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[Sammelthread] Addys
Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
02/12/2012, 19:12
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#2041
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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Quote:
Originally Posted by .Case™
Code:
//*********** War Rock International ***********//
//************** Version Private ***************//
//************** .Case™ Addylogger *****************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0x9EDD6C;
DWORD ADR_POINTER_SERVER = 0x9EDD08;
DWORD ADR_POINTER_WEAPON = 0xA0B00C;
DWORD ADR_POINTER_DEVICE = 0x9ED8BC;
DWORD ADR_POINTER_MATRIX = 0x97DD68;
DWORD ADR_POINTER_ANGELS = 0x9ED8B8;
DWORD ADR_POINTER_STATE = 0x9EDD94;
DWORD ADR_POINTER_BASE = 0xA44020;
DWORD ADR_POINTER_ROOM = 0x9EE758;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x823C88;
#define ADR_VIRTUALJUMP 0x8549A4
#define OFS_INVISIBLE 0x11A2BC
#define ADR_BREAKLIMIT 0x854910
#define ADR_SPEED 0x00854D08
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define MEM_RADARHIDEME 0x9ED8DC
#define ADR_BONESHOT 0x00855960
#define MEM_STW 0x820EE4
#define MEM_NOSPAWN1 0xB1B2A4
#define MEM_NOSPAWN2 0xB292A0
#define MEM_NOSPAWN3 0xB1B2AC
#define ADR_NoSpread 0x009F2804
#define ADR_SUPERNOSPREAD 0x008549F0
#define MEM_SCOPE 0x008B3854
#define ADR_ROLLSPEED 0x00854B30
#define ADR_NoDelay 0x103E0
#define ADR_ImDrunk 0x009EDC74
#define MEM_PLANTANYWHERE 0x9ED8FA
#define MEM_DEFUSEANYWHERE 0x8B3868
#define FullBright1 0x009EE9F0
#define FullBright2 0x009EE9F4
#define FullBright3 0x009EE9F8
#define OFS_NODELAY 0x103E0
#define ADR_NEARFOG 0x009F4F8C
#define ADR_FARFOG 0x009F4F94
#define Smoke 24
#define ADR_WEAPONSTATERELOAD 0x9EDDC4
#define OFS_WEAPONSTATE 0xC4BC
#define OFS_NORELOAD 0x00579AD6
#define MEM_LADDERQUICKLY 0x852870
#define ADR_FASTLOCKON 0x009ED928
#define MEM_DEADSPINNER 0x8B103C
#define ADR_GMWARN 0xA36954
#define ADR_VIRTUALJUMP 0x8549A4
#define OFS_INVISIBLE 0x11A2BC
#define ADR_BREAKLIMIT 0x854910
#define ADR_SPEED 0x00854D08
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define MEM_RADARHIDEME 0x9ED8DC
#define ADR_BONESHOT 0x00855960
#define MEM_STW 0x820EE4
#define MEM_NOSPAWN1 0xB1B2A4
#define MEM_NOSPAWN2 0xB292A0
#define MEM_NOSPAWN3 0xB1B2AC
#define ADR_NoSpread 0x009F2804
#define ADR_SUPERNOSPREAD 0x008549F0
#define MEM_SCOPE 0x008B3854
#define ADR_ROLLSPEED 0x00854B30
#define ADR_NoDelay 0x103E0
#define ADR_ImDrunk 0x009EDC74
#define MEM_PLANTANYWHERE 0x9ED8FA
#define MEM_DEFUSEANYWHERE 0x8B3868
#define FullBright1 0x009EE9F0
#define FullBright2 0x009EE9F4
#define FullBright3 0x009EE9F8
#define OFS_NODELAY 0x103E0
#define ADR_NEARFOG 0x009F4F8C
#define ADR_FARFOG 0x009F4F94
#define Smoke 24
#define ADR_WEAPONSTATERELOAD 0x9EDDC4
#define OFS_WEAPONSTATE 0xC4BC
#define OFS_NORELOAD 0x00579AD6
#define MEM_LADDERQUICKLY 0x852870
#define ADR_FASTLOCKON 0x009ED928
#define MEM_DEADSPINNER 0x8B103C
#define ADR_GMWARN 0xA36954
//////////////////////////////////////////////
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO 0x008A9A87
#define PX_SNIPERAMMO 0x008A9A89
#define PX_BANDAGE 0x008A9A90
#define PX_EXTRAAMMO1 0x008A9A85
#define PX_EXTRAAMMO2 0x008A9A87
///*=================[ Fast ]==================*/
#define MEM_FASTAMMO 0x009F2764
#define MEM_FASTMEDIC 0x009F276C
#define MEM_FASTFLAG 0x009F4F7C
#define MEM_FASTREPAIR 0x009EEBBC
#define ADR_NOBOUNDS1 0xB18AE0
#define ADR_NOBOUNDS2 0xB18AE4
#define ADR_NOBOUNDS3 0xB18AE8
#define OFS_NOM134IDLE 0x00103C4
#define OFS_DINAR 0x11A2A8
#define ADR_GLASSWALLS 0x009ED9A4
#define MEM_RADARHIDEME 0x9F2E58
#define ADR_BREAKLIMIT 0x8524B0
#define ADR_STAMINA1 0x0082603C
#define ADR_STAMINA2 0x00826040
