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[Sammelthread] Addys
Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
01/21/2012, 14:09
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#1906
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elite*gold: 0
Join Date: Oct 2011
Posts: 32
Received Thanks: 47
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Code:
//::==============xDuff ViP Logger===========:://
//::==========================================:://
//::=================Pointers=================:://
#define ADR_PLAYERPOINTER 0x009EEB8C
#define ADR_SERVERPOINTER 0x009EEB28
#define ADR_REMOTEPOINTER 0x00
#define ADR_CBASEPOINTER 0x00
#define ADR_DEVICEPOINTER 0x008519EC
#define ADR_WEAPONPOINTER 0x008B4758
#define ADR_VEHICLEBASE 0x000//not logged
#define ADR_BASEPOINTER 0x00A44E40
#define ADR_HEALTHPOINTER 0x0031FB8
#define ADR_USERPOINTER 0x009EEB28
#define ADR_VIEWANGELS 0x009EE6D8
#define ADR_ROOMCLASS 0x009EF94C
#define ADR_SLOTBASE 0x00101018
#define ADR_WEAPONBASE 0x00A0BE2C
#define ADR_CLASSBASE 0x00A469E0
//::===============Offset=====================:://
#define OFS_PREMIUM1 0x0058C
#define OFS_PREMIUM2 0x00590
#define OFS_SLOT1 0x001021B8
#define OFS_SLOT2 0x001021B9
#define OFS_SLOT3 0x001021BA
#define OFS_SLOT4 0x001021BB
#define OFS_SLOT5 0x001021BC
#define OFS_SLOT6 0x001021BD
#define OFS_SLOT7 0x001021BE
#define OFS_SLOT8 0x001021BF
#define OFS_DINAR 0x0011A2A8
#define OFS_LEVEL 0x0011A298
#define OFS_PLAYERSIZE 0x001CF8
#define OFS_WEAPON1 0x00101DA
#define OFS_WEAPON2 0x00101DE
#define OFS_WEAPON3 0x00101E2
#define OFS_INVISIBLE 0x0011A2BC
#define OFS_X 0x00102E0
#define OFS_Y 0x00102F0
#define OFS_Z 0x00102E8
#define OFS_OPK_X 0x001024C
#define OFS_OPK_Y 0x0010250
#define OFS_OPK_Z 0x0010254
#define OFS_NFD 0x00102C8
#define OFS_MASTER 0x00FD160
#define OFS_NODELAY 0x00103E0
#define OFS_NORELOAD 0x00103DD
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C440
#define OFS_NADE 0x0010100
//::================Player===================:://
#define ADR_VIRTUALJUMP 0x008549B4
#define ADR_VIRTUALPRONE 0x008549B8
#define ADR_VIRTUALCROACH 0x008549BC
#define ADR_IMDRUNK 0x009EEA94
#define ADR_NOBOUNDS1 0x00B1BA60
#define ADR_NOBOUNDS2 0x00B1BA64
#define ADR_NOBOUNDS3 0x00B1BA68
#define ADR_FASTAMMO 0x009F3584
#define ADR_FASTMEDIC 0x009F358C
#define ADR_FASTFLAG 0x009F5D9C
#define ADR_FASTREPAIR 0x009EF9DC
#define ADR_SPEED 0x00854D18
#define ADR_ROLLSPEED 0x00854B40
#define ADR_STAMINA1 0x0082603C
#define ADR_STAMINA2 0x00826040
#define ADR_STAMINA3 0x00826044
#define ADR_STAMINA4 0x00826048
#define ADR_STAMINA5 0x0082604C
#define ADR_STAMINAREFILL 0x0097A580
#define ADR_LADDERQUICKLY 0x00854CE0 //R3d_L!ne
#define ADR_DEADSPINNER 0x008B103C //AeroMan
#define ADR_SILENTWALK 0x008500B1BA
#define ADR_WTW 0x00825C88
#define ADR_WUW 0x009F5D9C
#define ADR_DEATHCAM 0x00B238E8
#define ADR_HIGHMODE 0x00854DE8
#define ADR_PLAYERPRONE 0x009EF940
#define ADR_CHANGEROLL 0x008549F8
#define ADR_WEAPONSHOT1 0x00
#define ADR_WEAPONSHOT2 0x00
#define ADR_CQCPRONE 0x008B4818
#define ADR_ANTIRADAR 0x009F5DCC //R3d_L!ne
#define ADR_PLANTANYWHERE 0x009EE85E
//::================Server=======================:://
#define ADR_CAMERAPOSITION1 0x009E85A4
#define ADR_CAMERAPOSITION2 0x009E85A8
#define ADR_CAMERAPOSITION3 0x009E85A8
#define ADR_SPAWNWAIT1 0x00B1C0C4
#define ADR_SPAWNWAIT2 0x00B2A0C0
#define ADR_ANTIAFK 0x00B1BA38
//::================Weapon=======================:://
