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[Sammelthread] Addys

Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

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Old 02/12/2012, 19:12   #2041
 
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Quote:
Originally Posted by .Case™ View Post
Code:
//*********** War Rock International ***********//
//************** Version Private ***************//
//************** .Case™ Addylogger *****************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER          = 0x9EDD6C;
DWORD ADR_POINTER_SERVER          = 0x9EDD08;
DWORD ADR_POINTER_WEAPON          = 0xA0B00C;
DWORD ADR_POINTER_DEVICE          = 0x9ED8BC;
DWORD ADR_POINTER_MATRIX          = 0x97DD68;
DWORD ADR_POINTER_ANGELS          = 0x9ED8B8;
DWORD ADR_POINTER_STATE           = 0x9EDD94;
DWORD ADR_POINTER_BASE            = 0xA44020;
DWORD ADR_POINTER_ROOM            = 0x9EE758;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x823C88;
#define ADR_VIRTUALJUMP                            0x8549A4
#define OFS_INVISIBLE				        0x11A2BC
#define ADR_BREAKLIMIT                               0x854910
#define ADR_SPEED					0x00854D08
#define OFS_PREMIUM1				        0x58C
#define OFS_PREMIUM2				        0x590
#define MEM_RADARHIDEME                           0x9ED8DC
#define ADR_BONESHOT				0x00855960
#define MEM_STW					0x820EE4
#define MEM_NOSPAWN1				0xB1B2A4
#define MEM_NOSPAWN2				0xB292A0
#define MEM_NOSPAWN3				0xB1B2AC
#define ADR_NoSpread				        0x009F2804
#define ADR_SUPERNOSPREAD			0x008549F0
#define MEM_SCOPE					0x008B3854
#define ADR_ROLLSPEED				0x00854B30
#define ADR_NoDelay					0x103E0
#define ADR_ImDrunk					0x009EDC74
#define MEM_PLANTANYWHERE                       0x9ED8FA
#define MEM_DEFUSEANYWHERE                     0x8B3868
#define FullBright1					0x009EE9F0
#define FullBright2					0x009EE9F4
#define FullBright3					0x009EE9F8
#define OFS_NODELAY					0x103E0 
#define ADR_NEARFOG					0x009F4F8C
#define ADR_FARFOG					0x009F4F94
#define Smoke						24
#define ADR_WEAPONSTATERELOAD                0x9EDDC4
#define OFS_WEAPONSTATE                          0xC4BC
#define OFS_NORELOAD                                0x00579AD6
#define MEM_LADDERQUICKLY                        0x852870
#define ADR_FASTLOCKON                             0x009ED928
#define MEM_DEADSPINNER                            0x8B103C
#define ADR_GMWARN					 0xA36954
#define ADR_VIRTUALJUMP                             0x8549A4
#define OFS_INVISIBLE				         0x11A2BC
#define ADR_BREAKLIMIT                                0x854910
#define ADR_SPEED					  0x00854D08
#define OFS_PREMIUM1				          0x58C
#define OFS_PREMIUM2				          0x590
#define MEM_RADARHIDEME                             0x9ED8DC
#define ADR_BONESHOT				  0x00855960
#define MEM_STW					  0x820EE4
#define MEM_NOSPAWN1				  0xB1B2A4
#define MEM_NOSPAWN2				0xB292A0
#define MEM_NOSPAWN3				0xB1B2AC
#define ADR_NoSpread				        0x009F2804
#define ADR_SUPERNOSPREAD			0x008549F0
#define MEM_SCOPE					0x008B3854
#define ADR_ROLLSPEED				0x00854B30
#define ADR_NoDelay					0x103E0
#define ADR_ImDrunk					0x009EDC74
#define MEM_PLANTANYWHERE                       0x9ED8FA
#define MEM_DEFUSEANYWHERE                     0x8B3868
#define FullBright1					0x009EE9F0
#define FullBright2					0x009EE9F4
#define FullBright3					0x009EE9F8
#define OFS_NODELAY					0x103E0 
#define ADR_NEARFOG					0x009F4F8C
#define ADR_FARFOG					0x009F4F94
#define Smoke						24
#define ADR_WEAPONSTATERELOAD                0x9EDDC4
#define OFS_WEAPONSTATE                          0xC4BC
#define OFS_NORELOAD                                0x00579AD6
#define MEM_LADDERQUICKLY                         0x852870
#define ADR_FASTLOCKON                             0x009ED928
#define MEM_DEADSPINNER                            0x8B103C
#define ADR_GMWARN					0xA36954
//////////////////////////////////////////////
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO              0x008A9A87
#define PX_SNIPERAMMO               0x008A9A89
#define PX_BANDAGE                  0x008A9A90
#define PX_EXTRAAMMO1               0x008A9A85
#define PX_EXTRAAMMO2               0x008A9A87
///*=================[ Fast ]==================*/
#define MEM_FASTAMMO                0x009F2764
#define MEM_FASTMEDIC               0x009F276C
#define MEM_FASTFLAG                0x009F4F7C
#define MEM_FASTREPAIR              0x009EEBBC
#define ADR_NOBOUNDS1               0xB18AE0
#define ADR_NOBOUNDS2               0xB18AE4
#define ADR_NOBOUNDS3               0xB18AE8
#define OFS_NOM134IDLE				0x00103C4
#define OFS_DINAR                   0x11A2A8
#define ADR_GLASSWALLS              0x009ED9A4
#define MEM_RADARHIDEME             0x9F2E58
#define ADR_BREAKLIMIT              0x8524B0
#define ADR_STAMINA1				0x0082603C
#define ADR_STAMINA2				0x00826040
#define ADR_STAMINA3				0x00826044
#define ADR_STAMINA4				0x00826048
#define ADR_STAMINA5				0x00826050


