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[Sammelthread] Addys

Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

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Old 03/23/2012, 11:23   #2251
 
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i meaned the upload from eagl3 your dump is new.
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Old 03/23/2012, 12:27   #2252
 
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#request
Code:
ADR_WRITEPACKET_OPC
ADR_WRITEPACKET_SERVER
ADR_READPACKET_SERVER

ADR_PACKET_PORT

ADR_COMMAND
ADR_PACKET
WW WW RRRRRR kk
WW WW aa aa rr rr RR RR oooo cccc kk kk
WW W WW aa aaa rrr r RRRRRR oo oo cc kkkkk
WW WWW WW aa aaa rr RR RR oo oo cc kk kk
WW WW aaa aa rr RR RR oooo ccccc kk kk
/*================[ Pointer ]=================*/
#define dwADR_PLAYERPOINTER 0x00A01808 // 23 April 2012
#define dwADR_SERVERPOINTER 0x00A017A4 // 23 April 2012
#define dwADR_REMOTEPOINTER 0x00B1F920 // 23 April 2012
#define dwADR_CBASEPOINTER 0x0011E114 // 23 April 2012
#define dwADR_DEVICEPOINTER 0x00A01354 // 23 April 2012
#define dwADR_WEAPONPOINTER 0x00A1EA2C // 23 April 2012
#define dwADR_ROOMPOINTER 0x00A021F4 // 23 April 2012
#define dwADR_BASEPOINTER 0x00A57A40 // 23 April 2012
#define dwADR_VIEWANGLES 0x00A01350 // 23 April 2012
#define dwADR_STATEPOINTER 0x00A01830 // 23 April 2012
#define dwADR_MATRIXPOINTER 0x00991690 // 23 April 2012
/*================[ Adresses ]================*/
#define dwADR_GMWARNING 0x00A65F2C // 23 April 2012
#define dwADR_NOSPAWN 0x000 // 23 April 2012
#define dwADR_AUTOREPAIR 0x00A0139B // 23 April 2012
#define dwADR_ANTIAFK 0x00B2E898 // 23 April 2012
#define dwADR_UNLAMMO 0x00A01780 // 23 April 2012
#define dwADR_FASTLOCKON 0x00998748 // 23 April 2012
#define dwADR_SUPERNOSPREAD 0x00864730 // 23 April 2012
#define dwADR_PLANTANYWHERE 0x00A01392 // 23 April 2012
#define dwADR_DEFUSEANYWHERE 0x008C58C0 // 23 April 2012
#define dwADR_NOBOUNDS1 0x00B2E898 // 23 April 2012
#define dwADR_NOBOUNDS2 0x00B2E89C // 23 April 2012
#define dwADR_NOBOUNDS3 0x00B2E8A0 // 23 April 2012
#define dwADR_NOWATER1 0x00A08994 // 23 April 2012
#define dwADR_NOWATER2 0x00A08998 // 23 April 2012
#define dwADR_CQCPRONE 0x008C58A0 // 23 April 2012
#define dwADR_STAMINA1 0x00835D84 // 23 April 2012
#define dwADR_STAMINA2 0x00835D88 // 23 April 2012
#define dwADR_STAMINA3 0x00835D8C // 23 April 2012
#define dwADR_STAMINA4 0x00835D90 // 23 April 2012
#define dwADR_STAMINA5 0x00835D94 // 23 April 2012
#define dwADR_COLORSHOT1 0x00A02480 // 23 April 2012
#define dwADR_COLORSHOT2 0x00A02484 // 23 April 2012
#define dwADR_COLORSHOT3 0x00A02488 // 23 April 2012
#define dwADR_ACCURACYAS 0x00A0617C // 23 April 2012
#define dwADR_DRUGMODE 0x00A01710 // 23 April 2012
