Register for your free account! | Forgot your password?

You last visited: Today at 13:59

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[Sammelthread] Addys

Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

Closed Thread
 
Old 04/16/2012, 14:09   #2371
 
elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
#Request ASM_ServerCount, ASM_AllServer, ASM_ServerJump

Anti: #define ADR_ROOM 0xA021D4
__BuRn3R is offline  
Old 04/16/2012, 20:46   #2372
 
elite*gold: 0
Join Date: Mar 2012
Posts: 30
Received Thanks: 17
//=========================================\
//=========== KingE Logger ===========\
//=========== v.3.1 ===========\
//============= Start logging =============\
//=========================================\

//~~~~~~~~~~~~Pointers~~~~~~~~~~~~
#define Playerpointer_Ptr 0x00A017E8
#define Serverpointer_Ptr 0x00A01784
#define Devicepointer_Ptr 0x00A01334
#define Weaponpointer_Ptr 0x00A1EA0C
#define Healthpointer_Ptr 0x0031FB8
#define Angelspointer_Ptr 0x00A01330
#define Matrixpointer_Ptr 0x00991670
#define Roompointer_Ptr 0x00A021D4
#define Basepointer_Ptr 0x00A57A20
#define Statepointer_Ptr 0x00A01810
#define Userpointer_Ptr 0x00A01424
#define Remotepointer_Ptr 0x00B1F900

//~~~~~~~~~~~~Memory~~~~~~~~~~~~~
#define Stamina1_Mem 0x008350A0
#define Stamina2_Mem 0x008350A4
#define Stamina3_Mem 0x008350A8
#define Stamina4_Mem 0x008350AC
#define Stamina5_Mem 0x008350B0
#define Command_Mem 0x004AF751
#define Packet_Mem 0x00F99D0
#define Scope_Mem 0x008C588C
#define ScopeSize_Mem 0x008C5894
#define NoWater1_Mem 0x00A08974
#define NoWater2_Mem 0x00A08978
#define CQCProne_Mem 0x008C5880
#define NoBounds_Mem 0x00B3E768
#define NoSpawn_Mem 0x000
#define AntiAfk_Mem 0x00B2E878
#define UnlAmmo_Mem 0x00A01760
#define WtW_Mem 0x00834DC0
#define AutoRepair_Mem 0x00A0137B
#define FastLockOn_Mem 0x00998728
#define GunFail_Mem 0x008646D0
#define GlassWalls_Mem 0x00A01420
#define FastAmmo_Mem 0x00A06164
#define FastFlag_Mem 0x00A06174
#define FastHealth_Mem 0x00A0616C
#define FastRepair_Mem 0x00A02638
#define SuperNoSpread_Mem 0x00864650
#define PlantAnyWhere_Mem 0x00A01372
#define DefuseAnyWhere_Mem 0x008C58A0

//~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~
#define SniperAmmo_Mem 0x00A0138C
#define AssaultAmmo_Mem 0x00A0138E
#define ExtraAmmo1_Mem 0x00A0138A
#define ExtraAmmo2_Mem 0x00A0138B
#define Bandage_Mem 0x00A01390

//~~~~~~~~~~~~Offsets~~~~~~~~~~~~
#define Slot1_Ofs 0x001021B8
#define Slot2_Ofs 0x001021B9
#define Slot3_Ofs 0x001021BA
#define Slot4_Ofs 0x001021BB
#define Slot5_Ofs 0x001021BC
#define Slot6_Ofs 0x001021BD
#define Slot7_Ofs 0x001021BE
#define Slot8_Ofs 0x001021BF
#define ViewX_Ofs 0x00101C0
#define ViewY_Ofs 0x00101C8
#define ViewZ_Ofs 0x00101C4
#define PosX_Ofs 0x00102EC
#define PosY_Ofs 0x00102FC
#define PosZ_Ofs 0x00102F4
#define GravityX_Ofs 0x00C4A4
#define GravityY_Ofs 0x00C4A8
#define GravityZ_Ofs 0x00C4AC
#define NoFallDamage_Ofs 0x00102D4
#define Weapon1_Ofs 0x00101D8
#define Weapon2_Ofs 0x00101DA
#define Weapon3_Ofs 0x00101DC
#define Premium1_Ofs 0x0058C
#define Premium2_Ofs 0x00590
#define Pitch_Ofs 0x0010194
#define Yaw_Ofs 0x00101B0
#define LocalSize_Ofs 0x0016104
#define GlobalSize_Ofs 0x001CF8
#define Dinar_Ofs 0x0011A2A8
#define Level_Ofs 0x0011A298
#define NoSpread_Ofs 0x00100FC
#define PlayerSpeed_Ofs 0x00100F8
#define PlayerView_Ofs 0x001018C
#define UserName_Ofs 0x0011A4EC
#define RoomMaster_Ofs 0x00FD160
#define Map_Ofs 0x00FCD14
#define Invisible_Ofs 0x0011A2BC
#define FastNadeBlast_Ofs 0x0010100
#define SlotBase_Ofs 0x00101018
#define NoDelay_Ofs 0x000
#define NoReload_Ofs 0x00103F5
#define NoSwitch_Ofs 0x00103F5
#define ReadyRoomSize 0x008E0
#define StartRoomSize 0x00A8
#define PlayerState_Ofs 0x00C4B8
#define WeaponState_Ofs 0x000
#define NoRecoil1_Ofs 0x00C43C
#define NoRecoil2_Ofs 0x00C440
#define NoRecoil3_Ofs 0x00C444
#define NoServerKick_Ofs 0x00361