#define ADR_NOSPREAD 0x009F3624
#define ADR_QUICKPLANT 0x009EE6FC
#define ADR_QUICKDEFUSE 0x009EE6FC
#define ADR_BONESHOT 0x00855970
#define ADR_SUPEREXPLOSION 0x008553A8 //AeroMan
#define ADR_IMMEXPLOSION 0x00854AF8 //DirecTX
#define ADR_SCOPE 0x008B4824
#define ADR_SCOPESIZE 0x000//not logged
#define ADR_STW 0x00822EE4
#define ADR_WTH 0x008514A4
#define ADR_CAMERAVIEW 0x008549B4
#define ADR_HIDEWEAPON 0x008AC744
#define ADR_COLORSHOT1 0x009EF804
#define ADR_COLORSHOT2 0x009EF808
#define ADR_COLORSHOT3 0x009EF808
#define ADR_WEAPONGRAVITY 0x00854978
#define ADR_UNLAMMOMEM 0x009EEB04
#define ADR_BREAKLIMIT 0x00854920 //R3d_L!ne
#define ADR_ALWAYSXHAIR 0x009F35A8
#define ADR_FASTLOCKON 0x009EE748
//::================D3D=======================:://
#define ADR_D3D_NAME 0x00A45804
#define ADR_D3D_IP 0x00A45518
#define ADR_D3D_HP 0x00A44634
//::===============Ambient====================:://
#define ADR_NOWATER1 0x009F5D98
#define ADR_NOWATER1 0x009F5D9C
#define ADR_NEARFOG 0x009F5DAC
#define ADR_GLASSWALLS 0x009EE7C4
#define ADR_FARFOG 0x009F5DB0
#define ADR_FULLBRIGHT1 0x009EF804
#define ADR_FULLBRIGHT2 0x009EF808
#define ADR_FULLBRIGHT3 0x009EF80C
#define ADR_FULLBRIGHT4 0x009EF810
#define ADR_FULLBRIGHT5 0x009EF818
//::===============Px Items===================:://
#define ADR_EXTRAAMMO1 0x000//not logged
#define ADR_EXTRAAMMO2 0x000//not logged
#define ADR_BANDAGE 0x000//not logged
//::================Vheicle===================:://
#define ADR_AUTOREPAIR 0x000 //not logged
#define ADR_BIGCARNAME 0x00854B60 //R3d_L!ne
#define ADR_CRAZYCAR 0x00854858 //R3d_L!ne
//::================Asm=======================:://
#define ADR_AUTOSTART 0x0050BE96
#define ADR_UNLIMITEDAMMO 0x004D791A
#define ADR_SWITCHTIME 0x004D9E6E
#define ADR_ENGINETEXT 0x00401073
#define ADR_MESSAGEBOX 0x00419169
#define ADR_BACKTOLOBBY 0x004AA55B
#define ADR_MESSAGEBOX 0x00419169
#define ADR_ENGINETEXT 0x00401073
#define ADR_ARTILLERY2 0x00408BE3
#define ADR_ARTILLERY2 0x004BDD6B
#define ADR_QUICKPLANT 0x004D32E7
#define ADR_QUICKDEFUSE 0x00436D95
#define ADR_BULLET 0x004D4564
#define ADR_NORELOAD 0x00579A6C
#define ADR_WTW 0x0070E1C2
#define ADR_STW 0x005D1EA0
#define ADR_CRCPATCH 0x004185B3
#define ADR_BACKTOLOBBY 0x004AAE69
#define ADR_ALWAYSCROSS 0x00525049
#define ADR_SUPERCARSOUND 0x00422BE9
#define ADR_OPK 0x0040832F
//::================Binder====================:://
#define ADR_SLOTBASE 0x00101018
#define ADR_WEAPONBASE 0x00A0BE2C
#define ADR_CLASSBASE 0x00A469E0
//::================Struct====================:://
#define ADR_PLAYERPOINTER 0x009EEB8C
#define ADR_REMOTEPOINTER 0x00B0CD20
struct CBase
{
CPlayer* local;
char* unknow[1171856]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(0x009EEB8C);
//::================End=======================:://
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01/21/2012, 14:59
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#1907
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elite*gold: 0
Join Date: Oct 2011
Posts: 71
Received Thanks: 3
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01/21/2012, 15:04
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#1908
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elite*gold: 5
Join Date: Jan 2012
Posts: 738
Received Thanks: 1,707
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#define ADR_GmWarning 0xA36954
#define ADR_GmWarningIP 0xA36D54
Give Credits.