DWORD NFD						  = 0x102C8;
DWORD ADR_MEMORY_DEFUSEANYWHERE   = 0x8B3868;
DWORD ADR_MEMORY_PLANTANYWHERE    = 0x9ED8FA;
DWORD ADR_MEMORY_SUPERNOSPREAD    = 0x8549F0;
DWORD ADR_MEMORY_ANTIAFKKICK      = 0xB1AC40;
DWORD ADR_MEMORY_NOSPAWNWAIT      = 0xB292A4;
DWORD ADR_MEMORY_QUICKDEFUSE      = 0x9ED8DC;
DWORD ADR_MEMORY_QUICKPLANT       = 0x9ED8DC;
DWORD ADR_MEMORY_FASTLOCKON       = 0x984DC0;
DWORD ADR_MEMORY_AUTOREPAIR       = 0x9ED903;
DWORD ADR_MEMORY_FASTREPAIR       = 0x9EEBBC;
DWORD ADR_MEMORY_FASTHEALTH       = 0x9F276C;
DWORD ADR_MEMORY_NOWATER_1        = 0x9F4F74;
DWORD ADR_MEMORY_NOWATER_2        = 0x9F4F78;
DWORD ADR_MEMORY_AUTOMEDIC        = 0x855958;
DWORD ADR_MEMORY_AUTOAMMO         = 0x855958;
DWORD ADR_MEMORY_FASTAMMO         = 0x9F2764;
DWORD ADR_MEMORY_FASTFLAG         = 0x9F2774;
DWORD ADR_MEMORY_NOBOUNDS         = 0xB2AAA8;
DWORD ADR_MEMORY_NODELAY          = 0x9F8020;
DWORD ADR_MEMORY_UNLAMMO          = 0x9EDCE4;
DWORD ADR_MEMORY_SCOPE            = 0x8B3854;
#define ADR_NOBOUNDS1				0x00B1AC40
#define ADR_NOBOUNDS2				0x00B1AC44
#define ADR_NOBOUNDS3				0x00B1AC48
#define ADR_GLASSWALLS              0x009ED9A4
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE  = 0x16104;
DWORD ADR_OFFSET_READYROOMSIZE    = 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE    = 0xA4;
DWORD ADR_OFFSET_FASTNADEBLAST    = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE     = 0x102C8;
DWORD ADR_OFFSET_3DPLAYERVIEW     = 0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK     = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED      = 0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE      = 0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE      = 0xC4BC;
DWORD ADR_OFFSET_POSITION_X       = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y       = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z       = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1       = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2       = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3       = 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE       = 0x10344;
DWORD ADR_OFFSET_AUTOPLANT        = 0x10340;
DWORD ADR_OFFSET_INVISIBLE        = 0x11A2BC;
DWORD ADR_OFFSET_GRAVITY_Y        = 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT         = 0x10356;
DWORD ADR_OFFSET_WEAPON_1         = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2         = 0x101DA;
DWORD ADR_OFFSET_WEAPON_3         = 0x101DC;
DWORD ADR_OFFSET_SLOTBASE         = 0x101018;
DWORD ADR_OFFSET_NOSWITCH         = 0x103DD;
DWORD ADR_OFFSET_NORELOAD         = 0x103DD;
DWORD ADR_OFFSET_NOSPREAD         = 0x100FC;
DWORD ADR_OFFSET_USERNAME         = 0x11A4EC;
DWORD ADR_OFFSET_PREMIUM          = 0x58C;
DWORD ADR_OFFSET_NODELAY          = 0x103E0;
DWORD ADR_OFFSET_VIEW_X           = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y           = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z           = 0x101C4;
DWORD ADR_OFFSET_SLOT_1           = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2           = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3           = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4           = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5           = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6           = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7           = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8           = 0x1021BF;
DWORD ADR_OFFSET_MASTER           = 0xFD160;
DWORD ADR_OFFSET_LEVEL            = 0x11A298;
DWORD ADR_OFFSET_DINAR            = 0x11A2A8;
DWORD ADR_OFFSET_PITCH            = 0x10194;
DWORD ADR_OFFSET_YAW              = 0x101B0;
DWORD ADR_OFFSET_MAP              = 0xFCD14;
//DWORD ADR_OFFSET_MAP              = 0xFCD14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD     = 0x9EDDC4;
DWORD ADR_STATE_WEAPON_SHOT       = 0x9EDDB8;
DWORD ADR_STATE_PLAYER_VEHICLE    = 0x9EDDB0;
DWORD ADR_STATE_PLAYER_PRONE      = 0x9EDDA4;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH             = 0xA45BB4;
DWORD ADR_USER_POINTS             = 0xA45038;
DWORD ADR_USER_READY              = 0xA45C50;
DWORD ADR_USER_PING               = 0xA446DC;
DWORD ADR_USER_NAME               = 0xA449E4;
DWORD ADR_USER_TEAM               = 0xA45CFC;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX     = 0x418B01;
DWORD ADR_ASSEMBLY_AUTOREADY      = 0x50C243;
DWORD ADR_ASSEMBLY_AUTOSTART      = 0x50C243;
DWORD ADR_ASSEMBLY_UNLAMMO        = 0x4D7AF7;

