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[Sammelthread] Addys
Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
04/28/2012, 10:51
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#2401
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elite*gold: 0
Join Date: Jan 2011
Posts: 89
Received Thanks: 4
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Quote:
Originally Posted by kadirstyler
Mal ne frage hier hoffe auch das mir jemand auch beantwortet ;D
Habe jetzt mal die addys benutzt sage auch danke dazu 
weil ich auch mal ein Puplic Realise hack machen wollte...
Bin jetzt mit dem ganzen fertig usw mit coden und so.
Aber kommt peinlich rüber , wo finde ich die .dll Datei genau damit man es mit einem Injector öffnen kann....
hoffe das ihr mir das hier beantwortet
________________________
Wer Schreibfehler findet, darf sie auch von mir aus behalten 
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Nach dem Debug : Projekte ->[Dein Projekt Name] ->Debug
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04/28/2012, 10:58
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#2402
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elite*gold: 0
Join Date: Sep 2010
Posts: 29
Received Thanks: 4
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nicki240 da ist keine dll sondern eine MANIFEST-Datei
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04/28/2012, 14:13
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#2403
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Join Date: Jan 2011
Posts: 89
Received Thanks: 4
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Quote:
Originally Posted by kadirstyler
nicki240 da ist keine dll sondern eine MANIFEST-Datei
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Oh Sorry dann war ich wohl zu voreilig .
Ich lasse mich gerne eines besseren belehren
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04/28/2012, 20:27
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#2404
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elite*gold: 0
Join Date: Aug 2011
Posts: 32
Received Thanks: 1
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new addy plz  ? can you put all update pointers guys ty
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04/29/2012, 19:20
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#2405
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elite*gold: 0
Join Date: May 2011
Posts: 219
Received Thanks: 103
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Code:
/* Litte Version */
//::============== CyBerTürk™ Private Logger ===========:://
//::============== Logger By RunDLL And Me ===========:://
//::=================Pointers=================:://
#define ADR_PlayerPointer 0xA027E8
#define ADR_ServerPointer 0xA02784
#define ADR_BasePointer 0xA58A20
#define ADR_AngelsPointer 0xA02330
#define ARD_RoomPointer 0xA031D4
#define ADR_PlayerSize 0x1CF8
//::=============== MapAdress =====================:://
#define ADR_FullBright1 0xA0346C
#define ADR_FullBright2 0xA03474
#define ADR_FullBright3 0xA03478
#define ADR_NearFog 0xA0998C
#define ADR_FearFog 0xA09994
#define ADR_GlassWalls 0xA02420
//::===============Address=====================:://
#define ADR_PlayerSpeed 0x8659E8
#define ADR_RollSpeed 0x865810
#define ADR_VirtualJump 0x86568C
#define ADR_CQCProne 0x8C6880
#define ADR_NoBounds1 0xB2F878
#define ADR_NoBounds2 0xB2F87C
#define ADR_NoBounds3 0xB2F880
#define ADR_WalkTroughWalls 0x835E20
#define ADR_Stamina1 0x8361E8
#define ADR_Stamina2 0x8361EC
#define ADR_Stamina3 0x8361F0
#define ADR_Stamina4 0x8361F4
#define ADR_Stamina5 0x8361F8
//::===============Offset=====================:://
#define OFS_NFD 0x102D4
#define OFS_NoRecoil1 0xC438
#define OFS_NoRecoil2 0xC43C
#define OFS_NoRecoil3 0xC440
#define OFS_NoReload 0x103F5
#define OFS_NoDelay 0x103F8
#define OFS_ImMaster 0xFD160
#define OFS_Premium 0x58C
#define OFS_Dinar 0x11A2A8
#define OFS_level 0x11A298
#define OFS_Slot5 0x1021BC
#define OFS_Slot6 0x1021BD
#define OFS_Slot7 0x1021BE
#define OFS_Slot8 0x1021BF
#define OFS_X_Pos 0x102EC
#define OFS_Y_Pos 0x102FC
#define OFS_Z_Pos 0x102F4
//::===============FastAlle's=====================:://
#define ADR_FastAmmo 0xA07164
#define ADR_FastHealth 0xA0716C
#define ADR_FastRepair 0xA02658
//::=============== Assembly =====================:://
#define ASM_AutoStart 0x511A2D
#define ASM_MessageBox 0x418B8B
//::===============CBaseLogger=====================:://
struct CBase
{
CPlayer* _plocal;
char xUknow0[1171732]
CPlayer** _pGlobal;
};
CBase* _p_Player = (CBase*)(ADR_PlayerPointer);
[b]
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04/30/2012, 02:24
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#2406
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elite*gold: 0
Join Date: Apr 2012
Posts: 594
Received Thanks: 810
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Code:
//===================================================
//============== GigaByte AddieLogger ===============
//===================================================
//===================================================
//==================== Pointers =====================
