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[Sammelthread] Addys
Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
04/16/2012, 14:09
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#2371
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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#Request ASM_ServerCount, ASM_AllServer, ASM_ServerJump
Anti: #define ADR_ROOM 0xA021D4
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04/16/2012, 20:46
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#2372
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elite*gold: 0
Join Date: Mar 2012
Posts: 30
Received Thanks: 17
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//=========================================\
//=========== KingE Logger ===========\
//=========== v.3.1 ===========\
//============= Start logging =============\
//=========================================\
//~~~~~~~~~~~~Pointers~~~~~~~~~~~~
#define Playerpointer_Ptr 0x00A017E8
#define Serverpointer_Ptr 0x00A01784
#define Devicepointer_Ptr 0x00A01334
#define Weaponpointer_Ptr 0x00A1EA0C
#define Healthpointer_Ptr 0x0031FB8
#define Angelspointer_Ptr 0x00A01330
#define Matrixpointer_Ptr 0x00991670
#define Roompointer_Ptr 0x00A021D4
#define Basepointer_Ptr 0x00A57A20
#define Statepointer_Ptr 0x00A01810
#define Userpointer_Ptr 0x00A01424
#define Remotepointer_Ptr 0x00B1F900
//~~~~~~~~~~~~Memory~~~~~~~~~~~~~
#define Stamina1_Mem 0x008350A0
#define Stamina2_Mem 0x008350A4
#define Stamina3_Mem 0x008350A8
#define Stamina4_Mem 0x008350AC
#define Stamina5_Mem 0x008350B0
#define Command_Mem 0x004AF751
#define Packet_Mem 0x00F99D0
#define Scope_Mem 0x008C588C
#define ScopeSize_Mem 0x008C5894
#define NoWater1_Mem 0x00A08974
#define NoWater2_Mem 0x00A08978
#define CQCProne_Mem 0x008C5880
#define NoBounds_Mem 0x00B3E768
#define NoSpawn_Mem 0x000
#define AntiAfk_Mem 0x00B2E878
#define UnlAmmo_Mem 0x00A01760
#define WtW_Mem 0x00834DC0
#define AutoRepair_Mem 0x00A0137B
#define FastLockOn_Mem 0x00998728
#define GunFail_Mem 0x008646D0
#define GlassWalls_Mem 0x00A01420
#define FastAmmo_Mem 0x00A06164
#define FastFlag_Mem 0x00A06174
#define FastHealth_Mem 0x00A0616C
#define FastRepair_Mem 0x00A02638
#define SuperNoSpread_Mem 0x00864650
#define PlantAnyWhere_Mem 0x00A01372
#define DefuseAnyWhere_Mem 0x008C58A0
//~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~
#define SniperAmmo_Mem 0x00A0138C
#define AssaultAmmo_Mem 0x00A0138E
#define ExtraAmmo1_Mem 0x00A0138A
#define ExtraAmmo2_Mem 0x00A0138B
#define Bandage_Mem 0x00A01390
//~~~~~~~~~~~~Offsets~~~~~~~~~~~~
#define Slot1_Ofs 0x001021B8
#define Slot2_Ofs 0x001021B9
#define Slot3_Ofs 0x001021BA
#define Slot4_Ofs 0x001021BB
#define Slot5_Ofs 0x001021BC
#define Slot6_Ofs 0x001021BD
#define Slot7_Ofs 0x001021BE
#define Slot8_Ofs 0x001021BF
#define ViewX_Ofs 0x00101C0
#define ViewY_Ofs 0x00101C8
#define ViewZ_Ofs 0x00101C4
#define PosX_Ofs 0x00102EC
#define PosY_Ofs 0x00102FC
#define PosZ_Ofs 0x00102F4
#define GravityX_Ofs 0x00C4A4
#define GravityY_Ofs 0x00C4A8
#define GravityZ_Ofs 0x00C4AC
#define NoFallDamage_Ofs 0x00102D4
#define Weapon1_Ofs 0x00101D8
#define Weapon2_Ofs 0x00101DA
#define Weapon3_Ofs 0x00101DC
#define Premium1_Ofs 0x0058C
#define Premium2_Ofs 0x00590
#define Pitch_Ofs 0x0010194
#define Yaw_Ofs 0x00101B0
#define LocalSize_Ofs 0x0016104
#define GlobalSize_Ofs 0x001CF8
#define Dinar_Ofs 0x0011A2A8
#define Level_Ofs 0x0011A298
#define NoSpread_Ofs 0x00100FC
#define PlayerSpeed_Ofs 0x00100F8
#define PlayerView_Ofs 0x001018C
#define UserName_Ofs 0x0011A4EC
#define RoomMaster_Ofs 0x00FD160
#define Map_Ofs 0x00FCD14
#define Invisible_Ofs 0x0011A2BC
#define FastNadeBlast_Ofs 0x0010100
