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[Sammelthread] Addys

Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

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Old 04/28/2012, 10:51   #2401
 
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Quote:
Originally Posted by kadirstyler View Post
Mal ne frage hier hoffe auch das mir jemand auch beantwortet ;D

Habe jetzt mal die addys benutzt sage auch danke dazu
weil ich auch mal ein Puplic Realise hack machen wollte...
Bin jetzt mit dem ganzen fertig usw mit coden und so.

Aber kommt peinlich rüber , wo finde ich die .dll Datei genau damit man es mit einem Injector öffnen kann....

hoffe das ihr mir das hier beantwortet


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Old 04/28/2012, 10:58   #2402
 
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nicki240 da ist keine dll sondern eine MANIFEST-Datei
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Old 04/28/2012, 14:13   #2403
 
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Quote:
Originally Posted by kadirstyler View Post
nicki240 da ist keine dll sondern eine MANIFEST-Datei
Oh Sorry dann war ich wohl zu voreilig .

Ich lasse mich gerne eines besseren belehren
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Old 04/28/2012, 20:27   #2404
 
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new addy plz ? can you put all update pointers guys ty
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Old 04/29/2012, 19:20   #2405
 
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Code:
/*               Litte Version             */
//::============== CyBerTürk™ Private Logger ===========:://
//::============== Logger By RunDLL And Me ===========:://

//::=================Pointers=================:://
#define ADR_PlayerPointer               0xA027E8
#define ADR_ServerPointer               0xA02784
#define ADR_BasePointer           0xA58A20
#define ADR_AngelsPointer               0xA02330
#define ARD_RoomPointer           0xA031D4
#define ADR_PlayerSize             0x1CF8
//::=============== MapAdress =====================:://
#define ADR_FullBright1           0xA0346C
#define ADR_FullBright2           0xA03474
#define ADR_FullBright3           0xA03478
#define ADR_NearFog                       0xA0998C
#define ADR_FearFog                       0xA09994
#define ADR_GlassWalls             0xA02420
//::===============Address=====================:://
#define ADR_PlayerSpeed           0x8659E8
#define ADR_RollSpeed                   0x865810
#define ADR_VirtualJump           0x86568C
#define ADR_CQCProne                     0x8C6880
#define ADR_NoBounds1                   0xB2F878
#define ADR_NoBounds2                   0xB2F87C
#define ADR_NoBounds3                   0xB2F880
#define ADR_WalkTroughWalls       0x835E20
#define ADR_Stamina1                     0x8361E8
#define ADR_Stamina2                     0x8361EC
#define ADR_Stamina3                     0x8361F0
#define ADR_Stamina4                     0x8361F4
#define ADR_Stamina5                     0x8361F8
//::===============Offset=====================:://
#define OFS_NFD                           0x102D4
#define OFS_NoRecoil1                   0xC438
#define OFS_NoRecoil2                   0xC43C
#define OFS_NoRecoil3                   0xC440
#define OFS_NoReload                     0x103F5
#define OFS_NoDelay                       0x103F8
#define OFS_ImMaster                     0xFD160
#define OFS_Premium                       0x58C
#define OFS_Dinar                               0x11A2A8
#define OFS_level                               0x11A298
#define OFS_Slot5                               0x1021BC
#define OFS_Slot6                               0x1021BD
#define OFS_Slot7                               0x1021BE
#define OFS_Slot8                               0x1021BF
#define OFS_X_Pos                               0x102EC
#define OFS_Y_Pos                               0x102FC
#define OFS_Z_Pos                               0x102F4
//::===============FastAlle's=====================:://
#define ADR_FastAmmo                     0xA07164
#define ADR_FastHealth             0xA0716C
#define ADR_FastRepair             0xA02658
//::=============== Assembly =====================:://
#define ASM_AutoStart                   0x511A2D
#define ASM_MessageBox             0x418B8B
//::===============CBaseLogger=====================:://
struct CBase
{
CPlayer* _plocal;
char xUknow0[1171732]
CPlayer** _pGlobal;
};
CBase* _p_Player = (CBase*)(ADR_PlayerPointer);
[b]
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Old 04/30/2012, 02:24   #2406
 
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Code:
//===================================================
//============== GigaByte AddieLogger ===============
//===================================================
                                                     
                                                     
//===================================================
//==================== Pointers =====================
//===================================================
#define ADR_PLAYERPOINTER         0x00A027E8
#define ADR_SERVERPOINTER         0x00A02784
#define ADR_VIEWANGEL             0x00A02330
#define ADR_WEAPONPOINTER         0x008C67C0
#define ADR_USERPOINTER           0x00A02784
#define ADR_DEVICEPOINTER         0x008626AC
#define ADR_BASEPOINTER           0x00A58A20
#define ADR_REMOTEPOINTER         0x00B20900
#define ADR_STATEPOINTER          0x00A02810
#define ADR_ROOMPOINTER           0x00A031D4
#define ADR_HEALTHPOINTER         0x0031FB8
#define ADR_USERBASE              0x00A035B4
#define ADR_MATRIXPOINTER         0x00992670
#define ADR_MySize                0x0011B800
#define OFS_LocalSize             0x0016104
#define OFS_GlobalSize            0x001CF8
#define OFS_StartRoomSize         0x00A8
#define OFS_ReadyRoomSize         0x008E0
                                                     
