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[Sammelthread] Addys

Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

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Old 01/21/2012, 14:09   #1906
 
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Code:
//::==============xDuff ViP Logger===========:://
//::==========================================:://
//::=================Pointers=================:://
#define ADR_PLAYERPOINTER	     0x009EEB8C
#define ADR_SERVERPOINTER      0x009EEB28
#define ADR_REMOTEPOINTER      0x00
#define ADR_CBASEPOINTER       0x00
#define ADR_DEVICEPOINTER      0x008519EC
#define ADR_WEAPONPOINTER      0x008B4758
#define ADR_VEHICLEBASE        0x000//not logged
#define ADR_BASEPOINTER        0x00A44E40
#define ADR_HEALTHPOINTER      0x0031FB8
#define ADR_USERPOINTER        0x009EEB28
#define ADR_VIEWANGELS         0x009EE6D8
#define ADR_ROOMCLASS          0x009EF94C
#define ADR_SLOTBASE           0x00101018
#define ADR_WEAPONBASE         0x00A0BE2C
#define ADR_CLASSBASE          0x00A469E0
//::===============Offset=====================:://
#define OFS_PREMIUM1           0x0058C
#define OFS_PREMIUM2           0x00590
#define OFS_SLOT1              0x001021B8
#define OFS_SLOT2              0x001021B9
#define OFS_SLOT3              0x001021BA
#define OFS_SLOT4              0x001021BB
#define OFS_SLOT5              0x001021BC
#define OFS_SLOT6              0x001021BD
#define OFS_SLOT7              0x001021BE
#define OFS_SLOT8              0x001021BF
#define OFS_DINAR              0x0011A2A8
#define OFS_LEVEL              0x0011A298
#define OFS_PLAYERSIZE         0x001CF8
#define OFS_WEAPON1            0x00101DA
#define OFS_WEAPON2            0x00101DE
#define OFS_WEAPON3            0x00101E2
#define OFS_INVISIBLE          0x0011A2BC
#define OFS_X                  0x00102E0
#define OFS_Y                  0x00102F0
#define OFS_Z                  0x00102E8
#define OFS_OPK_X              0x001024C
#define OFS_OPK_Y              0x0010250
#define OFS_OPK_Z              0x0010254
#define OFS_NFD                0x00102C8
#define OFS_MASTER             0x00FD160
#define OFS_NODELAY            0x00103E0
#define OFS_NORELOAD           0x00103DD
#define OFS_NORECOIL1          0x00C43C
#define OFS_NORECOIL2          0x00C440
#define OFS_NORECOIL3          0x00C440
#define OFS_NADE               0x0010100
//::================Player===================:://
#define ADR_VIRTUALJUMP        0x008549B4
#define ADR_VIRTUALPRONE       0x008549B8
#define ADR_VIRTUALCROACH      0x008549BC
#define ADR_IMDRUNK            0x009EEA94
#define ADR_NOBOUNDS1          0x00B1BA60
#define ADR_NOBOUNDS2          0x00B1BA64
#define ADR_NOBOUNDS3          0x00B1BA68
#define ADR_FASTAMMO           0x009F3584
#define ADR_FASTMEDIC          0x009F358C
#define ADR_FASTFLAG           0x009F5D9C
#define ADR_FASTREPAIR         0x009EF9DC
#define ADR_SPEED              0x00854D18
#define ADR_ROLLSPEED          0x00854B40
#define ADR_STAMINA1           0x0082603C
#define ADR_STAMINA2           0x00826040
#define ADR_STAMINA3           0x00826044
#define ADR_STAMINA4           0x00826048
#define ADR_STAMINA5           0x0082604C
#define ADR_STAMINAREFILL      0x0097A580
#define ADR_LADDERQUICKLY      0x00854CE0 //R3d_L!ne
#define ADR_DEADSPINNER        0x008B103C //AeroMan
#define ADR_SILENTWALK         0x008500B1BA
#define ADR_WTW                0x00825C88
#define ADR_WUW                0x009F5D9C
#define ADR_DEATHCAM           0x00B238E8
#define ADR_HIGHMODE           0x00854DE8
#define ADR_PLAYERPRONE        0x009EF940
#define ADR_CHANGEROLL         0x008549F8
#define ADR_WEAPONSHOT1        0x00
#define ADR_WEAPONSHOT2        0x00
#define ADR_CQCPRONE           0x008B4818
#define ADR_ANTIRADAR          0x009F5DCC //R3d_L!ne
