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[Sammelthread] Addys

Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

Closed Thread
 
Old 04/22/2012, 14:56   #2386
 
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Code:
/*==============================================*/
/*======= CyberVeezy Private AddyLogger =======*/
/*========= Version 7.0 ======================*/
/*============================================*/
/*==== { POINTER } ================================*/
#define PTR_PLAYERPOINTER       0xA017E8
#define PTR_SERVERPOINTER       0xA01784
#define PTR_GPUPOINTER          0xA01330
#define PTR_STATEPOINTER        0xA01810
#define PTR_INFOPOINTER         0xA57A20
#define PTR_WEAPONPOINTER       0x8C57BC
#define PTR_REMOTEPOINTER       0xB1F900
#define PTR_USERPOINTER         0xA01784
#define PTR_DEVICEPOINTER       0x83F93C
#define PTR_ROOMPOINTER         0xA021D4
/*========== { ADRESSES } ===========================*/
#define ADR_GMWARNING           0xA65F0C
#define ADR_BREAKLIMIT          0x864548
#define ADR_SUPEREXPLOSION      0x8650C0
#define ADR_HIDEWEAPON          0x835170
#define ADR_DEADSPINNER         0x8C1E8C
#define ADR_FASTLOCKON          0xA013A0
#define ADR_SPEED               0x864A28
#define ADR_ANTIAFK             0xB2E850
#define ADR_COLORSHOT1          0xA02460
#define ADR_COLORSHOT2          0xA02464
#define ADR_COLORSHOT3          0xA02468
#define ADR_IMDRUNK             0xA016F0
#define ADR_WEAPONGRAVITY       0x8645B8
#define ADR_UNLAMMO             0x4DCDA1
#define ADR_WEAPONSHOT1         0xA01838
#define ADR_WEAPONSHOT2         0xA01858
#define ADR_QUICKSPAWN1         0xAE5C20
#define ADR_QUICKSPAWN2         0xB3CF60
#define ADR_QUICKSPAWN3         0xAE5C1C
#define ADR_NOBOUNDS1           0xB2E878
#define ADR_NOBOUNDS2           0xB2E87C
#define ADR_NOBOUNDS3           0xB2E880
#define ADR_SCOPE               0x8C588C
#define ADR_SCOPESIZE           0x8C5894
#define ADR_CAMERAVIEW          0x9FB1FC
#define ADR_CQCPRONE            0x8C5880
#define ADR_NEARFOG             0xA0898C
#define ADR_FARFOG              0xA08994
#define ADR_DEATHCAM            0xB36780
#define ADR_ROLLSTYLE           0x835004
#define ADR_CROSSHAIR           0xA06188
#define ADR_LADDERQUICKLY       0x8649F0
#define ADR_DISTANCEGUN         0x86900C
#define ADR_VIRTUALJUMP         0x834DF4
#define ADR_STAMINAREFILL       0x98BF88
#define ADR_NOWATER1            0xA08974
#define ADR_NOWATER2            0xA08978
#define ADR_RESIZESCREEN        0x8BD501
#define ADR_ACCURACYAS          0xA06204
#define ADR_WEAPONSTATERELOAD   0xA01730
#define ADR_SKIN                0x8C71E4
#define ADR_BONESHOT            0x865690
#define ADR_SILENTWALK          0xB2E87C
#define ADR_SILENTRELOAD        0xB2E87C
#define ADR_SUPERNOSPREAD       0x864710
#define ADR_AUTOMEDIC           0x865688
#define ADR_AUTOAMMO            0x865688
#define ADR_AUTOREPAIR          0xA0134B
#define ADR_RADARHIDEME         0xA089AC
#define ADR_NODELAY             0x103D8
#define ADR_NORELOAD            0x103D5
#define ADR_QUICKPLANT          0xA01354
#define ADR_QUICKDEFUSE         0xA01354
#define ADR_PLANTANYWHERE       0xA01373
#define ADR_DEFUSEANYWHERE      0x8C58A0
#define ADR_STAMINA1            0x835168
#define ADR_STAMINA2            0x83516C
#define ADR_STAMINA3            0x835170
#define ADR_STAMINA4            0x835174
#define ADR_STAMINA5            0x835178
#define ADR_WTW                 0x834DA0
#define ADR_STW                 0x831FE4
#define ADR_WTH                 0x835040
#define ADR_ACCURACYAS          0xA06204
#define ADR_ARTILLERY           0x864790
#define ADR_WALKUNDERWATER      0xA0615C
/*========= { USER } =================================*/
#define ADR_USERNAME            0x8C99D4
#define ADR_NICKNAME            0x8C9BF4
#define ADR_PASSWORD            0x8C9BD4
/*========= { PX ITEMS } ===========================*/
#define PX_ASSAULTAMMO          0xA014BA
#define PX_SNIPERAMMO           0xA01387
#define PX_BANDAGE              0xA01390
#define PX_EXTRAAMMO1           0xA014BA
#define PX_EXTRAAMMO2           0xA01387
/*===== { VEHICLE } ========================================*/
#define ADR_BIGCARNAME          0x8685CC
#define ADR_RADARCOLOR          0xADADAC
#define ADR_PITCH               0xA01394
#define ADR_YAW                 0xA01398
/*========== { WEAPON BINDER } ==========================*/
