|
You last visited: Today at 09:27
Advertisement
[Sammelthread] Addys
Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
02/10/2012, 21:23
|
#2026
|
elite*gold: 0
Join Date: Nov 2009
Posts: 126
Received Thanks: 95
|
Quote:
Originally Posted by _BuRn3R_
Was ist denn bitte ADR_AmmoMedixBox ?
Anti:
MEM_FastNadeBlast 0x10100
|
Es ist ammo/medic entfernt, wie autoammo/medic
|
|
|
02/11/2012, 07:09
|
#2027
|
elite*gold: 0
Join Date: Oct 2011
Posts: 607
Received Thanks: 356
|
Quote:
Originally Posted by UnknownData
Faker Kind xC
Anti:
DWORD ADR_ASSEMBLY_ARTILERY1 = 0x43B01
|
Ach ja flame weiter
Kind bist du
habe dir die psc gegeben wegen ein neue base du hast mich da verarsch also flame nicht so !!!
#reported Rufmord
|
|
|
02/11/2012, 10:53
|
#2028
|
elite*gold: 0
Join Date: Dec 2011
Posts: 129
Received Thanks: 82
|
Quote:
Originally Posted by CyberVeezy :)
Es ist gar nicht dein Logger, es ist CyberRazzer seiner.
Code:
//=========================================\
//=========== CyberVeezy Logger ===========\
//=========== Addylogger Source ===========\
//=========== V.1.0.0 ===========\
//============= Start logging =============\
//=========================================\
=====[POINTER]=======
#define PTR_PLAYERPOINTER 0x009EDD6C
#define PTR_SERVERPOINTER 0x009EDD08
#define PTR_WEAPONPOINTER 0x008B3784
#define PTR_USERPOINTER 0x009EDD08
=====[OFFSETS]=====
#define OFS_NFD 0x00102C8
#define OFS_NOM134IDLE 0x00103C4
#define OFS_NORECOIL1 0xC438
#define OFS_Z 0x102E8
#define OFS_Y 0x102F0
#define OFS_X 0x102E0
#define OFS_NORECOIL2 0xC43C
#define OFS_NORECOIL3 0xC440
=====[ADRESSES]=======
#define ADR_SPEED 0x00854D08
#define ADR_VIRTUALJUMP 0x008549A4
#define ADR_SUPERNOSPREAD 0x008549F0
#define ADR_BONESHOT 0x000//NOT LOGGED
#define ADR_WTH 0x00820BFC
=====[ASSEMBLER]=======
#define ASM_MOVETOLOBBY 0x0076E133
#define ASM_ENGINETEXT 0x000//NOT LOGGED
#define ASM_BULLETS 0x004D452B
#define ASM_OXIGEN 0x004D03A9
#define ASM_WRSELFCRC 0x00417F4B
//=========================================\
//============= End of logging ============\
//=========== CyberVeezy Logger ===========\
//=========================================\
|
[03.02.2012 15:19:36] CyberRazzer: werde alle warrock projecte löschen
[03.02.2012 15:19:41] CyberRazzer: deswegen heute suche ich so zusagen
[03.02.2012 15:19:43] CyberRazzer: nach folger
Sagen wir so es ist meiner =)
Anti:
#define BYPASS_WRCRC 0x00417F4B
|
|
|
02/11/2012, 14:13
|
#2029
|
elite*gold: 0
Join Date: Dec 2011
Posts: 218
Received Thanks: 271
|
glass walls pls ?!
|
|
|
02/11/2012, 14:32
|
#2030
|
elite*gold: 0
Join Date: Feb 2011
Posts: 460
Received Thanks: 794
|
#define ADR_GLASSWALL 0x009ED9A4
|
|
|
02/11/2012, 14:45
|
#2031
|
elite*gold: 0
Join Date: Nov 2011
Posts: 39
Received Thanks: 4
|
Scope_Size plz
|
|
|
02/11/2012, 14:46
|
#2032
|
elite*gold: 0
Join Date: Feb 2011
Posts: 460
Received Thanks: 794
|
#define ADR_SCOPESIZE 0x008B385C
|
|
|
02/11/2012, 16:51
|
#2033
|
elite*gold: 0
Join Date: Dec 2011
Posts: 129
Received Thanks: 82
|
//**********************************************//
//*********** UnknownData AddyLogger ***********//
//*********** War Rock International ***********//
//************** Version Private ***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0x9EDD6C;
DWORD ADR_POINTER_SERVER = 0x9EDD08;