#define SlotBase_Ofs 0x00101018
#define NoDelay_Ofs 0x000
#define NoReload_Ofs 0x00103F5
#define NoSwitch_Ofs 0x00103F5
#define ReadyRoomSize 0x008E0
#define StartRoomSize 0x00A8
#define PlayerState_Ofs 0x00C4B8
#define WeaponState_Ofs 0x000
#define NoRecoil1_Ofs 0x00C43C
#define NoRecoil2_Ofs 0x00C440
#define NoRecoil3_Ofs 0x00C444
#define NoServerKick_Ofs 0x00361
//~~~~~~~~~~~~ASM~~~~~~~~~~~~
#define NoDelay_Asm 0x000
#define NoReload_Asm 0x004B5990
#define UnlAmmo_Asm 0x004DCDA1
#define Backtolobby_Asm 0x00457C80
#define AutoMedic1_Asm 0x004D17BC
#define AutoMedic2_Asm 0x004D366B
#define AutoAmmo1_Asm 0x004D366B
#define AutoAmmo2_Asm 0x004D16B8
#define WRSelfCRC_Asm 0x00418064
#define MessageBox_Asm 0x00418C1C
#define TakeBase3_Asm 0x004D2BA5
#define MineView2_Asm 0x0044520A
#define AntiM14_Asm 0x004015BC
#define StaminaUp1_Asm 0x0041DFE6
#define StaminaUp2_Asm 0x00408419
//~~~~~~~~~~~~Structs~~~~~~~~~~~~
struct SBase
{
cPlayer* pLocal;
char cJump1[1171732];
cPlayer** pGlobal;
};
Addys logged: 108
Addys failed to log: 4
//Creditz:
//NoName (Logger Source)
//KingE (Pattern)
//NikM (Log Style)
//============== Next logging ===========
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04/17/2012, 19:17
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#2373
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elite*gold: 0
Join Date: Nov 2008
Posts: 128
Received Thanks: 3
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New Addies please?
Request:
Playerpointer,Serverpointer,Plant & Defuse Anywhere,No Spawn1 & 2,Quick Plant & Defuse,GM Warning,Auto Plant & Defuse.
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04/17/2012, 19:54
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#2374
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elite*gold: 0
Join Date: Mar 2012
Posts: 194
Received Thanks: 311
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Quote:
Originally Posted by aerrow107
New Addies please?
Request:
Playerpointer,Serverpointer,Plant & Defuse Anywhere,No Spawn1 & 2,Quick Plant & Defuse,GM Warning,Auto Plant & Defuse.
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Request learn2read and stop copy pasting
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04/17/2012, 20:02
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#2375
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elite*gold: 0
Join Date: Nov 2008
Posts: 128
Received Thanks: 3
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sry but im new here....
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04/17/2012, 22:29
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#2376
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elite*gold: 0
Join Date: Mar 2012
Posts: 281
Received Thanks: 158
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ADR_HealthPointer
Plsssssss
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04/18/2012, 10:29
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#2377
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elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
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Quote:
Originally Posted by -Marekiarox-
ADR_HealthPointer
Plsssssss 
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#define Addr_HealthPointer 0x0031FB8
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04/18/2012, 15:11
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#2378
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elite*gold: 0
Join Date: Mar 2012
Posts: 281
Received Thanks: 158
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#define WeaponShot
#define WeaponReload
Pls  Helpppppppp!!!!!!!!
