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[Sammelthread] Addys
Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
02/16/2012, 02:02
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#2071
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elite*gold: 0
Join Date: Nov 2007
Posts: 119
Received Thanks: 45
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anti_mines addies please ^_^
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02/16/2012, 21:32
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#2072
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elite*gold: 0
Join Date: Feb 2012
Posts: 59
Received Thanks: 17
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New Addy?
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02/17/2012, 15:18
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#2073
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elite*gold: 1
Join Date: May 2011
Posts: 1,490
Received Thanks: 196
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//============================================//
//================= Date: ===================//
//============================================//
//============== [ 11/2/2012 ] ===============//
//============================================//
//======[|WHC|PERSONAL ADDRESS LOGGER|]=======//
//============================================//
//================== Time: ===================//
//============================================//
//============== [ 22:34:05 ] ===============//
//============================================//
//=============== POINTER ===============//
#define ADR_PTR_PLAYERPOINTER 0x009EDD6C
#define ADR_PTR_SERVERPOINTER 0x009EDD08
#define ADR_PTR_BASEPOINTER 0x00B0BF00
#define ADR_PTR_DEVICEPOINTER 0x008519D4
#define ADR_PTR_HEALTHPOINTER 0x0031FB8
#define ADR_PTR_WEAPONPOINTER 0x008B3784
#define ADR_PTR_USERPOINTER 0x009EDD08
#define ADR_PTR_VIEWANGELS 0x009ED8B8
#define ADR_DWMATRIX 0x009ED8B8
//=============== OFFSET ===============//
#define ADR_OFS_PREMIUM1 0x0058C
#define ADR_OFS_NORECOIL1 0x00C43C
#define ADR_OFS_NORECOIL2 0x00C440
#define ADR_OFS_NORECOIL3 0x00C444
#define ADR_OFS_PLAYERSIZE 0x001CF8
#define ADR_OFS_SLOT1 0x001021B8
#define ADR_OFS_SLOT2 0x001021B9
#define ADR_OFS_SLOT3 0x001021BA
#define ADR_OFS_SLOT4 0x001021BB
#define ADR_OFS_SLOT5 0x001021BC
#define ADR_OFS_SLOT6 0x001021BD
#define ADR_OFS_SLOT7 0x001021BE
#define ADR_OFS_SLOT8 0x001021BF
#define ADR_OFS_DINAR 0x0011A2A8
#define ADR_OFS_INVISIBLE 0x0011A2BC
#define ADR_OFS_NFD 0x00102C8
#define ADR_OFS_NADE 0x0010100
//=============== MEMORY ===============//
#define ADR_MEM_NOSPREAD 0x009F2804
#define ADR_MEM_SUPERNOSPREAD 0x000
#define ADR_MEM_ROOLSPEED 0x00854B30
#define ADR_MEM_VIRTUALJUMP 0x008549A4
#define ADR_MEM_IMDRUCK 0x009EDC74
#define ADR_MEM_ANTIAFK 0x00B1AC18
#define ADR_MEM_FASTAMMO 0x009F2764
#define ADR_MEM_FASTMEDIC 0x009F276C
#define ADR_MEM_FASTREPAIR 0x009EEBBC
#define ADR_MEM_FASTFLAD 0x009F4F7C