#define dwADR_GLASSWALLS 0x00A01440 // 23 April 2012
#define dwADR_SCOPE 0x008C58AC // 23 April 2012
#define dwADR_SCOPE_SIZE 0x008C58B4 // 23 April 2012
#define dwADR_STW 0x00832004 // 23 April 2012
#define dwADR_WTW 0x00834DC0 // 23 April 2012
#define dwADR_BONESHOT 0x008656B0 // 23 April 2012
#define dwADR_QUICKPLANT 0x00A01374 // 23 April 2012
#define dwADR_QUICKDEFUSE 0x00A01374 // 23 April 2012
#define dwADR_PLANTANYWHERE 0x00A01392 // 23 April 2012
#define dwADR_DEFUSEANYWHERE 0x008C58C0 // 23 April 2012
/*==================[ PX ]===================*/
#define dwADR_EXTRAMMO1 0x00A01466 // 23 April 2012
#define dwADR_EXTRAMMO2 0x00A01463 // 23 April 2012
#define dwADR_BANDAGE 0x00A0146C // 23 April 2012
/*=================[ Fast ]==================*/
#define dwADR_FASTAMMO 0x00A06184 // 23 April 2012
#define dwADR_FASTHEALTH 0x00A0618C // 23 April 2012
#define dwADR_FASTFLAG 0x00A06194 // 23 April 2012
#define dwADR_FASTREPAIR 0x00A02658 // 23 April 2012
/*=================[ D3D ]===================*/
#define dwADR_D3D_NAME 0x00A58404 // 23 April 2012
#define dwADR_D3D_HEALTH 0x00A595D4 // 23 April 2012
/*================[ Offsets ]================*/
#define dwOFS_AUTOPLANT 0x0010358 // 23 April 2012
#define dwOFS_AUTODEFUSE 0x001035C // 23 April 2012
#define dwOFS_AUTOSHOOT 0x001036E // 23 April 2012
#define dwOFS_WEAPON1 0x00101D8 // 23 April 2012
#define dwOFS_WEAPON2 0x00101DA // 23 April 2012
#define dwOFS_WEAPON3 0x00101DC // 23 April 2012
#define dwOFS_X 0x00102EC // 23 April 2012
#define dwOFS_Y 0x00102FC // 23 April 2012
#define dwOFS_Z 0x00102F4 // 23 April 2012
#define dwOFS_VIEW_X 0x00101C0 // 23 April 2012
#define dwOFS_VIEW_Y 0x00101C8 // 23 April 2012
#define dwOFS_VIEW_Z 0x00101C4 // 23 April 2012
#define dwOFS_LOCALSIZE 0x0016104 // 23 April 2012
#define dwOFS_GLOBALSIZE 0x001CF8 // 23 April 2012
#define dwOFS_MAP 0x00FCD14 // 23 April 2012
#define dwOFS_MASTER 0x00FD160 // 23 April 2012
#define dwOFS_SUPERMASTER 0x00FCD40 // 23 April 2012
#define dwOFS_LEVEL 0x0011A298 // 23 April 2012
#define dwOFS_DINAR 0x0011A2A8 // 23 April 2012
#define dwOFS_YAW 0x00101B0 // 23 April 2012
#define dwOFS_PITCH 0x0010194 // 23 April 2012
#define dwOFS_VEH_YAW 0x00A013B8 // 23 April 2012
#define dwOFS_VEH_PITCH 0x00A013B4 // 23 April 2012
#define dwOFS_NOM134IDLE 0x00103DC // 23 April 2012
#define dwOFS_CRAZYNADE 0x0010100 // 23 April 2012
#define dwOFS_FASTNADEBLAST 0x0010100 // 23 April 2012
#define dwOFS_NADESTATE 0x0010100 // 23 April 2012
#define dwOFS_NOSERVERKICK 0x00361 // 23 April 2012
#define dwOFS_ABNORMGAMEPLAY1 0x00124 // 23 April 2012
#define dwOFS_ABNORMGAMEPLAY2 0x00125 // 23 April 2012
#define dwOFS_ABNORMGAMEPLAY3 0x00360 // 23 April 2012