DWORD OFS_POINTER_DEVICE = 0x2B930;
DWORD ADR_POINTER_DEVICE = 0x9ED8BC;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x825C88;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8B3868;
DWORD ADR_MEMORY_PLANTANYWHERE = 0x9ED8FA;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x8549F0;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB292A4;
DWORD ADR_MEMORY_FASTLOCKON = 0x984DC0;
DWORD ADR_MEMORY_FASTREPAIR = 0x9EEBBC;
DWORD ADR_MEMORY_FASTHEALTH = 0x9F276C;
DWORD ADR_MEMORY_NOWATER_1 = 0x9F4F74;
DWORD ADR_MEMORY_NOWATER_2 = 0x9F4F78;
DWORD ADR_MEMORY_FASTAMMO = 0x9F2764;
DWORD ADR_MEMORY_FASTFLAG = 0x9F2774;
DWORD ADR_MEMORY_NOBOUNDS = 0xB2AAA8;
DWORD ADR_MEMORY_UNLAMMO = 0x9EDCE4;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8;
DWORD ADR_OFFSET_3DPLAYERVIEW = 0x1018C;
DWORD ADR_OFFSET_PLAYERSPEED = 0x100F8;
DWORD ADR_OFFSET_POSITION_X = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_WEAPON_1 = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2 = 0x101DA;
DWORD ADR_OFFSET_NOSPREAD = 0x100FC;
DWORD ADR_OFFSET_USERNAME = 0x11A4EC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_VIEW_X = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z = 0x101C4;
DWORD ADR_OFFSET_SLOT_5 = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 = 0x1021BF;
DWORD ADR_OFFSET_LEVEL = 0x11A298;
//=============== [ Structs ] ===============//
struct CBase
{
CPlayer* pLocal;
char* unknow[0x11E190];
CPlayer** pGlobal;
};
//**********************************************//
//***************** End Logging ****************//
//**********************************************//
CBase* p_Player = (CBase*)(0x09EDD6C);
|
|
|
02/11/2012, 16:56
|
#2034
|
elite*gold: 0
Join Date: Aug 2011
Posts: 726
Received Thanks: 3,211
|
Code:
|||/
.-.________ (o o) ________.-.
----/ _)_______) +-oooO--(_)------------+ (_______(_/ ----
( ()___) |R3d_L!n3 Addies logger| (___() )
()__) | | (__()
----___()_) | <--> Have Fun <--> | (_()___/----
+------------Ooo-------+
------------------------------------
-----Pointers Addy-----
------------------------------------
ADR_PlayerPoint 0x009EDD6C
ADR_ServerPoint 0x009EDD08
ADR_BasePointer 0x00A44020
ADR_DevicePointer 0x009ED8BC
ADR_VehicleBase 0x00******
ADR_VehiclePointer 0x00******
ADR_RemoteVehicle 0x00******
ADR_GPUPOINTER 0x009ED8B4
ADR_ViewAngles 0x009ED8B8
ADR_UserBase 0x00B0BF00
ADR_UserBase2 0x00******//Thanks Directx
ADR_CBasePlayer 0x00******//Thanks Directx
ADR_StartRoomClassPts 0x009EE758
ADR_PlayerSize 0x001CF8
ADR_PlayerSlot 0x0011B804
------------------------------------
-----Addys Genral-----
------------------------------------
----------- Player-Hacks -----------
ADR_WatterEffects 0x00******
ADR_UnlOxigen 0x00******
ADR_WalkThrowWall 0x00820BFC
ADR_Invisible 0x00******
ADR_ChangeRollMethod 0x00825ED8
ADR_StaminaRefill 0x00******
ADR_LadderQuickly 0x00854CD0
ADR_Break_Limit 0x00854910
ADR_FastStuff 0x009ED8DC
ADR_DBG 0x00855590
ADR_Skin 0x008B3768
ADR_SuperJump 0x008B38A0
ADR_DeathCam 0x00******//Thanks Directx
ADR_DeathKill 0x00******
ADR_Swim1 0x009EDDAC
ADR_Swim2 0x009E2FE4
ADR_PronCqc 0x008B3848
ADR_NoBounds1 0x00B2AAB0
ADR_NoBounds2 0x00B2AAAC
ADR_Speed 0x00854D08
ADR_SpeedRoll 0x00854B30
ADR_WalkSpeed 0x00854D08
ADR_RunSpeed 0x00854B30
ADR_WUW 0x009F4F7C
ADR_IamDrunk 0x009EDC74
----------- Server-Hacks -----------
