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[Sammelthread] Addys
Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
05/03/2012, 22:11
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#2416
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elite*gold: 0
Join Date: Apr 2012
Posts: 70
Received Thanks: 46
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Need!
ADR_USER_READY
ADR_POINTER_ROOM
ADR_ASSEMBLY_AUTOREADY
ADR_OFFSET_MASTER
ADR_USER_READY
ADR_OFFSET_WEAPON_2
ADR_OFFSET_NOSERVERKICK
ADR_STATE_PLAYER_PRONE
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05/04/2012, 12:55
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#2417
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elite*gold: 0
Join Date: Apr 2012
Posts: 594
Received Thanks: 810
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Quote:
Originally Posted by 'Naayo<3
Need!
ADR_USER_READY
ADR_POINTER_ROOM
ADR_ASSEMBLY_AUTOREADY
ADR_OFFSET_MASTER
ADR_USER_READY
ADR_OFFSET_WEAPON_2
ADR_OFFSET_NOSERVERKICK
ADR_STATE_PLAYER_PRONE
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Code:
#define ADR_UserReady 0x00A5A630//Updated!
#define ADR_ROOMPOINTER 0x00A031B4//Updated!
#define ASM_AutoReady 0x00511A2D//Updated!
#define OFS_ImMaster 0x00FD160//Updated!
#define OFS_Weapon2 0x00101DE//Updated!
#define OFS_NoServerKick 0x00361//Updated!
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05/05/2012, 10:47
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#2418
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elite*gold: 0
Join Date: Jan 2011
Posts: 89
Received Thanks: 4
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Hey need
ADR_SPAWN1
ADR_SPAWN2
ADR_SPAWN3
OFS_NFD
thx
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05/05/2012, 15:12
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#2419
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elite*gold: 0
Join Date: Mar 2012
Posts: 281
Received Thanks: 158
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Thanks...
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05/05/2012, 21:19
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#2420
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elite*gold: 0
Join Date: Feb 2010
Posts: 769
Received Thanks: 499
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Code:
#define [B]ADR_FullBright1 [/B] 0x0A03454
#define [B]ADR_FullBright2[/B] 0x0A03450
#define [B]ADR_FullBright3[/B] 0x0A0344C
#define ADR_MapColor1 0x0A03484
#define ADR_MapColor2 0x0A03480
#define ADR_MapColor3 0x0A0347C
#define ADR_FogColor1 0x0A0349C
#define ADR_FogColor2 0x0A03498
#define ADR_FogColor3 0x0A03494
#define ADR_NearFog 0x0A0996C
#define ADR_FarFog 0x0A09974
#define ADR_GlassWalls 0x0A02400
#define ADR_WaterShallowColor1 0x8C6D40
#define ADR_WaterShallowColor2 0x8C6D3C
#define ADR_WaterShallowColor3 0x8C6D38
#define ADR_WaterDeepColor1 0x8C6D4C
#define ADR_WaterDeepColor2 0x8C6D48
#define ADR_WaterDeepColor3 0x8C6D44
Searched by Me
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05/06/2012, 11:39
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#2421
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elite*gold: 15
Join Date: Apr 2012
Posts: 1,079
Received Thanks: 302
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#define ADR_OFFSET_AUTODEFUSE 0x00
#define ADR_OFFSET_AUTOPLANT 0x00