//===================================================
#define ADR_PLAYERPOINTER 0x00A027E8
#define ADR_SERVERPOINTER 0x00A02784
#define ADR_VIEWANGEL 0x00A02330
#define ADR_WEAPONPOINTER 0x008C67C0
#define ADR_USERPOINTER 0x00A02784
#define ADR_DEVICEPOINTER 0x008626AC
#define ADR_BASEPOINTER 0x00A58A20
#define ADR_REMOTEPOINTER 0x00B20900
#define ADR_STATEPOINTER 0x00A02810
#define ADR_ROOMPOINTER 0x00A031D4
#define ADR_HEALTHPOINTER 0x0031FB8
#define ADR_USERBASE 0x00A035B4
#define ADR_MATRIXPOINTER 0x00992670
#define ADR_MySize 0x0011B800
#define OFS_LocalSize 0x0016104
#define OFS_GlobalSize 0x001CF8
#define OFS_StartRoomSize 0x00A8
#define OFS_ReadyRoomSize 0x008E0
//===================================================
//======================= ADR =======================
//===================================================
#define ADR_ImDrunk 0x00A026F0
#define ADR_WalkSpeed 0x008659E8
#define ADR_RollSpeed 0x00865810
#define ADR_SprintSpeed 0x00865810
#define ADR_NoBounds1 0x00B3F770
#define ADR_NoBounds2 0x00B3F76C
#define ADR_NoSpawn1 0x00B2FF58
#define ADR_NoSpawn2 0x00B3DF60
#define ADR_ProneCQC 0x008C6880
#define ADR_Stamina1 0x008361E8
#define ADR_Stamina2 0x008361EC
#define ADR_Stamina3 0x008361F0
#define ADR_Stamina4 0x008361F4
#define ADR_Stamina5 0x008361F8
#define ADR_StaminaRefill 0x0098CF88
#define ADR_NoWater1 0x00A09978
#define ADR_NoWater2 0x00A0997C
#define ADR_VirtualJump 0x00835E54
#define ADR_AntiAFK 0x00B2F850
#define ADR_BreakLimit 0x008655E0
#define ADR_RadarHideMe 0x00A099AC
#define ADR_ChangeRoll 0x00836084
#define ADR_DeathCam 0x00B37780
#define ADR_ImExplosion 0x008657C8
#define ADR_SuperExplosion 0x00866080
#define ADR_HighMode 0x00865AB8
#define ADR_LadderQuickly 0x008659B0
#define ADR_DeadSpinner 0x008C30A4
#define ADR_AmmoMedicDistance 0x00866648
#define ADR_Crosshair 0x00A07188
#define ADR_AccuracyAs 0x00A07204
#define ADR_DistanceGunPlayer 0x00866270
#define ADR_WeaponStateReload 0x00A02730
//===================================================
//======================= OFS =======================
//===================================================
#define OFS_Nade 0x0010100
#define OFS_Slot1 0x001021B8
#define OFS_Slot2 0x001021B9
#define OFS_Slot3 0x001021BA
#define OFS_Slot4 0x001021BB
#define OFS_Slot5 0x001021BC
#define OFS_Slot6 0x001021BD
#define OFS_Slot7 0x001021BE
#define OFS_Slot8 0x001021BF
#define OFS_NoRecoil1 0x00C43C
#define OFS_NoRecoil2 0x00C440
#define OFS_NoRecoil3 0x00C444
#define OFS_Level 0x0011A298
#define OFS_Dinar 0x0011A2A8
#define OFS_NFD 0x00102D4
#define OFS_X 0x00102EC
#define OFS_Y 0x00102FC
#define OFS_Z 0x00102F4
#define OFS_Prem 0x0058C
#define OFS_Prem2 0x00590
#define OFS_Weapon1 0x00101D8
#define OFS_Weapon2 0x00101DA
#define OFS_Weapon3 0x00101DC
#define OFS_ViewX 0x00101C0
#define OFS_ViewY 0x00101C4
#define OFS_ViewZ 0x00101C8
#define OFS_Yaw 0x00101B0
#define OFS_Pitch 0x0010194
#define OFS_PlayerState 0x00C4B8
#define OFS_GravityX 0x00C4A4
#define OFS_GravityY 0x00C4A8
#define OFS_GravityZ 0x00C4AC
#define OFS_RoomMaster 0x0011B800
#define OFS_NoSpread 0x00100FC
#define OFS_Speed 0x00100F8
#define OFS_3DView 0x001018C
#define OFS_Invisible 0x0011A2BC
#define OFS_ImMaster 0x00FD160
#define OFS_Map 0x00FCD14
#define OFS_NoSwitch 0x00103F5
#define OFS_NoReload 0x00103F5
#define OFS_ZeroDelay 0x00103F8
//===================================================
//==================== Ambient ======================
//===================================================
#define ADR_NearFog 0x00A0998C
#define ADR_FarFog 0x00A09990
#define ADR_GlassWalls 0x00A02420
#define ADR_FullBright1 0x00A03460
#define ADR_FullBright2 0x00A03464
#define ADR_FullBright3 0x00A03464
//===================================================
//=================== Fast Hacks ====================
//===================================================
#define ADR_FastAmmo 0x00A07164
#define ADR_FastHealth 0x00A0716C
#define ADR_FastRepair 0x00A0716C
#define ADR_FastFlag 0x00A07174
#define ADR_FastLockOn 0x00A023A0
//===================================================
//==================== Weapon =======================
//===================================================
#define ADR_HideWeapon 0x008BE7AC
#define ADR_WeaponShot1 0x00A02838
#define ADR_WeaponShot2 0x00A02858
#define ADR_SuperNoSpread 0x008656D0
#define ADR_Scope 0x008C688C
#define ADR_ScopeSize 0x008C6894
#define ADR_ColorShot1 0x00A03460
#define ADR_ColorShot2 0x00A03464
#define ADR_ColorShot3 0x00A03468
#define ADR_NoWeaponGravity 0x00865638
//===================================================
//======================== PX =======================
//===================================================
#define ADR_SniperPX 0x00A0238C
#define ADR_AssaultPX 0x00A0238E
#define ADR_BandagePX 0x00A02390
#define ADR_ExtraAmmo1 0x00A0238A
#define ADR_ExtraAmmo2 0x00A0238B
//===================================================
//==================== Vehicle ======================
//===================================================
#define ADR_BigCarName 0x00865830
#define ADR_CrazyCar 0x00865518
//===================================================
