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WarRock - Pointer und Offsets

Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.

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Old 05/05/2013, 18:20   #676
 
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Code:
/*=================================================*/
/*=== [BuRn3R WarRock International Addy Logger] ==*/
/*=================================================*/
/*=================== [Pointer] ===================*/
DWORD ADR_POINTER_PLAYER          = 0x0;
DWORD ADR_POINTER_SERVER          = 0xA5341C;
DWORD ADR_POINTER_REMOTE          = 0xB7E630;
DWORD ADR_POINTER_MATRIX          = 0x0;
DWORD ADR_POINTER_ANGELS          = 0xA52FEC;
DWORD ADR_POINTER_WEAPON          = 0xA76714;
DWORD ADR_POINTER_CLASS           = 0xAB1470;
DWORD ADR_POINTER_BASE            = 0xAAF8C8;
DWORD ADR_POINTER_ROOM            = 0x0;
DWORD ADR_POINTER_SLOT            = 0xCFF80;
DWORD ADR_POINTER_DEVICE          = 0xA52FF0;
/*==================== [Memory] ===================*/
DWORD ADR_MEMORY_ACCURACY_AS      = 0xA583B4;
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x87E728;
DWORD ADR_MEMORY_DEFUSEANYWHERE   = 0x9F92F4;
DWORD ADR_MEMORY_PLANTANYWHERE    = 0xA5302F;
DWORD ADR_MEMORY_SUPERNOSPREAD    = 0x8A69D0;
DWORD ADR_MEMORY_QUICKPLANT       = 0xA53010;
DWORD ADR_MEMORY_QUICKDEFUSE      = 0xA53010;
DWORD ADR_MEMORY_FASTLOCKON       = 0xA5305C;
DWORD ADR_MEMORY_NOWATER_1        = 0xA5ABAC;
DWORD ADR_MEMORY_NOWATER_2        = 0xA5ABB0;
DWORD ADR_MEMORY_NOBOUNDS1        = 0xB8DB20;
DWORD ADR_MEMORY_NOBOUNDS2        = 0xB8DB24;
DWORD ADR_MEMORY_NOBOUNDS3        = 0xB8DB28;
DWORD ADR_MEMORY_SCOPE            = 0x91BD90;
DWORD ADR_MEMORY_BONE             = 0x8A7750;
DWORD ADR_MEMORY_ANTIAFKKICK      = 0xB8DB20;
DWORD ADR_MEMORY_NOSPAWNWAIT      = 0xB9D21C;
DWORD ADR_MEMORY_SHOOTTROUGHWALLS = 0x0;
DWORD ADR_MEMORY_STAMINA1         = 0x87E94C;
DWORD ADR_MEMORY_STAMINA2         = 0x87E950;
DWORD ADR_MEMORY_STAMINA3         = 0x87E954;
DWORD ADR_MEMORY_STAMINA4         = 0x87E958;
DWORD ADR_MEMORY_STAMINA5         = 0x87E95C;
DWORD ADR_MEMORY_AUTOREPAIR       = 0xA53036;
DWORD ADR_MEMORY_GLASSWALLS       = 0x8A7300;
DWORD ADR_MEMORY_SILENTRELOAD     = 0xB8DB24;
/*==================== [User] ======================*/