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01/21/2012, 15:19
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#1909
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elite*gold: 0
Join Date: Oct 2011
Posts: 71
Received Thanks: 3
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Hallo leute weist einer wie ich ein D3D MENU hack machen kann ich habe die addys schon aber wenn sich warrock öffnet dann sehe ich kein menu in der rand pls warte auf ein antwort
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01/21/2012, 16:08
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#1910
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elite*gold: 8
Join Date: Oct 2011
Posts: 656
Received Thanks: 1,895
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Request:
- GlobalIndex
- LocalIndex
- Matrix
- PlayerAnimation
- PlayerAnimationVehicle
Release:
Code:
#define ADR_CROSSHAIR 0x9F35A8
#define ADR_ANTIAFK 0xB1BA38
#define ADR_WEAPONGRAVITY 0x855900
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01/21/2012, 16:24
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#1911
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elite*gold: 0
Join Date: Oct 2011
Posts: 71
Received Thanks: 3
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Hallo leute weist einer wie ich ein D3D MENU hack machen kann ich habe die addys schon aber wenn sich warrock öffnet dann sehe ich kein menu in der rand pls warte auf ein antwort
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01/21/2012, 16:41
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#1912
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elite*gold: 0
Join Date: Sep 2011
Posts: 112
Received Thanks: 165
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Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v2.3 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
~ Started...
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0x9EEB8C
#define ADR_ServerPointer 0x9EEB28
#define ADR_RemotePointer 0xB0CD20
#define ADR_WeaponPointer 0x8B4758
#define ADR_DevicePointer 0x8519EC
#define ADR_HealthPointer 0x31FB8
#define ADR_BasePointer 0xA44E40
#define ADR_ViewAngels 0x9EE6D8
#define ADR_UserBase 0x9EF958
#define ADR_PlayerSize 0x1CF8
#define ADR_StructSize 0x1CF8
#define ADR_RoomClass 0x9EF94C
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0x9EEA94
#define ADR_CQCProne 0x8B4818
#define ADR_NoSpawnWaitCqC 0x9EE964
#define ADR_VirtualJump 0x8549B4
#define ADR_NearFog 0x9F5DAC
#define ADR_FarFog 0x9F5DB4
#define ADR_NoWater1 0x9F5D98
#define ADR_NoWater2 0x9F5D94
#define ADR_AntiAfk 0xB1BA38
#define ADR_Scope 0x8B4824
#define ADR_Speed 0x854D18
#define ADR_SpeedRoll 0x854B40
#define ADR_GlassWall 0x9EE7C4
#define ADR_NoBounds1 0xB1BA60
#define ADR_NoBounds2 0xB1BA64
#define ADR_NoBounds3 0xB1BA68
#define ADR_NoSpawnWait1 0xB1C0C4
#define ADR_NoSpawnWait2 0xB2A0C0
#define ADR_NoSpawnWait3 0xB1C0CC
#define ADR_FullBright1 0x9EF804
#define ADR_FullBright2 0x9EF808
#define ADR_FullBright3 0x9EF808
#define ADR_ColorShot1 0x9EF804
#define ADR_ColorShot2 0x9EF808
#define ADR_ColorShot3 0x9EF80C
#define ADR_Crosshair 0x9F35A8