#define ADR_STAMINA3 0x00826044
#define ADR_STAMINA4 0x00826048
#define ADR_STAMINA5 0x00826050
DWORD NFD = 0x102C8;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8B3868;
DWORD ADR_MEMORY_PLANTANYWHERE = 0x9ED8FA;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x8549F0;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB1AC40;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB292A4;
DWORD ADR_MEMORY_QUICKDEFUSE = 0x9ED8DC;
DWORD ADR_MEMORY_QUICKPLANT = 0x9ED8DC;
DWORD ADR_MEMORY_FASTLOCKON = 0x984DC0;
DWORD ADR_MEMORY_AUTOREPAIR = 0x9ED903;
DWORD ADR_MEMORY_FASTREPAIR = 0x9EEBBC;
DWORD ADR_MEMORY_FASTHEALTH = 0x9F276C;
DWORD ADR_MEMORY_NOWATER_1 = 0x9F4F74;
DWORD ADR_MEMORY_NOWATER_2 = 0x9F4F78;
DWORD ADR_MEMORY_AUTOMEDIC = 0x855958;
DWORD ADR_MEMORY_AUTOAMMO = 0x855958;
DWORD ADR_MEMORY_FASTAMMO = 0x9F2764;
DWORD ADR_MEMORY_FASTFLAG = 0x9F2774;
DWORD ADR_MEMORY_NOBOUNDS = 0xB2AAA8;
DWORD ADR_MEMORY_NODELAY = 0x9F8020;
DWORD ADR_MEMORY_UNLAMMO = 0x9EDCE4;
DWORD ADR_MEMORY_SCOPE = 0x8B3854;
#define ADR_NOBOUNDS1 0x00B1AC40
#define ADR_NOBOUNDS2 0x00B1AC44
#define ADR_NOBOUNDS3 0x00B1AC48
#define ADR_GLASSWALLS 0x009ED9A4
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0x16104;
DWORD ADR_OFFSET_READYROOMSIZE = 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA4;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8;
DWORD ADR_OFFSET_3DPLAYERVIEW = 0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED = 0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4BC;
DWORD ADR_OFFSET_POSITION_X = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE = 0x10344;
DWORD ADR_OFFSET_AUTOPLANT = 0x10340;
DWORD ADR_OFFSET_INVISIBLE = 0x11A2BC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT = 0x10356;
DWORD ADR_OFFSET_WEAPON_1 = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2 = 0x101DA;
DWORD ADR_OFFSET_WEAPON_3 = 0x101DC;
DWORD ADR_OFFSET_SLOTBASE = 0x101018;
DWORD ADR_OFFSET_NOSWITCH = 0x103DD;
DWORD ADR_OFFSET_NORELOAD = 0x103DD;
DWORD ADR_OFFSET_NOSPREAD = 0x100FC;
DWORD ADR_OFFSET_USERNAME = 0x11A4EC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_NODELAY = 0x103E0;
DWORD ADR_OFFSET_VIEW_X = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z = 0x101C4;
DWORD ADR_OFFSET_SLOT_1 = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2 = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3 = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4 = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5 = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 = 0x1021BF;
DWORD ADR_OFFSET_MASTER = 0xFD160;
DWORD ADR_OFFSET_LEVEL = 0x11A298;
DWORD ADR_OFFSET_DINAR = 0x11A2A8;
DWORD ADR_OFFSET_PITCH = 0x10194;
DWORD ADR_OFFSET_YAW = 0x101B0;
DWORD ADR_OFFSET_MAP = 0xFCD14;
//DWORD ADR_OFFSET_MAP = 0xFCD14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD = 0x9EDDC4;
DWORD ADR_STATE_WEAPON_SHOT = 0x9EDDB8;
DWORD ADR_STATE_PLAYER_VEHICLE = 0x9EDDB0;
DWORD ADR_STATE_PLAYER_PRONE = 0x9EDDA4;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH = 0xA45BB4;
DWORD ADR_USER_POINTS = 0xA45038;
DWORD ADR_USER_READY = 0xA45C50;
DWORD ADR_USER_PING = 0xA446DC;
DWORD ADR_USER_NAME = 0xA449E4;
DWORD ADR_USER_TEAM = 0xA45CFC;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x418B01;
DWORD ADR_ASSEMBLY_AUTOREADY = 0x50C243;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x50C243;
DWORD ADR_ASSEMBLY_UNLAMMO = 0x4D7AF7;
struct CBase
{
CPlayer* pLocal;
char xJumpToAdress1[0x11E190];
CPlayer** pGlobal;
};
//**********************************************//
//***************** Logged: 79 *****************//
//***************** End Logging ****************//
//**********************************************//
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Alta was hast du denn da zusammen kopiert? Diese Adressen stimmen von mehreren Logs...