#define ADR_SERVERBASE          0xA01784
#define ADR_WEAPONBASE          0xA1EA0C
#define ADR_CLASSBASE           0xA595C0
#define ADR_SLOTBASE            0x100FF8
#define OFS_PLAYERSLOT          0x11B804
#define OFS_PLAYERID            0x1CE8
/*=========== { D3D } ==================================*/
#define ADR_USERNAME            0xA583E4
#define ADR_USERIP              0xA580F8
#define ADR_USERHEALTH          0xA57214
#define ADR_USERPING            0xA580BC
#define ADR_USERTEAM            0xA596DC
#define ADR_USERPOINTS          0xA58A18
#define ADR_USERREADY           0xA59650
/*=========== { OFFSETS } =========================*/
#define OFS_NFD                 0x102B4
#define OFS_NOM134IDLE          0x103DC
#define OFS_X                   0x102D4
#define OFS_Y                   0x102DC
#define OFS_Z                   0x102CC
#define OFS_VIEW_X              0x101C0
#define OFS_VIEW_Y              0x101C4
#define OFS_VIEW_Z              0x101C8
#define OFS_WEAPONSTATE         0xC49C
#define OFS_YAW                 0x101B0
#define OFS_PITCH               0x10194
#define OFS_WEAPON1             0x101D8
#define OFS_WEAPON2             0x101DA
#define OFS_WEAPON3             0x101DC
#define OFS_NORECOIL1           0xC34C
#define OFS_NORECOIL2           0xC440
#define OFS_NORECOIL3           0xC444
#define OFS_PREMIUM1            0x58C
#define OFS_PREMIUM2            0x590
#define OFS_INVISIBLE           0x11A29C
#define OFS_LOWGRAVITY          0xC488
#define OFS_PACKET              0x// Not for you :p
#define OFS_SLOT5               0x1021BC
#define OFS_SLOT6               0x1021B9
#define OFS_SLOT7               0x1021BA
#define OFS_SLOT8               0x1021BB
#define OFS_GLOBALINDEX         0x1CF8
#define OFS_LOCALINDEX          0x16104
#define OFS_STRUCTSIZE          0x1CD8
#define OFS_PLAYERANIMATION     0xC4B8
#define OFS_DINAR               0x11A2A8
#define OFS_LEVEL               0x11A298
#define OFS_AUTOPLANT           0x10338
#define OFS_AUTODEFUSE          0x1033C
#define OFS_AUTOSHOT            0x1034E
#define OFS_NOSPREAD            0x100FC
#define OFS_MAP                 0xFCD34
#define OFS_FASTNADEBLAST       0x100E0
#define OFS_CRAZYNADE           0x100E0
#define OFS_FREEZENADE          0x100E0
#define OFS_MORENADESPEED       0x100E0
#define OFS_NOSWITCHTIME        0x103F5
#define OFS_ANTIM14MINES        0x24
#define OFS_GRAVITY_X           0xC484
#define OFS_GRAVITY_Y           0xC488
#define OFS_GRAVITY_Z           0xC48C
#define OFS_PLAYERSTATE         0xC4B8
#define OFS_ANTISERVERKICK1     0x104
#define OFS_ANTISERVERKICK2     0x105
#define OFS_ANTISERVERKICK3     0x340
#define OFS_ANTISERVERKICK4     0x341
/*========== { FAST } =======================================*/
#define ADR_FASTAMMO            0xA0615C
#define ADR_FASTHEALTH          0xA0616C
#define ADR_FASTREPAIR          0xA06164
#define ADR_FASTFLAG            0xA06174
/*========== { ASSEMBLER } ================================*/
#define ASM_BACKTOLOBBY         0x457BEE
#define ASM_SELFCRC             0x417FB5
#define ASM_EHSVC_SELFCRC       0x892A8
#define ASM_AUTOMEDIC1          0x4D169B
#define ASM_AUTOMEDIC2          0x4D354A
#define ASM_AUTOAMMO1           0x4D354A
#define ASM_AUTOAMMO2           0x4D1597
#define ASM_ANTIM14MINES        0x40159C
#define ASM_STAMINAUP1          0x41DF14
#define ASM_STAMINAUP2          0x40840E
#define ASM_COMMAND             0x//Not for you :p
#define ASM_WTW                 0x71A992
#define ASM_SUPERCARSOUND       0x4221DB
#define ASM_NORELOAD            0x57E833
#define ASM_AUTOREADY           0x5118DC
#define ASM_AUTOSTART           0x5118DC
#define ASM_QUICKPLANT          0x43638B
#define ASM_QUICKDEFUSE         0x4D7A3F
#define ASM_MESSAGEBOX          0x418B6D
#define ASM_HS_ANTICRASH        0x// Not for you :p
#define ASM_NANOCHECK1          0x4CA9A
#define ASM_NANOCHECK2          0x49ECB
#define ASM_NANOCHECK3          0x9B5896
#define ASM_DETECTION1          0x// Not for you :p
#define ASM_DETECTION2          0x//Not for you :p
/*==================================================*/
/*======== CyberVeezy Private AddyLogger ===========*/
/*=== Credits: CyberVeezy, TradEmArk, BlackLegend ====*/
/*=====================================================*/
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Old 04/22/2012, 18:13   #2387
 