//======================= D3D =======================
//===================================================
#define ADR_D3DName 0x00A593E4
#define ADR_D3DIP 0x00A590F8
#define ADR_D3DHP 0x00A58214
//===================================================
//====================== Account ====================
//===================================================
#define ADR_UserName 0x009C4
#define ADR_Health 0x001B94
#define ADR_Team 0x001CDC
#define ADR_Points 0x001018
#define ADR_Ping 0x006BC
//===================================================
//=================== WeaponBinder ==================
//===================================================
#define ADR_WeaponBase 0x00A1FA0C
#define OFS_SlotBase 0x00101018
#define OFS_ClassBase 0x00A5A5C0
#define OFS_PlayerSlot 0x0011B804
//===================================================
//====================== Memory =====================
//===================================================
#define MEM_BoneShot 0x00866650
#define MEM_WTW 0x00835E20
#define MEM_STW 0x00833064
#define MEM_WUW 0x00A0997C
#define MEM_WTH 0x00830D3C
#define MEM_QuickPlant 0x00A02354
#define MEM_QuickDefuse 0x00A02354
#define MEM_UnlimitedAmmo 0x00A02760
#define MEM_PlantAnyWhere 0x00A02372
#define MEM_DefuseAnyWhere 0x008C68A0
#define MEM_Artillery 0x00865750
#define MEM_AutoMedic 0x00866648
#define MEM_AutoAmmo 0x00866648
#define MEM_AutoRepair 0x00A0237A
#define MEM_SilentWalk 0x00B2F87C
#define MEM_SilentReload 0x00B2F87C
//===================================================
//======================== ASM ======================
//===================================================
#define ASM_QuickPlant 0x004D7DC8
#define ASM_QuickDefuse 0x0043629F
#define ASM_Bullets 0x004D9087
#define ASM_NoReload 0x00585276
#define ASM_WTW 0x0071ABE2
#define ASM_STW 0x005DED10
#define ASM_CRCPatch 0x00417FD3
#define ASM_BackToLobby 0x004AF129
#define ASM_AlwaysCross 0x0052AD86
#define ASM_EngineText 0x00401073
#define ASM_MessageBox 0x00418B8B
#define ASM_UnlimitedAmmo 0x004DD04E
#define ASM_SwitchTime 0x004DF666
#define ASM_OPK 0x00407F86
#define ASM_AutoStart 0x00511A2D
#define ASM_SuperCarSound 0x00422115
//===================================================
//=================== CBase Struct ==================
//===================================================
struct CBase
{
CPlayer* slocal;
char* unknown[0x0011E114]
CPlayer** plocal;
};
CBase* p_Base = (CBase*)(ADR_PLAYERPOINTER);
//===================================================
//================== CPlayer Struct =================
//===================================================
struct CPlayer
{
char GigaByte0[50236];//0x000000
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char GigaByte1[72];//0xC448
BYTE Index;//0xC490
char GigaByte2[19];//0xC491
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char GigaByte3[15588];//0xC4B0
float Pitch;//0x10194
char GigaByte4[24];//0x10198
float Yaw;//0x101B0
char GigaByte5[12];//0x101B4
float ViewX;//0x101C0
float ViewY;//0x101C4
float ViewZ;//0x101C8
char GigaByte6[288];//0x101CC
float PosX;//0x102EC
char GigaByte7[4];//0x102F0
float PosZ;//0x102F4
char GigaByte8[4];//0x102F8
float PosY;//0x102FC
};
//===================================================
//================ AddieLogger Ended ================
//================ Total Logged: 165 ================
//================ CBase: Successful ================
//============= For wWw.HacksMania.Com ==============
//===================================================
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04/30/2012, 13:19
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#2407
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elite*gold: 0
Join Date: Mar 2011
Posts: 112
Received Thanks: 25
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Gelöscht*
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05/01/2012, 17:12
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#2408
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elite*gold: 0
Join Date: Feb 2010
Posts: 769
Received Thanks: 499
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Hier die richtigen FullBright Adressen:
Code:
#define ADR_FullBright1 0x0A03474
#define ADR_FullBright2 0x0A03470
#define ADR_FullBright3 0x0A0346C
Und paar weitere Adressen:
Code:
#define ADR_MapColor1 0x0A034A4
#define ADR_MapColor2 0x0A034A0
#define ADR_MapColor3 0x0A0349C
#define ADR_FogColor1 0x0A034BC
#define ADR_FogColor2 0x0A034B8
#define ADR_FogColor3 0x0A034B4
#define ADR_WaterShallowColor1 0x8C6D60
#define ADR_WaterShallowColor2 0x8C6D5C
#define ADR_WaterShallowColor3 0x8C6D58
#define ADR_WaterDeepColor1 0x8C6D6C
#define ADR_WaterDeepColor2 0x8C6D68
#define ADR_WaterDeepColor3 0x8C6D64
Searched by Me!
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05/02/2012, 01:20
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#2409
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elite*gold: 0
Join Date: Sep 2011
Posts: 112
Received Thanks: 165
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Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v2.6 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
~ Started...
