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[Sammelthread] Addys
Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
04/22/2012, 14:56
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#2386
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elite*gold: 0
Join Date: May 2011
Posts: 219
Received Thanks: 103
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Code:
/*==============================================*/
/*======= CyberVeezy Private AddyLogger =======*/
/*========= Version 7.0 ======================*/
/*============================================*/
/*==== { POINTER } ================================*/
#define PTR_PLAYERPOINTER 0xA017E8
#define PTR_SERVERPOINTER 0xA01784
#define PTR_GPUPOINTER 0xA01330
#define PTR_STATEPOINTER 0xA01810
#define PTR_INFOPOINTER 0xA57A20
#define PTR_WEAPONPOINTER 0x8C57BC
#define PTR_REMOTEPOINTER 0xB1F900
#define PTR_USERPOINTER 0xA01784
#define PTR_DEVICEPOINTER 0x83F93C
#define PTR_ROOMPOINTER 0xA021D4
/*========== { ADRESSES } ===========================*/
#define ADR_GMWARNING 0xA65F0C
#define ADR_BREAKLIMIT 0x864548
#define ADR_SUPEREXPLOSION 0x8650C0
#define ADR_HIDEWEAPON 0x835170
#define ADR_DEADSPINNER 0x8C1E8C
#define ADR_FASTLOCKON 0xA013A0
#define ADR_SPEED 0x864A28
#define ADR_ANTIAFK 0xB2E850
#define ADR_COLORSHOT1 0xA02460
#define ADR_COLORSHOT2 0xA02464
#define ADR_COLORSHOT3 0xA02468
#define ADR_IMDRUNK 0xA016F0
#define ADR_WEAPONGRAVITY 0x8645B8
#define ADR_UNLAMMO 0x4DCDA1
#define ADR_WEAPONSHOT1 0xA01838
#define ADR_WEAPONSHOT2 0xA01858
#define ADR_QUICKSPAWN1 0xAE5C20
#define ADR_QUICKSPAWN2 0xB3CF60
#define ADR_QUICKSPAWN3 0xAE5C1C
#define ADR_NOBOUNDS1 0xB2E878
#define ADR_NOBOUNDS2 0xB2E87C
#define ADR_NOBOUNDS3 0xB2E880
#define ADR_SCOPE 0x8C588C
#define ADR_SCOPESIZE 0x8C5894
#define ADR_CAMERAVIEW 0x9FB1FC
#define ADR_CQCPRONE 0x8C5880
#define ADR_NEARFOG 0xA0898C
#define ADR_FARFOG 0xA08994
#define ADR_DEATHCAM 0xB36780
#define ADR_ROLLSTYLE 0x835004
#define ADR_CROSSHAIR 0xA06188
#define ADR_LADDERQUICKLY 0x8649F0
#define ADR_DISTANCEGUN 0x86900C
#define ADR_VIRTUALJUMP 0x834DF4
#define ADR_STAMINAREFILL 0x98BF88
#define ADR_NOWATER1 0xA08974
#define ADR_NOWATER2 0xA08978
#define ADR_RESIZESCREEN 0x8BD501
#define ADR_ACCURACYAS 0xA06204
#define ADR_WEAPONSTATERELOAD 0xA01730
#define ADR_SKIN 0x8C71E4
#define ADR_BONESHOT 0x865690
#define ADR_SILENTWALK 0xB2E87C
#define ADR_SILENTRELOAD 0xB2E87C
#define ADR_SUPERNOSPREAD 0x864710
#define ADR_AUTOMEDIC 0x865688
#define ADR_AUTOAMMO 0x865688
#define ADR_AUTOREPAIR 0xA0134B
#define ADR_RADARHIDEME 0xA089AC
#define ADR_NODELAY 0x103D8
#define ADR_NORELOAD 0x103D5
#define ADR_QUICKPLANT 0xA01354
#define ADR_QUICKDEFUSE 0xA01354
#define ADR_PLANTANYWHERE 0xA01373
#define ADR_DEFUSEANYWHERE 0x8C58A0
#define ADR_STAMINA1 0x835168
#define ADR_STAMINA2 0x83516C
#define ADR_STAMINA3 0x835170
#define ADR_STAMINA4 0x835174
#define ADR_STAMINA5 0x835178
#define ADR_WTW 0x834DA0
#define ADR_STW 0x831FE4
#define ADR_WTH 0x835040
#define ADR_ACCURACYAS 0xA06204
#define ADR_ARTILLERY 0x864790
#define ADR_WALKUNDERWATER 0xA0615C
/*========= { USER } =================================*/
#define ADR_USERNAME 0x8C99D4
#define ADR_NICKNAME 0x8C9BF4
#define ADR_PASSWORD 0x8C9BD4
/*========= { PX ITEMS } ===========================*/
#define PX_ASSAULTAMMO 0xA014BA
#define PX_SNIPERAMMO 0xA01387
#define PX_BANDAGE 0xA01390
#define PX_EXTRAAMMO1 0xA014BA
#define PX_EXTRAAMMO2 0xA01387
/*===== { VEHICLE } ========================================*/
#define ADR_BIGCARNAME 0x8685CC
#define ADR_RADARCOLOR 0xADADAC
#define ADR_PITCH 0xA01394
