Register for your free account! | Forgot your password?

You last visited: Today at 18:32

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[Sammelthread] Addys

Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

Closed Thread
 
Old 02/16/2012, 02:02   #2071
 
boknoy24's Avatar
 
elite*gold: 0
Join Date: Nov 2007
Posts: 119
Received Thanks: 45
anti_mines addies please ^_^
boknoy24 is offline  
Old 02/16/2012, 21:32   #2072
 
elite*gold: 0
Join Date: Feb 2012
Posts: 59
Received Thanks: 17
New Addy?
xMarekiarox is offline  
Old 02/17/2012, 15:18   #2073
 
Dogukan47's Avatar
 
elite*gold: 1
Join Date: May 2011
Posts: 1,490
Received Thanks: 196
//============================================//
//================= Date: ===================//
//============================================//
//============== [ 11/2/2012 ] ===============//
//============================================//
//======[|WHC|PERSONAL ADDRESS LOGGER|]=======//
//============================================//
//================== Time: ===================//
//============================================//
//============== [ 22:34:05 ] ===============//
//============================================//


//=============== POINTER ===============//

#define ADR_PTR_PLAYERPOINTER 0x009EDD6C
#define ADR_PTR_SERVERPOINTER 0x009EDD08
#define ADR_PTR_BASEPOINTER 0x00B0BF00
#define ADR_PTR_DEVICEPOINTER 0x008519D4
#define ADR_PTR_HEALTHPOINTER 0x0031FB8
#define ADR_PTR_WEAPONPOINTER 0x008B3784
#define ADR_PTR_USERPOINTER 0x009EDD08
#define ADR_PTR_VIEWANGELS 0x009ED8B8
#define ADR_DWMATRIX 0x009ED8B8

//=============== OFFSET ===============//

#define ADR_OFS_PREMIUM1 0x0058C
#define ADR_OFS_NORECOIL1 0x00C43C
#define ADR_OFS_NORECOIL2 0x00C440
#define ADR_OFS_NORECOIL3 0x00C444
#define ADR_OFS_PLAYERSIZE 0x001CF8
#define ADR_OFS_SLOT1 0x001021B8
#define ADR_OFS_SLOT2 0x001021B9
#define ADR_OFS_SLOT3 0x001021BA
#define ADR_OFS_SLOT4 0x001021BB
#define ADR_OFS_SLOT5 0x001021BC
#define ADR_OFS_SLOT6 0x001021BD
#define ADR_OFS_SLOT7 0x001021BE
#define ADR_OFS_SLOT8 0x001021BF
#define ADR_OFS_DINAR 0x0011A2A8
#define ADR_OFS_INVISIBLE 0x0011A2BC
#define ADR_OFS_NFD 0x00102C8
#define ADR_OFS_NADE 0x0010100