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02/12/2012, 19:26
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#2042
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elite*gold: 0
Join Date: Apr 2011
Posts: 17
Received Thanks: 5
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colorshot source pls
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02/12/2012, 20:05
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#2043
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elite*gold: 0
Join Date: Jan 2012
Posts: 171
Received Thanks: 170
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Quote:
Originally Posted by _BuRn3R_
Alta was hast du denn da zusammen kopiert? Diese Adressen stimmen von mehreren Logs...
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Der ganze Addylogger ist so bei mir in der Base.
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02/12/2012, 20:26
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#2044
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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Quote:
Originally Posted by .Case™
Der ganze Addylogger ist so bei mir in der Base.
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Das glaube ich nicht, da sind Adressen mit 0x00 und andere 0x an dem Anfang.
Wenn dein AddyLogger so ist dann hast Du ihn nicht selber gemacht!
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02/12/2012, 21:40
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#2045
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elite*gold: 5
Join Date: Aug 2010
Posts: 642
Received Thanks: 500
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Quote:
Originally Posted by SkinnLaw
colorshot source pls
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Code:
if (CH_Colorshot ==1)
{
*(float*)MEM_COLORSHOT1=3800;
*(float*)MEM_COLORSHOT2=3800;
*(float*)MEM_COLORSHOT3=3800;
}
else
{
*(float*)MEM_COLORSHOT1=0;
*(float*)MEM_COLORSHOT2=0;
*(float*)MEM_COLORSHOT3=0;
}
?
Ist aber schon älter da ich kein color shot mehr in mein hack einbaue 
gehört aber auch eigentlich nicht in addys also source codes ..
Deswegen Anti Spam und so :
#define OFS_NoDelay 0x9F8020
#define ADR_WEAPONSTATE 0xC4BC
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02/12/2012, 23:34
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#2046
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elite*gold: 0
Join Date: Apr 2011
Posts: 17
Received Thanks: 5
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noreload, stw & wtw source pls
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02/13/2012, 04:29
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#2047
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elite*gold: 0
Join Date: Nov 2007
Posts: 119
Received Thanks: 45
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is the rapidfire is working?
request:
offset_addies pattern for addy logger
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02/13/2012, 08:02
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#2048
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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Quote:
Originally Posted by boknoy24
is the rapidfire is working?
request:
offset_addies pattern for addy logger 
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Make it self.
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02/13/2012, 14:21
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#2049
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elite*gold: 0
Join Date: Oct 2011
Posts: 607
Received Thanks: 356
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Quote:
Originally Posted by .Case™
Der ganze Addylogger ist so bei mir in der Base.