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04/18/2012, 19:06
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#2379
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elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
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Code:
\||N4n033 Addys Logger Started||//
#define Addr_Playerpointer 0x00A017E8
#define Addr_Serverpointer 0x00A01784
#define Addr_BasePointer 0x00A57A20
#define Addr_RoomPointer 0x00A021D4
#define Addr_HealthPointer 0x0031FB8
#define Addr_StatePointer 0x00A01810
#define Addr_WeaponPointer 0x008C57BC
#define Addr_DevicePointer 0x00861624
#define Addr_MatrixPointer 0x00991670
#define Addr_UserPointer 0x00A01784
#define Addr_UserBase 0x00A025B4
#define Addr_ViewAngels 0x00A01330
#define Addr_CBasePointer 0x00B1F900
#define Addr_ClassBase 0x00A595C0
#define Addr_SlotBase 0x00101018
#define Addr_WeaponBase 0x00A1EA0C
\||Memory addys||//
#define Addr_VirtualJump 0x00834DF4
#define Addr_Speed 0x00864968
#define Addr_UnlAmmo 0x004DCDA1
#define Addr_BoneShot 0x008655D0
#define Addr_WTW 0x00834DC0
#define Addr_STW 0x00832004
#define Addr_FastAmmmo 0x00B27434
#define Addr_FastRepair 0x00B27438
#define Addr_FastHealth 0x00B2743C
#define Addr_FastFlag 0x00B27440
#define Addr_AntiAFK 0x00B2E850
#define Addr_Spawn1 0x00B2E9F0
#define Addr_Spawn2 0x00B2E9F4
#define Addr_Spawn3 0x00B2E9F8
#define Addr_NoWater 0x009917E8
#define Addr_NoSpread 0x00B2E838
#define Addr_WaterColor1 0x00502464D8
#define Addr_WaterColor2 0x00502464DC
#define Addr_WaterColor3 0x00502464E0
#define Addr_CQCProneMem 0x008C5880
#define Addr_D3DEspName 0x00A09668
#define Addr_D3DEspHealth 0x0031FB8
#define Addr_ImDrunk 0x00A016F0
#define Addr_LadderQuickly 0x00864930
\||Offsets addys||//
#define Ofs_PlayerSize 0x001CF8
#define Ofs_Nade 0x0010100
#define Ofs_Invisible 0x0011A2BC
#define Ofs_5thSlot 0x001021BC
#define Ofs_NewsBox 0x006D05848D
#define Ofs_X 0x00102EC
#define Ofs_Y 0x00102F4
#define Ofs_Z 0x00102F0
#define Ofs_NFD 0x00102D4
#define Ofs_GravityX 0x00C4A4
#define Ofs_GravityY 0x00C4A8
#define Ofs_GravityZ 0x00C4AC
#define Ofs_Lvl 0x0011A298
#define Ofs_Dinar 0x0011A2A8
#define Ofs_RoomMaster 0x0011B800
#define Ofs_SniperAmmo 0x00A0138C
#define Ofs_ExtraAmmo1 0x00A0138A
#define Ofs_ExtraAmmo2 0x00A0138B
#define Ofs_AssaultAmmo 0x00A0138E
#define Ofs_Bandage 0x00A01390
\||ASM addys||//
#define ASM_Stamina5 0x0051ED69 //Not Sure
#define ASM_Bullets 0x004D8DDA
#define ASM_Artillery1 0x00745157 //Not Sure
#define ASM_QuickPlant 0x004D7B1B
#define ASM_QuickDefuse 0x0043645D
\||N4n033 Addys Logger Ended||//
Credits :
N4n033
SkillZz
Aeroman
NoName
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04/18/2012, 21:54
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#2380
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elite*gold: 0
Join Date: Nov 2008
Posts: 128
Received Thanks: 3
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#Request GM Warning Addy please?
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04/18/2012, 21:59
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#2381
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elite*gold: 0
Join Date: Jul 2011
Posts: 3,812
Received Thanks: 1,840
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PHP Code:
//~~~~~~~~~~~~Pointer~~~~~~~~~~~~\\ #define Playerpointer_Ptr 0x00A017E8 #define Serverpointer_Ptr 0x00A01784 #define Devicepointer_Ptr 0x00A01334 #define Weaponpointer_Ptr 0x00A1EA0C #define Roompointer_Ptr 0x00A021D4 #define Basepointer_Ptr 0x00A57A20 #define Statepointer_Ptr 0x00A01810 #define Userpointer_Ptr 0x00A01424 #define Remotepointer_Ptr 0x00B1F900
//~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~\\ #define SniperAmmo_Mem 0x00A0138C #define AssaultAmmo_Mem 0x00A0138E #define ExtraAmmo1_Mem 0x00A0138A #define ExtraAmmo2_Mem 0x00A0138B #define Bandage_Mem 0x00A01390