#define ADR_YAW 0xA01398
/*========== { WEAPON BINDER } ==========================*/
#define ADR_SERVERBASE 0xA01784
#define ADR_WEAPONBASE 0xA1EA0C
#define ADR_CLASSBASE 0xA595C0
#define ADR_SLOTBASE 0x100FF8
#define OFS_PLAYERSLOT 0x11B804
#define OFS_PLAYERID 0x1CE8
/*=========== { D3D } ==================================*/
#define ADR_USERNAME 0xA583E4
#define ADR_USERIP 0xA580F8
#define ADR_USERHEALTH 0xA57214
#define ADR_USERPING 0xA580BC
#define ADR_USERTEAM 0xA596DC
#define ADR_USERPOINTS 0xA58A18
#define ADR_USERREADY 0xA59650
/*=========== { OFFSETS } =========================*/
#define OFS_NFD 0x102B4
#define OFS_NOM134IDLE 0x103DC
#define OFS_X 0x102D4
#define OFS_Y 0x102DC
#define OFS_Z 0x102CC
#define OFS_VIEW_X 0x101C0
#define OFS_VIEW_Y 0x101C4
#define OFS_VIEW_Z 0x101C8
#define OFS_WEAPONSTATE 0xC49C
#define OFS_YAW 0x101B0
#define OFS_PITCH 0x10194
#define OFS_WEAPON1 0x101D8
#define OFS_WEAPON2 0x101DA
#define OFS_WEAPON3 0x101DC
#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define OFS_INVISIBLE 0x11A29C
#define OFS_LOWGRAVITY 0xC488
#define OFS_PACKET 0x// Not for you :p
#define OFS_SLOT5 0x1021BC
#define OFS_SLOT6 0x1021B9
#define OFS_SLOT7 0x1021BA
#define OFS_SLOT8 0x1021BB
#define OFS_GLOBALINDEX 0x1CF8
#define OFS_LOCALINDEX 0x16104
#define OFS_STRUCTSIZE 0x1CD8
#define OFS_PLAYERANIMATION 0xC4B8
#define OFS_DINAR 0x11A2A8
#define OFS_LEVEL 0x11A298
#define OFS_AUTOPLANT 0x10338
#define OFS_AUTODEFUSE 0x1033C
#define OFS_AUTOSHOT 0x1034E
#define OFS_NOSPREAD 0x100FC
#define OFS_MAP 0xFCD34
#define OFS_FASTNADEBLAST 0x100E0
#define OFS_CRAZYNADE 0x100E0
#define OFS_FREEZENADE 0x100E0
#define OFS_MORENADESPEED 0x100E0
#define OFS_NOSWITCHTIME 0x103F5
#define OFS_ANTIM14MINES 0x24
#define OFS_GRAVITY_X 0xC484
#define OFS_GRAVITY_Y 0xC488
#define OFS_GRAVITY_Z 0xC48C
#define OFS_PLAYERSTATE 0xC4B8
#define OFS_ANTISERVERKICK1 0x104
#define OFS_ANTISERVERKICK2 0x105
#define OFS_ANTISERVERKICK3 0x340
#define OFS_ANTISERVERKICK4 0x341
/*========== { FAST } =======================================*/
#define ADR_FASTAMMO 0xA0615C
#define ADR_FASTHEALTH 0xA0616C
#define ADR_FASTREPAIR 0xA06164
#define ADR_FASTFLAG 0xA06174
/*========== { ASSEMBLER } ================================*/
#define ASM_BACKTOLOBBY 0x457BEE
#define ASM_SELFCRC 0x417FB5
#define ASM_EHSVC_SELFCRC 0x892A8
#define ASM_AUTOMEDIC1 0x4D169B
#define ASM_AUTOMEDIC2 0x4D354A
#define ASM_AUTOAMMO1 0x4D354A
#define ASM_AUTOAMMO2 0x4D1597
#define ASM_ANTIM14MINES 0x40159C
#define ASM_STAMINAUP1 0x41DF14
#define ASM_STAMINAUP2 0x40840E
#define ASM_COMMAND 0x//Not for you :p
#define ASM_WTW 0x71A992
#define ASM_SUPERCARSOUND 0x4221DB
#define ASM_NORELOAD 0x57E833
#define ASM_AUTOREADY 0x5118DC
#define ASM_AUTOSTART 0x5118DC
#define ASM_QUICKPLANT 0x43638B
#define ASM_QUICKDEFUSE 0x4D7A3F
#define ASM_MESSAGEBOX 0x418B6D
#define ASM_HS_ANTICRASH 0x// Not for you :p
#define ASM_NANOCHECK1 0x4CA9A
#define ASM_NANOCHECK2 0x49ECB
#define ASM_NANOCHECK3 0x9B5896
#define ASM_DETECTION1 0x// Not for you :p
#define ASM_DETECTION2 0x//Not for you :p
/*==================================================*/
/*======== CyberVeezy Private AddyLogger ===========*/
/*=== Credits: CyberVeezy, TradEmArk, BlackLegend ====*/
/*=====================================================*/
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04/22/2012, 18:13
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#2387
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elite*gold: 0
Join Date: Aug 2009
Posts: 69
Received Thanks: 8
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Hate jemand Playerpointer Addys ?