#define ADR_MEM_FULLBRIGHT1 0x009EE9E4
#define ADR_MEM_FASTLOCKON 0x009ED928
#define ADR_MEM_NOFOG 0x009F4F8C
#define ADR_MEM_NOBOUNDS1 0x00B1AC40
#define ADR_MEM_NOBOUNDS2 0x00B1AC44
#define ADR_MEM_NOBOUNDS3 0x00B1AC48
#define ADR_MEM_STAMINAREFILL 0x00979790
#define ADR_MEM_STAMINA1 0x0082603C
#define ADR_MEM_STAMINA2 0x00826040
#define ADR_MEM_STAMINA3 0x00826044
#define ADR_MEM_STAMINA4 0x00826048
#define ADR_MEM_STAMINA5 0x0082604C
#define ADR_MEM_NOWATER 0x009F4F78
#define ADR_MEM_QUICKSPAWN1 0x00B1B2A4
#define ADR_MEM_QUICKSPAWN2 0x00B292A0
#define ADR_MEM_GLASSWALLS 0x0082603C
#define ADR_MEM_SCOPE 0x008B3854
#define ADR_MEM_SPEED 0x00854D08
#define ADR_MEM_WEAPONGRAVITY 0x00854968
#define ADR_MEM_U.AMMO 0x009EDCE4
#define ADR_MEM_WTW 0x00825C88
#define ADR_MEM_BONESHOT 0x00855960
#define ADR_MEM_QUICKPLANT 0x009ED8DC
#define ADR_MEM_NODELAY 0x00103E0
#define ADR_MEM_NORELOAD 0x00103DD
#define ADR_MEM_DEADSPINNER 0x008AFE54
#define ADR_MEM_CQCPRONE 0x008B3848
#define ADR_MEM_CAMERAVIEW 0x008549A4
#define ADR_MEM_WUW 0x009F4F7C
#define ADR_MEM_WTH 0x00820BFC
#define ADR_MEM_LADDERQUICKLY 0x00854CD0
#define ADR_MEM_WEAPONSHOT1 0x009EDDBC
#define ADR_MEM_WEAPONSHOT2 0x009EDDDC
#define ADR_MEM_HIGHMODE 0x00854DD8
#define ADR_MEM_HIDEWEAPON 0x008AB770
#define ADR_MEM_ANTIRADAR 0x009F4FAC
#define ADR_MEM_CROSSHAIR 0x009F2788
#define ADR_MEM_BREAKLIMIT 0x00854910
#define ADR_MEM_IMEXPLOSION 0x00854AE8
#define ADR_MEM_OPK_X 0x001024C
#define ADR_MEM_AUTOSTART 0x0050C243
//=============== D3D ===============//
#define ADR_D3D_D3DNAME 0x00A449E4
//=============== ASM ===============//
#define ADR_ASM_QUICKPLANT 0x004D34C4
#define ADR_ASM_QUICKDEFUSE 0x004367C4
#define ADR_ASM_BULLETS 0x004D4741
#define ADR_ASM_NORELOAD 0x00579AD6
#define ADR_ASM_WTW 0x0070DD12
#define ADR_ASM_STW 0x005D1990
#define ADR_ASM_DEATHCAM 0x00B22AC8
#define ADR_ASM_ENGINETEXT 0x00401073
#define ADR_ASM_MESSAGEBOX 0x00418B01
#define ADR_ASM_CRCPACH 0x00417F4B
#define ADR_ASM_BACKTOLOBBY 0x004AA8E7
#define ADR_ASM_ALWAYSCROSS 0x0052557C
#define ADR_ASM_UNLAMMO 0x004D7AF7
#define ADR_ASM_BACKTOLOBBY 0x004A9FD9
//=============== ARTILLERY ===============//
#define ADR_ASM_ARTILERY1 0x0040869E
#define ADR_ASM_ARTILERY2 0x004BDB54
//=============== WEAPON BINDER ===============//
#define ADR_BND_CLASSBASE 0x00A45BC0
#define ADR_BND_SERVERPOINTER 0x009EDD08
#define ADR_OFS_SLOTBASE 0x00101018
#define ADR_BND_WEAPONBASE 0x00A0B00C
//=============== VEHICLE ===============//
#define ADR_VHE_SUPERCARSOUND 0x004225EA
#define ADR_VHE_CRAZYCAR 0x00854840
#define ADR_VHE_BIGCARNAME 0x00854B50
//===========================================//
//===========================================//
//=================[CREDITS:]================//
//===========[Straquaz,Eagl3,xDuff]==========//
//==================[SITE:]==================//
//===========================================//
//===========================================//
