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[Sammelthread] Addys

Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

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Old 03/16/2012, 14:51   #2206
 
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@request


ADR_MATRIX
GlobalIndex
LocalIndex
WeaponShot
WeaponReload
ADR_VIEWANGELS
-Marekiarox- is offline  
Old 03/16/2012, 15:17   #2207
 
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Code:
//===============================Unkn0wn Addylogger + Structs Logger!!!==================================//
//==================================For Warrock International===========================================//
//===============================Give Credits And Thanks To Me==========================================//
//=====================================WwW.Wr-Selection.NeT============================================//
 
 
//=========================================== Pointers ======================================//
#define ADR_PlayerPointer                     0xA01808
#define ADR_ServerPointer                     0xA017A4
#define ADR_DevicePointer                     0xA01354
#define ADR_WeaponPointer                     0xA1EA2C
#define ADR_MatrixPointer                     0x991690
#define ADR_AngelsPointer                     0xA01350
#define ADR_StatePointer                      0xA01830
#define ADR_BasePointer                       0xA57A40
#define ADR_RoomPointer                       0xA021F4
#define ADR_HealthPointer                     0x31FB8
#define ADR_UserPointer                       0xA017A4
#define ADR_UserBAse                          0xA025D4
#define ADR_StructCBase                       0xB1F920
#define ADR_GPUPointer                        0x0
#define ADR_InfoPointer                       0x0
#define ADR_RemotePointer                     0x0
#define ADR_MySizePointer                     0x11B800
#define ADR_GloBalPointer                     0x1CF8
#define ADR_LocalPointer                      0x16104
#define ADR_PlayerSize                        0x1CF8
//============================================Pointers End==========================================//
 
 
//============================================= General =========================================//
#define ADR_Artillery                         0x8647B0
#define ADR_SuperExplosion                    0x8650E0
#define ADR_RollSpeed                         0x864870
#define ADR_FastLockOn                        0xA013C0
#define ADR_ChangeRoll                        0x864728
#define ADR_CQCProne                          0x8C58A0
#define ADR_StaminaRefill                     0x98BFA8
#define ADR_SwitchTime                        0x4DF323
#define ADR_DeathCam                          0xB367A0
#define ADR_FastNadeBlast                     0x10100
#define ADR_VirtualJump                       0x834DF4
#define ADR_ImDrunk                           0xA01710
#define ADR_UnlimitedAmmo                     0x4DCCE5
#define ADR_AntiAFK                           0xB2E870
#define ADR_BoneShot                          0x8656B0
#define ADR_WTW                               0x834DC0
#define ADR_STW                               0x832004
#define ADR_NoBounds1                         0xB2E898
#define ADR_NoBounds2                         0xB2E89C
#define ADR_NoBounds3                         0xB2E8A0
#define ADR_NoSpawnWait1                      0x0
#define ADR_NoSpawnWait2                      0x4
#define ADR_NoSpawnWait3                      0x8
#define ADR_Scope                             0x8C58AC
#define ADR_Speed                             0x864A48
#define ADR_WeaponGravity                     0x864698
#define ADR_PlantAnyWhere                     0xA014DA
#define ADR_DefuseAnyWhere                    0x8C58C0
#define ADR_QuickPlant                        0xA01374
#define ADR_DeadSpinner                       0x8C1EAC
#define ADR_WUW                               0xA0899C
#define ADR_WTH                               0x82FD1C
#define ADR_SilentWalk                        0xB2E89C
#define ADR_LadderQuickly                     0x864A10
#define ADR_WeaponShot1                       0xA01858
#define ADR_WeaponShot2                       0xA01878
#define ADR_HighMode                          0x864B18
#define ADR_HideWeapon                        0x8BD7C8
#define ADR_AntiRadar                         0xA089CC
#define ADR_CrossHair                         0xA061A8
#define ADR_BreakLimit                        0x864640
#define ADR_ImmeExplosion                     0x864828
#define ADR_AutoStart                         0x5118FC
#define ADR_FullBright1                       0xA02480
#define ADR_FullBright2                       0xA02484
#define ADR_FullBright3                       0xA02488
#define ADR_NoWater1                          0xA08994
#define ADR_NoWater2                          0xA08998
#define ADR_AutoRepair                        0xA0139B
#define ADR_FastAmmo                          0xA06184
#define ADR_FastFlag                          0xA06194
#define ADR_FastHealth                        0xA0618C
#define ADR_FastRepair                        0xA02658
#define ADR_Stamina1                          0x835188
#define ADR_Stamina2                          0x83518C
#define ADR_Stamina3                          0x835190
#define ADR_Stamina4                          0x835194
#define ADR_Stamina5                        
#define OFS_Slot6                               0x1021BD
#define OFS_Slot7                               0x1021BE
#define OFS_Slot8                               0x1021BF
#define ADR_CameraView                        0x9FB21C
//============================================General End==========================================//
 
