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WarRock - Pointer und Offsets

Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.

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Old 08/10/2012, 20:28   #136
 
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Quote:
Originally Posted by HighTekNologies View Post
Ich denke zu 70% wird der nicht auf XP worken...

#request Updatet PlayerInfoStruct
Was hat das mit dem Betriebssystem zu tun ;O
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Old 08/11/2012, 18:33   #137
 
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Code:
//=========================================\\
//=========== Supreme Addy Logger =========\\
//===========      V.1.0.0      ===========\\
//============= Start logging =============\\
//=========================================\\

#define Playerpointer        0x00A352D8
#define Serverpointer        0x00A35268
#define Speed                0x00890168
#define NFD                  0x00102E0
#define Invisible            0x00DF33C
#define FastAmmo             0x00B6184C
#define FastHealth           0x00B61854
#define FastRepair           0x00B61850
#define FastFlag             0x00B61858
#define Slot1                0x00C70B8
#define Slot2                0x00C70B9
#define Slot3                0x00C70BA
#define Slot4                0x00C70BB
#define Slot5                0x00C70BC
#define Slot6                0x00C70BD
#define Slot7                0x00C70BE
#define Slot8                0x00C70BF
#define AmmoSniper           0x00A34E6C
#define AmmoExtra1           0x00A34E6A
#define AmmoExtra2           0x00A34E6B
#define AmmoAssault          0x00A34E6E
#define Bandage              0x00A34E70
#define CQCProne             0x008F688C
#define Command              0x004C8298
#define Packet               0x00BE8D0
#define ASM_MAPPING          0x004A5411 //ON BYTES: \xEB\x17
#define ASM_NoCRC1           *** //censored
#define ASM_NoCRC2           *** //censored

//=========================================//
//============= End of logging ============//
//============= Supreme Logger ============//
//=========================================//
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Old 08/11/2012, 19:16   #138
 
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Quote:
Originally Posted by Supremex3 View Post
#define ASM_MAPPING 0x004A5411 //ON BYTES: \xEB\x17
Was macht das ?

NXCash 0xA36258
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Old 08/11/2012, 19:46   #139
 
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#request ASM_PLANT/DEFUSE ON Bytes... my on bytes still not work

"\xEB\x39" look there... 4F22E9-4F22B0=\39

€: what kind of a detour? E9, B8, *DetourCreate?...
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Old 08/11/2012, 20:03   #140
 
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Quote:
Originally Posted by TechnoBaseFreak View Post
#request ASM_PLANT/DEFUSE ON Bytes... my on bytes still not work
I Searched it for you:

Code:
QuickPlant: 0x4F6A11
Off Bytes: x7D x16
On Bytes: xEB x36

QuickDefuse: 0x4F22B0
Off Bytes: x7D x07
On Bytes: xEB x39
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Old 08/11/2012, 20:05   #141
 
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Who can post a detour that works?

Thanks.
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Old 08/11/2012, 20:19   #142
 
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Here and spam not anymore, please

DWORD DetourCreate( DWORD SrcVA, DWORD DstVA, DWORD Size )
{
/*Credits for this detour to croner*/
#define SIZEOF_JMP_NEAR 5

if ( SrcVA && DstVA && Size > 0 )
{
DWORD DetourVA = (DWORD)
VirtualAlloc( NULL, Size + SIZEOF_JMP_NEAR,
MEM_COMMIT | MEM_TOP_DOWN, PAGE_EXECUTE_READWRITE );

if ( DetourVA == 0 )
return (0);

DWORD dwProtect;
if ( VirtualProtect( (VOID*)SrcVA, Size, PAGE_EXECUTE_READWRITE, &dwProtect ) )
{
for ( DWORD i=0; i < Size; i++ ) {
*(BYTE*)( DetourVA + i ) = *(BYTE*)( SrcVA + i );
}

