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[Sammelthread] Addys
Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
02/13/2012, 19:59
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#2056
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elite*gold: 0
Join Date: Sep 2011
Posts: 326
Received Thanks: 760
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Quote:
Combat Arms EU:
//================= EHSVC =================//
#define EhsvcSelfCrC 0x0072E3C
#define Detection 0x0009B30
#define HSAntiCrash 0x003692E
#define Asm Detection 0x0026D6B
#define NanoCheck1 0x00368BE
#define NanoCheck2 0x0033D5F
#define NanoCheck3 0x0035DE6
//================= LOGGED =================//
//=================== 7 ==================//
//========= Made By BlackLegend & NikM ========//
WarRock International
//================= EHSVC =================//
#define EhsvcSelfCrC 0x007582C
#define Detection 0x0009C50
#define HSAntiCrash 0x003908E
#define Asm Detection 0x0029111
#define NanoCheck1 0x003901E
#define NanoCheck2 0x003644F
#define NanoCheck3 0x00384D6
//================= LOGGED =================//
//=================== 7 ==================//
//========= Made By BlackLegend & NikM ========//
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Credits geben wenn ihr die Addys benutzt.
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02/13/2012, 23:23
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#2057
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elite*gold: 0
Join Date: Feb 2012
Posts: 59
Received Thanks: 17
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Source Dinar Please and Speed,no Super Spreed Plzz
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02/14/2012, 06:38
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#2058
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elite*gold: 0
Join Date: Nov 2011
Posts: 41
Received Thanks: 2
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PlayerAnimation and PlayerAnimationVehicle please
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02/14/2012, 09:49
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#2059
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elite*gold: 0
Join Date: Jun 2010
Posts: 113
Received Thanks: 220
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Quote:
Originally Posted by xMarekiarox
Source Dinar Please and Speed,no Super Spreed Plzz
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if (speed)
{
*(double*)ADR_SPEED = 300;
}
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02/14/2012, 15:53
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#2060
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elite*gold: 0
Join Date: Oct 2009
Posts: 67
Received Thanks: 58
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CyberRazzer AddyLogger
//**********************************************//
//*********** CyberRazzer AddyLogger ***********//
//*********** War Rock International ***********//
//************** Version Private ***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0x9EDD6C;
DWORD ADR_POINTER_SERVER = 0x9EDD08;
DWORD ADR_POINTER_WEAPON = 0xA0B00C;
DWORD ADR_POINTER_DEVICE = 0x9ED8BC;
DWORD ADR_POINTER_MATRIX = 0x97DD68;
DWORD ADR_POINTER_ANGELS = 0x9ED8B8;
DWORD ADR_POINTER_STATE = 0x9EDD94;
DWORD ADR_POINTER_BASE = 0xA44020;
DWORD ADR_POINTER_ROOM = 0x9EE758;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x825C88;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8B3868;
DWORD ADR_MEMORY_PLANTANYWHERE = 0x9ED8FA;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x8549F0;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB1AC40;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB292A4;