#define ADR_PLANTANYWHERE      0x009EE85E
//::================Server=======================:://
#define ADR_CAMERAPOSITION1    0x009E85A4
#define ADR_CAMERAPOSITION2    0x009E85A8
#define ADR_CAMERAPOSITION3    0x009E85A8
#define ADR_SPAWNWAIT1         0x00B1C0C4
#define ADR_SPAWNWAIT2         0x00B2A0C0
#define ADR_ANTIAFK            0x00B1BA38
//::================Weapon=======================:://
#define ADR_NOSPREAD           0x009F3624
#define ADR_QUICKPLANT         0x009EE6FC
#define ADR_QUICKDEFUSE        0x009EE6FC
#define ADR_BONESHOT           0x00855970
#define ADR_SUPEREXPLOSION     0x008553A8 //AeroMan
#define ADR_IMMEXPLOSION       0x00854AF8 //DirecTX
#define ADR_SCOPE              0x008B4824
#define ADR_SCOPESIZE          0x000//not logged
#define ADR_STW                0x00822EE4
#define ADR_WTH                0x008514A4
#define ADR_CAMERAVIEW         0x008549B4
#define ADR_HIDEWEAPON         0x008AC744
#define ADR_COLORSHOT1         0x009EF804
#define ADR_COLORSHOT2         0x009EF808
#define ADR_COLORSHOT3         0x009EF808
#define ADR_WEAPONGRAVITY      0x00854978
#define ADR_UNLAMMOMEM         0x009EEB04
#define ADR_BREAKLIMIT		 0x00854920 //R3d_L!ne
#define ADR_ALWAYSXHAIR        0x009F35A8
#define ADR_FASTLOCKON         0x009EE748
//::================D3D=======================:://
#define ADR_D3D_NAME           0x00A45804
#define ADR_D3D_IP			 0x00A45518
#define ADR_D3D_HP			 0x00A44634
//::===============Ambient====================:://
#define ADR_NOWATER1           0x009F5D98
#define ADR_NOWATER1           0x009F5D9C
#define ADR_NEARFOG            0x009F5DAC
#define ADR_GLASSWALLS         0x009EE7C4
#define ADR_FARFOG             0x009F5DB0
#define ADR_FULLBRIGHT1        0x009EF804
#define ADR_FULLBRIGHT2        0x009EF808
#define ADR_FULLBRIGHT3        0x009EF80C
#define ADR_FULLBRIGHT4        0x009EF810
#define ADR_FULLBRIGHT5        0x009EF818
//::===============Px Items===================:://
#define ADR_EXTRAAMMO1         0x000//not logged
#define ADR_EXTRAAMMO2         0x000//not logged
#define ADR_BANDAGE            0x000//not logged
//::================Vheicle===================:://
#define ADR_AUTOREPAIR         0x000 //not logged
#define ADR_BIGCARNAME         0x00854B60 //R3d_L!ne
#define ADR_CRAZYCAR           0x00854858 //R3d_L!ne
//::================Asm=======================:://
#define ADR_AUTOSTART          0x0050BE96
#define ADR_UNLIMITEDAMMO      0x004D791A
#define ADR_SWITCHTIME         0x004D9E6E
#define ADR_ENGINETEXT         0x00401073
#define ADR_MESSAGEBOX         0x00419169
#define ADR_BACKTOLOBBY        0x004AA55B
#define ADR_MESSAGEBOX         0x00419169
#define ADR_ENGINETEXT         0x00401073
#define ADR_ARTILLERY2         0x00408BE3
#define ADR_ARTILLERY2         0x004BDD6B
#define ADR_QUICKPLANT         0x004D32E7
#define ADR_QUICKDEFUSE        0x00436D95
#define ADR_BULLET             0x004D4564
#define ADR_NORELOAD           0x00579A6C
#define ADR_WTW                0x0070E1C2
#define ADR_STW                0x005D1EA0
#define ADR_CRCPATCH           0x004185B3
#define ADR_BACKTOLOBBY        0x004AAE69
#define ADR_ALWAYSCROSS        0x00525049
#define ADR_SUPERCARSOUND      0x00422BE9
#define ADR_OPK                0x0040832F
//::================Binder====================:://
#define ADR_SLOTBASE           0x00101018
#define ADR_WEAPONBASE         0x00A0BE2C
#define ADR_CLASSBASE          0x00A469E0
//::================Struct====================:://
#define ADR_PLAYERPOINTER	     0x009EEB8C
#define ADR_REMOTEPOINTER      0x00B0CD20
struct CBase
{
	CPlayer* local;
	char* unknow[1171856]
	CPlayer** player;
};
CBase* pPlayer = (CBase*)(0x009EEB8C);
//::================End=======================:://
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Old 01/21/2012, 14:59   #1907
 