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Die mit DWORD sind von mir give credits !! Er hat recht im base stehen die so da ich sie aber anderes gebaut habe
Quote:
//**********************************************//
//*********** SirotricksAddyLogger ***********//
//*********** War Rock International ***********//
//************** Version 1***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0x9EDD6C;
DWORD ADR_POINTER_SERVER = 0x9EDD08;
DWORD ADR_POINTER_WEAPON = 0xA0B00C;
DWORD ADR_POINTER_DEVICE = 0x9ED8BC;
DWORD ADR_POINTER_MATRIX = 0x97DD68;
DWORD ADR_POINTER_ANGELS = 0x9ED8B8;
DWORD ADR_POINTER_STATE = 0x9EDD94;
DWORD ADR_POINTER_BASE = 0xA44020;
DWORD ADR_POINTER_ROOM = 0x9EE758;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x825C88;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8B3868;
DWORD ADR_MEMORY_PLANTANYWHERE = 0x9ED8FA;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x8549F0;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB1AC40;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB292A4;
DWORD ADR_MEMORY_QUICKDEFUSE = 0x9ED8DC;
DWORD ADR_MEMORY_QUICKPLANT = 0x9ED8DC;
DWORD ADR_MEMORY_FASTLOCKON = 0x984DC0;
DWORD ADR_MEMORY_AUTOREPAIR = 0x9ED903;
DWORD ADR_MEMORY_FASTREPAIR = 0x9EEBBC;
DWORD ADR_MEMORY_FASTHEALTH = 0x9F276C;
DWORD ADR_MEMORY_NOWATER_1 = 0x9F4F74;
DWORD ADR_MEMORY_NOWATER_2 = 0x9F4F78;
DWORD ADR_MEMORY_AUTOMEDIC = 0x855958;
DWORD ADR_MEMORY_AUTOAMMO = 0x855958;
DWORD ADR_MEMORY_FASTAMMO = 0x9F2764;
DWORD ADR_MEMORY_FASTFLAG = 0x9F2774;
DWORD ADR_MEMORY_NOBOUNDS = 0xB2AAA8;
DWORD ADR_MEMORY_NODELAY = 0x9F8020;
DWORD ADR_MEMORY_UNLAMMO = 0x9EDCE4;
DWORD ADR_MEMORY_SCOPE = 0x8B3854;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0x16104;
DWORD ADR_OFFSET_READYROOMSIZE = 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA4;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8;
DWORD ADR_OFFSET_3DPLAYERVIEW = 0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED = 0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4BC;
DWORD ADR_OFFSET_POSITION_X = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE = 0x10344;
DWORD ADR_OFFSET_AUTOPLANT = 0x10340;
DWORD ADR_OFFSET_INVISIBLE = 0x11A2BC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT = 0x10356;
DWORD ADR_OFFSET_WEAPON_1 = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2 = 0x101DA;
DWORD ADR_OFFSET_WEAPON_3 = 0x101DC;
DWORD ADR_OFFSET_SLOTBASE = 0x101018;
DWORD ADR_OFFSET_NOSWITCH = 0x103DD;
DWORD ADR_OFFSET_NORELOAD = 0x103DD;
DWORD ADR_OFFSET_NOSPREAD = 0x100FC;
DWORD ADR_OFFSET_USERNAME = 0x11A4EC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_NODELAY = 0x103E0;
DWORD ADR_OFFSET_VIEW_X = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z = 0x101C4;
DWORD ADR_OFFSET_SLOT_1 = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2 = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3 = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4 = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5 = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 = 0x1021BF;
DWORD ADR_OFFSET_MASTER = 0xFD160;
DWORD ADR_OFFSET_LEVEL = 0x11A298;
DWORD ADR_OFFSET_DINAR = 0x11A2A8;
DWORD ADR_OFFSET_PITCH = 0x10194;
DWORD ADR_OFFSET_YAW = 0x101B0;
DWORD ADR_OFFSET_MAP = 0xFCD14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD = 0x00;
DWORD ADR_STATE_WEAPON_SHOT = 0x00;
DWORD ADR_STATE_PLAYER_VEHICLE = 0x00;
DWORD ADR_STATE_PLAYER_PRONE = 0x00;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH = 0x00;
DWORD ADR_USER_POINTS = 0x00;
DWORD ADR_USER_READY = 0x00;
DWORD ADR_USER_PING = 0x00;
DWORD ADR_USER_NAME = 0x00;
DWORD ADR_USER_TEAM = 0x00;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x00;