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0xA027E8
#define ADR_ServerPointer 0xA02784
#define ADR_RemotePointer 0xB20900
#define ADR_WeaponPointer 0x8C67C0
#define ADR_DevicePointer 0x8626AC
#define ADR_HealthPointer 0x31FB8
#define ADR_BasePointer 0xA58A20
#define ADR_ViewAngels 0xA02330
#define ADR_UserBase 0xA035B4
#define ADR_PlayerSize 0x1CF8
#define ADR_StructSize 0x1CF8
#define ADR_RoomClass 0xA035A8
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0xA026F0
#define ADR_CqCProne 0x8C6880
#define ADR_NoSpawnWaitCqC 0xA025C0
#define ADR_VirtualJump 0x835E54
#define ADR_NearFog 0xA0998C
#define ADR_FarFog 0xA09994
#define ADR_NoWater1 0xA09978
#define ADR_NoWater2 0xA09974
#define ADR_AntiAfk 0xB2F850
#define ADR_Scope 0x8C688C
#define ADR_Speed 0x8659E8
#define ADR_SpeedRoll 0x865810
#define ADR_GlassWall 0x8361E8
#define ADR_NoBounds1 0xB2F878
#define ADR_NoBounds2 0xB2F87C
#define ADR_NoBounds3 0xB2F880
#define ADR_NoSpawnWait1 0x0
#define ADR_NoSpawnWait2 0xB3DF60
#define ADR_NoSpawnWait3 0x8
#define ADR_FullBright1 0xA03460
#define ADR_FullBright2 0xA03464
#define ADR_FullBright3 0xA03464
#define ADR_ColorShot1 0xA03460
#define ADR_ColorShot2 0xA03464
#define ADR_ColorShot3 0xA03468
#define ADR_Crosshair 0xA07188
#define ADR_NoSpread 0xA07204
#define ADR_DeathCam 0xB37780
#define ADR_ImmExplosion 0x8657C8
#define ADR_SuperExplosion 0x866080
#define ADR_HighMode 0x865AB8
#define ADR_CameraView 0x86568C
#define ADR_NoWeaponGravity 0x865638
#define ADR_BreakLimit 0x8655E0
#define ADR_FastLockOn 0xA023A0
#define ADR_LadderQuickly 0x8659B0
#define ADR_DeadSpinner 0x8C30A4
#define ADR_HideWeapon 0x8BE7AC
#define ADR_WeaponShot1 0xA02838
#define ADR_WeaponShot2 0xA02858
#define ADR_ChangeRoll 0x8656C8
#define ADR_SilentWalk 0x8500B2F8
#define ADR_PlayerProne 0xA0359C
#define ADR_CameraPosition1 0x9FC1FC
#define ADR_CameraPosition2 0x9FC200
#define ADR_QuickPlant 0xA02354
#define ADR_AntiRadar 0xA099AC
#define ADR_StaminaRefill 0x98CF88
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot 0x1021B8
#define OFS_2thSlot 0x1021B9
#define OFS_3thSlot 0x1021BA
#define OFS_4thSlot 0x1021BB
#define OFS_5thSlot 0x1021BC
#define OFS_6thSlot 0x1021BD
#define OFS_7thSlot 0x1021BE
#define OFS_8thSlot 0x1021BF
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoFallDamage 0x102D4
#define OFS_X 0x102EC
#define OFS_Y 0x102FC
#define OFS_Z 0x102F4
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_OPK_X 0x1024C
#define OFS_Dinar 0x11A2A8
#define OFS_Level 0x11A298
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Master 0xFD160
#define OFS_RoomMaster 0x11B800
#define OFS_NoM134Idle 0x103E4
#define OFS_NoSpread 0x10108
#define OFS_NoReload 0x103F5
#define OFS_NoDelay 0x103F8
#define OFS_Weapon1 0x101DA
#define OFS_Weapon2 0x101DE
#define OFS_Weapon3 0x101E2
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x866650
#define MEM_WTW 0x835E20
#define MEM_STW 0x833064
#define MEM_WUW 0xA0997C
#define MEM_WTH 0x830D3C
#define MEM_CrazyNade 0x10100
#define MEM_FastNadeBlast 0x10100
#define MEM_UnlimitedAmmo 0xA02760
#define MEM_Invisible 0x11A2BC
#define MEM_PlantAnyWhere 0xA024BA
#define MEM_Stamina1 0x8361E8
#define MEM_Stamina2 0x8361EC
#define MEM_Stamina3 0x8361F0
#define MEM_Stamina4 0x8361F4
#define MEM_Stamina5 0x8361F8
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo 0xA0238E
#define PX_SniperAmmo 0xA0238C
#define PX_Bandage 0xA02390
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0xA0716C
#define ADR_FastAmmo 0xA07164
#define ADR_FastFlag 0xA07174
#define ADR_FastRepair 0xA03638
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName 0x865830
#define ADR_CrazyCar 0x865518
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName 0xA593E4
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase 0xA02784
#define ADR_ClassBase 0xA5A5C0
#define ADR_WeaponBase 0xA1FA0C
#define ADR_SlotBase 0x101018
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair 0x52AD86
#define ASM_NoReload 0x585276
#define ASM_Bullets 0x4D9087
#define ASM_OPK 0x407F86
#define ASM_WTW 0x71ABE2
#define ASM_STW 0x5DED10
#define ASM_QuickPlant 0x4D7DC8
#define ASM_QuickDefuse 0x43629F
#define ASM_Artillery1 0x40883A
#define ASM_Artillery2 0x0
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x418B8B
#define ASM_SwitchTime 0x4DF666
#define ASM_CRCPatch 0x417FD3
#define ASM_AutoStart 0x511A2D
#define ASM_BackToLobby 0x4AF129
#define ASM_BackToLobby 0x4AE80D
#define ASM_SuperCarSound 0x422115
~ Stopped...