*(BYTE*)( DetourVA + Size + 0 ) = 0xE9;
*(DWORD*)( DetourVA + Size + 1 ) = ( SrcVA - DetourVA - SIZEOF_JMP_NEAR );

*(BYTE*)( SrcVA + 0 ) = 0xE9;
*(DWORD*)( SrcVA + 1 ) = ( DstVA - SrcVA - SIZEOF_JMP_NEAR );

VirtualProtect( (VOID*)SrcVA, Size, dwProtect, &dwProtect );

VirtualProtect( (VOID*)DetourVA, Size +
SIZEOF_JMP_NEAR, PAGE_EXECUTE_READ, &dwProtect );

return DetourVA;
}
}
return (0);
}
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Old 08/11/2012, 21:01   #143
 
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Quote:
Originally Posted by *DreamLegend* View Post
Here and spam not anymore, please

DWORD DetourCreate( DWORD SrcVA, DWORD DstVA, DWORD Size )
{
/*Credits for this detour to croner*/
#define SIZEOF_JMP_NEAR 5

if ( SrcVA && DstVA && Size > 0 )
{
DWORD DetourVA = (DWORD)
VirtualAlloc( NULL, Size + SIZEOF_JMP_NEAR,
MEM_COMMIT | MEM_TOP_DOWN, PAGE_EXECUTE_READWRITE );

if ( DetourVA == 0 )
return (0);

DWORD dwProtect;
if ( VirtualProtect( (VOID*)SrcVA, Size, PAGE_EXECUTE_READWRITE, &dwProtect ) )
{
for ( DWORD i=0; i < Size; i++ ) {
*(BYTE*)( DetourVA + i ) = *(BYTE*)( SrcVA + i );
}

*(BYTE*)( DetourVA + Size + 0 ) = 0xE9;
*(DWORD*)( DetourVA + Size + 1 ) = ( SrcVA - DetourVA - SIZEOF_JMP_NEAR );

*(BYTE*)( SrcVA + 0 ) = 0xE9;
*(DWORD*)( SrcVA + 1 ) = ( DstVA - SrcVA - SIZEOF_JMP_NEAR );

VirtualProtect( (VOID*)SrcVA, Size, dwProtect, &dwProtect );

VirtualProtect( (VOID*)DetourVA, Size +
SIZEOF_JMP_NEAR, PAGE_EXECUTE_READ, &dwProtect );

return DetourVA;
}
}
return (0);
}
Thanks, but I have this error:
Code:
1>c:\users\user\documents\visual studio 2008\projects\d3d\d3d\main.cpp(178) : error C3861: 'E9Detour': identifier not found.
Can you help me?
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Old 08/11/2012, 21:08   #144
 
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Quote:
Originally Posted by TheSkyllz View Post
Thanks, but I have this error:
Code:
1>c:\users\user\documents\visual studio 2008\projects\d3d\d3d\main.cpp(178) : error C3861: 'E9Detour': identifier not found.
Can you help me?
Add me Skype...

FlorianFL43
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Old 08/12/2012, 15:48   #145
 
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request Artillery addys
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Old 08/12/2012, 18:58   #146
 
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Code:
//******************************************************************\
//********************BlackDevil* AddyLogger V.1.0*******************\
//*************************Version [PRIVATE]************************\
//******************************************************************\


~Pointers Startet~
#define ADR_PLAYERPOINTER 0xA352D8
#define ADR_SERVERPOINTER 0xA35268
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_DEVICEPOINTER 0x88CE14
#define ADR_USERPOINTER 0xA35268
#define ADR_WEAPONPOINTER 0x8F67C0
#define ADR_VIEW_ANGELS 0xA34E10

~Pointers End~



~Adresses Startet~

#define ADR_SPEED 0x890168
#define ADR_IMDRUNK 0xA351D4
#define ADR_PLANTANYWHERE 0xA34E53
#define ADR_DEFUSEANYWHERE 0x8F68AC