struct CBase
{
    CPlayer* pLocal;
    char xJumpToAdress1[0x11E190];
    CPlayer** pGlobal;
};

//**********************************************//
//***************** Logged: 79 *****************//
//***************** End Logging ****************//
//**********************************************//
Alta was hast du denn da zusammen kopiert? Diese Adressen stimmen von mehreren Logs...
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Old 02/12/2012, 19:26   #2042
 
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colorshot source pls
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Old 02/12/2012, 20:05   #2043
 
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Quote:
Originally Posted by _BuRn3R_ View Post
Alta was hast du denn da zusammen kopiert? Diese Adressen stimmen von mehreren Logs...
Der ganze Addylogger ist so bei mir in der Base.
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Old 02/12/2012, 20:26   #2044
 
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Quote:
Originally Posted by .Case™ View Post
Der ganze Addylogger ist so bei mir in der Base.
Das glaube ich nicht, da sind Adressen mit 0x00 und andere 0x an dem Anfang.
Wenn dein AddyLogger so ist dann hast Du ihn nicht selber gemacht!
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Old 02/12/2012, 21:40   #2045
 
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Quote:
Originally Posted by SkinnLaw View Post
colorshot source pls
Code:
if (CH_Colorshot ==1)
{
*(float*)MEM_COLORSHOT1=3800;
*(float*)MEM_COLORSHOT2=3800;
*(float*)MEM_COLORSHOT3=3800;
}
else
{
*(float*)MEM_COLORSHOT1=0;
*(float*)MEM_COLORSHOT2=0;
*(float*)MEM_COLORSHOT3=0;
}
?
Ist aber schon älter da ich kein color shot mehr in mein hack einbaue
gehört aber auch eigentlich nicht in addys also source codes ..

Deswegen Anti Spam und so :
#define OFS_NoDelay 0x9F8020
#define ADR_WEAPONSTATE 0xC4BC
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Old 02/12/2012, 23:34   #2046
 
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noreload, stw & wtw source pls
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Old 02/13/2012, 04:29   #2047
 
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is the rapidfire is working?


request:

offset_addies pattern for addy logger
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Old 02/13/2012, 08:02   #2048
 
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Quote:
Originally Posted by boknoy24 View Post
is the rapidfire is working?


request:

offset_addies pattern for addy logger
Make it self.
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Old 02/13/2012, 14:21   #2049
 
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Cool

Quote:
Originally Posted by .Case™ View Post
Der ganze Addylogger ist so bei mir in der Base.