#define dwOFS_ABNORMGAMEPLAY4 0x00361 // 23 April 2012
#define dwOFS_READYROOMSIZE 0x008E0 // 23 April 2012
#define dwOFS_STARTROOMSIZE 0x00A8 // 23 April 2012
#define dwOFS_PREMIUM1 0x0058C // 23 April 2012
#define dwOFS_PREMIUM1 0x00590 // 23 April 2012
#define dwOFS_INDEX 0x00C48D // 23 April 2012
#define dwOFS_GRAV_X 0x00C4A4 // 23 April 2012
#define dwOFS_GRAV_X 0x00C4A8 // 23 April 2012
#define dwOFS_GRAV_X 0x00C4AC // 23 April 2012
#define dwOFS_NFD 0x00102D4 // 23 April 2012
#define dwOFS_SLOT1 0x001021B8 // 23 April 2012
#define dwOFS_SLOT2 0x001021B9 // 23 April 2012
#define dwOFS_SLOT3 0x001021BA // 23 April 2012
#define dwOFS_SLOT4 0x001021BB // 23 April 2012
#define dwOFS_SLOT5 0x001021BC // 23 April 2012
#define dwOFS_SLOT6 0x001021BD // 23 April 2012
#define dwOFS_SLOT7 0x001021BE // 23 April 2012
#define dwOFS_SLOT8 0x001021BF // 23 April 2012
#define dwOFS_INVISIBLE 0x0011A2BC // 23 April 2012
#define dwOFS_USERNAME 0x0011A4EC // 23 April 2012
/*==============[ Weapon Binder ]=============*/
#define dwADR_SERVERBASE 0x00A017A4 // 23 April 2012
#define dwADR_WEAPONBASE 0x00A1EA2C // 23 April 2012
#define dwADR_CLASSBASE 0x00A595E6 // 23 April 2012
#define dwADR_SLOTBASE 0x00101018 // 23 April 2012
#define dwOFS_PLAYERSLOT 0x00115804 // 23 April 2012
#define dwOFS_PLAYERID 0x001CE8 // 23 April 2012
/*================[ Assembler ]===============*/
#define dwASM_AUTOMEDIC1 0x004D16BB // 23 April 2012
#define dwASM_AUTOMEDIC2 0x004D1577 // 23 April 2012
#define dwASM_AUTOAMMO1 0x004D1577 // 23 April 2012
#define dwASM_AUTOAMMO2 0x004D15B7 // 23 April 2012
#define dwASM_WRSELFCRC 0x00417FD5 // 23 April 2012
#define dwASM_VEH_NFD 0x00418B8D // 23 April 2012
#define dwASM_ALLSERVER 0x004B50D8 // 23 April 2012
#define dwASM_SRVJUMP 0x004B50DF // 23 April 2012
#define dwASM_SERVERS 0x00A2A243 // 23 April 2012
#define dwASM_RADARGPS 0x0054D2EA // 23 April 2012
#define dwASM_FFARADARGPS 0x0054D310 // 23 April 2012
#define dwASM_AUTOSTART 0x000 // 23 April 2012
#define dwASM_AUTOREADY 0x000 // 23 April 2012
#define dwASM_OXIGENE 0x000 // 23 April 2012
#define dwASM_UNLAMMO 0x004DCCE5 // 23 April 2012
#define dwASM_ZERORELOAD 0x004B58CD // 23 April 2012
#define dwASM_ZERODELAY 0x004E4B15 // 23 April 2012
#define dwASM_MESSAGEBOX 0x00418B8D // 23 April 2012
#define dwASM_ENGINETEXT 0x000 // 23 April 2012
#define dwASM_WTW 0x0071A9B2 // 23 April 2012
#define dwASM_STW 0x00832004 // 23 April 2012
/*================[ Structs ]===============*/
struct PlayerBase{
MyPlayer* Local;
char* xAddressJump1[1171732];
MyPlayer** Players;
};
/*============================================*/
/*============[ Logged : 144 Addys ]============*/
/*===============[ Enjoy it! ]=================*/
/*============================================*/