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Hate jemand Playerpointer Addys ?
Hab animus probiert und geht nicht

DANKEEE
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Old 04/24/2012, 20:55   #2388
 
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Der Geht ^^
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Old 04/25/2012, 09:03   #2389
 
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Hey Addy's??? :|
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Old 04/25/2012, 09:20   #2390
 
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Quote:
Originally Posted by -Marekiarox- View Post
Hey Addy's??? :|
WarRock hasn't updated.
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Old 04/27/2012, 01:38   #2391
 
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Code:
//===================================================
//============== GigaByte AddieLogger ===============
//===================================================
                                                     
                                                     
//===================================================
//==================== Pointers =====================
//===================================================
#define ADR_WEAPONPOINTER         0x008C67C0
#define ADR_USERPOINTER           0x00A02784
#define ADR_DEVICEPOINTER         0x008626AC
#define ADR_BASEPOINTER           0x00A58A20
#define ADR_REMOTEPOINTER         0x00B20900
#define ADR_STATEPOINTER          0x00A02810
#define ADR_ROOMPOINTER           0x00A031D4
#define ADR_HEALTHPOINTER         0x0031FB8
#define ADR_USERBASE              0x00A035B4
#define ADR_MATRIXPOINTER         0x00992670
#define ADR_MySize                0x0011B800
#define OFS_LocalSize             0x0016104
#define OFS_GlobalSize            0x001CF8
#define OFS_StartRoomSize         0x00A8
#define OFS_ReadyRoomSize         0x008E0
                                                     
                                                     
//===================================================
//======================= ADR =======================
//===================================================
#define ADR_ImDrunk               0x00A026F0
#define ADR_WalkSpeed             0x008659E8
#define ADR_RollSpeed             0x00865810
#define ADR_SprintSpeed           0x00865810
#define ADR_NoSpawn1	          0x00B2FF58
#define ADR_NoSpawn2	          0x00B3DF60
#define ADR_ProneCQC              0x008C6880
#define ADR_Stamina1              0x008361E8
#define ADR_Stamina2              0x008361EC
#define ADR_Stamina3              0x008361F0
#define ADR_Stamina4              0x008361F4
#define ADR_Stamina5              0x008361F8
#define ADR_StaminaRefill         0x0098CF88
#define ADR_NoWater1              0x00A09978
#define ADR_NoWater2              0x00A0997C
#define ADR_VirtualJump           0x00835E54
#define ADR_AntiAFK               0x00B2F850
#define ADR_BreakLimit            0x008655E0
#define ADR_RadarHideMe           0x00A099AC
#define ADR_DeathCam              0x00B37780
#define ADR_ImExplosion           0x008657C8
#define ADR_SuperExplosion        0x00866080
#define ADR_HighMode              0x00865AB8
#define ADR_DeadSpinner           0x008C30A4
#define ADR_AmmoMedicDistance     0x00866648
#define ADR_Crosshair             0x00A07188
#define ADR_AccuracyAs            0x00A07204
                                                     
                                                     
//===================================================
//======================= OFS =======================
//===================================================
#define OFS_Nade                  0x0010100
#define OFS_Slot1                 0x001021B8
#define OFS_Slot2                 0x001021B9
#define OFS_Slot3                 0x001021BA
#define OFS_Slot4                 0x001021BB
#define OFS_Slot5                 0x001021BC
#define OFS_Slot6                 0x001021BD
#define OFS_Slot7                 0x001021BE
#define OFS_Slot8                 0x001021BF
#define OFS_NoRecoil1             0x00C43C
#define OFS_NoRecoil2             0x00C440
#define OFS_NoRecoil3             0x00C444
#define OFS_Level                 0x0011A298
#define OFS_Dinar                 0x0011A2A8
#define OFS_NFD                   0x00102D4
#define OFS_X                     0x00102EC
#define OFS_Y                     0x00102FC
#define OFS_Z                     0x00102F4
#define OFS_Prem                  0x0058C
#define OFS_Prem2                 0x00590
#define OFS_Weapon1               0x00101D8
#define OFS_Weapon2               0x00101DA
#define OFS_Weapon3               0x00101DC
#define OFS_ViewX                 0x00101C0
#define OFS_ViewY                 0x00101C4
#define OFS_ViewZ                 0x00101C8
#define OFS_Yaw                   0x00101B0
#define OFS_Pitch                 0x0010194
#define OFS_PlayerState           0x00C4B8
#define OFS_GravityX              0x00C4A4
#define OFS_GravityY              0x00C4A8
#define OFS_GravityZ              0x00C4AC
#define OFS_RoomMaster            0x0011B800
#define OFS_NoSpread              0x00100FC
#define OFS_Speed                 0x00100F8
#define OFS_3DView                0x001018C
#define OFS_Invisible             0x0011A2BC
#define OFS_ImMaster              0x00FD160
#define OFS_Map                   0x00FCD14
#define OFS_NoSwitch              0x00103F5
#define OFS_NoReload              0x00103F5
#define OFS_ZeroDelay             0x00103F8
                                                     