Hab animus probiert und geht nicht
DANKEEE
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04/24/2012, 20:55
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#2388
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elite*gold: 0
Join Date: Nov 2011
Posts: 292
Received Thanks: 59
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Der Geht ^^
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04/25/2012, 09:03
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#2389
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elite*gold: 0
Join Date: Mar 2012
Posts: 281
Received Thanks: 158
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Hey Addy's??? :|
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04/25/2012, 09:20
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#2390
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elite*gold: 0
Join Date: Apr 2012
Posts: 594
Received Thanks: 810
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Quote:
Originally Posted by -Marekiarox-
Hey Addy's??? :|
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WarRock hasn't updated.
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04/27/2012, 01:38
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#2391
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elite*gold: 0
Join Date: Apr 2012
Posts: 594
Received Thanks: 810
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Code:
//===================================================
//============== GigaByte AddieLogger ===============
//===================================================
//===================================================
//==================== Pointers =====================
//===================================================
#define ADR_WEAPONPOINTER 0x008C67C0
#define ADR_USERPOINTER 0x00A02784
#define ADR_DEVICEPOINTER 0x008626AC
#define ADR_BASEPOINTER 0x00A58A20
#define ADR_REMOTEPOINTER 0x00B20900
#define ADR_STATEPOINTER 0x00A02810
#define ADR_ROOMPOINTER 0x00A031D4
#define ADR_HEALTHPOINTER 0x0031FB8
#define ADR_USERBASE 0x00A035B4
#define ADR_MATRIXPOINTER 0x00992670
#define ADR_MySize 0x0011B800
#define OFS_LocalSize 0x0016104
#define OFS_GlobalSize 0x001CF8
#define OFS_StartRoomSize 0x00A8
#define OFS_ReadyRoomSize 0x008E0
//===================================================
//======================= ADR =======================
//===================================================
#define ADR_ImDrunk 0x00A026F0
#define ADR_WalkSpeed 0x008659E8
#define ADR_RollSpeed 0x00865810
#define ADR_SprintSpeed 0x00865810
#define ADR_NoSpawn1 0x00B2FF58
#define ADR_NoSpawn2 0x00B3DF60
#define ADR_ProneCQC 0x008C6880
#define ADR_Stamina1 0x008361E8
#define ADR_Stamina2 0x008361EC
#define ADR_Stamina3 0x008361F0
#define ADR_Stamina4 0x008361F4
#define ADR_Stamina5 0x008361F8
#define ADR_StaminaRefill 0x0098CF88
#define ADR_NoWater1 0x00A09978
#define ADR_NoWater2 0x00A0997C
#define ADR_VirtualJump 0x00835E54
#define ADR_AntiAFK 0x00B2F850
#define ADR_BreakLimit 0x008655E0
#define ADR_RadarHideMe 0x00A099AC
#define ADR_DeathCam 0x00B37780
#define ADR_ImExplosion 0x008657C8
#define ADR_SuperExplosion 0x00866080
#define ADR_HighMode 0x00865AB8
#define ADR_DeadSpinner 0x008C30A4
#define ADR_AmmoMedicDistance 0x00866648
#define ADR_Crosshair 0x00A07188
#define ADR_AccuracyAs 0x00A07204
//===================================================
//======================= OFS =======================
//===================================================
#define OFS_Nade 0x0010100
#define OFS_Slot1 0x001021B8
#define OFS_Slot2 0x001021B9
#define OFS_Slot3 0x001021BA
#define OFS_Slot4 0x001021BB
#define OFS_Slot5 0x001021BC
#define OFS_Slot6 0x001021BD
#define OFS_Slot7 0x001021BE
#define OFS_Slot8 0x001021BF
#define OFS_NoRecoil1 0x00C43C
#define OFS_NoRecoil2 0x00C440
#define OFS_NoRecoil3 0x00C444
#define OFS_Level 0x0011A298
#define OFS_Dinar 0x0011A2A8
#define OFS_NFD 0x00102D4
#define OFS_X 0x00102EC
#define OFS_Y 0x00102FC
#define OFS_Z 0x00102F4
#define OFS_Prem 0x0058C
#define OFS_Prem2 0x00590
#define OFS_Weapon1 0x00101D8
#define OFS_Weapon2 0x00101DA
#define OFS_Weapon3 0x00101DC
#define OFS_ViewX 0x00101C0
#define OFS_ViewY 0x00101C4
#define OFS_ViewZ 0x00101C8
#define OFS_Yaw 0x00101B0
#define OFS_Pitch 0x0010194
#define OFS_PlayerState 0x00C4B8
#define OFS_GravityX 0x00C4A4
#define OFS_GravityY 0x00C4A8
#define OFS_GravityZ 0x00C4AC
#define OFS_RoomMaster 0x0011B800
#define OFS_NoSpread 0x00100FC
#define OFS_Speed 0x00100F8
#define OFS_3DView 0x001018C