//=============== MEMORY ===============//

#define ADR_MEM_NOSPREAD 0x009F2804
#define ADR_MEM_SUPERNOSPREAD 0x000
#define ADR_MEM_ROOLSPEED 0x00854B30
#define ADR_MEM_VIRTUALJUMP 0x008549A4
#define ADR_MEM_IMDRUCK 0x009EDC74
#define ADR_MEM_ANTIAFK 0x00B1AC18
#define ADR_MEM_FASTAMMO 0x009F2764
#define ADR_MEM_FASTMEDIC 0x009F276C
#define ADR_MEM_FASTREPAIR 0x009EEBBC
#define ADR_MEM_FASTFLAD 0x009F4F7C
#define ADR_MEM_FULLBRIGHT1 0x009EE9E4
#define ADR_MEM_FASTLOCKON 0x009ED928
#define ADR_MEM_NOFOG 0x009F4F8C
#define ADR_MEM_NOBOUNDS1 0x00B1AC40
#define ADR_MEM_NOBOUNDS2 0x00B1AC44
#define ADR_MEM_NOBOUNDS3 0x00B1AC48
#define ADR_MEM_STAMINAREFILL 0x00979790
#define ADR_MEM_STAMINA1 0x0082603C
#define ADR_MEM_STAMINA2 0x00826040
#define ADR_MEM_STAMINA3 0x00826044
#define ADR_MEM_STAMINA4 0x00826048
#define ADR_MEM_STAMINA5 0x0082604C
#define ADR_MEM_NOWATER 0x009F4F78
#define ADR_MEM_QUICKSPAWN1 0x00B1B2A4
#define ADR_MEM_QUICKSPAWN2 0x00B292A0
#define ADR_MEM_GLASSWALLS 0x0082603C
#define ADR_MEM_SCOPE 0x008B3854
#define ADR_MEM_SPEED 0x00854D08
#define ADR_MEM_WEAPONGRAVITY 0x00854968
#define ADR_MEM_U.AMMO 0x009EDCE4
#define ADR_MEM_WTW 0x00825C88
#define ADR_MEM_BONESHOT 0x00855960
#define ADR_MEM_QUICKPLANT 0x009ED8DC
#define ADR_MEM_NODELAY 0x00103E0
#define ADR_MEM_NORELOAD 0x00103DD
#define ADR_MEM_DEADSPINNER 0x008AFE54
#define ADR_MEM_CQCPRONE 0x008B3848
#define ADR_MEM_CAMERAVIEW 0x008549A4
#define ADR_MEM_WUW 0x009F4F7C
#define ADR_MEM_WTH 0x00820BFC
#define ADR_MEM_LADDERQUICKLY 0x00854CD0
#define ADR_MEM_WEAPONSHOT1 0x009EDDBC
#define ADR_MEM_WEAPONSHOT2 0x009EDDDC
#define ADR_MEM_HIGHMODE 0x00854DD8
#define ADR_MEM_HIDEWEAPON 0x008AB770
#define ADR_MEM_ANTIRADAR 0x009F4FAC
#define ADR_MEM_CROSSHAIR 0x009F2788
#define ADR_MEM_BREAKLIMIT 0x00854910
#define ADR_MEM_IMEXPLOSION 0x00854AE8
#define ADR_MEM_OPK_X 0x001024C
#define ADR_MEM_AUTOSTART 0x0050C243

//=============== D3D ===============//

#define ADR_D3D_D3DNAME 0x00A449E4

//=============== ASM ===============//

#define ADR_ASM_QUICKPLANT 0x004D34C4
#define ADR_ASM_QUICKDEFUSE 0x004367C4
#define ADR_ASM_BULLETS 0x004D4741
#define ADR_ASM_NORELOAD 0x00579AD6
#define ADR_ASM_WTW 0x0070DD12
#define ADR_ASM_STW 0x005D1990
#define ADR_ASM_DEATHCAM 0x00B22AC8
#define ADR_ASM_ENGINETEXT 0x00401073
#define ADR_ASM_MESSAGEBOX 0x00418B01
#define ADR_ASM_CRCPACH 0x00417F4B
#define ADR_ASM_BACKTOLOBBY 0x004AA8E7
#define ADR_ASM_ALWAYSCROSS 0x0052557C
#define ADR_ASM_UNLAMMO 0x004D7AF7
#define ADR_ASM_BACKTOLOBBY 0x004A9FD9

//=============== ARTILLERY ===============//

#define ADR_ASM_ARTILERY1 0x0040869E
#define ADR_ASM_ARTILERY2 0x004BDB54

//=============== WEAPON BINDER ===============//

#define ADR_BND_CLASSBASE 0x00A45BC0
#define ADR_BND_SERVERPOINTER 0x009EDD08
#define ADR_OFS_SLOTBASE 0x00101018
#define ADR_BND_WEAPONBASE 0x00A0B00C

//=============== VEHICLE ===============//

#define ADR_VHE_SUPERCARSOUND 0x004225EA
#define ADR_VHE_CRAZYCAR 0x00854840
#define ADR_VHE_BIGCARNAME 0x00854B50

//===========================================//
//===========================================//
//=================[CREDITS:]================//
//===========[Straquaz,Eagl3,xDuff]==========//
//==================[SITE:]==================//

//===========================================//
//===========================================//
Dogukan47 is offline  
Old 02/17/2012, 15:34   #2074
 
elite*gold: 0
Join Date: Feb 2012
Posts: 59
Received Thanks: 17
//============================================//
//======|Marekiarox Super Addres|=======//
//============================================//
//================== Time: ===================//
//============================================//
//============== [ 15:34] ===============//
//============================================/