                                                     
//===================================================
//==================== Ambient ======================
//===================================================
#define ADR_NearFog               0x00A0998C
#define ADR_FarFog                0x00A09990
#define ADR_GlassWalls            0x00A02420
#define ADR_FullBright1           0x00A03460
#define ADR_FullBright2           0x00A03464
#define ADR_FullBright3           0x00A03464
                                                     
                                                     
//===================================================
//=================== Fast Hacks ====================
//===================================================
#define ADR_FastAmmo              0x00A07164
#define ADR_FastHealth            0x00A0716C
#define ADR_FastRepair            0x00A0716C
#define ADR_FastFlag              0x00A07174
#define ADR_FastLockOn            0x00A023A0
                                                     
                                                     
//===================================================
//==================== Weapon =======================
//===================================================
#define ADR_HideWeapon            0x008BE7AC
#define ADR_WeaponShot1           0x00A02838
#define ADR_WeaponShot2           0x00A02858
#define ADR_SuperNoSpread         0x008656D0
#define ADR_Scope                 0x008C688C
#define ADR_ScopeSize             0x008C6894
#define ADR_ColorShot1            0x00A03460
#define ADR_ColorShot2            0x00A03464
#define ADR_ColorShot3            0x00A03468
#define ADR_NoWeaponGravity       0x00865638
                                                     
                                                     
//===================================================
//======================== PX =======================
//===================================================
#define ADR_SniperPX              0x00A0238C
#define ADR_AssaultPX             0x00A0238E
#define ADR_BandagePX             0x00A02390
#define ADR_ExtraAmmo1            0x00A0238A
#define ADR_ExtraAmmo2            0x00A0238B
                                                     
                                                     
//===================================================
//==================== Vehicle ======================
//===================================================
#define ADR_BigCarName            0x00865830
#define ADR_CrazyCar              0x00865518
                                                     
                                                     
//===================================================
//======================= D3D =======================
//===================================================
#define ADR_D3DName               0x00A593E4
#define ADR_D3DIP                 0x00A590F8
#define ADR_D3DHP                 0x00A58214
                                                     
                                                     
//===================================================
//====================== Account ====================
//===================================================
#define ADR_UserName              0x009C4
#define ADR_Health                0x001B94
#define ADR_Team                  0x001CDC
#define ADR_Points                0x001018
#define ADR_Ping                  0x006BC
                                                     
                                                     
//===================================================
//=================== WeaponBinder ==================
//===================================================
#define OFS_SlotBase              0x00101018
#define OFS_ClassBase             0x00A5A5C0
#define OFS_PlayerSlot            0x0011B804
                                                     
                                                     
//===================================================
//====================== Memory =====================
//===================================================
#define MEM_BoneShot              0x00866650
#define MEM_WTW                   0x00835E20
#define MEM_STW                   0x00833064
#define MEM_WUW                   0x00A0997C
#define MEM_WTH                   0x00830D3C
#define MEM_UnlimitedAmmo         0x00A02760
#define MEM_Artillery             0x00865750
#define MEM_AutoMedic             0x00866648
#define MEM_AutoAmmo              0x00866648
#define MEM_AutoRepair            0x00A0237A
#define MEM_SilentWalk            0x00B2F87C
#define MEM_SilentReload          0x00B2F87C
                                                     
                                                     
//===================================================
//======================== ASM ======================
//===================================================
#define ASM_QuickPlant            0x004D7DC8
#define ASM_QuickDefuse           0x0043629F
#define ASM_Bullets               0x004D9087
#define ASM_NoReload              0x00585276
#define ASM_WTW                   0x0071ABE2
#define ASM_STW                   0x005DED10
#define ASM_CRCPatch              0x00417FD3
#define ASM_BackToLobby           0x004AF129
#define ASM_AlwaysCross           0x0052AD86
#define ASM_EngineText            0x00401073
#define ASM_MessageBox            0x00418B8B
#define ASM_UnlimitedAmmo         0x004DD04E
#define ASM_SwitchTime            0x004DF666
#define ASM_OPK                   0x00407F86
#define ASM_AutoStart             0x00511A2D
#define ASM_SuperCarSound         0x00422115
                                                     
                                                     
//===================================================
//=================== CBase Struct ==================
//===================================================
struct CBase
{
	CPlayer* slocal;
	char* unknown[1171732]
	CPlayer** plocal;
};
CBase* g_pBase = (CBase*)(ADR_PLAYERPOINTER);
                                                     
                                                     
                                                     