#define OFS_Invisible 0x0011A2BC
#define OFS_ImMaster 0x00FD160
#define OFS_Map 0x00FCD14
#define OFS_NoSwitch 0x00103F5
#define OFS_NoReload 0x00103F5
#define OFS_ZeroDelay 0x00103F8
//===================================================
//==================== Ambient ======================
//===================================================
#define ADR_NearFog 0x00A0998C
#define ADR_FarFog 0x00A09990
#define ADR_GlassWalls 0x00A02420
#define ADR_FullBright1 0x00A03460
#define ADR_FullBright2 0x00A03464
#define ADR_FullBright3 0x00A03464
//===================================================
//=================== Fast Hacks ====================
//===================================================
#define ADR_FastAmmo 0x00A07164
#define ADR_FastHealth 0x00A0716C
#define ADR_FastRepair 0x00A0716C
#define ADR_FastFlag 0x00A07174
#define ADR_FastLockOn 0x00A023A0
//===================================================
//==================== Weapon =======================
//===================================================
#define ADR_HideWeapon 0x008BE7AC
#define ADR_WeaponShot1 0x00A02838
#define ADR_WeaponShot2 0x00A02858
#define ADR_SuperNoSpread 0x008656D0
#define ADR_Scope 0x008C688C
#define ADR_ScopeSize 0x008C6894
#define ADR_ColorShot1 0x00A03460
#define ADR_ColorShot2 0x00A03464
#define ADR_ColorShot3 0x00A03468
#define ADR_NoWeaponGravity 0x00865638
//===================================================
//======================== PX =======================
//===================================================
#define ADR_SniperPX 0x00A0238C
#define ADR_AssaultPX 0x00A0238E
#define ADR_BandagePX 0x00A02390
#define ADR_ExtraAmmo1 0x00A0238A
#define ADR_ExtraAmmo2 0x00A0238B
//===================================================
//==================== Vehicle ======================
//===================================================
#define ADR_BigCarName 0x00865830
#define ADR_CrazyCar 0x00865518
//===================================================
//======================= D3D =======================
//===================================================
#define ADR_D3DName 0x00A593E4
#define ADR_D3DIP 0x00A590F8
#define ADR_D3DHP 0x00A58214
//===================================================
//====================== Account ====================
//===================================================
#define ADR_UserName 0x009C4
#define ADR_Health 0x001B94
#define ADR_Team 0x001CDC
#define ADR_Points 0x001018
#define ADR_Ping 0x006BC
//===================================================
//=================== WeaponBinder ==================
//===================================================
#define OFS_SlotBase 0x00101018
#define OFS_ClassBase 0x00A5A5C0
#define OFS_PlayerSlot 0x0011B804
//===================================================
//====================== Memory =====================
//===================================================
#define MEM_BoneShot 0x00866650
#define MEM_WTW 0x00835E20
#define MEM_STW 0x00833064
#define MEM_WUW 0x00A0997C
#define MEM_WTH 0x00830D3C
#define MEM_UnlimitedAmmo 0x00A02760
#define MEM_Artillery 0x00865750
#define MEM_AutoMedic 0x00866648
#define MEM_AutoAmmo 0x00866648
#define MEM_AutoRepair 0x00A0237A
#define MEM_SilentWalk 0x00B2F87C
#define MEM_SilentReload 0x00B2F87C
//===================================================
//======================== ASM ======================
//===================================================
#define ASM_QuickPlant 0x004D7DC8
#define ASM_QuickDefuse 0x0043629F
#define ASM_Bullets 0x004D9087
#define ASM_NoReload 0x00585276
#define ASM_WTW 0x0071ABE2
#define ASM_STW 0x005DED10
#define ASM_CRCPatch 0x00417FD3
#define ASM_BackToLobby 0x004AF129
#define ASM_AlwaysCross 0x0052AD86
#define ASM_EngineText 0x00401073
#define ASM_MessageBox 0x00418B8B
#define ASM_UnlimitedAmmo 0x004DD04E
#define ASM_SwitchTime 0x004DF666
#define ASM_OPK 0x00407F86
#define ASM_AutoStart 0x00511A2D
#define ASM_SuperCarSound 0x00422115
//===================================================
//=================== CBase Struct ==================
//===================================================
struct CBase
{
CPlayer* slocal;
char* unknown[1171732]
CPlayer** plocal;
};
CBase* g_pBase = (CBase*)(ADR_PLAYERPOINTER);
//===================================================
//================== CPlayer Struct =================
//===================================================
struct CPlayer
{
char GigaByte0[50236];//0x000000
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char GigaByte1[72];//0xC448