DWORD ADR_USER_READY              = 0xAB1510;
/*================== [Offsets] =====================*/
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D18;
DWORD ADR_OFFSET_LOCALPLAYERSIZE  = 0xA40C;
DWORD ADR_OFFSET_DEVICE           = 0x2B930;
DWORD ADR_OFFSET_NORECOIL_1       = 0x0;
DWORD ADR_OFFSET_NORECOIL_2       = 0x4;
DWORD ADR_OFFSET_NORECOIL_3       = 0x8;
DWORD ADR_OFFSET_INDEX            = 0x54;
DWORD ADR_OFFSET_GRAVITY_X        = 0x68;
DWORD ADR_OFFSET_GRAVITY_Y        = 0x6C;
DWORD ADR_OFFSET_GRAVITY_Z        = 0x70;
DWORD ADR_OFFSET_WEAPONSTATE      = 0xC4D0;
DWORD ADR_OFFSET_PLAYERSTATE      = 0xC4CC;
DWORD ADR_OFFSET_PLAYERSPEED      = 0x1010C;
DWORD ADR_OFFSET_NOSPREAD         = 0x10110;
DWORD ADR_OFFSET_FASTNADEBLAST    = 0x10114;
DWORD ADR_OFFSET_PLAYERVIEW3D     = 0x101A0;
DWORD ADR_OFFSET_YAW              = 0x101C4;
DWORD ADR_OFFSET_PITCH            = 0x0;
DWORD ADR_OFFSET_VIEW_X           = 0x101D4;
DWORD ADR_OFFSET_VIEW_Y           = 0x101D8;
DWORD ADR_OFFSET_VIEW_Z           = 0x101DC;
DWORD ADR_OFFSET_WEAPON_1         = 0x101EC;
DWORD ADR_OFFSET_WEAPON_2         = 0x101EE;
DWORD ADR_OFFSET_WEAPON_3         = 0x101F0;
DWORD ADR_OFFSET_NOFALLDAMAGE     = 0x0;
DWORD ADR_OFFSET_POS_X            = 0x10300;
DWORD ADR_OFFSET_POS_Y            = 0x10310;
DWORD ADR_OFFSET_POS_Z            = 0x10308;
DWORD ADR_OFFSET_AUTOPLANT        = 0x0;
DWORD ADR_OFFSET_AUTODEFUSE       = 0x4;
DWORD ADR_OFFSET_AUTOSHOT         = 0x16;
DWORD ADR_OFFSET_NOM134IDLE       = 0x103F4;
DWORD ADR_OFFSET_SLOT1            = 0xC70D0;
DWORD ADR_OFFSET_SLOT2            = 0xC70D1;
DWORD ADR_OFFSET_SLOT3            = 0xC70D2;
DWORD ADR_OFFSET_SLOT4            = 0xC70D3;
DWORD ADR_OFFSET_SLOT5            = 0xC70D4;
DWORD ADR_OFFSET_SLOT6            = 0xC70D5;
DWORD ADR_OFFSET_SLOT7            = 0xC70D6;
DWORD ADR_OFFSET_SLOT8            = 0xC70D7;
DWORD ADR_OFFSET_ROOMNUMBER       = 0x150;
DWORD ADR_OFFSET_MYPLAYERSLOT     = 0x154;
DWORD ADR_OFFSET_MYTEAM           = 0x158;
/*=================================================*/
/*============== [Credits to BuRn3R] ==============*/
/*================== [Enjoy It!] ==================*/
/*=================================================*/
Maybe some wrong.
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Old 05/05/2013, 21:11   #677
 