#define Serverpointer 0x009EBBA8

#define Playerpointer 0x009EBC0C
#define ADR_SERVERPOINTER 0x009EBBA8
//////////////////////////////////////////////
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO 0x008A79B9
#define PX_SNIPERAMMO 0x008A79BB
#define PX_BANDAGE 0x008A79C2
#define PX_EXTRAAMMO1 0x008A79B7
#define PX_EXTRAAMMO2 0x008A79B9
/////////////////////////////////////////////
///*=================[ Fast ]==================*/
#define MEM_FASTAMMO 0x9F0604
#define MEM_FASTMEDIC 0x9F060C
#define MEM_FASTFLAG 0x9F0614
#define MEM_FASTREPAIR 0x9ECA5C
//////////////////////////////////////////////
#define ADR_SPEED 0x8528A8
#define ADR_Ladderquickly 0x852870
#define OFS_NODELAY 0x103E0
#define OFS_DINAR 0x11A2A8
#define ADR_PlantAnyWhere 0x009EB8DE
#define ADR_NoSpread 0x009F06A4
#define ADR_ImDrunk 0x9EBB14
#define MEM_DEADSPINNER 0x8ADE3C
#define ADR_FASTLOCKON 0x9EB7C8
#define ADR_VIRTUALJUMP 0x823CBC
#define ADR_STAMINA1 0x82403C
#define ADR_STAMINA2 0x824040
#define ADR_STAMINA3 0x824044
#define ADR_STAMINA4 0x824048
#define ADR_STAMINA5 0x82404C
#define ADR_GLASSWALLS 0x009EB844
#define ADR_QUICKSPAWN1 0x00B19144
#define ADR_QUICKSPAWN2 0x00B27140
//#define ADR_QUICKSPAWN3 0xB1F0EC
#define ADR_NOBOUNDS1 0xB18AE0
#define ADR_NOBOUNDS2 0xB18AE4
#define ADR_NOBOUNDS3 0xB18AE8
#define ADR_CQCSPAWN 0x9EB9E4
#define OFS_NOM134IDLE 0x103D8
#define ADR_BreakeLimit 0x8524B0
#define ADR_QUICKDEFUSE 0x009F171C
#define ADR_GMWARN 0x00A5634C
#define MEM_CrazyNade 0x10100
#define ADR_NOWATER 0x009F8DB8
#define ADR_QUICKPLANT 0x009F171C
//#define ADR_WATERCOLOR1 0x9EC600
//#define ADR_WATERCOLOR2 0x9EC5FC
//#define ADR_WATERCOLOR2 0x9EC5F8
//#define ADR_MEMCQCPRONE 0x008B7818
//#define ADR_PlantAnyWhere 0x09EB4D2
//#define ADR_DEFUSEANYWHERE 0x09EB4D2
//#define ADR_NOSPREAD 0x009F03DC
#define ADR_SUPERNOSPREAD 0x00852590
//#define ADR_MEMUNLAMMO 0x00B34060
//#define ADR_GLASSWALLS 0x9EB57C
#define MEM_STW 0x00820EE4
#define ADR_SCOPE 0x8B183C
#define ADR_NEARFOG 0x9F2E2C
#define ADR_FARFOG 0x9F2E34
#define ADR_BONESHOT 0x853500
#define MEM_WTW 0x823C88
#define ADR_ROOLSPEED 0x8526D0
#define OFS_INVISIBLE 0x11A2BC

//#define OFS_GMWARNING 0xA39974
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_NFD 0x102C8
#define OFS_X 0x102F0
#define OFS_Y 0x102E0
#define OFS_Z 0x102E8

//#define OFS_SLOTS1 0x001021A0
//#define OFS_SLOTS2 0x001021A1
//#define OFS_SLOTS3 0x001021A2
//#define OFS_SLOTS4 0x001021A3
#define OFS_SLOTS5 0x001021BC
#define OFS_SLOTS6 0x001021BD
#define OFS_SLOTS7 0x001021BE
#define OFS_SLOTS8 0x001021BF
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define MEM_RADARHIDEME 0x9F2E58

//==//
#define FullBright1 0x009EC890
#define FullBright2 0x009EC894
#define FullBright3 0x009EC898

//============================================//
//============================================//
//======|Marekiarox Super Addy |=======//
//============================================//
xMarekiarox is offline  
Old 02/17/2012, 18:00   #2075
 