#define ADR_NoSpread 0x9F3624
#define ADR_DeathCam 0xB238E8
#define ADR_ImmExplosion 0x854AF8
#define ADR_SuperExplosion 0x8553A8
#define ADR_HighMode 0x854DE8
#define ADR_CameraView 0x8549B4
#define ADR_WeaponGravity 0x854978
#define ADR_BreakLimit 0x854920
#define ADR_FastLockOn 0x9EE748
#define ADR_LadderQuickly 0x854CE0
#define ADR_DeadSpinner 0x8B103C
#define ADR_HideWeapon 0x8AC744
#define ADR_WeaponShot1 0x9EEBDC
#define ADR_WeaponShot2 0x9EEBFC
#define ADR_ChangeRoll 0x8549F8
#define ADR_SilentWalk 0x8500B1BA
#define ADR_PlayerProne 0x9EF940
#define ADR_CameraPosition1 0x9E85A4
#define ADR_CameraPosition2 0x9E85A8
#define ADR_QuickPlant 0x9EE6FC
#define ADR_AntiRadar 0x9F5DCC
#define ADR_StaminaRefill 0x97A580
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot 0x1021B8
#define OFS_2thSlot 0x1021B9
#define OFS_3thSlot 0x1021BA
#define OFS_4thSlot 0x1021BB
#define OFS_5thSlot 0x1021BC
#define OFS_6thSlot 0x1021BD
#define OFS_7thSlot 0x1021BE
#define OFS_8thSlot 0x1021BF
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoFallDamage 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_OPK_X 0x1024C
#define OFS_Dinar 0x11A2A8
#define OFS_Level 0x11A298
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Master 0xFD160
#define OFS_RoomMaster 0x11B800
#define OFS_M134Idle 0x103D8
#define OFS_NoSpread 0x100FC
#define OFS_NoReload 0x103DD
#define OFS_NoDelay 0x103E0
#define OFS_Weapon1 0x101DA
#define OFS_Weapon2 0x101DE
#define OFS_Weapon3 0x101E2
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x855970
#define MEM_WTW 0x825C88
#define MEM_STW 0x822EE4
#define MEM_WUW 0x9F5D9C
#define MEM_WTH 0x8514A4
#define MEM_CrazyNade 0x10100
#define MEM_FastNadeBlast 0x10100
#define MEM_UnlimitedAmmo 0x9EEB04
#define MEM_Invisible 0x11A2BC
#define MEM_PlantAnyWhere 0x9EE85E
#define MEM_Stamina1 0x82603C
#define MEM_Stamina2 0x826040
#define MEM_Stamina3 0x826044
#define MEM_Stamina4 0x826048
#define MEM_Stamina5 0x82604C
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo 0x9EE736
#define PX_SniperAmmo 0x9EE734
#define PX_Bandage 0x9EE738
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0x9F358C
#define ADR_FastAmmo 0x9F3584
#define ADR_FastFlag 0x9F3594
#define ADR_FastRepair 0x9EF9DC
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName 0x854B60
#define ADR_CrazyCar 0x854858
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName 0xA45804
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase 0x9EEB28
#define ADR_ClassBase 0xA469E0
#define ADR_WeaponBase 0xA0BE2C
#define ADR_SlotBase 0x101018
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair 0x525049
#define ASM_NoReload 0x579A6C
#define ASM_Bullets 0x4D4564
#define ASM_OPK 0x40832F
#define ASM_WTW 0x70E1C2
#define ASM_STW 0x5D1EA0
#define ASM_QuickPlant 0x4D32E7
#define ASM_QuickDefuse 0x436D95
#define ASM_Artillery1 0x408BE3
#define ASM_Artillery2 0x4BDD6B
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x419169
#define ASM_SwitchTime 0x4D9E6E
#define ASM_CRCPatch 0x4185B3
#define ASM_AutoStart 0x50BE96
#define ASM_BackToLobby 0x4AAE69
#define ASM_BackToLobby 0x4AA55B
#define ASM_SuperCarSound 0x422BE9
~ Stopped...