DWORD ADR_MEMORY_QUICKDEFUSE = 0x9ED8DC;
DWORD ADR_MEMORY_QUICKPLANT = 0x9ED8DC;
DWORD ADR_MEMORY_FASTLOCKON = 0x984DC0;
DWORD ADR_MEMORY_AUTOREPAIR = 0x9ED903;
DWORD ADR_MEMORY_FASTREPAIR = 0x9EEBBC;
DWORD ADR_MEMORY_FASTHEALTH = 0x9F276C;
DWORD ADR_MEMORY_NOWATER_1 = 0x9F4F74;
DWORD ADR_MEMORY_NOWATER_2 = 0x9F4F78;
DWORD ADR_MEMORY_AUTOMEDIC = 0x855958;
DWORD ADR_MEMORY_AUTOAMMO = 0x855958;
DWORD ADR_MEMORY_FASTAMMO = 0x9F2764;
DWORD ADR_MEMORY_FASTFLAG = 0x9F2774;
DWORD ADR_MEMORY_NOBOUNDS = 0xB2AAA8;
DWORD ADR_MEMORY_NODELAY = 0x9F8020;
DWORD ADR_MEMORY_UNLAMMO = 0x9EDCE4;
DWORD ADR_MEMORY_SCOPE = 0x8B3854;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0x16104;
DWORD ADR_OFFSET_READYROOMSIZE = 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA4;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8;
DWORD ADR_OFFSET_3DPLAYERVIEW = 0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED = 0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4BC;
DWORD ADR_OFFSET_POSITION_X = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE = 0x10344;
DWORD ADR_OFFSET_AUTOPLANT = 0x10340;
DWORD ADR_OFFSET_INVISIBLE = 0x11A2BC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT = 0x10356;
DWORD ADR_OFFSET_WEAPON_1 = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2 = 0x101DA;
DWORD ADR_OFFSET_WEAPON_3 = 0x101DC;
DWORD ADR_OFFSET_SLOTBASE = 0x101018;
DWORD ADR_OFFSET_NOSWITCH = 0x103DD;
DWORD ADR_OFFSET_NORELOAD = 0x103DD;
DWORD ADR_OFFSET_NOSPREAD = 0x100FC;
DWORD ADR_OFFSET_USERNAME = 0x11A4EC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_NODELAY = 0x103E0;
DWORD ADR_OFFSET_VIEW_X = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z = 0x101C4;
DWORD ADR_OFFSET_SLOT_1 = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2 = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3 = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4 = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5 = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 = 0x1021BF;
DWORD ADR_OFFSET_MASTER = 0xFD160;
DWORD ADR_OFFSET_LEVEL = 0x11A298;
DWORD ADR_OFFSET_DINAR = 0x11A2A8;
DWORD ADR_OFFSET_PITCH = 0x10194;
DWORD ADR_OFFSET_YAW = 0x101B0;
DWORD ADR_OFFSET_MAP = 0xFCD14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD = 0x9EDDC4;
DWORD ADR_STATE_WEAPON_SHOT = 0x9EDDB8;
DWORD ADR_STATE_PLAYER_VEHICLE = 0x9EDDB0;
DWORD ADR_STATE_PLAYER_PRONE = 0x9EDDA4;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH = 0xA45BB4;
DWORD ADR_USER_POINTS = 0xA45038;
DWORD ADR_USER_READY = 0xA45C50;
DWORD ADR_USER_PING = 0xA446DC;
DWORD ADR_USER_NAME = 0xA449E4;
DWORD ADR_USER_TEAM = 0xA45CFC;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x418B01;
DWORD ADR_ASSEMBLY_AUTOREADY = 0x50C243;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x50C243;
DWORD ADR_ASSEMBLY_UNLAMMO = 0x4D7AF7;
//**********************************************//
//***************** Logged: 79 *****************//
//***************** End Logging ****************//
//**********************************************//
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02/14/2012, 17:22
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#2061
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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Quote:
Originally Posted by d3m0ni4k
//**********************************************//
//*********** CyberRazzer AddyLogger ***********//
//*********** War Rock International ***********//
//************** Version Private ***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0x9EDD6C;
DWORD ADR_POINTER_SERVER = 0x9EDD08;
DWORD ADR_POINTER_WEAPON = 0xA0B00C;
DWORD ADR_POINTER_DEVICE = 0x9ED8BC;
DWORD ADR_POINTER_MATRIX = 0x97DD68;