Die mit DWORD sind von mir give credits !! Er hat recht im base stehen die so da ich sie aber anderes gebaut habe



Quote:
//**********************************************//
//*********** SirotricksAddyLogger ***********//
//*********** War Rock International ***********//
//************** Version 1***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0x9EDD6C;
DWORD ADR_POINTER_SERVER = 0x9EDD08;
DWORD ADR_POINTER_WEAPON = 0xA0B00C;
DWORD ADR_POINTER_DEVICE = 0x9ED8BC;
DWORD ADR_POINTER_MATRIX = 0x97DD68;
DWORD ADR_POINTER_ANGELS = 0x9ED8B8;
DWORD ADR_POINTER_STATE = 0x9EDD94;
DWORD ADR_POINTER_BASE = 0xA44020;
DWORD ADR_POINTER_ROOM = 0x9EE758;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x825C88;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8B3868;
DWORD ADR_MEMORY_PLANTANYWHERE = 0x9ED8FA;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x8549F0;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB1AC40;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB292A4;
DWORD ADR_MEMORY_QUICKDEFUSE = 0x9ED8DC;
DWORD ADR_MEMORY_QUICKPLANT = 0x9ED8DC;
DWORD ADR_MEMORY_FASTLOCKON = 0x984DC0;
DWORD ADR_MEMORY_AUTOREPAIR = 0x9ED903;
DWORD ADR_MEMORY_FASTREPAIR = 0x9EEBBC;
DWORD ADR_MEMORY_FASTHEALTH = 0x9F276C;
DWORD ADR_MEMORY_NOWATER_1 = 0x9F4F74;
DWORD ADR_MEMORY_NOWATER_2 = 0x9F4F78;
DWORD ADR_MEMORY_AUTOMEDIC = 0x855958;
DWORD ADR_MEMORY_AUTOAMMO = 0x855958;
DWORD ADR_MEMORY_FASTAMMO = 0x9F2764;
DWORD ADR_MEMORY_FASTFLAG = 0x9F2774;
DWORD ADR_MEMORY_NOBOUNDS = 0xB2AAA8;
DWORD ADR_MEMORY_NODELAY = 0x9F8020;
DWORD ADR_MEMORY_UNLAMMO = 0x9EDCE4;
DWORD ADR_MEMORY_SCOPE = 0x8B3854;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0x16104;
DWORD ADR_OFFSET_READYROOMSIZE = 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA4;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8;
DWORD ADR_OFFSET_3DPLAYERVIEW = 0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED = 0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4BC;
DWORD ADR_OFFSET_POSITION_X = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE = 0x10344;
DWORD ADR_OFFSET_AUTOPLANT = 0x10340;
DWORD ADR_OFFSET_INVISIBLE = 0x11A2BC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT = 0x10356;
DWORD ADR_OFFSET_WEAPON_1 = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2 = 0x101DA;
DWORD ADR_OFFSET_WEAPON_3 = 0x101DC;
DWORD ADR_OFFSET_SLOTBASE = 0x101018;
DWORD ADR_OFFSET_NOSWITCH = 0x103DD;
DWORD ADR_OFFSET_NORELOAD = 0x103DD;
DWORD ADR_OFFSET_NOSPREAD = 0x100FC;
DWORD ADR_OFFSET_USERNAME = 0x11A4EC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_NODELAY = 0x103E0;
DWORD ADR_OFFSET_VIEW_X = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z = 0x101C4;
DWORD ADR_OFFSET_SLOT_1 = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2 = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3 = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4 = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5 = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 = 0x1021BF;
DWORD ADR_OFFSET_MASTER = 0xFD160;
DWORD ADR_OFFSET_LEVEL = 0x11A298;
DWORD ADR_OFFSET_DINAR = 0x11A2A8;
DWORD ADR_OFFSET_PITCH = 0x10194;
DWORD ADR_OFFSET_YAW = 0x101B0;
DWORD ADR_OFFSET_MAP = 0xFCD14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD = 0x00;
DWORD ADR_STATE_WEAPON_SHOT = 0x00;
DWORD ADR_STATE_PLAYER_VEHICLE = 0x00;
DWORD ADR_STATE_PLAYER_PRONE = 0x00;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH = 0x00;
DWORD ADR_USER_POINTS = 0x00;
DWORD ADR_USER_READY = 0x00;
DWORD ADR_USER_PING = 0x00;
DWORD ADR_USER_NAME = 0x00;
DWORD ADR_USER_TEAM = 0x00;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x00;
DWORD ADR_ASSEMBLY_AUTOREADY = 0x00;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x00;
DWORD ADR_ASSEMBLY_UNLAMMO = 0x00;
//**********************************************//
//***************** End Logging ****************//
//**********************************************//