ADR_AdminWarn 0x00******
ADR_AdminWarnIp 0x00******
ADR_ResizeScreen 0x00******
ADR_ZoomOnGameItSelf 0x00******
ADR_StartRound 0x00******
ADR_ClearScreen 0x00854EE8
ADR_GlassWalls 0x009ED9A4
ADR_RadarHideMe 0x009F4FAC
ADR_ServerCount 0x00A2B060
ADR_CameraView 0x008549A4
ADR_NoSpawn1 0x00B1B2A4
ADR_NoSpawn2 0x00B292A0
ADR_FastAmmo 0x009F2764
ADR_FastMedic 0x009F276C
ADR_FastRepair 0x009F276C
ADR_FastFlag 0x009F2774
ADR_AutoRepair 0x009ED902
ADR_AutoAmmo 0x009ED901
ADR_Medic/Ammo Distance 0x00855958
ADR_AntiAfk 0x00B1AC40
ADR_NoWater1 0x009F4F78
ADR_NoWater2 0x009F4F74
ADR_FullBright1 0x009EE9F0
ADR_FullBright2 0x009EE9F4
ADR_FullBright3 0x009EE9F8
----------- Weapon-Hacks -----------
ADR_Accuracyas 0x009F2804//Credits To who found it
ADR_FastNadeBoom 0x00854AE8
ADR_ZeroDelay/NoReload 0x00******
ADR_HeadShot 0x00855960
ADR_QuickPlantTime 0x00******
ADR_QuickDefuseTime 0x00******
ADR_ShotThrowWalls 0x00822EE4
ADR_ShotThrowWalls_2 0x00******
ADR_UnlAmmo 0x009EDCE4
ADR_WeaponNoWait 0x00103D8
ADR_HideWeapon 0x00826044
ADR_FastLock 0x008B3894
ADR_SSuperSpread 0x008549F0
ADR_NoSpread 0x009F2804
ADR_Scope 0x008B3854
ADR_ScopeSize 0x008B385C
ADR_AutoScope 0x00******
ADR_NoGravWeap 0x00854968
ADR_AssaultClip 0x008A9A85
ADR_SniperClip 0x009ED90F
ADR_Bamdagepx 0x009ED918
ADR_CrossHair 0x009F2788
ADR_PlantAnyWher 0x009ED8FA
----------- Vehicle-Hacks -----------
ADR_Veh_ShotThrowWalls 0x00******
ADR_CrazyCar 0x00826044
ADR_VehBigCarName 0x00854B50
ADR_VehRadarColler 0x00******
ADR_MotorJump 0x00******
------------------------------------
-----Account-Hacks-----
------------------------------------
ADR_UserName 0x008B5F58
ADR_PassWord 0x008B6158
ADR_NickName 0x008B6178
ADR_D3DName 0x00A449E4
ADR_D3DIP( D3D_Name - 0x2EC )
ADR_LevelCalculate 0x00******
------------------------------------
-----Offset-----
------------------------------------
----------- Player-Hacks -----------
ADR_PlayerState 0x00C4B8
OFS_Invisible 0x0011A2BC
ADR_GMMode 0x574
OFS_Ping 0x00077C
OFS_Prem1 0x0000058C
OFS_Prem2 0x00000590
OFS_Level 0x0011A298
OFS_Dinar 0x0011A2A8
OFS_RoomMaster 0x00FCD30
OFS_SuperMaster 0x00FCD38
OFS_X 0x00102E0
OFS_Y 0x00102F0
OFS_Z 0x00102E8
----------- Weapon-Hacks -----------
OFS_VehNfd 0x00******
OFS_NoReload 0x00103DD
OFS_RapidFire 0x0010356
OFS_WeaponSize 0x00001568
OFS_Slot1 0x001021B7
OFS_Slot2 0x001021B8
OFS_Slot3 0x001021B9
OFS_Slot4 0x001021BA
OFS_Slot5 0x001021BC
OFS_Slot6 0x001021BD
OFS_Slot7 0x001021BE
OFS_Slot8 0x001021BF
OFS_NoRecoil1 0x0000C43C
OFS_NoRecoil2 0x0000C440
OFS_NoRecoil3 0x0000C444
OFS_NFD 0x00102C8
------------------------------------
-----ASM-----
------------------------------------
----------- Player-Hacks -----------
ADR_Tiger 0x005254E0
ADR_MEspNames 0x00******
ADR_MEspHealth 0x00******
ADR_FFARadarGps 0x00547426
ADR_RadarGPS 0x00547408
ADR_Oxigen 0x004D0ACF
ADR_AutoMedic1 0x004CCFBB
ADR_AutoMedic2 0x004CCE77
ADR_WalkThrowWall 0x0070DCB2
ADR_Artillery1 0x004BD935
ADR_Artillery2 0x004BDB54
ADR_Artillery3 0x00******
ADR_Artillery4 0x00******
ADR_Artillery5 0x00******
ADR_Artillery6 0x00******
ADR_Artillery7 0x00******
ADR_Artillery8 0x00******
----------- Server-Hacks -----------
ADR_StartRoom 0x0050C243
ADR_NoRestric 0x00******
ADR_UserMedic 0x004CCB03
ADR_UserAmmo 0x004CCF5E
ADR_FakeKick 0x0053B4AC
ADR_MoveToLobby 0x004AAF95