DWORD ADR_POINTER_ANGELS = 0x9ED8B8;
DWORD ADR_POINTER_STATE = 0x9EDD94;
DWORD ADR_POINTER_BASE = 0xA44020;
DWORD ADR_POINTER_ROOM = 0x9EE758;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x825C88;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8B3868;
DWORD ADR_MEMORY_PLANTANYWHERE = 0x9ED8FA;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x8549F0;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB1AC40;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB292A4;
DWORD ADR_MEMORY_QUICKDEFUSE = 0x9ED8DC;
DWORD ADR_MEMORY_QUICKPLANT = 0x9ED8DC;
DWORD ADR_MEMORY_FASTLOCKON = 0x984DC0;
DWORD ADR_MEMORY_AUTOREPAIR = 0x9ED903;
DWORD ADR_MEMORY_FASTREPAIR = 0x9EEBBC;
DWORD ADR_MEMORY_FASTHEALTH = 0x9F276C;
DWORD ADR_MEMORY_NOWATER_1 = 0x9F4F74;
DWORD ADR_MEMORY_NOWATER_2 = 0x9F4F78;
DWORD ADR_MEMORY_AUTOMEDIC = 0x855958;
DWORD ADR_MEMORY_AUTOAMMO = 0x855958;
DWORD ADR_MEMORY_FASTAMMO = 0x9F2764;
DWORD ADR_MEMORY_FASTFLAG = 0x9F2774;
DWORD ADR_MEMORY_NOBOUNDS = 0xB2AAA8;
DWORD ADR_MEMORY_NODELAY = 0x9F8020;
DWORD ADR_MEMORY_UNLAMMO = 0x9EDCE4;
DWORD ADR_MEMORY_SCOPE = 0x8B3854;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0x16104;
DWORD ADR_OFFSET_READYROOMSIZE = 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA4;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8;
DWORD ADR_OFFSET_3DPLAYERVIEW = 0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED = 0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4BC;
DWORD ADR_OFFSET_POSITION_X = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE = 0x10344;
DWORD ADR_OFFSET_AUTOPLANT = 0x10340;
DWORD ADR_OFFSET_INVISIBLE = 0x11A2BC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT = 0x10356;
DWORD ADR_OFFSET_WEAPON_1 = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2 = 0x101DA;
DWORD ADR_OFFSET_WEAPON_3 = 0x101DC;
DWORD ADR_OFFSET_SLOTBASE = 0x101018;
DWORD ADR_OFFSET_NOSWITCH = 0x103DD;
DWORD ADR_OFFSET_NORELOAD = 0x103DD;
DWORD ADR_OFFSET_NOSPREAD = 0x100FC;
DWORD ADR_OFFSET_USERNAME = 0x11A4EC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_NODELAY = 0x103E0;
DWORD ADR_OFFSET_VIEW_X = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z = 0x101C4;
DWORD ADR_OFFSET_SLOT_1 = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2 = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3 = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4 = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5 = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 = 0x1021BF;
DWORD ADR_OFFSET_MASTER = 0xFD160;
DWORD ADR_OFFSET_LEVEL = 0x11A298;
DWORD ADR_OFFSET_DINAR = 0x11A2A8;
DWORD ADR_OFFSET_PITCH = 0x10194;
DWORD ADR_OFFSET_YAW = 0x101B0;
DWORD ADR_OFFSET_MAP = 0xFCD14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD = 0x9EDDC4;
DWORD ADR_STATE_WEAPON_SHOT = 0x9EDDB8;
DWORD ADR_STATE_PLAYER_VEHICLE = 0x9EDDB0;
DWORD ADR_STATE_PLAYER_PRONE = 0x9EDDA4;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH = 0xA45BB4;
DWORD ADR_USER_POINTS = 0xA45038;
DWORD ADR_USER_READY = 0xA45C50;
DWORD ADR_USER_PING = 0xA446DC;
DWORD ADR_USER_NAME = 0xA449E4;
DWORD ADR_USER_TEAM = 0xA45CFC;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x418B01;
DWORD ADR_ASSEMBLY_AUTOREADY = 0x50C243;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x50C243;
DWORD ADR_ASSEMBLY_UNLAMMO = 0x4D7AF7;
//**********************************************//
//***************** Logged: 79 *****************//
//***************** End Logging ****************//
//**********************************************//
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Alta wie oft wollt ihr noch diesen f*king Log posten? Auf jeder Seite der gleiche Log von CyberRazzer bloß ein anderer Name!