                                                     
//===================================================
//======================= ADR =======================
//===================================================
#define ADR_ImDrunk               0x00A026F0
#define ADR_WalkSpeed             0x008659E8
#define ADR_RollSpeed             0x00865810
#define ADR_SprintSpeed           0x00865810
#define ADR_NoBounds1	          0x00B3F770
#define ADR_NoBounds2	          0x00B3F76C
#define ADR_NoSpawn1	          0x00B2FF58
#define ADR_NoSpawn2	          0x00B3DF60
#define ADR_ProneCQC              0x008C6880
#define ADR_Stamina1              0x008361E8
#define ADR_Stamina2              0x008361EC
#define ADR_Stamina3              0x008361F0
#define ADR_Stamina4              0x008361F4
#define ADR_Stamina5              0x008361F8
#define ADR_StaminaRefill         0x0098CF88
#define ADR_NoWater1              0x00A09978
#define ADR_NoWater2              0x00A0997C
#define ADR_VirtualJump           0x00835E54
#define ADR_AntiAFK               0x00B2F850
#define ADR_BreakLimit            0x008655E0
#define ADR_RadarHideMe           0x00A099AC
#define ADR_ChangeRoll            0x00836084
#define ADR_DeathCam              0x00B37780
#define ADR_ImExplosion           0x008657C8
#define ADR_SuperExplosion        0x00866080
#define ADR_HighMode              0x00865AB8
#define ADR_LadderQuickly         0x008659B0
#define ADR_DeadSpinner           0x008C30A4
#define ADR_AmmoMedicDistance     0x00866648
#define ADR_Crosshair             0x00A07188
#define ADR_AccuracyAs            0x00A07204
#define ADR_DistanceGunPlayer     0x00866270
#define ADR_WeaponStateReload     0x00A02730
                                                     
                                                     
//===================================================
//======================= OFS =======================
//===================================================
#define OFS_Nade                  0x0010100
#define OFS_Slot1                 0x001021B8
#define OFS_Slot2                 0x001021B9
#define OFS_Slot3                 0x001021BA
#define OFS_Slot4                 0x001021BB
#define OFS_Slot5                 0x001021BC
#define OFS_Slot6                 0x001021BD
#define OFS_Slot7                 0x001021BE
#define OFS_Slot8                 0x001021BF
#define OFS_NoRecoil1             0x00C43C
#define OFS_NoRecoil2             0x00C440
#define OFS_NoRecoil3             0x00C444
#define OFS_Level                 0x0011A298
#define OFS_Dinar                 0x0011A2A8
#define OFS_NFD                   0x00102D4
#define OFS_X                     0x00102EC
#define OFS_Y                     0x00102FC
#define OFS_Z                     0x00102F4
#define OFS_Prem                  0x0058C
#define OFS_Prem2                 0x00590
#define OFS_Weapon1               0x00101D8
#define OFS_Weapon2               0x00101DA
#define OFS_Weapon3               0x00101DC
#define OFS_ViewX                 0x00101C0
#define OFS_ViewY                 0x00101C4
#define OFS_ViewZ                 0x00101C8
#define OFS_Yaw                   0x00101B0
#define OFS_Pitch                 0x0010194
#define OFS_PlayerState           0x00C4B8
#define OFS_GravityX              0x00C4A4
#define OFS_GravityY              0x00C4A8
#define OFS_GravityZ              0x00C4AC
#define OFS_RoomMaster            0x0011B800
#define OFS_NoSpread              0x00100FC
#define OFS_Speed                 0x00100F8
#define OFS_3DView                0x001018C
#define OFS_Invisible             0x0011A2BC
#define OFS_ImMaster              0x00FD160
#define OFS_Map                   0x00FCD14
#define OFS_NoSwitch              0x00103F5
#define OFS_NoReload              0x00103F5
#define OFS_ZeroDelay             0x00103F8
                                                     
                                                     
//===================================================
//==================== Ambient ======================
//===================================================
#define ADR_NearFog               0x00A0998C
#define ADR_FarFog                0x00A09990
#define ADR_GlassWalls            0x00A02420
#define ADR_FullBright1           0x00A03460
#define ADR_FullBright2           0x00A03464
#define ADR_FullBright3           0x00A03464
                                                     
                                                     
//===================================================
//=================== Fast Hacks ====================
//===================================================
#define ADR_FastAmmo              0x00A07164
#define ADR_FastHealth            0x00A0716C
#define ADR_FastRepair            0x00A0716C
#define ADR_FastFlag              0x00A07174
#define ADR_FastLockOn            0x00A023A0
                                                     
                                                     
//===================================================
//==================== Weapon =======================
//===================================================
#define ADR_HideWeapon            0x008BE7AC
#define ADR_WeaponShot1           0x00A02838
#define ADR_WeaponShot2           0x00A02858
#define ADR_SuperNoSpread         0x008656D0
#define ADR_Scope                 0x008C688C
#define ADR_ScopeSize             0x008C6894
#define ADR_ColorShot1            0x00A03460
#define ADR_ColorShot2            0x00A03464
#define ADR_ColorShot3            0x00A03468
#define ADR_NoWeaponGravity       0x00865638
                                                     
                                                     
//===================================================
//======================== PX =======================
//===================================================
#define ADR_SniperPX              0x00A0238C
#define ADR_AssaultPX             0x00A0238E
#define ADR_BandagePX             0x00A02390
#define ADR_ExtraAmmo1            0x00A0238A
#define ADR_ExtraAmmo2            0x00A0238B
                                                     
                                                     
//===================================================
//==================== Vehicle ======================
//===================================================
#define ADR_BigCarName            0x00865830
#define ADR_CrazyCar              0x00865518
                                                     
                                                     
//===================================================
//======================= D3D =======================
//===================================================
#define ADR_D3DName               0x00A593E4
#define ADR_D3DIP                 0x00A590F8
#define ADR_D3DHP                 0x00A58214
                                                     
                                                     
//===================================================
//====================== Account ====================
//===================================================
#define ADR_UserName              0x009C4
#define ADR_Health                0x001B94
#define ADR_Team                  0x001CDC
#define ADR_Points                0x001018
#define ADR_Ping                  0x006BC
                                                     
                                                     
//===================================================
//=================== WeaponBinder ==================
//===================================================
#define ADR_WeaponBase            0x00A1FA0C
#define OFS_SlotBase              0x00101018
#define OFS_ClassBase             0x00A5A5C0
#define OFS_PlayerSlot            0x0011B804
                                                     