ADR_AllServer 0x004B05B6
ADR_BackToLObby 0x004AA8E7
ADR_RoomFilter1 0x00******
ADR_RoomFilter2 0x00******
ADR_RoomFilter3 0x00******
ADR_PremCrossCheck 0x00******
ADR_AlwaysCrossASM 0x0052557C
----------- Weapon-Hacks -----------
ADR_Bullets 0x00******
ADR_FASTAS 0x00******
ADR_DAMAGAS 0x00******
ADR_NoReload 0x00******
ADR_UnlAmmoAsm 0x0070DCB2
ADR_STW 0x007875D7
ADR_MineView1 0x00******
ADR_MineView2 0x00******
ADR_AntiFlash 0x00******
ADR_AntiMine 0x00******
ADR_SuperSpread_Asm 0x0042700A
ADR_TakeBase1 0x00******
ADR_TakeBase3 0x00******
ADR_NoDelay 0x00******
ADR_BoneShot 0x00******
ADR_QuickPlant 0x004D6FE8
ADR_QuickDefuse 0x004D34C4
ADR_StaminaUp1 0x00******
ADR_StaminaUp2 0x00******
----------- Vehcile-Hacks -----------
ADR_AutoRepair1 0x00******
ADR_AutoRepair2 0x00******
ADR_AutoRepairSound 0x004226B9
ADR_AutoAmmo1 0x00******
ADR_AutoAmmo2 0x00******
ADR_VehRadar 0x00547980
ADR_VehRadarColler 0x005479DE
ADR_SuperCar1 0x00******
ADR_SuperCar2 0x00******
ADR_SuperCarSound 0x004225EA
ADR_Veh_JUMP1 0x00******
ADR_Veh_JUMP2 0x00******
ADR_Veh_JUMP3 0x00******
ADR_VehNfd 0x00429002
ADR_VehOpk 0x00******
ADR_VehInvisible 0x00******
ADR_VehNoRestrictions1 0x00******
ADR_VehNoRestrictions2 0x00******
ADR_VehNoRestrictions3 0x00******
ADR_VehNoRestrictions4 0x00******
ADR_VehNoRestrictions5 0x00******
----------- Weapon-Binder -----------
ADR_ClassBase 0x00A45BC0
ADR_WeaponBase 0x00A0B00C
Credits :
R3d_L!n3
UnknownPk
|
|
|
02/12/2012, 11:49
|
#2035
|
elite*gold: 0
Join Date: Feb 2012
Posts: 59
Received Thanks: 17
|
Auto F Auto Ready Auto 9 Win Plz
|
|
|
02/12/2012, 13:10
|
#2036
|
elite*gold: 420
Join Date: Jan 2012
Posts: 1,082
Received Thanks: 1,000
|
Quote:
Originally Posted by xMarekiarox
Auto F Auto Ready Auto 9 Win Plz
|
Auto Plant/Defuse/Wins/Ready can easily be done with inline assembly..
You can alternatively use the Windows API ( SetCursorPos, GetCursorPos, keybd_event, mouse_event)
or modify the players state (located somewhere in the player structs) to the plant-/defuse-state.
|
|
|
02/12/2012, 16:20
|
#2037
|
elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
|
#define ASM_AUTOSTART 0x50C243//Updated
#define ASM_MESSAGEBOX 0x418B01//Updated
#define ASM_EngineText 0x401073//Updated
#define ASM_CRCPATCH 0x417F4B//Updated
#define ASM_BACKTOLOBBY 0x4AA8E7//Updated
#define ASM_SWITCHTIME 0x4D9FBB//Updated
#define ASM_UNLAMMO 0x4D7AF7//Updated
#define ASM_CQCPRONE 0x4BD3F1//Updated
#define ASM_ALWAYSCROSS 0x52557C//Updated
#define ASM_SUPERCARSOUND 0x4225EA//Updated
#define ASM_OPK 0x407DEA//Updated
#define ASM_QUICKPLANT 0x4D34C4//Updated
#define ASM_QUICKDEFUSE 0x4367C4//Updated
#define ASM_BULLETS 0x4D4741//Updated
#define ASM_NORELOAD 0x579AD6//Updated
#define ASM_WTW 0x70DD12//Updated
#define ASM_STW 0x5D1990//Updated
#define ASM_OXIGEN 0x4D03A9//Updated
|
|
|
02/12/2012, 16:29
|
#2038
|
elite*gold: 0
Join Date: Dec 2011
Posts: 309
Received Thanks: 2,113
|
Code:
//::========RunDLL & CyBerTürk™ Logger=======:://
//::==========================================:://
//::=================Pointers=================:://
#define ADR_Playerpointer 0x9EDD6C
#define ADR_Serverpointer 0x9EDD08
#define ADR_BasePointer 0xA44020
#define ADR_DevicePointer 0x8519D4
#define ADR_HealthPointer 0x31FB8
#define ADR_WeaponPointer 0x8B3784