please give me this addy after update
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05/06/2012, 13:33
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#2422
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elite*gold: 0
Join Date: Apr 2012
Posts: 1,510
Received Thanks: 3,014
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Quote:
Originally Posted by Crytec'
#define ADR_OFFSET_AUTODEFUSE 0x00
#define ADR_OFFSET_AUTOPLANT 0x00
please give me this addy after update
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not changed
Defuse: 0x1035C
Plant: 0x10358
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05/06/2012, 15:08
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#2423
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elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
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Code:
/*==============================================*/
/*======= CyberVeezy Private AddyLogger =======*/
/*========= Version 4.0 ======================*/
/*============================================*/
/*==== { POINTER } ================================*/
#define PTR_PLAYERPOINTER 0xA027C8
#define PTR_SERVERPOINTER 0xA02764
#define PTR_GPUPOINTER 0xA02310
#define PTR_STATEPOINTER 0xA027F0
#define PTR_INFOPOINTER 0xA58A00
#define PTR_WEAPONPOINTER 0x8C679C
#define PTR_REMOTEPOINTER 0xB208E0
#define PTR_USERPOINTER 0xA02764
#define PTR_DEVICEPOINTER 0x84096C
#define PTR_ROOMPOINTER 0xA031B4
/*========== { ADRESSES } ===========================*/
#define ADR_GMWARNING 0xA66EEC
#define ADR_BREAKLIMIT 0x865528
#define ADR_SUPEREXPLOSION 0x8660A0
#define ADR_HIDEWEAPON 0x836150
#define ADR_DEADSPINNER 0x8C2E6C
#define ADR_FASTLOCKON 0xA02380
#define ADR_SPEED 0x865A08
#define ADR_ANTIAFK 0xB2F830
#define ADR_COLORSHOT1 0xA03440
#define ADR_COLORSHOT2 0xA03444
#define ADR_COLORSHOT3 0xA03448
#define ADR_IMDRUNK 0xA026D0
#define ADR_WEAPONGRAVITY 0x865598
#define ADR_UNLAMMO 0x4DDD81
#define ADR_WEAPONSHOT1 0xA02818
#define ADR_WEAPONSHOT2 0xA02838
#define ADR_QUICKSPAWN1 0xAE6C00
#define ADR_QUICKSPAWN2 0xB3DF40
#define ADR_QUICKSPAWN3 0xAE6BFC
#define ADR_NOBOUNDS1 0xB2F858
#define ADR_NOBOUNDS2 0xB2F85C
#define ADR_NOBOUNDS3 0xB2F860
#define ADR_SCOPE 0x8C686C
#define ADR_SCOPESIZE 0x8C6874
#define ADR_CAMERAVIEW 0x9FC1DC
#define ADR_CQCPRONE 0x8C6860
#define ADR_NEARFOG 0xA0996C
#define ADR_FARFOG 0xA09974
#define ADR_DEATHCAM 0xB37760
#define ADR_ROLLSTYLE 0x835FE4
#define ADR_CROSSHAIR 0xA07168
#define ADR_LADDERQUICKLY 0x8659D0
#define ADR_DISTANCEGUN 0x869FEC
#define ADR_VIRTUALJUMP 0x835DD4
#define ADR_STAMINAREFILL 0x98CF68
#define ADR_NOWATER1 0xA09954
#define ADR_NOWATER2 0xA09958
#define ADR_RESIZESCREEN 0x8BE4E1
#define ADR_ACCURACYAS 0xA071E4
#define ADR_WEAPONSTATERELOAD 0xA02710
#define ADR_SKIN 0x8C81C4
#define ADR_BONESHOT 0x866670
#define ADR_SILENTWALK 0xB2F85C
#define ADR_SILENTRELOAD 0xB2F85C
#define ADR_SUPERNOSPREAD 0x8656F0
#define ADR_AUTOMEDIC 0x866668
#define ADR_AUTOAMMO 0x866668
#define ADR_AUTOREPAIR 0xA0232B
#define ADR_RADARHIDEME 0xA0998C
#define ADR_NODELAY 0x113B8
#define ADR_NORELOAD 0x113B5
#define ADR_QUICKPLANT 0xA02334
#define ADR_QUICKDEFUSE 0xA02334
#define ADR_PLANTANYWHERE 0xA02353
#define ADR_DEFUSEANYWHERE 0x8C6880
#define ADR_STAMINA1 0x836148
#define ADR_STAMINA2 0x83614C