                                                     
//===================================================
//====================== Memory =====================
//===================================================
#define MEM_BoneShot              0x00866650
#define MEM_WTW                   0x00835E20
#define MEM_STW                   0x00833064
#define MEM_WUW                   0x00A0997C
#define MEM_WTH                   0x00830D3C
#define MEM_QuickPlant            0x00A02354
#define MEM_QuickDefuse           0x00A02354
#define MEM_UnlimitedAmmo         0x00A02760
#define MEM_PlantAnyWhere         0x00A02372
#define MEM_DefuseAnyWhere        0x008C68A0
#define MEM_Artillery             0x00865750
#define MEM_AutoMedic             0x00866648
#define MEM_AutoAmmo              0x00866648
#define MEM_AutoRepair            0x00A0237A
#define MEM_SilentWalk            0x00B2F87C
#define MEM_SilentReload          0x00B2F87C
                                                     
                                                     
//===================================================
//======================== ASM ======================
//===================================================
#define ASM_QuickPlant            0x004D7DC8
#define ASM_QuickDefuse           0x0043629F
#define ASM_Bullets               0x004D9087
#define ASM_NoReload              0x00585276
#define ASM_WTW                   0x0071ABE2
#define ASM_STW                   0x005DED10
#define ASM_CRCPatch              0x00417FD3
#define ASM_BackToLobby           0x004AF129
#define ASM_AlwaysCross           0x0052AD86
#define ASM_EngineText            0x00401073
#define ASM_MessageBox            0x00418B8B
#define ASM_UnlimitedAmmo         0x004DD04E
#define ASM_SwitchTime            0x004DF666
#define ASM_OPK                   0x00407F86
#define ASM_AutoStart             0x00511A2D
#define ASM_SuperCarSound         0x00422115
                                                     
                                                     
//===================================================
//=================== CBase Struct ==================
//===================================================
struct CBase
{
	CPlayer* slocal;
	char* unknown[0x0011E114]
	CPlayer** plocal;
};
CBase* p_Base = (CBase*)(ADR_PLAYERPOINTER);
                                                     
                                                     
                                                     
//===================================================
//================== CPlayer Struct =================
//===================================================
struct CPlayer
{
char GigaByte0[50236];//0x000000
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char GigaByte1[72];//0xC448
BYTE Index;//0xC490
char GigaByte2[19];//0xC491
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char GigaByte3[15588];//0xC4B0
float Pitch;//0x10194
char GigaByte4[24];//0x10198
float Yaw;//0x101B0
char GigaByte5[12];//0x101B4
float ViewX;//0x101C0
float ViewY;//0x101C4
float ViewZ;//0x101C8
char GigaByte6[288];//0x101CC
float PosX;//0x102EC
char GigaByte7[4];//0x102F0
float PosZ;//0x102F4
char GigaByte8[4];//0x102F8
float PosY;//0x102FC
};
//===================================================
//================ AddieLogger Ended ================
//================ Total Logged: 165 ================
//================ CBase: Successful ================
//============= For wWw.HacksMania.Com ==============
//===================================================
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Old 04/30/2012, 13:19   #2407
 
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Gelöscht*
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Old 05/01/2012, 17:12   #2408
 
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Hier die richtigen FullBright Adressen:
Code:
#define ADR_FullBright1					0x0A03474
#define ADR_FullBright2					0x0A03470
#define ADR_FullBright3					0x0A0346C
Und paar weitere Adressen:
Code:
#define ADR_MapColor1					0x0A034A4
#define ADR_MapColor2					0x0A034A0
#define ADR_MapColor3					0x0A0349C
#define ADR_FogColor1					0x0A034BC
#define ADR_FogColor2					0x0A034B8
#define ADR_FogColor3					0x0A034B4
#define ADR_WaterShallowColor1				0x8C6D60
#define ADR_WaterShallowColor2				0x8C6D5C
#define ADR_WaterShallowColor3				0x8C6D58
#define ADR_WaterDeepColor1				0x8C6D6C
#define ADR_WaterDeepColor2				0x8C6D68
#define ADR_WaterDeepColor3				0x8C6D64
Searched by Me!
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Old 05/02/2012, 01:20   #2409
 
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Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v2.6 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|

~ Started... 

|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0xA027E8
#define ADR_ServerPointer 0xA02784
#define ADR_RemotePointer 0xB20900
#define ADR_WeaponPointer 0x8C67C0
#define ADR_DevicePointer 0x8626AC
#define ADR_HealthPointer 0x31FB8
#define ADR_BasePointer  0xA58A20
#define ADR_ViewAngels 0xA02330
#define ADR_UserBase 0xA035B4
#define ADR_PlayerSize 0x1CF8
#define ADR_StructSize 0x1CF8
#define ADR_RoomClass 0xA035A8

|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0xA026F0
#define ADR_CqCProne 0x8C6880
#define ADR_NoSpawnWaitCqC 0xA025C0
#define ADR_VirtualJump 0x835E54
#define ADR_NearFog 0xA0998C
#define ADR_FarFog 0xA09994
#define ADR_NoWater1 0xA09978
#define ADR_NoWater2 0xA09974
#define ADR_AntiAfk 0xB2F850
#define ADR_Scope 0x8C688C
#define ADR_Speed 0x8659E8
#define ADR_SpeedRoll 0x865810
#define ADR_GlassWall 0x8361E8
#define ADR_NoBounds1 0xB2F878
#define ADR_NoBounds2 0xB2F87C
#define ADR_NoBounds3 0xB2F880
#define ADR_NoSpawnWait1 0x0
#define ADR_NoSpawnWait2 0xB3DF60
#define ADR_NoSpawnWait3 0x8
#define ADR_FullBright1 0xA03460
#define ADR_FullBright2 0xA03464
#define ADR_FullBright3 0xA03464
#define ADR_ColorShot1 0xA03460
#define ADR_ColorShot2 0xA03464
#define ADR_ColorShot3 0xA03468
#define ADR_Crosshair 0xA07188
#define ADR_NoSpread 0xA07204
#define ADR_DeathCam 0xB37780
#define ADR_ImmExplosion 0x8657C8
#define ADR_SuperExplosion 0x866080
#define ADR_HighMode 0x865AB8
#define ADR_CameraView 0x86568C
#define ADR_NoWeaponGravity 0x865638
#define ADR_BreakLimit 0x8655E0
#define ADR_FastLockOn 0xA023A0
#define ADR_LadderQuickly 0x8659B0
#define ADR_DeadSpinner 0x8C30A4
#define ADR_HideWeapon 0x8BE7AC
#define ADR_WeaponShot1 0xA02838
#define ADR_WeaponShot2 0xA02858
#define ADR_ChangeRoll 0x8656C8
#define ADR_SilentWalk 0x8500B2F8
#define ADR_PlayerProne 0xA0359C
#define ADR_CameraPosition1 0x9FC1FC
#define ADR_CameraPosition2 0x9FC200
#define ADR_QuickPlant 0xA02354
#define ADR_AntiRadar 0xA099AC
#define ADR_StaminaRefill 0x98CF88