//~~~~~~~~~~~~ASM~~~~~~~~~~~~
#define NoDelay_Asm 0x000
#define NoReload_Asm 0x004B5990
#define UnlAmmo_Asm 0x004DCDA1
#define Backtolobby_Asm 0x00457C80
#define AutoMedic1_Asm 0x004D17BC
#define AutoMedic2_Asm 0x004D366B
#define AutoAmmo1_Asm 0x004D366B
#define AutoAmmo2_Asm 0x004D16B8
#define WRSelfCRC_Asm 0x00418064
#define MessageBox_Asm 0x00418C1C
#define TakeBase3_Asm 0x004D2BA5
#define MineView2_Asm 0x0044520A
#define AntiM14_Asm 0x004015BC
#define StaminaUp1_Asm 0x0041DFE6
#define StaminaUp2_Asm 0x00408419


//~~~~~~~~~~~~Structs~~~~~~~~~~~~
struct SBase
{
cPlayer* pLocal;
char cJump1[1171732];
cPlayer** pGlobal;
};


Addys logged: 108
Addys failed to log: 4


//Creditz:
//NoName (Logger Source)
//KingE (Pattern)
//NikM (Log Style)



//============== Next logging ===========
.KingE is offline  
Thanks
1 User
Old 04/17/2012, 19:17   #2373
 
elite*gold: 0
Join Date: Nov 2008
Posts: 128
Received Thanks: 3
New Addies please?
Request:
Playerpointer,Serverpointer,Plant & Defuse Anywhere,No Spawn1 & 2,Quick Plant & Defuse,GM Warning,Auto Plant & Defuse.
aerrow107 is offline  
Old 04/17/2012, 19:54   #2374
 
elite*gold: 0
Join Date: Mar 2012
Posts: 194
Received Thanks: 311
Quote:
Originally Posted by aerrow107 View Post
New Addies please?
Request:
Playerpointer,Serverpointer,Plant & Defuse Anywhere,No Spawn1 & 2,Quick Plant & Defuse,GM Warning,Auto Plant & Defuse.
Request learn2read and stop copy pasting
cheatslaw is offline  
Thanks
1 User
Old 04/17/2012, 20:02   #2375
 
elite*gold: 0
Join Date: Nov 2008
Posts: 128
Received Thanks: 3
sry but im new here....
aerrow107 is offline  
Old 04/17/2012, 22:29   #2376
 
elite*gold: 0
Join Date: Mar 2012
Posts: 281
Received Thanks: 158
ADR_HealthPointer
Plsssssss
-Marekiarox- is offline  
Old 04/18/2012, 10:29   #2377
 
n4n033's Avatar
 
elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
Quote:
Originally Posted by -Marekiarox- View Post
ADR_HealthPointer
Plsssssss
#define Addr_HealthPointer 0x0031FB8
n4n033 is offline  
Thanks
1 User
Old 04/18/2012, 15:11   #2378
 
elite*gold: 0
Join Date: Mar 2012
Posts: 281
Received Thanks: 158
#define WeaponShot
#define WeaponReload

Pls Helpppppppp!!!!!!!!
-Marekiarox- is offline  
Old 04/18/2012, 19:06   #2379
 
n4n033's Avatar
 
elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
Code:
     \||N4n033 Addys Logger Started||//

#define Addr_Playerpointer     0x00A017E8
#define Addr_Serverpointer     0x00A01784
#define Addr_BasePointer       0x00A57A20
#define Addr_RoomPointer       0x00A021D4
#define Addr_HealthPointer     0x0031FB8
#define Addr_StatePointer      0x00A01810
#define Addr_WeaponPointer     0x008C57BC
#define Addr_DevicePointer     0x00861624
#define Addr_MatrixPointer     0x00991670
#define Addr_UserPointer       0x00A01784
#define Addr_UserBase          0x00A025B4
#define Addr_ViewAngels        0x00A01330
#define Addr_CBasePointer      0x00B1F900
#define Addr_ClassBase         0x00A595C0
#define Addr_SlotBase          0x00101018
#define Addr_WeaponBase        0x00A1EA0C

          \||Memory addys||//

#define Addr_VirtualJump       0x00834DF4
#define Addr_Speed             0x00864968
#define Addr_UnlAmmo           0x004DCDA1
#define Addr_BoneShot          0x008655D0
#define Addr_WTW               0x00834DC0
#define Addr_STW               0x00832004
#define Addr_FastAmmmo         0x00B27434
#define Addr_FastRepair        0x00B27438
#define Addr_FastHealth        0x00B2743C
#define Addr_FastFlag          0x00B27440
#define Addr_AntiAFK           0x00B2E850
#define Addr_Spawn1            0x00B2E9F0
#define Addr_Spawn2            0x00B2E9F4
#define Addr_Spawn3            0x00B2E9F8
#define Addr_NoWater           0x009917E8
#define Addr_NoSpread          0x00B2E838
#define Addr_WaterColor1       0x00502464D8
#define Addr_WaterColor2       0x00502464DC
#define Addr_WaterColor3       0x00502464E0
#define Addr_CQCProneMem       0x008C5880
#define Addr_D3DEspName        0x00A09668
#define Addr_D3DEspHealth      0x0031FB8
#define Addr_ImDrunk           0x00A016F0
#define Addr_LadderQuickly     0x00864930