~Adresses End~



~Offsets Startet~

#define OFS_NOFALLDAMAGE 0x102E0
#define OFS_PREMIUM1  0x58C
#define OFS_PREMIUM2  0x590
#define OFS_1thSlot  0xC70B8
#define OFS_2thSlot	 0xC70B9
#define OFS_3thSlot	 0xC70BA
#define OFS_4thSlot	 0xC70BB
#define OFS_5thSlot	 0xC70BC
#define OFS_6thSlot  0xC70BD
#define OFS_7thSlot  0xC70BE
#define OFS_8thSlot	 0xC70BF

~Offsets End~



~Assemblers Startet~

#define ASM_ARTILLERY1 0x45EF11

~Assemblers End~
********************************************************************
//*************************End Logging*********************************
//*********************Sucessfully Loggs: [22]****************************
//*********************Small, but it works :DD*****************************
//***********************Credits: NEO I.I.I********************************
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Old 08/13/2012, 09:27   #147
 
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Code:
//================= EHSVC =================//
//================ BYPASS1 =================//
#define ADR_HSCallBack1	        0x007C139
#define ADR_HSCallBack2	        0x000A048
#define ADR_HSNanoScan1 	0x009A520
#define ADR_HSNanoScan2	        0x0097F6F
//================ BYPASS2 =================//
#define EhsvcSelfCrC	        0x007B6AC
#define Detection	        0x0009FB0
#define NanoCheck1 	        0x003CC8E
#define NanoCheck2	        0x003A0CF
//================= Other =================//
#define HSAntiCrash		0x003CD04
#define Asm Detection	        0x002C0A1
#define NanoCheck3		0x003C146
//================= LOGGED =================//
//==================  11  ==================//
//======= Made By BlackLegend & NikM =======//
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Old 08/13/2012, 20:18   #148
 
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First Log xD

Code:
/*=========================================*/
/*===========   Start logging   =========*/
/*===========   xRoute66x™ :)   ==========*/
/*==========  Privat AddyLogger ==========*/
/*=========================================*/

/*=============== [Pointer] ===============*/
#define ADR_PLAYERPOINTER       0xA352D8
#define ADR_SERVERPOINTER        0xA35268

/*=============== [Adressen] ==============*/
#define ADR_SUPERNOSPREAD        0x88FE30

/*=============== [Offsets] ===============*/
#define OFS_INVISIBLE        0xDF33C
#define OFS_X        0x102F8
#define OFS_Y        0x10300
#define OFS_Z        0x10308
/*=========================================*/
/*============= End of logging ============*/
/*=========================================*/
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Old 08/13/2012, 20:48   #149
 
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Code:
/*#########################################*/
/*#########| Chowni's Addylogger |#########*/
/*#########################################*/