 
//==========================================OffSets Started======================================//
#define OFS_Premium                             0x58C
#define OFS_NoRecoil1                           0xC43C
#define OFS_NoRecoil2                           0xC440
#define OFS_NoRecoil3                           0xC444
#define OFS_PlayerSize                          0x1CF8
#define OFS_Dinar                               0x11A2A8
#define OFS_Invisible                           0x11A2BC
#define OFS_NFD                                 0x102D4
#define OFS_Nade                                0x10100
#define OFS_NoDelay                             0x103F8
#define OFS_NoReload                            0x103F5
#define OPS_SuperMasterPx                       0xFD160
#define OFS_NoSpread                            0xA06224
#define OFS_NoSwitch                            0x103F5
#define OFS_X                                    0x102EC
#define OFS_Y                                   0x102FC
#define OFS_Z                                   0x102F4
#define ViewX                                   0x101C0
#define ViewY                                   0x101C4
#define ViewZ                                   0x101C8
#define OFS_Slot1                               0x1021B8
#define OFS_Slot2                               0x1021B9
#define OFS_Slot3                               0x1021BA
#define OFS_Slot4                               0x1021BB
#define OFS_Slot5                               0x1021BC
#define OFS_Slot6                               0x1021BD
#define OFS_Slot7                               0x1021BE
#define OFS_Slot8                               0x1021BF
#define OFS_PlayerState                         0xC4B8
#define OFS_WeaponState                         0x0
#define OFS_Map                                 0xFCD14
#define OFS_Weapon1                             0x101D8
#define OFS_Weapon2                             0x101DA
#define OFS_Weapon3                             0x101DC
#define OFS_Gravity                             0xC4A8
#define OFS_Level                               0x11A298
#define OFS_Pitch                               0x10194
#define OFS_Yaw                                 0x101B0
#define OFS_NoServerKick                        0x361
#define OFS_PlayerView                          0x1018C
#define OFS_PlayerSpeed                         0x100F8
#define OFS_NoSpread                            0x100FC
#define OFS_FastNadeBlast                       0x10100
#define OFS_GlobalIndex                         0x864A10
#define OPK_X                                   0x102EC
#define OPK_Y                                   0x102F4
#define OPK_Z                                   0x102FC
//============================================OffSets End==========================================//
 
 
//=========================================Weapon Binder======================================//
#define ADR_ClassBase                         0xA595E0
#define OFS_SlotBase                          0x101018
#define ADR_WeaponBase                        0xA1EA2C
//=============================================WeaponBinder====================================//
 
 
//======================================ASM Addys Started!!!========================================//
#define ASM_Artillery1                         0x4088C2
#define ASM_Artillery2                         0x0
#define ASM_QuickPlant                         0x4D7A5F
#define ASM_QuickDefuse                        0x4363AB
#define ASM_Bullets                            0x4D8D1E
#define ASM_NoReload                           0x585229
#define ASM_WTW                                0x71A9B2
#define ASM_STW                                0x832004
#define ASM_CRCPATCH                           0x417FD5
#define ASM_BackToLobby                        0x4AF33F
#define ASM_AlwaysCrossAsm                     0x52ADA9
//==================================Asm Addys End==============================================//
Credits:
R3d_L!n3
SKillZz
Me
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Old 03/16/2012, 15:18   #2208
 
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Thanks!!!
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Old 03/16/2012, 15:25   #2209
 