Ven0m''s Avatar
 
elite*gold: 0
Join Date: Feb 2012
Posts: 81
Received Thanks: 48
Quote:
Originally Posted by _TradEmArk_ ™ View Post
Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER           0x9EBC0C
#define ADR_SERVERPOINTER           0x9EBBA8
#define ADR_REMOTEPOINTER           0xB09DA0
#define ADR_INFOPOINTER             0xA41EC0
#define ADR_BASEPOINTER             0xA41EC0
#define ADR_VEHICLEBASE             0x9EB8B8
#define ADR_DEVICEPOINTER           0x84F57C
#define ADR_LOCALINDEX              0x8B5706FF
#define ADR_ANGELVIEW               0x9EB758
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE              0x1CF8
#define ADR_WEAPONSTATERELOAD       0x9EBB54
#define ADR_WEAPONSTATE             0xC4BC
#define ADR_WEAPONSHOT              0x9EBC58
#define ADR_WEAPONRELOAD            0x9EBB54
#define ADR_BREAKLIMIT              0x8523D8
#define ADR_CROSSHAIR               0x9F0628
#define ADR_ANTIAFK                 0xB18AB8
#define ADR_WEAPONGRAVITY           0x853490
#define ADR_LADDERQUICKLY           0x852870
#define ADR_DEADSPINNER             0x8ADE3C
#define ADR_SUPEREXPLOSION          0x852F38
#define ADR_HIDEWEAPON              0x824044
#define ADR_FASTLOCKON              0x9EB7C8
#define ADR_GLASSWALLS              0x9EB844
#define ADR_COLORSHOT1              0x9EC884
#define ADR_COLORSHOT2              0x9EC888
#define ADR_COLORSHOT3              0x9EC88C
#define ADR_QUICKSPAWN1             0xB19144
#define ADR_QUICKSPAWN2             0xB27140
#define ADR_QUICKSPAWN3             0xB1914C
#define ADR_NOBOUNDS1               0xB18AE0
#define ADR_NOBOUNDS2               0xB18AE4
#define ADR_NOBOUNDS3               0xB18AE8
#define ADR_SPEED                   0x8528A8
#define ADR_VIRTUALJUMP             0x823CBC
#define ADR_IMDRUNK                 0x9EBB14
#define ADR_NEARFOG                 0x9F2E2C
#define ADR_FARFOG                  0x9F2E34
#define ADR_SCOPE                   0x8B183C
#define ADR_SCOPESIZE               0x8B1844
#define ADR_FULLBRIGHT1             0x9EC884
#define ADR_FULLBRIGHT2             0x9EC888
#define ADR_FULLBRIGHT3             0x9EC888
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS              0x9F06A4
#define MEM_ARTILLERY               0x852610
#define MEM_WALKUNDERWATER          0x9F05FC
#define MEM_BONESHOT                0x853500
#define MEM_WTW                     0x823C88
#define MEM_STW                     0x820EE4
#define MEM_WTH                     0x823F14
#define MEM_NODELAY                 0x103E0
#define MEM_NORELOAD                0x103DD
#define MEM_QUICKPLANT              0x9EB77C
#define MEM_QUICKDEFUSE             0x9EB77C
#define MEM_AUTOREPAIR              0x9EB773
#define MEM_RADARHIDEME             0x9F2E4C
#define MEM_INVISIBLE               0x11A2BC
#define MEM_FASTNADEBLAST           0x10100
#define MEM_CRAZYNADE               0x10100
#define MEM_PLANTANYWHERE           0x9EB79B
#define MEM_DEFUSEANYWHERE          0x8B1850
#define MEM_SUPERNOSPREAD           0x852590
#define MEM_UNLAMMO                 0x9EBB84
#define MEM_STAMINA1                0x82403C
#define MEM_STAMINA2                0x824040
#define MEM_STAMINA3                0x824044
#define MEM_STAMINA4                0x824048
#define MEM_STAMINA5                0x82404C
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO              0x9EB8DE
#define PX_SNIPERAMMO               0x9EB7AF
#define PX_BANDAGE                  0x9EB7B8
#define PX_EXTRAAMMO1               0x9EB8DE
#define PX_EXTRAAMMO2               0x9EB7AF
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO                0x9F05FC
#define ADR_FASTHEALTH              0x9F060C
#define ADR_FASTFLAG                0x9F0614
#define ADR_FASTREPAIR              0x9F0604
/*=================[ D3D ]===================*/
#define ADR_USERNAME                0xA42884
#define ADR_USERIP                  0xA42598
#define ADR_USERHP                  0xA416B4
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY              0xC4A8
#define OFS_WEAPON1                 0x101DA
#define OFS_WEAPON2                 0x101DE
#define OFS_WEAPON3                 0x101E2
#define OFS_NOM134IDLE              0x103C4
#define OFS_NOSPREAD                0x100FC
#define OFS_DINAR                   0x11A2A8
#define OFS_LEVEL                   0x11A298
#define OFS_NFD                     0x102C8
#define OFS_X                       0x102E0
#define OFS_Y                       0x102F0
#define OFS_Z                       0x102E8
#define OFS_PLAYERANIMATION         0xC4BC
#define OFS_1SLOT                   0x1021B4
#define OFS_2SLOT                   0x1021B5
#define OFS_3SLOT                   0x1021B6
#define OFS_4SLOT                   0x1021B7
#define OFS_5SLOT                   0x1021BC
#define OFS_6SLOT                   0x1021B9
#define OFS_7SLOT                   0x1021BA
#define OFS_8SLOT                   0x1021BB
#define OFS_NORECOIL1               0xC34C
#define OFS_NORECOIL2               0xC440
#define OFS_NORECOIL3               0xC444
#define OFS_PREMIUM1                0x58C
#define OFS_PREMIUM2                0x590
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE              0x9EBBA8
#define ADR_WEAPONBASE              0xA08EAC
#define ADR_CLASSBASE               0xA43A60
#define ADR_SLOTBASE                0x101018
#define OFS_PLAYERSLOT              0x11B804
#define OFS_PLAYERID                0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CALLBACK                0x4DF842
#define ASM_CRCPATCH                0x41801D
#define ASM_WTW                     0x70C172
#define ASM_SUPERCARSOUND           0x422281
#define ASM_NORELOAD                0x5781C1
#define ASM_BULLETS                 0x4D4224
#define ASM_QUICKPLANT              0x436468
#define ASM_QUICKDEFUSE             0x4D2FA7
/*==================[ cBase ]=================*/
struct CBase
{
CPlayer* pLocal;
char* Unknown0[1171856]
CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0x9EBC0C;
/*============================================*/
/*===============[ Enjoy it! ]=================*/
/*============================================*/
Give Thanks & Credits!
Sind die aktuell ?
Ven0m' is offline  
Thanks
1 User
Old 02/17/2012, 18:06   #2076
 
