//**********************************************//
//*********** InLine™ AddyLogger ***********//
//*********** War Rock International ***********//
//************** Version Private ***************//
//**********************************************//
//================ [ Pointers ] ================//
#define ADR_PLAYERPOINTER 0x00A770DC
#define ADR_SERVERPOINTER 0x00A718A4
#define ADR_HEALTHPOINTER 0x0031FB8
#define ADR_VIEWANGELS 0x00A70950
//================ [ ADR ] ================//
#define ADR_WeaponState 0X00C4D0
#define ADR_AutoPlant 0X0010370
#define ADR_AutoDefuse 0X0010374
#define ADR_AutoShot 0X0010386
#define ADR_Pitch 0X00101A8
#define ADR_Weapon1 0x00101EC
#define ADR_Weapon2 0x00101EE
#define ADR_Weapon3 0x00101F0
#define ADR_NoM134Idle 0x00103F4
#define OFS_NoSpread 0X0010110
#define OFS_NoFallDamage 0X00102E8
#define ADR_NoSuperSpread 0X008C9B58
#define ADR_RollSpeed 0X008C9D18
#define ADR_VirtualJump 0x00894134
#define ADR_ImDrunk 0x00A70D18
#define ADR_AntiAfk 0x00B08788
#define ADR_FastAmmo 0x00A7B6AC
#define ADR_FastMedic 0x00A7B6B4
#define ADR_FastRepair 0x00A77780
#define ADR_FastFlag 0x00A7DEC4
#define ADR_FullBright 0X00A775A8
#define ADR_FullBright2 0X00A775AC
#define ADR_FullBright3 0X00A775B0
#define ADR_ANTIAFKKICK 0x00B08788
//================ [ Offsets ] ================//
#define OFS_LEVEL 0x00B7970
#define OFS_DINAR 0x00B7980
#define OFS_WEAPON1 0x00101EC
#define OFS_WEAPON2 0x00101EE
#define OFS_WEAPON3 0x00101F0
#define OFS_3DPLAYERVIEW 0x00101A0
#define OFS_PLAYERSTATE 0x00C4CC
#define OFS_WEAPONSTATE 0x00C4D0
#define OFS_X 0x00101D4
#define OFS_Y 0x00101D8
#define OFS_Z 0x00101DC
#define OFS_NOSPREAD 0x0010110
#define OFS_NORELOAD 0x001040D
//================ [ HackShield] ================//
HS1: 0x8518E
HS2: 0xA1A0
//================ [ Start Structs ] ================//
int WeaponState;//0xC4D0
char xUnknown5[15420];//0xC4D4
float NoSpread;//0x10110
float Pitch;//0x101A8
char xUnknown7[24];//0x101AC
float Yaw;//0x101C4
char xUnknown8[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char xUnknown9[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char xUnknown12[20];//0x102EC
float PosX;//0x10300
char xUnknown13[12];//0x10304
float PosY;//0x102F8
char xUnknown14[12];//0x102FC
float PosZ;//0x10308
char xUnknown15[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char xUnknown16[14];//0x10378
DWORD AutoShot;//0x10386
char xUnknown17[106];//0x1038A
float NoM134Idle;//0x103F4
|