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Code:
//::==============xDuff Priv Logger===========:://
//::==========================================:://
//::=================Pointers=================:://
#define ADR_PLAYERPOINTER	     0x00A01808
#define ADR_SERVERPOINTER      0x00A017A4
#define ADR_REMOTEPOINTER      0x00B1F920
#define ADR_CBASEPOINTER       0x0011E114
#define ADR_DEVICEPOINTER      0x0086170C
#define ADR_WEAPONPOINTER      0x008C57DC
#define ADR_VEHICLEBASE        0x000 //failed :(
#define ADR_BASEPOINTER        0x00A57A40
#define ADR_HEALTHPOINTER      0x0031FB8
#define ADR_USERPOINTER        0x00A017A4
#define ADR_VIEWANGELS         0x00A01350
#define ADR_ROOMCLASS          0x00A025C8
#define ADR_SLOTBASE           0x00101018
#define ADR_WEAPONBASE         0x00A1EA2C
#define ADR_CLASSBASE          0x00A595E0
//::===============Offset=====================:://
#define OFS_PREMIUM1           0x0058C
#define OFS_PREMIUM2           0x00590
#define OFS_SLOT1              0x001021B8
#define OFS_SLOT2              0x001021B9
#define OFS_SLOT3              0x001021BA
#define OFS_SLOT4              0x001021BB
#define OFS_SLOT5              0x001021BC
#define OFS_SLOT6              0x001021BD
#define OFS_SLOT7              0x001021BE
#define OFS_SLOT8              0x001021BF
#define OFS_DINAR              0x0011A2A8
#define OFS_LEVEL              0x0011A298
#define OFS_PLAYERSIZE         0x001CF8
#define OFS_WEAPON1            0x00101DA
#define OFS_WEAPON2            0x00101DE
#define OFS_WEAPON3            0x00101E2
#define OFS_INVISIBLE          0x0011A2BC
#define OFS_X                  0x00102EC
#define OFS_Y                  0x00102FC
#define OFS_Z                  0x00102F4
#define OFS_OPK_X              0x001024C
#define OFS_OPK_Y              0x0010250
#define OFS_OPK_Z              0x0010254
#define OFS_NFD                0x00102D4
#define OFS_MASTER             0x00FD160
#define OFS_NODELAY            0x00103F8
#define OFS_NORELOAD           0x00103F5
#define OFS_NORECOIL1          0x00C43C
#define OFS_NORECOIL2          0x00C440
#define OFS_NORECOIL3          0x00C440
#define OFS_NADE               0x0010100
//::================Player===================:://
#define ADR_VIRTUALJUMP        0x00834DF4
#define ADR_VIRTUALPRONE       0x00834DF8
#define ADR_VIRTUALCROACH      0x00834DFC
#define ADR_IMDRUNK            0x00A01710
#define ADR_NOBOUNDS1          0x00B2E898
#define ADR_NOBOUNDS2          0x00B2E89C
#define ADR_NOBOUNDS3          0x00B2E8A0
#define ADR_FASTAMMO           0x00A06184
#define ADR_FASTMEDIC          0x00A0618C
#define ADR_FASTFLAG           0x00A0899C
#define ADR_FASTREPAIR         0x00A02658
#define ADR_SPEED              0x00864A48
#define ADR_ROLLSPEED          0x00864870
#define ADR_STAMINA1           0x00835188
#define ADR_STAMINA2           0x0083518C
#define ADR_STAMINA3           0x00835190
#define ADR_STAMINA4           0x00835194
#define ADR_STAMINA5           0x00835198
#define ADR_STAMINAREFILL      0x0098BFA8
#define ADR_LADDERQUICKLY      0x00864A10 //R3d_L!ne
#define ADR_DEADSPINNER        0x008C1EAC //AeroMan
#define ADR_SILENTWALK         0x008500B2E8
#define ADR_WTW                0x00834DC0
#define ADR_WUW                0x00A0899C
#define ADR_DEATHCAM           0x00B367A0
#define ADR_HIGHMODE           0x00864B18
#define ADR_PLAYERPRONE        0x00A025BC
#define ADR_CHANGEROLL         0x00864728
#define ADR_WEAPONSHOT1        0x00A01858
#define ADR_WEAPONSHOT2        0x00A01878
#define ADR_CQCPRONE           0x008C58A0
#define ADR_ANTIRADAR          0x00A089CC //R3d_L!ne
#define ADR_PLANTANYWHERE      0x00A014DA
//::================Server=======================:://