//~~~~~~~~~~~~Offsets~~~~~~~~~~~~\\ #define Slot1_Ofs 0x001021B8 #define Slot2_Ofs 0x001021B9 #define Slot3_Ofs 0x001021BA #define Slot4_Ofs 0x001021BB #define Slot5_Ofs 0x001021BC #define Slot6_Ofs 0x001021BD #define Slot7_Ofs 0x001021BE #define Slot8_Ofs 0x001021BF #define ViewX_Ofs 0x00101C0 #define ViewY_Ofs 0x00101C8 #define ViewZ_Ofs 0x00101C4 #define PosX_Ofs 0x00102EC #define PosY_Ofs 0x00102FC #define PosZ_Ofs 0x00102F4 #define GravityX_Ofs 0x00C4A4 #define GravityY_Ofs 0x00C4A8 #define GravityZ_Ofs 0x00C4AC #define NoFallDamage_Ofs 0x00102D4 #define Weapon1_Ofs 0x00101D8 #define Weapon2_Ofs 0x00101DA #define Weapon3_Ofs 0x00101DC #define Premium1_Ofs 0x0058C #define Premium2_Ofs 0x00590 #define Pitch_Ofs 0x0010194 #define Yaw_Ofs 0x00101B0 #define LocalSize_Ofs 0x0016104 #define GlobalSize_Ofs 0x001CF8 #define Dinar_Ofs 0x0011A2A8 #define Level_Ofs 0x0011A298 #define NoSpread_Ofs 0x00100FC #define PlayerSpeed_Ofs 0x00100F8 #define PlayerView_Ofs 0x001018C #define UserName_Ofs 0x0011A4EC #define RoomMaster_Ofs 0x00FD160 #define Map_Ofs 0x00FCD14 #define Invisible_Ofs 0x0011A2BC #define FastNadeBlast_Ofs 0x0010100 #define SlotBase_Ofs 0x00101018 #define NoDelay_Ofs 0x000 #define NoReload_Ofs 0x00103F5 #define NoSwitch_Ofs 0x00103F5 #define ReadyRoomSize 0x008E0 #define StartRoomSize 0x00A8 #define PlayerState_Ofs 0x00C4B8 #define WeaponState_Ofs 0x000 #define NoRecoil1_Ofs 0x00C43C #define NoRecoil2_Ofs 0x00C440 #define NoRecoil3_Ofs 0x00C444 #define NoServerKick_Ofs 0x00361
//~~~~~~~~~~~~Memory~~~~~~~~~~~~~\\
#define PlantAnyWhere_Mem 0x00A01372 #define DefuseAnyWhere_Mem 0x008C58A0 #define Stamina1_Mem 0x008350A0 #define Stamina2_Mem 0x008350A4 #define Stamina3_Mem 0x008350A8 #define Stamina4_Mem 0x008350AC #define Stamina5_Mem 0x008350B0 #define Scope_Mem 0x008C588C #define ScopeSize_Mem 0x008C5894 #define CQCProne_Mem 0x008C5880 #define NoBounds_Mem 0x00B3E768 #define NoSpawn_Mem 0x000 #define AntiAfk_Mem 0x00B2E878 #define UnlAmmo_Mem 0x00A01760 #define WtW_Mem 0x00834DC0 #define AutoRepair_Mem 0x00A0137B #define FastLockOn_Mem 0x00998728 #define GunFail_Mem 0x008646D0 #define GlassWalls_Mem 0x00A01420 #define FastAmmo_Mem 0x00A06164 #define FastFlag_Mem 0x00A06174 #define FastHealth_Mem 0x00A0616C #define FastRepair_Mem 0x00A02638 #define SuperNoSpread_Mem 0x00864650
//~~~~~~~~~~~~Assembler~~~~~~~~~~~~\\ #define AutoMedic1_Asm 0x004D17BC #define AutoMedic2_Asm 0x004D366B #define AutoAmmo1_Asm 0x004D366B #define AutoAmmo2_Asm 0x004D16B8 #define MessageBox_Asm 0x00418C1C #define TakeBase3_Asm 0x004D2BA5 #define MineView2_Asm 0x0044520A #define NoReload_Asm 0x004B5990 #define UnlAmmo_Asm 0x004DCDA1 #define AntiM14_Asm 0x004015BC #define StaminaUp1_Asm 0x0041DFE6 #define StaminaUp2_Asm 0x00408419
Unknown logger
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04/19/2012, 00:13
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#2382
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elite*gold: 0
Join Date: Feb 2012
Posts: 159
Received Thanks: 55
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Hier die neuesten Addys#
Code:
/*==============================================*/
/*======= CyberVeezy Private AddyLogger =======*/
/*========= Version 7.0 ======================*/
/*============================================*/
/*==== { POINTER } ================================*/
#define PTR_PLAYERPOINTER 0xA017E8
#define PTR_SERVERPOINTER 0xA01784
#define PTR_GPUPOINTER 0xA01330
#define PTR_STATEPOINTER 0xA01810
#define PTR_INFOPOINTER 0xA57A20
#define PTR_WEAPONPOINTER 0x8C57BC
#define PTR_REMOTEPOINTER 0xB1F900
#define PTR_USERPOINTER 0xA01784
#define PTR_DEVICEPOINTER 0x83F93C
#define PTR_ROOMPOINTER 0xA021D4
/*========== { ADRESSES } ===========================*/
#define ADR_GMWARNING 0xA65F0C
#define ADR_BREAKLIMIT 0x864548
#define ADR_SUPEREXPLOSION 0x8650C0
#define ADR_HIDEWEAPON 0x835170
#define ADR_DEADSPINNER 0x8C1E8C
#define ADR_FASTLOCKON 0xA013A0
#define ADR_SPEED 0x864A28
#define ADR_ANTIAFK 0xB2E850