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Hallo leute weist einer wie ich ein D3D MENU hack machen kann ich habe die addys schon aber wenn sich warrock öffnet dann sehe ich kein menu in der rand pls warte auf ein antwort
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Old 01/21/2012, 15:04   #1908
 
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#define ADR_GmWarning 0xA36954
#define ADR_GmWarningIP 0xA36D54

Give Credits.
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Old 01/21/2012, 15:19   #1909
 
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Hallo leute weist einer wie ich ein D3D MENU hack machen kann ich habe die addys schon aber wenn sich warrock öffnet dann sehe ich kein menu in der rand pls warte auf ein antwort
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Old 01/21/2012, 16:08   #1910
 
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Request:
- GlobalIndex
- LocalIndex
- Matrix
- PlayerAnimation
- PlayerAnimationVehicle

Release:
Code:
#define ADR_CROSSHAIR               0x9F35A8
#define ADR_ANTIAFK                 0xB1BA38
#define ADR_WEAPONGRAVITY           0x855900
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Old 01/21/2012, 16:24   #1911
 
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Hallo leute weist einer wie ich ein D3D MENU hack machen kann ich habe die addys schon aber wenn sich warrock öffnet dann sehe ich kein menu in der rand pls warte auf ein antwort
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Old 01/21/2012, 16:41   #1912
 
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Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v2.3 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
																
~ Started...													
																
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer		0x9EEB8C
#define ADR_ServerPointer		0x9EEB28
#define ADR_RemotePointer		0xB0CD20
#define ADR_WeaponPointer		0x8B4758
#define ADR_DevicePointer		0x8519EC
#define ADR_HealthPointer		0x31FB8
#define ADR_BasePointer 		0xA44E40
#define ADR_ViewAngels			0x9EE6D8
#define ADR_UserBase			0x9EF958
#define ADR_PlayerSize			0x1CF8
#define ADR_StructSize			0x1CF8
#define ADR_RoomClass			0x9EF94C
																
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk			0x9EEA94
#define ADR_CQCProne			0x8B4818
#define ADR_NoSpawnWaitCqC		0x9EE964
#define ADR_VirtualJump			0x8549B4
#define ADR_NearFog			0x9F5DAC
#define ADR_FarFog			0x9F5DB4
#define ADR_NoWater1			0x9F5D98
#define ADR_NoWater2			0x9F5D94
#define ADR_AntiAfk			0xB1BA38
#define ADR_Scope			0x8B4824
#define ADR_Speed			0x854D18
#define ADR_SpeedRoll			0x854B40
#define ADR_GlassWall			0x9EE7C4
#define ADR_NoBounds1			0xB1BA60
#define ADR_NoBounds2			0xB1BA64
#define ADR_NoBounds3			0xB1BA68
#define ADR_NoSpawnWait1		0xB1C0C4
#define ADR_NoSpawnWait2		0xB2A0C0
#define ADR_NoSpawnWait3		0xB1C0CC
#define ADR_FullBright1			0x9EF804
#define ADR_FullBright2			0x9EF808
#define ADR_FullBright3			0x9EF808
#define ADR_ColorShot1			0x9EF804
#define ADR_ColorShot2			0x9EF808
#define ADR_ColorShot3			0x9EF80C
#define ADR_Crosshair			0x9F35A8
#define ADR_NoSpread			0x9F3624
#define ADR_DeathCam			0xB238E8
#define ADR_ImmExplosion		0x854AF8
#define ADR_SuperExplosion		0x8553A8
#define ADR_HighMode			0x854DE8
#define ADR_CameraView			0x8549B4
#define ADR_WeaponGravity		0x854978
#define ADR_BreakLimit			0x854920
#define ADR_FastLockOn			0x9EE748
#define ADR_LadderQuickly		0x854CE0
#define ADR_DeadSpinner			0x8B103C
#define ADR_HideWeapon			0x8AC744
#define ADR_WeaponShot1			0x9EEBDC
#define ADR_WeaponShot2			0x9EEBFC
#define ADR_ChangeRoll			0x8549F8
#define ADR_SilentWalk			0x8500B1BA
#define ADR_PlayerProne			0x9EF940
#define ADR_CameraPosition1		0x9E85A4
#define ADR_CameraPosition2		0x9E85A8
#define ADR_QuickPlant			0x9EE6FC
#define ADR_AntiRadar			0x9F5DCC
#define ADR_StaminaRefill		0x97A580
																