elite*gold: 8
Join Date: Oct 2011
Posts: 656
Received Thanks: 1,895
Nein die sind Aktuell: [PRESS THANKS PLEASE]
Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER           0x9EDD6C
#define ADR_SERVERPOINTER           0x9EDD08
#define ADR_REMOTEPOINTER           0xB0BF00
#define ADR_INFOPOINTER             0xA44020
#define ADR_BASEPOINTER             0xA44020
#define ADR_VEHICLEBASE             0x9EDA18
#define ADR_DEVICEPOINTER           0x8519D4
#define ADR_ANGELVIEW               0x9ED8B8
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE              0x1CF8
#define ADR_GMWARNING               0xA5250C
#define ADR_WEAPONSTATERELOAD       0x9EDCB4
#define ADR_WEAPONSTATE             0xC4BC
#define ADR_WEAPONSHOT              0x9EDDB8
#define ADR_WEAPONRELOAD            0x9EDCB4
#define ADR_BREAKLIMIT              0x854830
#define ADR_CROSSHAIR               0x9F2788
#define ADR_ANTIAFK                 0xB1AC18
#define ADR_WEAPONGRAVITY           0x8558F0
#define ADR_LADDERQUICKLY           0x854CD0
#define ADR_DEADSPINNER             0x8AFE54
#define ADR_SUPEREXPLOSION          0x855398
#define ADR_HIDEWEAPON              0x826044
#define ADR_FASTLOCKON              0x9ED928
#define ADR_GLASSWALLS              0x9ED9A4
#define ADR_COLORSHOT1              0x9EE9E4
#define ADR_COLORSHOT2              0x9EE9E8
#define ADR_COLORSHOT3              0x9EE9EC
#define ADR_QUICKSPAWN1             0xAD1F60
#define ADR_QUICKSPAWN2             0xB292A0
#define ADR_QUICKSPAWN3             0xAD1F5C
#define ADR_NOBOUNDS1               0xB1AC40
#define ADR_NOBOUNDS2               0xB1AC44
#define ADR_NOBOUNDS3               0xB1AC48
#define ADR_SPEED                   0x854D08
#define ADR_VIRTUALJUMP             0x8549A4
#define ADR_IMDRUNK                 0x9EDC74
#define ADR_NEARFOG                 0x9F4F8C
#define ADR_FARFOG                  0x9F4F94
#define ADR_SCOPE                   0x8B3854
#define ADR_SCOPESIZE               0x8B385C
#define ADR_FULLBRIGHT1             0x9EE9E4
#define ADR_FULLBRIGHT2             0x9EE9E8
#define ADR_FULLBRIGHT3             0x9EE9E8
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS              0x9F2804
#define MEM_ARTILLERY               0x854A70
#define MEM_WALKUNDERWATER          0x9F275C
#define MEM_BONESHOT                0x855960
#define MEM_WTW                     0x825C88
#define MEM_STW                     0x822EE4
#define MEM_WTH                     0x825F14
#define MEM_NODELAY                 0x103E0
#define MEM_NORELOAD                0x103DD
#define MEM_QUICKPLANT              0x9ED8DC
#define MEM_QUICKDEFUSE             0x9ED8DC
#define MEM_AUTOREPAIR              0x9ED8D3
#define MEM_RADARHIDEME             0x9F4FAC
#define MEM_INVISIBLE               0x11A2BC
#define MEM_FASTNADEBLAST           0x10100
#define MEM_CRAZYNADE               0x10100
#define MEM_PLANTANYWHERE           0x9ED8FB
#define MEM_DEFUSEANYWHERE          0x8B3868
#define MEM_SUPERNOSPREAD           0x8549F0
#define MEM_UNLAMMO                 0x9EDCE4
#define MEM_STAMINA1                0x82603C
#define MEM_STAMINA2                0x826040
#define MEM_STAMINA3                0x826044
#define MEM_STAMINA4                0x826048
#define MEM_STAMINA5                0x82604C