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Hat jemand den NoFallDamage addy ?
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Old 05/06/2013, 05:52   #678
 
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#define OFS_NFD 0x102E8
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Old 05/06/2013, 14:14   #679
 
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request

playerpointer
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Old 05/06/2013, 14:21   #680
 
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Code:
#define Mem_UnlAmmo                   0xA533F4
#define Ofs_Weapon1                   0x101EC
#define Ofs_Weapon2                   0x101EE
#define Ofs_Weapon3                   0x101F0
#define Ofs_NoSpread                  0x10110
#define Ofs_NoDelay 0x10410
#define Ofs_NoReload 0x1040D
#define Adr_FullBright1               0xA53F4C
#define Adr_FullBright2               0xA53F54
#define Adr_FullBright3               0xA53F58
#define Adr_WorldInWater              0xA533B0
#define Mem_Invisible                 0xDF35C
#define Adr_SuperNoSpread      0x8A69D0
#define ADR_PlayerPointer     0x00A5348C
#define ADR_ServerPointer     0x00A5341C
#define ADR_BasePointer       0x00AAF8C8
#define ADR_VIEWANGELS        0x00A52FEC
#define ADR_MatrixPointer            0x009F62B0
#define Offset_GlobalSize  0x1D18 // 03/4/2013 
#define Offset_LocalSize   0xA40C // 03/4/2013 
//~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~//
#define ADR_QUICKPLANTDEFUSE 0x00A53010
#define ADR_PLANTANYWHERE     0x00A5317B
#define ADR_DEFUSEANYWHERE    0x009F92E4
#define ADR_STAMINA1          0x0087E94C
#define ADR_STAMINA2          0x0087E950
#define ADR_STAMINA3          0x0087E954
#define ADR_STAMINA4          0x0087E958
#define ADR_STAMINA5          0x0087E960
#define ADR_NOSPAWNWAIT       0x00B9D21C
#define ADR_IMDRUNK           0x00A533B0
#define ADR_ACCURACYAS        0x00A583B4
#define ADR_SPEED             0x008A6D38
#define ADR_ROOLSPEED         0x008A6B0C
#define ADR_STW               0x0087E948
#define ADR_WTW               0x0087E728
#define ADR_BONESHOT          0x008A7750
#define ADR_SUPERNOSPREAD     0x008A6888
#define ADR_ANTIAFK           0x00B8DAD4
#define ADR_DISTANCEGUNPLAYER 0x008A699C
#define ADR_SCOPE             0x0091BD90
#define ADR_FASTLOCKON        0x00A5305C
#define ADR_FASTAMMO          0x00A58314
#define ADR_FASTMEDIC         0x00A5831C
#define ADR_FASTREPAIR        0x00B8DC90
#define ADR_FASTFLAG          0x00A5ABB0
#define ADR_GMWARNING         0x00ABDDB4
#define ADR_NOBOUNDS1         0x00B8DB20
#define ADR_NOBOUNDS2         0x00B8DB24
#define ADR_NOBOUNDS3         0x00B8DB28
#define ADR_NOWATER1          0x00A5ABAC
#define ADR_NOWATER2          0x00A5ABA8
#define ADR_GLASSWALL         0x00A530E0
#define ADR_NEARFOG           0x00A5ABC0
#define ADR_FARFOG            0x00A5ABC8
//~~~~~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~~~~~~//
#define ADR_EXTRAAMMO1        0x009138F3
#define ADR_EXTRAAMMO2        0x009138F5
#define ADR_SNIPER            0x009138F7
#define ADR_ASSAULT           0x009138F5
#define ADR_BANDAGE           0x009138FE
//~~~~~~~~~~~~~~~~~OFS~~~~~~~~~~~~-~~~~~~~//
#define OFS_NFD               0x102E8
#define OFS_SLOT5             0x00C70D4
#define OFS_SLOT6             0x00C70D5
#define OFS_SLOT7             0x00C70D6
#define OFS_SLOT8             0x00C70D7
#define OFS_NORELOAD          0x001040D
#define OFS_NOSRPEAD          0x00A583B4
#define OFS_NORECOIL1         0xC444
#define OFS_NORECOIL2         0xC448
#define OFS_NORECOIL3         0xC48C
#define OFS_PREMIUM           0x0058C
#define OFS_X                 0x0010300
#define OFS_Y                 0x0010310
#define OFS_Z                 0x0010308
#define OFS_FASTNADEBLAST     0x0010114
#define OFS_WEAPON1           0x00101EC
#define OFS_WEAPON2           0x00101EE
#define OFS_GLOBALSIZE        0x001D18
#define OFS_LOCALSIZE         0x00A40C
//~~~~~~~~~~~~~~~~ACCOUNT~~~~~~~~~~-~~~~~~//
#define ADR_D3DNAME           0x00AB0294
#define ADR_D3DIP             0x00AAFFA8

#define OFS_LEVEL  0x00E08B0
#define OFS_DINAR  0x00DF340
#define ADR_AUTOMEDICAMMO 0x89B130