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot			0x1021B8
#define OFS_2thSlot			0x1021B9
#define OFS_3thSlot			0x1021BA
#define OFS_4thSlot			0x1021BB
#define OFS_5thSlot			0x1021BC
#define OFS_6thSlot			0x1021BD
#define OFS_7thSlot			0x1021BE
#define OFS_8thSlot			0x1021BF
#define OFS_NoRecoil1			0xC43C
#define OFS_NoRecoil2			0xC440
#define OFS_NoRecoil3			0xC444
#define OFS_NoFallDamage		0x102C8
#define OFS_X				0x102E0
#define OFS_Y				0x102F0
#define OFS_Z				0x102E8
#define OFS_GravityX			0xC4A4
#define OFS_GravityY			0xC4A8
#define OFS_GravityZ			0xC4AC
#define OFS_OPK_X			0x1024C
#define OFS_Dinar			0x11A2A8
#define OFS_Level			0x11A298
#define OFS_Premium1			0x58C
#define OFS_Premium2			0x590
#define OFS_Master			0xFD160
#define OFS_RoomMaster			0x11B800
#define OFS_M134Idle			0x103D8
#define OFS_NoSpread			0x100FC
#define OFS_NoReload			0x103DD
#define OFS_NoDelay			0x103E0
#define OFS_Weapon1			0x101DA
#define OFS_Weapon2			0x101DE
#define OFS_Weapon3			0x101E2
																
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot			0x855970
#define MEM_WTW				0x825C88
#define MEM_STW				0x822EE4
#define MEM_WUW				0x9F5D9C
#define MEM_WTH				0x8514A4
#define MEM_CrazyNade			0x10100
#define MEM_FastNadeBlast		0x10100
#define MEM_UnlimitedAmmo		0x9EEB04
#define MEM_Invisible			0x11A2BC
#define MEM_PlantAnyWhere		0x9EE85E
#define MEM_Stamina1			0x82603C
#define MEM_Stamina2			0x826040
#define MEM_Stamina3			0x826044
#define MEM_Stamina4			0x826048
#define MEM_Stamina5			0x82604C
																
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo			0x9EE736
#define PX_SniperAmmo			0x9EE734
#define PX_Bandage			0x9EE738
																
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic			0x9F358C
#define ADR_FastAmmo			0x9F3584
#define ADR_FastFlag			0x9F3594
#define ADR_FastRepair			0x9EF9DC
																
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName			0x854B60
#define ADR_CrazyCar			0x854858
																
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName			0xA45804
																
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase			0x9EEB28
#define ADR_ClassBase			0xA469E0
#define ADR_WeaponBase			0xA0BE2C
#define ADR_SlotBase			0x101018
																
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair		0x525049
#define ASM_NoReload			0x579A6C
#define ASM_Bullets			0x4D4564
#define ASM_OPK				0x40832F
#define ASM_WTW				0x70E1C2
#define ASM_STW				0x5D1EA0
#define ASM_QuickPlant			0x4D32E7
#define ASM_QuickDefuse			0x436D95
#define ASM_Artillery1			0x408BE3
#define ASM_Artillery2			0x4BDD6B
#define ASM_EngineText			0x401073
#define ASM_MessageBox			0x419169
#define ASM_SwitchTime			0x4D9E6E
#define ASM_CRCPatch			0x4185B3
#define ASM_AutoStart			0x50BE96
#define ASM_BackToLobby			0x4AAE69
#define ASM_BackToLobby			0x4AA55B
#define ASM_SuperCarSound		0x422BE9
																
~ Stopped...													
																
|#|******************************************************************************|#|
Delete:
Extra Ammo 1 (0x00)
Extra Ammo 2 (0x00)
Auto Repair (0x00)
Scope Size (0x00)
Vehicle Base (0x00)
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Old 01/21/2012, 17:30   #1913
 