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Old 02/13/2012, 15:47   #2050
 
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//**********************************************//
//*********** MarekiaroxAddyLogger ***********//
//*********** War Rock International ***********//
//************** Version 1***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER 0x9EDD6C;
DWORD ADR_POINTER_SERVER 0x9EDD08;
DWORD ADR_POINTER_WEAPON 0xA0B00C;
DWORD ADR_POINTER_DEVICE 0x9ED8BC;
DWORD ADR_POINTER_MATRIX 0x97DD68;
DWORD ADR_POINTER_ANGELS 0x9ED8B8;
DWORD ADR_POINTER_STATE 0x9EDD94;
DWORD ADR_POINTER_BASE 0xA44020;
DWORD ADR_POINTER_ROOM 0x9EE758;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS 0x825C88;
DWORD ADR_MEMORY_DEFUSEANYWHERE 0x8B3868;
DWORD ADR_MEMORY_PLANTANYWHERE 0x9ED8FA;
DWORD ADR_MEMORY_SUPERNOSPREAD 0x8549F0;
DWORD ADR_MEMORY_ANTIAFKKICK 0xB1AC40;
DWORD ADR_MEMORY_NOSPAWNWAIT 0xB292A4;
DWORD ADR_MEMORY_QUICKDEFUSE 0x9ED8DC;
DWORD ADR_MEMORY_QUICKPLANT 0x9ED8DC;
DWORD ADR_MEMORY_FASTLOCKON 0x984DC0;
DWORD ADR_MEMORY_AUTOREPAIR 0x9ED903;
DWORD ADR_MEMORY_FASTREPAIR 0x9EEBBC;
DWORD ADR_MEMORY_FASTHEALTH 0x9F276C;
DWORD ADR_MEMORY_NOWATER_1 0x9F4F74;
DWORD ADR_MEMORY_NOWATER_2 0x9F4F78;
DWORD ADR_MEMORY_AUTOMEDIC 0x855958;
DWORD ADR_MEMORY_AUTOAMMO 0x855958;
DWORD ADR_MEMORY_FASTAMMO 0x9F2764;
DWORD ADR_MEMORY_FASTFLAG 0x9F2774;
DWORD ADR_MEMORY_NOBOUNDS 0xB2AAA8;
DWORD ADR_MEMORY_NODELAY 0x9F8020;
DWORD ADR_MEMORY_UNLAMMO 0x9EDCE4;
DWORD ADR_MEMORY_SCOPE = 0x8B3854;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE 0x10CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE 0x16104;
DWORD ADR_OFFSET_READYROOMSIZE 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE 0xA4;
DWORD ADR_OFFSET_FASTNADEBLAST 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE 0x102C38;
DWORD ADR_OFFSET_3DPLAYERVIEW 0x10158C;
DWORD ADR_OFFSET_NOSERVERKICK 0x361;
DWORD ADR_OFFSET_PLAYERSPEED 0x100F88;
DWORD ADR_OFFSET_PLAYERSTATE 0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE 0xC4BC;
DWORD ADR_OFFSET_POSITION_X 0x102E0;
DWORD ADR_OFFSET_POSITION_Y 0x102F0;
DWORD ADR_OFFSET_POSITION_Z 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE 0x10344;
DWORD ADR_OFFSET_AUTOPLANT 0x10340;
DWORD ADR_OFFSET_INVISIBLE 0x11A2BC;
DWORD ADR_OFFSET_GRAVITY_Y 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT 0x10356;
DWORD ADR_OFFSET_WEAPON_1 0x101D8;
DWORD ADR_OFFSET_WEAPON_2 0x101DA;
DWORD ADR_OFFSET_WEAPON_3 0x101DC;
DWORD ADR_OFFSET_SLOTBASE 0x101018;
DWORD ADR_OFFSET_NOSWITCH 0x103DD;
DWORD ADR_OFFSET_NORELOAD 0x103DD;
DWORD ADR_OFFSET_NOSPREAD 0x100FC;
DWORD ADR_OFFSET_USERNAME 0x11A4EC;
DWORD ADR_OFFSET_PREMIUM 0x58C;
DWORD ADR_OFFSET_NODELAY 0x103E0;
DWORD ADR_OFFSET_VIEW_X 0x101C0;
DWORD ADR_OFFSET_VIEW_Y 0x101C8;
DWORD ADR_OFFSET_VIEW_Z 0x101C4;
DWORD ADR_OFFSET_SLOT_1 0x1021B8;
DWORD ADR_OFFSET_SLOT_2 0x1021B9;
DWORD ADR_OFFSET_SLOT_3 0x1021BA;
DWORD ADR_OFFSET_SLOT_4 0x1021BB;
DWORD ADR_OFFSET_SLOT_5 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 0x1021BF;
DWORD ADR_OFFSET_MASTER 0xFD160;
DWORD ADR_OFFSET_LEVEL 0x11A298;
DWORD ADR_OFFSET_DINAR 0x11A2A8;
DWORD ADR_OFFSET_PITCH 0x10194;
DWORD ADR_OFFSET_YAW 0x101B0;
DWORD ADR_OFFSET_MAP 0xFCD14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD 0x00;
DWORD ADR_STATE_WEAPON_SHOT 0x00;
DWORD ADR_STATE_PLAYER_VEHICLE 0x00;
DWORD ADR_STATE_PLAYER_PRONE 0x00;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH 0x00;
DWORD ADR_USER_POINTS 0x00;
DWORD ADR_USER_READY 0x00;
DWORD ADR_USER_PING 0x00;
DWORD ADR_USER_NAME 0x00;
DWORD ADR_USER_TEAM 0x00;
\\=============== [ Assembly ] ================\\
DWORD ADR_ASSEMBLY_MESSAGEBOX 0x00;
DWORD ADR_ASSEMBLY_AUTOREADY 0x00;
DWORD ADR_ASSEMBLY_AUTOSTART 0x00;
DWORD ADR_ASSEMBLY_UNLAMMO 0x00;
//**********************************************//
//***************** Finish MarekiaroxAddyLooger ****************//
//**********************************************//
xMarekiarox is offline  
Old 02/13/2012, 15:50   #2051
 