          \||Offsets addys||//

#define Ofs_PlayerSize         0x001CF8
#define Ofs_Nade               0x0010100
#define Ofs_Invisible          0x0011A2BC
#define Ofs_5thSlot            0x001021BC
#define Ofs_NewsBox            0x006D05848D
#define Ofs_X                  0x00102EC
#define Ofs_Y                  0x00102F4
#define Ofs_Z                  0x00102F0
#define Ofs_NFD                0x00102D4
#define Ofs_GravityX           0x00C4A4
#define Ofs_GravityY           0x00C4A8
#define Ofs_GravityZ           0x00C4AC
#define Ofs_Lvl                0x0011A298
#define Ofs_Dinar              0x0011A2A8
#define Ofs_RoomMaster         0x0011B800
#define Ofs_SniperAmmo         0x00A0138C
#define Ofs_ExtraAmmo1         0x00A0138A
#define Ofs_ExtraAmmo2         0x00A0138B
#define Ofs_AssaultAmmo        0x00A0138E
#define Ofs_Bandage            0x00A01390

            \||ASM addys||//

#define ASM_Stamina5           0x0051ED69 //Not Sure
#define ASM_Bullets            0x004D8DDA
#define ASM_Artillery1         0x00745157 //Not Sure
#define ASM_QuickPlant         0x004D7B1B
#define ASM_QuickDefuse        0x0043645D

      \||N4n033 Addys Logger Ended||//

Credits :

N4n033
SkillZz
Aeroman
NoName
n4n033 is offline  
Thanks
4 Users
Old 04/18/2012, 21:54   #2380
 
elite*gold: 0
Join Date: Nov 2008
Posts: 128
Received Thanks: 3
#Request GM Warning Addy please?
aerrow107 is offline  
Old 04/18/2012, 21:59   #2381
 
elite*gold: 0
Join Date: Jul 2011
Posts: 3,812
Received Thanks: 1,840
PHP Code:
//~~~~~~~~~~~~Pointer~~~~~~~~~~~~\\
#define Playerpointer_Ptr 0x00A017E8
#define Serverpointer_Ptr 0x00A01784
#define Devicepointer_Ptr 0x00A01334
#define Weaponpointer_Ptr 0x00A1EA0C
#define Roompointer_Ptr    0x00A021D4
#define Basepointer_Ptr    0x00A57A20
#define Statepointer_Ptr    0x00A01810
#define Userpointer_Ptr    0x00A01424
#define Remotepointer_Ptr    0x00B1F900

//~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~\\
#define SniperAmmo_Mem 0x00A0138C
#define AssaultAmmo_Mem 0x00A0138E
#define ExtraAmmo1_Mem    0x00A0138A
#define ExtraAmmo2_Mem    0x00A0138B
#define Bandage_Mem     0x00A01390

//~~~~~~~~~~~~Offsets~~~~~~~~~~~~\\
#define Slot1_Ofs 0x001021B8
#define Slot2_Ofs 0x001021B9
#define Slot3_Ofs 0x001021BA
#define Slot4_Ofs 0x001021BB
#define Slot5_Ofs 0x001021BC
#define Slot6_Ofs 0x001021BD
#define Slot7_Ofs 0x001021BE
#define Slot8_Ofs 0x001021BF
#define ViewX_Ofs     0x00101C0
#define ViewY_Ofs     0x00101C8
#define ViewZ_Ofs     0x00101C4
#define PosX_Ofs     0x00102EC
#define PosY_Ofs     0x00102FC
#define PosZ_Ofs     0x00102F4
#define GravityX_Ofs 0x00C4A4
#define GravityY_Ofs 0x00C4A8
#define GravityZ_Ofs 0x00C4AC
#define NoFallDamage_Ofs 0x00102D4
#define Weapon1_Ofs    0x00101D8
#define Weapon2_Ofs    0x00101DA
#define Weapon3_Ofs    0x00101DC
#define Premium1_Ofs 0x0058C
#define Premium2_Ofs    0x00590
#define Pitch_Ofs     0x0010194
#define Yaw_Ofs     0x00101B0
#define LocalSize_Ofs    0x0016104
#define GlobalSize_Ofs 0x001CF8
#define Dinar_Ofs     0x0011A2A8
#define Level_Ofs     0x0011A298
#define NoSpread_Ofs    0x00100FC
#define PlayerSpeed_Ofs    0x00100F8
#define PlayerView_Ofs    0x001018C
#define UserName_Ofs     0x0011A4EC
#define RoomMaster_Ofs    0x00FD160
#define Map_Ofs     0x00FCD14
#define Invisible_Ofs     0x0011A2BC
#define FastNadeBlast_Ofs 0x0010100
#define SlotBase_Ofs     0x00101018
#define NoDelay_Ofs     0x000
#define NoReload_Ofs     0x00103F5
#define NoSwitch_Ofs     0x00103F5
#define ReadyRoomSize     0x008E0
#define StartRoomSize     0x00A8
#define PlayerState_Ofs 0x00C4B8
#define WeaponState_Ofs    0x000
#define NoRecoil1_Ofs     0x00C43C
#define NoRecoil2_Ofs     0x00C440
#define NoRecoil3_Ofs     0x00C444
#define NoServerKick_Ofs 0x00361