|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot 0x1021B8
#define OFS_2thSlot 0x1021B9
#define OFS_3thSlot 0x1021BA
#define OFS_4thSlot 0x1021BB
#define OFS_5thSlot 0x1021BC
#define OFS_6thSlot 0x1021BD
#define OFS_7thSlot 0x1021BE
#define OFS_8thSlot 0x1021BF
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoFallDamage 0x102D4
#define OFS_X 0x102EC
#define OFS_Y 0x102FC
#define OFS_Z 0x102F4
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_OPK_X 0x1024C
#define OFS_Dinar 0x11A2A8
#define OFS_Level 0x11A298
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Master 0xFD160
#define OFS_RoomMaster 0x11B800
#define OFS_NoM134Idle 0x103E4
#define OFS_NoSpread 0x10108
#define OFS_NoReload 0x103F5
#define OFS_NoDelay 0x103F8
#define OFS_Weapon1 0x101DA
#define OFS_Weapon2 0x101DE
#define OFS_Weapon3 0x101E2

|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x866650
#define MEM_WTW 0x835E20
#define MEM_STW 0x833064
#define MEM_WUW 0xA0997C
#define MEM_WTH 0x830D3C
#define MEM_CrazyNade 0x10100
#define MEM_FastNadeBlast 0x10100
#define MEM_UnlimitedAmmo 0xA02760
#define MEM_Invisible 0x11A2BC
#define MEM_PlantAnyWhere 0xA024BA
#define MEM_Stamina1 0x8361E8
#define MEM_Stamina2 0x8361EC
#define MEM_Stamina3 0x8361F0
#define MEM_Stamina4 0x8361F4
#define MEM_Stamina5 0x8361F8

|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo 0xA0238E
#define PX_SniperAmmo 0xA0238C
#define PX_Bandage 0xA02390

|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0xA0716C
#define ADR_FastAmmo 0xA07164
#define ADR_FastFlag 0xA07174
#define ADR_FastRepair 0xA03638

|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName 0x865830
#define ADR_CrazyCar 0x865518

|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName 0xA593E4

|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase 0xA02784
#define ADR_ClassBase 0xA5A5C0
#define ADR_WeaponBase 0xA1FA0C
#define ADR_SlotBase 0x101018

|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair 0x52AD86
#define ASM_NoReload 0x585276
#define ASM_Bullets 0x4D9087
#define ASM_OPK 0x407F86
#define ASM_WTW 0x71ABE2
#define ASM_STW 0x5DED10
#define ASM_QuickPlant 0x4D7DC8
#define ASM_QuickDefuse 0x43629F
#define ASM_Artillery1 0x40883A
#define ASM_Artillery2 0x0
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x418B8B
#define ASM_SwitchTime 0x4DF666
#define ASM_CRCPatch 0x417FD3
#define ASM_AutoStart 0x511A2D
#define ASM_BackToLobby 0x4AF129
#define ASM_BackToLobby 0x4AE80D
#define ASM_SuperCarSound 0x422115

~ Stopped... 

|#|******************************************************************************|#|
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Old 05/03/2012, 13:16   #2410
 
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Code:
//===================================================
//============== GigaByte AddieLogger ===============
//===================================================
                                                     
                                                     
//===================================================
//==================== Pointers =====================
//===================================================
#define ADR_PLAYERPOINTER         0x00A027C8
#define ADR_SERVERPOINTER         0x00A02764
#define ADR_VIEWANGEL             0x00A02310
#define ADR_WEAPONPOINTER         0x008C679C
#define ADR_USERPOINTER           0x00A02764
#define ADR_DEVICEPOINTER         0x00862594
#define ADR_BASEPOINTER           0x00A58A00
#define ADR_REMOTEPOINTER         0x00B208E0
#define ADR_STATEPOINTER          0x00A027F0
#define ADR_ROOMPOINTER           0x00A031B4
#define ADR_HEALTHPOINTER         0x0031FB8
#define ADR_USERBASE              0x00A03594
#define ADR_MATRIXPOINTER         0x00992650
#define ADR_MySize                0x0011B800
#define OFS_LocalSize             0x0016104
#define OFS_GlobalSize            0x001CF8
#define OFS_StartRoomSize         0x00A8
#define OFS_ReadyRoomSize         0x008E0
                                                     
                                                     
//===================================================
//======================= ADR =======================
//===================================================
#define ADR_ImDrunk               0x00A026D0
#define ADR_WalkSpeed             0x008658D8
#define ADR_RollSpeed             0x00865700
#define ADR_SprintSpeed           0x00865700
#define ADR_NoBounds1	          0x000//Not Logged
#define ADR_NoBounds2	          0x000//Not Logged
#define ADR_NoSpawn1	          0x00B2FF38
#define ADR_NoSpawn2	          0x00B3DF40
#define ADR_ProneCQC              0x008C6860
#define ADR_Stamina1              0x008361E8
#define ADR_Stamina2              0x008361EC
#define ADR_Stamina3              0x008361F0
#define ADR_Stamina4              0x008361F4
#define ADR_Stamina5              0x008361F8
#define ADR_StaminaRefill         0x0098CF68
#define ADR_NoWater1              0x00A09958
#define ADR_NoWater2              0x00A0995C
#define ADR_VirtualJump           0x00835E54
#define ADR_AntiAFK               0x00B2F830
#define ADR_BreakLimit            0x008654D0
#define ADR_RadarHideMe           0x00A0998C
#define ADR_ChangeRoll            0x00836084
#define ADR_DeathCam              0x00B37760
#define ADR_ImExplosion           0x008656B8
#define ADR_SuperExplosion        0x00865F70
#define ADR_HighMode              0x008659A8
#define ADR_LadderQuickly         0x008658A0
#define ADR_DeadSpinner           0x008C2E6C
#define ADR_AmmoMedicDistance     0x00866538
#define ADR_Crosshair             0x00A07168
#define ADR_AccuracyAs            0x00A071E4
#define ADR_DistanceGunPlayer     0x000//NotLogged
#define ADR_WeaponStateReload     0x000//NotLogged
                                                     
