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WarRock - Pointer und Offsets

Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.

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Old 08/08/2012, 12:27   #121
 
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new dump anyone ??
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Old 08/08/2012, 12:44   #122
 
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request old dump please I uplaod the new

New Dump
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Old 08/08/2012, 14:57   #123
 
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old dump please...
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Old 08/08/2012, 15:26   #124
 
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Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v3.0 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
																
~ Started...													
																
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer		0xA352D8
#define ADR_ServerPointer		0xA35268
#define ADR_RemotePointer		0xB596B8
#define ADR_WeaponPointer		0x8F67C0
#define ADR_DevicePointer		0x88CE14
#define ADR_HealthPointer		0x31FB8
#define ADR_BasePointer 		0xA8C178
#define ADR_ViewAngels			0xA34E10
#define ADR_UserBase			0xA360A8
#define ADR_PlayerSize			0x1D00
#define ADR_StructSize			0x1D00
#define ADR_RoomClass			0xA3609C
																
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk			0xA351D4
#define ADR_CqCProne			0xB6184C
#define ADR_NoSpawnWaitCqC		0xA350A4
#define ADR_VirtualJump			0x85CB54
#define ADR_NearFog			0xA3C4BC
#define ADR_FarFog			0xA3C4C4
#define ADR_NoWater1			0xA3C4A8
#define ADR_NoWater2			0xA3C4A4
#define ADR_AntiAfk			0xB68C68
#define ADR_Scope			0x8F6898
#define ADR_Speed			0x890168
#define ADR_SpeedRoll			0x88FF90
#define ADR_GlassWall			0x85D3D4
#define ADR_NoBounds1			0xB68C90
#define ADR_NoBounds2			0xB68C94
#define ADR_NoBounds3			0xB68C98
#define ADR_FullBright1			0xA35F54
#define ADR_FullBright2			0xA35F58
#define ADR_FullBright3			0xA35F58
#define ADR_ColorShot1			0xA35F54
#define ADR_ColorShot2			0xA35F58
#define ADR_ColorShot3			0xA35F5C
#define ADR_Crosshair			0xA39CB8
#define ADR_NoSpread			0xA39D34
#define ADR_DeathCam			0xB70BA8
#define ADR_ImmExplosion		0x88FF40
#define ADR_SuperExplosion		0x8907F8
#define ADR_HighMode			0x890230
#define ADR_CameraView			0x88FDFC
#define ADR_NoWeaponGravity		0x88FDA8
#define ADR_BreakLimit			0x88FD50
#define ADR_FastLockOn			0xA34E80
#define ADR_LadderQuickly		0x890128
#define ADR_DeadSpinner			0x8F30A4
#define ADR_HideWeapon			0x8EE7A8
#define ADR_WeaponShot1			0xA35328
#define ADR_WeaponShot2			0xA35348
#define ADR_ChangeRoll			0x88FE48
#define ADR_SilentWalk			0x8500B68C
#define ADR_PlayerProne			0xA36090
#define ADR_CameraPosition1		0xA2ECDC
#define ADR_CameraPosition2		0xA2ECE0
#define ADR_QuickPlant			0xA34E34
#define ADR_AntiRadar			0xA3C4DC
#define ADR_StaminaRefill		0x9BD510
																
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot			0xC70B8
#define OFS_2thSlot			0xC70B9
#define OFS_3thSlot			0xC70BA
#define OFS_4thSlot			0xC70BB
#define OFS_5thSlot			0xC70BC
#define OFS_6thSlot			0xC70BD
#define OFS_7thSlot			0xC70BE
#define OFS_8thSlot			0xC70BF
#define OFS_NoRecoil1			0xC43C
#define OFS_NoRecoil2			0xC440
#define OFS_NoRecoil3			0xC444
#define OFS_NoFallDamage		0x102E0
#define OFS_X				0x102F8
#define OFS_Y				0x10308
#define OFS_Z				0x10300
#define OFS_GravityX			0xC4A4
#define OFS_GravityY			0xC4A8
#define OFS_GravityZ			0xC4AC
#define OFS_OPK_X			0x10258
#define OFS_Dinar			0xC4C4
#define OFS_Level			0xC4B4
#define OFS_Premium1			0x58C
#define OFS_Premium2			0x590
#define OFS_Master			0xC2060
#define OFS_RoomMaster			0xE0880
#define OFS_NoM134Idle			0x103F0
#define OFS_NoSpread			0x10114
#define OFS_NoReload			0x10405
#define OFS_NoDelay			0x10408
																