/*###############| Pointer |###############*/
static const DWORD ADR_PLAYERPOINTER 0x00A352D8;
static const DWORD ADR_SERVERPOINTER 0x00A35268;
static const DWORD ADR_BASEPOINTER 0x00A8C178;
static const DWORD ADR_DEVICEPOINTER 0x00A34E14;
static const DWORD ADR_MATRIXPOINTER 0x009C2FF8;
static const DWORD ADR_VIEWANGLES 0x00A34E10;
static const DWORD ADR_ROOMPOINTER 0x00A35CC8;
static const DWORD ADR_STATEPOINTER 0x00A35300;
static const DWORD ADR_REMOTEPOINTER 0x00B596B8;
/*############### | Ambiente | ###############*/
static const DWORD ADR_GLASSWALLS 0x00A34F04;
static const DWORD ADR_WATERCOLOR_1 0x00502464D8;
static const DWORD ADR_WATERCOLOR_2 0x00502464DC;
static const DWORD ADR_WATERCOLOR_3 0x00502464E0;
//############### | Address | ###############*/
static const DWORD ADR_STAMINA1 0x0086089C;
static const DWORD ADR_STAMINA2 0x008608A0;
static const DWORD ADR_STAMINA3 0x008608A4;
static const DWORD ADR_STAMINA4 0x008608A8;
static const DWORD ADR_STAMINA5 0x008608AC;
static const DWORD ADR_SCOPE 0x00B6740000;
static const DWORD ADR_SCOPESIZE 0x008F68A0;
static const DWORD ADR_ANTIAFK 0x00B68C90;
static const DWORD ADR_WTW 0x0085CB20;
static const DWORD ADR_WTW_PERFECT 0x0085CB21;
static const DWORD ADR_NOWATER1 0x00A3C4A4;
static const DWORD ADR_NOWATER2 0x00A3C4A8;
static const DWORD ADR_UNLAMMO 0x00A35244;
static const DWORD ADR_PLANTANYWHERE 0x00A34E52;
static const DWORD ADR_DEFUSEANYWHERE 0x008F68AC;
static const DWORD ADR_COMMAND 0x004C8298;
static const DWORD ADR_PACKET 0x00BE8D0;
static const DWORD ADR_FASTLOCKON 0x009CB90C;
static const DWORD ADR_AUTOREPAIR 0x00A34E5B;
static const DWORD ADR_NOBOUNDS 0x00B793B0;
static const DWORD ADR_NOSPAWN 0x000;
static const DWORD ADR_CQCPRONE 0x008F688C;
//############### |  FAST  | ###############*/
static const DWORD ADR_FASTAMMO 0x00A39C94;
static const DWORD ADR_FASTFLAG 0x00A39CA4;
static const DWORD ADR_FASTHEALTH 0x00A39C9C;
static const DWORD ADR_FASTREPAIR 0x00A3612C;
//############### |  OFS  | ###############*/
static const DWORD OFS_SLOT1   0x00C70B8;
static const DWORD OFS_SLOT2   0x00C70B9;
static const DWORD OFS_SLOT3   0x00C70BA;
static const DWORD OFS_SLOT4   0x00C70BB;
static const DWORD OFS_SLOT5   0x00C70BC;
static const DWORD OFS_SLOT6   0x00C70BD;
static const DWORD OFS_SLOT7   0x00C70BE;
static const DWORD OFS_SLOT8   0x00C70BF;
static const DWORD OFS_NOSERVERKICK   0x00361;
static const DWORD OFS_USERNAME   0x00DF56C;
static const DWORD OFS_YAW   0x00101BC;
static const DWORD OFS_PITCH   0x00101A0;
static const DWORD OFS_LEVEL   0x00DF318;
static const DWORD OFS_DINAR   0x00DF328;
static const DWORD OFS_X   0x00102F8;
static const DWORD OFS_Y   0x0010308;
static const DWORD OFS_Z   0x0010300;
static const DWORD OFS_VIEW_X   0x00101CC;
static const DWORD OFS_VIEW_Y   0x00101D4;
static const DWORD OFS_VIEW_Z   0x00101D0;
static const DWORD OFS_WEAPON1   0x00101E4;
static const DWORD OFS_WEAPON2   0x00101E6;
static const DWORD OFS_WEAPON3   0x00101E8;
static const DWORD OFS_NOSPREAD   0x0010108;
static const DWORD OFS_NORECOIL_1   0x00C43C;
static const DWORD OFS_NORECOIL_2   0x00C440;
static const DWORD OFS_NORECOIL_3   0x00C444;
static const DWORD OFS_GLOBALSIZE   0x001D00;
static const DWORD OFS_LOCALSIZE   0x00A404;
static const DWORD OFS_NODELAY 0x000;
static const DWORD OFS_NORELOAD 0x0010405;
static const DWORD OFS_NOSWITCH 0x0010405;
static const DWORD OFS_MASTER 0x00E0880;
static const DWORD OFS_NADE 0x001010C;
static const DWORD OFS_MAP 0x000;
static const DWORD OFS_GRAVITY_X 0x00C4A4;