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02/17/2012, 15:34
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#2074
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elite*gold: 0
Join Date: Feb 2012
Posts: 59
Received Thanks: 17
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//============================================//
//======|Marekiarox Super Addres|=======//
//============================================//
//================== Time: ===================//
//============================================//
//============== [ 15:34] ===============//
//============================================/
#define Serverpointer 0x009EBBA8
#define Playerpointer 0x009EBC0C
#define ADR_SERVERPOINTER 0x009EBBA8
//////////////////////////////////////////////
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO 0x008A79B9
#define PX_SNIPERAMMO 0x008A79BB
#define PX_BANDAGE 0x008A79C2
#define PX_EXTRAAMMO1 0x008A79B7
#define PX_EXTRAAMMO2 0x008A79B9
/////////////////////////////////////////////
///*=================[ Fast ]==================*/
#define MEM_FASTAMMO 0x9F0604
#define MEM_FASTMEDIC 0x9F060C
#define MEM_FASTFLAG 0x9F0614
#define MEM_FASTREPAIR 0x9ECA5C
//////////////////////////////////////////////
#define ADR_SPEED 0x8528A8
#define ADR_Ladderquickly 0x852870
#define OFS_NODELAY 0x103E0
#define OFS_DINAR 0x11A2A8
#define ADR_PlantAnyWhere 0x009EB8DE
#define ADR_NoSpread 0x009F06A4
#define ADR_ImDrunk 0x9EBB14
#define MEM_DEADSPINNER 0x8ADE3C
#define ADR_FASTLOCKON 0x9EB7C8
#define ADR_VIRTUALJUMP 0x823CBC
#define ADR_STAMINA1 0x82403C
#define ADR_STAMINA2 0x824040
#define ADR_STAMINA3 0x824044
#define ADR_STAMINA4 0x824048
#define ADR_STAMINA5 0x82404C
#define ADR_GLASSWALLS 0x009EB844
#define ADR_QUICKSPAWN1 0x00B19144
#define ADR_QUICKSPAWN2 0x00B27140
//#define ADR_QUICKSPAWN3 0xB1F0EC
#define ADR_NOBOUNDS1 0xB18AE0
#define ADR_NOBOUNDS2 0xB18AE4
#define ADR_NOBOUNDS3 0xB18AE8
#define ADR_CQCSPAWN 0x9EB9E4
#define OFS_NOM134IDLE 0x103D8
#define ADR_BreakeLimit 0x8524B0
#define ADR_QUICKDEFUSE 0x009F171C
#define ADR_GMWARN 0x00A5634C
#define MEM_CrazyNade 0x10100
#define ADR_NOWATER 0x009F8DB8
#define ADR_QUICKPLANT 0x009F171C
//#define ADR_WATERCOLOR1 0x9EC600
//#define ADR_WATERCOLOR2 0x9EC5FC
//#define ADR_WATERCOLOR2 0x9EC5F8
//#define ADR_MEMCQCPRONE 0x008B7818
//#define ADR_PlantAnyWhere 0x09EB4D2
//#define ADR_DEFUSEANYWHERE 0x09EB4D2
//#define ADR_NOSPREAD 0x009F03DC
#define ADR_SUPERNOSPREAD 0x00852590
//#define ADR_MEMUNLAMMO 0x00B34060
//#define ADR_GLASSWALLS 0x9EB57C
#define MEM_STW 0x00820EE4
#define ADR_SCOPE 0x8B183C
#define ADR_NEARFOG 0x9F2E2C
#define ADR_FARFOG 0x9F2E34
#define ADR_BONESHOT 0x853500
#define MEM_WTW 0x823C88
#define ADR_ROOLSPEED 0x8526D0
#define OFS_INVISIBLE 0x11A2BC
//#define OFS_GMWARNING 0xA39974
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_NFD 0x102C8
#define OFS_X 0x102F0
#define OFS_Y 0x102E0
#define OFS_Z 0x102E8
//#define OFS_SLOTS1 0x001021A0
//#define OFS_SLOTS2 0x001021A1