#define ADR_UserPointer 0x9EDD08
#define ADR_ViewAngels 0x9ED8B8
#define ADR_SlotBase 0x101018
#define ADR_dwRemotePointer 0xB0BF00
#define ADR_CBASEPOINTER 0x11E190
#define ADR_PlayerSize 0x1CF8
#define ADR_Classbase 0xA45BC0
#define ADR_PlayerSlot 0x11B804
#define ADR_Room 0x9EE758
#define ADR_Myszie 0x11B800
//::===============Adress=====================:://
#define ADR_RoomMaster 0x11B800
#define ADR_PlantAnywhere 0xB22A2A
#define ADR_DefuseAnywhere 0xB22A2A
#define ADR_Speed 0x854D08
#define ADR_RunSpeed 0x854D08
#define ADR_Walkspeed 0x854D08
#define ADR_SpeedRoll 0x854B30
#define ADR_CAMERAPOS1 0x9E7784
#define ADR_CAMERAPOS2 0x9E7788
#define ADR_CAMERAPOS3 0x9E7788
#define ADR_Cameraview 0x8549A4
#define ADR_CQCProne 0x8B3848
#define ADR_FastAmmo 0x9F2764
#define ADR_FastRepair 0x9F2770
#define ADR_FastHealth 0x9F276C
#define ADR_FastMedic 0x9F276C
#define ADR_ImDrunk 0x9EDC74
#define ADR_Weapon1 0x101DA
#define ADR_Weapon2 0x101DE
#define ADR_Weapon3 0x101E2
#define ADR_Breaklimit 0x854910
#define ADR_QuickSpawn1 0xB1B2A4
#define ADR_QuickSpawn2 0xB1B2AC
#define ADR_QuickSpawn3 0xB1B2A8
//::===============Offset=====================:://
#define OFS_Slot1 0x1021B8
#define OFS_Slot2 0x1021B9
#define OFS_Slot3 0x1021BA
#define OFS_Slot4 0x1021BB
#define OFS_Slot5 0x1021BC
#define OFS_Slot6 0x1021BD
#define OFS_Slot7 0x1021BE
#define OFS_Slot8 0x1021BF
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_Premium1 0x0058C
#define OFS_Premium2 0x00590
#define OFS_Level 0x11A298
#define OFS_Dinar 0x11A2A8
#define OFS_NFD 0x102C8
#define ADR_ImMaster 0xFD160
#define ADR_AntiAfk 0xB1AC18
#define ADR_Invisble 0x11A2BC
#define OFS_NoRecoil1 0x00C438
#define OFS_NoRecoil2 0x00C43C
#define OFS_NoRecoil3 0x00C440
//::===============Map Adress=====================:://
#define ADR_FullBright1 0x9EE9F0
#define ADR_FullBright2 0x9EE9F4
#define ADR_FullBright3 0x9EE9F8
#define ADR_NEARFOG 0x9F4F8C
#define ADR_FARFOG 0x9F4F94
#define ADR_GLASSWALLS 0x9ED9A4
//::===============Memory=====================:://
#define MEM_Stamina1 0x82603C
#define MEM_Stamina2 0x826040
#define MEM_Stamina3 0x826044
#define MEM_Stamina4 0x826048
#define MEM_Stamina5 0x82604C
#define MEM_WTH 0x820BFC
#define MEM_WTW 0x825C88
#define MEM_NODELAY 0x103E0
#define MEM_RELAOD 0x103DD
#define MEM_BONESHOT 0x855960
#define MEM_UNLAMMO 0x9EDCE4
#define MEM_QUICKPLANT 0x9ED8DC
#define MEM_QUICKDEFUSE 0x9ED8DC
#define MEM_AUTO_REPAIR 0x9ED8D3
//::===============Assembler=====================:://
#define ADR_AutoStart 0x50C243
#define ADR_AutoReady 0xA45C53
#define ADR_MessageBox 0x418B01
#define ADR_Stamina5 0x40FBA8
//::===============D3D=====================:://
#define ADR_D3DName 0x9F5C68
#define ADR_D3DIp 0x9F597C
#define ADR_D3DHP 0x9F6E38
//::===============CBase=====================:://
struct CBase
{
CPlayer* local;
char* unknow[1171856]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_Playerpointer);
| //#############################################\|
| //########RunDLL & CyBerTürk™ Logger #########\ |
| //###########Sucesfully Saved ################\ |
| //############Credits:xDuff™ ############\ |
| //###################################\ |
|
|
|
02/12/2012, 17:51
|
#2039
|
elite*gold: 0
Join Date: Jul 2010
Posts: 310
Received Thanks: 338
|
Quote:
Originally Posted by CyBerTürk™.