Enjoy
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Old 03/24/2012, 13:18   #2253
 
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ADR_HealthPointer
OFS_PlayerSize
ADR_ServerBase
ADR_SlotBase
ADR_WeaponBase

Addy ?
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Old 03/24/2012, 17:23   #2254
 
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/request
Quote:
ADR_HealthPointer
OFS_PlayerSize
ADR_ServerBase
ADR_SlotBase
ADR_WeaponBase

Addy ?
/*----------------------------------*/
/*---[ Addy Logger by Skilllex™ ]---*/
/*----------------------------------*/
*removed*
/*-------------Pointer--------------*/
/*----------------------------------*/

#define ADR_PlayerPointer 0xA01808
#define ADR_ServerPointer 0xA017A4
#define ADR_BasePointer 0xA57A40
#define ADR_AngelPointer 0xA01350
#define ADR_RommPointer 0xA021F4

/*----------------------------------*/
/*--------------Adressen------------*/
/*----------------------------------*/

#define ADR_AntiAfk 0xB2E6B4
#define ADR_Stamina1 0x835D84
#define ADR_Stamina2 0x835D88
#define ADR_Stamina3 0x835D8C
#define ADR_Stamina4 0x835D90
#define ADR_Stamina5 0x835D94
#define ADR_CqcProre 0x8C58A0
#define ADR_SuperNoSpread 0x864730
#define ADR_NoBounds1 0xB2E898
#define ADR_NoBounds2 0xB2E89C
#define ADR_NoBounds3 0xB2E8A0
#define ADR_FastAmmo 0xA0617C
#define ADR_FastHealth 0xA06184
#define ADR_FastFlag 0xA0618C
#define ADR_FastRepair 0xA06194
#define ADR_ColorShoot1 0xA02480
#define ADR_ColorShoot2 0xA02484
#define ADR_ColorShoot3 0xA02488
#define ADR_GMWarning 0xA65F2C
#define ADR_Scope 0x8C58AC
#define ADR_ScopeSize 0x8C58B4
#define ADR_ImDrunk 0xA01710
#define ADR_GlassWalls 0xA01440
#define ADR_PlantAnyWhere 0xA01393
#define ADR_DefuseAnyWhere 0x8C58C0
#define ADR_STW 0x832004
#define ADR_WTW 0x834DC0
#define ADR_QuickPlant 0xA01374
#define ADR_QuickDefuse 0xA01374
#define ADR_AutoRepair 0xA0136B
#define ADR_VehicleAnimation 0xA0184C
#define ADR_WeaponShoot 0x5959003A
#define ADR_WeaponReload 0xA01750
#define ADR_VehiclePitch 0xA013B4
#define ADR_VehicleYaq 0xA013B8
#define ADR_GameSpeed 0x****

/*----------------------------------*/
/*--------------Offset--------------*/
/*----------------------------------*/

#define OFS_NFD 0x102D4
#define OFS_GlobalIndex 0x1CF8
#define OFS_LocalIndex 0x160FC
#define OFS_PlayerSize 0x1CF8
#define OFS_NoSpread 0x100FC
#define OFS_FastNadeBlast 0x10100
#define OFS_X 0x102EC
#define OFS_Z 0x102F4
#define OFS_Y 0x102E4
#define OFS_Invisible 0x11A2BC
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_Nom134Idle 0x103DC
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Weapon1 0x101D8
#define OFS_Weapon2 0x101DA
#define OFS_Weapon3 0x101DC
#define OFS_Dinar 0x2B7B8
#define OFS_Level 0x2B7A8
#define OFS_Pitch 0x10194
#define OFS_Yaw 0x101B0
#define OFS_PlayerState 0x10238
#define OFS_WeaponState 0x0
#define OFS_ViewX 0x101C0
#define OFS_ViewZ 0x101C8
#define OFS_ViewY 0x101C4
#define OFS_PlayerAnimation 0xC4C8
#define OFS_PlayerSpeed 0x100F8
#define OFS_AutoPlant 0x10358
#define OFS_AutoDefuse 0x1035C
#define OFS_AutoShot 0x1036E
#define OFS_AbnormalGamePlay1 0x124
#define OFS_AbnormalGamePlay2 0x125
#define OFS_AbnormalGamePlay3 0x360
#define OFS_AbnormalGamePlay4 0x361
#define OFS_BoneShot 0x10264
#define OFS_GravityX 0xC4A4
#define OFS_GravityZ 0xC4AC
#define OFS_GravityY 0xC4A8

/*----------------------------------*/
/*----------------PX----------------*/
/*----------------------------------*/

#define PX_dwSuperMaster 0xFCD40
#define PX_ExtraAmmo 0xA0145E
#define PX_SniperAmmo 0xA0145B
#define PX_Bandage 0xA01464

/*----------------------------------*/
/*--------------Credits:------------*/
/*--Cube™------Crysan-------BuRn3R--*/
/*--Tibolus----Nexus----CyberVeezy--*/
/*----------------------------------*/
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Old 03/26/2012, 23:42   #2255
 
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request ImReady (Ready) addy
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Old 03/29/2012, 18:01   #2256
 
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request rapidfire addy
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Old 03/29/2012, 18:44   #2257
 
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Was wären die Addys hierfür?