//#define OFS_SLOTS3 0x001021A2
//#define OFS_SLOTS4 0x001021A3
#define OFS_SLOTS5 0x001021BC
#define OFS_SLOTS6 0x001021BD
#define OFS_SLOTS7 0x001021BE
#define OFS_SLOTS8 0x001021BF
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define MEM_RADARHIDEME 0x9F2E58
//==//
#define FullBright1 0x009EC890
#define FullBright2 0x009EC894
#define FullBright3 0x009EC898
//============================================//
//============================================//
//======|Marekiarox Super Addy |=======//
//============================================//
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02/17/2012, 18:00
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#2075
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elite*gold: 0
Join Date: Feb 2012
Posts: 81
Received Thanks: 48
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Quote:
Originally Posted by _TradEmArk_ ™
Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0x9EBC0C
#define ADR_SERVERPOINTER 0x9EBBA8
#define ADR_REMOTEPOINTER 0xB09DA0
#define ADR_INFOPOINTER 0xA41EC0
#define ADR_BASEPOINTER 0xA41EC0
#define ADR_VEHICLEBASE 0x9EB8B8
#define ADR_DEVICEPOINTER 0x84F57C
#define ADR_LOCALINDEX 0x8B5706FF
#define ADR_ANGELVIEW 0x9EB758
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE 0x1CF8
#define ADR_WEAPONSTATERELOAD 0x9EBB54
#define ADR_WEAPONSTATE 0xC4BC
#define ADR_WEAPONSHOT 0x9EBC58
#define ADR_WEAPONRELOAD 0x9EBB54
#define ADR_BREAKLIMIT 0x8523D8
#define ADR_CROSSHAIR 0x9F0628
#define ADR_ANTIAFK 0xB18AB8
#define ADR_WEAPONGRAVITY 0x853490
#define ADR_LADDERQUICKLY 0x852870
#define ADR_DEADSPINNER 0x8ADE3C
#define ADR_SUPEREXPLOSION 0x852F38
#define ADR_HIDEWEAPON 0x824044
#define ADR_FASTLOCKON 0x9EB7C8
#define ADR_GLASSWALLS 0x9EB844
#define ADR_COLORSHOT1 0x9EC884
#define ADR_COLORSHOT2 0x9EC888
#define ADR_COLORSHOT3 0x9EC88C
#define ADR_QUICKSPAWN1 0xB19144
#define ADR_QUICKSPAWN2 0xB27140
#define ADR_QUICKSPAWN3 0xB1914C
#define ADR_NOBOUNDS1 0xB18AE0
#define ADR_NOBOUNDS2 0xB18AE4
#define ADR_NOBOUNDS3 0xB18AE8
#define ADR_SPEED 0x8528A8
#define ADR_VIRTUALJUMP 0x823CBC
#define ADR_IMDRUNK 0x9EBB14
#define ADR_NEARFOG 0x9F2E2C
#define ADR_FARFOG 0x9F2E34
#define ADR_SCOPE 0x8B183C
#define ADR_SCOPESIZE 0x8B1844
#define ADR_FULLBRIGHT1 0x9EC884
#define ADR_FULLBRIGHT2 0x9EC888
#define ADR_FULLBRIGHT3 0x9EC888
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS 0x9F06A4
#define MEM_ARTILLERY 0x852610
#define MEM_WALKUNDERWATER 0x9F05FC
#define MEM_BONESHOT 0x853500
#define MEM_WTW 0x823C88
#define MEM_STW 0x820EE4
#define MEM_WTH 0x823F14
#define MEM_NODELAY 0x103E0
#define MEM_NORELOAD 0x103DD
#define MEM_QUICKPLANT 0x9EB77C
#define MEM_QUICKDEFUSE 0x9EB77C
#define MEM_AUTOREPAIR 0x9EB773
#define MEM_RADARHIDEME 0x9F2E4C
#define MEM_INVISIBLE 0x11A2BC
#define MEM_FASTNADEBLAST 0x10100
#define MEM_CRAZYNADE 0x10100
#define MEM_PLANTANYWHERE 0x9EB79B
#define MEM_DEFUSEANYWHERE 0x8B1850
#define MEM_SUPERNOSPREAD 0x852590