#define ADR_CAMERAPOSITION1    0x009FB21C
#define ADR_CAMERAPOSITION2    0x009FB220
#define ADR_CAMERAPOSITION3    0x009FB220
#define ADR_SPAWNWAIT1         0x000//failed :(
#define ADR_SPAWNWAIT2         0x00B3CF80
#define ADR_ANTIAFK            0x00B2E870
//::================Weapon=======================:://
#define ADR_NOSPREAD           0x00A06224
#define ADR_QUICKPLANT         0x00A01374
#define ADR_QUICKDEFUSE        0x00A01374
#define ADR_BONESHOT           0x008656B0
#define ADR_SUPEREXPLOSION     0x008650E0 //AeroMan
#define ADR_IMMEXPLOSION       0x00864828 //DirecTX
#define ADR_SCOPE              0x008C58AC
#define ADR_SCOPESIZE          0x000//failed :(
#define ADR_STW                0x00832004
#define ADR_WTH                0x0082FD1C
#define ADR_CAMERAVIEW         0x008646EC
#define ADR_HIDEWEAPON         0x008BD7C8
#define ADR_COLORSHOT1         0x00A02480
#define ADR_COLORSHOT2         0x00A02484
#define ADR_COLORSHOT3         0x00A02484
#define ADR_WEAPONGRAVITY      0x00864698
#define ADR_UNLAMMOMEM         0x00A01780
#define ADR_BREAKLIMIT		 0x00864640 //R3d_L!ne
#define ADR_ALWAYSXHAIR        0x00A061A8
#define ADR_FASTLOCKON         0x00A013C0
//::================D3D=======================:://
#define ADR_D3D_NAME           0x00A58404
#define ADR_D3D_IP			 0x00A58118
#define ADR_D3D_HP			 0x00A57234
//::===============Ambient====================:://
#define ADR_NOWATER1           0x00A08998
#define ADR_NOWATER1           0x00A0899C
#define ADR_NEARFOG            0x00A089AC
#define ADR_GLASSWALLS         0x00835188
#define ADR_FARFOG             0x00A089B0
#define ADR_FULLBRIGHT1        0x00A02480
#define ADR_FULLBRIGHT2        0x00A02484
#define ADR_FULLBRIGHT3        0x00A02488
#define ADR_FULLBRIGHT4        0x00A0248C
#define ADR_FULLBRIGHT5        0x00A02494
//::===============Px Items===================:://
#define ADR_EXTRAAMMO1         0x000//failed :(
#define ADR_EXTRAAMMO2         0x000//failed :(
#define ADR_BANDAGE            0x000//failed :(
//::================Vheicle===================:://
#define ADR_AUTOREPAIR         0x000
#define ADR_BIGCARNAME         0x00864890 //R3d_L!ne
#define ADR_CRAZYCAR           0x00864578 //R3d_L!ne
//::================Asm=======================:://
#define ADR_AUTOSTART          0x005118FC
#define ADR_UNLIMITEDAMMO      0x004DCCE5
#define ADR_SWITCHTIME         0x004DF323
#define ADR_ENGINETEXT         0x00401073
#define ADR_MESSAGEBOX         0x00418B8D
#define ADR_BACKTOLOBBY        0x004AEA23
#define ADR_MESSAGEBOX         0x00418B8D
#define ADR_ENGINETEXT         0x00401073
#define ADR_ARTILLERY2         0x004088C2
#define ADR_ARTILLERY2         0x000//failed :(
#define ADR_QUICKPLANT         0x004D7A5F
#define ADR_QUICKDEFUSE        0x004363AB
#define ADR_BULLET             0x004D8D1E
#define ADR_NORELOAD           0x00585229
#define ADR_WTW                0x0071A9B2
#define ADR_STW                0x005DECF0
#define ADR_CRCPATCH           0x00417FD5
#define ADR_BACKTOLOBBY        0x004AF33F
#define ADR_ALWAYSCROSS        0x0052ADA9
#define ADR_SUPERCARSOUND      0x004221FB
#define ADR_OPK                0x0040800E
//::================Binder====================:://
#define ADR_SLOTBASE           0x00101018
#define ADR_WEAPONBASE         0x00A1EA2C
#define ADR_CLASSBASE          0x00A595E0
//::================Struct====================:://
#define ADR_PLAYERPOINTER	     0x00A01808
#define ADR_REMOTEPOINTER      0x00B1F920
struct CBase
{
	CPlayer* local;
	char* unknow[1171732]
	CPlayer** player;
};
CBase* pPlayer = (CBase*)(0x00A01808);
//::================End=======================:://
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Old 03/16/2012, 19:42   #2210
 