//===================================================
//================== CPlayer Struct =================
//===================================================
struct CPlayer
{
char GigaByte0[50236];//0x000000
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char GigaByte1[72];//0xC448
BYTE Index;//0xC490
char GigaByte2[19];//0xC491
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char GigaByte3[15588];//0xC4B0
float Pitch;//0x10194
char GigaByte4[24];//0x10198
float Yaw;//0x101B0
char GigaByte5[12];//0x101B4
float ViewX;//0x101C0
float ViewY;//0x101C4
float ViewZ;//0x101C8
char GigaByte6[288];//0x101CC
float PosX;//0x102EC
char GigaByte7[4];//0x102F0
float PosZ;//0x102F4
char GigaByte8[4];//0x102F8
float PosY;//0x102FC
};
//===================================================
//================ AddieLogger Ended ================
//================ Total Logged: 165 ================
//================ CBase: Successful ================
//============= For wWw.HacksMania.Com ==============
//===================================================
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Old 04/27/2012, 14:43   #2392
 
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Thanks <3
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Old 04/27/2012, 14:56   #2393

 
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PHP Code:
//[=============================================]
//[=================BlackOne Beta===============]
//[===================MiniLogger================]
//[=============================================]
#define ADR_PTR_PLAYER            0x00A027E8
#define ADR_PTR_SERVER            0x00A02784
#define ADR_PTR_BASE            0x00A58A20
//[=====================Mem=====================]
#define ADR_MEM_WTH            0x00830D3C
//[=====================Ofs=====================]
#define ADR_OFS_NORECOIL1        0x00C43C
#define ADR_OFS_NORECOIL2        0x00C440
#define ADR_OFS_NORECOIL3        0x00C444
#define ADR_OFS_NOM134IDLE        0x00103DC
#define ADR_OFS_LOWGRAVITY        0x00C4A8
#define ADR_OFS_X            0x00102EC
#define ADR_OFS_Y            0x00102FC
#define ADR_OFS_Z            0x00102F4
#define ADR_OFS_NFD            0x00102D4
//[=====================Adr=====================]
#define ADR_CQCPRONE            0x008C6880
#define ADR_SPEED            0x008659E8
#define ADR_SUPERNOSPREAD        0x008656D0
#define ADR_VIRTUALJUMP            0x0086568C
//[=====================Asm=====================]
#define ADR_ASM_CRCPATCH        0x00417FD3
#define ADR_ASM_OXIGEN            0x004D4E18
#define ADR_ASM_MESSAGEBOX        0x00418B8B



struct CBase
{
    
CPlayerlocal;
    
charunknow[1171832]
    
CPlayer** player;
};
CBasepPlayer = (CBase*)(ADR_PTR_PLAYER); 
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Old 04/27/2012, 15:59   #2394
 
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Addys

Hey ...welche ist die structsize addy ?
und die Spawn addy ...?
sorry ich teste gerade fertige basen .

Gibt es eigentlich irgenwo einen Funktionierenden Addy-logger zum download oder nen Source-code ?
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Old 04/27/2012, 20:08   #2395
 