Code:
//::========RunDLL & CyBerTürk™ Logger=======:://
//::==========================================:://
//::=================Pointers=================:://
#define ADR_Playerpointer 0x9EDD6C
#define ADR_Serverpointer 0x9EDD08
#define ADR_BasePointer 0xA44020
#define ADR_DevicePointer 0x8519D4
#define ADR_HealthPointer 0x31FB8
#define ADR_WeaponPointer 0x8B3784
#define ADR_UserPointer 0x9EDD08
#define ADR_ViewAngels 0x9ED8B8
#define ADR_SlotBase 0x101018
#define ADR_dwRemotePointer 0xB0BF00
#define ADR_CBASEPOINTER 0x11E190
#define ADR_PlayerSize 0x1CF8
#define ADR_Classbase 0xA45BC0
#define ADR_PlayerSlot 0x11B804
#define ADR_Room 0x9EE758
#define ADR_Myszie 0x11B800
//::===============Adress=====================:://
#define ADR_RoomMaster 0x11B800
#define ADR_PlantAnywhere 0xB22A2A
#define ADR_DefuseAnywhere 0xB22A2A
#define ADR_Speed 0x854D08
#define ADR_RunSpeed 0x854D08
#define ADR_Walkspeed 0x854D08
#define ADR_SpeedRoll 0x854B30
#define ADR_CAMERAPOS1 0x9E7784
#define ADR_CAMERAPOS2 0x9E7788
#define ADR_CAMERAPOS3 0x9E7788
#define ADR_Cameraview 0x8549A4
#define ADR_CQCProne 0x8B3848
#define ADR_FastAmmo 0x9F2764
#define ADR_FastRepair 0x9F2770
#define ADR_FastHealth 0x9F276C
#define ADR_FastMedic 0x9F276C
#define ADR_ImDrunk 0x9EDC74
#define ADR_Weapon1 0x101DA
#define ADR_Weapon2 0x101DE
#define ADR_Weapon3 0x101E2
#define ADR_Breaklimit 0x854910
#define ADR_QuickSpawn1 0xB1B2A4
#define ADR_QuickSpawn2 0xB1B2AC
#define ADR_QuickSpawn3 0xB1B2A8
//::===============Offset=====================:://
#define OFS_Slot1 0x1021B8
#define OFS_Slot2 0x1021B9
#define OFS_Slot3 0x1021BA
#define OFS_Slot4 0x1021BB
#define OFS_Slot5 0x1021BC
#define OFS_Slot6 0x1021BD
#define OFS_Slot7 0x1021BE
#define OFS_Slot8 0x1021BF
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_Premium1 0x0058C
#define OFS_Premium2 0x00590
#define OFS_Level 0x11A298
#define OFS_Dinar 0x11A2A8
#define OFS_NFD 0x102C8
#define ADR_ImMaster 0xFD160
#define ADR_AntiAfk 0xB1AC18
#define ADR_Invisble 0x11A2BC
#define OFS_NoRecoil1 0x00C438
#define OFS_NoRecoil2 0x00C43C
#define OFS_NoRecoil3 0x00C440
//::===============Map Adress=====================:://
#define ADR_FullBright1 0x9EE9F0
#define ADR_FullBright2 0x9EE9F4
#define ADR_FullBright3 0x9EE9F8
#define ADR_NEARFOG 0x9F4F8C
#define ADR_FARFOG 0x9F4F94
#define ADR_GLASSWALLS 0x9ED9A4
//::===============Memory=====================:://
#define MEM_Stamina1 0x82603C
#define MEM_Stamina2 0x826040
#define MEM_Stamina3 0x826044
#define MEM_Stamina4 0x826048
#define MEM_Stamina5 0x82604C
#define MEM_WTH 0x820BFC
#define MEM_WTW 0x825C88
#define MEM_NODELAY 0x103E0
#define MEM_RELAOD 0x103DD
#define MEM_BONESHOT 0x855960
#define MEM_UNLAMMO 0x9EDCE4
#define MEM_QUICKPLANT 0x9ED8DC
#define MEM_QUICKDEFUSE 0x9ED8DC
#define MEM_AUTO_REPAIR 0x9ED8D3
//::===============Assembler=====================:://
#define ADR_AutoStart 0x50C243
#define ADR_AutoReady 0xA45C53
#define ADR_MessageBox 0x418B01
#define ADR_Stamina5 0x40FBA8
//::===============D3D=====================:://
#define ADR_D3DName 0x9F5C68
#define ADR_D3DIp 0x9F597C
#define ADR_D3DHP 0x9F6E38
//::===============CBase=====================:://
struct CBase
{
CPlayer* local;
char* unknow[1171856]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_Playerpointer);
| //#############################################\|
| //########RunDLL & CyBerTürk™ Logger #########\ |
| //###########Sucesfully Saved ################\ |
| //############Credits:xDuff™ ############\ |
| //###################################\ |
|
Some Addys are wrong ! plz check them!