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Matrix ___:0070D8E0 push offset dword_991690
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Old 03/16/2012, 20:16   #2211
 
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ich bekomme bestimmt was aufm Deckel aber egal

Code:
/////////////////////////////////SkillZz Private AddyLogger//////////////////////////
//////////////////////////////////Warrock InterNational////////////////////////////////
//////////////////////////Thanks To Cyno And RunDll For Some Suggestions//////////////////////
/////////////////////////////Made For UnReal Skill And WR-LEGENDS///////////////////////////


//--------------------------------------------------------------------------------------------//
//==================================]-{ Pointers Started!! ]-{==========================================//
#define ADR_PlayerPointer                   0xA01808
#define ADR_ServerPointer                   0xA017A4
#define ADR_DevicePointer                   0x86170C
#define ADR_VehiclePointer                  0x0
#define ADR_WeaponPointer                   0x8C57DC
#define ADR_HealthPointer                   0x31FB8
#define ADR_UserPointer                     0xA017A4
#define ADR_AngelsPointer                   #removed by hero9910
#define ADR_GlobalPointer                   0x1CF8
#define ADR_LocalPointer                    #removed by hero9910
#define ADR_StatePointer                    #removed by hero9910
#define ADR_RoomPointer                     #removed by hero9910
#define ADR_CBasePointer                    0xB1F920
//==================================]-{ Pointers End!! ]-{==========================================//
//=============================]-{ Total Pointers Logged = 12 ]-{==========================================//
 
 
//====================================]-{ Adresses Started!! }-{======================================//
#define ADR_SilentWalk                      0x8500B2E8
#define ADR_BreakLimit                      0x864640
#define ADR_ColorShot                       0xA02480
#define ADR_Bullets                         #removed by hero9910
#define ADR_SuperExplosion                  0x8650E0
#define ADR_RollSpeed                       0x864870
#define ADR_ChangeRoll                      #removed by hero9910
#define ADR_Stamina1                        0x835188
#define ADR_StaminaRefill                   0x98BFA8
#define ADR_NoBounds1                       0xB2E898
#define ADR_NoBounds2                       0xB2E89C
#define ADR_NoBounds3                       0xB2E8A0
#define ADR_ImmExplosion                    #removed by hero9910
#define ADR_BreakLimit                      0x864640
#define ADR_CrossHair                       0xA061A8
#define OPK_X                               #removed by hero9910
#define ADR_WeaponShot1                     0xA01858
#define ADR_WeaponShot2                     0xA01878
#define ADR_HighMode                        #removed by hero9910
#define ADR_HideWeapon                      0x8BD7C8
#define ADR_AntiRadar                       #removed by hero9910
#define ADR_FastLadder                      0x864A10
#define ADR_CameraView                      #removed by hero9910
#define ADR_CQCProne                        0x8C58A0
#define ADR_DeadSpinner                     0x8C1EAC
#define ADR_NoReload                        0x103F5
#define ADR_QuickDefuse                     #removed by hero9910
#define ADR_QuickPlant                      #removed by hero9910
#define ADR_BoneShot                        0x8656B0
#define ADR_NoSpawn1                        0x0
#define ADR_NoSpawn2                        0xB3CF80
#define ADR_NoReload                        0x103F5
#define ADR_NoFallDamage                    0x102D4
#define ADR_CrazyNade                       0x150
#define ADR_ZeroDelay                       #removed by hero9910
#define ADR_NoSpawnWait                     0x0
#define ADR_FastLockOn                      0x998748
#define ADR_SuperNoSpread                   0x864730
#define ADR_DefuseAnyWhere                  #removed by hero9910
#define ADR_PlantAnyWhere                   0xA01392
#define ADR_WTH                             0x82FD1C
#define ADR_WUW                             0xA0899C
#define ADR_STW                             0x832004
#define ADR_WTW                             0x834DC0
#define ADR_Scope                           0x8C58AC
#define ADR_ScopeSize                       0x0
#define ADR_Speed                           0x864A48
#define ADR_WeaponGravity                   0x864698
#define ADR_UnlimitedAmmo                   0xA01780
//====================================]-{ Adresses END!! ]-{======================================//
//==============================}-{ Total Adresses Logged = 42 ]-{================================//
 