static const DWORD OFS_GRAVITY_Y 0x00C4A8;
static const DWORD OFS_GRAVITY_Z 0x00C4AC;
static const DWORD OFS_NFD 0x00102E0;
//############### |  D3D  | ###############*/
static const DWORD ADR_D3DNAME =  0x0014C9540;
static const DWORD ADR_D3DHEALTH =0x00ABE130;
//############### |  PX  | ###############*/
static const DWORD ADR_SNIPERAMMO   0x00A34E6C;
static const DWORD ADR_ASSAULTAMMO   0x00A34E6E;
static const DWORD ADR_EXTRAAMMO_1   0x00A34E6A;
static const DWORD ADR_EXTRAAMMO_2   0x00A34E6B;
static const DWORD ADR_BANDAGE   0x00A34E70;
//############### | Binder | ###############*/
static const DWORD ADR_CLASSBASE   0x00A8DD18;
static const DWORD ADR_SLOTBASE   0x00C5F18;
static const DWORD ADR_WEAPONBASE   0x00A530FC;
static const DWORD ADR_SERVERBASE   0x00A35268;
static const DWORD OFS_PLAYERSLOT   0x000;
static const DWORD OFS_PLAYERID   0x001CE8
//############### | ASM | ###############*/
//############### | HackShield | ###############\
static const DWORD ADR_SELFCRC   REMOVED
static const DWORD ADR_CALLBACK   REMOVED
static const DWORD ADR_MAPPING   REMOVED
static const DWORD ADR_ANTISERVERKICK   REMOVED
static const DWORD ADR_EHSVC_NOCRC1   REMOVED
static const DWORD ADR_EHSVC_NOCRC2   REMOVED
static const DWORD ADR_EHSVC_DETECTION_1   REMOVED
static const DWORD ADR_EHSVC_DETECTION_2   REMOVED
static const DWORD ADR_EHSVC_ANTICRASH   REMOVED
static const DWORD ADR_EHSVC_NANOCHECK_1   REMOVED
static const DWORD ADR_EHSVC_NANOCHECK_2   REMOVED
static const DWORD ADR_EHSVC_NANOCHECK_3   REMOVED
//############### | Player Stuff | ###############\
static const DWORD ADR_STAMINAUP_1   0x000;
static const DWORD ADR_STAMINAUP_2   0x000;
static const DWORD ADR_ESP_NAME   0x000;
static const DWORD ADR_ESP_HEALTH   0x000;
static const DWORD ADR_RADAR_FFA   0x000;
static const DWORD ADR_RADAR   0x000;
static const DWORD ADR_NORELOAD   0x000;
//############### | Misc Related | ###############\
static const DWORD ADR_ALLSERVERS   0x000;
static const DWORD ADR_SERVERJUMP   0x007;
static const DWORD ADR_MESSAGEBOX   0x000;
static const DWORD ADR_ENGINETEXT   0x000;
static const DWORD ADR_QUICKPLANT   0x0060AA70;
static const DWORD ADR_QUICKDEFUSE   0x0060AA70;
//############### | Room Related | ###############\
static const DWORD ADR_STARTROOM  0x000;
//############### | STRUCTS | ###############*/
struct c_Player
{
	char xUnknown1[50236];//0x00
	float NoRecoil1;//0xC43C
	float NoRecoil2;//0xC440
	float NoRecoil3;//0xC444
	char xUnknown2[72];//0xC448
	BYTE Index;//0xC490
	char xUnknown3[19];//0xC491
	float GravityX;//0xC4A4
	float GravityY;//0xC4A8
	float GravityZ;//0xC4AC
	char xUnknown4[22];//0xC4AE
	BYTE PlayerState;//0xC4C4
	char xUnknown5[3];//0xC4C5
	int WeaponState;//0xC4C8
	char xUnknown6[15424];//0xC4C8
	float NoSpread;//0x10108
	float FastNadeBlast;//0x1010C
	char xUnknown7[144];//0x10110
	float Pitch;//0x101A0
	char xUnknown8[24];//0x101A4
	float Yaw;//0x101BC
	char xUnknown9[12];//0x101C0
	float ViewX;//0x101CC
	float ViewY;//0x101D4
	float ViewZ;//0x101D0
	char xUnknown10[16];//0x101D4
	WORD Weapon1;//0x101E4
	WORD Weapon2;//0x101E6
	WORD Weapon3;//0x101E8
	char xUnknown11[247];//0x101E9
	float NoFallDamage;//0x102E0
	char xUnknown12[20];//0x102E4
	float PosX;//0x102F8
	char xUnknown13[12];//0x102FC
	float PosY;//0x10300
	char xUnknown14[4];//0x10304
	float PosZ;//0x10308
	char xUnknown15[92];//0x1030C
	DWORD AutoPlant;//0x10368
	DWORD AutoDefuse;//0x1036C
	char xUnknown16[14];//0x10370
	DWORD AutoShot;//0x1037E
	char xUnknown17[106];//0x10382
	float NoM134Idle;//0x103EC
};