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot			0x890DA8
#define MEM_WTW				0x85CB20
#define MEM_STW				0x8575E4
#define MEM_WUW				0xA3C4AC
#define MEM_WTH				0x8552BC
#define MEM_UnlimitedAmmo		0xA35244
#define MEM_Invisible			0xDF33C
#define MEM_PlantAnyWhere		0xA34F9E
#define MEM_Stamina1			0x85D3D4
#define MEM_Stamina2			0x85D3D8
#define MEM_Stamina3			0x85D3DC
#define MEM_Stamina4			0x85D3E0
#define MEM_Stamina5			0x85D3E4
																
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo			0xA34E6E
#define PX_SniperAmmo			0xA34E6C
#define PX_Bandage			0xA34E70
																
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic			0xA39C9C
#define ADR_FastAmmo			0xA39C94
#define ADR_FastFlag			0xA39CA4
#define ADR_FastRepair			0xA3612C
																
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName			0x88FFB0
#define ADR_CrazyCar			0x88FC80
																
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName			0xA8CB3C
																
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase			0xA35268
#define ADR_ClassBase			0xA8DD18
#define ADR_WeaponBase			0xA530FC
#define ADR_SlotBase			0xC5F18
																
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair		0x54F799
#define ASM_NoReload			0x5A95A5
#define ASM_Bullets			0x4F358C
#define ASM_OPK				0x408212
#define ASM_WTW				0x73D072
#define ASM_STW				0x6042E0
#define ASM_QuickPlant			0x4F22B0
#define ASM_QuickDefuse			0x43666F
#define ASM_Artillery1			0x408AC6
#define ASM_EngineText			0x401073
#define ASM_MessageBox			0x4AF9C0
#define ASM_SwitchTime			0x4F9B93
#define ASM_CRCPatch			0x4182DC
#define ASM_AutoStart			0x52E30B
#define ASM_BackToLobby			0x4C7F44
#define ASM_BackToLobby			0x4C760D
#define ASM_SuperCarSound		0x422484
																
~ Stopped...													
																
|#|******************************************************************************|#|
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Old 08/08/2012, 15:34   #125
 
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Quote:
Originally Posted by ~ExoduS~* View Post
request old dump please I uplaod the new

New Dump
[Whisper]Virustotal need [/Whisper]

Old Dump

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Old 08/08/2012, 16:15   #126
 
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request Artillery 1-10 and gmwarning +asm automedic and asm autoammo
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Old 08/08/2012, 16:50   #127
 
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Code:
/*#########################################*/
/*#########| Chowni's Addylogger |#########*/
/*#########################################*/