|#|******************************************************************************|#|
Delete:
Extra Ammo 1 (0x00)
Extra Ammo 2 (0x00)
Auto Repair (0x00)
Scope Size (0x00)
Vehicle Base (0x00)
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01/21/2012, 17:30
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#1913
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elite*gold: 0
Join Date: Dec 2011
Posts: 129
Received Thanks: 82
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//=========================================\
//=========== UnknownData Logger ===========\
//=========== Addylogger Beta ===========\
//============= Begin 2 Log =============\
//=========================================\
//=====================Addys=====================\
//Pointer
#define ADR_PLAYERPOINTER 0x009EEB8C
#defien ADR_REMOTEPOINTER 0x00B0CD20
#define ADR_SERVERPOINTER 0x009EEB28
#define ADR_SLOTBASE 0x00101018
#define ADR_VIEWANGELS 0x009EE6D8
//OffSets
#define OFS_PITCH 0x0010194
#define OFS_YAW 0x00101B0
#define OFS_ViewX 0x00101C0
#define OFS_ViewY 0x00101C4
#define OFS_ViewZ 0x00101C8
#define OFS_PosX 0x00102E0
#define OFS_PosY 0x00102E8
#define OFS_PosZ 0x00102F0
#define OFS_NFD 0x00102C8
#define OFS_EXP 0x0011A298
#define OFS_DINAR 0x0011A2A8
#define OFS_NORECOIL1 0x00C438
#define OFS_NORECOIL2 0x00C43C
#define OFS_NORECOIL3 0x00C440
#define OFS_NADE 0x00150
//Address
#define ADR_SPEED 0x00854D18
#define ADR_IMDRUNK 0x009EEA94
//Static
//====================Structs====================\
struct tPlayer
{
CHAR UnknownData1[0x10194];//0x00
FLOAT Pitch;//0x10194
CHAR UnknownData2[0x18];//0x10198
FLOAT Yaw;//0x101B0
CHAR UnknownData3[0xC];//0x101B4
FLOAT ViewX;//0x101C0
FLOAT ViewY;//0x101C4
FLOAT ViewZ;//0x101C8
CHAR UnknownData4[0x110];//0x101CC
FLOAT Pos1;//0x102E0
CHAR UnknownData5[0x4];//0x102E4
FLOAT Pos2;//0x102E8
CHAR UnknownData5[0x4];//0x102EC
FLOAT Pos3;//0x102F0
};
struct tBase
{
tPlayer* pLocal;
char* unknown0[0x11E190]
tPlayer** pGlobal;
};
tBase* MyPlayer = (tBase*)0x009EEB8C;
//=========================================\
//============= End of logging ============\
//=========== UnknownData Logger ===========\
//=========== visit wrundco.net ===========\
//=========== UnknownData Logger ===========\
//=========================================\
+-------------------------+
¦ ® UnknownData ¦
+-------------------------+
//==========Next log==========\
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01/21/2012, 17:37
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#1914
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elite*gold: 0
Join Date: Oct 2011
Posts: 71
Received Thanks: 3
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Hallo leute weist einer wie ich ein D3D MENU hack machen kann ich habe die addys schon aber wenn sich warrock öffnet dann sehe ich kein menu in der rand pls warte auf ein antwort
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01/21/2012, 17:41
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#1915
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elite*gold: 0
Join Date: Jan 2012
Posts: 55
Received Thanks: 36
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#define LocalIndex 0x16104
ich weiß nicht ob die noch workt
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01/22/2012, 09:26
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#1916
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elite*gold: 8
Join Date: Oct 2011
Posts: 656
Received Thanks: 1,895
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Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0x9EEB8C
#define ADR_SERVERPOINTER 0x9EEB28
#define ADR_REMOTEPOINTER 0xB0CD20
#define ADR_INFOPOINTER 0xA44E40