#define ADR_STAMINA3 0x836150
#define ADR_STAMINA4 0x836154
#define ADR_STAMINA5 0x836158
#define ADR_WTW 0x835D80
#define ADR_STW 0x832FC4
#define ADR_WTH 0x836020
#define ADR_ACCURACYAS 0xA071E4
#define ADR_ARTILLERY 0x865770
#define ADR_WALKUNDERWATER 0xA0713C
/*========= { USER } =================================*/
#define ADR_USERNAME 0x8CA9B4
#define ADR_NICKNAME 0x8CABD4
#define ADR_PASSWORD 0x8CABB4
/*========= { PX ITEMS } ===========================*/
#define PX_ASSAULTAMMO 0xA0249A
#define PX_SNIPERAMMO 0xA02367
#define PX_BANDAGE 0xA02370
#define PX_EXTRAAMMO1 0xA0249A
#define PX_EXTRAAMMO2 0xA02367
/*===== { VEHICLE } ========================================*/
#define ADR_BIGCARNAME 0x8695AC
#define ADR_RADARCOLOR 0xADBD8C
#define ADR_PITCH 0xA02374
#define ADR_YAW 0xA02378
/*========== { WEAPON BINDER } ==========================*/
#define ADR_SERVERBASE 0xA02764
#define ADR_WEAPONBASE 0xA1F9EC
#define ADR_CLASSBASE 0xA5A5A0
#define ADR_SLOTBASE 0x101FD8
#define OFS_PLAYERSLOT 0x11C7E4
#define OFS_PLAYERID 0x2CC8
/*=========== { D3D } ==================================*/
#define ADR_USERNAME 0xA593C4
#define ADR_USERIP 0xA590D8
#define ADR_USERHEALTH 0xA581F4
#define ADR_USERPING 0xA5909C
#define ADR_USERTEAM 0xA5A6BC
#define ADR_USERPOINTS 0xA599F8
#define ADR_USERREADY 0xA5A630
/*=========== { OFFSETS } =========================*/
#define OFS_NFD 0x11294
#define OFS_NOM134IDLE 0x113BC
#define OFS_X 0x112B4
#define OFS_Y 0x112BC
#define OFS_Z 0x112AC
#define OFS_VIEW_X 0x111A0
#define OFS_VIEW_Y 0x111A4
#define OFS_VIEW_Z 0x111A8
#define OFS_WEAPONSTATE 0xD47C
#define OFS_YAW 0x11190
#define OFS_PITCH 0x11174
#define OFS_WEAPON1 0x111B8
#define OFS_WEAPON2 0x111BA
#define OFS_WEAPON3 0x111BC
#define OFS_NORECOIL1 0xD32C
#define OFS_NORECOIL2 0xD420
#define OFS_NORECOIL3 0xD424
#define OFS_PREMIUM1 0x156C
#define OFS_PREMIUM2 0x1570
#define OFS_INVISIBLE 0x11B27C
#define OFS_LOWGRAVITY 0xD468
#define OFS_PACKET 0xFA990
#define OFS_SLOT5 0x10319C
#define OFS_SLOT6 0x103199
#define OFS_SLOT7 0x10319A
#define OFS_SLOT8 0x10319B
#define OFS_GLOBALINDEX 0x2CD8
#define OFS_LOCALINDEX 0x170E4
#define OFS_STRUCTSIZE 0x2CB8
#define OFS_PLAYERANIMATION 0xD498
#define OFS_DINAR 0x11B288
#define OFS_LEVEL 0x11B278
#define OFS_AUTOPLANT 0x11318
#define OFS_AUTODEFUSE 0x1131C
#define OFS_AUTOSHOT 0x1132E
#define OFS_NOSPREAD 0x110DC
#define OFS_MAP 0xFDD14
#define OFS_FASTNADEBLAST 0x110C0
#define OFS_CRAZYNADE 0x110C0
#define OFS_FREEZENADE 0x110C0
#define OFS_MORENADESPEED 0x110C0
#define OFS_NOSWITCHTIME 0x113D5
#define OFS_ANTIM14MINES 0x1004
#define OFS_GRAVITY_X 0xD464
#define OFS_GRAVITY_Y 0xD468
#define OFS_GRAVITY_Z 0xD46C
#define OFS_PLAYERSTATE 0xD498
#define OFS_ANTISERVERKICK1 0x10E4
#define OFS_ANTISERVERKICK2 0x10E5
#define OFS_ANTISERVERKICK3 0x1320
#define OFS_ANTISERVERKICK4 0x1321
/*========== { FAST } =======================================*/
#define ADR_FASTAMMO 0xA0713C
#define ADR_FASTHEALTH 0xA0714C
#define ADR_FASTREPAIR 0xA07144
#define ADR_FASTFLAG 0xA07154
/*==================================================*/
/*======== CyberVeezy Private AddyLogger ===========*/
/*=== Credits: CyberVeezy, TradEmArk, BlackLegend ====*/
/*=====================================================*/
Manche könnten falsch sein, aber mir egal keine Lust die zu fixxen.