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//=========================================\
//=========== UnknownData Logger ===========\
//=========== Addylogger Beta ===========\
//============= Begin 2 Log =============\
//=========================================\

//=====================Addys=====================\
//Pointer
#define ADR_PLAYERPOINTER 0x009EEB8C
#defien ADR_REMOTEPOINTER 0x00B0CD20
#define ADR_SERVERPOINTER 0x009EEB28
#define ADR_SLOTBASE 0x00101018
#define ADR_VIEWANGELS 0x009EE6D8
//OffSets
#define OFS_PITCH 0x0010194
#define OFS_YAW 0x00101B0
#define OFS_ViewX 0x00101C0
#define OFS_ViewY 0x00101C4
#define OFS_ViewZ 0x00101C8
#define OFS_PosX 0x00102E0
#define OFS_PosY 0x00102E8
#define OFS_PosZ 0x00102F0
#define OFS_NFD 0x00102C8
#define OFS_EXP 0x0011A298
#define OFS_DINAR 0x0011A2A8
#define OFS_NORECOIL1 0x00C438
#define OFS_NORECOIL2 0x00C43C
#define OFS_NORECOIL3 0x00C440
#define OFS_NADE 0x00150
//Address
#define ADR_SPEED 0x00854D18
#define ADR_IMDRUNK 0x009EEA94
//Static
//====================Structs====================\
struct tPlayer
{
CHAR UnknownData1[0x10194];//0x00
FLOAT Pitch;//0x10194
CHAR UnknownData2[0x18];//0x10198
FLOAT Yaw;//0x101B0
CHAR UnknownData3[0xC];//0x101B4
FLOAT ViewX;//0x101C0
FLOAT ViewY;//0x101C4
FLOAT ViewZ;//0x101C8
CHAR UnknownData4[0x110];//0x101CC
FLOAT Pos1;//0x102E0
CHAR UnknownData5[0x4];//0x102E4
FLOAT Pos2;//0x102E8
CHAR UnknownData5[0x4];//0x102EC
FLOAT Pos3;//0x102F0
};
struct tBase
{
tPlayer* pLocal;
char* unknown0[0x11E190]
tPlayer** pGlobal;
};


tBase* MyPlayer = (tBase*)0x009EEB8C;

//=========================================\
//============= End of logging ============\
//=========== UnknownData Logger ===========\
//=========== visit wrundco.net ===========\
//=========== UnknownData Logger ===========\
//=========================================\

+-------------------------+
¦ ® UnknownData ¦
+-------------------------+
//==========Next log==========\
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Old 01/21/2012, 17:37   #1914
 
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Hallo leute weist einer wie ich ein D3D MENU hack machen kann ich habe die addys schon aber wenn sich warrock öffnet dann sehe ich kein menu in der rand pls warte auf ein antwort
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Old 01/21/2012, 17:41   #1915
 
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#define LocalIndex 0x16104

ich weiß nicht ob die noch workt
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Old 01/22/2012, 09:26   #1916
 