|#|******************************************************************************|#|
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05/03/2012, 13:16
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#2410
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elite*gold: 0
Join Date: Apr 2012
Posts: 594
Received Thanks: 810
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Code:
//===================================================
//============== GigaByte AddieLogger ===============
//===================================================
//===================================================
//==================== Pointers =====================
//===================================================
#define ADR_PLAYERPOINTER 0x00A027C8
#define ADR_SERVERPOINTER 0x00A02764
#define ADR_VIEWANGEL 0x00A02310
#define ADR_WEAPONPOINTER 0x008C679C
#define ADR_USERPOINTER 0x00A02764
#define ADR_DEVICEPOINTER 0x00862594
#define ADR_BASEPOINTER 0x00A58A00
#define ADR_REMOTEPOINTER 0x00B208E0
#define ADR_STATEPOINTER 0x00A027F0
#define ADR_ROOMPOINTER 0x00A031B4
#define ADR_HEALTHPOINTER 0x0031FB8
#define ADR_USERBASE 0x00A03594
#define ADR_MATRIXPOINTER 0x00992650
#define ADR_MySize 0x0011B800
#define OFS_LocalSize 0x0016104
#define OFS_GlobalSize 0x001CF8
#define OFS_StartRoomSize 0x00A8
#define OFS_ReadyRoomSize 0x008E0
//===================================================
//======================= ADR =======================
//===================================================
#define ADR_ImDrunk 0x00A026D0
#define ADR_WalkSpeed 0x008658D8
#define ADR_RollSpeed 0x00865700
#define ADR_SprintSpeed 0x00865700
#define ADR_NoBounds1 0x000//Not Logged
#define ADR_NoBounds2 0x000//Not Logged
#define ADR_NoSpawn1 0x00B2FF38
#define ADR_NoSpawn2 0x00B3DF40
#define ADR_ProneCQC 0x008C6860
#define ADR_Stamina1 0x008361E8
#define ADR_Stamina2 0x008361EC
#define ADR_Stamina3 0x008361F0
#define ADR_Stamina4 0x008361F4
#define ADR_Stamina5 0x008361F8
#define ADR_StaminaRefill 0x0098CF68
#define ADR_NoWater1 0x00A09958
#define ADR_NoWater2 0x00A0995C
#define ADR_VirtualJump 0x00835E54
#define ADR_AntiAFK 0x00B2F830
#define ADR_BreakLimit 0x008654D0
#define ADR_RadarHideMe 0x00A0998C
#define ADR_ChangeRoll 0x00836084
#define ADR_DeathCam 0x00B37760
#define ADR_ImExplosion 0x008656B8
#define ADR_SuperExplosion 0x00865F70
#define ADR_HighMode 0x008659A8
#define ADR_LadderQuickly 0x008658A0
#define ADR_DeadSpinner 0x008C2E6C
#define ADR_AmmoMedicDistance 0x00866538
#define ADR_Crosshair 0x00A07168
#define ADR_AccuracyAs 0x00A071E4
#define ADR_DistanceGunPlayer 0x000//NotLogged
#define ADR_WeaponStateReload 0x000//NotLogged
//===================================================
//======================= OFS =======================
//===================================================
#define OFS_Nade 0x0010100
#define OFS_Slot1 0x001021B8
#define OFS_Slot2 0x001021B9
#define OFS_Slot3 0x001021BA
#define OFS_Slot4 0x001021BB
#define OFS_Slot5 0x001021BC
#define OFS_Slot6 0x001021BD
#define OFS_Slot7 0x001021BE
#define OFS_Slot8 0x001021BF
#define OFS_NoRecoil1 0x00C43C
#define OFS_NoRecoil2 0x00C440
#define OFS_NoRecoil3 0x00C444
#define OFS_Level 0x0011A298
#define OFS_Dinar 0x0011A2A8
#define OFS_NFD 0x00102D4
#define OFS_X 0x00102EC
#define OFS_Y 0x00102FC
#define OFS_Z 0x00102F4
#define OFS_Prem 0x0058C
#define OFS_Prem2 0x00590
#define OFS_Weapon1 0x00101D8
#define OFS_Weapon2 0x00101DA
#define OFS_Weapon3 0x00101DC
#define OFS_ViewX 0x00101C0
#define OFS_ViewY 0x00101C4
#define OFS_ViewZ 0x00101C8
#define OFS_Yaw 0x00101B0
#define OFS_Pitch 0x0010194
#define OFS_PlayerState 0x00C4B8
#define OFS_GravityX 0x00C4A4
#define OFS_GravityY 0x00C4A8
#define OFS_GravityZ 0x00C4AC
#define OFS_RoomMaster 0x0011B800
#define OFS_NoSpread 0x00100FC
#define OFS_Speed 0x00100F8
#define OFS_3DView 0x001018C
#define OFS_Invisible 0x0011A2BC
#define OFS_ImMaster 0x00FD160
#define OFS_Map 0x00FCD14
#define OFS_NoSwitch 0x00103F5
#define OFS_NoReload 0x00103F5
#define OFS_ZeroDelay 0x00103F8
//===================================================
//==================== Ambient ======================
//===================================================
#define ADR_NearFog 0x00A0996C
#define ADR_FarFog 0x00A09970
#define ADR_GlassWalls 0x00A02400
#define ADR_FullBright1 0x00A03440
#define ADR_FullBright2 0x00A03444
#define ADR_FullBright3 0x00A03444
//===================================================
//=================== Fast Hacks ====================
//===================================================
#define ADR_FastAmmo 0x00A07144
#define ADR_FastHealth 0x00A0714C
#define ADR_FastRepair 0x00A0714C
#define ADR_FastFlag 0x00A07154
#define ADR_FastLockOn 0x00A02380
//===================================================
//==================== Weapon =======================
//===================================================
#define ADR_HideWeapon 0x008BE788
#define ADR_WeaponShot1 0x00A02818
#define ADR_WeaponShot2 0x00A02838
#define ADR_SuperNoSpread 0x008655C0
#define ADR_Scope 0x008C686C
#define ADR_ScopeSize 0x008C6874
#define ADR_ColorShot1 0x00A03440
#define ADR_ColorShot2 0x00A03444
#define ADR_ColorShot3 0x00A03448
#define ADR_NoWeaponGravity 0x00865528
//===================================================
//======================== PX =======================
//===================================================