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO              0x9EDA3E
#define PX_SNIPERAMMO               0x9ED90F
#define PX_BANDAGE                  0x9ED918
#define PX_EXTRAAMMO1               0x9EDA3E
#define PX_EXTRAAMMO2               0x9ED90F
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO                0x9F275C
#define ADR_FASTHEALTH              0x9F276C
#define ADR_FASTFLAG                0x9F2774
#define ADR_FASTREPAIR              0x9F2764
/*=================[ D3D ]===================*/
#define ADR_USERNAME                0xA449E4
#define ADR_USERIP                  0xA446F8
#define ADR_USERHEALTH              0xA43814
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY              0xC4A8
#define OFS_GLOBALINDEX             0x1CF8
#define OFS_LOCALINDEX              0x16104
#define OFS_WEAPON1                 0x101DA
#define OFS_WEAPON2                 0x101DE
#define OFS_WEAPON3                 0x101E2
#define OFS_MAP                     0xFCD34
#define OFS_MASTER                  0xFD160
#define OFS_NOM134IDLE              0x103C4
#define OFS_NOSPREAD                0x100FC
#define OFS_DINAR                   0x11A2A8
#define OFS_LEVEL                   0x11A298
#define OFS_NFD                     0x102C8
#define OFS_X                       0x102E0
#define OFS_Y                       0x102F0
#define OFS_Z                       0x102E8
#define OFS_VIEWX                   0x101C0
#define OFS_VIEWY                   0x101C4
#define OFS_VIEWZ                   0x101C8
#define OFS_PITCH                   0x10194
#define OFS_YAW                     0x101B0
#define OFS_PLAYERANIMATION         0xC4BC
#define OFS_1SLOT                   0x1021B4
#define OFS_2SLOT                   0x1021B5
#define OFS_3SLOT                   0x1021B6
#define OFS_4SLOT                   0x1021B7
#define OFS_5SLOT                   0x1021BC
#define OFS_6SLOT                   0x1021B9
#define OFS_7SLOT                   0x1021BA
#define OFS_8SLOT                   0x1021BB
#define OFS_NORECOIL1               0xC34C
#define OFS_NORECOIL2               0xC440
#define OFS_NORECOIL3               0xC444
#define OFS_PREMIUM1                0x58C
#define OFS_PREMIUM2                0x590
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE              0x9EDD08
#define ADR_WEAPONBASE              0xA0B00C
#define ADR_CLASSBASE               0xA45BC0
#define ADR_SLOTBASE                0x101018
#define OFS_PLAYERSLOT              0x11B804
#define OFS_PLAYERID                0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CALLBACK                0x4DFD25
#define ASM_CRCPATCH                0x417F4B
#define ASM_WTW                     0x70DD12
#define ASM_SUPERCARSOUND           0x4225EA
#define ASM_NORELOAD                0x579AD6
#define ASM_BULLETS                 0x4D4741
#define ASM_QUICKPLANT              0x4367C4
#define ASM_QUICKDEFUSE             0x4D34C4
/*==================[ cBase ]=================*/
struct CBase
{
	CPlayer* pLocal;
	char* Unknown0[1171856]
	CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0x9EDD6C;
/*============================================*/
/*===============[ Enjoy it! ]=================*/
/*============================================*/
_TradEmArk_ ™ is offline  
Thanks
7 Users
Old 02/17/2012, 21:08   #2077
 