 
//===================================}-{ Memorys Started ]-{==================================//
#define MEM_Stamina                       #removed by hero9910
#define MEM_Stamina1                      #removed by hero9910
#define MEM_AccuracyAs                    #removed by hero9910
#define MEM_UNL.AMOO                      #removed by hero9910
#define MEM_WTW                           0x834DC0
#define MEM_STW                           0x832004
#define MEM_SuperNoSpread                 0x0
#define MEM_BoneShot                      0x8656B0
#define MEM_NoDelay                       0x103F8
#define MEM_NoReload                      0x103F5
//==================================]-[ Memorys End!!! ]-{==================================//
//==============================]-{ Total Memorys Logged = 10 ]-{===========================//
 
 
//===================================}-{ OffSets Started!! ]-{========================================//
#define OFS_Yaw                          #removed by hero9910
#define OFS_Pitch                        #removed by hero9910
#define OFS_PlayerView                   #removed by hero9910
#define OFS_NoSpread                     0x100FC
#define OFS_FastNadeBlast                0x10100
#define OFS_NoServerKick                 0x361
#define OFS_OPKX                         0x101C4
#define OFS_OPKY                         0x101C8
#define OFS_OPKZ                         0x101C0
#define OFS_NFD                          0x102D4
#define OFS_Weapon1                      0x101D8
#define OFS_Weapon2                      0x101DA
#define OFS_Weapon3                      0x101DC
#define OFS_ReadyRoomSize                #removed by hero9910
#define OFS_StartRoomSize                #removed by hero9910
#define OFS_LocalSize                    #removed by hero9910
#define OFS_SuperMaster                  0xFD160
#define OFS_Invisible                    0x11A2BC
#define OFS_Map                          #removed by hero9910
#define OFS_WeaponState                  #removed by hero9910
#define OFS_PlayerState                  #removed by hero9910
#define OFS_Slot1                        0x1021B8
#define OFS_Slot2                        0x1021B9
#define OFS_Slot3                        0x1021BA
#define OFS_Slot4                        0x1021BB
#define OFS_Slot5                        0x1021BC
#define OFS_Slot6                        0x1021BD
#define OFS_Slot7                        0x1021BE
#define OFS_Slot8                        0x1021BF
#define OFS_Premium                      0x58C
#define OFS_NoRecoil3                    0xC444
#define OFS_NoRecoil2                    0xC440
#define OFS_NoRecoil1                    0xC43C
#define OFS_NoSwitch                     0x103F5
#define OFS_NoReload                     0x103F5
#define OFS_ZeroDelay                    #removed by hero9910
#define OFS_Level                        0x11A298
#define OFS_Dinar                        0x11A2A8
//====================================]-{ OffSets END!! ]-{======================================//
//==============================}-{ Total Adresses Logged = 40 ]-{================================//
 
 
//===================================]-{ User Infos Started!!}-[============================================//
#define ADR_HealUser                    #removed by hero9910
#define ADR_NameUSer                    #removed by hero9910
#define ADR_TeamUser                    #removed by hero9910
#define ADR_PointsUser                  #removed by hero9910
#define ADR_PingUser                    #removed by hero9910
//====================================]-{ User Info END!! ]-{======================================//
//==============================}-{ Total Adresses Logged = 5 ]-{================================//
 
 
//====================================]-{ WeaponBinder Started!! ]-{==============================//
#define ADR_WeaponBase                  0xA1EA2C
#define ADR_ServerBase                  0xA017A4
#define ADR_ClassBase                   0xA595E0
#define ADR_SlotBase                    0x101018
//===================================]-{ WeaponBinder End!! ]-{=================================//
//==========================]-{ Total Weaponbinder Adress Logged  = 4 ]-{======================//
 