#define ADR_WEAPONPOINTER     0x0091BCA8
#define ASM_MESSAGEBOX        0x4BBBCA
#define ASM_UNLAMMO           0x50C6CE
#define OFS_AUTOSHOOT         0x0010386
#define OFS_AUTOPLANT         0x0010370
#define OFS_AUTODEFUSE        0x0010374
#define OFS_WEAPONSTATE       0x00C4D0
#define ADR_WEAPONSHOOT       0xA534D8
#define ADR_WTW               0x0087E728
#define ADR_VIRTUALPRONE      0xA52FF0
#define Assembly_Command                0x4DA7A2
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Old 05/09/2013, 13:33   #681
 
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#request
ADR_WEAPONRELOAD
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Old 05/09/2013, 14:25   #682
 
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Quote:
Originally Posted by hansewurst View Post
#request
ADR_WEAPONRELOAD
#define ADR_WEAPONRELOAD 0xA534DC
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Old 05/15/2013, 23:13   #683
 
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//**********************************************//
//*********** InLine™ AddyLogger ***********//
//*********** War Rock International ***********//
//************** Version Private ***************//
//**********************************************//
//================ [ Pointers ] ================//
#define ADR_PLAYERPOINTER 0x00A770DC
#define ADR_SERVERPOINTER 0x00A718A4
#define ADR_HEALTHPOINTER 0x0031FB8
#define ADR_VIEWANGELS 0x00A70950
//================ [ ADR ] ================//
#define ADR_WeaponState 0X00C4D0
#define ADR_AutoPlant 0X0010370
#define ADR_AutoDefuse 0X0010374
#define ADR_AutoShot 0X0010386
#define ADR_Pitch 0X00101A8
#define ADR_Weapon1 0x00101EC
#define ADR_Weapon2 0x00101EE
#define ADR_Weapon3 0x00101F0
#define ADR_NoM134Idle 0x00103F4
#define OFS_NoSpread 0X0010110
#define OFS_NoFallDamage 0X00102E8
#define ADR_NoSuperSpread 0X008C9B58
#define ADR_RollSpeed 0X008C9D18
#define ADR_VirtualJump 0x00894134
#define ADR_ImDrunk 0x00A70D18
#define ADR_AntiAfk 0x00B08788
#define ADR_FastAmmo 0x00A7B6AC
#define ADR_FastMedic 0x00A7B6B4
#define ADR_FastRepair 0x00A77780
#define ADR_FastFlag 0x00A7DEC4
#define ADR_FullBright 0X00A775A8
#define ADR_FullBright2 0X00A775AC
#define ADR_FullBright3 0X00A775B0
#define ADR_ANTIAFKKICK 0x00B08788
//================ [ Offsets ] ================//
#define OFS_LEVEL 0x00B7970
#define OFS_DINAR 0x00B7980
#define OFS_WEAPON1 0x00101EC
#define OFS_WEAPON2 0x00101EE
#define OFS_WEAPON3 0x00101F0
#define OFS_3DPLAYERVIEW 0x00101A0
#define OFS_PLAYERSTATE 0x00C4CC
#define OFS_WEAPONSTATE 0x00C4D0
#define OFS_X 0x00101D4
#define OFS_Y 0x00101D8
#define OFS_Z 0x00101DC
#define OFS_NOSPREAD 0x0010110
#define OFS_NORELOAD 0x001040D
//================ [ HackShield] ================//
HS1: 0x8518E
HS2: 0xA1A0
//================ [ Start Structs ] ================//
int WeaponState;//0xC4D0
char xUnknown5[15420];//0xC4D4
float NoSpread;//0x10110
float Pitch;//0x101A8
char xUnknown7[24];//0x101AC
float Yaw;//0x101C4
char xUnknown8[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char xUnknown9[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char xUnknown12[20];//0x102EC
float PosX;//0x10300
char xUnknown13[12];//0x10304
float PosY;//0x102F8
char xUnknown14[12];//0x102FC
float PosZ;//0x10308
char xUnknown15[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char xUnknown16[14];//0x10378
DWORD AutoShot;//0x10386
char xUnknown17[106];//0x1038A
float NoM134Idle;//0x103F4
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Old 05/16/2013, 20:05   #684
 