//#define MEM_CQC Prone
//#define OFZ_X_Axis
//#define OFZ_Y_Axis
//#define OFS_Z_Axis
//#define ADR_CLIPASSAULT
//#define ADR_CLIPSNIPER
//#define OFS_LOWGRAVITY
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Old 03/29/2012, 21:01   #2258
 
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Quote:
Originally Posted by ¤[M]ulti◡[K]ulti¤ View Post
Was wären die Addys hierfür?


//#define MEM_CQC Prone
//#define OFZ_X_Axis
//#define OFZ_Y_Axis
//#define OFS_Z_Axis
//#define ADR_CLIPASSAULT
//#define ADR_CLIPSNIPER
//#define OFS_LOWGRAVITY
Guck doch ml ein paar Seiten zurück ._.

Anti:
WORD PlayerView3D;//0x1018C
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Old 03/30/2012, 10:20   #2259
 
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GIbt's neue Addys wegen Update gestern?(:
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Old 03/30/2012, 11:44   #2260
 
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Quote:
Originally Posted by ¤[M]ulti◡[K]ulti¤ View Post
GIbt's neue Addys wegen Update gestern?(:
Kannst du zu 100% selber beantworten.
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Old 03/30/2012, 14:17   #2261
 
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New Dump Plsss
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Old 03/30/2012, 17:04   #2262
 
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DWORD ANTIM14MESSAGE = 0x24;
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Old 03/30/2012, 17:18   #2263
 
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Quote:
Originally Posted by _BuRn3R_ View Post
DWORD ANTIM14MESSAGE = 0x24;
wrong
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Old 03/30/2012, 21:03   #2264
 
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Quote:
Originally Posted by Dogukan47 View Post
wrong
Right! Ich habs getestet.
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Old 03/31/2012, 00:23   #2265
 
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Code:
//===================================================
//============== GigaByte AddieLogger ==============
//===================================================
                                                     
                                                     
//===================================================
//==================== Pointers =====================
//===================================================
#define ADR_PLAYERPOINTER         0x00A01808
#define ADR_SERVERPOINTER         0x00A017A4
#define OFS_SLOTBASE              0x00101018
#define ADR_VIEWANGEL             0x00A01350
#define ADR_WEAPONPOINTER         0x008C57DC
#define ADR_USERPOINTER           0x00A017A4
#define ADR_DEVICEPOINTER         0x0086170C
#define ADR_BASEPOINTER           0x00A57A40
#define ADR_REMOTEPOINTER         0x00B1F920
                                                     
                                                     
//===================================================
//======================= ADR =======================
//===================================================
#define ADR_ImDrunk		  0x00A01710
#define ADR_WalkSpeed		  0x00864A48
#define ADR_RollSpeed		  0x00864870
#define ADR_SprintSpeed	          0x00//Need Fix
#define ADR_NoBounds1	          0x00B3E790//Not Sure
#define ADR_NoBounds2	          0x00B3E78C
#define ADR_NoSpawn1	          0x00B2EF78
#define ADR_NoSpawn2	          0x00B3CF80
#define ADR_ProneCQC              0x008C58A0
#define ADR_Stamina1              0x00835188
#define ADR_Stamina2              0x0083518C
#define ADR_Stamina3              0x00835190
#define ADR_Stamina4              0x00835194
#define ADR_Stamina5              0x00835198
#define ADR_StaminaRefill         0x0098BFA8
#define ADR_NoWater1              0x00A08998
#define ADR_NoWater2              0x00A0899C
#define ADR_VirtualJump           0x00834DF4
#define ADR_AntiAFK               0x00B2E870
#define ADR_BreakLimit            0x00864640
#define ADR_RadarHideMe           0x00A0141C
#define ADR_ChangeRoll            0x00864728
#define ADR_DeathCam              0x00B367A0
#define ADR_ImExplosion           0x00864828
#define ADR_SuperExplosion        0x008650E0
#define ADR_HighMode              0x00864B18
#define ADR_LadderQuickly         0x00864A10
#define ADR_DeadSpinner           0x008C1EAC
                                                     