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Code:
/*==============================================*/
/*======= CyberVeezy Private AddyLogger =======*/
/*========= Version 4.0 ======================*/
/*============================================*/
/*==== { POINTER } ================================*/
#define PTR_PLAYERPOINTER       0xA027E8
#define PTR_SERVERPOINTER       0xA02784
#define PTR_GPUPOINTER          0xA02330
#define PTR_STATEPOINTER        0xA02810
#define PTR_INFOPOINTER         0xA58A20
#define PTR_WEAPONPOINTER       0x8C67C0
#define PTR_REMOTEPOINTER       0xB20900
#define PTR_USERPOINTER         0xA02784
#define PTR_DEVICEPOINTER       0x8409AC
#define PTR_ROOMPOINTER         0xA031D4
/*========== { ADRESSES } ===========================*/
#define ADR_GMWARNING           0xA66F0C
#define ADR_BREAKLIMIT          0x865548
#define ADR_SUPEREXPLOSION      0x8660C0
#define ADR_HIDEWEAPON          0x836170
#define ADR_DEADSPINNER         0x8C2E8C
#define ADR_FASTLOCKON          0xA023A0
#define ADR_SPEED               0x865A28
#define ADR_ANTIAFK             0xB2F850
#define ADR_COLORSHOT1          0xA03460
#define ADR_COLORSHOT2          0xA03464
#define ADR_COLORSHOT3          0xA03468
#define ADR_IMDRUNK             0xA026F0
#define ADR_WEAPONGRAVITY       0x8655B8
#define ADR_UNLAMMO             0x4DDDA1
#define ADR_WEAPONSHOT1         0xA02838
#define ADR_WEAPONSHOT2         0xA02858
#define ADR_QUICKSPAWN1         0xAE6C20
#define ADR_QUICKSPAWN2         0xB3DF60
#define ADR_QUICKSPAWN3         0xAE6C1C
#define ADR_NOBOUNDS1           0xB2F878
#define ADR_NOBOUNDS2           0xB2F87C
#define ADR_NOBOUNDS3           0xB2F880
#define ADR_SCOPE               0x8C688C
#define ADR_SCOPESIZE           0x8C6894
#define ADR_CAMERAVIEW          0x9FC1FC
#define ADR_CQCPRONE            0x8C6880
#define ADR_NEARFOG             0xA0998C
#define ADR_FARFOG              0xA09994
#define ADR_DEATHCAM            0xB37780
#define ADR_ROLLSTYLE           0x836004
#define ADR_CROSSHAIR           0xA07188
#define ADR_LADDERQUICKLY       0x8659F0
#define ADR_DISTANCEGUN         0x86A00C
#define ADR_VIRTUALJUMP         0x835DF4
#define ADR_STAMINAREFILL       0x98CF88
#define ADR_NOWATER1            0xA09974
#define ADR_NOWATER2            0xA09978
#define ADR_RESIZESCREEN        0x8BE501
#define ADR_ACCURACYAS          0xA07204
#define ADR_WEAPONSTATERELOAD   0xA02730
#define ADR_SKIN                0x8C81E4
#define ADR_BONESHOT            0x866690
#define ADR_SILENTWALK          0xB2F87C
#define ADR_SILENTRELOAD        0xB2F87C
#define ADR_SUPERNOSPREAD       0x865710
#define ADR_AUTOMEDIC           0x866688
#define ADR_AUTOAMMO            0x866688
#define ADR_AUTOREPAIR          0xA0234B
#define ADR_RADARHIDEME         0xA099AC
#define ADR_NODELAY             0x113D8
#define ADR_NORELOAD            0x113D5
#define ADR_QUICKPLANT          0xA02354
#define ADR_QUICKDEFUSE         0xA02354
#define ADR_PLANTANYWHERE       0xA02373
#define ADR_DEFUSEANYWHERE      0x8C68A0
#define ADR_STAMINA1            0x836168
#define ADR_STAMINA2            0x83616C
#define ADR_STAMINA3            0x836170
#define ADR_STAMINA4            0x836174
#define ADR_STAMINA5            0x836178
#define ADR_WTW                 0x835DA0
#define ADR_STW                 0x832FE4
#define ADR_WTH                 0x836040
#define ADR_ACCURACYAS          0xA07204
#define ADR_ARTILLERY           0x865790
#define ADR_WALKUNDERWATER      0xA0715C
/*========= { USER } =================================*/
#define ADR_USERNAME            0x8CA9D4
#define ADR_NICKNAME            0x8CABF4
#define ADR_PASSWORD            0x8CABD4
/*========= { PX ITEMS } ===========================*/
#define PX_ASSAULTAMMO          0xA024BA
#define PX_SNIPERAMMO           0xA02387
#define PX_BANDAGE              0xA02390
#define PX_EXTRAAMMO1           0xA024BA
#define PX_EXTRAAMMO2           0xA02387
/*===== { VEHICLE } ========================================*/
#define ADR_BIGCARNAME          0x8695CC
#define ADR_RADARCOLOR          0xADBDAC
#define ADR_PITCH               0xA02394
#define ADR_YAW                 0xA02398
/*========== { WEAPON BINDER } ==========================*/
#define ADR_SERVERBASE          0xA02784
#define ADR_WEAPONBASE          0xA1FA0C
#define ADR_CLASSBASE           0xA5A5C0
#define ADR_SLOTBASE            0x101FF8
#define OFS_PLAYERSLOT          0x11C804
#define OFS_PLAYERID            0x2CE8
/*=========== { D3D } ==================================*/
#define ADR_USERNAME            0xA593E4
#define ADR_USERIP              0xA590F8
#define ADR_USERHEALTH          0xA58214
#define ADR_USERPING            0xA590BC
#define ADR_USERTEAM            0xA5A6DC
#define ADR_USERPOINTS          0xA59A18
#define ADR_USERREADY           0xA5A650
/*=========== { OFFSETS } =========================*/
#define OFS_NFD                 0x112B4
#define OFS_NOM134IDLE          0x113DC
#define OFS_X                   0x112D4
#define OFS_Y                   0x112DC
#define OFS_Z                   0x112CC
#define OFS_VIEW_X              0x111C0
#define OFS_VIEW_Y              0x111C4
#define OFS_VIEW_Z              0x111C8
#define OFS_WEAPONSTATE         0xD49C
#define OFS_YAW                 0x111B0
#define OFS_PITCH               0x11194
#define OFS_WEAPON1             0x111D8
#define OFS_WEAPON2             0x111DA
#define OFS_WEAPON3             0x111DC
#define OFS_NORECOIL1           0xD34C
#define OFS_NORECOIL2           0xD440
#define OFS_NORECOIL3           0xD444
#define OFS_PREMIUM1            0x158C
#define OFS_PREMIUM2            0x1590
#define OFS_INVISIBLE           0x11B29C
#define OFS_LOWGRAVITY          0xD488
#define OFS_PACKET              0xFA9B0
#define OFS_SLOT5               0x1031BC
#define OFS_SLOT6               0x1031B9
#define OFS_SLOT7               0x1031BA
#define OFS_SLOT8               0x1031BB
#define OFS_GLOBALINDEX         0x2CF8
#define OFS_LOCALINDEX          0x17104
#define OFS_STRUCTSIZE          0x2CD8
#define OFS_PLAYERANIMATION     0xD4B8
#define OFS_DINAR               0x11B2A8
#define OFS_LEVEL               0x11B298
#define OFS_AUTOPLANT           0x11338
#define OFS_AUTODEFUSE          0x1133C
#define OFS_AUTOSHOT            0x1134E
#define OFS_NOSPREAD            0x110FC
#define OFS_MAP                 0xFDD34
#define OFS_FASTNADEBLAST       0x110E0
#define OFS_CRAZYNADE           0x110E0
#define OFS_FREEZENADE          0x110E0
#define OFS_MORENADESPEED       0x110E0
#define OFS_NOSWITCHTIME        0x113F5
#define OFS_ANTIM14MINES        0x1024
#define OFS_GRAVITY_X           0xD484
#define OFS_GRAVITY_Y           0xD488
#define OFS_GRAVITY_Z           0xD48C
#define OFS_PLAYERSTATE         0xD4B8
/*========== { FAST } =======================================*/
#define ADR_FASTAMMO            0xA0715C
#define ADR_FASTHEALTH          0xA0716C
#define ADR_FASTREPAIR          0xA07164
#define ADR_FASTFLAG            0xA07174
/*==================================================*/
/*======== CyberVeezy Private AddyLogger ===========*/
/*=== Credits: CyberVeezy, TradEmArk, BlackLegend ====*/
/*=====================================================*/
Manche könnten falsch sein, aber keine Lust es zu fixxen.
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Old 04/27/2012, 22:33   #2396
 