#define MEM_UNLAMMO 0x9EBB84
#define MEM_STAMINA1 0x82403C
#define MEM_STAMINA2 0x824040
#define MEM_STAMINA3 0x824044
#define MEM_STAMINA4 0x824048
#define MEM_STAMINA5 0x82404C
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO 0x9EB8DE
#define PX_SNIPERAMMO 0x9EB7AF
#define PX_BANDAGE 0x9EB7B8
#define PX_EXTRAAMMO1 0x9EB8DE
#define PX_EXTRAAMMO2 0x9EB7AF
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO 0x9F05FC
#define ADR_FASTHEALTH 0x9F060C
#define ADR_FASTFLAG 0x9F0614
#define ADR_FASTREPAIR 0x9F0604
/*=================[ D3D ]===================*/
#define ADR_USERNAME 0xA42884
#define ADR_USERIP 0xA42598
#define ADR_USERHP 0xA416B4
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_WEAPON1 0x101DA
#define OFS_WEAPON2 0x101DE
#define OFS_WEAPON3 0x101E2
#define OFS_NOM134IDLE 0x103C4
#define OFS_NOSPREAD 0x100FC
#define OFS_DINAR 0x11A2A8
#define OFS_LEVEL 0x11A298
#define OFS_NFD 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_PLAYERANIMATION 0xC4BC
#define OFS_1SLOT 0x1021B4
#define OFS_2SLOT 0x1021B5
#define OFS_3SLOT 0x1021B6
#define OFS_4SLOT 0x1021B7
#define OFS_5SLOT 0x1021BC
#define OFS_6SLOT 0x1021B9
#define OFS_7SLOT 0x1021BA
#define OFS_8SLOT 0x1021BB
#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE 0x9EBBA8
#define ADR_WEAPONBASE 0xA08EAC
#define ADR_CLASSBASE 0xA43A60
#define ADR_SLOTBASE 0x101018
#define OFS_PLAYERSLOT 0x11B804
#define OFS_PLAYERID 0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CALLBACK 0x4DF842
#define ASM_CRCPATCH 0x41801D
#define ASM_WTW 0x70C172
#define ASM_SUPERCARSOUND 0x422281
#define ASM_NORELOAD 0x5781C1
#define ASM_BULLETS 0x4D4224
#define ASM_QUICKPLANT 0x436468
#define ASM_QUICKDEFUSE 0x4D2FA7
/*==================[ cBase ]=================*/
struct CBase
{
CPlayer* pLocal;
char* Unknown0[1171856]
CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0x9EBC0C;
/*============================================*/
/*===============[ Enjoy it! ]=================*/
/*============================================*/
Give Thanks & Credits!
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Sind die aktuell ?
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02/17/2012, 18:06
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#2076
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elite*gold: 8
Join Date: Oct 2011
Posts: 656
Received Thanks: 1,895
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Nein die sind Aktuell: [PRESS THANKS PLEASE]
Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0x9EDD6C
#define ADR_SERVERPOINTER 0x9EDD08
#define ADR_REMOTEPOINTER 0xB0BF00
#define ADR_INFOPOINTER 0xA44020
#define ADR_BASEPOINTER 0xA44020
#define ADR_VEHICLEBASE 0x9EDA18
#define ADR_DEVICEPOINTER 0x8519D4
#define ADR_ANGELVIEW 0x9ED8B8
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE 0x1CF8
#define ADR_GMWARNING 0xA5250C
#define ADR_WEAPONSTATERELOAD 0x9EDCB4
#define ADR_WEAPONSTATE 0xC4BC
#define ADR_WEAPONSHOT 0x9EDDB8