                                                     
//===================================================
//======================= OFS =======================
//===================================================
#define OFS_Nade                  0x0010100
#define OFS_Slot1                 0x001021B8
#define OFS_Slot2                 0x001021B9
#define OFS_Slot3                 0x001021BA
#define OFS_Slot4                 0x001021BB
#define OFS_Slot5                 0x001021BC
#define OFS_Slot6                 0x001021BD
#define OFS_Slot7                 0x001021BE
#define OFS_Slot8                 0x001021BF
#define OFS_NoRecoil1             0x00C43C
#define OFS_NoRecoil2             0x00C440
#define OFS_NoRecoil3             0x00C444
#define OFS_Level                 0x0011A298
#define OFS_Dinar                 0x0011A2A8
#define OFS_NFD                   0x00102D4
#define OFS_X                     0x00102EC
#define OFS_Y                     0x00102FC
#define OFS_Z                     0x00102F4
#define OFS_Prem                  0x0058C
#define OFS_Weapon1               0x00101D8
#define OFS_Weapon2               0x00101DA
#define OFS_Weapon3               0x00101DC
#define OFS_ViewX                 0x00101C0
#define OFS_ViewY                 0x00101C4
#define OFS_ViewZ                 0x00101C8
#define OFS_Yaw                   0x00101B0
#define OFS_Pitch                 0x0010194
#define OFS_PlayerState           0x00C4B8
                                                     
                                                     
//===================================================
//==================== Ambient ======================
//===================================================
#define ADR_NearFog               0x00A089AC
#define ADR_FarFog                0x00A089B4
#define ADR_GlassWalls            0x00835188
#define ADR_FullBright1           0x00A02480
#define ADR_FullBright2           0x00A02484
#define ADR_FullBright3           0x00A02484
                                                     
                                                     
//===================================================
//=================== Fast Hacks ====================
//===================================================
#define ADR_FastAmmo              0x00A06184
#define ADR_FastHealth            0x00A0618C
#define ADR_FastRepair            0x00A0618C
#define ADR_FastFlag              0x00A06194
#define ADR_FastLockOn            0x00A013C0
                                                     
                                                     
//===================================================
//==================== Weapon =======================
//===================================================
#define ADR_HideWeapon            0x008BD7C8
#define ADR_WeaponShot1           0x00A01858
#define ADR_WeaponShot2           0x00A01878
#define ADR_SuperNoSpread         0x00864730
#define ADR_Scope                 0x008C58AC
#define ADR_ScopeSize             0x008C58B4
#define ADR_ColorShot1            0x00A02480
#define ADR_ColorShot2            0x00A02484
#define ADR_ColorShot3            0x00A02488
#define ADR_NoWeaponGravity       0x00864698
                                                     
                                                     
//===================================================
//======================== PX =======================
//===================================================
#define ADR_SniperPX              0x00A013AC
#define ADR_AssaultPX             0x00A013AE
#define ADR_BandagePX             0x00A013B0
                                                     
                                                     
//===================================================
//==================== Vehicle ======================
//===================================================
#define ADR_BigCarName            0x00864890
#define ADR_CrazyCar              0x00864578
                                                     
                                                     
//===================================================
//======================= D3D =======================
//===================================================
#define ADR_D3DName              0x00A58404
#define ADR_D3DIP                0x00A58118
#define ADR_D3DHP                0x00A57234
                                                     
                                                     
//===================================================
//====================== Memory =====================
//===================================================
#define MEM_BoneShot              0x008656B0
#define MEM_WTW                   0x00834DC0
#define MEM_STW                   0x00832004
#define MEM_WUW                   0x00A0899C
#define MEM_WTH                   0x0082FD1C
#define MEM_QuickPlant            0x00A01374
#define MEM_QuickDefuse           0x00A01374
#define MEM_UnlimitedAmmo         0x00A01780
#define MEM_PlantAnyWhere         0x00A014DA
#define MEM_DefuseAnyWhere        0x00A014DA
#define MEM_Artillery             0x008647B0
#define MEM_AutoMedic             0x008656A8
#define MEM_AutoAmmo              0x008656A8
#define MEM_AutoRepair            0x00A0139A
                                                     
                                                     
//===================================================
//=================== CBase Struct ==================
//===================================================
struct CBase
{
	CPlayer* slocal;
	char* unknown[1171732]
	CPlayer** plocal;
};
CBase* g_pBase = (CBase*)(ADR_PLAYERPOINTER);
                                                     
//===================================================
//================ AddieLogger Ended ================
//================ Total Logged: 109 =================
//================ CBase: Successful ================
//============= For wWw.H*ck*M*ni*.Com ==============
//===================================================
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