//~~~~~~~~~~~~Memory~~~~~~~~~~~~~\\

#define PlantAnyWhere_Mem     0x00A01372
#define DefuseAnyWhere_Mem     0x008C58A0
#define Stamina1_Mem 0x008350A0
#define Stamina2_Mem 0x008350A4
#define Stamina3_Mem 0x008350A8
#define Stamina4_Mem 0x008350AC
#define Stamina5_Mem 0x008350B0
#define Scope_Mem     0x008C588C
#define ScopeSize_Mem     0x008C5894
#define CQCProne_Mem 0x008C5880
#define NoBounds_Mem     0x00B3E768
#define NoSpawn_Mem     0x000
#define AntiAfk_Mem 0x00B2E878
#define UnlAmmo_Mem     0x00A01760
#define WtW_Mem     0x00834DC0
#define AutoRepair_Mem 0x00A0137B
#define FastLockOn_Mem 0x00998728
#define GunFail_Mem     0x008646D0
#define GlassWalls_Mem 0x00A01420
#define FastAmmo_Mem     0x00A06164
#define FastFlag_Mem     0x00A06174
#define FastHealth_Mem 0x00A0616C
#define FastRepair_Mem 0x00A02638
#define SuperNoSpread_Mem 0x00864650

//~~~~~~~~~~~~Assembler~~~~~~~~~~~~\\
#define AutoMedic1_Asm 0x004D17BC
#define AutoMedic2_Asm 0x004D366B
#define AutoAmmo1_Asm 0x004D366B
#define AutoAmmo2_Asm 0x004D16B8
#define MessageBox_Asm 0x00418C1C
#define TakeBase3_Asm     0x004D2BA5
#define MineView2_Asm     0x0044520A
#define NoReload_Asm 0x004B5990
#define UnlAmmo_Asm    0x004DCDA1
#define AntiM14_Asm     0x004015BC
#define StaminaUp1_Asm    0x0041DFE6
#define StaminaUp2_Asm    0x00408419 
Unknown logger
xRoute66x is offline  
Thanks
1 User
Old 04/19/2012, 00:13   #2382
 
elite*gold: 0
Join Date: Feb 2012
Posts: 159
Received Thanks: 55
Hier die neuesten Addys#