#define ADR_WEAPONRELOAD 0x9EDCB4
#define ADR_BREAKLIMIT 0x854830
#define ADR_CROSSHAIR 0x9F2788
#define ADR_ANTIAFK 0xB1AC18
#define ADR_WEAPONGRAVITY 0x8558F0
#define ADR_LADDERQUICKLY 0x854CD0
#define ADR_DEADSPINNER 0x8AFE54
#define ADR_SUPEREXPLOSION 0x855398
#define ADR_HIDEWEAPON 0x826044
#define ADR_FASTLOCKON 0x9ED928
#define ADR_GLASSWALLS 0x9ED9A4
#define ADR_COLORSHOT1 0x9EE9E4
#define ADR_COLORSHOT2 0x9EE9E8
#define ADR_COLORSHOT3 0x9EE9EC
#define ADR_QUICKSPAWN1 0xAD1F60
#define ADR_QUICKSPAWN2 0xB292A0
#define ADR_QUICKSPAWN3 0xAD1F5C
#define ADR_NOBOUNDS1 0xB1AC40
#define ADR_NOBOUNDS2 0xB1AC44
#define ADR_NOBOUNDS3 0xB1AC48
#define ADR_SPEED 0x854D08
#define ADR_VIRTUALJUMP 0x8549A4
#define ADR_IMDRUNK 0x9EDC74
#define ADR_NEARFOG 0x9F4F8C
#define ADR_FARFOG 0x9F4F94
#define ADR_SCOPE 0x8B3854
#define ADR_SCOPESIZE 0x8B385C
#define ADR_FULLBRIGHT1 0x9EE9E4
#define ADR_FULLBRIGHT2 0x9EE9E8
#define ADR_FULLBRIGHT3 0x9EE9E8
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS 0x9F2804
#define MEM_ARTILLERY 0x854A70
#define MEM_WALKUNDERWATER 0x9F275C
#define MEM_BONESHOT 0x855960
#define MEM_WTW 0x825C88
#define MEM_STW 0x822EE4
#define MEM_WTH 0x825F14
#define MEM_NODELAY 0x103E0
#define MEM_NORELOAD 0x103DD
#define MEM_QUICKPLANT 0x9ED8DC
#define MEM_QUICKDEFUSE 0x9ED8DC
#define MEM_AUTOREPAIR 0x9ED8D3
#define MEM_RADARHIDEME 0x9F4FAC
#define MEM_INVISIBLE 0x11A2BC
#define MEM_FASTNADEBLAST 0x10100
#define MEM_CRAZYNADE 0x10100
#define MEM_PLANTANYWHERE 0x9ED8FB
#define MEM_DEFUSEANYWHERE 0x8B3868
#define MEM_SUPERNOSPREAD 0x8549F0
#define MEM_UNLAMMO 0x9EDCE4
#define MEM_STAMINA1 0x82603C
#define MEM_STAMINA2 0x826040
#define MEM_STAMINA3 0x826044
#define MEM_STAMINA4 0x826048
#define MEM_STAMINA5 0x82604C
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO 0x9EDA3E
#define PX_SNIPERAMMO 0x9ED90F
#define PX_BANDAGE 0x9ED918
#define PX_EXTRAAMMO1 0x9EDA3E
#define PX_EXTRAAMMO2 0x9ED90F
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO 0x9F275C
#define ADR_FASTHEALTH 0x9F276C
#define ADR_FASTFLAG 0x9F2774
#define ADR_FASTREPAIR 0x9F2764
/*=================[ D3D ]===================*/
#define ADR_USERNAME 0xA449E4
#define ADR_USERIP 0xA446F8
#define ADR_USERHEALTH 0xA43814
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_GLOBALINDEX 0x1CF8
#define OFS_LOCALINDEX 0x16104
#define OFS_WEAPON1 0x101DA
#define OFS_WEAPON2 0x101DE
#define OFS_WEAPON3 0x101E2
#define OFS_MAP 0xFCD34
#define OFS_MASTER 0xFD160
#define OFS_NOM134IDLE 0x103C4
#define OFS_NOSPREAD 0x100FC
#define OFS_DINAR 0x11A2A8
#define OFS_LEVEL 0x11A298
#define OFS_NFD 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_VIEWX 0x101C0
#define OFS_VIEWY 0x101C4
#define OFS_VIEWZ 0x101C8
#define OFS_PITCH 0x10194
#define OFS_YAW 0x101B0
#define OFS_PLAYERANIMATION 0xC4BC
#define OFS_1SLOT 0x1021B4
#define OFS_2SLOT 0x1021B5
#define OFS_3SLOT 0x1021B6
#define OFS_4SLOT 0x1021B7
#define OFS_5SLOT 0x1021BC
#define OFS_6SLOT 0x1021B9