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Marekiarox All Leeched
You have only change name -.-
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Old 02/13/2012, 16:19   #2052
 
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lol this is my Addys you have changed name OMG
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Old 02/13/2012, 16:33   #2053
 
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Quote:
Originally Posted by sirotricks View Post
lol this is my Addys you have changed name OMG
your' addys?
you are a **** c&p'er
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Old 02/13/2012, 17:09   #2054
 
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Quote:
Originally Posted by TheOwnerxX.: View Post
your' addys?
you are a **** c&p'er
Yout to

Anti;
OFS_PREMIUM1 0x58C
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Old 02/13/2012, 17:40   #2055
 
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#request Artillery 1 - 8

//**********************************************//
//*********** UnknownData ASMLogger ***********//
//*********** War Rock International ***********//
//************** Version Private ***************//
//**********************************************//
//=============== [ AllServer ] ===============//
DWORD ADR_ASM_ALLSERVER = 0x04B05B6;
DWORD ADR_ASM_SRVJMP = 0x04B05BD;
DWORD ADR_ASM_SERVER = 0x0A25***;
//=============== [ Assemlber ] ===============//
DWORD ADR_ASM_ARTILERY1 = 0x042EF50;
DWORD ADR_ASM_ARTILERY2 = 0x04BDB54;
DWORD ADR_ASM_FAKEKICK = 0x053B4AC;
DWORD ADR_ASM_RADAR = 0x054****;
DWORD ADR_ASM_FFARADAR = 0x0547426;
DWORD ADR_ASM_UNLAMMOASM = 0x04D7AF7;
DWORD ADR_ASM_OXIGEN = 0x04D0ACF;
DWORD ADR_ASM_MSGBOX = 0x0418B01;
DWORD ADR_ASM_VEHNFD = 0x0401D69;
//**********************************************//
//***************** End Logging ****************//
//**********************************************//
UnknownData is offline  
Closed Thread


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