#define ADR_SniperPX 0x00A0236C
#define ADR_AssaultPX 0x00A0236E
#define ADR_BandagePX 0x00A02370
#define ADR_ExtraAmmo1 0x00A0236A
#define ADR_ExtraAmmo2 0x00A0236B
//===================================================
//==================== Vehicle ======================
//===================================================
#define ADR_BigCarName 0x00865720
#define ADR_CrazyCar 0x00865400
//===================================================
//======================= D3D =======================
//===================================================
#define ADR_D3DName 0x00A593C4
#define ADR_D3DIP 0x00A590D8
#define ADR_D3DHP 0x00A581F4
//===================================================
//====================== Account ====================
//===================================================
#define ADR_UserName 0x009C4
#define ADR_Health 0x001B94
#define ADR_Team 0x001CDC
#define ADR_Points 0x001018
#define ADR_Ping 0x006BC
//===================================================
//=================== WeaponBinder ==================
//===================================================
#define ADR_WeaponBase 0x00//NotLogged
#define OFS_SlotBase 0x00101018
#define OFS_ClassBase 0x00A5A5A0
#define OFS_PlayerSlot 0x0011B804
//===================================================
//====================== Memory =====================
//===================================================
#define MEM_BoneShot 0x00866540
#define MEM_WTW 0x00835E20
#define MEM_STW 0x00833064
#define MEM_WUW 0x00A0995C
#define MEM_WTH 0x00830D3C
#define MEM_QuickPlant 0x00A02354
#define MEM_QuickDefuse 0x00A02354
#define MEM_UnlimitedAmmo 0x00A02740
#define MEM_PlantAnyWhere 0x00A024BA
#define MEM_DefuseAnyWhere 0x000//NotLogged
#define MEM_Artillery 0x00865640
#define MEM_AutoMedic 0x00866538
#define MEM_AutoAmmo 0x00866538
#define MEM_AutoRepair 0x00A0235A
#define MEM_SilentWalk 0x00B2F85C
#define MEM_SilentReload 0x00B2F85C
//===================================================
//======================== ASM ======================
//===================================================
#define ASM_QuickPlant 0x004D7DC8
#define ASM_QuickDefuse 0x0043629F
#define ASM_Bullets 0x004D9087
#define ASM_NoReload 0x00585276
#define ASM_WTW 0x0071ABE2
#define ASM_STW 0x005DED10
#define ASM_CRCPatch 0x00417FD3
#define ASM_BackToLobby 0x004AF129
#define ASM_AlwaysCross 0x0052AD86
#define ASM_EngineText 0x00401073
#define ASM_MessageBox 0x00418B8B
#define ASM_UnlimitedAmmo 0x004DD04E
#define ASM_SwitchTime 0x004DF666
#define ASM_OPK 0x00407F86
#define ASM_AutoStart 0x00511A2D
#define ASM_SuperCarSound 0x00422115
//===================================================
//=================== CBase Struct ==================
//===================================================
struct CBase
{
CPlayer* slocal;
char* unknown[0x0011E114]
CPlayer** plocal;
};
CBase* p_Base = (CBase*)(ADR_PLAYERPOINTER);
//===================================================
//================== CPlayer Struct =================
//===================================================
struct CPlayer
{
char GigaByte0[50236];//0x000000
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char GigaByte1[72];//0xC448
BYTE Index;//0xC490
char GigaByte2[19];//0xC491
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char GigaByte3[15588];//0xC4B0
float Pitch;//0x10194
char GigaByte4[24];//0x10198
float Yaw;//0x101B0
char GigaByte5[12];//0x101B4
float ViewX;//0x101C0
float ViewY;//0x101C4
float ViewZ;//0x101C8
char GigaByte6[288];//0x101CC
float PosX;//0x102EC
char GigaByte7[4];//0x102F0
float PosZ;//0x102F4
char GigaByte8[4];//0x102F8
float PosY;//0x102FC
};
//===================================================
//================ AddieLogger Ended ================
//================ Total Logged: 165 ================
//================ CBase: Successful ================
//============= For wWw.HacksMania.Com ==============
//===================================================
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05/03/2012, 14:24
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#2411
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elite*gold: 0
Join Date: Jan 2011
Posts: 101
Received Thanks: 8
|
geile sache bist immer der schnellste 
n dickes thanks
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05/03/2012, 16:53
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#2412
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
|
Hier mein Log:
Code:
/*=================================================*/
/*========= [BuRn3R Addy & Struct Logger] =========*/
/*=================================================*/
/*================== [Pointers] ===================*/
#define ADR_PLAYERPOINTER 0xA027C8
#define ADR_SERVERPOINTER 0xA02764
#define ADR_REMOTEPOINTER 0xB208E0
#define ADR_BASEPOINTER 0xA58A00
#define ADR_ANGELS 0xA02310
#define ADR_ROOM 0xA031B4
/*=================== [Adresses] ===================*/
#define ADR_VEHICLEANIMATION 0xA0280C
#define ADR_SCOPE 0x8C686C
#define ADR_SCOPESIZE 0x8C6874
#define ADR_IMDRUNK 0xA026D0
#define ADR_CQCPRONE 0x8C6860
#define ADR_SUPERNOSPREAD 0x8655C0
#define ADR_NOBOUNDS1 0xB2F858
#define ADR_NOBOUNDS2 0xB2F85C
#define ADR_NOBOUNDS3 0xB2F860
#define ADR_ANTIAFK 0xB2F674
#define ADR_FASTHEALTH 0xA07144
#define ADR_FASTREPAIR 0xA07154
#define ADR_FASTFLAG 0xA0714C
#define ADR_FASTAMMO 0xA0713C
#define ADR_COLORSHOOT1 0xA03440