|
|
|
02/12/2012, 18:32
|
#2040
|
elite*gold: 0
Join Date: Jan 2012
Posts: 171
Received Thanks: 170
|
Code:
//*********** War Rock International ***********//
//************** Version Private ***************//
//************** .Case™ Addylogger *****************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0x9EDD6C;
DWORD ADR_POINTER_SERVER = 0x9EDD08;
DWORD ADR_POINTER_WEAPON = 0xA0B00C;
DWORD ADR_POINTER_DEVICE = 0x9ED8BC;
DWORD ADR_POINTER_MATRIX = 0x97DD68;
DWORD ADR_POINTER_ANGELS = 0x9ED8B8;
DWORD ADR_POINTER_STATE = 0x9EDD94;
DWORD ADR_POINTER_BASE = 0xA44020;
DWORD ADR_POINTER_ROOM = 0x9EE758;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x823C88;
#define ADR_VIRTUALJUMP 0x8549A4
#define OFS_INVISIBLE 0x11A2BC
#define ADR_BREAKLIMIT 0x854910
#define ADR_SPEED 0x00854D08
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define MEM_RADARHIDEME 0x9ED8DC
#define ADR_BONESHOT 0x00855960
#define MEM_STW 0x820EE4
#define MEM_NOSPAWN1 0xB1B2A4
#define MEM_NOSPAWN2 0xB292A0
#define MEM_NOSPAWN3 0xB1B2AC
#define ADR_NoSpread 0x009F2804
#define ADR_SUPERNOSPREAD 0x008549F0
#define MEM_SCOPE 0x008B3854
#define ADR_ROLLSPEED 0x00854B30
#define ADR_NoDelay 0x103E0
#define ADR_ImDrunk 0x009EDC74
#define MEM_PLANTANYWHERE 0x9ED8FA
#define MEM_DEFUSEANYWHERE 0x8B3868
#define FullBright1 0x009EE9F0
#define FullBright2 0x009EE9F4
#define FullBright3 0x009EE9F8
#define OFS_NODELAY 0x103E0
#define ADR_NEARFOG 0x009F4F8C
#define ADR_FARFOG 0x009F4F94
#define Smoke 24
#define ADR_WEAPONSTATERELOAD 0x9EDDC4
#define OFS_WEAPONSTATE 0xC4BC
#define OFS_NORELOAD 0x00579AD6
#define MEM_LADDERQUICKLY 0x852870
#define ADR_FASTLOCKON 0x009ED928
#define MEM_DEADSPINNER 0x8B103C
#define ADR_GMWARN 0xA36954
#define ADR_VIRTUALJUMP 0x8549A4
#define OFS_INVISIBLE 0x11A2BC
#define ADR_BREAKLIMIT 0x854910
#define ADR_SPEED 0x00854D08
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define MEM_RADARHIDEME 0x9ED8DC
#define ADR_BONESHOT 0x00855960
#define MEM_STW 0x820EE4
#define MEM_NOSPAWN1 0xB1B2A4
#define MEM_NOSPAWN2 0xB292A0
#define MEM_NOSPAWN3 0xB1B2AC
#define ADR_NoSpread 0x009F2804
#define ADR_SUPERNOSPREAD 0x008549F0
#define MEM_SCOPE 0x008B3854
#define ADR_ROLLSPEED 0x00854B30
#define ADR_NoDelay 0x103E0
#define ADR_ImDrunk 0x009EDC74
#define MEM_PLANTANYWHERE 0x9ED8FA
#define MEM_DEFUSEANYWHERE 0x8B3868
#define FullBright1 0x009EE9F0
#define FullBright2 0x009EE9F4
#define FullBright3 0x009EE9F8
#define OFS_NODELAY 0x103E0
#define ADR_NEARFOG 0x009F4F8C
#define ADR_FARFOG 0x009F4F94
#define Smoke 24
#define ADR_WEAPONSTATERELOAD 0x9EDDC4
#define OFS_WEAPONSTATE 0xC4BC
#define OFS_NORELOAD 0x00579AD6
#define MEM_LADDERQUICKLY 0x852870
#define ADR_FASTLOCKON 0x009ED928
#define MEM_DEADSPINNER 0x8B103C
#define ADR_GMWARN 0xA36954
//////////////////////////////////////////////
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO 0x008A9A87
#define PX_SNIPERAMMO 0x008A9A89
#define PX_BANDAGE 0x008A9A90
#define PX_EXTRAAMMO1 0x008A9A85
#define PX_EXTRAAMMO2 0x008A9A87
///*=================[ Fast ]==================*/
#define MEM_FASTAMMO 0x009F2764
#define MEM_FASTMEDIC 0x009F276C
#define MEM_FASTFLAG 0x009F4F7C
#define MEM_FASTREPAIR 0x009EEBBC
#define ADR_NOBOUNDS1 0xB18AE0
#define ADR_NOBOUNDS2 0xB18AE4
#define ADR_NOBOUNDS3 0xB18AE8
#define OFS_NOM134IDLE 0x00103C4
#define OFS_DINAR 0x11A2A8
#define ADR_GLASSWALLS 0x009ED9A4
#define MEM_RADARHIDEME 0x9F2E58
#define ADR_BREAKLIMIT 0x8524B0
#define ADR_STAMINA1 0x0082603C
#define ADR_STAMINA2 0x00826040
#define ADR_STAMINA3 0x00826044
#define ADR_STAMINA4 0x00826048
#define ADR_STAMINA5 0x00826050
DWORD NFD = 0x102C8;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8B3868;
DWORD ADR_MEMORY_PLANTANYWHERE = 0x9ED8FA;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x8549F0;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB1AC40;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB292A4;
DWORD ADR_MEMORY_QUICKDEFUSE = 0x9ED8DC;
DWORD ADR_MEMORY_QUICKPLANT = 0x9ED8DC;
DWORD ADR_MEMORY_FASTLOCKON = 0x984DC0;