/*###############| Pointer |###############*/
static const DWORD ADR_PLAYERPOINTER 0x00A352D8;
static const DWORD ADR_SERVERPOINTER 0x00A35268;
static const DWORD ADR_BASEPOINTER 0x00A8C178;
static const DWORD ADR_DEVICEPOINTER 0x00A34E14;
static const DWORD ADR_MATRIXPOINTER 0x009C2FF8;
static const DWORD ADR_VIEWANGLES 0x00A34E10;
static const DWORD ADR_ROOMPOINTER 0x00A35CC8;
static const DWORD ADR_STATEPOINTER 0x00A35300;
static const DWORD ADR_REMOTEPOINTER 0x00B596B8;
/*############### | Ambiente | ###############*/
static const DWORD ADR_GLASSWALLS 0x00A34F04;
static const DWORD ADR_WATERCOLOR_1 0x00502464D8;
static const DWORD ADR_WATERCOLOR_2 0x00502464DC;
static const DWORD ADR_WATERCOLOR_3 0x00502464E0;
//############### | Address | ###############*/
static const DWORD ADR_STAMINA1 0x0086089C;
static const DWORD ADR_STAMINA2 0x008608A0;
static const DWORD ADR_STAMINA3 0x008608A4;
static const DWORD ADR_STAMINA4 0x008608A8;
static const DWORD ADR_STAMINA5 0x008608AC;
static const DWORD ADR_SCOPE 0x00B6740000;
static const DWORD ADR_SCOPESIZE 0x008F68A0;
static const DWORD ADR_ANTIAFK 0x00B68C90;
static const DWORD ADR_WTW 0x0085CB20;
static const DWORD ADR_WTW_PERFECT 0x0085CB21;
static const DWORD ADR_NOWATER1 0x00A3C4A4;
static const DWORD ADR_NOWATER2 0x00A3C4A8;
static const DWORD ADR_UNLAMMO 0x00A35244;
static const DWORD ADR_PLANTANYWHERE 0x00A34E52;
static const DWORD ADR_DEFUSEANYWHERE 0x008F68AC;
static const DWORD ADR_COMMAND 0x004C8298;
static const DWORD ADR_PACKET 0x00BE8D0;
static const DWORD ADR_FASTLOCKON 0x009CB90C;
static const DWORD ADR_AUTOREPAIR 0x00A34E5B;
static const DWORD ADR_NOBOUNDS 0x00B793B0;
static const DWORD ADR_NOSPAWN 0x000;
static const DWORD ADR_CQCPRONE 0x008F688C;
//############### |  FAST  | ###############*/
static const DWORD ADR_FASTAMMO 0x00A39C94;
static const DWORD ADR_FASTFLAG 0x00A39CA4;
static const DWORD ADR_FASTHEALTH 0x00A39C9C;
static const DWORD ADR_FASTREPAIR 0x00A3612C;
//############### |  OFS  | ###############*/
static const DWORD OFS_SLOT1   0x00C70B8;
static const DWORD OFS_SLOT2   0x00C70B9;
static const DWORD OFS_SLOT3   0x00C70BA;
static const DWORD OFS_SLOT4   0x00C70BB;
static const DWORD OFS_SLOT5   0x00C70BC;
static const DWORD OFS_SLOT6   0x00C70BD;
static const DWORD OFS_SLOT7   0x00C70BE;
static const DWORD OFS_SLOT8   0x00C70BF;
static const DWORD OFS_NOSERVERKICK   0x00361;
static const DWORD OFS_USERNAME   0x00DF56C;
static const DWORD OFS_YAW   0x00101BC;
static const DWORD OFS_PITCH   0x00101A0;
static const DWORD OFS_LEVEL   0x00DF318;
static const DWORD OFS_DINAR   0x00DF328;
static const DWORD OFS_X   0x00102F8;
static const DWORD OFS_Y   0x0010308;
static const DWORD OFS_Z   0x0010300;
static const DWORD OFS_VIEW_X   0x00101CC;
static const DWORD OFS_VIEW_Y   0x00101D4;
static const DWORD OFS_VIEW_Z   0x00101D0;
static const DWORD OFS_WEAPON1   0x00101E4;
static const DWORD OFS_WEAPON2   0x00101E6;
static const DWORD OFS_WEAPON3   0x00101E8;
static const DWORD OFS_NOSPREAD   0x0010108;
static const DWORD OFS_NORECOIL_1   0x00C43C;
static const DWORD OFS_NORECOIL_2   0x00C440;
static const DWORD OFS_NORECOIL_3   0x00C444;
static const DWORD OFS_GLOBALSIZE   0x001D00;
static const DWORD OFS_LOCALSIZE   0x00A404;
static const DWORD OFS_NODELAY 0x000;
static const DWORD OFS_NORELOAD 0x0010405;
static const DWORD OFS_NOSWITCH 0x0010405;
static const DWORD OFS_MASTER 0x00E0880;
static const DWORD OFS_NADE 0x001010C;
static const DWORD OFS_MAP 0x000;