#define ADR_BASEPOINTER 0xA44E40
#define ADR_VEHICLEBASE 0x9EE838
#define ADR_DEVICEPOINTER 0x8519EC
#define ADR_ANGELVIEW 0x9EE6D8
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE 0x1CF8
#define ADR_WEAPONSTATERELOAD 0x9EEAD4
#define ADR_WEAPONSTATE 0xC4BC
#define ADR_WEAPONSHOT 0x9EEBD8
#define ADR_WEAPONRELOAD 0x9EEAD4
#define ADR_BREAKLIMIT 0x854848
#define ADR_CROSSHAIR 0x9F35A8
#define ADR_ANTIAFK 0xB1BA38
#define ADR_WEAPONGRAVITY 0x855900
#define ADR_LADDERQUICKLY 0x854CE0
#define ADR_DEADSPINNER 0x8B103C
#define ADR_SUPEREXPLOSION 0x8553A8
#define ADR_HIDEWEAPON 0x826044
#define ADR_FASTLOCKON 0x9EE748
#define ADR_GLASSWALLS 0x9EE7C4
#define ADR_COLORSHOT1 0x9EF804
#define ADR_COLORSHOT2 0x9EF808
#define ADR_COLORSHOT3 0x9EF80C
#define ADR_QUICKSPAWN1 0xB1C0C4
#define ADR_QUICKSPAWN2 0xB2A0C0
#define ADR_NOBOUNDS1 0xB1BA60
#define ADR_NOBOUNDS2 0xB1BA64
#define ADR_NOBOUNDS3 0xB1BA68
#define ADR_SPEED 0x854D18
#define ADR_VIRTUALJUMP 0x8549B4
#define ADR_IMDRUNK 0x9EEA94
#define ADR_NEARFOG 0x9F5DAC
#define ADR_FARFOG 0x9F5DB4
#define ADR_SCOPE 0x8B4824
#define ADR_SCOPESIZE 0x8B482C
#define ADR_FULLBRIGHT1 0x9EF804
#define ADR_FULLBRIGHT2 0x9EF808
#define ADR_FULLBRIGHT3 0x9EF808
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS 0x9F3624
#define MEM_WALKUNDERWATER 0x9F357C
#define MEM_BONESHOT 0x855970
#define MEM_WTW 0x825C88
#define MEM_STW 0x822EE4
#define MEM_WTH 0x825F14
#define MEM_NODELAY 0x103E0
#define MEM_NORELOAD 0x103DD
#define MEM_QUICKPLANT 0x9EE6FC
#define MEM_QUICKDEFUSE 0x9EE6FC
#define MEM_AUTOREPAIR 0x9EE6F3
#define MEM_RADARHIDEME 0x9F5DCC
#define MEM_INVISIBLE 0x11A2BC
#define MEM_FASTNADEBLAST 0x10100
#define MEM_CRAZYNADE 0x10100
#define MEM_PLANTANYWHERE 0x9EE71B
#define MEM_DEFUSEANYWHERE 0x8B4838
#define MEM_SUPERNOSPREAD 0x854A00
#define MEM_UNLAMMO 0x9EEB04
#define MEM_STAMINA1 0x82603C
#define MEM_STAMINA2 0x826040
#define MEM_STAMINA3 0x826044
#define MEM_STAMINA4 0x826048
#define MEM_STAMINA5 0x82604C
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO 0x9EE85E
#define PX_SNIPERAMMO 0x9EE72F
#define PX_BANDAGE 0x9EE738
#define PX_EXTRAAMMO1 0x9EE85E
#define PX_EXTRAAMMO2 0x9EE72F
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO 0x9F357C
#define ADR_FASTHEALTH 0x9F358C
#define ADR_FASTFLAG 0x9F3594
#define ADR_FASTREPAIR 0x9F3584
/*=================[ D3D ]===================*/
#define ADR_USERNAME3D 0xA45804
#define ADR_USERIP3D 0xA45518
#define ADR_USERHP3D 0xA44634
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_NOM134IDLE 0x103C4
#define OFS_NOSPREAD 0x100FC
#define OFS_DINAR 0x11A2A8
#define OFS_LEVEL 0x11A298
#define OFS_NFD 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_PLAYERANIMATION 0xC4BC
#define OFS_1SLOT 0x1021B4
#define OFS_2SLOT 0x1021B5
#define OFS_3SLOT 0x1021B6
#define OFS_4SLOT 0x1021B7
#define OFS_5SLOT 0x1021BC
#define OFS_6SLOT 0x1021B9
#define OFS_7SLOT 0x1021BA
#define OFS_8SLOT 0x1021BB
#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE 0x9EEB28
#define ADR_WEAPONBASE 0xA0BE2C
#define ADR_CLASSBASE 0xA469E0
#define ADR_SLOTBASE 0x101018
#define OFS_PLAYERSLOT 0x11B804
#define OFS_PLAYERID 0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CRCPATCH 0x4185B3
#define ASM_WTW 0x70E1C2
#define ASM_NORELOAD 0x579A6C
#define ASM_BULLETS 0x4D4564
#define ASM_QUICKPLANT 0x436D95
#define ASM_QUICKDEFUSE 0x4D32E7
/*==================[ cBase ]=================*/
struct CBase
{
CPlayer* pLocal;
char* Unknown0[1171856]
CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0x9EEB8C;
/*============================================*/
/*===============[ Enjoy it! ]=================*/
/*============================================*/
Give Credits & Thanks.