Code:
/*==============================================*/
/*======= CyberVeezy Private AddyLogger =======*/
/*========= Version 7.0 ======================*/
/*============================================*/
/*==== { POINTER } ================================*/
#define PTR_PLAYERPOINTER       0xA017E8
#define PTR_SERVERPOINTER       0xA01784
#define PTR_GPUPOINTER          0xA01330
#define PTR_STATEPOINTER        0xA01810
#define PTR_INFOPOINTER         0xA57A20
#define PTR_WEAPONPOINTER       0x8C57BC
#define PTR_REMOTEPOINTER       0xB1F900
#define PTR_USERPOINTER         0xA01784
#define PTR_DEVICEPOINTER       0x83F93C
#define PTR_ROOMPOINTER         0xA021D4
/*========== { ADRESSES } ===========================*/
#define ADR_GMWARNING           0xA65F0C
#define ADR_BREAKLIMIT          0x864548
#define ADR_SUPEREXPLOSION      0x8650C0
#define ADR_HIDEWEAPON          0x835170
#define ADR_DEADSPINNER         0x8C1E8C
#define ADR_FASTLOCKON          0xA013A0
#define ADR_SPEED               0x864A28
#define ADR_ANTIAFK             0xB2E850
#define ADR_COLORSHOT1          0xA02460
#define ADR_COLORSHOT2          0xA02464
#define ADR_COLORSHOT3          0xA02468
#define ADR_IMDRUNK             0xA016F0
#define ADR_WEAPONGRAVITY       0x8645B8
#define ADR_UNLAMMO             0x4DCDA1
#define ADR_WEAPONSHOT1         0xA01838
#define ADR_WEAPONSHOT2         0xA01858
#define ADR_QUICKSPAWN1         0xAE5C20
#define ADR_QUICKSPAWN2         0xB3CF60
#define ADR_QUICKSPAWN3         0xAE5C1C
#define ADR_NOBOUNDS1           0xB2E878
#define ADR_NOBOUNDS2           0xB2E87C
#define ADR_NOBOUNDS3           0xB2E880
#define ADR_SCOPE               0x8C588C
#define ADR_SCOPESIZE           0x8C5894
#define ADR_CAMERAVIEW          0x9FB1FC
#define ADR_CQCPRONE            0x8C5880
#define ADR_NEARFOG             0xA0898C
#define ADR_FARFOG              0xA08994
#define ADR_DEATHCAM            0xB36780
#define ADR_ROLLSTYLE           0x835004
#define ADR_CROSSHAIR           0xA06188
#define ADR_LADDERQUICKLY       0x8649F0
#define ADR_DISTANCEGUN         0x86900C
#define ADR_VIRTUALJUMP         0x834DF4
#define ADR_STAMINAREFILL       0x98BF88
#define ADR_NOWATER1            0xA08974
#define ADR_NOWATER2            0xA08978
#define ADR_RESIZESCREEN        0x8BD501
#define ADR_ACCURACYAS          0xA06204
#define ADR_WEAPONSTATERELOAD   0xA01730
#define ADR_SKIN                0x8C71E4
#define ADR_BONESHOT            0x865690
#define ADR_SILENTWALK          0xB2E87C
#define ADR_SILENTRELOAD        0xB2E87C
#define ADR_SUPERNOSPREAD       0x864710
#define ADR_AUTOMEDIC           0x865688
#define ADR_AUTOAMMO            0x865688
#define ADR_AUTOREPAIR          0xA0134B
#define ADR_RADARHIDEME         0xA089AC
#define ADR_NODELAY             0x103D8
#define ADR_NORELOAD            0x103D5
#define ADR_QUICKPLANT          0xA01354
#define ADR_QUICKDEFUSE         0xA01354
#define ADR_PLANTANYWHERE       0xA01373
#define ADR_DEFUSEANYWHERE      0x8C58A0
#define ADR_STAMINA1            0x835168
#define ADR_STAMINA2            0x83516C
#define ADR_STAMINA3            0x835170
#define ADR_STAMINA4            0x835174
#define ADR_STAMINA5            0x835178
#define ADR_WTW                 0x834DA0
#define ADR_STW                 0x831FE4
#define ADR_WTH                 0x835040
#define ADR_ACCURACYAS          0xA06204
#define ADR_ARTILLERY           0x864790
#define ADR_WALKUNDERWATER      0xA0615C
/*========= { USER } =================================*/
#define ADR_USERNAME            0x8C99D4
#define ADR_NICKNAME            0x8C9BF4
#define ADR_PASSWORD            0x8C9BD4
/*========= { PX ITEMS } ===========================*/
#define PX_ASSAULTAMMO          0xA014BA
#define PX_SNIPERAMMO           0xA01387
#define PX_BANDAGE              0xA01390
#define PX_EXTRAAMMO1           0xA014BA
#define PX_EXTRAAMMO2           0xA01387
/*===== { VEHICLE } ========================================*/
#define ADR_BIGCARNAME          0x8685CC
#define ADR_RADARCOLOR          0xADADAC
#define ADR_PITCH               0xA01394
#define ADR_YAW                 0xA01398
/*========== { WEAPON BINDER } ==========================*/
#define ADR_SERVERBASE          0xA01784
#define ADR_WEAPONBASE          0xA1EA0C
#define ADR_CLASSBASE           0xA595C0
#define ADR_SLOTBASE            0x100FF8
#define OFS_PLAYERSLOT          0x11B804
#define OFS_PLAYERID            0x1CE8
/*=========== { D3D } ==================================*/
#define ADR_USERNAME            0xA583E4
#define ADR_USERIP              0xA580F8
#define ADR_USERHEALTH          0xA57214
#define ADR_USERPING            0xA580BC
#define ADR_USERTEAM            0xA596DC
#define ADR_USERPOINTS          0xA58A18
#define ADR_USERREADY           0xA59650
/*=========== { OFFSETS } =========================*/
#define OFS_NFD                 0x102B4
#define OFS_NOM134IDLE          0x103DC
#define OFS_X                   0x102D4
#define OFS_Y                   0x102DC
#define OFS_Z                   0x102CC
#define OFS_VIEW_X              0x101C0
#define OFS_VIEW_Y              0x101C4
#define OFS_VIEW_Z              0x101C8
#define OFS_WEAPONSTATE         0xC49C
#define OFS_YAW                 0x101B0
#define OFS_PITCH               0x10194
#define OFS_WEAPON1             0x101D8
#define OFS_WEAPON2             0x101DA
#define OFS_WEAPON3             0x101DC
#define OFS_NORECOIL1           0xC34C
#define OFS_NORECOIL2           0xC440
#define OFS_NORECOIL3           0xC444
#define OFS_PREMIUM1            0x58C
#define OFS_PREMIUM2            0x590
#define OFS_INVISIBLE           0x11A29C
#define OFS_LOWGRAVITY          0xC488
#define OFS_PACKET              0x// Not for you :p
#define OFS_SLOT5               0x1021BC
#define OFS_SLOT6               0x1021B9
#define OFS_SLOT7               0x1021BA
#define OFS_SLOT8               0x1021BB
#define OFS_GLOBALINDEX         0x1CF8
#define OFS_LOCALINDEX          0x16104
#define OFS_STRUCTSIZE          0x1CD8
#define OFS_PLAYERANIMATION     0xC4B8
#define OFS_DINAR               0x11A2A8
#define OFS_LEVEL               0x11A298
#define OFS_AUTOPLANT           0x10338
#define OFS_AUTODEFUSE          0x1033C
#define OFS_AUTOSHOT            0x1034E
#define OFS_NOSPREAD            0x100FC
#define OFS_MAP                 0xFCD34
#define OFS_FASTNADEBLAST       0x100E0
#define OFS_CRAZYNADE           0x100E0
#define OFS_FREEZENADE          0x100E0
#define OFS_MORENADESPEED       0x100E0
#define OFS_NOSWITCHTIME        0x103F5
#define OFS_ANTIM14MINES        0x24
#define OFS_GRAVITY_X           0xC484
#define OFS_GRAVITY_Y           0xC488
#define OFS_GRAVITY_Z           0xC48C
#define OFS_PLAYERSTATE         0xC4B8
#define OFS_ANTISERVERKICK1     0x104
#define OFS_ANTISERVERKICK2     0x105
#define OFS_ANTISERVERKICK3     0x340
#define OFS_ANTISERVERKICK4     0x341
/*========== { FAST } =======================================*/
#define ADR_FASTAMMO            0xA0615C
#define ADR_FASTHEALTH          0xA0616C
#define ADR_FASTREPAIR          0xA06164
#define ADR_FASTFLAG            0xA06174
/*========== { ASSEMBLER } ================================*/
#define ASM_BACKTOLOBBY         0x457BEE
#define ASM_SELFCRC             0x417FB5
#define ASM_EHSVC_SELFCRC       0x892A8
#define ASM_AUTOMEDIC1          0x4D169B
#define ASM_AUTOMEDIC2          0x4D354A
#define ASM_AUTOAMMO1           0x4D354A
#define ASM_AUTOAMMO2           0x4D1597
#define ASM_ANTIM14MINES        0x40159C
#define ASM_STAMINAUP1          0x41DF14
#define ASM_STAMINAUP2          0x40840E
#define ASM_COMMAND             0x//Not for you :p
#define ASM_WTW                 0x71A992
#define ASM_SUPERCARSOUND       0x4221DB
#define ASM_NORELOAD            0x57E833
#define ASM_AUTOREADY           0x5118DC
#define ASM_AUTOSTART           0x5118DC
#define ASM_QUICKPLANT          0x43638B
#define ASM_QUICKDEFUSE         0x4D7A3F
#define ASM_MESSAGEBOX          0x418B6D
#define ASM_HS_ANTICRASH        0x// Not for you :p
#define ASM_NANOCHECK1          0x4CA9A
#define ASM_NANOCHECK2          0x49ECB
#define ASM_NANOCHECK3          0x9B5896
#define ASM_DETECTION1          0x// Not for you :p
#define ASM_DETECTION2          0x//Not for you :p
/*==================================================*/
/*======== CyberVeezy Private AddyLogger ===========*/
/*=== Credits: CyberVeezy, TradEmArk, BlackLegend ====*/
/*=====================================================*/
Siro'Skai™ is offline  
Thanks
2 Users
Old 04/19/2012, 21:53   #2383
 