#define OFS_7SLOT 0x1021BA
#define OFS_8SLOT 0x1021BB
#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE 0x9EDD08
#define ADR_WEAPONBASE 0xA0B00C
#define ADR_CLASSBASE 0xA45BC0
#define ADR_SLOTBASE 0x101018
#define OFS_PLAYERSLOT 0x11B804
#define OFS_PLAYERID 0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CALLBACK 0x4DFD25
#define ASM_CRCPATCH 0x417F4B
#define ASM_WTW 0x70DD12
#define ASM_SUPERCARSOUND 0x4225EA
#define ASM_NORELOAD 0x579AD6
#define ASM_BULLETS 0x4D4741
#define ASM_QUICKPLANT 0x4367C4
#define ASM_QUICKDEFUSE 0x4D34C4
/*==================[ cBase ]=================*/
struct CBase
{
CPlayer* pLocal;
char* Unknown0[1171856]
CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0x9EDD6C;
/*============================================*/
/*===============[ Enjoy it! ]=================*/
/*============================================*/
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02/17/2012, 21:08
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#2077
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elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
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Neuer Log
Code:
//=========================================\
//========== CyberVeezy & TradEmArk™ <3=====\
//=========== Addylogger Source ===========\
//=========== V.3.0.0 ===========\
//============= Start logging =============\
//=========================================\
=====[POINTER]=======
#define PTR_PLAYERPOINTER 0x9EDD6C
#define PTR_SERVERPOINTER 0x9EDD08
#define PTR_WEAPONPOINTER 0x8B3784
#define PTR_REMOTEPOINTER 0xB0BF00
#define PTR_USERPOINTER 0x9EDD08
=====[OFFSETS]=====
#define OFS_NFD 0x102C80
#define OFS_NOM134IDLE 0x103C40
#define OFS_Z 0x102E8
#define OFS_Y 0x102F0
#define OFS_X 0x102E0
#define OFS_WEAPONSTATE 0xC4BC
#define OFS_YAW 0x101B0
#define OFS_PITCH 0x10194
#define OFS_NORECOIL1 0xC438
#define OFS_NORECOIL2 0xC43C
#define OFS_NORECOIL3 0xC440
=====[ADRESSES]=======
#define ADR_SPEED 0x854D080
#define ADR_VIRTUALJUMP 0x8549A40
#define ADR_SUPERNOSPREAD 0x8549F00
#define ADR_BONESHOT 0x8559600
#define ADR_DEADSPINNER 0x5D908240
#define ADR_STW 0x822EE40
#define ADR_WTW 0x825C880
#define ADR_WTH 0x820BFC0
#define ADR_VIEW_X 0x101C00
#define ADR_VIEW_Y 0x101C40
#define ADR_VIEW_Z 0x101C80
#define ADR_PLANTANYWHERE 0x9ED8FA0
#define ADR_DEFUSEANYHWERE 0x8B38680
=====[ASSEMBLER]=======
#define ASM_MOVETOLOBBY 0x76E1330
#define ASM_BACKTOLOBBY 0x6357CC0
#define ASM_SUPERCARSOUND 0x4225EA0
#define ASM_ALWAYSCROSSHAIR 0x42C76E0
#define ASM_SWITCHTIME 0x51BF1D0
#define ASM_BULLETS 0x4D452B0
#define ASM_OXIGEN 0x4D03A90
#define ASM_OPK 0x48B2F10
#define ASM_WRSELFCRC 0x417F4B0
//=>PTR: 8| ADR: 11|OFS: 11|ASM: 9|<=\
//==========FULL ADDYS: 42=================\
//=========================================\
//============= End of logging ============\
//=========== CyberVeezy Logger ===========\
//=========================================\
Zum bedanken ist der Thanks Button da!