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01/22/2012, 15:38
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#1917
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elite*gold: 0
Join Date: Dec 2011
Posts: 25
Received Thanks: 3
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Hay...
Please adress on :
-GlobalIndex
-Matrix
Very please...
Thanks.
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01/22/2012, 15:46
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#1918
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elite*gold: 0
Join Date: Aug 2011
Posts: 726
Received Thanks: 3,211
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Quote:
Originally Posted by xxxBarcAxxx
Hay...
Please adress on :
-GlobalIndex
-Matrix
Very please...
Thanks.
|
ADR_Matrix 0x97EB58
Index 0xC490
//-----------------------------------------------------------------------------
// Name: Addies()
//-----------------------------------------------------------------------------
ADR_Skin 0x008B473C
ADR_SuperJump 0x008B4870
Credits :
R3d_L!n3
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01/22/2012, 17:20
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#1919
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elite*gold: 0
Join Date: Dec 2009
Posts: 44
Received Thanks: 9
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Quote:
Originally Posted by _TradEmArk_ ™
Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0x9EEB8C
#define ADR_SERVERPOINTER 0x9EEB28
#define ADR_REMOTEPOINTER 0xB0CD20
#define ADR_INFOPOINTER 0xA44E40
#define ADR_BASEPOINTER 0xA44E40
#define ADR_VEHICLEBASE 0x9EE838
#define ADR_DEVICEPOINTER 0x8519EC
#define ADR_ANGELVIEW 0x9EE6D8
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE 0x1CF8
#define ADR_WEAPONSTATERELOAD 0x9EEAD4
#define ADR_WEAPONSTATE 0xC4BC
#define ADR_WEAPONSHOT 0x9EEBD8
#define ADR_WEAPONRELOAD 0x9EEAD4
#define ADR_BREAKLIMIT 0x854848
#define ADR_CROSSHAIR 0x9F35A8
#define ADR_ANTIAFK 0xB1BA38
#define ADR_WEAPONGRAVITY 0x855900
#define ADR_LADDERQUICKLY 0x854CE0
#define ADR_DEADSPINNER 0x8B103C
#define ADR_SUPEREXPLOSION 0x8553A8
#define ADR_HIDEWEAPON 0x826044
#define ADR_FASTLOCKON 0x9EE748
#define ADR_GLASSWALLS 0x9EE7C4
#define ADR_COLORSHOT1 0x9EF804
#define ADR_COLORSHOT2 0x9EF808
#define ADR_COLORSHOT3 0x9EF80C
#define ADR_QUICKSPAWN1 0xB1C0C4
#define ADR_QUICKSPAWN2 0xB2A0C0
#define ADR_NOBOUNDS1 0xB1BA60
#define ADR_NOBOUNDS2 0xB1BA64
#define ADR_NOBOUNDS3 0xB1BA68
#define ADR_SPEED 0x854D18
#define ADR_VIRTUALJUMP 0x8549B4
#define ADR_IMDRUNK 0x9EEA94
#define ADR_NEARFOG 0x9F5DAC
#define ADR_FARFOG 0x9F5DB4
#define ADR_SCOPE 0x8B4824
#define ADR_SCOPESIZE 0x8B482C
#define ADR_FULLBRIGHT1 0x9EF804
#define ADR_FULLBRIGHT2 0x9EF808
#define ADR_FULLBRIGHT3 0x9EF808
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS 0x9F3624
#define MEM_WALKUNDERWATER 0x9F357C
#define MEM_BONESHOT 0x855970
#define MEM_WTW 0x825C88
#define MEM_STW 0x822EE4
#define MEM_WTH 0x825F14
#define MEM_NODELAY 0x103E0
#define MEM_NORELOAD 0x103DD
#define MEM_QUICKPLANT 0x9EE6FC
#define MEM_QUICKDEFUSE 0x9EE6FC
#define MEM_AUTOREPAIR 0x9EE6F3
#define MEM_RADARHIDEME 0x9F5DCC
#define MEM_INVISIBLE 0x11A2BC
#define MEM_FASTNADEBLAST 0x10100
#define MEM_CRAZYNADE 0x10100
#define MEM_PLANTANYWHERE 0x9EE71B
#define MEM_DEFUSEANYWHERE 0x8B4838
#define MEM_SUPERNOSPREAD 0x854A00
#define MEM_UNLAMMO 0x9EEB04
#define MEM_STAMINA1 0x82603C
#define MEM_STAMINA2 0x826040