BYTE Index;//0xC490
char GigaByte2[19];//0xC491
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char GigaByte3[15588];//0xC4B0
float Pitch;//0x10194
char GigaByte4[24];//0x10198
float Yaw;//0x101B0
char GigaByte5[12];//0x101B4
float ViewX;//0x101C0
float ViewY;//0x101C4
float ViewZ;//0x101C8
char GigaByte6[288];//0x101CC
float PosX;//0x102EC
char GigaByte7[4];//0x102F0
float PosZ;//0x102F4
char GigaByte8[4];//0x102F8
float PosY;//0x102FC
};
//===================================================
//================ AddieLogger Ended ================
//================ Total Logged: 165 ================
//================ CBase: Successful ================
//============= For wWw.HacksMania.Com ==============
//===================================================
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04/27/2012, 14:43
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#2392
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elite*gold: 0
Join Date: Mar 2012
Posts: 281
Received Thanks: 158
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Thanks <3
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04/27/2012, 14:56
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#2393
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elite*gold: 14
Join Date: Nov 2011
Posts: 139
Received Thanks: 170
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PHP Code:
//[=============================================]
//[=================BlackOne Beta===============]
//[===================MiniLogger================]
//[=============================================]
#define ADR_PTR_PLAYER 0x00A027E8
#define ADR_PTR_SERVER 0x00A02784
#define ADR_PTR_BASE 0x00A58A20
//[=====================Mem=====================]
#define ADR_MEM_WTH 0x00830D3C
//[=====================Ofs=====================]
#define ADR_OFS_NORECOIL1 0x00C43C
#define ADR_OFS_NORECOIL2 0x00C440
#define ADR_OFS_NORECOIL3 0x00C444
#define ADR_OFS_NOM134IDLE 0x00103DC
#define ADR_OFS_LOWGRAVITY 0x00C4A8
#define ADR_OFS_X 0x00102EC
#define ADR_OFS_Y 0x00102FC
#define ADR_OFS_Z 0x00102F4
#define ADR_OFS_NFD 0x00102D4
//[=====================Adr=====================]
#define ADR_CQCPRONE 0x008C6880
#define ADR_SPEED 0x008659E8
#define ADR_SUPERNOSPREAD 0x008656D0
#define ADR_VIRTUALJUMP 0x0086568C
//[=====================Asm=====================]
#define ADR_ASM_CRCPATCH 0x00417FD3
#define ADR_ASM_OXIGEN 0x004D4E18
#define ADR_ASM_MESSAGEBOX 0x00418B8B
struct CBase
{
CPlayer* local;
char* unknow[1171832]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_PTR_PLAYER);
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04/27/2012, 15:59
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#2394
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elite*gold: 0
Join Date: Jan 2011
Posts: 89
Received Thanks: 4
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Addys
Hey ...welche ist die structsize addy ?
und die Spawn addy ...?
sorry ich teste gerade fertige basen .
Gibt es eigentlich irgenwo einen Funktionierenden Addy-logger zum download oder nen Source-code ?
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04/27/2012, 20:08
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#2395
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elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
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Code:
/*==============================================*/
/*======= CyberVeezy Private AddyLogger =======*/
/*========= Version 4.0 ======================*/
/*============================================*/
/*==== { POINTER } ================================*/
#define PTR_PLAYERPOINTER 0xA027E8
#define PTR_SERVERPOINTER 0xA02784
#define PTR_GPUPOINTER 0xA02330
#define PTR_STATEPOINTER 0xA02810
#define PTR_INFOPOINTER 0xA58A20
#define PTR_WEAPONPOINTER 0x8C67C0
#define PTR_REMOTEPOINTER 0xB20900
#define PTR_USERPOINTER 0xA02784
#define PTR_DEVICEPOINTER 0x8409AC
#define PTR_ROOMPOINTER 0xA031D4
/*========== { ADRESSES } ===========================*/
#define ADR_GMWARNING 0xA66F0C
#define ADR_BREAKLIMIT 0x865548
#define ADR_SUPEREXPLOSION 0x8660C0
#define ADR_HIDEWEAPON 0x836170
#define ADR_DEADSPINNER 0x8C2E8C
#define ADR_FASTLOCKON 0xA023A0
#define ADR_SPEED 0x865A28
#define ADR_ANTIAFK 0xB2F850
#define ADR_COLORSHOT1 0xA03460
#define ADR_COLORSHOT2 0xA03464
#define ADR_COLORSHOT3 0xA03468
#define ADR_IMDRUNK 0xA026F0
#define ADR_WEAPONGRAVITY 0x8655B8
#define ADR_UNLAMMO 0x4DDDA1
#define ADR_WEAPONSHOT1 0xA02838