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//-----------------------------------------------------------------------
//-------------------------------[POINTER]-------------------------------
//-----------------------------------------------------------------------
#define ADR_PlayerPointer 0x00A770DC
#define ADR_ServerPointer 0xA718A4
#define ADR_BasePointer 0xAA9A90
#define ADR_AngelsPointer 0xA70950
#define ADR_InfoPointer 0xAA9A90
#define ADR_StatePointer 0xA77104
#define ADR_WeaponPointer 0xA95A88
#define ADR_VehiclePointer 0xA70ABC
#define ADR_GPUPointer 0x8C6B8C
#define ADR_ZombieMapPointer 0xA70D5C
#define ADR_BombPointer 0xA776FC
#define ADR_WarRockHWID 0xA7094C
#define ADR_GearBase 0xA95A80
#define ADR_RemoteVehicle 0xA70A54
#define ADR_RoomClass 0xA776F0
#define ADR_HealthPointer 0x31FB8
#define ADR_UserBase 0xA776FC
#define Offest_DevicePointer 0x2B930
//------------------------------------------------------------------------
//-------------------------------[Adressen]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define ADR_QuickPlant_Speed 0xA70974
#define ADR_Speed 0x8C9EF0
#define ADR_NoSpawnwait1 0xB12AA4
#define ADR_NoSpawnwait2 0xB12AA8
#define ADR_NoSpawnwait3 0xB12AAC
#define ADR_NoBounds1 0xB087D4
#define ADR_NoBounds2 0xB087D8
#define ADR_NoBounds3 0xB087DC
#define ADR_Stamina1 0x894A38
#define ADR_Stamina2 0x894A3C
#define ADR_Stamina3 0x894A40
#define ADR_Stamina4 0x894A44
#define ADR_Stamina5 0x894A48
#define ADR_Scope 0x934448
#define ADR_ScopeSide 0x934450
#define ADR_PlantAnyWhere 0xA7098E
#define ADR_DefuseAnyWhere 0x934464
#define ADR_BoneShot 0x8CAB20
#define ADR_STW 0xA70D74
#define ADR_WUW 0xA7DEC4
#define ADR_WTH 0x88C304
#define ADR_BigCarName 0x8C9D38
#define ADR_CrazyCar 0x8C99F8
#define ADR_LADDERQUICK 0x8C9EA8
#define ADR_DeadSpinner 0x93126C
#define ADR_BreakLimit 0x8C9AC0
#define ADR_NoWater1 0xA7DEC8
#define ADR_NoWater2 0xA7DEC0
#define ADR_NoWater3 0xA7DEC4
#define ADR_UNLAMMOMEMORY 0xA70D5C
#define ADR_DeathCam 0xB11784
#define ADR_ImDrunk 0xA70D18
#define ADR_Automedic_Ammo 0x8CAB18
#define ADR_ADR_NearFog 0xA7DED4
#define ADR_ADR_FarFog 0xA7DEDC
#define ADR_Packet 0x996B0
#define ADR_WallClimb 0x92C8B0
#define ADR_FrameLaggs 0xA70954
#define ADR_CQCProne 0x93443C
#define ADR_VirtualJump 0x8C9B84
#define ADR_AntiAfk 0xB08788
#define ADR_RollSpeed 0x8C9D18
#define ADR_ColorShot1 0xA775A8
#define ADR_ColorShot2 0xA775AC
#define ADR_ColorShot3 0xA775B0
#define ADR_ImmExplosion 0x8C9CC8
#define ADR_HideWeapon 0x92C870
#define ADR_CameraView 0x92C870
#define ADR_RadaHideme 0xA7DEF4
#define ADR_SlientReload 0xA7712C
#define ADR_AlwaysCross1 0xA7B6CC
#define ADR_AlwaysCross2 0xA7B6D0
#define ADR_AccuracyAs 0xA7B74C
#define ADR_AIWeaponCQC 0x93443C
#define ADR_GlassWalls 0xA70A48
#define ADR_SuperExplosion 0x8CA578
#define ADR_FastStuff 0xA70974
#define ADR_PUSHMEAWAY 0x894134
#define ADR_ANTIFLASHM14 0x894134
#define ADR_LOWGRAVITY 0xC4B0
#define ADR_CameraPosition1 0xA6A81C
#define ADR_CameraPosition2 0xA6A820
#define ADR_AutoRepair 0xA70997
#define ADR_NoSpread 0xA7B74C
#define ADR_Gmwarning 0xA9B564
#define ADR_GmwarningIp 0xA9B164
#define PlayerAnimProne 0xB088E0
#define PlayerAnimVehicle 0xB088EC
#define ADR_STAMINAREFILL 0x9F90B8