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02/14/2012, 21:29
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#2062
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elite*gold: 0
Join Date: Jan 2012
Posts: 438
Received Thanks: 511
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DWORD DeadSpinner = FindPattern((PBYTE)"\xD9\x00\x00\x00\x00\x05\x54\x FE\x8A\x00};","x????xxxx?",2,true);
Credits: Me (Chowniiqhtz)
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02/15/2012, 13:05
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#2063
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elite*gold: 0
Join Date: Nov 2007
Posts: 119
Received Thanks: 45
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Quote:
Originally Posted by S!ckniiqhtz
DWORD DeadSpinner = FindPattern((PBYTE)"\xD9\x00\x00\x00\x00\x05\x54\x FE\x8A\x00};","x????xxxx?",2,true);
Credits: Me (Chowniiqhtz)
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do you have for offset only
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02/15/2012, 14:34
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#2064
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elite*gold: 0
Join Date: Apr 2011
Posts: 17
Received Thanks: 5
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Undetected detours + hook pls ...
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02/15/2012, 15:29
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#2065
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elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
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Code:
//=========================================\
//=========== CyberVeezy Logger ===========\
//=========== Addylogger Source ===========\
//=========== V.2.0.0 ===========\
//============= Start logging =============\
//=========================================\
=====[POINTER]=======
#define PTR_PLAYERPOINTER 0x009EDD6C
#define PTR_SERVERPOINTER 0x009EDD08
#define PTR_WEAPONPOINTER 0x008B3784
#define PTR_USERPOINTER 0x009EDD08
=====[OFFSETS]=====
#define OFS_NFD 0x00102C8
#define OFS_NOM134IDLE 0x00103C4
#define OFS_Z 0x102E8
#define OFS_Y 0x102F0
#define OFS_X 0x102E0
#define OFS_NORECOIL1 0xC438
#define OFS_NORECOIL2 0xC43C
#define OFS_NORECOIL3 0xC440
=====[ADRESSES]=======
#define ADR_SPEED 0x00854D08
#define ADR_VIRTUALJUMP 0x008549A4
#define ADR_SUPERNOSPREAD 0x008549F0
#define ADR_BONESHOT 0x000//NOT LOGGED
#define ADR_DEADSPINNER 0x005D90824
#define ADR_WTH 0x00820BFC
=====[ASSEMBLER]=======
#define ASM_MOVETOLOBBY 0x0076E133
#define ASM_ENGINETEXT 0x******//;P
#define ASM_BULLETS 0x004D452B
#define ASM_OXIGEN 0x004D03A9
#define ASM_WRSELFCRC 0x00417F4B
//===>ADR: 6|OFS: 8| PTR: 4| ASM: 5|<===\\
//=========================================\
//============= End of logging ============\
//=========== CyberVeezy Logger ===========\
//=========================================\
DeadSpinner Pattern: Chowniiqhtz
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02/15/2012, 15:37
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#2066
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elite*gold: 0
Join Date: Jan 2012
Posts: 438
Received Thanks: 511
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Quote:
Originally Posted by CyberVeezy :)
Code:
//=========================================\
//=========== CyberVeezy Logger ===========\