 
=================================]-{ FastStuff Addys Started }-[===========================//
#define ADR_FastMedic                 0xA0618C
#define ADR_FastAmmo                  0XA06184
#define ADR_FastRepair                0xA02658
#define ADR_FastFlag                  0xA0899C
//=================================]-{ FastStuff Addys End!! ]-{============================//
//===========================]-{ Total FastStuff Logged = 4 ]-{==============================//
 
 
//=================================]-{ D3D Related Addys Started!! }-[=================================//
#define ADR_NoWater1                   0xA08994
#define ADR_NoWater2                   0xA08998
#define ADR_FullBright1                0xA02480
#define ADR_FullBright2                0xA02484
#define ADR_FullBright3                0xA02484
#define ADR_GlassWalls                 0x835188
#define ADR_Crosshair                  0xA061A8
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Old 03/16/2012, 21:32   #2212
 
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//================= EHSVC =================//
#define EhsvcSelfCrC 0x0075C3C
#define Detection 0x0009DA0
#define HSAntiCrash 0x00394CE
#define Asm Detection 0x0029551
#define NanoCheck1 0x003945E
#define NanoCheck2 0x003688F
#define NanoCheck3 0x0038916
//================= LOGGED =================//
//=================== 7 ==================//
//========= Made By BlackLegend & NikM ========//
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Old 03/17/2012, 12:36   #2213
 
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//**********************************************//
//*********** UnknownData AddyLogger ***********//
//*********** War Rock International ***********//
//**********************************************//
#define dwASM_ARTILERY1 0x0
#define dwASM_ARTILERY2 0x0
#define dwASM_ARTILERY3 0x0
#define dwASM_ARTILERY4 0x0
#define dwASM_ARTILERY5 0x0
#define dwASM_ARTILERY6 0x0
#define dwASM_ARTILERY7 0x0
#define dwASM_ARTILERY8 0x0
#define dwASM_ARTILERY9 0x0
#define dwASM_ARTILERY10 0x0
#define dwASM_ARTILERY11 0x0
//**********************************************//
#define dwASM_AUTOMEDIC1 0x4D16BB
#define dwASM_AUTOMEDIC2 0x4D1577
//**********************************************//
#define dwASM_RADAR 0x54D2EA
#define dwASM_RADAR_FFA 0x0
#define dwASM_UNLAMMO 0x4DCCE5
#define dwASM_OXIGEN 0x0
#define dwASM_VEHICLE_NFD 0x401D77
#define dwASM_WEPAON_DMGAS 0x0
//**********************************************//
#define dwASM_ALLSERVER 0x4B50D8
#define dwASM_SERVERJUMP (dwASM_ALLSERVER+0x7)
#define dwASM_SERVERS 0xA2A243
//**********************************************//
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Old 03/17/2012, 12:48   #2214
 
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Quote:
Originally Posted by UnknownData View Post
(...)
Beste
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
#define dwASM_ARTILERY1 0x0
#define dwASM_ARTILERY2 0x0
#define dwASM_ARTILERY3 0x0
#define dwASM_ARTILERY4 0x0
#define dwASM_ARTILERY5 0x0
#define dwASM_ARTILERY6 0x0
#define dwASM_ARTILERY7 0x0
#define dwASM_ARTILERY8 0x0
#define dwASM_ARTILERY9 0x0
#define dwASM_ARTILERY10 0x0
#define dwASM_ARTILERY11 0x0

Anti:
Code:
CHAR Chowniiqhtz11[20];//0x102D8
	FLOAT pos1;//0x102EC
	CHAR Chowniiqhtz12[4];//0x102F0
	FLOAT pos3;//0x102F4
	CHAR Chowniiqhtz13[4];//0x102F8
	FLOAT pos2;//0x102FC
Nur ein Teil, wer ganze CPlayer Updated haben will -> PM
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Old 03/17/2012, 13:26   #2215
 
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Fast alle haben falsche FullBright Adressen

Hier die richtigen:
Code:
#define ADR_FULLBRIGHT1        0xA02494
#define ADR_FULLBRIGHT2        0xA02490
#define ADR_FULLBRIGHT3        0xA0248C
Searched by Me
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Old 03/17/2012, 13:33   #2216
 