#define ADR_Resizescreen 0x92A9A6
#define ADR_Stand 0xA7711C
#define ADR_MineView 0xAAA584
#define ADR_BoneShot2 0xB12B70
#define ADR_QuickSpawn 0xB12AA4
#define ADR_ANTIKICKCALL 0x8865D8
#define ADR_NOWEAPONGRAVITY 0x8C9BB8
#define ADR_NxCash 0xA7715C
#define ADR_Jump 0x93449C
//-------------------------------[ Offest ]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define Offset_NOSPREAD 0x10110
#define Offset_GlobalSize 0xB18
#define Offset_LocalSize 0xA1DC
#define Offset_X 0x10300
#define Offset_Y 0x10310
#define Offset_PLAYERSTATE2 0xC4CC
#define Offset_Speed 0x1010C
#define Offset_WEAPON1 0x101EC
#define Offset_WEAPON2 0x101EE
#define Offset_WEAPON3 0x101F0
#define Offset_INVISIBLE 0xB79A4
#define Offest_READYROOMSIZE 0x8F8
#define Offset_LEVEL 0xB7970
#define Offset_PITCH 0x101A8
#define Offset_YAW 0x101C4
#define Offset_NOSERVERKICK 0x2A1
#define Offset_3DPLAYERVIEW 0x101A0
#define Offset_PLAYERSPEED 0x1010C
#define Offset_ROOMMASTER 0x9C60C
#define Offset_NOM134IDLE 0x103F8
#define Offset_Weaponstate 0xC4D0
#define Offset_AutoPlant 0x10370
#define Offset_AutoDefuse 0x10374
#define Offset_AutoShot 0x10386
#define Offset_WeaponStateShot 0xA77128
#define Offset_FastNadeBlast 0x10114
#define Offset_Vehicle_Jump 0x88E61C
#define Offset_3DPlayerView 0x101A0
#define Offset_NOSWITCHTIME 0x1040D
#define Offset_NadeSize 0x8CA060
#define Offest_GameType 0x9C5C0
#define Offest_NoReload 0x1040D
#define Offest_VoteKick_Disabled 0x9CE43
#define Offset_EarthQuake 0x10384
#define Offset_STW 0x1380
#define Offset_EnableMouse 0xA70980
#define Offset_SPECTATE 0xB7F4C
#define Offset_MAP 0x9C71C
#define Offset_FORCEKICK 0x996B0
//-----------------------------------------------------------------------
//----------------------------[WeaponBinder]-----------------------------
//-----------------------------------------------------------------------
#define ADR_CLASSBASE 0xAAA438
#define ADR_SLOTBASE 0x9E040
#define ADR_WEAPONBASE 0xA95A88
//-----------------------------------------------------------------------
//-------------------------------[PX_Items]------------------------------
//-----------------------------------------------------------------------
#define PX_SNIPERAMMO 0xA709B5
#define PX_EXTRAAMMO1 0xA709B3
#define PX_EXTRAAMMO2 0xA709B4
#define PX_ASSAULTAMMO 0xA709B7
#define PX_Bandage 0xA709B9
//-----------------------------------------------------------------------
//--------------------------------[ Users ]------------------------------
//-----------------------------------------------------------------------
#define ADR_UserName 0xAAA0D4
#define ADR_UserIP 0xAA9DE8
#define ADR_UserReady 0xAAA4D8
#define ADR_UserTeam 0xAA9A90
#define ADR_UserPing 0xAA9A90
#define ADR_UserPoints 0xAA9A90
//-----------------------------------------------------------------------
//--------------------------------[ Acount ]-----------------------------
//-----------------------------------------------------------------------
#define OFS_Name 0x644
#define OFS_Health 0x99C
#define OFS_MaxHealth 0x9A0
#define OFS_Flags 0x998
#define OFS_Deaths 0x994
#define OFS_Kills 0x990
#define OFS_pClass 0x9A8
#define OFS_IsPoints 0x974
//-----------------------------------------------------------------------