DWORD ADR_ASSEMBLY_AUTOREADY = 0x00;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x00;
DWORD ADR_ASSEMBLY_UNLAMMO = 0x00;
//**********************************************//
//***************** End Logging ****************//
//**********************************************//
__________________
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02/13/2012, 15:47
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#2050
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elite*gold: 0
Join Date: Feb 2012
Posts: 59
Received Thanks: 17
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//**********************************************//
//*********** MarekiaroxAddyLogger ***********//
//*********** War Rock International ***********//
//************** Version 1***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER 0x9EDD6C;
DWORD ADR_POINTER_SERVER 0x9EDD08;
DWORD ADR_POINTER_WEAPON 0xA0B00C;
DWORD ADR_POINTER_DEVICE 0x9ED8BC;
DWORD ADR_POINTER_MATRIX 0x97DD68;
DWORD ADR_POINTER_ANGELS 0x9ED8B8;
DWORD ADR_POINTER_STATE 0x9EDD94;
DWORD ADR_POINTER_BASE 0xA44020;
DWORD ADR_POINTER_ROOM 0x9EE758;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS 0x825C88;
DWORD ADR_MEMORY_DEFUSEANYWHERE 0x8B3868;
DWORD ADR_MEMORY_PLANTANYWHERE 0x9ED8FA;
DWORD ADR_MEMORY_SUPERNOSPREAD 0x8549F0;
DWORD ADR_MEMORY_ANTIAFKKICK 0xB1AC40;
DWORD ADR_MEMORY_NOSPAWNWAIT 0xB292A4;
DWORD ADR_MEMORY_QUICKDEFUSE 0x9ED8DC;
DWORD ADR_MEMORY_QUICKPLANT 0x9ED8DC;
DWORD ADR_MEMORY_FASTLOCKON 0x984DC0;
DWORD ADR_MEMORY_AUTOREPAIR 0x9ED903;
DWORD ADR_MEMORY_FASTREPAIR 0x9EEBBC;
DWORD ADR_MEMORY_FASTHEALTH 0x9F276C;
DWORD ADR_MEMORY_NOWATER_1 0x9F4F74;
DWORD ADR_MEMORY_NOWATER_2 0x9F4F78;
DWORD ADR_MEMORY_AUTOMEDIC 0x855958;
DWORD ADR_MEMORY_AUTOAMMO 0x855958;
DWORD ADR_MEMORY_FASTAMMO 0x9F2764;
DWORD ADR_MEMORY_FASTFLAG 0x9F2774;
DWORD ADR_MEMORY_NOBOUNDS 0xB2AAA8;
DWORD ADR_MEMORY_NODELAY 0x9F8020;
DWORD ADR_MEMORY_UNLAMMO 0x9EDCE4;
DWORD ADR_MEMORY_SCOPE = 0x8B3854;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE 0x10CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE 0x16104;
DWORD ADR_OFFSET_READYROOMSIZE 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE 0xA4;
DWORD ADR_OFFSET_FASTNADEBLAST 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE 0x102C38;
DWORD ADR_OFFSET_3DPLAYERVIEW 0x10158C;
DWORD ADR_OFFSET_NOSERVERKICK 0x361;
DWORD ADR_OFFSET_PLAYERSPEED 0x100F88;
DWORD ADR_OFFSET_PLAYERSTATE 0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE 0xC4BC;
DWORD ADR_OFFSET_POSITION_X 0x102E0;
DWORD ADR_OFFSET_POSITION_Y 0x102F0;
DWORD ADR_OFFSET_POSITION_Z 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE 0x10344;
DWORD ADR_OFFSET_AUTOPLANT 0x10340;
DWORD ADR_OFFSET_INVISIBLE 0x11A2BC;
DWORD ADR_OFFSET_GRAVITY_Y 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT 0x10356;
DWORD ADR_OFFSET_WEAPON_1 0x101D8;
DWORD ADR_OFFSET_WEAPON_2 0x101DA;
DWORD ADR_OFFSET_WEAPON_3 0x101DC;
DWORD ADR_OFFSET_SLOTBASE 0x101018;
DWORD ADR_OFFSET_NOSWITCH 0x103DD;
DWORD ADR_OFFSET_NORELOAD 0x103DD;
DWORD ADR_OFFSET_NOSPREAD 0x100FC;
DWORD ADR_OFFSET_USERNAME 0x11A4EC;
DWORD ADR_OFFSET_PREMIUM 0x58C;
DWORD ADR_OFFSET_NODELAY 0x103E0;
DWORD ADR_OFFSET_VIEW_X 0x101C0;
DWORD ADR_OFFSET_VIEW_Y 0x101C8;
DWORD ADR_OFFSET_VIEW_Z 0x101C4;
DWORD ADR_OFFSET_SLOT_1 0x1021B8;
DWORD ADR_OFFSET_SLOT_2 0x1021B9;
DWORD ADR_OFFSET_SLOT_3 0x1021BA;
DWORD ADR_OFFSET_SLOT_4 0x1021BB;
DWORD ADR_OFFSET_SLOT_5 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 0x1021BF;
DWORD ADR_OFFSET_MASTER 0xFD160;
DWORD ADR_OFFSET_LEVEL 0x11A298;
DWORD ADR_OFFSET_DINAR 0x11A2A8;
DWORD ADR_OFFSET_PITCH 0x10194;