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Quote:
Originally Posted by Mafia67 View Post
Fast alle haben falsche FullBright Adressen

Hier die richtigen:
Code:
#define ADR_FULLBRIGHT1        0xA02494
#define ADR_FULLBRIGHT2        0xA02490
#define ADR_FULLBRIGHT3        0xA0248C
Searched by Me
Ich weiß nicht ob die richtig sind, aber wenn dann ist die 3. die 1. und die 1. die 3. xD also:

#define ADR_FULLBRIGHT1 0xA0248C
#define ADR_FULLBRIGHT2 0xA02490
#define ADR_FULLBRIGHT3 0xA02494
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Old 03/17/2012, 13:44   #2217
 
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Exclamation

Quote:
Originally Posted by _BuRn3R_ View Post
Ich weiß nicht ob die richtig sind, aber wenn dann ist die 3. die 1. und die 1. die 3. xD also:

#define ADR_FULLBRIGHT1 0xA0248C
#define ADR_FULLBRIGHT2 0xA02490
#define ADR_FULLBRIGHT3 0xA02494
Leute is doch ganz einfach heraus zu bekommen welche richtig oder falsch sind. Ihr müsst gucken mit welchem Datentyp die addys benutzt werden (Bsp float - 4 bytes) und addiert die Bytes des Datentyps mit der ersten addy, dann bekommt ihr fullbright2 raus. Wenn ihr dann nochmal addiert bekommt ihr die 3. Addy heraus. Wie ich das hier an flbright 2 & 3 erkennen kann, handelt es sich um einen Datentyp von 4 Bytes (94-90=4) also müsst ihr euch einfach selber überprüfen, dass kann man z.b mit dem Rechner in allen Windows Systemen machen. Ich kann es gerne heute Abend machen, bin derzeit aber nur mit meinem iPhone online, wo es glaube ich nicht mit hex funktioniert, aber ihr koent es ja selber ausprobieren.
Mit freundlichenN GrüßenN chowniiqhtz ;*
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Old 03/17/2012, 15:39   #2218
 
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@Request
ARD_GlassWall
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Old 03/17/2012, 15:39   #2219
 
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Quote:
Originally Posted by _BuRn3R_ View Post
Ich weiß nicht ob die richtig sind, aber wenn dann ist die 3. die 1. und die 1. die 3. xD also:

#define ADR_FULLBRIGHT1 0xA0248C
#define ADR_FULLBRIGHT2 0xA02490
#define ADR_FULLBRIGHT3 0xA02494
1. Die funktionieren (getestet)
2. Die Reihenfolge ist doch eigentlich egal


AntiSpam:
Code:
#define ADR_FogColor1				0xA024DC
#define ADR_FogColor2				0xA024D8
#define ADR_FogColor3				0xA024D4
#define ADR_WaterShallowColor1			0x8C5D80
#define ADR_WaterShallowColor2			0x8C5D7C
#define ADR_WaterShallowColor3			0x8C5D78
#define ADR_WaterDeepColor1			0x8C5D8C
#define ADR_WaterDeepColor2			0x8C5D88
#define ADR_WaterDeepColor3			0x8C5D84
Searched by me



Edit:
Quote:
Originally Posted by _Apostolos_ View Post
@Request
ARD_GlassWall
Code:
0x00A01440
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Old 03/17/2012, 15:43   #2220
 
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Quote:
Originally Posted by Mafia67 View Post
1. Die funktionieren (getestet)
2. Die Reihenfolge ist doch eigentlich egal


AntiSpam:
Code:
#define ADR_FogColor1				0xA024DC
#define ADR_FogColor2				0xA024D8
#define ADR_FogColor3				0xA024D4
#define ADR_WaterShallowColor1			0x8C5D80
#define ADR_WaterShallowColor2			0x8C5D7C
#define ADR_WaterShallowColor3			0x8C5D78
#define ADR_WaterDeepColor1			0x8C5D8C
#define ADR_WaterDeepColor2			0x8C5D88
#define ADR_WaterDeepColor3			0x8C5D84
Ja ich weiß aber mit der richtigen Reihenfolge ist es besser, naja mit Nutella^^
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