#define ADR_WEAPONSHOT2 0xA02858
#define ADR_QUICKSPAWN1 0xAE6C20
#define ADR_QUICKSPAWN2 0xB3DF60
#define ADR_QUICKSPAWN3 0xAE6C1C
#define ADR_NOBOUNDS1 0xB2F878
#define ADR_NOBOUNDS2 0xB2F87C
#define ADR_NOBOUNDS3 0xB2F880
#define ADR_SCOPE 0x8C688C
#define ADR_SCOPESIZE 0x8C6894
#define ADR_CAMERAVIEW 0x9FC1FC
#define ADR_CQCPRONE 0x8C6880
#define ADR_NEARFOG 0xA0998C
#define ADR_FARFOG 0xA09994
#define ADR_DEATHCAM 0xB37780
#define ADR_ROLLSTYLE 0x836004
#define ADR_CROSSHAIR 0xA07188
#define ADR_LADDERQUICKLY 0x8659F0
#define ADR_DISTANCEGUN 0x86A00C
#define ADR_VIRTUALJUMP 0x835DF4
#define ADR_STAMINAREFILL 0x98CF88
#define ADR_NOWATER1 0xA09974
#define ADR_NOWATER2 0xA09978
#define ADR_RESIZESCREEN 0x8BE501
#define ADR_ACCURACYAS 0xA07204
#define ADR_WEAPONSTATERELOAD 0xA02730
#define ADR_SKIN 0x8C81E4
#define ADR_BONESHOT 0x866690
#define ADR_SILENTWALK 0xB2F87C
#define ADR_SILENTRELOAD 0xB2F87C
#define ADR_SUPERNOSPREAD 0x865710
#define ADR_AUTOMEDIC 0x866688
#define ADR_AUTOAMMO 0x866688
#define ADR_AUTOREPAIR 0xA0234B
#define ADR_RADARHIDEME 0xA099AC
#define ADR_NODELAY 0x113D8
#define ADR_NORELOAD 0x113D5
#define ADR_QUICKPLANT 0xA02354
#define ADR_QUICKDEFUSE 0xA02354
#define ADR_PLANTANYWHERE 0xA02373
#define ADR_DEFUSEANYWHERE 0x8C68A0
#define ADR_STAMINA1 0x836168
#define ADR_STAMINA2 0x83616C
#define ADR_STAMINA3 0x836170
#define ADR_STAMINA4 0x836174
#define ADR_STAMINA5 0x836178
#define ADR_WTW 0x835DA0
#define ADR_STW 0x832FE4
#define ADR_WTH 0x836040
#define ADR_ACCURACYAS 0xA07204
#define ADR_ARTILLERY 0x865790
#define ADR_WALKUNDERWATER 0xA0715C
/*========= { USER } =================================*/
#define ADR_USERNAME 0x8CA9D4
#define ADR_NICKNAME 0x8CABF4
#define ADR_PASSWORD 0x8CABD4
/*========= { PX ITEMS } ===========================*/
#define PX_ASSAULTAMMO 0xA024BA
#define PX_SNIPERAMMO 0xA02387
#define PX_BANDAGE 0xA02390
#define PX_EXTRAAMMO1 0xA024BA
#define PX_EXTRAAMMO2 0xA02387
/*===== { VEHICLE } ========================================*/
#define ADR_BIGCARNAME 0x8695CC
#define ADR_RADARCOLOR 0xADBDAC
#define ADR_PITCH 0xA02394
#define ADR_YAW 0xA02398
/*========== { WEAPON BINDER } ==========================*/
#define ADR_SERVERBASE 0xA02784
#define ADR_WEAPONBASE 0xA1FA0C
#define ADR_CLASSBASE 0xA5A5C0
#define ADR_SLOTBASE 0x101FF8
#define OFS_PLAYERSLOT 0x11C804
#define OFS_PLAYERID 0x2CE8
/*=========== { D3D } ==================================*/
#define ADR_USERNAME 0xA593E4
#define ADR_USERIP 0xA590F8
#define ADR_USERHEALTH 0xA58214
#define ADR_USERPING 0xA590BC
#define ADR_USERTEAM 0xA5A6DC
#define ADR_USERPOINTS 0xA59A18
#define ADR_USERREADY 0xA5A650
/*=========== { OFFSETS } =========================*/
#define OFS_NFD 0x112B4
#define OFS_NOM134IDLE 0x113DC
#define OFS_X 0x112D4
#define OFS_Y 0x112DC
#define OFS_Z 0x112CC
#define OFS_VIEW_X 0x111C0
#define OFS_VIEW_Y 0x111C4
#define OFS_VIEW_Z 0x111C8
#define OFS_WEAPONSTATE 0xD49C
#define OFS_YAW 0x111B0
#define OFS_PITCH 0x11194
#define OFS_WEAPON1 0x111D8
#define OFS_WEAPON2 0x111DA
#define OFS_WEAPON3 0x111DC
#define OFS_NORECOIL1 0xD34C
#define OFS_NORECOIL2 0xD440
#define OFS_NORECOIL3 0xD444
#define OFS_PREMIUM1 0x158C
#define OFS_PREMIUM2 0x1590
#define OFS_INVISIBLE 0x11B29C
#define OFS_LOWGRAVITY 0xD488
#define OFS_PACKET 0xFA9B0
#define OFS_SLOT5 0x1031BC
#define OFS_SLOT6 0x1031B9
#define OFS_SLOT7 0x1031BA
#define OFS_SLOT8 0x1031BB
#define OFS_GLOBALINDEX 0x2CF8
#define OFS_LOCALINDEX 0x17104
#define OFS_STRUCTSIZE 0x2CD8
#define OFS_PLAYERANIMATION 0xD4B8
#define OFS_DINAR 0x11B2A8
#define OFS_LEVEL 0x11B298
#define OFS_AUTOPLANT 0x11338
#define OFS_AUTODEFUSE 0x1133C
#define OFS_AUTOSHOT 0x1134E
#define OFS_NOSPREAD 0x110FC
#define OFS_MAP 0xFDD34
#define OFS_FASTNADEBLAST 0x110E0
#define OFS_CRAZYNADE 0x110E0
#define OFS_FREEZENADE 0x110E0
#define OFS_MORENADESPEED 0x110E0
#define OFS_NOSWITCHTIME 0x113F5
#define OFS_ANTIM14MINES 0x1024
#define OFS_GRAVITY_X 0xD484
#define OFS_GRAVITY_Y 0xD488
#define OFS_GRAVITY_Z 0xD48C
#define OFS_PLAYERSTATE 0xD4B8
/*========== { FAST } =======================================*/
#define ADR_FASTAMMO 0xA0715C
#define ADR_FASTHEALTH 0xA0716C
#define ADR_FASTREPAIR 0xA07164
#define ADR_FASTFLAG 0xA07174
/*==================================================*/
/*======== CyberVeezy Private AddyLogger ===========*/
/*=== Credits: CyberVeezy, TradEmArk, BlackLegend ====*/
/*=====================================================*/
Manche könnten falsch sein, aber keine Lust es zu fixxen.