                                                     
//===================================================
//======================= OFS =======================
//===================================================
#define OFS_Nade                  0x0010100
#define OFS_Slot1                 0x001021B8
#define OFS_Slot2                 0x001021B9
#define OFS_Slot3                 0x001021BA
#define OFS_Slot4                 0x001021BB
#define OFS_Slot5                 0x001021BC
#define OFS_Slot6                 0x001021BD
#define OFS_Slot7                 0x001021BE
#define OFS_Slot8                 0x001021BF
#define OFS_NoRecoil1             0x00C43C
#define OFS_NoRecoil2             0x00C440
#define OFS_NoRecoil3             0x00C444
#define OFS_Level                 0x0011A298
#define OFS_Dinar                 0x0011A2A8
#define OFS_NFD                   0x00102D4
#define OFS_X                     0x00102EC
#define OFS_Y                     0x00102FC
#define OFS_Z                     0x00102F4
#define OFS_Prem                  0x0058C
#define OFS_Prem2                 0x00590
#define OFS_Weapon1               0x00101D8
#define OFS_Weapon2               0x00101DA
#define OFS_Weapon3               0x00101DC
#define OFS_ViewX                 0x00101C0
#define OFS_ViewY                 0x00101C4
#define OFS_ViewZ                 0x00101C8
#define OFS_Yaw                   0x00101B0
#define OFS_Pitch                 0x0010194
#define OFS_PlayerState           0x00C4B8
#define OFS_GravityX              0x00C4A4
#define OFS_GravityY              0x00C4A8
#define OFS_GravityZ              0x00C4AC
#define OFS_RoomMaster            0x0011B800
#define OFS_NoSpread              0x00100FC
#define OFS_Speed                 0x00100F8
#define OFS_3DView                0x001018C
#define OFS_Invisible             0x0011A2BC
#define OFS_ImMaster              0x00FD160
#define OFS_Map                   0x00FCD14
#define OFS_NoSwitch              0x00103F5
#define OFS_NoReload              0x00103F5
#define OFS_ZeroDelay             0x00103F8
                                                     
                                                     
//===================================================
//==================== Ambient ======================
//===================================================
#define ADR_NearFog               0x00A0996C
#define ADR_FarFog                0x00A09970
#define ADR_GlassWalls            0x00A02400
#define ADR_FullBright1           0x00A03440
#define ADR_FullBright2           0x00A03444
#define ADR_FullBright3           0x00A03444
                                                     
                                                     
//===================================================
//=================== Fast Hacks ====================
//===================================================
#define ADR_FastAmmo              0x00A07144
#define ADR_FastHealth            0x00A0714C
#define ADR_FastRepair            0x00A0714C
#define ADR_FastFlag              0x00A07154
#define ADR_FastLockOn            0x00A02380
                                                     
                                                     
//===================================================
//==================== Weapon =======================
//===================================================
#define ADR_HideWeapon            0x008BE788
#define ADR_WeaponShot1           0x00A02818
#define ADR_WeaponShot2           0x00A02838
#define ADR_SuperNoSpread         0x008655C0
#define ADR_Scope                 0x008C686C
#define ADR_ScopeSize             0x008C6874
#define ADR_ColorShot1            0x00A03440
#define ADR_ColorShot2            0x00A03444
#define ADR_ColorShot3            0x00A03448
#define ADR_NoWeaponGravity       0x00865528
                                                     
                                                     
//===================================================
//======================== PX =======================
//===================================================
#define ADR_SniperPX              0x00A0236C
#define ADR_AssaultPX             0x00A0236E
#define ADR_BandagePX             0x00A02370
#define ADR_ExtraAmmo1            0x00A0236A
#define ADR_ExtraAmmo2            0x00A0236B
                                                     
                                                     
//===================================================
//==================== Vehicle ======================
//===================================================
#define ADR_BigCarName            0x00865720
#define ADR_CrazyCar              0x00865400
                                                     
                                                     
//===================================================
//======================= D3D =======================
//===================================================
#define ADR_D3DName               0x00A593C4
#define ADR_D3DIP                 0x00A590D8
#define ADR_D3DHP                 0x00A581F4
                                                     
                                                     
//===================================================
//====================== Account ====================
//===================================================
#define ADR_UserName              0x009C4
#define ADR_Health                0x001B94
#define ADR_Team                  0x001CDC
#define ADR_Points                0x001018
#define ADR_Ping                  0x006BC
                                                     
                                                     
//===================================================
//=================== WeaponBinder ==================
//===================================================
#define ADR_WeaponBase            0x00//NotLogged
#define OFS_SlotBase              0x00101018
#define OFS_ClassBase             0x00A5A5A0
#define OFS_PlayerSlot            0x0011B804
                                                     