#define ADR_COLORSHOT1 0xA02460
#define ADR_COLORSHOT2 0xA02464
#define ADR_COLORSHOT3 0xA02468
#define ADR_IMDRUNK 0xA016F0
#define ADR_WEAPONGRAVITY 0x8645B8
#define ADR_UNLAMMO 0x4DCDA1
#define ADR_WEAPONSHOT1 0xA01838
#define ADR_WEAPONSHOT2 0xA01858
#define ADR_QUICKSPAWN1 0xAE5C20
#define ADR_QUICKSPAWN2 0xB3CF60
#define ADR_QUICKSPAWN3 0xAE5C1C
#define ADR_NOBOUNDS1 0xB2E878
#define ADR_NOBOUNDS2 0xB2E87C
#define ADR_NOBOUNDS3 0xB2E880
#define ADR_SCOPE 0x8C588C
#define ADR_SCOPESIZE 0x8C5894
#define ADR_CAMERAVIEW 0x9FB1FC
#define ADR_CQCPRONE 0x8C5880
#define ADR_NEARFOG 0xA0898C
#define ADR_FARFOG 0xA08994
#define ADR_DEATHCAM 0xB36780
#define ADR_ROLLSTYLE 0x835004
#define ADR_CROSSHAIR 0xA06188
#define ADR_LADDERQUICKLY 0x8649F0
#define ADR_DISTANCEGUN 0x86900C
#define ADR_VIRTUALJUMP 0x834DF4
#define ADR_STAMINAREFILL 0x98BF88
#define ADR_NOWATER1 0xA08974
#define ADR_NOWATER2 0xA08978
#define ADR_RESIZESCREEN 0x8BD501
#define ADR_ACCURACYAS 0xA06204
#define ADR_WEAPONSTATERELOAD 0xA01730
#define ADR_SKIN 0x8C71E4
#define ADR_BONESHOT 0x865690
#define ADR_SILENTWALK 0xB2E87C
#define ADR_SILENTRELOAD 0xB2E87C
#define ADR_SUPERNOSPREAD 0x864710
#define ADR_AUTOMEDIC 0x865688
#define ADR_AUTOAMMO 0x865688
#define ADR_AUTOREPAIR 0xA0134B
#define ADR_RADARHIDEME 0xA089AC
#define ADR_NODELAY 0x103D8
#define ADR_NORELOAD 0x103D5
#define ADR_QUICKPLANT 0xA01354
#define ADR_QUICKDEFUSE 0xA01354
#define ADR_PLANTANYWHERE 0xA01373
#define ADR_DEFUSEANYWHERE 0x8C58A0
#define ADR_STAMINA1 0x835168
#define ADR_STAMINA2 0x83516C
#define ADR_STAMINA3 0x835170
#define ADR_STAMINA4 0x835174
#define ADR_STAMINA5 0x835178
#define ADR_WTW 0x834DA0
#define ADR_STW 0x831FE4
#define ADR_WTH 0x835040
#define ADR_ACCURACYAS 0xA06204
#define ADR_ARTILLERY 0x864790
#define ADR_WALKUNDERWATER 0xA0615C
/*========= { USER } =================================*/
#define ADR_USERNAME 0x8C99D4
#define ADR_NICKNAME 0x8C9BF4
#define ADR_PASSWORD 0x8C9BD4
/*========= { PX ITEMS } ===========================*/
#define PX_ASSAULTAMMO 0xA014BA
#define PX_SNIPERAMMO 0xA01387
#define PX_BANDAGE 0xA01390
#define PX_EXTRAAMMO1 0xA014BA
#define PX_EXTRAAMMO2 0xA01387
/*===== { VEHICLE } ========================================*/
#define ADR_BIGCARNAME 0x8685CC
#define ADR_RADARCOLOR 0xADADAC
#define ADR_PITCH 0xA01394
#define ADR_YAW 0xA01398
/*========== { WEAPON BINDER } ==========================*/
#define ADR_SERVERBASE 0xA01784
#define ADR_WEAPONBASE 0xA1EA0C
#define ADR_CLASSBASE 0xA595C0
#define ADR_SLOTBASE 0x100FF8
#define OFS_PLAYERSLOT 0x11B804
#define OFS_PLAYERID 0x1CE8
/*=========== { D3D } ==================================*/
#define ADR_USERNAME 0xA583E4
#define ADR_USERIP 0xA580F8
#define ADR_USERHEALTH 0xA57214
#define ADR_USERPING 0xA580BC
#define ADR_USERTEAM 0xA596DC
#define ADR_USERPOINTS 0xA58A18
#define ADR_USERREADY 0xA59650
/*=========== { OFFSETS } =========================*/
#define OFS_NFD 0x102B4
#define OFS_NOM134IDLE 0x103DC
#define OFS_X 0x102D4
#define OFS_Y 0x102DC
#define OFS_Z 0x102CC
#define OFS_VIEW_X 0x101C0
#define OFS_VIEW_Y 0x101C4
#define OFS_VIEW_Z 0x101C8
#define OFS_WEAPONSTATE 0xC49C
#define OFS_YAW 0x101B0
#define OFS_PITCH 0x10194
#define OFS_WEAPON1 0x101D8
#define OFS_WEAPON2 0x101DA
#define OFS_WEAPON3 0x101DC
#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define OFS_INVISIBLE 0x11A29C
#define OFS_LOWGRAVITY 0xC488
#define OFS_PACKET 0x// Not for you :p
#define OFS_SLOT5 0x1021BC
#define OFS_SLOT6 0x1021B9
#define OFS_SLOT7 0x1021BA
#define OFS_SLOT8 0x1021BB
#define OFS_GLOBALINDEX 0x1CF8
#define OFS_LOCALINDEX 0x16104
#define OFS_STRUCTSIZE 0x1CD8
#define OFS_PLAYERANIMATION 0xC4B8
#define OFS_DINAR 0x11A2A8
#define OFS_LEVEL 0x11A298
#define OFS_AUTOPLANT 0x10338
#define OFS_AUTODEFUSE 0x1033C
#define OFS_AUTOSHOT 0x1034E
#define OFS_NOSPREAD 0x100FC
#define OFS_MAP 0xFCD34
#define OFS_FASTNADEBLAST 0x100E0
#define OFS_CRAZYNADE 0x100E0