elite*gold: 0
Join Date: Nov 2009
Posts: 126
Received Thanks: 95
Request:

# ADR_DistanceGunPlayer #

0x0086900C I think this addie is not correct
alexkyse is offline  
Old 04/20/2012, 07:56   #2384
 
elite*gold: 0
Join Date: Aug 2011
Posts: 726
Received Thanks: 3,211
Quote:
Originally Posted by alexkyse View Post
Request:

# ADR_DistanceGunPlayer #

0x0086900C I think this addie is not correct
0x008651F0
R3d_L!n3 is offline  
Thanks
4 Users
Old 04/20/2012, 22:06   #2385
 
elite*gold: 0
Join Date: Apr 2012
Posts: 594
Received Thanks: 810
Code:
//===================================================
//============== GigaByte AddieLogger ===============
//===================================================
                                                     
                                                     
//===================================================
//==================== Pointers =====================
//===================================================
#define ADR_PLAYERPOINTER         0x00A017E8
#define ADR_SERVERPOINTER         0x00A01784
#define ADR_VIEWANGEL             0x00A01330
#define ADR_WEAPONPOINTER         0x008C57BC
#define ADR_USERPOINTER           0x00A01784
#define ADR_DEVICEPOINTER         0x00861624
#define ADR_BASEPOINTER           0x00A57A20
#define ADR_REMOTEPOINTER         0x00B1F900
#define ADR_STATEPOINTER          0x00A01810
#define ADR_ROOMPOINTER           0x00A021D4
#define ADR_HEALTHPOINTER         0x0031FB8
#define ADR_USERBASE              0x00A025B4
#define ADR_MATRIXPOINTER         0x00991670
#define ADR_MySize                0x0011B800
#define OFS_LocalSize             0x0016104
#define OFS_GlobalSize            0x001CF8
#define OFS_StartRoomSize         0x00A8
#define OFS_ReadyRoomSize         0x008E0
                                                     