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Code:
//===================================================
//==================== Pointers =====================
//===================================================
#define ADR_PlayerPointer         0x00A027E8
#define ADR_ServerPointer         0x00A02784
#define ADR_SlotBase              0x00101018
#define ADR_AngelsPointer         0x00A02330
#define ADR_WEAPONPOINTER         0x008C67C0
#define ADR_UserPointer           0x00A02784
#define ADR_UserBase              0x00A035B4
#define ADR_DEVICEPOINTER         0x008626AC
#define ADR_BasePointer           0x00A58A20
#define ADR_REMOTEPOINTER         0x00B20900
#define ADR_WeaponBase            0x00A1FA0C
#define ADR_GloBalPointer         0x00001CF8
#define OFS_PLAYERID              0x00001CF8
#define ADR_ClassBase             0x00A5A5C0
#define ADR_LocalPointer          0x00016104
                                                     
//===================================================
//======================= ADR =======================
//===================================================
#define ADR_ImDrunk               0x00A026F0
//#define ADR_WalkSpeed             0x00864968
//#define ADR_RollSpeed             0x00864790
//#define ADR_SprintSpeed           0x00864790
#define ADR_Speed                 0x008659E8
#define ADR_NoBounds1             0x00B3F770
#define ADR_NoBounds2             (ADR_NoBounds1+0x4)
#define ADR_NoBounds3             (ADR_NoBounds1+0x8)
#define ADR_NoSpawnWait1          0x00B2F9F0
#define ADR_NoSpawnWait2          0x00B2F9F4
#define ADR_NoSpawnWait3          0x00B2F9F8
#define ADR_CQCProne              0x008C6880
#define ADR_NoWater               0x009927E8
#define ADR_VirtualJump           0x00835E54
#define ADR_AntiAFK               0x00B2F850
#define ADR_BreakLimit            0x00865560
#define ADR_AntiRadar             0x00A099AC
#define ADR_ChangeRoll            0x00865648
#define ADR_DeathCam              0x00B37780
#define ADR_ImExplosion           0x00865748
#define ADR_SuperExplosion        0x00866000
#define ADR_HighMode              0x00865A38
#define ADR_LadderQuickly         0x00865930
#define ADR_DeadSpinner           0x008C2E8C
#define ADR_AmmoMedicDistance     0x008665C8
#define ADR_AutoAmmo              0x008665C8
#define ADR_AutoMedic             0x008665C8
#define ADR_Crosshair             0x00A07188
#define ADR_AccuracyAs            0x00A07204
                                                     
                                                     
//===================================================
//======================= OFS =======================
//===================================================
#define OFS_Invisible             0x11A2BC
#define OFS_Nade                  0x0010100
#define OFS_Slot1                 0x001021B8
#define OFS_Slot2                 0x001021B9
#define OFS_Slot3                 0x001021BA
#define OFS_Slot4                 0x001021BB
#define OFS_Slot5                 0x001021BC
#define OFS_Slot6                 0x001021BD
#define OFS_Slot7                 0x001021BE
#define OFS_Slot8                 0x001021BF
#define OFS_NoRecoil1             0x00C43C
#define OFS_NoRecoil2             0x00C440
#define OFS_NoRecoil3             0x00C444
#define OFS_Level                 0x0011A298
#define OFS_Dinar                 0x0011A2A8
#define OFS_NFD                   0x00102D4
#define OFS_X                     0x00102EC
#define OFS_Y                     0x00102FC
#define OFS_Z                     0x00102F4
#define OFS_Premium               0x0058C
#define OFS_Weapon1               0x00101D8
#define OFS_Weapon2               0x00101DA
#define OFS_Weapon3               0x00101DC
#define OFS_pos1                  0x00101C0
#define OFS_pos2                  0x00101C4
#define OFS_pos3                  0x00101C8
#define OFS_Yaw                   0x00101B0
#define OFS_Pitch                 0x0010194
#define OFS_PlayerState           0x00C4B8
#define OFS_GravityX              0x00C4A4
#define OFS_GravityY              0x00C4A8
#define OFS_GravityZ              0x00C4AC
#define OPS_SuperMasterPx         0xFD160
                                                     