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05/06/2012, 15:25
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#2424
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elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
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Quote:
Originally Posted by CyberVeezy :)
Code:
/*==============================================*/
/*======= CyberVeezy Private AddyLogger =======*/
/*========= Version 4.0 ======================*/
/*============================================*/
/*==== { POINTER } ================================*/
#define PTR_PLAYERPOINTER 0xA027C8
#define PTR_SERVERPOINTER 0xA02764
#define PTR_GPUPOINTER 0xA02310
#define PTR_STATEPOINTER 0xA027F0
#define PTR_INFOPOINTER 0xA58A00
#define PTR_WEAPONPOINTER 0x8C679C
#define PTR_REMOTEPOINTER 0xB208E0
#define PTR_USERPOINTER 0xA02764
#define PTR_DEVICEPOINTER 0x84096C
#define PTR_ROOMPOINTER 0xA031B4
/*========== { ADRESSES } ===========================*/
#define ADR_GMWARNING 0xA66EEC
#define ADR_BREAKLIMIT 0x865528
#define ADR_SUPEREXPLOSION 0x8660A0
#define ADR_HIDEWEAPON 0x836150
#define ADR_DEADSPINNER 0x8C2E6C
#define ADR_FASTLOCKON 0xA02380
#define ADR_SPEED 0x865A08
#define ADR_ANTIAFK 0xB2F830
#define ADR_COLORSHOT1 0xA03440
#define ADR_COLORSHOT2 0xA03444
#define ADR_COLORSHOT3 0xA03448
#define ADR_IMDRUNK 0xA026D0
#define ADR_WEAPONGRAVITY 0x865598
#define ADR_UNLAMMO 0x4DDD81
#define ADR_WEAPONSHOT1 0xA02818
#define ADR_WEAPONSHOT2 0xA02838
#define ADR_QUICKSPAWN1 0xAE6C00
#define ADR_QUICKSPAWN2 0xB3DF40
#define ADR_QUICKSPAWN3 0xAE6BFC
#define ADR_NOBOUNDS1 0xB2F858
#define ADR_NOBOUNDS2 0xB2F85C
#define ADR_NOBOUNDS3 0xB2F860
#define ADR_SCOPE 0x8C686C
#define ADR_SCOPESIZE 0x8C6874
#define ADR_CAMERAVIEW 0x9FC1DC
#define ADR_CQCPRONE 0x8C6860
#define ADR_NEARFOG 0xA0996C
#define ADR_FARFOG 0xA09974
#define ADR_DEATHCAM 0xB37760
#define ADR_ROLLSTYLE 0x835FE4
#define ADR_CROSSHAIR 0xA07168
#define ADR_LADDERQUICKLY 0x8659D0
#define ADR_DISTANCEGUN 0x869FEC
#define ADR_VIRTUALJUMP 0x835DD4
#define ADR_STAMINAREFILL 0x98CF68
#define ADR_NOWATER1 0xA09954
#define ADR_NOWATER2 0xA09958
#define ADR_RESIZESCREEN 0x8BE4E1
#define ADR_ACCURACYAS 0xA071E4
#define ADR_WEAPONSTATERELOAD 0xA02710
#define ADR_SKIN 0x8C81C4
#define ADR_BONESHOT 0x866670
#define ADR_SILENTWALK 0xB2F85C
#define ADR_SILENTRELOAD 0xB2F85C
#define ADR_SUPERNOSPREAD 0x8656F0
#define ADR_AUTOMEDIC 0x866668
#define ADR_AUTOAMMO 0x866668
#define ADR_AUTOREPAIR 0xA0232B
#define ADR_RADARHIDEME 0xA0998C
#define ADR_NODELAY 0x113B8
#define ADR_NORELOAD 0x113B5
#define ADR_QUICKPLANT 0xA02334
#define ADR_QUICKDEFUSE 0xA02334
#define ADR_PLANTANYWHERE 0xA02353
#define ADR_DEFUSEANYWHERE 0x8C6880
#define ADR_STAMINA1 0x836148
#define ADR_STAMINA2 0x83614C
#define ADR_STAMINA3 0x836150
#define ADR_STAMINA4 0x836154
#define ADR_STAMINA5 0x836158
#define ADR_WTW 0x835D80
#define ADR_STW 0x832FC4
#define ADR_WTH 0x836020
#define ADR_ACCURACYAS 0xA071E4
#define ADR_ARTILLERY 0x865770
#define ADR_WALKUNDERWATER 0xA0713C
/*========= { USER } =================================*/
#define ADR_USERNAME 0x8CA9B4
#define ADR_NICKNAME 0x8CABD4
#define ADR_PASSWORD 0x8CABB4
/*========= { PX ITEMS } ===========================*/
#define PX_ASSAULTAMMO 0xA0249A
#define PX_SNIPERAMMO 0xA02367