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Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER           0x9EEB8C
#define ADR_SERVERPOINTER           0x9EEB28
#define ADR_REMOTEPOINTER           0xB0CD20
#define ADR_INFOPOINTER             0xA44E40
#define ADR_BASEPOINTER             0xA44E40
#define ADR_VEHICLEBASE             0x9EE838
#define ADR_DEVICEPOINTER           0x8519EC
#define ADR_ANGELVIEW               0x9EE6D8
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE              0x1CF8
#define ADR_WEAPONSTATERELOAD       0x9EEAD4
#define ADR_WEAPONSTATE             0xC4BC
#define ADR_WEAPONSHOT              0x9EEBD8
#define ADR_WEAPONRELOAD            0x9EEAD4
#define ADR_BREAKLIMIT              0x854848
#define ADR_CROSSHAIR               0x9F35A8
#define ADR_ANTIAFK                 0xB1BA38
#define ADR_WEAPONGRAVITY           0x855900
#define ADR_LADDERQUICKLY           0x854CE0
#define ADR_DEADSPINNER             0x8B103C
#define ADR_SUPEREXPLOSION          0x8553A8
#define ADR_HIDEWEAPON              0x826044
#define ADR_FASTLOCKON              0x9EE748
#define ADR_GLASSWALLS              0x9EE7C4
#define ADR_COLORSHOT1              0x9EF804
#define ADR_COLORSHOT2              0x9EF808
#define ADR_COLORSHOT3              0x9EF80C
#define ADR_QUICKSPAWN1             0xB1C0C4
#define ADR_QUICKSPAWN2             0xB2A0C0
#define ADR_NOBOUNDS1               0xB1BA60
#define ADR_NOBOUNDS2               0xB1BA64
#define ADR_NOBOUNDS3               0xB1BA68
#define ADR_SPEED                   0x854D18
#define ADR_VIRTUALJUMP             0x8549B4
#define ADR_IMDRUNK                 0x9EEA94
#define ADR_NEARFOG                 0x9F5DAC
#define ADR_FARFOG                  0x9F5DB4
#define ADR_SCOPE                   0x8B4824
#define ADR_SCOPESIZE               0x8B482C
#define ADR_FULLBRIGHT1             0x9EF804
#define ADR_FULLBRIGHT2             0x9EF808
#define ADR_FULLBRIGHT3             0x9EF808
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS              0x9F3624
#define MEM_WALKUNDERWATER          0x9F357C
#define MEM_BONESHOT                0x855970
#define MEM_WTW                     0x825C88
#define MEM_STW                     0x822EE4
#define MEM_WTH                     0x825F14
#define MEM_NODELAY                 0x103E0
#define MEM_NORELOAD                0x103DD
#define MEM_QUICKPLANT              0x9EE6FC
#define MEM_QUICKDEFUSE             0x9EE6FC
#define MEM_AUTOREPAIR              0x9EE6F3
#define MEM_RADARHIDEME             0x9F5DCC
#define MEM_INVISIBLE               0x11A2BC
#define MEM_FASTNADEBLAST           0x10100
#define MEM_CRAZYNADE               0x10100
#define MEM_PLANTANYWHERE           0x9EE71B
#define MEM_DEFUSEANYWHERE          0x8B4838
#define MEM_SUPERNOSPREAD           0x854A00
#define MEM_UNLAMMO                 0x9EEB04
#define MEM_STAMINA1                0x82603C
#define MEM_STAMINA2                0x826040
#define MEM_STAMINA3                0x826044
#define MEM_STAMINA4                0x826048
#define MEM_STAMINA5                0x82604C
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO              0x9EE85E
#define PX_SNIPERAMMO               0x9EE72F
#define PX_BANDAGE                  0x9EE738
#define PX_EXTRAAMMO1               0x9EE85E
#define PX_EXTRAAMMO2               0x9EE72F
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO                0x9F357C
#define ADR_FASTHEALTH              0x9F358C
#define ADR_FASTFLAG                0x9F3594
#define ADR_FASTREPAIR              0x9F3584
/*=================[ D3D ]===================*/
#define ADR_USERNAME3D              0xA45804
#define ADR_USERIP3D                0xA45518
#define ADR_USERHP3D                0xA44634
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY              0xC4A8
#define OFS_NOM134IDLE              0x103C4
#define OFS_NOSPREAD                0x100FC
#define OFS_DINAR                   0x11A2A8
#define OFS_LEVEL                   0x11A298
#define OFS_NFD                     0x102C8
#define OFS_X                       0x102E0
#define OFS_Y                       0x102F0
#define OFS_Z                       0x102E8
#define OFS_PLAYERANIMATION         0xC4BC
#define OFS_1SLOT                   0x1021B4
#define OFS_2SLOT                   0x1021B5
#define OFS_3SLOT                   0x1021B6
#define OFS_4SLOT                   0x1021B7
#define OFS_5SLOT                   0x1021BC
#define OFS_6SLOT                   0x1021B9
#define OFS_7SLOT                   0x1021BA
#define OFS_8SLOT                   0x1021BB
#define OFS_NORECOIL1               0xC34C
#define OFS_NORECOIL2               0xC440
#define OFS_NORECOIL3               0xC444
#define OFS_PREMIUM1                0x58C
#define OFS_PREMIUM2                0x590
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE              0x9EEB28
#define ADR_WEAPONBASE              0xA0BE2C
#define ADR_CLASSBASE               0xA469E0
#define ADR_SLOTBASE                0x101018
#define OFS_PLAYERSLOT              0x11B804
#define OFS_PLAYERID                0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CRCPATCH                0x4185B3
#define ASM_WTW                     0x70E1C2
#define ASM_NORELOAD                0x579A6C
#define ASM_BULLETS                 0x4D4564
#define ASM_QUICKPLANT              0x436D95
#define ASM_QUICKDEFUSE             0x4D32E7
/*==================[ cBase ]=================*/
struct CBase
{
	CPlayer* pLocal;
	char* Unknown0[1171856]
	CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0x9EEB8C;
/*============================================*/
/*===============[ Enjoy it! ]=================*/
/*============================================*/

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Old 01/22/2012, 15:38   #1917
 
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Hay...