#define OFS_FREEZENADE 0x100E0
#define OFS_MORENADESPEED 0x100E0
#define OFS_NOSWITCHTIME 0x103F5
#define OFS_ANTIM14MINES 0x24
#define OFS_GRAVITY_X 0xC484
#define OFS_GRAVITY_Y 0xC488
#define OFS_GRAVITY_Z 0xC48C
#define OFS_PLAYERSTATE 0xC4B8
#define OFS_ANTISERVERKICK1 0x104
#define OFS_ANTISERVERKICK2 0x105
#define OFS_ANTISERVERKICK3 0x340
#define OFS_ANTISERVERKICK4 0x341
/*========== { FAST } =======================================*/
#define ADR_FASTAMMO 0xA0615C
#define ADR_FASTHEALTH 0xA0616C
#define ADR_FASTREPAIR 0xA06164
#define ADR_FASTFLAG 0xA06174
/*========== { ASSEMBLER } ================================*/
#define ASM_BACKTOLOBBY 0x457BEE
#define ASM_SELFCRC 0x417FB5
#define ASM_EHSVC_SELFCRC 0x892A8
#define ASM_AUTOMEDIC1 0x4D169B
#define ASM_AUTOMEDIC2 0x4D354A
#define ASM_AUTOAMMO1 0x4D354A
#define ASM_AUTOAMMO2 0x4D1597
#define ASM_ANTIM14MINES 0x40159C
#define ASM_STAMINAUP1 0x41DF14
#define ASM_STAMINAUP2 0x40840E
#define ASM_COMMAND 0x//Not for you :p
#define ASM_WTW 0x71A992
#define ASM_SUPERCARSOUND 0x4221DB
#define ASM_NORELOAD 0x57E833
#define ASM_AUTOREADY 0x5118DC
#define ASM_AUTOSTART 0x5118DC
#define ASM_QUICKPLANT 0x43638B
#define ASM_QUICKDEFUSE 0x4D7A3F
#define ASM_MESSAGEBOX 0x418B6D
#define ASM_HS_ANTICRASH 0x// Not for you :p
#define ASM_NANOCHECK1 0x4CA9A
#define ASM_NANOCHECK2 0x49ECB
#define ASM_NANOCHECK3 0x9B5896
#define ASM_DETECTION1 0x// Not for you :p
#define ASM_DETECTION2 0x//Not for you :p
/*==================================================*/
/*======== CyberVeezy Private AddyLogger ===========*/
/*=== Credits: CyberVeezy, TradEmArk, BlackLegend ====*/
/*=====================================================*/
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04/19/2012, 21:53
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#2383
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elite*gold: 0
Join Date: Nov 2009
Posts: 126
Received Thanks: 95
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Request:
# ADR_DistanceGunPlayer #
0x0086900C I think this addie is not correct
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04/20/2012, 07:56
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#2384
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elite*gold: 0
Join Date: Aug 2011
Posts: 726
Received Thanks: 3,211
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Quote:
Originally Posted by alexkyse
Request:
# ADR_DistanceGunPlayer #
0x0086900C I think this addie is not correct
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0x008651F0
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04/20/2012, 22:06
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#2385
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elite*gold: 0
Join Date: Apr 2012
Posts: 594
Received Thanks: 810
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Code:
//===================================================
//============== GigaByte AddieLogger ===============
//===================================================
//===================================================
//==================== Pointers =====================
//===================================================
#define ADR_PLAYERPOINTER 0x00A017E8
#define ADR_SERVERPOINTER 0x00A01784
#define ADR_VIEWANGEL 0x00A01330
#define ADR_WEAPONPOINTER 0x008C57BC
#define ADR_USERPOINTER 0x00A01784
#define ADR_DEVICEPOINTER 0x00861624
#define ADR_BASEPOINTER 0x00A57A20
#define ADR_REMOTEPOINTER 0x00B1F900
#define ADR_STATEPOINTER 0x00A01810
#define ADR_ROOMPOINTER 0x00A021D4
#define ADR_HEALTHPOINTER 0x0031FB8
#define ADR_USERBASE 0x00A025B4
#define ADR_MATRIXPOINTER 0x00991670
#define ADR_MySize 0x0011B800
#define OFS_LocalSize 0x0016104
#define OFS_GlobalSize 0x001CF8
#define OFS_StartRoomSize 0x00A8
#define OFS_ReadyRoomSize 0x008E0
//===================================================
//======================= ADR =======================
//===================================================