DWORD ADR_MEMORY_AUTOREPAIR = 0x9ED903;
DWORD ADR_MEMORY_FASTREPAIR = 0x9EEBBC;
DWORD ADR_MEMORY_FASTHEALTH = 0x9F276C;
DWORD ADR_MEMORY_NOWATER_1 = 0x9F4F74;
DWORD ADR_MEMORY_NOWATER_2 = 0x9F4F78;
DWORD ADR_MEMORY_AUTOMEDIC = 0x855958;
DWORD ADR_MEMORY_AUTOAMMO = 0x855958;
DWORD ADR_MEMORY_FASTAMMO = 0x9F2764;
DWORD ADR_MEMORY_FASTFLAG = 0x9F2774;
DWORD ADR_MEMORY_NOBOUNDS = 0xB2AAA8;
DWORD ADR_MEMORY_NODELAY = 0x9F8020;
DWORD ADR_MEMORY_UNLAMMO = 0x9EDCE4;
DWORD ADR_MEMORY_SCOPE = 0x8B3854;
#define ADR_NOBOUNDS1 0x00B1AC40
#define ADR_NOBOUNDS2 0x00B1AC44
#define ADR_NOBOUNDS3 0x00B1AC48
#define ADR_GLASSWALLS 0x009ED9A4
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0x16104;
DWORD ADR_OFFSET_READYROOMSIZE = 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA4;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8;
DWORD ADR_OFFSET_3DPLAYERVIEW = 0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED = 0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4BC;
DWORD ADR_OFFSET_POSITION_X = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE = 0x10344;
DWORD ADR_OFFSET_AUTOPLANT = 0x10340;
DWORD ADR_OFFSET_INVISIBLE = 0x11A2BC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT = 0x10356;
DWORD ADR_OFFSET_WEAPON_1 = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2 = 0x101DA;
DWORD ADR_OFFSET_WEAPON_3 = 0x101DC;
DWORD ADR_OFFSET_SLOTBASE = 0x101018;
DWORD ADR_OFFSET_NOSWITCH = 0x103DD;
DWORD ADR_OFFSET_NORELOAD = 0x103DD;
DWORD ADR_OFFSET_NOSPREAD = 0x100FC;
DWORD ADR_OFFSET_USERNAME = 0x11A4EC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_NODELAY = 0x103E0;
DWORD ADR_OFFSET_VIEW_X = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z = 0x101C4;
DWORD ADR_OFFSET_SLOT_1 = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2 = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3 = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4 = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5 = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 = 0x1021BF;
DWORD ADR_OFFSET_MASTER = 0xFD160;
DWORD ADR_OFFSET_LEVEL = 0x11A298;
DWORD ADR_OFFSET_DINAR = 0x11A2A8;
DWORD ADR_OFFSET_PITCH = 0x10194;
DWORD ADR_OFFSET_YAW = 0x101B0;
DWORD ADR_OFFSET_MAP = 0xFCD14;
//DWORD ADR_OFFSET_MAP = 0xFCD14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD = 0x9EDDC4;
DWORD ADR_STATE_WEAPON_SHOT = 0x9EDDB8;
DWORD ADR_STATE_PLAYER_VEHICLE = 0x9EDDB0;
DWORD ADR_STATE_PLAYER_PRONE = 0x9EDDA4;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH = 0xA45BB4;
DWORD ADR_USER_POINTS = 0xA45038;
DWORD ADR_USER_READY = 0xA45C50;
DWORD ADR_USER_PING = 0xA446DC;
DWORD ADR_USER_NAME = 0xA449E4;
DWORD ADR_USER_TEAM = 0xA45CFC;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x418B01;
DWORD ADR_ASSEMBLY_AUTOREADY = 0x50C243;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x50C243;
DWORD ADR_ASSEMBLY_UNLAMMO = 0x4D7AF7;
struct CBase
{
CPlayer* pLocal;
char xJumpToAdress1[0x11E190];
CPlayer** pGlobal;
};
//**********************************************//
//***************** Logged: 79 *****************//
//***************** End Logging ****************//
//**********************************************//
|
|
|
Similar Threads
|
[Sammelthread] Addys
11/22/2010 - WarRock Hacks, Bots, Cheats & Exploits - 54 Replies
Hi leute,
ich hab mir einfach mal gedacht das wir auch ein sammelthread für addys machen könnten(falls es so was schon gibt bitte closen).
Ja also wie der Threadname schon sagt sollten hier ausschließlich Addys geposted werden.
Ich hab mich nur noch nicht entschieden ob ich sie imemr hier oben hin schreiben soll(also die aktuellen Addys), oder ob man einfach immer auf die letzte seite gehen soll um die addys dann so zu finden.
Aber ihr könnt mir eine pn schicken damit meine wahl...
|
[Sammelthread]PSN addys
09/16/2010 - Consoles - 2 Replies
so daher das ich noch kein theard gesehen habe erstelle ich so einen theard mal.
So hier kann jeder seine PSN
addy hinschreiben:
ich fange mal an:err0rC0de123
so jetzt seit ihr dran^^
|
All times are GMT +1. The time now is 09:27.
|
|