Please adress on :

-GlobalIndex
-Matrix

Very please...

Thanks.
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Old 01/22/2012, 15:46   #1918
 
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Quote:
Originally Posted by xxxBarcAxxx View Post
Hay...

Please adress on :

-GlobalIndex
-Matrix

Very please...

Thanks.
ADR_Matrix 0x97EB58
Index 0xC490

//-----------------------------------------------------------------------------
// Name: Addies()
//-----------------------------------------------------------------------------


ADR_Skin 0x008B473C
ADR_SuperJump 0x008B4870

Credits :

R3d_L!n3
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Old 01/22/2012, 17:20   #1919
 
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Quote:
Originally Posted by _TradEmArk_ ™ View Post
Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER           0x9EEB8C
#define ADR_SERVERPOINTER           0x9EEB28
#define ADR_REMOTEPOINTER           0xB0CD20
#define ADR_INFOPOINTER             0xA44E40
#define ADR_BASEPOINTER             0xA44E40
#define ADR_VEHICLEBASE             0x9EE838
#define ADR_DEVICEPOINTER           0x8519EC
#define ADR_ANGELVIEW               0x9EE6D8
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE              0x1CF8
#define ADR_WEAPONSTATERELOAD       0x9EEAD4
#define ADR_WEAPONSTATE             0xC4BC
#define ADR_WEAPONSHOT              0x9EEBD8
#define ADR_WEAPONRELOAD            0x9EEAD4
#define ADR_BREAKLIMIT              0x854848
#define ADR_CROSSHAIR               0x9F35A8
#define ADR_ANTIAFK                 0xB1BA38
#define ADR_WEAPONGRAVITY           0x855900
#define ADR_LADDERQUICKLY           0x854CE0
#define ADR_DEADSPINNER             0x8B103C
#define ADR_SUPEREXPLOSION          0x8553A8
#define ADR_HIDEWEAPON              0x826044
#define ADR_FASTLOCKON              0x9EE748
#define ADR_GLASSWALLS              0x9EE7C4
#define ADR_COLORSHOT1              0x9EF804
#define ADR_COLORSHOT2              0x9EF808
#define ADR_COLORSHOT3              0x9EF80C
#define ADR_QUICKSPAWN1             0xB1C0C4
#define ADR_QUICKSPAWN2             0xB2A0C0
#define ADR_NOBOUNDS1               0xB1BA60
#define ADR_NOBOUNDS2               0xB1BA64
#define ADR_NOBOUNDS3               0xB1BA68
#define ADR_SPEED                   0x854D18
#define ADR_VIRTUALJUMP             0x8549B4
#define ADR_IMDRUNK                 0x9EEA94
#define ADR_NEARFOG                 0x9F5DAC
#define ADR_FARFOG                  0x9F5DB4
#define ADR_SCOPE                   0x8B4824
#define ADR_SCOPESIZE               0x8B482C
#define ADR_FULLBRIGHT1             0x9EF804
#define ADR_FULLBRIGHT2             0x9EF808
#define ADR_FULLBRIGHT3             0x9EF808
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS              0x9F3624
#define MEM_WALKUNDERWATER          0x9F357C
#define MEM_BONESHOT                0x855970
#define MEM_WTW                     0x825C88
#define MEM_STW                     0x822EE4
#define MEM_WTH                     0x825F14
#define MEM_NODELAY                 0x103E0
#define MEM_NORELOAD                0x103DD
#define MEM_QUICKPLANT              0x9EE6FC
#define MEM_QUICKDEFUSE             0x9EE6FC
#define MEM_AUTOREPAIR              0x9EE6F3
#define MEM_RADARHIDEME             0x9F5DCC
#define MEM_INVISIBLE               0x11A2BC
#define MEM_FASTNADEBLAST           0x10100
#define MEM_CRAZYNADE               0x10100
#define MEM_PLANTANYWHERE           0x9EE71B
#define MEM_DEFUSEANYWHERE          0x8B4838
#define MEM_SUPERNOSPREAD           0x854A00
#define MEM_UNLAMMO                 0x9EEB04
#define MEM_STAMINA1                0x82603C
#define MEM_STAMINA2                0x826040
#define MEM_STAMINA3                0x826044
#define MEM_STAMINA4                0x826048
#define MEM_STAMINA5                0x82604C
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO              0x9EE85E