                                                     
//===================================================
//==================== Ambient ======================
//===================================================
#define ADR_NearFog               0x00A0998C
#define ADR_FarFog                0x00A09994
#define ADR_GlassWalls            0x00A02420
#define ADR_FullBright1           0x00A03460
#define ADR_FullBright2           0x00A03464
#define ADR_FullBright3           0x00A03464
                                                     
                                                     
//===================================================
//=================== Fast Hacks ====================
//===================================================
#define ADR_FastAmmo              0x00A06164
#define ADR_FastHealth            0x00A0616C
#define ADR_FastRepair            0x00A0616C
#define ADR_FastFlag              0x00A06174
#define ADR_FastLockOn            0x00A013A0
                                                     
                                                     
//===================================================
//==================== Weapon =======================
//===================================================
#define ADR_HideWeapon            0x008BE7A8
#define ADR_WeaponShot1           0x00A02838
#define ADR_WeaponShot2           0x00A02858
#define ADR_SuperNoSpread         0x00865650
#define ADR_Scope                 0x008C688C
#define ADR_ScopeSize             0x008C6894
#define ADR_ColorShot1            0x00A03460
#define ADR_ColorShot2            0x00A03464
#define ADR_ColorShot3            0x00A03468
#define ADR_WeaponGravity         0x008655B8
                                                     
                                                     
//===================================================
//======================== PX =======================
//===================================================
#define ADR_SniperPX              0x00A0238C
#define ADR_AssaultPX             0x00A0238E
#define ADR_BandagePX             0x00A02390
                                                     
                                                     
//===================================================
//==================== Vehicle ======================
//===================================================
#define ADR_BigCarName            0x008657B0
#define ADR_CrazyCar              0x00865490
                                                     
                                                     
//===================================================
//======================= D3D =======================
//===================================================
#define ADR_D3DName              0x00A593E4
#define ADR_D3DIP                0x00A590F8
#define ADR_D3DHP                0x00A58214
                                                     
                                                     
//===================================================
//====================== Account ====================
//===================================================
#define OFS_Health                0x001B94
                                                     
                                                     
//===================================================
//====================== Memory =====================
//===================================================
#define ADR_BoneShot              0x008665D0
#define ADR_WTW                   0x00835DC0
#define ADR_STW                   0x00833004
#define MEM_WUW                   0x00A0997C
#define ADR_QuickPlant            0x00A02354
#define MEM_QuickDefuse           0x00A02354
#define MEM_UnlimitedAmmo         0x00A02760
#define ADR_PlantAnyWhere         0x00A024BA
#define ADR_DefuseAnyWhere        0x00A024BA
#define MEM_Artillery             0x008656D0
#define MEM_AutoMedic             0x008665C8
#define MEM_AutoAmmo              0x008665C8
#define MEM_AutoRepair            0x00A0237A
#define MEM_NODELAY               0x103D8

#define OFS_ANTIABNORMALGAMEPLAY1 0x124
#define OFS_ANTIABNORMALGAMEPLAY2 0x125
#define OFS_ANTIABNORMALGAMEPLAY3 0x360
#define OFS_ANTIABNORMALGAMEPLAY4 0x361
#define OFS_ANTISERVERKICK1       0x104
#define OFS_ANTISERVERKICK2       0x105
#define OFS_ANTISERVERKICK3       0x340
#define OFS_ANTISERVERKICK4       0x341
#define ASM_MESSAGEBOX             0x418B8B
Credits :
Me ( N4n033 )
GigaByte™
AeroMan
SkillZ
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Old 04/27/2012, 22:54   #2397
 
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Nice addies nano
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Old 04/28/2012, 00:03   #2398
 
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CyberVeezy thank you
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Old 04/28/2012, 06:42   #2399
 
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Fast alle WarRock Addys (Offsets nicht) Wurden + 1000 Geupdated, wenn ihr Addys nicht habt könnt ihr sie einfach Ausrechnen.
Beispiel:
Code:
0xA017E8 = 0xA027E8
0xA01784 = 0xA02784
Code:
#define ADR_PLAYERPOINTER    0xA027E8 //Updated
#define ADR_SERVERPOINTER    0xA02784 //Updated
#define ADR_BASEPOINTER      0xA58A20 //Updated
#define ADR_ANGELS           0xA02330 //Updated
#define ADR_ROOM             0xA031D4 //Updated
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Old 04/28/2012, 09:31   #2400
 
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Bei manchen Updates gehts auch so:
0xA02784-0xA01784= 0x1000 + Alle Addys (Außer Offsets)
Achtung geht nicht immer! Immer noch in OllyDbg oder IDA Nachgucken!

(Wichtig ist das ihr wisst das es nicht immer geht.
Aber bei kleineren Updates wie diesem sollte es gehen.)
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