//--------------------------------[ ASM ]------------------------------
//-----------------------------------------------------------------------
#define Assembly_Bullets 0x50EDA4
#define Assembly_OPK 0x40817C
#define Assembly_UNLAMMO 0x51244E
#define Assembly_Artillery1 0x4F6E2B
#define Assembly_Artillery2 0x4F7097
#define Assembly_CQCPatch 0x418EA5
#define Assembly_MoveToLobby 0x4DFCDE
#define Assembly_SniperAmmo 0x609828
#define Assembly_AssaultAmmo 0x423108
#define Assembly_BackToLobby 0x4DF965
#define Assembly_VehicleGPSColor 0x40A28D
#define Assembly_ESP Health 0x45D70B
#define Assembly_GameText 0x401073
#define Assembly_SWITCHTIME 0x514A91
#define Assembly_MAPPING 0x4AF2B4
#define Assembly_NODELAY 0x45315F
#define Assembly_MINEVIEW1 0x44815D
#define Assembly_MINEVIEW2 0x4481DB
#define Assembly_ANTI_M14 0x723065
#define Assembly_ASSZOOM 0x456546
#define Assembly_Command 0x4DFF54
#define Assembly_Deatchcam 0x4565B7
#define Assembly_STAMINAUP1 0x409419
#define Assembly_FakeKik 0x506858
#define Assembly_ForeceKick 0x4E019F
#define Assembly_EXTRAAMMO 0x456503
#define Assembly_EXTRsAAMMO 0x45651C
#define Assembly_ANTI_FLASH 0x5A85F2
#define Assembly_CROSSHAIR 0x5760AC
#define Assembly_AUTOREPAIR 0x42733A
#define Assembly_AUTOREPAIR2 0x427369
#define Assembly_RadarGps 0x59B92B
#define Assembly_SuperNoSpread 0x42BAD0
#define Assembly_AutoStart_Ready 0x54585C
#define Assembly_UnlOxygen 0x5088AF
#define Assembly_VisibleCheck 0x5CEE9F
#define Assembly_VehicleNFD 0x42A764
#define Assembly_CQCProne 0x4E8767
#define Assembly_BANDAGE 0x456503
#define Assembly_NoReload 0x51A733
#define Assembly_RegBone 0x401928
#define Assembly_TakeBase 0x453D40
#define Assembly_TakeBase2 0x453D4E
#define Assembly_SPUP 0x409419
#define Assembly_OPK1 0x408184
#define Assembly_OPK2 0x40818D
#define Assembly_OPK3 0x408199
#define Assembly_BackToLobby 0x4DFC00
#define Assembly_BackToLobby2 0x4DF292
#define Assembly_EngineText 0x401073
#define Assembly_EVENTNEWS 0x40EF54
#define Assembly_CreateBone 0x776CE0
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Old 05/17/2013, 09:11   #685
 
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Request WR Int Dump
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Old 05/17/2013, 13:43   #686
 
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Request WR Int Dump
WarRock International Dump

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Old 05/17/2013, 16:13   #687
 
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what adress needed to updated for NoClip Struct and what is the source code???? thank's for your help...
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Old 05/18/2013, 12:08   #688

 
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#request
ADR_QuickPlant & Defuse and RoomPointer
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Old 05/19/2013, 16:31   #689
 
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#request
ADR_QuickPlant & Defuse and RoomPointer
#define ADR_QUICKP_D 0x00A70974
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Old 05/19/2013, 16:38   #690
 
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Playersize = GlobalSize? true?

#request ofs_playersize..
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