#define PX_SNIPERAMMO               0x9EE72F
#define PX_BANDAGE                  0x9EE738
#define PX_EXTRAAMMO1               0x9EE85E
#define PX_EXTRAAMMO2               0x9EE72F
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO                0x9F357C
#define ADR_FASTHEALTH              0x9F358C
#define ADR_FASTFLAG                0x9F3594
#define ADR_FASTREPAIR              0x9F3584
/*=================[ D3D ]===================*/
#define ADR_USERNAME3D              0xA45804
#define ADR_USERIP3D                0xA45518
#define ADR_USERHP3D                0xA44634
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY              0xC4A8
#define OFS_NOM134IDLE              0x103C4
#define OFS_NOSPREAD                0x100FC
#define OFS_DINAR                   0x11A2A8
#define OFS_LEVEL                   0x11A298
#define OFS_NFD                     0x102C8
#define OFS_X                       0x102E0
#define OFS_Y                       0x102F0
#define OFS_Z                       0x102E8
#define OFS_PLAYERANIMATION         0xC4BC
#define OFS_1SLOT                   0x1021B4
#define OFS_2SLOT                   0x1021B5
#define OFS_3SLOT                   0x1021B6
#define OFS_4SLOT                   0x1021B7
#define OFS_5SLOT                   0x1021BC
#define OFS_6SLOT                   0x1021B9
#define OFS_7SLOT                   0x1021BA
#define OFS_8SLOT                   0x1021BB
#define OFS_NORECOIL1               0xC34C
#define OFS_NORECOIL2               0xC440
#define OFS_NORECOIL3               0xC444
#define OFS_PREMIUM1                0x58C
#define OFS_PREMIUM2                0x590
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE              0x9EEB28
#define ADR_WEAPONBASE              0xA0BE2C
#define ADR_CLASSBASE               0xA469E0
#define ADR_SLOTBASE                0x101018
#define OFS_PLAYERSLOT              0x11B804
#define OFS_PLAYERID                0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CRCPATCH                0x4185B3
#define ASM_WTW                     0x70E1C2
#define ASM_NORELOAD                0x579A6C
#define ASM_BULLETS                 0x4D4564
#define ASM_QUICKPLANT              0x436D95
#define ASM_QUICKDEFUSE             0x4D32E7
/*==================[ cBase ]=================*/
struct CBase
{
	CPlayer* pLocal;
	char* Unknown0[1171856]
	CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0x9EEB8C;
/*============================================*/
/*===============[ Enjoy it! ]=================*/
/*============================================*/

Give Credits & Thanks.
Your the one to say "Give credit's" you didn't give credit's either, Missing credits: AeroMan & R3D_L!ne
brent1995 is offline  
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Old 01/23/2012, 16:57   #1920
 
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Quote:
Originally Posted by brent1995 View Post
Your the one to say "Give credit's" you didn't give credit's either, Missing credits: AeroMan & R3D_L!ne
Maybe for found Addy, but not for found Pattern.
BlackLegend™# is offline  
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Hi leute, ich hab mir einfach mal gedacht das wir auch ein sammelthread für addys machen könnten(falls es so was schon gibt bitte closen). Ja also wie der Threadname schon sagt sollten hier ausschließlich Addys geposted werden. Ich hab mich nur noch nicht entschieden ob ich sie imemr hier oben hin schreiben soll(also die aktuellen Addys), oder ob man einfach immer auf die letzte seite gehen soll um die addys dann so zu finden. Aber ihr könnt mir eine pn schicken damit meine wahl...
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so daher das ich noch kein theard gesehen habe erstelle ich so einen theard mal. So hier kann jeder seine PSN addy hinschreiben: ich fange mal an:err0rC0de123 so jetzt seit ihr dran^^



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