static const DWORD OFS_GRAVITY_X 0x00C4A4;
static const DWORD OFS_GRAVITY_Y 0x00C4A8;
static const DWORD OFS_GRAVITY_Z 0x00C4AC;
static const DWORD OFS_NFD 0x00102E0;
//############### |  D3D  | ###############*/
static const DWORD ADR_D3DNAME =  0x0014C9540;
static const DWORD ADR_D3DHEALTH =0x00ABE130;
//############### |  PX  | ###############*/
static const DWORD ADR_SNIPERAMMO   0x00A34E6C;
static const DWORD ADR_ASSAULTAMMO   0x00A34E6E;
static const DWORD ADR_EXTRAAMMO_1   0x00A34E6A;
static const DWORD ADR_EXTRAAMMO_2   0x00A34E6B;
static const DWORD ADR_BANDAGE   0x00A34E70;
//############### | Binder | ###############*/
static const DWORD ADR_CLASSBASE   0x00A8DD18;
static const DWORD ADR_SLOTBASE   0x00C5F18;
static const DWORD ADR_WEAPONBASE   0x00A530FC;
static const DWORD ADR_SERVERBASE   0x00A35268;
static const DWORD OFS_PLAYERSLOT   0x000;
static const DWORD OFS_PLAYERID   0x001CE8
//############### | ASM | ###############*/
//############### | HackShield | ###############\
static const DWORD ADR_SELFCRC   REMOVED
static const DWORD ADR_CALLBACK   REMOVED
static const DWORD ADR_ANTISERVERKICK   REMOVED
static const DWORD ADR_EHSVC_SELFCRC   REMOVED
static const DWORD ADR_EHSVC_DETECTION_1   REMOVED
static const DWORD ADR_EHSVC_DETECTION_2   REMOVED
static const DWORD ADR_EHSVC_ANTICRASH   REMOVED
static const DWORD ADR_EHSVC_NANOCHECK_1   REMOVED
static const DWORD ADR_EHSVC_NANOCHECK_2   REMOVED
static const DWORD ADR_EHSVC_NANOCHECK_3   REMOVED
//############### | Player Stuff | ###############\
static const DWORD ADR_STAMINAUP_1   0x000;
static const DWORD ADR_STAMINAUP_2   0x000;
static const DWORD ADR_ESP_NAME   0x000;
static const DWORD ADR_ESP_HEALTH   0x000;
static const DWORD ADR_RADAR_FFA   0x000;
static const DWORD ADR_RADAR   0x000;
static const DWORD ADR_NORELOAD   0x000;
//############### | Misc Related | ###############\
static const DWORD ADR_ALLSERVERS   0x000;
static const DWORD ADR_SERVERJUMP   0x007;
static const DWORD ADR_MESSAGEBOX   0x000;
static const DWORD ADR_ENGINETEXT   0x000;
static const DWORD ADR_QUICKPLANT   0x0060AA70;
static const DWORD ADR_QUICKDEFUSE   0x0060AA70;
//############### | Room Related | ###############\
static const DWORD ADR_STARTROOM  0x000;
//############### | STRUCTS | ###############*/
struct c_Player
{
	char xUnknown1[50236];//0x00
	float NoRecoil1;//0xC43C
	float NoRecoil2;//0xC440
	float NoRecoil3;//0xC444
	char xUnknown2[72];//0xC448
	BYTE Index;//0xC490
	char xUnknown3[19];//0xC491
	float GravityX;//0xC4A4
	float GravityY;//0xC4A8
	float GravityZ;//0xC4AC
	char xUnknown4[22];//0xC4AE
	BYTE PlayerState;//0xC4C4
	char xUnknown5[3];//0xC4C5
	int WeaponState;//0xC4C8
	char xUnknown6[15424];//0xC4C8
	float NoSpread;//0x10108
	float FastNadeBlast;//0x1010C
	char xUnknown7[144];//0x10110
	float Pitch;//0x101A0
	char xUnknown8[24];//0x101A4
	float Yaw;//0x101BC
	char xUnknown9[12];//0x101C0
	float ViewX;//0x101CC
	float ViewY;//0x101D4
	float ViewZ;//0x101D0
	char xUnknown10[16];//0x101D4
	WORD Weapon1;//0x101E4
	WORD Weapon2;//0x101E6
	WORD Weapon3;//0x101E8
	char xUnknown11[247];//0x101E9
	float NoFallDamage;//0x102E0
	char xUnknown12[20];//0x102E4
	float PosX;//0x102F8
	char xUnknown13[12];//0x102FC
	float PosY;//0x10300
	char xUnknown14[4];//0x10304
	float PosZ;//0x10308
	char xUnknown15[92];//0x1030C
	DWORD AutoPlant;//0x10368
	DWORD AutoDefuse;//0x1036C
	char xUnknown16[14];//0x10370
	DWORD AutoShot;//0x1037E
	char xUnknown17[106];//0x10382
	float NoM134Idle;//0x103EC
};