#define PX_BANDAGE 0xA02370
#define PX_EXTRAAMMO1 0xA0249A
#define PX_EXTRAAMMO2 0xA02367
/*===== { VEHICLE } ========================================*/
#define ADR_BIGCARNAME 0x8695AC
#define ADR_RADARCOLOR 0xADBD8C
#define ADR_PITCH 0xA02374
#define ADR_YAW 0xA02378
/*========== { WEAPON BINDER } ==========================*/
#define ADR_SERVERBASE 0xA02764
#define ADR_WEAPONBASE 0xA1F9EC
#define ADR_CLASSBASE 0xA5A5A0
#define ADR_SLOTBASE 0x101FD8
#define OFS_PLAYERSLOT 0x11C7E4
#define OFS_PLAYERID 0x2CC8
/*=========== { D3D } ==================================*/
#define ADR_USERNAME 0xA593C4
#define ADR_USERIP 0xA590D8
#define ADR_USERHEALTH 0xA581F4
#define ADR_USERPING 0xA5909C
#define ADR_USERTEAM 0xA5A6BC
#define ADR_USERPOINTS 0xA599F8
#define ADR_USERREADY 0xA5A630
/*=========== { OFFSETS } =========================*/
#define OFS_NFD 0x11294
#define OFS_NOM134IDLE 0x113BC
#define OFS_X 0x112B4
#define OFS_Y 0x112BC
#define OFS_Z 0x112AC
#define OFS_VIEW_X 0x111A0
#define OFS_VIEW_Y 0x111A4
#define OFS_VIEW_Z 0x111A8
#define OFS_WEAPONSTATE 0xD47C
#define OFS_YAW 0x11190
#define OFS_PITCH 0x11174
#define OFS_WEAPON1 0x111B8
#define OFS_WEAPON2 0x111BA
#define OFS_WEAPON3 0x111BC
#define OFS_NORECOIL1 0xD32C
#define OFS_NORECOIL2 0xD420
#define OFS_NORECOIL3 0xD424
#define OFS_PREMIUM1 0x156C
#define OFS_PREMIUM2 0x1570
#define OFS_INVISIBLE 0x11B27C
#define OFS_LOWGRAVITY 0xD468
#define OFS_PACKET 0xFA990
#define OFS_SLOT5 0x10319C
#define OFS_SLOT6 0x103199
#define OFS_SLOT7 0x10319A
#define OFS_SLOT8 0x10319B
#define OFS_GLOBALINDEX 0x2CD8
#define OFS_LOCALINDEX 0x170E4
#define OFS_STRUCTSIZE 0x2CB8
#define OFS_PLAYERANIMATION 0xD498
#define OFS_DINAR 0x11B288
#define OFS_LEVEL 0x11B278
#define OFS_AUTOPLANT 0x11318
#define OFS_AUTODEFUSE 0x1131C
#define OFS_AUTOSHOT 0x1132E
#define OFS_NOSPREAD 0x110DC
#define OFS_MAP 0xFDD14
#define OFS_FASTNADEBLAST 0x110C0
#define OFS_CRAZYNADE 0x110C0
#define OFS_FREEZENADE 0x110C0
#define OFS_MORENADESPEED 0x110C0
#define OFS_NOSWITCHTIME 0x113D5
#define OFS_ANTIM14MINES 0x1004
#define OFS_GRAVITY_X 0xD464
#define OFS_GRAVITY_Y 0xD468
#define OFS_GRAVITY_Z 0xD46C
#define OFS_PLAYERSTATE 0xD498
#define OFS_ANTISERVERKICK1 0x10E4
#define OFS_ANTISERVERKICK2 0x10E5
#define OFS_ANTISERVERKICK3 0x1320
#define OFS_ANTISERVERKICK4 0x1321
/*========== { FAST } =======================================*/
#define ADR_FASTAMMO 0xA0713C
#define ADR_FASTHEALTH 0xA0714C
#define ADR_FASTREPAIR 0xA07144
#define ADR_FASTFLAG 0xA07154
/*==================================================*/
/*======== CyberVeezy Private AddyLogger ===========*/
/*=== Credits: CyberVeezy, TradEmArk, BlackLegend ====*/
/*=====================================================*/
Manche könnten falsch sein, aber mir egal keine Lust die zu fixxen.
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run correctly don't do -0x20, example all ofs didn't changed.
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05/06/2012, 19:02
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#2425
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elite*gold: 0
Join Date: Mar 2012
Posts: 194
Received Thanks: 311
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Credits to AeroMan!
i release it because king7 cracked my dll, and i don't want that he claims he coded it!