#define ADR_ImDrunk 0x00A016F0
#define ADR_WalkSpeed 0x00864968
#define ADR_RollSpeed 0x00864790
#define ADR_SprintSpeed 0x00864790
#define ADR_NoBounds1 0x00B3E770
#define ADR_NoBounds2 0x00B3E76C
#define ADR_NoSpawn1 0x00B2EF58
#define ADR_NoSpawn2 0x00B3CF60
#define ADR_ProneCQC 0x008C5880
#define ADR_Stamina1 0x00835188
#define ADR_Stamina2 0x0083518C
#define ADR_Stamina3 0x00835190
#define ADR_Stamina4 0x00835194
#define ADR_Stamina5 0x00835198
#define ADR_StaminaRefill 0x0098BF88
#define ADR_NoWater1 0x00A08978
#define ADR_NoWater2 0x00A0897C
#define ADR_VirtualJump 0x00834DF4
#define ADR_AntiAFK 0x00B2E850
#define ADR_BreakLimit 0x00864560
#define ADR_RadarHideMe 0x00A089AC
#define ADR_ChangeRoll 0x00864648
#define ADR_DeathCam 0x00B36780
#define ADR_ImExplosion 0x00864748
#define ADR_SuperExplosion 0x00865000
#define ADR_HighMode 0x00864A38
#define ADR_LadderQuickly 0x00864930
#define ADR_DeadSpinner 0x008C1E8C
#define ADR_AmmoMedicDistance 0x008655C8
#define ADR_Crosshair 0x00A06188
#define ADR_AccuracyAs 0x00A06204
#define ADR_DistanceGunPlayer 0x008651F0
//===================================================
//======================= OFS =======================
//===================================================
#define OFS_Nade 0x0010100
#define OFS_Slot1 0x001021B8
#define OFS_Slot2 0x001021B9
#define OFS_Slot3 0x001021BA
#define OFS_Slot4 0x001021BB
#define OFS_Slot5 0x001021BC
#define OFS_Slot6 0x001021BD
#define OFS_Slot7 0x001021BE
#define OFS_Slot8 0x001021BF
#define OFS_NoRecoil1 0x00C43C
#define OFS_NoRecoil2 0x00C440
#define OFS_NoRecoil3 0x00C444
#define OFS_Level 0x0011A298
#define OFS_Dinar 0x0011A2A8
#define OFS_NFD 0x00102D4
#define OFS_X 0x00102EC
#define OFS_Y 0x00102FC
#define OFS_Z 0x00102F4
#define OFS_Prem 0x0058C
#define OFS_Prem2 0x00590
#define OFS_Weapon1 0x00101D8
#define OFS_Weapon2 0x00101DA
#define OFS_Weapon3 0x00101DC
#define OFS_ViewX 0x00101C0
#define OFS_ViewY 0x00101C4
#define OFS_ViewZ 0x00101C8
#define OFS_Yaw 0x00101B0
#define OFS_Pitch 0x0010194
#define OFS_PlayerState 0x00C4B8
#define OFS_GravityX 0x00C4A4
#define OFS_GravityY 0x00C4A8
#define OFS_GravityZ 0x00C4AC
#define OFS_RoomMaster 0x0011B800
#define OFS_NoSpread 0x00100FC
#define OFS_Speed 0x00100F8
#define OFS_3DView 0x001018C
#define OFS_Invisible 0x0011A2BC
#define OFS_SuperMaster 0x00FD160
#define OFS_Map 0x00FCD14
#define OFS_NoSwitch 0x00103F5
#define OFS_NoReload 0x00103F5
#define OFS_ZeroDelay 0x00103F8
//===================================================
//==================== Ambient ======================
//===================================================
#define ADR_NearFog 0x00A0898C
#define ADR_FarFog 0x00A08994
#define ADR_GlassWalls 0x00A01420
#define ADR_FullBright1 0x00A02460
#define ADR_FullBright2 0x00A02464
#define ADR_FullBright3 0x00A02464
//===================================================
//=================== Fast Hacks ====================
//===================================================
#define ADR_FastAmmo 0x00A06164
#define ADR_FastHealth 0x00A0616C
#define ADR_FastRepair 0x00A0616C
#define ADR_FastFlag 0x00A06174
#define ADR_FastLockOn 0x00A013A0
//===================================================
//==================== Weapon =======================
//===================================================
#define ADR_HideWeapon 0x008BD7A8
#define ADR_WeaponShot1 0x00A01838
#define ADR_WeaponShot2 0x00A01858
#define ADR_SuperNoSpread 0x00864650
#define ADR_Scope 0x008C588C
#define ADR_ScopeSize 0x008C5894
#define ADR_ColorShot1 0x00A02460
#define ADR_ColorShot2 0x00A02464
#define ADR_ColorShot3 0x00A02468
#define ADR_NoWeaponGravity 0x008645B8
//===================================================
//======================== PX =======================
//===================================================
#define ADR_SniperPX 0x00A0138C
#define ADR_AssaultPX 0x00A0138E
#define ADR_BandagePX 0x00A01390