struct c_Base
{
c_Player* pLocal;
char cJump1[1197020];
c_Player** pGlobal;
};
c_Base *pPlayer = (c_Base*)ADR_PLAYERPOINTER
//##############################===========\
//############### End of logging ============\
//=========== Logged Addys : 128 ===========\
//##############################===========\
Thx to Insomnia Team.
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Old 08/13/2012, 22:41   #150
 
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Exclamation Galaxy-Hacks AddyLogger

Code:
//###########Galaxy-Hacks###########//
//##########by Hacker1377###########//
//########### PTR START ###########//
#define ADR_PLAYERPTR                0xA352D8
#define ADR_SERVERPTR                0xA35268
#define ADR_GLOBALPTR                0x1D00
#define OFS_DEVICEPTR                0xA34E14
#define ADR_DEVICEPTR                0x88CE14
#define ADR_WEAPONPTR                0xA530FC
#define ADR_ANGELSPTR                0xA34E10
#define ADR_STATEPTR                 0xA35300
#define ADR_BASEPTR                  0xA8C178
#define ADR_ROOMPTR                  0xA35CC8
#define ADR_HEALTHPTR                0x31FB8
#define ADR_USERPTR                  0xA35268
#define ADR_USERBASE                 0xA360A8
#define ADR_MATRIXPTR                0x9C2FF8
#define ADR_CBASE                    0xB596B8
#define ADR_REMOTEPTR                0xB596B8
//############ PTR END ############//
//########### ADR START ###########//
#define ADR_NOSPAWN1                 0xB68E18
#define ADR_NOSPAWN2                 0xB68E1C
#define ADR_NOSPAWN3                 0xB68E20
#define ADR_NOWATER1                 0xA3C4A4
#define ADR_NOWATER2                 0xA3C4A8
#define ADR_WALKTHROUGHWALLS         0x85CB20
#define ADR_ANTIAFK                  0xB68C90
#define ADR_FASTLOCKON               0x9CB90C
#define ADR_SUPERNOSPREAD            0x88FE30
#define ADR_PLANTANYWHERE            0xA34E52
#define ADR_DEFUSEANYWHERE           0x8F68AC
#define ADR_NOBOUNDS                 0xB793B0
#define ADR_NOBOUNDS2                0xB793B4
#define ADR_NOBOUNDS3                0xB793B8
#define ADR_AUTOREPAIR               0xA34E5B
#define ADR_SCOPE                    0xB6740000
#define ADR_ARTELLERY                0x88FEC8
#define ADR_FASTMEDIC                0xA39C9C
#define ADR_FASTAMMO                 0xA39C94
#define ADR_FASTREPAIR               0xA3612C
#define ADR_FASTFLAG                 0xA39CA4
#define ADR_WALKUNDERWATER           0xA3C4AC
#define ADR_UNLIMITEDAMMO            0xA35244
#define ADR_BONESHOT                 0x890DA8
#define ADR_SHOOTTHROUGHWALLS        0x8575E4
#define ADR_PLAYERSPEED              0x890168
#define ADR_DEATHCAM                 0xB70BA8
#define ADR_IMMEXPLOSION             0x88FF40
#define ADR_HIGHMODE                 0x890230
#define ADR_CQCPRONE                 0xA36090
#define ADR_STAMINAREFILL            0x9BD510
#define ADR_HIDEFROMRADAR            0xA3C4DC
#define ADR_QUICKPLANT               0xA34E34
#define ADR_BIGCARNAME               0x88FFB0