Adress
#define ADR_Event_News 0x0040EE07
Source
void EventNews(const char *Event)
{
DWORD dwEvent = ADR_Event_News;
__asm
{
push Event
call dwEvent
pop ecx
}
}
Preview
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05/06/2012, 20:44
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#2426
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elite*gold: 0
Join Date: Oct 2008
Posts: 38
Received Thanks: 21
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Fixed struct for _BuRn3R_ (cause you have a negative char in it (xUnknown13[-12])
Code:
struct CPlayer
{
char xUnknown1[50236];//0x00
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char xUnknown2[69];//0xC448
BYTE Index;//0xC48D
char xUnknown3[22];//0xC48E
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char xUnknown4[12];//0xC4B0
int WeaponState;//0xC4BC
char xUnknown5[15420];//0xC4C0
float NoSpread;//0x100FC
float FastNadeBlast;//0x10100
char xUnknown6[144];//0x10104
float Pitch;//0x10194
char xUnknown7[24];//0x10198
float Yaw;//0x101B0
char xUnknown8[12];//0x101B4
float ViewX;//0x101C0
float ViewY;//0x101C4
float ViewZ;//0x101C8
char xUnknown9[12];//0x101CC
WORD Weapon1;//0x101D8
WORD Weapon2;//0x101DA
WORD Weapon3;//0x101DC
char xUnknown10[90];//0x101DE
BYTE PlayerState;//0x10238
char xUnknown11[155];//0x10239
float NoFallDamage;//0x102D4
char xUnknown12[20]; // 0x102D8
float PosX; // 0x102EC
char xUnknown13[4]; // 0x102F0
float PosY; // 0x102F4
char xUnknown14[4]; // 0x102F8
float PosZ; // 0x102FC
char xUnknown15[96];//0x102F8
DWORD AutoPlant;//0x10358
DWORD AutoDefuse;//0x1035C
char xUnknown16[14];//0x10360
DWORD AutoShot;//0x1036E
char xUnknown17[106];//0x10372
float NoM134Idle;//0x103DC
};
@CheatsLaw OMFG SO SEXY ♥_♥
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05/06/2012, 23:19
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#2427
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elite*gold: 0
Join Date: Jan 2012
Posts: 21
Received Thanks: 12
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what's the No Spawn addy?
can you send me in PM?
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05/07/2012, 17:59
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#2428
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elite*gold: 0
Join Date: Apr 2012
Posts: 594
Received Thanks: 810
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Quote:
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Fixed failed to log addies
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Code:
//===================================================
//============== GigaByte AddieLogger ===============
//===================================================
//===================================================
//==================== Pointers =====================
//===================================================
#define ADR_PLAYERPOINTER 0x00A027C8
#define ADR_SERVERPOINTER 0x00A02764
#define ADR_VIEWANGEL 0x00A02310
#define ADR_WEAPONPOINTER 0x008C679C
#define ADR_USERPOINTER 0x00A02764
#define ADR_DEVICEPOINTER 0x00862594
#define ADR_BASEPOINTER 0x00A58A00
#define ADR_REMOTEPOINTER 0x00B208E0
#define ADR_STATEPOINTER 0x00A027F0
#define ADR_ROOMPOINTER 0x00A031B4
#define ADR_HEALTHPOINTER 0x0031FB8
#define ADR_USERBASE 0x00A03594
#define ADR_MATRIXPOINTER 0x00992650
#define ADR_MySize 0x0011B800
#define OFS_LocalSize 0x0016104
#define OFS_GlobalSize 0x001CF8
#define OFS_StartRoomSize 0x00A8
#define OFS_ReadyRoomSize 0x008E0
//===================================================
//======================= ADR =======================
//===================================================
#define ADR_ImDrunk 0x00A026D0
#define ADR_WalkSpeed 0x008658D8
#define ADR_RollSpeed 0x00865700
#define ADR_SprintSpeed 0x00865700
#define ADR_NoBounds1 0x00B3F750
#define ADR_NoBounds2 0x00B3F74C
#define ADR_NoSpawn1 0x00B2FF38
#define ADR_NoSpawn2 0x00B3DF40
#define ADR_ProneCQC 0x008C6860
#define ADR_Stamina1 0x008361E8
#define ADR_Stamina2 0x008361EC
#define ADR_Stamina3 0x008361F0
#define ADR_Stamina4 0x008361F4
#define ADR_Stamina5 0x008361F8
#define ADR_StaminaRefill 0x0098CF68
#define ADR_NoWater1 0x00A09958