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02/17/2012, 21:26
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#2078
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elite*gold: 0
Join Date: Dec 2011
Posts: 129
Received Thanks: 82
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#request artilery 3-6
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02/17/2012, 23:13
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#2079
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elite*gold: 0
Join Date: Dec 2009
Posts: 44
Received Thanks: 9
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Quote:
Originally Posted by UnknownData
#request artilery 3-6
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why would you need artillery addies if you don't got a bypass?
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02/18/2012, 11:13
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#2080
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elite*gold: 0
Join Date: Dec 2011
Posts: 129
Received Thanks: 82
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i got one
Bytes for 1+2 is : \x90\x90
i can scope an soone but i cant shoot
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02/18/2012, 11:55
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#2081
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elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
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Quote:
Originally Posted by brent1995
why would you need artillery addies if you don't got a bypass?
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He can do it with Memory Artillery 1-6
Code:
/*=========================================*/
/*====== CyberCheatz Public AddyLogger ====*/
/*====== CyberVeezy & TradEmArk™ ========*/
/*======== Version 3.0 ===============*/
/*=====================================*/
=====[POINTER]=======
#define PTR_PLAYERPOINTER 0x9EDD6C
#define PTR_SERVERPOINTER 0x9EDD08
#define PTR_WEAPONPOINTER 0x8B3784
#define PTR_REMOTEPOINTER 0xB0BF00
#define PTR_USERPOINTER 0x9EDD08
=====[OFFSETS]=====
#define OFS_NFD 0x102C80
#define OFS_NOM134IDLE 0x103C40
#define OFS_Z 0x102E8
#define OFS_Y 0x102F0
#define OFS_X 0x102E0
#define OFS_WEAPONSTATE 0xC4BC
#define OFS_YAW 0x101B0
#define OFS_PITCH 0x10194
#define OFS_NORECOIL1 0xC438
#define OFS_NORECOIL2 0xC43C
#define OFS_NORECOIL3 0xC440
=====[ADRESSES]=======
#define ADR_SPEED 0x854D080
#define ADR_VIRTUALJUMP 0x8549A40
#define ADR_SUPERNOSPREAD 0x8549F00
#define ADR_BONESHOT 0x8559600
#define ADR_DEADSPINNER 0x5D908240
#define ADR_STW 0x822EE40
#define ADR_WTW 0x825C880
#define ADR_WTH 0x820BFC0
#define ADR_VIEW_X 0x101C00
#define ADR_VIEW_Y 0x101C40
#define ADR_VIEW_Z 0x101C80
#define ADR_PLANTANYWHERE 0x9ED8FA0
#define ADR_DEFUSEANYHWERE 0x8B38680
=====[ASSEMBLER]=======
#define ASM_MOVETOLOBBY 0x76E1330
#define ASM_BACKTOLOBBY 0x6357CC0
#define ASM_SUPERCARSOUND 0x4225EA0
#define ASM_ALWAYSCROSSHAIR 0x42C76E0
#define ASM_SWITCHTIME 0x51BF1D0
#define ASM_BULLETS 0x4D452B0
#define ASM_OXIGEN 0x4D03A90
#define ASM_OPK 0x48B2F10
#define ASM_WRSELFCRC 0x417F4B0
/*=========================================*/
/*======= VISIT US =======================*/
/*==== CyberCheatz.*** ===================*/
/*=========================================*/
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02/18/2012, 11:59
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#2082
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elite*gold: 0
Join Date: Nov 2007
Posts: 119
Received Thanks: 45
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antimines address please
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02/18/2012, 22:53
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#2083
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elite*gold: 0
Join Date: Feb 2012
Posts: 14
Received Thanks: 8
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Radargps pls
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02/19/2012, 02:31
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#2084
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elite*gold: 0
Join Date: Apr 2009
Posts: 38
Received Thanks: 0
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5slot pls..
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02/19/2012, 04:16
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#2085
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elite*gold: 0
Join Date: Nov 2007
Posts: 119
Received Thanks: 45
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#define OFS_SLOT5 0x001021BC
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