                                                     
//===================================================
//======================= ADR =======================
//===================================================
#define ADR_ImDrunk               0x00A016F0
#define ADR_WalkSpeed             0x00864968
#define ADR_RollSpeed             0x00864790
#define ADR_SprintSpeed           0x00864790
#define ADR_NoBounds1	          0x00B3E770
#define ADR_NoBounds2	          0x00B3E76C
#define ADR_NoSpawn1	          0x00B2EF58
#define ADR_NoSpawn2	          0x00B3CF60
#define ADR_ProneCQC              0x008C5880
#define ADR_Stamina1              0x00835188
#define ADR_Stamina2              0x0083518C
#define ADR_Stamina3              0x00835190
#define ADR_Stamina4              0x00835194
#define ADR_Stamina5              0x00835198
#define ADR_StaminaRefill         0x0098BF88
#define ADR_NoWater1              0x00A08978
#define ADR_NoWater2              0x00A0897C
#define ADR_VirtualJump           0x00834DF4
#define ADR_AntiAFK               0x00B2E850
#define ADR_BreakLimit            0x00864560
#define ADR_RadarHideMe           0x00A089AC
#define ADR_ChangeRoll            0x00864648
#define ADR_DeathCam              0x00B36780
#define ADR_ImExplosion           0x00864748
#define ADR_SuperExplosion        0x00865000
#define ADR_HighMode              0x00864A38
#define ADR_LadderQuickly         0x00864930
#define ADR_DeadSpinner           0x008C1E8C
#define ADR_AmmoMedicDistance     0x008655C8
#define ADR_Crosshair             0x00A06188
#define ADR_AccuracyAs            0x00A06204
#define ADR_DistanceGunPlayer     0x008651F0
                                                     
                                                     
//===================================================
//======================= OFS =======================
//===================================================
#define OFS_Nade                  0x0010100
#define OFS_Slot1                 0x001021B8
#define OFS_Slot2                 0x001021B9
#define OFS_Slot3                 0x001021BA
#define OFS_Slot4                 0x001021BB
#define OFS_Slot5                 0x001021BC
#define OFS_Slot6                 0x001021BD
#define OFS_Slot7                 0x001021BE
#define OFS_Slot8                 0x001021BF
#define OFS_NoRecoil1             0x00C43C
#define OFS_NoRecoil2             0x00C440
#define OFS_NoRecoil3             0x00C444
#define OFS_Level                 0x0011A298
#define OFS_Dinar                 0x0011A2A8
#define OFS_NFD                   0x00102D4
#define OFS_X                     0x00102EC
#define OFS_Y                     0x00102FC
#define OFS_Z                     0x00102F4
#define OFS_Prem                  0x0058C
#define OFS_Prem2                 0x00590
#define OFS_Weapon1               0x00101D8
#define OFS_Weapon2               0x00101DA
#define OFS_Weapon3               0x00101DC
#define OFS_ViewX                 0x00101C0
#define OFS_ViewY                 0x00101C4
#define OFS_ViewZ                 0x00101C8
#define OFS_Yaw                   0x00101B0
#define OFS_Pitch                 0x0010194
#define OFS_PlayerState           0x00C4B8
#define OFS_GravityX              0x00C4A4
#define OFS_GravityY              0x00C4A8
#define OFS_GravityZ              0x00C4AC
#define OFS_RoomMaster            0x0011B800
#define OFS_NoSpread              0x00100FC
#define OFS_Speed                 0x00100F8
#define OFS_3DView                0x001018C
#define OFS_Invisible             0x0011A2BC
#define OFS_SuperMaster           0x00FD160
#define OFS_Map                   0x00FCD14
#define OFS_NoSwitch              0x00103F5
#define OFS_NoReload              0x00103F5
#define OFS_ZeroDelay             0x00103F8
                                                     
                                                     
//===================================================
//==================== Ambient ======================
//===================================================
#define ADR_NearFog               0x00A0898C
#define ADR_FarFog                0x00A08994
#define ADR_GlassWalls            0x00A01420
#define ADR_FullBright1           0x00A02460
#define ADR_FullBright2           0x00A02464
#define ADR_FullBright3           0x00A02464
                                                     
                                                     
//===================================================
//=================== Fast Hacks ====================
//===================================================
#define ADR_FastAmmo              0x00A06164
#define ADR_FastHealth            0x00A0616C
#define ADR_FastRepair            0x00A0616C
#define ADR_FastFlag              0x00A06174
#define ADR_FastLockOn            0x00A013A0
                                                     
                                                     
//===================================================
//==================== Weapon =======================
//===================================================
#define ADR_HideWeapon            0x008BD7A8
#define ADR_WeaponShot1           0x00A01838
#define ADR_WeaponShot2           0x00A01858
#define ADR_SuperNoSpread         0x00864650
#define ADR_Scope                 0x008C588C
#define ADR_ScopeSize             0x008C5894
#define ADR_ColorShot1            0x00A02460
#define ADR_ColorShot2            0x00A02464
#define ADR_ColorShot3            0x00A02468
#define ADR_NoWeaponGravity       0x008645B8
                                                     
                                                     
//===================================================
//======================== PX =======================
//===================================================
#define ADR_SniperPX              0x00A0138C
#define ADR_AssaultPX             0x00A0138E
#define ADR_BandagePX             0x00A01390
#define ADR_ExtraAmmo1            0x00A0138A
#define ADR_ExtraAmmo2            0x00A0138B
                                                     