#define ADR_COLORSHOOT2 0xA03444
#define ADR_COLORSHOOT3 0xA03448
#define ADR_ACCURACYAS 0xA0713C
#define ADR_GMWARNING 0xA66EEC
#define ADR_STAMINA1 0x836C14
#define ADR_STAMINA2 0x836C18
#define ADR_STAMINA3 0x836C1C
#define ADR_STAMINA4 0x836C20
#define ADR_STAMINA5 0x836C24
#define ADR_PLANTANYWHERE 0xA02353
#define ADR_DEFUSEANYWHERE 0x8C6880
#define ADR_BONESHOOT 0x866540
#define ADR_WTW 0x835E20
#define ADR_STW 0x833064
#define ADR_AUTOREPAIR 0xA0232B
#define ADR_AUTOMDEICAMMO 0xB9ABDC
#define ADR_QUICKPLANTDEFUSE 0xA02334
#define ADR_UNLAMMO 0xA02850
#define ADR_WEAPONRELOAD 0xA02710
/*=================== [Offsets] ====================*/
#define OFS_AUTOSHOT 0x1036E
#define OFS_AUTOPLANT 0x10358
#define OFS_AUTODEFUSE 0x1035C
#define OFS_HEADPOS 0x10264
#define OFS_NOFALLDAMAGE 0x102D4
#define OFS_GLOBALINDEX 0x1CF8
#define OFS_LOCALINDEX 0x160FC
#define OFS_PLAYERSIZE 0x1CF8
#define OFS_FASTNADEBLAST 0x10100
#define OFS_ANTIABNORMAL1 0x124
#define OFS_ANTIABNORMAL2 0x125
#define OFS_ANTIABNORMAL3 0x360
#define OFS_ANTIABNORMAL4 0x361
#define OFS_X 0x102EC
#define OFS_Y 0x102E4
#define OFS_Z 0x102F4
#define OFS_NOSPREAD 0x100FC
#define OFS_GRAVITYX 0xC4A4
#define OFS_GRAVITYY 0xC4A8
#define OFS_GRAVITYZ 0xC4AC
#define OFS_INVISIBLE 0x11A2BC
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_NOM134IDLE 0x103DC
#define OFS_SUPERMASTER 0xFCD40
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define OFS_WEAPON1 0x101D8
#define OFS_WEAPON2 0x101DA
#define OFS_WEAPON3 0x101DC
#define OFS_DINAR 0x2B7B8
#define OFS_LEVEL 0x2B7A8
#define OFS_PITCH 0x10194
#define OFS_YAW 0x101B0
#define OFS_VEHICLEPITCH 0xA02374
#define OFS_VEHICLEYAW 0xA02378
#define OFS_PLAYERSPEED 0x100F8
#define OFS_PLAYERSTATE 0x10238
#define OFS_VIEWX 0x101C0
#define OFS_VIEWY 0x101C4
#define OFS_VIEWZ 0x101C8
#define OFS_INDEX 0xC48D
#define OFS_PLAYERANIMATION 0xC4C8
#define OFS_WEAPONSTATE 0xC4BC
#define OFS_EXTRAAMMO1 0xA0241E
#define OFS_EXTRAAMMO2 0xA0241B
#define OFS_SNIPERAMMO 0xA0241B
#define OFS_BANDAGE 0xA02424
/*=================== [Structs] ===================*/
struct CPlayer
{
char xUnknown1[50236];//0x00
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char xUnknown2[69];//0xC448
BYTE Index;//0xC48D
char xUnknown3[22];//0xC48E
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char xUnknown4[12];//0xC4B0
int WeaponState;//0xC4BC
char xUnknown5[15420];//0xC4C0
float NoSpread;//0x100FC
float FastNadeBlast;//0x10100
char xUnknown6[144];//0x10104
float Pitch;//0x10194
char xUnknown7[24];//0x10198
float Yaw;//0x101B0
char xUnknown8[12];//0x101B4
float ViewX;//0x101C0
float ViewY;//0x101C4
float ViewZ;//0x101C8
char xUnknown9[12];//0x101CC
WORD Weapon1;//0x101D8
WORD Weapon2;//0x101DA
WORD Weapon3;//0x101DC
char xUnknown10[90];//0x101DE
BYTE PlayerState;//0x10238
char xUnknown11[155];//0x10239
float NoFallDamage;//0x102D4
char xUnknown12[20];//0x102D8
float PosX;//0x102EC
char xUnknown13[-12];//0x102F0
float PosY;//0x102E4
char xUnknown14[12];//0x102E8
float PosZ;//0x102F4
char xUnknown15[96];//0x102F8
DWORD AutoPlant;//0x10358
DWORD AutoDefuse;//0x1035C
char xUnknown16[14];//0x10360
DWORD AutoShot;//0x1036E
char xUnknown17[106];//0x10372
float NoM134Idle;//0x103DC
};
struct CBase
{
CPlayer* pLocal;
char* xUnknown1[1171732];
CPlayer** pGlobal;
};
/*=================================================*/
/*============== [Credits to BuRn3R] ==============*/
/*================== [Enjoy It!] ==================*/
/*=================================================*/
Give Credit's if you use!
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05/03/2012, 21:20
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#2413
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elite*gold: 0
Join Date: Apr 2012
Posts: 70
Received Thanks: 46
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ADR_ASSEMBLY_AUTOSTART
ADR_OFFSET_STARTROOMSIZE
ADR_POINTER_ROOM
ADR_OFFSET_MASTER
ADR_OFFSET_LOCALPLAYERSIZE
ADR_OFFSET_AUTODEFUSE
ADR_STATE_WEAPON_SHOT
ADR_OFFSET_WEAPONSTATE
ADR_OFFSET_AUTOPLANT
need
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05/03/2012, 21:33
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#2414
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elite*gold: 0
Join Date: Apr 2012
Posts: 594
Received Thanks: 810
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Quote:
Originally Posted by 'Naayo<3
ADR_ASSEMBLY_AUTOSTART
ADR_OFFSET_STARTROOMSIZE
ADR_POINTER_ROOM
ADR_OFFSET_MASTER
ADR_OFFSET_LOCALPLAYERSIZE
ADR_OFFSET_AUTODEFUSE
ADR_STATE_WEAPON_SHOT
ADR_OFFSET_WEAPONSTATE
ADR_OFFSET_AUTOPLANT
need 
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Code:
#define ASM_AutoStart 0x00511A2D//Updated!
#define ADR_STARTROOMSIZE 0xA8//Updated!
#define ADR_ROOMPOINTER 0x00A031B4//Updated!
#define OFS_ImMaster 0x00FD160//Updated!
#define OFS_LocalSize 0x16104//Updated!
#define OFS_AutoPlant 0x10358//Updated!
#define OFS_AutoDefuse 0x1035C//Updated!
#define OFS_WeaponState 0xC49C//Updated!
#define ADR_WeaponStateShot 0x00A02814//Updated!
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05/03/2012, 21:55
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#2415
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elite*gold: 0
Join Date: Sep 2011
Posts: 112
Received Thanks: 165
|
Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v2.6 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
~ Started...