#define ADR_NoWater2 0x00A0995C
#define ADR_VirtualJump 0x00835E54
#define ADR_AntiAFK 0x00B2F830
#define ADR_BreakLimit 0x008654D0
#define ADR_RadarHideMe 0x00A0998C
#define ADR_ChangeRoll 0x00836084
#define ADR_DeathCam 0x00B37760
#define ADR_ImExplosion 0x008656B8
#define ADR_SuperExplosion 0x00865F70
#define ADR_HighMode 0x008659A8
#define ADR_LadderQuickly 0x008658A0
#define ADR_DeadSpinner 0x008C2E6C
#define ADR_AmmoMedicDistance 0x00866538
#define ADR_Crosshair 0x00A07168
#define ADR_AccuracyAs 0x00A071E4
#define ADR_DistanceGunPlayer 0x00866160
#define ADR_WeaponStateReload 0x00A02710
//===================================================
//======================= OFS =======================
//===================================================
#define OFS_Nade 0x0010100
#define OFS_Slot1 0x001021B8
#define OFS_Slot2 0x001021B9
#define OFS_Slot3 0x001021BA
#define OFS_Slot4 0x001021BB
#define OFS_Slot5 0x001021BC
#define OFS_Slot6 0x001021BD
#define OFS_Slot7 0x001021BE
#define OFS_Slot8 0x001021BF
#define OFS_NoRecoil1 0x00C43C
#define OFS_NoRecoil2 0x00C440
#define OFS_NoRecoil3 0x00C444
#define OFS_Level 0x0011A298
#define OFS_Dinar 0x0011A2A8
#define OFS_NFD 0x00102D4
#define OFS_X 0x00102EC
#define OFS_Y 0x00102FC
#define OFS_Z 0x00102F4
#define OFS_Prem 0x0058C
#define OFS_Prem2 0x00590
#define OFS_Weapon1 0x00101D8
#define OFS_Weapon2 0x00101DA
#define OFS_Weapon3 0x00101DC
#define OFS_ViewX 0x00101C0
#define OFS_ViewY 0x00101C4
#define OFS_ViewZ 0x00101C8
#define OFS_Yaw 0x00101B0
#define OFS_Pitch 0x0010194
#define OFS_PlayerState 0x00C4B8
#define OFS_GravityX 0x00C4A4
#define OFS_GravityY 0x00C4A8
#define OFS_GravityZ 0x00C4AC
#define OFS_RoomMaster 0x0011B800
#define OFS_NoSpread 0x00100FC
#define OFS_Speed 0x00100F8
#define OFS_3DView 0x001018C
#define OFS_Invisible 0x0011A2BC
#define OFS_ImMaster 0x00FD160
#define OFS_Map 0x00FCD14
#define OFS_NoSwitch 0x00103F5
#define OFS_NoReload 0x00103F5
#define OFS_ZeroDelay 0x00103F8
//===================================================
//==================== Ambient ======================
//===================================================
#define ADR_NearFog 0x00A0996C
#define ADR_FarFog 0x00A09970
#define ADR_GlassWalls 0x00A02400
#define ADR_FullBright1 0x00A03440
#define ADR_FullBright2 0x00A03444
#define ADR_FullBright3 0x00A03444
//===================================================
//=================== Fast Hacks ====================
//===================================================
#define ADR_FastAmmo 0x00A07144
#define ADR_FastHealth 0x00A0714C
#define ADR_FastRepair 0x00A0714C
#define ADR_FastFlag 0x00A07154
#define ADR_FastLockOn 0x00A02380
//===================================================
//==================== Weapon =======================
//===================================================
#define ADR_HideWeapon 0x008BE788
#define ADR_WeaponShot1 0x00A02818
#define ADR_WeaponShot2 0x00A02838
#define ADR_SuperNoSpread 0x008655C0
#define ADR_Scope 0x008C686C
#define ADR_ScopeSize 0x008C6874
#define ADR_ColorShot1 0x00A03440
#define ADR_ColorShot2 0x00A03444
#define ADR_ColorShot3 0x00A03448
#define ADR_NoWeaponGravity 0x00865528
//===================================================
//======================== PX =======================
//===================================================
#define ADR_SniperPX 0x00A0236C
#define ADR_AssaultPX 0x00A0236E
#define ADR_BandagePX 0x00A02370
#define ADR_ExtraAmmo1 0x00A0236A
#define ADR_ExtraAmmo2 0x00A0236B
//===================================================
//==================== Vehicle ======================
//===================================================
#define ADR_BigCarName 0x00865720
#define ADR_CrazyCar 0x00865400
//===================================================
//======================= D3D =======================
//===================================================
#define ADR_D3DName 0x00A593C4
#define ADR_D3DIP 0x00A590D8
#define ADR_D3DHP 0x00A581F4
//===================================================
//====================== Account ====================
//===================================================