//=========== Addylogger Source ===========\
//=========== V.2.0.0 ===========\
//============= Start logging =============\
//=========================================\
=====[POINTER]=======
#define PTR_PLAYERPOINTER 0x009EDD6C
#define PTR_SERVERPOINTER 0x009EDD08
#define PTR_WEAPONPOINTER 0x008B3784
#define PTR_USERPOINTER 0x009EDD08
=====[OFFSETS]=====
#define OFS_NFD 0x00102C8
#define OFS_NOM134IDLE 0x00103C4
#define OFS_Z 0x102E8
#define OFS_Y 0x102F0
#define OFS_X 0x102E0
#define OFS_NORECOIL1 0xC438
#define OFS_NORECOIL2 0xC43C
#define OFS_NORECOIL3 0xC440
=====[ADRESSES]=======
#define ADR_SPEED 0x00854D08
#define ADR_VIRTUALJUMP 0x008549A4
#define ADR_SUPERNOSPREAD 0x008549F0
#define ADR_BONESHOT 0x000//NOT LOGGED
#define ADR_DEADSPINNER 0x005D90824
#define ADR_WTH 0x00820BFC
=====[ASSEMBLER]=======
#define ASM_MOVETOLOBBY 0x0076E133
#define ASM_ENGINETEXT 0x******//;P
#define ASM_BULLETS 0x004D452B
#define ASM_OXIGEN 0x004D03A9
#define ASM_WRSELFCRC 0x00417F4B
//===>ADR: 6|OFS: 8| PTR: 4| ASM: 5|<===\\
//=========================================\
//============= End of logging ============\
//=========== CyberVeezy Logger ===========\
//=========================================\
DeadSpinner Pattern: Chowniiqhtz
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Thanks for Credits.
Code:
DWORD WeaponStateOffset = FindPattern((PBYTE)"\x89\x87\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x8B\xF0\xE8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\xD9\xEE\x89\x87\x00\x00\x00\x00\x51","xx????x????xxx????x????xxxx????x",2,true);
DWORD PitchOffset = FindPattern((PBYTE)"\xD9\x93\x00\x00\x00\x00\x66\x89\x83\x00\x00\x00\x00\xD9\x93\x00\x00\x00\x00\x88\x83\x00\x00\x00\x00\x33\xC0","xx????xxx????xx????xx????xx",2,true);
DWORD YawOffset = FindPattern((PBYTE)"\xD8\xA0\x00\x00\x00\x00\xDC\x35\x00\x00\x00\x00\xDC\x0D\x00\x00\x00\x00\xD9\x5C\x24\x14","xx????xx????xx????xxxx",2,true);
DWORD dwViewX = FindPattern((PBYTE)"\x8D\x8B\x00\x00\x00\x00\xD8\x21};","xx????xx",2,true);
DWORD dwRemotePointer = FindPattern((PBYTE)"\x2B\x05\x00\x00\x00\x00\x33\xF6\xC1\xF8\x02\x89\x1D\x00\x00\x00\x00", "xx????xxxxxxx????", 2, true);
Credits: Me
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02/15/2012, 20:20
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#2067
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elite*gold: 0
Join Date: Feb 2012
Posts: 59
Received Thanks: 17
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Addres New Plz
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02/15/2012, 20:50
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#2068
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elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
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2.Log big Thanks to Chowniiqhtz, Tiq3reye, CyBerTürk™
Code:
//=========================================\
//=========== CyberVeezy Logger ===========\
//=========== Addylogger Source ===========\
//=========== V.2.5.0 ===========\
//============= Start logging =============\
//=========================================\
=====[POINTER]=======
#define PTR_PLAYERPOINTER 0x9EDD6C
#define PTR_SERVERPOINTER 0x9EDD08
#define PTR_WEAPONPOINTER 0x8B3784
#define PTR_REMOTEPOINTER 0xB0BF00
#define PTR_USERPOINTER 0x9EDD08
=====[OFFSETS]=====
#define OFS_NFD 0x102C80