                                                     
//===================================================
//====================== Memory =====================
//===================================================
#define MEM_BoneShot              0x00866540
#define MEM_WTW                   0x00835E20
#define MEM_STW                   0x00833064
#define MEM_WUW                   0x00A0995C
#define MEM_WTH                   0x00830D3C
#define MEM_QuickPlant            0x00A02354
#define MEM_QuickDefuse           0x00A02354
#define MEM_UnlimitedAmmo         0x00A02740
#define MEM_PlantAnyWhere         0x00A024BA
#define MEM_DefuseAnyWhere        0x000//NotLogged
#define MEM_Artillery             0x00865640
#define MEM_AutoMedic             0x00866538
#define MEM_AutoAmmo              0x00866538
#define MEM_AutoRepair            0x00A0235A
#define MEM_SilentWalk            0x00B2F85C
#define MEM_SilentReload          0x00B2F85C
                                                     
                                                     
//===================================================
//======================== ASM ======================
//===================================================
#define ASM_QuickPlant            0x004D7DC8
#define ASM_QuickDefuse           0x0043629F
#define ASM_Bullets               0x004D9087
#define ASM_NoReload              0x00585276
#define ASM_WTW                   0x0071ABE2
#define ASM_STW                   0x005DED10
#define ASM_CRCPatch              0x00417FD3
#define ASM_BackToLobby           0x004AF129
#define ASM_AlwaysCross           0x0052AD86
#define ASM_EngineText            0x00401073
#define ASM_MessageBox            0x00418B8B
#define ASM_UnlimitedAmmo         0x004DD04E
#define ASM_SwitchTime            0x004DF666
#define ASM_OPK                   0x00407F86
#define ASM_AutoStart             0x00511A2D
#define ASM_SuperCarSound         0x00422115
                                                     
                                                     
//===================================================
//=================== CBase Struct ==================
//===================================================
struct CBase
{
	CPlayer* slocal;
	char* unknown[0x0011E114]
	CPlayer** plocal;
};
CBase* p_Base = (CBase*)(ADR_PLAYERPOINTER);
                                                     
                                                     
                                                     
//===================================================
//================== CPlayer Struct =================
//===================================================
struct CPlayer
{
char GigaByte0[50236];//0x000000
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char GigaByte1[72];//0xC448
BYTE Index;//0xC490
char GigaByte2[19];//0xC491
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char GigaByte3[15588];//0xC4B0
float Pitch;//0x10194
char GigaByte4[24];//0x10198
float Yaw;//0x101B0
char GigaByte5[12];//0x101B4
float ViewX;//0x101C0
float ViewY;//0x101C4
float ViewZ;//0x101C8
char GigaByte6[288];//0x101CC
float PosX;//0x102EC
char GigaByte7[4];//0x102F0
float PosZ;//0x102F4
char GigaByte8[4];//0x102F8
float PosY;//0x102FC
};
//===================================================
//================ AddieLogger Ended ================
//================ Total Logged: 165 ================
//================ CBase: Successful ================
//============= For wWw.HacksMania.Com ==============
//===================================================
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Old 05/03/2012, 14:24   #2411
 
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geile sache bist immer der schnellste
n dickes thanks
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Old 05/03/2012, 16:53   #2412
 
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Hier mein Log:

Code:
/*=================================================*/
/*========= [BuRn3R Addy & Struct Logger] =========*/
/*=================================================*/
/*================== [Pointers] ===================*/
#define ADR_PLAYERPOINTER    0xA027C8
#define ADR_SERVERPOINTER    0xA02764
#define ADR_REMOTEPOINTER    0xB208E0
#define ADR_BASEPOINTER      0xA58A00
#define ADR_ANGELS           0xA02310
#define ADR_ROOM             0xA031B4
/*=================== [Adresses] ===================*/
#define ADR_VEHICLEANIMATION 0xA0280C
#define ADR_SCOPE            0x8C686C
#define ADR_SCOPESIZE        0x8C6874
#define ADR_IMDRUNK          0xA026D0
#define ADR_CQCPRONE         0x8C6860
#define ADR_SUPERNOSPREAD    0x8655C0
#define ADR_NOBOUNDS1        0xB2F858
#define ADR_NOBOUNDS2        0xB2F85C
#define ADR_NOBOUNDS3        0xB2F860
#define ADR_ANTIAFK          0xB2F674
#define ADR_FASTHEALTH       0xA07144
#define ADR_FASTREPAIR       0xA07154
#define ADR_FASTFLAG         0xA0714C
#define ADR_FASTAMMO         0xA0713C
#define ADR_COLORSHOOT1      0xA03440
#define ADR_COLORSHOOT2      0xA03444
#define ADR_COLORSHOOT3      0xA03448
#define ADR_ACCURACYAS       0xA0713C
#define ADR_GMWARNING        0xA66EEC
#define ADR_STAMINA1         0x836C14
#define ADR_STAMINA2         0x836C18
#define ADR_STAMINA3         0x836C1C
#define ADR_STAMINA4         0x836C20
#define ADR_STAMINA5         0x836C24
#define ADR_PLANTANYWHERE    0xA02353
#define ADR_DEFUSEANYWHERE   0x8C6880
#define ADR_BONESHOOT        0x866540
#define ADR_WTW              0x835E20
#define ADR_STW              0x833064
#define ADR_AUTOREPAIR       0xA0232B
#define ADR_AUTOMDEICAMMO    0xB9ABDC
#define ADR_QUICKPLANTDEFUSE 0xA02334
#define ADR_UNLAMMO          0xA02850
#define ADR_WEAPONRELOAD     0xA02710
/*=================== [Offsets] ====================*/
#define OFS_AUTOSHOT         0x1036E
#define OFS_AUTOPLANT        0x10358
#define OFS_AUTODEFUSE       0x1035C
#define OFS_HEADPOS          0x10264
#define OFS_NOFALLDAMAGE     0x102D4
#define OFS_GLOBALINDEX      0x1CF8
#define OFS_LOCALINDEX       0x160FC
#define OFS_PLAYERSIZE       0x1CF8
#define OFS_FASTNADEBLAST    0x10100
#define OFS_ANTIABNORMAL1    0x124
#define OFS_ANTIABNORMAL2    0x125
#define OFS_ANTIABNORMAL3    0x360
#define OFS_ANTIABNORMAL4    0x361
#define OFS_X                0x102EC
#define OFS_Y                0x102E4
#define OFS_Z                0x102F4
#define OFS_NOSPREAD         0x100FC
#define OFS_GRAVITYX         0xC4A4
#define OFS_GRAVITYY         0xC4A8
#define OFS_GRAVITYZ         0xC4AC
#define OFS_INVISIBLE        0x11A2BC
#define OFS_NORECOIL1        0xC43C
#define OFS_NORECOIL2        0xC440
#define OFS_NORECOIL3        0xC444
#define OFS_NOM134IDLE       0x103DC
#define OFS_SUPERMASTER      0xFCD40
#define OFS_PREMIUM1         0x58C
#define OFS_PREMIUM2         0x590
#define OFS_WEAPON1          0x101D8
#define OFS_WEAPON2          0x101DA
#define OFS_WEAPON3          0x101DC
#define OFS_DINAR            0x2B7B8
#define OFS_LEVEL            0x2B7A8
#define OFS_PITCH            0x10194
#define OFS_YAW              0x101B0
#define OFS_VEHICLEPITCH     0xA02374
#define OFS_VEHICLEYAW       0xA02378
#define OFS_PLAYERSPEED      0x100F8
#define OFS_PLAYERSTATE      0x10238
#define OFS_VIEWX            0x101C0
#define OFS_VIEWY            0x101C4
#define OFS_VIEWZ            0x101C8
#define OFS_INDEX            0xC48D
#define OFS_PLAYERANIMATION  0xC4C8
#define OFS_WEAPONSTATE      0xC4BC
#define OFS_EXTRAAMMO1       0xA0241E
#define OFS_EXTRAAMMO2       0xA0241B
#define OFS_SNIPERAMMO       0xA0241B
#define OFS_BANDAGE          0xA02424
/*=================== [Structs] ===================*/
struct CPlayer
{
	char xUnknown1[50236];//0x00
	float NoRecoil1;//0xC43C
	float NoRecoil2;//0xC440
	float NoRecoil3;//0xC444
	char xUnknown2[69];//0xC448
	BYTE Index;//0xC48D
	char xUnknown3[22];//0xC48E
	float GravityX;//0xC4A4
	float GravityY;//0xC4A8
	float GravityZ;//0xC4AC
	char xUnknown4[12];//0xC4B0
	int WeaponState;//0xC4BC
	char xUnknown5[15420];//0xC4C0
	float NoSpread;//0x100FC
	float FastNadeBlast;//0x10100
	char xUnknown6[144];//0x10104
	float Pitch;//0x10194
	char xUnknown7[24];//0x10198
	float Yaw;//0x101B0
	char xUnknown8[12];//0x101B4
	float ViewX;//0x101C0
	float ViewY;//0x101C4
	float ViewZ;//0x101C8
	char xUnknown9[12];//0x101CC
	WORD Weapon1;//0x101D8
	WORD Weapon2;//0x101DA
	WORD Weapon3;//0x101DC
	char xUnknown10[90];//0x101DE
	BYTE PlayerState;//0x10238
	char xUnknown11[155];//0x10239
	float NoFallDamage;//0x102D4
	char xUnknown12[20];//0x102D8
	float PosX;//0x102EC
	char xUnknown13[-12];//0x102F0
	float PosY;//0x102E4
	char xUnknown14[12];//0x102E8
	float PosZ;//0x102F4
	char xUnknown15[96];//0x102F8
	DWORD AutoPlant;//0x10358
	DWORD AutoDefuse;//0x1035C
	char xUnknown16[14];//0x10360
	DWORD AutoShot;//0x1036E
	char xUnknown17[106];//0x10372
	float NoM134Idle;//0x103DC
};

struct CBase
{
	CPlayer* pLocal;
	char* xUnknown1[1171732];
	CPlayer** pGlobal;
};
/*=================================================*/
/*============== [Credits to BuRn3R] ==============*/
/*================== [Enjoy It!] ==================*/
/*=================================================*/
Give Credit's if you use!
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Old 05/03/2012, 21:20   #2413
 
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ADR_ASSEMBLY_AUTOSTART
ADR_OFFSET_STARTROOMSIZE
ADR_POINTER_ROOM
ADR_OFFSET_MASTER
ADR_OFFSET_LOCALPLAYERSIZE
ADR_OFFSET_AUTODEFUSE
ADR_STATE_WEAPON_SHOT
ADR_OFFSET_WEAPONSTATE
ADR_OFFSET_AUTOPLANT

need
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Old 05/03/2012, 21:33   #2414
 
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Quote:
Originally Posted by 'Naayo<3 View Post
ADR_ASSEMBLY_AUTOSTART
ADR_OFFSET_STARTROOMSIZE
ADR_POINTER_ROOM
ADR_OFFSET_MASTER
ADR_OFFSET_LOCALPLAYERSIZE
ADR_OFFSET_AUTODEFUSE
ADR_STATE_WEAPON_SHOT
ADR_OFFSET_WEAPONSTATE
ADR_OFFSET_AUTOPLANT

need
Code:
#define ASM_AutoStart				0x00511A2D//Updated!
#define ADR_STARTROOMSIZE			0xA8//Updated!
#define ADR_ROOMPOINTER				0x00A031B4//Updated!
#define OFS_ImMaster				0x00FD160//Updated!
#define OFS_LocalSize				0x16104//Updated!
#define OFS_AutoPlant				0x10358//Updated!
#define OFS_AutoDefuse				0x1035C//Updated!
#define OFS_WeaponState				0xC49C//Updated!
#define ADR_WeaponStateShot			0x00A02814//Updated!
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Old 05/03/2012, 21:55   #2415
 
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Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v2.6 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
																
~ Started...													
																