DWORD ADR_OFFSET_YAW 0x101B0;
DWORD ADR_OFFSET_MAP 0xFCD14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD 0x00;
DWORD ADR_STATE_WEAPON_SHOT 0x00;
DWORD ADR_STATE_PLAYER_VEHICLE 0x00;
DWORD ADR_STATE_PLAYER_PRONE 0x00;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH 0x00;
DWORD ADR_USER_POINTS 0x00;
DWORD ADR_USER_READY 0x00;
DWORD ADR_USER_PING 0x00;
DWORD ADR_USER_NAME 0x00;
DWORD ADR_USER_TEAM 0x00;
\\=============== [ Assembly ] ================\\
DWORD ADR_ASSEMBLY_MESSAGEBOX 0x00;
DWORD ADR_ASSEMBLY_AUTOREADY 0x00;
DWORD ADR_ASSEMBLY_AUTOSTART 0x00;
DWORD ADR_ASSEMBLY_UNLAMMO 0x00;
//**********************************************//
//***************** Finish MarekiaroxAddyLooger ****************//
//**********************************************//
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02/13/2012, 15:50
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#2051
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elite*gold: 0
Join Date: Feb 2011
Posts: 460
Received Thanks: 794
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Marekiarox All Leeched
You have only change name -.-
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02/13/2012, 16:19
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#2052
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elite*gold: 0
Join Date: Oct 2011
Posts: 607
Received Thanks: 356
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lol this is my Addys you have changed name OMG
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02/13/2012, 16:33
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#2053
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elite*gold: 0
Join Date: Feb 2012
Posts: 24
Received Thanks: 3
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Quote:
Originally Posted by sirotricks
lol this is my Addys you have changed name OMG 
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your' addys?
you are a **** c&p'er
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02/13/2012, 17:09
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#2054
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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Quote:
Originally Posted by TheOwnerxX.:
your' addys?
you are a **** c&p'er
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Yout to
Anti;
OFS_PREMIUM1 0x58C
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02/13/2012, 17:40
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#2055
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elite*gold: 0
Join Date: Dec 2011
Posts: 129
Received Thanks: 82
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#request Artillery 1 - 8
//**********************************************//
//*********** UnknownData ASMLogger ***********//
//*********** War Rock International ***********//
//************** Version Private ***************//
//**********************************************//
//=============== [ AllServer ] ===============//
DWORD ADR_ASM_ALLSERVER = 0x04B05B6;
DWORD ADR_ASM_SRVJMP = 0x04B05BD;
DWORD ADR_ASM_SERVER = 0x0A25***;
//=============== [ Assemlber ] ===============//
DWORD ADR_ASM_ARTILERY1 = 0x042EF50;
DWORD ADR_ASM_ARTILERY2 = 0x04BDB54;
DWORD ADR_ASM_FAKEKICK = 0x053B4AC;
DWORD ADR_ASM_RADAR = 0x054****;
DWORD ADR_ASM_FFARADAR = 0x0547426;
DWORD ADR_ASM_UNLAMMOASM = 0x04D7AF7;
DWORD ADR_ASM_OXIGEN = 0x04D0ACF;
DWORD ADR_ASM_MSGBOX = 0x0418B01;
DWORD ADR_ASM_VEHNFD = 0x0401D69;
//**********************************************//
//***************** End Logging ****************//
//**********************************************//
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