                                                     
//===================================================
//==================== Vehicle ======================
//===================================================
#define ADR_BigCarName            0x008647B0
#define ADR_CrazyCar              0x00864490
                                                     
                                                     
//===================================================
//======================= D3D =======================
//===================================================
#define ADR_D3DName               0x00A583E4
#define ADR_D3DIP                 0x00A580F8
#define ADR_D3DHP                 0x00A57214
                                                     
                                                     
//===================================================
//====================== Account ====================
//===================================================
#define ADR_UserName              0x009C4
#define ADR_Health                0x001B94
#define ADR_Team                  0x001CDC
#define ADR_Points                0x001018
#define ADR_Ping                  0x006BC
                                                     
                                                     
//===================================================
//=================== WeaponBinder ==================
//===================================================
#define ADR_WeaponBase            0x00A1EA0C
#define OFS_SlotBase              0x00101018
#define OFS_ClassBase             0x00A595C0
#define OFS_PlayerSlot            0x0011B804
                                                     
                                                     
//===================================================
//====================== Memory =====================
//===================================================
#define MEM_BoneShot              0x008655D0
#define MEM_WTW                   0x00834DC0
#define MEM_STW                   0x00832004
#define MEM_WUW                   0x00A0897C
#define MEM_WTH                   0x0082FD1C
#define MEM_QuickPlant            0x00A01354
#define MEM_QuickDefuse           0x00A01354
#define MEM_UnlimitedAmmo         0x00A01760
#define MEM_PlantAnyWhere         0x00A014BA
#define MEM_DefuseAnyWhere        0x00A014BA
#define MEM_Artillery             0x008646D0
#define MEM_AutoMedic             0x008655C8
#define MEM_AutoAmmo              0x008655C8
#define MEM_AutoRepair            0x00A0137A
#define MEM_SilentWalk            0x00B2E87C
#define MEM_SilentReload          0x00B2E87C
                                                     
                                                     
//===================================================
//======================== ASM ======================
//===================================================
#define ASM_Artillery1            0x00745157
#define ASM_QuickPlant            0x004D7B1B
#define ASM_QuickDefuse           0x0043645D
#define ASM_Bullets               0x004D8DDA
#define ASM_NoReload              0x0058526D
#define ASM_WTW                   0x0071A9B2
#define ASM_STW                   0x005DED00
#define ASM_CRCPatch              0x00418064
#define ASM_BackToLobby           0x004AF402
#define ASM_AlwaysCross           0x0052ADB8
#define ASM_EngineText            0x00401073
#define ASM_MessageBox            0x00418C1C
#define ASM_UnlimitedAmmo         0x004DCDA1
#define ASM_SwitchTime            0x004DF3DF
#define ASM_OPK                   0x00407FF9
#define ASM_AutoStart             0x0051190B
#define ASM_SuperCarSound         0x004222AD
                                                     
                                                     
//===================================================
//=================== CBase Struct ==================
//===================================================
struct CBase
{
	CPlayer* slocal;
	char* unknown[1171732]
	CPlayer** plocal;
};
CBase* g_pBase = (CBase*)(ADR_PLAYERPOINTER);
                                                     
                                                     
                                                     
//===================================================
//================== CPlayer Struct =================
//===================================================
struct CPlayer
{
char GigaByte0[50236];//0x000000
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char GigaByte1[72];//0xC448
BYTE Index;//0xC490
char GigaByte2[19];//0xC491
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char GigaByte3[15588];//0xC4B0
float Pitch;//0x10194
char GigaByte4[24];//0x10198
float Yaw;//0x101B0
char GigaByte5[12];//0x101B4
float ViewX;//0x101C0
float ViewY;//0x101C4
float ViewZ;//0x101C8
char GigaByte6[288];//0x101CC
float PosX;//0x102EC
char GigaByte7[4];//0x102F0
float PosZ;//0x102F4
char GigaByte8[4];//0x102F8
float PosY;//0x102FC
};
//===================================================
//================ AddieLogger Ended ================
//================ Total Logged: 164 ================
//================ CBase: Successful ================
//============= For wWw.HacksMania.Com ==============
//===================================================
GigaByte™ is offline  
Thanks
5 Users
Closed Thread


Similar Threads Similar Threads
[Sammelthread] Addys
11/22/2010 - WarRock Hacks, Bots, Cheats & Exploits - 54 Replies
Hi leute, ich hab mir einfach mal gedacht das wir auch ein sammelthread für addys machen könnten(falls es so was schon gibt bitte closen). Ja also wie der Threadname schon sagt sollten hier ausschließlich Addys geposted werden. Ich hab mich nur noch nicht entschieden ob ich sie imemr hier oben hin schreiben soll(also die aktuellen Addys), oder ob man einfach immer auf die letzte seite gehen soll um die addys dann so zu finden. Aber ihr könnt mir eine pn schicken damit meine wahl...
[Sammelthread]PSN addys
09/16/2010 - Consoles - 2 Replies
so daher das ich noch kein theard gesehen habe erstelle ich so einen theard mal. So hier kann jeder seine PSN addy hinschreiben: ich fange mal an:err0rC0de123 so jetzt seit ihr dran^^



All times are GMT +1. The time now is 13:59.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.