#define ADR_AUTOSTART                0x52E30B
#define ADR_WEAPONSHOT               0xA35328
#define ADR_WEAPONSHOT2              0xA35348
#define ADR_BREAKLIMIT               0x88FD50
#define ADR_FULLBRIGHT               0xA35F54
#define ADR_FULLBRIGHT2              0xA35F54
#define ADR_FULLBRIGHT3              0xA35F54
#define ADR_STAMINA1                 0x85D3D4
#define ADR_STAMINA2                 0x85D3D8
#define ADR_STAMINA3                 0x85D3DC
#define ADR_STAMINA4                 0x85D3E0
#define ADR_STAMINA5                 0x85D3E4
#define ADR_GLASSWALLS               0x85D3D4
#define ADR_WEAPONGRAVITY            0x88FDA8
#define ADR_SILENTWALK               0xB68C94
#define ADR_LADDERQUICKLY            0x890128
#define ADR_CROSSHAIR                0xA39CB8
#define ADR_SUPEREXPLOSION           0x8907F8
#define ADR_COLORSHOT                0xA35F54
#define ADR_SUPERCARSOUND            0x422484
#define ADR_DEADSPINNER              0x8F30A4
#define ADR_HIDEWEAPON               0x8EE7A8
#define ADR_CHANGEROLLSTYLE          0x88FE48
#define ADR_CRAZYCAR                 0x88FC80
#define ADR_WTH                      0x8552BC
#define ADR_NEARFOG                  0xA3C4BC
#define ADR_FARFOG                   0xA3C4C0
#define ADR_ROLLSPEED                0x88FF90
#define ADR_VIRTUALJUMP              0x85CB54
#define ADR_WORLDINWATER             0xA351D4
#define ADR_SNIPERAMMO               0xA34E6C
#define ADR_EXTRAMMO1                0xA34E6A
#define ADR_EXTRAMMO2                0xA34E6B
#define ADR_ASSAULTAMMO              0xA34E6E
#define ADR_BANDAGE                  0xA34E70
//########### ADR STOP ############//
//########### OFS START ###########//
#define OFS_GLOBALSIZE                0x1D00
#define OFS_LOCALSIZE                 0xA404
#define OFS_NODELAY                   0x10408
#define OFS_NORELOAD                  0x10405
#define OFS_NOSWITCH                  0x10405
#define OFS_NORECOIL1                 0xC43C
#define OFS_NORECOIL2                 0xC440
#define OFS_NORECOIL3                 0xC444
#define OFS_X                         0x102F8
#define OFS_Y                         0x10308
#define OFS_Z                         0x10300
#define OFS_NOFALLDAMAGE              0x102E0
#define OFS_VIEW_X                    0x101CC
#define OFS_VIEW_Z                    0x101D0
#define OFS_VIEW_Y                    0x101D4
#define OFS_SLOT1                     0xC70B8
#define OFS_SLOT2                     0xC70B9
#define OFS_SLOT3                     0xC70BA
#define OFS_SLOT4                     0xC70BB
#define OFS_SLOT5                     0xC70BC
#define OFS_SLOT6                     0xC70BD
#define OFS_SLOT7                     0xC70BE
#define OFS_SLOT8                     0xC70BF
#define OFS_PLAYERSTATE               0xC4C4
#define OFS_MAP                       0x0
#define OFS_SUPERMASTER               0x0
#define OFS_WEAPON1                   0x101E4
#define OFS_WEAPON2                   0x101E6
#define OFS_WEAPON3                   0x101E8