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer		0xA027C8
#define ADR_ServerPointer		0xA02764
#define ADR_RemotePointer		0xB208E0
#define ADR_WeaponPointer		0x8C679C
#define ADR_DevicePointer		0x862594
#define ADR_HealthPointer		0x31FB8
#define ADR_BasePointer 		0xA58A00
#define ADR_ViewAngels			0xA02310
#define ADR_UserBase			0xA03594
#define ADR_PlayerSize			0x1CF8
#define ADR_StructSize			0x1CF8
#define ADR_RoomClass			0xA03588
																
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk			0xA026D0
#define ADR_CqCProne			0x8C6860
#define ADR_NoSpawnWaitCqC		0xA025A0
#define ADR_VirtualJump			0x835E54
#define ADR_NearFog			0xA0996C
#define ADR_FarFog			0xA09974
#define ADR_NoWater1			0xA09958
#define ADR_NoWater2			0xA09954
#define ADR_AntiAfk			0xB2F830
#define ADR_Scope			0x8C686C
#define ADR_Speed			0x8658D8
#define ADR_SpeedRoll			0x865700
#define ADR_GlassWall			0x8361E8
#define ADR_NoBounds1			0xB2F858
#define ADR_NoBounds2			0xB2F85C
#define ADR_NoBounds3			0xB2F860
#define ADR_NoSpawnWait1		0x0
#define ADR_NoSpawnWait2		0xB3DF40
#define ADR_NoSpawnWait3		0x8
#define ADR_FullBright1			0xA03440
#define ADR_FullBright2			0xA03444
#define ADR_FullBright3			0xA03444
#define ADR_ColorShot1			0xA03440
#define ADR_ColorShot2			0xA03444
#define ADR_ColorShot3			0xA03448
#define ADR_Crosshair			0xA07168
#define ADR_NoSpread			0xA071E4
#define ADR_DeathCam			0xB37760
#define ADR_ImmExplosion		0x8656B8
#define ADR_SuperExplosion		0x865F70
#define ADR_HighMode			0x8659A8
#define ADR_CameraView			0x86557C
#define ADR_NoWeaponGravity		0x865528
#define ADR_BreakLimit			0x8654D0
#define ADR_FastLockOn			0xA02380
#define ADR_LadderQuickly		0x8658A0
#define ADR_DeadSpinner			0x8C2E6C
#define ADR_HideWeapon			0x8BE788
#define ADR_WeaponShot1			0xA02818
#define ADR_WeaponShot2			0xA02838
#define ADR_ChangeRoll			0x8655B8
#define ADR_SilentWalk			0x8500B2F8
#define ADR_PlayerProne			0xA0357C
#define ADR_CameraPosition1		0x9FC1DC
#define ADR_CameraPosition2		0x9FC1E0
#define ADR_QuickPlant			0xA02334
#define ADR_AntiRadar			0xA0998C
#define ADR_StaminaRefill		0x98CF68
																
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot			0x1021B8
#define OFS_2thSlot			0x1021B9
#define OFS_3thSlot			0x1021BA
#define OFS_4thSlot			0x1021BB
#define OFS_5thSlot			0x1021BC
#define OFS_6thSlot			0x1021BD
#define OFS_7thSlot			0x1021BE
#define OFS_8thSlot			0x1021BF
#define OFS_NoRecoil1			0xC43C
#define OFS_NoRecoil2			0xC440
#define OFS_NoRecoil3			0xC444
#define OFS_NoFallDamage		0x102D4
#define OFS_X				0x102EC
#define OFS_Y				0x102FC
#define OFS_Z				0x102F4
#define OFS_GravityX			0xC4A4
#define OFS_GravityY			0xC4A8
#define OFS_GravityZ			0xC4AC
#define OFS_OPK_X			0x1024C
#define OFS_Dinar			0x11A2A8
#define OFS_Level			0x11A298
#define OFS_Premium1			0x58C
#define OFS_Premium2			0x590
#define OFS_Master			0xFD160
#define OFS_RoomMaster			0x11B800
#define OFS_NoM134Idle			0x103E4
#define OFS_NoSpread			0x10108
#define OFS_NoReload			0x103F5
#define OFS_NoDelay			0x103F8
#define OFS_Weapon1			0x101DA
#define OFS_Weapon2			0x101DE
#define OFS_Weapon3			0x101E2
																
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot			0x866540
#define MEM_WTW				0x835E20
#define MEM_STW				0x833064
#define MEM_WUW				0xA0995C
#define MEM_WTH				0x830D3C
#define MEM_CrazyNade			0x10100
#define MEM_FastNadeBlast		0x10100
#define MEM_UnlimitedAmmo		0xA02740
#define MEM_Invisible			0x11A2BC
#define MEM_PlantAnyWhere		0xA0249A
#define MEM_Stamina1			0x8361E8
#define MEM_Stamina2			0x8361EC
#define MEM_Stamina3			0x8361F0
#define MEM_Stamina4			0x8361F4
#define MEM_Stamina5			0x8361F8
																
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo			0xA0236E
#define PX_SniperAmmo			0xA0236C
#define PX_Bandage			0xA02370
																
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic			0xA0714C
#define ADR_FastAmmo			0xA07144
#define ADR_FastFlag			0xA07154
#define ADR_FastRepair			0xA03618
																
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName			0x865720
#define ADR_CrazyCar			0x865400
																
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName			0xA593C4
																
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase			0xA02764
#define ADR_ClassBase			0xA5A5A0
#define ADR_WeaponBase			0xA1F9EC
#define ADR_SlotBase			0x101018
																
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair		0x52AD86
#define ASM_NoReload			0x585276
#define ASM_Bullets			0x4D9087
#define ASM_OPK				0x407F86
#define ASM_WTW				0x71ABE2
#define ASM_STW				0x5DED10
#define ASM_QuickPlant			0x4D7DC8
#define ASM_QuickDefuse			0x43629F
#define ASM_Artillery1			0x40883A
#define ASM_Artillery2			0x0
#define ASM_EngineText			0x401073
#define ASM_MessageBox			0x418B8B
#define ASM_SwitchTime			0x4DF666
#define ASM_CRCPatch			0x417FD3
#define ASM_AutoStart			0x511A2D
#define ASM_BackToLobby			0x4AF129
#define ASM_BackToLobby			0x4AE80D
#define ASM_SuperCarSound		0x422115
																
~ Stopped...													
																
|#|******************************************************************************|#|
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