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0xA027C8
#define ADR_ServerPointer 0xA02764
#define ADR_RemotePointer 0xB208E0
#define ADR_WeaponPointer 0x8C679C
#define ADR_DevicePointer 0x862594
#define ADR_HealthPointer 0x31FB8
#define ADR_BasePointer 0xA58A00
#define ADR_ViewAngels 0xA02310
#define ADR_UserBase 0xA03594
#define ADR_PlayerSize 0x1CF8
#define ADR_StructSize 0x1CF8
#define ADR_RoomClass 0xA03588
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0xA026D0
#define ADR_CqCProne 0x8C6860
#define ADR_NoSpawnWaitCqC 0xA025A0
#define ADR_VirtualJump 0x835E54
#define ADR_NearFog 0xA0996C
#define ADR_FarFog 0xA09974
#define ADR_NoWater1 0xA09958
#define ADR_NoWater2 0xA09954
#define ADR_AntiAfk 0xB2F830
#define ADR_Scope 0x8C686C
#define ADR_Speed 0x8658D8
#define ADR_SpeedRoll 0x865700
#define ADR_GlassWall 0x8361E8
#define ADR_NoBounds1 0xB2F858
#define ADR_NoBounds2 0xB2F85C
#define ADR_NoBounds3 0xB2F860
#define ADR_NoSpawnWait1 0x0
#define ADR_NoSpawnWait2 0xB3DF40
#define ADR_NoSpawnWait3 0x8
#define ADR_FullBright1 0xA03440
#define ADR_FullBright2 0xA03444
#define ADR_FullBright3 0xA03444
#define ADR_ColorShot1 0xA03440
#define ADR_ColorShot2 0xA03444
#define ADR_ColorShot3 0xA03448
#define ADR_Crosshair 0xA07168
#define ADR_NoSpread 0xA071E4
#define ADR_DeathCam 0xB37760
#define ADR_ImmExplosion 0x8656B8
#define ADR_SuperExplosion 0x865F70
#define ADR_HighMode 0x8659A8
#define ADR_CameraView 0x86557C
#define ADR_NoWeaponGravity 0x865528
#define ADR_BreakLimit 0x8654D0
#define ADR_FastLockOn 0xA02380
#define ADR_LadderQuickly 0x8658A0
#define ADR_DeadSpinner 0x8C2E6C
#define ADR_HideWeapon 0x8BE788
#define ADR_WeaponShot1 0xA02818
#define ADR_WeaponShot2 0xA02838
#define ADR_ChangeRoll 0x8655B8
#define ADR_SilentWalk 0x8500B2F8
#define ADR_PlayerProne 0xA0357C
#define ADR_CameraPosition1 0x9FC1DC
#define ADR_CameraPosition2 0x9FC1E0
#define ADR_QuickPlant 0xA02334
#define ADR_AntiRadar 0xA0998C
#define ADR_StaminaRefill 0x98CF68
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot 0x1021B8
#define OFS_2thSlot 0x1021B9
#define OFS_3thSlot 0x1021BA
#define OFS_4thSlot 0x1021BB
#define OFS_5thSlot 0x1021BC
#define OFS_6thSlot 0x1021BD
#define OFS_7thSlot 0x1021BE
#define OFS_8thSlot 0x1021BF
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoFallDamage 0x102D4
#define OFS_X 0x102EC
#define OFS_Y 0x102FC
#define OFS_Z 0x102F4
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_OPK_X 0x1024C
#define OFS_Dinar 0x11A2A8
#define OFS_Level 0x11A298
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Master 0xFD160
#define OFS_RoomMaster 0x11B800
#define OFS_NoM134Idle 0x103E4
#define OFS_NoSpread 0x10108
#define OFS_NoReload 0x103F5
#define OFS_NoDelay 0x103F8
#define OFS_Weapon1 0x101DA
#define OFS_Weapon2 0x101DE
#define OFS_Weapon3 0x101E2
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x866540
#define MEM_WTW 0x835E20
#define MEM_STW 0x833064
#define MEM_WUW 0xA0995C
#define MEM_WTH 0x830D3C
#define MEM_CrazyNade 0x10100
#define MEM_FastNadeBlast 0x10100
#define MEM_UnlimitedAmmo 0xA02740
#define MEM_Invisible 0x11A2BC
#define MEM_PlantAnyWhere 0xA0249A
#define MEM_Stamina1 0x8361E8
#define MEM_Stamina2 0x8361EC
#define MEM_Stamina3 0x8361F0
#define MEM_Stamina4 0x8361F4
#define MEM_Stamina5 0x8361F8
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo 0xA0236E
#define PX_SniperAmmo 0xA0236C
#define PX_Bandage 0xA02370
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0xA0714C
#define ADR_FastAmmo 0xA07144
#define ADR_FastFlag 0xA07154
#define ADR_FastRepair 0xA03618
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName 0x865720
#define ADR_CrazyCar 0x865400
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName 0xA593C4
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase 0xA02764
#define ADR_ClassBase 0xA5A5A0
#define ADR_WeaponBase 0xA1F9EC
#define ADR_SlotBase 0x101018
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair 0x52AD86
#define ASM_NoReload 0x585276
#define ASM_Bullets 0x4D9087
#define ASM_OPK 0x407F86
#define ASM_WTW 0x71ABE2
#define ASM_STW 0x5DED10
#define ASM_QuickPlant 0x4D7DC8
#define ASM_QuickDefuse 0x43629F
#define ASM_Artillery1 0x40883A
#define ASM_Artillery2 0x0
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x418B8B
#define ASM_SwitchTime 0x4DF666
#define ASM_CRCPatch 0x417FD3
#define ASM_AutoStart 0x511A2D
#define ASM_BackToLobby 0x4AF129
#define ASM_BackToLobby 0x4AE80D
#define ASM_SuperCarSound 0x422115
~ Stopped...
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