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04/27/2012, 22:33
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#2396
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elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
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Code:
//===================================================
//==================== Pointers =====================
//===================================================
#define ADR_PlayerPointer 0x00A027E8
#define ADR_ServerPointer 0x00A02784
#define ADR_SlotBase 0x00101018
#define ADR_AngelsPointer 0x00A02330
#define ADR_WEAPONPOINTER 0x008C67C0
#define ADR_UserPointer 0x00A02784
#define ADR_UserBase 0x00A035B4
#define ADR_DEVICEPOINTER 0x008626AC
#define ADR_BasePointer 0x00A58A20
#define ADR_REMOTEPOINTER 0x00B20900
#define ADR_WeaponBase 0x00A1FA0C
#define ADR_GloBalPointer 0x00001CF8
#define OFS_PLAYERID 0x00001CF8
#define ADR_ClassBase 0x00A5A5C0
#define ADR_LocalPointer 0x00016104
//===================================================
//======================= ADR =======================
//===================================================
#define ADR_ImDrunk 0x00A026F0
//#define ADR_WalkSpeed 0x00864968
//#define ADR_RollSpeed 0x00864790
//#define ADR_SprintSpeed 0x00864790
#define ADR_Speed 0x008659E8
#define ADR_NoBounds1 0x00B3F770
#define ADR_NoBounds2 (ADR_NoBounds1+0x4)
#define ADR_NoBounds3 (ADR_NoBounds1+0x8)
#define ADR_NoSpawnWait1 0x00B2F9F0
#define ADR_NoSpawnWait2 0x00B2F9F4
#define ADR_NoSpawnWait3 0x00B2F9F8
#define ADR_CQCProne 0x008C6880
#define ADR_NoWater 0x009927E8
#define ADR_VirtualJump 0x00835E54
#define ADR_AntiAFK 0x00B2F850
#define ADR_BreakLimit 0x00865560
#define ADR_AntiRadar 0x00A099AC
#define ADR_ChangeRoll 0x00865648
#define ADR_DeathCam 0x00B37780
#define ADR_ImExplosion 0x00865748
#define ADR_SuperExplosion 0x00866000
#define ADR_HighMode 0x00865A38
#define ADR_LadderQuickly 0x00865930
#define ADR_DeadSpinner 0x008C2E8C
#define ADR_AmmoMedicDistance 0x008665C8
#define ADR_AutoAmmo 0x008665C8
#define ADR_AutoMedic 0x008665C8
#define ADR_Crosshair 0x00A07188
#define ADR_AccuracyAs 0x00A07204
//===================================================
//======================= OFS =======================
//===================================================
#define OFS_Invisible 0x11A2BC
#define OFS_Nade 0x0010100
#define OFS_Slot1 0x001021B8
#define OFS_Slot2 0x001021B9
#define OFS_Slot3 0x001021BA
#define OFS_Slot4 0x001021BB
#define OFS_Slot5 0x001021BC
#define OFS_Slot6 0x001021BD
#define OFS_Slot7 0x001021BE
#define OFS_Slot8 0x001021BF
#define OFS_NoRecoil1 0x00C43C
#define OFS_NoRecoil2 0x00C440
#define OFS_NoRecoil3 0x00C444
#define OFS_Level 0x0011A298
#define OFS_Dinar 0x0011A2A8
#define OFS_NFD 0x00102D4
#define OFS_X 0x00102EC
#define OFS_Y 0x00102FC
#define OFS_Z 0x00102F4
#define OFS_Premium 0x0058C
#define OFS_Weapon1 0x00101D8
#define OFS_Weapon2 0x00101DA
#define OFS_Weapon3 0x00101DC
#define OFS_pos1 0x00101C0
#define OFS_pos2 0x00101C4
#define OFS_pos3 0x00101C8
#define OFS_Yaw 0x00101B0
#define OFS_Pitch 0x0010194
#define OFS_PlayerState 0x00C4B8
#define OFS_GravityX 0x00C4A4
#define OFS_GravityY 0x00C4A8
#define OFS_GravityZ 0x00C4AC
#define OPS_SuperMasterPx 0xFD160
//===================================================
//==================== Ambient ======================
//===================================================
#define ADR_NearFog 0x00A0998C
#define ADR_FarFog 0x00A09994
#define ADR_GlassWalls 0x00A02420
#define ADR_FullBright1 0x00A03460
#define ADR_FullBright2 0x00A03464
#define ADR_FullBright3 0x00A03464
//===================================================
//=================== Fast Hacks ====================
//===================================================
#define ADR_FastAmmo 0x00A06164
#define ADR_FastHealth 0x00A0616C
#define ADR_FastRepair 0x00A0616C
#define ADR_FastFlag 0x00A06174
#define ADR_FastLockOn 0x00A013A0
//===================================================
//==================== Weapon =======================
//===================================================
#define ADR_HideWeapon 0x008BE7A8
#define ADR_WeaponShot1 0x00A02838
#define ADR_WeaponShot2 0x00A02858
#define ADR_SuperNoSpread 0x00865650
#define ADR_Scope 0x008C688C
#define ADR_ScopeSize 0x008C6894
#define ADR_ColorShot1 0x00A03460
#define ADR_ColorShot2 0x00A03464
#define ADR_ColorShot3 0x00A03468
#define ADR_WeaponGravity 0x008655B8