CyberVeezy :)'s Avatar
 
elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
Neuer Log
Code:
//=========================================\
//========== CyberVeezy & TradEmArk™ <3=====\
//=========== Addylogger Source  ===========\
//===========      V.3.0.0      ===========\
//============= Start logging =============\
//=========================================\

=====[POINTER]=======
#define PTR_PLAYERPOINTER       0x9EDD6C
#define PTR_SERVERPOINTER       0x9EDD08
#define PTR_WEAPONPOINTER       0x8B3784
#define PTR_REMOTEPOINTER       0xB0BF00
#define PTR_USERPOINTER         0x9EDD08

=====[OFFSETS]=====
#define OFS_NFD                0x102C80
#define OFS_NOM134IDLE         0x103C40
#define OFS_Z          0x102E8
#define OFS_Y          0x102F0
#define OFS_X          0x102E0
#define OFS_WEAPONSTATE          0xC4BC
#define OFS_YAW          0x101B0
#define OFS_PITCH          0x10194
#define OFS_NORECOIL1          0xC438
#define OFS_NORECOIL2          0xC43C
#define OFS_NORECOIL3          0xC440

=====[ADRESSES]=======
#define ADR_SPEED         0x854D080
#define ADR_VIRTUALJUMP         0x8549A40
#define ADR_SUPERNOSPREAD         0x8549F00
#define ADR_BONESHOT         0x8559600
#define ADR_DEADSPINNER         0x5D908240
#define ADR_STW         0x822EE40
#define ADR_WTW         0x825C880
#define ADR_WTH         0x820BFC0
#define ADR_VIEW_X         0x101C00
#define ADR_VIEW_Y         0x101C40
#define ADR_VIEW_Z         0x101C80
#define ADR_PLANTANYWHERE         0x9ED8FA0
#define ADR_DEFUSEANYHWERE         0x8B38680

=====[ASSEMBLER]=======
#define ASM_MOVETOLOBBY         0x76E1330
#define ASM_BACKTOLOBBY         0x6357CC0
#define ASM_SUPERCARSOUND         0x4225EA0
#define ASM_ALWAYSCROSSHAIR         0x42C76E0
#define ASM_SWITCHTIME         0x51BF1D0
#define ASM_BULLETS         0x4D452B0
#define ASM_OXIGEN         0x4D03A90
#define ASM_OPK         0x48B2F10
#define ASM_WRSELFCRC         0x417F4B0

//=>PTR: 8| ADR: 11|OFS: 11|ASM: 9|<=\
//==========FULL ADDYS: 42=================\
//=========================================\
//============= End of logging ============\
//=========== CyberVeezy Logger ===========\
//=========================================\
Zum bedanken ist der Thanks Button da!
CyberVeezy :) is offline  
Thanks
4 Users
Old 02/17/2012, 21:26   #2078
 
UnknownData's Avatar
 
elite*gold: 0
Join Date: Dec 2011
Posts: 129
Received Thanks: 82
#request artilery 3-6
UnknownData is offline  
Old 02/17/2012, 23:13   #2079
 
elite*gold: 0
Join Date: Dec 2009
Posts: 44
Received Thanks: 9
Quote:
Originally Posted by UnknownData View Post
#request artilery 3-6
why would you need artillery addies if you don't got a bypass?
brent1995 is offline  
Thanks
1 User
Old 02/18/2012, 11:13   #2080
 
UnknownData's Avatar
 
elite*gold: 0
Join Date: Dec 2011
Posts: 129
Received Thanks: 82
i got one

Bytes for 1+2 is : \x90\x90

i can scope an soone but i cant shoot
UnknownData is offline  
Old 02/18/2012, 11:55   #2081
 
CyberVeezy :)'s Avatar
 
elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
Quote:
Originally Posted by brent1995 View Post
why would you need artillery addies if you don't got a bypass?
He can do it with Memory Artillery 1-6
Code:
/*=========================================*/
/*====== CyberCheatz Public AddyLogger ====*/
/*====== CyberVeezy & TradEmArk™ ========*/
/*========  Version 3.0 ===============*/
/*=====================================*/