#define ADR_UserName 0x009C4
#define ADR_Health 0x001B94
#define ADR_Team 0x001CDC
#define ADR_Points 0x001018
#define ADR_Ping 0x006BC
//===================================================
//=================== WeaponBinder ==================
//===================================================
#define ADR_WeaponBase 0x00A1F9EC
#define OFS_SlotBase 0x00101018
#define OFS_ClassBase 0x00A5A5A0
#define OFS_PlayerSlot 0x0011B804
//===================================================
//====================== Memory =====================
//===================================================
#define MEM_BoneShot 0x00866540
#define MEM_WTW 0x00835E20
#define MEM_STW 0x00833064
#define MEM_WUW 0x00A0995C
#define MEM_WTH 0x00830D3C
#define MEM_QuickPlant 0x00A02334
#define MEM_QuickDefuse 0x00A02334
#define MEM_UnlimitedAmmo 0x00A02740
#define MEM_PlantAnyWhere 0x00A02352
#define MEM_DefuseAnyWhere 0x008C6880
#define MEM_Artillery 0x00865640
#define MEM_AutoMedic 0x00866538
#define MEM_AutoAmmo 0x00866538
#define MEM_AutoRepair 0x00A0235A
#define MEM_SilentWalk 0x00B2F85C
#define MEM_SilentReload 0x00B2F85C
//===================================================
//======================== ASM ======================
//===================================================
#define ASM_QuickPlant 0x004D7DC8
#define ASM_QuickDefuse 0x0043629F
#define ASM_Bullets 0x004D9087
#define ASM_NoReload 0x00585276
#define ASM_WTW 0x0071ABE2
#define ASM_STW 0x005DED10
#define ASM_CRCPatch 0x00417FD3
#define ASM_BackToLobby 0x004AF129
#define ASM_AlwaysCross 0x0052AD86
#define ASM_EngineText 0x00401073
#define ASM_MessageBox 0x00418B8B
#define ASM_UnlimitedAmmo 0x004DD04E
#define ASM_SwitchTime 0x004DF666
#define ASM_OPK 0x00407F86
#define ASM_AutoStart 0x00511A2D
#define ASM_SuperCarSound 0x00422115
//===================================================
//=================== CBase Struct ==================
//===================================================
struct CBase
{
CPlayer* slocal;
char* unknown[0x0011E114]
CPlayer** plocal;
};
CBase* p_Base = (CBase*)(ADR_PLAYERPOINTER);
//===================================================
//================== CPlayer Struct =================
//===================================================
struct CPlayer
{
char GigaByte0[50236];//0x000000
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char GigaByte1[72];//0xC448
BYTE Index;//0xC490
char GigaByte2[19];//0xC491
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char GigaByte3[15588];//0xC4B0
float Pitch;//0x10194
char GigaByte4[24];//0x10198
float Yaw;//0x101B0
char GigaByte5[12];//0x101B4
float ViewX;//0x101C0
float ViewY;//0x101C4
float ViewZ;//0x101C8
char GigaByte6[288];//0x101CC
float PosX;//0x102EC
char GigaByte7[4];//0x102F0
float PosZ;//0x102F4
char GigaByte8[4];//0x102F8
float PosY;//0x102FC
};
//===================================================
//================ AddieLogger Ended ================
//================ Total Logged: 165 ================
//================ CBase: Successful ================
//============= For wWw.HacksMania.Com ==============
//===================================================
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05/07/2012, 19:05
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#2429
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elite*gold: 0
Join Date: Feb 2010
Posts: 769
Received Thanks: 499
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Hat jemand die richtige VirtualJump(HighView) Adresse?
Anti:
#define ADR_GLASSWALLS 0x0A02400
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05/07/2012, 21:57
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#2430
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elite*gold: 0
Join Date: Apr 2012
Posts: 594
Received Thanks: 810
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Quote:
Originally Posted by Mafia67
Hat jemand die richtige VirtualJump(HighView) Adresse?
Anti:
#define ADR_GLASSWALLS 0x0A02400
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Code:
#define ADR_VirtualJump 0x00835E54
#define ADR_HighMode 0x008659A8
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