#define MEM_STAMINA3 0x826044
#define MEM_STAMINA4 0x826048
#define MEM_STAMINA5 0x82604C
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO 0x9EE85E
#define PX_SNIPERAMMO 0x9EE72F
#define PX_BANDAGE 0x9EE738
#define PX_EXTRAAMMO1 0x9EE85E
#define PX_EXTRAAMMO2 0x9EE72F
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO 0x9F357C
#define ADR_FASTHEALTH 0x9F358C
#define ADR_FASTFLAG 0x9F3594
#define ADR_FASTREPAIR 0x9F3584
/*=================[ D3D ]===================*/
#define ADR_USERNAME3D 0xA45804
#define ADR_USERIP3D 0xA45518
#define ADR_USERHP3D 0xA44634
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_NOM134IDLE 0x103C4
#define OFS_NOSPREAD 0x100FC
#define OFS_DINAR 0x11A2A8
#define OFS_LEVEL 0x11A298
#define OFS_NFD 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_PLAYERANIMATION 0xC4BC
#define OFS_1SLOT 0x1021B4
#define OFS_2SLOT 0x1021B5
#define OFS_3SLOT 0x1021B6
#define OFS_4SLOT 0x1021B7
#define OFS_5SLOT 0x1021BC
#define OFS_6SLOT 0x1021B9
#define OFS_7SLOT 0x1021BA
#define OFS_8SLOT 0x1021BB
#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE 0x9EEB28
#define ADR_WEAPONBASE 0xA0BE2C
#define ADR_CLASSBASE 0xA469E0
#define ADR_SLOTBASE 0x101018
#define OFS_PLAYERSLOT 0x11B804
#define OFS_PLAYERID 0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CRCPATCH 0x4185B3
#define ASM_WTW 0x70E1C2
#define ASM_NORELOAD 0x579A6C
#define ASM_BULLETS 0x4D4564
#define ASM_QUICKPLANT 0x436D95
#define ASM_QUICKDEFUSE 0x4D32E7
/*==================[ cBase ]=================*/
struct CBase
{
CPlayer* pLocal;
char* Unknown0[1171856]
CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0x9EEB8C;
/*============================================*/
/*===============[ Enjoy it! ]=================*/
/*============================================*/
Give Credits & Thanks.
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Your the one to say "Give credit's" you didn't give credit's either, Missing credits: AeroMan & R3D_L!ne
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01/23/2012, 16:57
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#1920
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elite*gold: 5
Join Date: Jan 2012
Posts: 738
Received Thanks: 1,707
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Quote:
Originally Posted by brent1995
Your the one to say "Give credit's" you didn't give credit's either, Missing credits: AeroMan & R3D_L!ne
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Maybe for found Addy, but not for found Pattern.
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[Sammelthread] Addys
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Hi leute,
ich hab mir einfach mal gedacht das wir auch ein sammelthread für addys machen könnten(falls es so was schon gibt bitte closen).
Ja also wie der Threadname schon sagt sollten hier ausschließlich Addys geposted werden.
Ich hab mich nur noch nicht entschieden ob ich sie imemr hier oben hin schreiben soll(also die aktuellen Addys), oder ob man einfach immer auf die letzte seite gehen soll um die addys dann so zu finden.
Aber ihr könnt mir eine pn schicken damit meine wahl...
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so daher das ich noch kein theard gesehen habe erstelle ich so einen theard mal.
So hier kann jeder seine PSN
addy hinschreiben:
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so jetzt seit ihr dran^^
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