=====[POINTER]=======
#define PTR_PLAYERPOINTER       0x9EDD6C
#define PTR_SERVERPOINTER       0x9EDD08
#define PTR_WEAPONPOINTER       0x8B3784
#define PTR_REMOTEPOINTER       0xB0BF00
#define PTR_USERPOINTER         0x9EDD08

=====[OFFSETS]=====
#define OFS_NFD                0x102C80
#define OFS_NOM134IDLE         0x103C40
#define OFS_Z          0x102E8
#define OFS_Y          0x102F0
#define OFS_X          0x102E0
#define OFS_WEAPONSTATE          0xC4BC
#define OFS_YAW          0x101B0
#define OFS_PITCH          0x10194
#define OFS_NORECOIL1          0xC438
#define OFS_NORECOIL2          0xC43C
#define OFS_NORECOIL3          0xC440

=====[ADRESSES]=======
#define ADR_SPEED         0x854D080
#define ADR_VIRTUALJUMP         0x8549A40
#define ADR_SUPERNOSPREAD         0x8549F00
#define ADR_BONESHOT         0x8559600
#define ADR_DEADSPINNER         0x5D908240
#define ADR_STW         0x822EE40
#define ADR_WTW         0x825C880
#define ADR_WTH         0x820BFC0
#define ADR_VIEW_X         0x101C00
#define ADR_VIEW_Y         0x101C40
#define ADR_VIEW_Z         0x101C80
#define ADR_PLANTANYWHERE         0x9ED8FA0
#define ADR_DEFUSEANYHWERE         0x8B38680

=====[ASSEMBLER]=======
#define ASM_MOVETOLOBBY         0x76E1330
#define ASM_BACKTOLOBBY         0x6357CC0
#define ASM_SUPERCARSOUND         0x4225EA0
#define ASM_ALWAYSCROSSHAIR         0x42C76E0
#define ASM_SWITCHTIME         0x51BF1D0
#define ASM_BULLETS         0x4D452B0
#define ASM_OXIGEN         0x4D03A90
#define ASM_OPK         0x48B2F10
#define ASM_WRSELFCRC         0x417F4B0
/*=========================================*/
/*======= VISIT US =======================*/
/*==== CyberCheatz.*** ===================*/
/*=========================================*/
CyberVeezy :) is offline  
Thanks
1 User
Old 02/18/2012, 11:59   #2082
 
boknoy24's Avatar
 
elite*gold: 0
Join Date: Nov 2007
Posts: 119
Received Thanks: 45
antimines address please
boknoy24 is offline  
Old 02/18/2012, 22:53   #2083
 
elite*gold: 0
Join Date: Feb 2012
Posts: 14
Received Thanks: 8
Radargps pls
_-SiroSkill-_ is offline  
Old 02/19/2012, 02:31   #2084
 
elite*gold: 0
Join Date: Apr 2009
Posts: 38
Received Thanks: 0
5slot pls..
10hunter10 is offline  
Old 02/19/2012, 04:16   #2085
 
boknoy24's Avatar
 
elite*gold: 0
Join Date: Nov 2007
Posts: 119
Received Thanks: 45
#define OFS_SLOT5 0x001021BC
boknoy24 is offline  
Closed Thread


Similar Threads Similar Threads
[Sammelthread] Addys
11/22/2010 - WarRock Hacks, Bots, Cheats & Exploits - 54 Replies
Hi leute, ich hab mir einfach mal gedacht das wir auch ein sammelthread für addys machen könnten(falls es so was schon gibt bitte closen). Ja also wie der Threadname schon sagt sollten hier ausschließlich Addys geposted werden. Ich hab mich nur noch nicht entschieden ob ich sie imemr hier oben hin schreiben soll(also die aktuellen Addys), oder ob man einfach immer auf die letzte seite gehen soll um die addys dann so zu finden. Aber ihr könnt mir eine pn schicken damit meine wahl...
[Sammelthread]PSN addys
09/16/2010 - Consoles - 2 Replies
so daher das ich noch kein theard gesehen habe erstelle ich so einen theard mal. So hier kann jeder seine PSN addy hinschreiben: ich fange mal an:err0rC0de123 so jetzt seit ihr dran^^



All times are GMT +1. The time now is 18:33.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.