#define OFS_NOM134IDLE 0x103C40
#define OFS_Z 0x102E8
#define OFS_Y 0x102F0
#define OFS_X 0x102E0
#define OFS_WEAPONSTATE 0xC4BC
#define OFS_YAW 0x101B0
#define OFS_PITCH 0x10194
#define OFS_NORECOIL1 0xC438
#define OFS_NORECOIL2 0xC43C
#define OFS_NORECOIL3 0xC440
=====[ADRESSES]=======
#define ADR_SPEED 0x854D080
#define ADR_VIRTUALJUMP 0x8549A40
#define ADR_SUPERNOSPREAD 0x8549F00
#define ADR_BONESHOT 0x8559600
#define ADR_DEADSPINNER 0x5D908240
#define ADR_STW 0x822EE40
#define ADR_WTW 0x825C880
#define ADR_WTH 0x820BFC0
#define ADR_VIEW_X 0x101C00
#define ADR_PLANTANYWHERE 0x9ED8FA0
#define ADR_DEFUSEANYHWERE 0x8B38680
=====[ASSEMBLER]=======
#define ASM_MOVETOLOBBY 0x76E1330
#define ASM_BULLETS 0x4D452B0
#define ASM_OXIGEN 0x4D03A90
#define ASM_WRSELFCRC 0x417F4B0
//=>PTR: 5| ADR: 11|OFS: 11|ASM: 4|<=\
//=========================================\
//============= End of logging ============\
//=========== CyberVeezy Logger ===========\
//=========================================\
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02/15/2012, 21:18
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#2069
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elite*gold: 0
Join Date: Feb 2012
Posts: 59
Received Thanks: 17
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Thanks New Deutor and By Pass Plz
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02/15/2012, 21:45
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#2070
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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Quote:
Originally Posted by CyberVeezy :)
2.Log big Thanks to Chowniiqhtz, Tiq3reye, CyBerTürk™
Code:
//=========================================\
//=========== CyberVeezy Logger ===========\
//=========== Addylogger Source ===========\
//=========== V.2.5.0 ===========\
//============= Start logging =============\
//=========================================\
=====[POINTER]=======
#define PTR_PLAYERPOINTER 0x9EDD6C
#define PTR_SERVERPOINTER 0x9EDD08
#define PTR_WEAPONPOINTER 0x8B3784
#define PTR_REMOTEPOINTER 0xB0BF00
#define PTR_USERPOINTER 0x9EDD08
=====[OFFSETS]=====
#define OFS_NFD 0x102C80
#define OFS_NOM134IDLE 0x103C40
#define OFS_Z 0x102E8
#define OFS_Y 0x102F0
#define OFS_X 0x102E0
#define OFS_WEAPONSTATE 0xC4BC
#define OFS_YAW 0x101B0
#define OFS_PITCH 0x10194
#define OFS_NORECOIL1 0xC438
#define OFS_NORECOIL2 0xC43C
#define OFS_NORECOIL3 0xC440
=====[ADRESSES]=======
#define ADR_SPEED 0x854D080
#define ADR_VIRTUALJUMP 0x8549A40
#define ADR_SUPERNOSPREAD 0x8549F00
#define ADR_BONESHOT 0x8559600
#define ADR_DEADSPINNER 0x5D908240
#define ADR_STW 0x822EE40
#define ADR_WTW 0x825C880
#define ADR_WTH 0x820BFC0
#define ADR_VIEW_X 0x101C00
#define ADR_PLANTANYWHERE 0x9ED8FA0
#define ADR_DEFUSEANYHWERE 0x8B38680
=====[ASSEMBLER]=======
#define ASM_MOVETOLOBBY 0x76E1330
#define ASM_BULLETS 0x4D452B0
#define ASM_OXIGEN 0x4D03A90
#define ASM_WRSELFCRC 0x417F4B0
//=>PTR: 5| ADR: 11|OFS: 11|ASM: 4|<=\
//=========================================\
//============= End of logging ============\
//=========== CyberVeezy Logger ===========\
//=========================================\
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Mach doch bei View noch y und z.
Du musst nur DWORD ViewY = ViewX + 0x4;
DWORD ViewZ = ViewY + 0x4;
fertig
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