#define ADR_ExtraAmmo1 0x00A0138A
#define ADR_ExtraAmmo2 0x00A0138B
//===================================================
//==================== Vehicle ======================
//===================================================
#define ADR_BigCarName 0x008647B0
#define ADR_CrazyCar 0x00864490
//===================================================
//======================= D3D =======================
//===================================================
#define ADR_D3DName 0x00A583E4
#define ADR_D3DIP 0x00A580F8
#define ADR_D3DHP 0x00A57214
//===================================================
//====================== Account ====================
//===================================================
#define ADR_UserName 0x009C4
#define ADR_Health 0x001B94
#define ADR_Team 0x001CDC
#define ADR_Points 0x001018
#define ADR_Ping 0x006BC
//===================================================
//=================== WeaponBinder ==================
//===================================================
#define ADR_WeaponBase 0x00A1EA0C
#define OFS_SlotBase 0x00101018
#define OFS_ClassBase 0x00A595C0
#define OFS_PlayerSlot 0x0011B804
//===================================================
//====================== Memory =====================
//===================================================
#define MEM_BoneShot 0x008655D0
#define MEM_WTW 0x00834DC0
#define MEM_STW 0x00832004
#define MEM_WUW 0x00A0897C
#define MEM_WTH 0x0082FD1C
#define MEM_QuickPlant 0x00A01354
#define MEM_QuickDefuse 0x00A01354
#define MEM_UnlimitedAmmo 0x00A01760
#define MEM_PlantAnyWhere 0x00A014BA
#define MEM_DefuseAnyWhere 0x00A014BA
#define MEM_Artillery 0x008646D0
#define MEM_AutoMedic 0x008655C8
#define MEM_AutoAmmo 0x008655C8
#define MEM_AutoRepair 0x00A0137A
#define MEM_SilentWalk 0x00B2E87C
#define MEM_SilentReload 0x00B2E87C
//===================================================
//======================== ASM ======================
//===================================================
#define ASM_Artillery1 0x00745157
#define ASM_QuickPlant 0x004D7B1B
#define ASM_QuickDefuse 0x0043645D
#define ASM_Bullets 0x004D8DDA
#define ASM_NoReload 0x0058526D
#define ASM_WTW 0x0071A9B2
#define ASM_STW 0x005DED00
#define ASM_CRCPatch 0x00418064
#define ASM_BackToLobby 0x004AF402
#define ASM_AlwaysCross 0x0052ADB8
#define ASM_EngineText 0x00401073
#define ASM_MessageBox 0x00418C1C
#define ASM_UnlimitedAmmo 0x004DCDA1
#define ASM_SwitchTime 0x004DF3DF
#define ASM_OPK 0x00407FF9
#define ASM_AutoStart 0x0051190B
#define ASM_SuperCarSound 0x004222AD
//===================================================
//=================== CBase Struct ==================
//===================================================
struct CBase
{
CPlayer* slocal;
char* unknown[1171732]
CPlayer** plocal;
};
CBase* g_pBase = (CBase*)(ADR_PLAYERPOINTER);
//===================================================
//================== CPlayer Struct =================
//===================================================
struct CPlayer
{
char GigaByte0[50236];//0x000000
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char GigaByte1[72];//0xC448
BYTE Index;//0xC490
char GigaByte2[19];//0xC491
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char GigaByte3[15588];//0xC4B0
float Pitch;//0x10194
char GigaByte4[24];//0x10198
float Yaw;//0x101B0
char GigaByte5[12];//0x101B4
float ViewX;//0x101C0
float ViewY;//0x101C4
float ViewZ;//0x101C8
char GigaByte6[288];//0x101CC
float PosX;//0x102EC
char GigaByte7[4];//0x102F0
float PosZ;//0x102F4
char GigaByte8[4];//0x102F8
float PosY;//0x102FC
};
//===================================================
//================ AddieLogger Ended ================
//================ Total Logged: 164 ================
//================ CBase: Successful ================
//============= For wWw.HacksMania.Com ==============
//===================================================
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