//===================================================
//======================== PX =======================
//===================================================
#define ADR_SniperPX 0x00A0238C
#define ADR_AssaultPX 0x00A0238E
#define ADR_BandagePX 0x00A02390
//===================================================
//==================== Vehicle ======================
//===================================================
#define ADR_BigCarName 0x008657B0
#define ADR_CrazyCar 0x00865490
//===================================================
//======================= D3D =======================
//===================================================
#define ADR_D3DName 0x00A593E4
#define ADR_D3DIP 0x00A590F8
#define ADR_D3DHP 0x00A58214
//===================================================
//====================== Account ====================
//===================================================
#define OFS_Health 0x001B94
//===================================================
//====================== Memory =====================
//===================================================
#define ADR_BoneShot 0x008665D0
#define ADR_WTW 0x00835DC0
#define ADR_STW 0x00833004
#define MEM_WUW 0x00A0997C
#define ADR_QuickPlant 0x00A02354
#define MEM_QuickDefuse 0x00A02354
#define MEM_UnlimitedAmmo 0x00A02760
#define ADR_PlantAnyWhere 0x00A024BA
#define ADR_DefuseAnyWhere 0x00A024BA
#define MEM_Artillery 0x008656D0
#define MEM_AutoMedic 0x008665C8
#define MEM_AutoAmmo 0x008665C8
#define MEM_AutoRepair 0x00A0237A
#define MEM_NODELAY 0x103D8
#define OFS_ANTIABNORMALGAMEPLAY1 0x124
#define OFS_ANTIABNORMALGAMEPLAY2 0x125
#define OFS_ANTIABNORMALGAMEPLAY3 0x360
#define OFS_ANTIABNORMALGAMEPLAY4 0x361
#define OFS_ANTISERVERKICK1 0x104
#define OFS_ANTISERVERKICK2 0x105
#define OFS_ANTISERVERKICK3 0x340
#define OFS_ANTISERVERKICK4 0x341
#define ASM_MESSAGEBOX 0x418B8B
Credits :
Me ( N4n033 )
GigaByte™
AeroMan
SkillZ
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04/27/2012, 22:54
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#2397
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elite*gold: 0
Join Date: Apr 2012
Posts: 594
Received Thanks: 810
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Nice addies nano
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04/28/2012, 00:03
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#2398
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elite*gold: 0
Join Date: Oct 2009
Posts: 67
Received Thanks: 58
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CyberVeezy thank you
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04/28/2012, 06:42
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#2399
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elite*gold: 0
Join Date: Apr 2012
Posts: 1,510
Received Thanks: 3,014
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Fast alle WarRock Addys (Offsets nicht) Wurden + 1000 Geupdated, wenn ihr Addys nicht habt könnt ihr sie einfach Ausrechnen.
Beispiel:
Code:
0xA017E8 = 0xA027E8
0xA01784 = 0xA02784
Code:
#define ADR_PLAYERPOINTER 0xA027E8 //Updated
#define ADR_SERVERPOINTER 0xA02784 //Updated
#define ADR_BASEPOINTER 0xA58A20 //Updated
#define ADR_ANGELS 0xA02330 //Updated
#define ADR_ROOM 0xA031D4 //Updated
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04/28/2012, 09:31
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#2400
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elite*gold: 0
Join Date: Mar 2012
Posts: 72
Received Thanks: 141
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Bei manchen Updates gehts auch so:
0xA02784-0xA01784= 0x1000 + Alle Addys (Außer Offsets)
Achtung geht nicht immer! Immer noch in OllyDbg oder IDA Nachgucken!
(Wichtig ist das ihr wisst das es nicht immer geht.
Aber bei kleineren Updates wie diesem sollte es gehen.)
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Hi leute,
ich hab mir einfach mal gedacht das wir auch ein sammelthread für addys machen könnten(falls es so was schon gibt bitte closen).
Ja also wie der Threadname schon sagt sollten hier ausschließlich Addys geposted werden.
Ich hab mich nur noch nicht entschieden ob ich sie imemr hier oben hin schreiben soll(also die aktuellen Addys), oder ob man einfach immer auf die letzte seite gehen soll um die addys dann so zu finden.
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so daher das ich noch kein theard gesehen habe erstelle ich so einen theard mal.
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