#define OFS_PREMIUM                   0x58C
#define OFS_USERNAME                  0xDF56C
#define OFS_GRAVITY_Z                 0xE0
#define OFS_GRAVITY_Y                 0xE4
#define OFS_GRAVITY_X                 0xDC
#define OFS_INVISIBLE                 0xDF33C
#define OFS_READYROOMSIZE             0x0
#define OFS_STARTROOMSIZE             0xA8
#define OFS_LEVEL                     0xDF318
#define OFS_DINAR                     0xDF328
#define OFS_SLOTBASE                  0xC5F18
#define OFS_PITCH                     0x101A0
#define OFS_YAW                       0x101BC
#define OFS_NOSERVERKICK              0x361
#define OFS_3DPLAYERVIEW              0x10198
#define OFS_PLAYERSPEED               0x10104
#define OFS_NOSPREAD                  0x10108
#define OFS_ROOMMASTER                0xE0880
#define OFS_PREMIUM1                  0x150
#define OFS_PREMIUM2                  0x154
//########### OFS STOP ############//
//####### Weapon Binder Start #########//
#define OFS_PLAYERSLOT                0x0
#define ADR_CLASSBASE                 0xA8DD18
#define OFS_SLOTBASE                  0xC5F18
#define ADR_WEAPONBASE                0xA530FC
#define OFS_PlayerID                  0x001CE8
//######## Weapon Binder Stop #########//
//########### User Infos Start #########//
#define ADR_USERHEALTH                0xA8DD0C
#define ADR_USERNAME                  0xA8CB3C
#define ADR_USERTEAM                  0xA8DE54
#define ADR_USERPOINTS                0xA8D190
#define ADR_USERPING                  0xA8C834
//########### User Infos Stop #########//
//########### ASM Start ############//
#define ASM_QUICKPLANT                0x4F22B0
#define ASM_QUICKDEFUSE               0x43666F
#define ASM_BULLETS                   0x4F358C
#define ASM_NORELOAD                  0x5A95A5
#define ASM_WALKTHROUGHWALLS          0x73D072
#define ASM_SHOOTTHROUGHWALLS         0x6042E0
#define ASM_CRCPATCH                  0x4182DC
#define ASM_BACKTOLOBBY               0x4C7F44
#define ASM_ALWAYSCROSS               0x54F799
#define ASM_ENGINETEXT                0x401073
#define ASM_MESSAGEBOX                0x4AF9C0
#define ASM_UNLAMMO                   0x4F75BB
#define ASM_SWITCHTIME                0x4F9B93
#define ASM_OPK                       0x408212
//########### ASM Stop #############//
//###### Galaxy-Hacks Logger Stop #######//
//########## Struct Start ############//
struct CPlayer
{
CHAR hacker1377[0xC4C4];//0x00
BYTE PlayerState;//0xC4C4
CHAR hacker13772[0x3CDD];//0xC4C5
FLOAT Pitch;//0x101A0
CHAR hacker13773[0x18];//0x101A4
FLOAT Yaw;//0x101BC
CHAR hacker13774[0xC];//0x101C0
FLOAT ViewX;//0x101CC
FLOAT ViewY;//0x101D4
FLOAT ViewZ;//0x101D0
CHAR hacker13776[0x124];//0x101D4
FLOAT PosX;//0x102F8
CHAR hacker13777[0x4];//0x102FC
FLOAT PosY;//0x10300
CHAR hacker13778[0x4];//0x10304
FLOAT PosZ;//0x10308
};
struct CBase
{
	CPlayer* pLocal; 
	char* hacker1377[0x1243DC];
	CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0A352D8);
 
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