struct c_Base
{
c_Player* pLocal;
char cJump1[1197020];
c_Player** pGlobal;
};
c_Base *pPlayer = (c_Base*)ADR_PLAYERPOINTER
//##############################===========\
//############### End of logging ============\
//=========== Logged Addys : 128 ===========\
//##############################===========\
Thx to Insomnia Team
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Old 08/08/2012, 16:53   #128
 
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Ich suche von Aimbot :S
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Old 08/08/2012, 16:58   #129
 
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Quote:
Originally Posted by xStrange' View Post
Ich suche von Aimbot :S
Für Aimbot brauchste nur Angelviews und den Stanartshit + Structs
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Old 08/09/2012, 00:52   #130
 
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@request

EhsvcSelfCrC
Detection
HSAntiCrash
Asm Detection
NanoCheck1
NanoCheck2
NanoCheck3
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Old 08/09/2012, 02:44   #131
 
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#define ADR_SELFCRC 0x0060AA70
#define ADR_EHSVC_SELFCRC 0x00786DC
#define ADR_EHSVC_DETECTION_1 0x009F10
#define ADR_EHSVC_DETECTION_2 0x002B341
#define ADR_EHSVC_ANTICRASH 0x003BCAE
#define ADR_EHSVC_NANOCHECK_1 0x003BC3E
#define ADR_EHSVC_NANOCHECK_2 0x003906F
#define ADR_EHSVC_NANOCHECK_3 0x003B0F6
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Old 08/10/2012, 16:44   #132
 
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Hello I want to have a question, I can't speak other language than english so I hope you answer me in english

My question is, how can I jump in the global pointer?
I'll take this code from @Chowniіqhtz as an example
Code:
struct c_Base
{
c_Player* pLocal; //Player Pointer
char cJump1[1197020]; //Jump command
c_Player** pGlobal; //What's the pointer of this?
};
I believe that I have to subtract two pointers to jump to the pGlobal
pointer1 is the player pointer and pointer 2 is what?

Thanks for those who will help
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Old 08/10/2012, 16:57   #133
 
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Quote:
Originally Posted by sheryann View Post
Hello I want to have a question, I can't speak other language than english so I hope you answer me in english

My question is, how can I jump in the global pointer?
I'll take this code from @Chowniіqhtz as an example
Code:
struct c_Base
{
c_Player* pLocal; //Player Pointer
char cJump1[1197020]; //Jump command
c_Player** pGlobal; //What's the pointer of this?
};
I believe that I have to subtract two pointers to jump to the pGlobal
pointer1 is the player pointer and pointer 2 is what?

Thanks for those who will help
pGlobal is Remote Pointer.

Regards, BuRn3R!
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Old 08/10/2012, 18:33   #134
 
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Ich befinde mich hier: 0x45D06D
darutner 2 Zeilen:

0045D06D 8378 04 02 CMP DWORD PTR DS:[EAX+4],2
0045D071 75 18 JNZ SHORT WarRock-.0045D08B

ich möchte nun machen dass der von dort aus in meine funktion geht, EAX ändert und wieder zurück geht, neben bei 18bytes weiter jumpt.

Ich habe es mal so probiert:

Code:
DWORD StartHook = 0x45D06D;
DWORD returnToFunc = StartHook + 0x18;
__declspec ( naked ) void __fastcall hkFunction ( ) 
{
__asm
{
mov eax , VALUE_FUER_EAX
jmp returnToFunc
}
}
 E9Detour ( ( PBYTE ) StartHook , ( PBYTE ) &hkFunction , 4 ) ;
Sollte funktionieren oder?
lg
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Old 08/10/2012, 20:00   #135
 
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Quote:
Originally Posted by Chowniіqhtz View Post
Ich befinde mich hier: 0x45D06D
darutner 2 Zeilen:

0045D06D 8378 04 02 CMP DWORD PTR DS:[EAX+4],2
0045D071 75 18 JNZ SHORT WarRock-.0045D08B

ich möchte nun machen dass der von dort aus in meine funktion geht, EAX ändert und wieder zurück geht, neben bei 18bytes weiter jumpt.

Ich habe es mal so probiert:

Code:
DWORD StartHook = 0x45D06D;
DWORD returnToFunc = StartHook + 0x18;
__declspec ( naked ) void __fastcall hkFunction ( ) 
{
__asm
{
mov eax , VALUE_FUER_EAX
jmp returnToFunc
}
}
 E9Detour ( ( PBYTE ) StartHook , ( PBYTE ) &hkFunction , 4 ) ;
Sollte funktionieren oder?
lg
Ich denke zu 70% wird der nicht auf XP worken...

#request Updatet PlayerInfoStruct
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