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[Sammelthread] Addys
Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
04/12/2012, 17:40
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#2356
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elite*gold: 0
Join Date: Feb 2010
Posts: 769
Received Thanks: 499
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Da wieder fast alle falsche FullBright Adressen haben hier:
Code:
#define ADR_FullBright1 0x0A02474
#define ADR_FullBright2 0x0A02470
#define ADR_FullBright3 0x0A0246C
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04/13/2012, 12:13
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#2357
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elite*gold: 0
Join Date: Feb 2010
Posts: 769
Received Thanks: 499
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Code:
#define ADR_MapColor1 0x0A024A4
#define ADR_MapColor2 0x0A024A0
#define ADR_MapColor3 0x0A0249C
#define ADR_FogColor1 0x0A024BC
#define ADR_FogColor2 0x0A024B8
#define ADR_FogColor3 0x0A024B4
#define ADR_WaterShallowColor1 0x8C5D60
#define ADR_WaterShallowColor2 0x8C5D5C
#define ADR_WaterShallowColor3 0x8C5D58
#define ADR_WaterDeepColor1 0x8C5D6C
#define ADR_WaterDeepColor2 0x8C5D68
#define ADR_WaterDeepColor3 0x8C5D64
Searched by Me!
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04/13/2012, 14:45
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#2358
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elite*gold: 13
Join Date: Feb 2011
Posts: 333
Received Thanks: 90
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Paar Addys
#define ADR_STAMINA1 0x835168
#define ADR_STAMINA2 0x83516C
#define ADR_STAMINA3 0x835170
#define ADR_STAMINA4 0x835174
#define ADR_STAMINA5 0x835178
#define Ofs_Slot5 0x1021BC
#define Ofs_Slot6 0x1021B9
#define Ofs_Slot7 0x1021BA
#define Ofs_Slot8 0x1021BB
#define ADR_PLAYERPOINTER 0xA017E8
#define ADR_SERVERPOINTER 0xA01784
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define ADR_BONESHOT 0x865690
#define ADR_MEM_VIRTUALJUMP 0x834DD4
#define ADR_QUICKSPAWN1 0xAE5C20
#define ADR_QUICKSPAWN2 0xB3CF60
#define ADR_QUICKSPAWN3 0xAE5C1C
#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define ADR_ANTIAFK 0xB2E850
#define MEM_GMWARNING 0xA65F0C
#define OFS_DINAR 0x0011A2A8
#define PX_EXTRAAMMO1 0xA014BA
#define PX_EXTRAAMMO2 0xA01387
#define ADR_CQCPRONE 0x8C5880
#define ADR_NOBOUNDS1 0xB2E878
#define ADR_NOBOUNDS2 0xB2E87C
#define ADR_NOBOUNDS3 0xB2E880
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04/13/2012, 16:05
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#2359
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elite*gold: 0
Join Date: Oct 2009
Posts: 67
Received Thanks: 58
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no fog addys please
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04/13/2012, 16:11
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#2360
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elite*gold: 0
Join Date: Feb 2010
Posts: 769
Received Thanks: 499
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Quote:
Originally Posted by d3m0ni4k
no fog addys please
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#define ADR_NEARFOG 0xA0898C
#define ADR_FARFOG 0xA08994
Code:
*(float*)ADR_FARFOG = 1166127104;
*(float*)ADR_NEARFOG = 0;
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04/13/2012, 16:16
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#2361
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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Updated Addys & Structs:
Code:
/*=================================================*/
/*========== [BuRn3R Struct & AddyLogger] =========*/
/*=================================================*/
/*================== [Pointers] ===================*/
#define ADR_PLAYERPOINTER 0xA017E8
#define ADR_SERVERPOINTER 0xA01784
#define ADR_REMOTEPOINTER 0xB1F900
#define ADR_BASEPOINTER 0xA57A20
#define ADR_ANGELS 0xA01330
#define ADR_ROOM 0xA021D4
/*=================== [Adresses] ===================*/
#define ADR_VEHICLEANIMATION 0xA0182C
#define ADR_SCOPE 0x8C588C
#define ADR_SCOPESIZE 0x8C5894
#define ADR_IMDRUNK 0xA016F0
#define ADR_CQCPRONE 0x8C5880
#define ADR_NOSPREAD 0x100FC
#define ADR_SUPERNOSPREAD 0x864650
#define ADR_NOBOUNDS1 0xB2E878
#define ADR_NOBOUNDS2 0xB2E87C
#define ADR_NOBOUNDS3 0xB2E880
#define ADR_ANTIAFK 0xB2E694
#define ADR_FASTHEALTH 0xA06164
#define ADR_FASTREPAIR 0xA06174
#define ADR_FASTFLAG 0xA0616C
#define ADR_FASTAMMO 0xA0615C
#define ADR_COLORSHOOT1 0xA02460
#define ADR_COLORSHOOT2 0xA02464
#define ADR_COLORSHOOT3 0xA02468
#define ADR_ACCURACYAS 0xA0615C
#define ADR_GMWARNING 0xA65F0C
#define ADR_STAMINA1 0x835CA4
#define ADR_STAMINA2 0x835CA8
#define ADR_STAMINA3 0x835CAC
#define ADR_STAMINA4 0x835CB0
#define ADR_STAMINA5 0x835CB4
#define ADR_PLANTANYWHERE 0xA01373
#define ADR_DEFUSEANYWHERE 0x8C58A0
#define ADR_BONESHOOT 0x8655D0
#define ADR_WTW 0x834DC0
#define ADR_STW 0x832004
#define ADR_AUTOREPAIR 0xA0134B
#define ADR_AUTOMDEICAMMO 0xB99BFC
#define ADR_QUICKPLANTDEFUSE 0xA01354
#define ADR_UNLAMMO 0xA01870
#define ADR_WEAPONRELOAD 0xA01730
/*=================== [Offsets] ====================*/
#define OFS_AUTOSHOT 0x1036E
#define OFS_AUTOPLANT 0x10358
#define OFS_AUTODEFUSE 0x1035C
#define OFS_HEADPOS 0x10264
#define OFS_NOFALLDAMAGE 0x102D4
#define OFS_GLOBALINDEX 0x1CF8
#define OFS_LOCALINDEX 0x160FC
#define OFS_PLAYERSIZE 0x1CF8
#define OFS_FASTNADEBLAST 0x10100
#define OFS_ANTIABNORMAL1 0x124
#define OFS_ANTIABNORMAL2 0x125
#define OFS_ANTIABNORMAL3 0x360
#define OFS_ANTIABNORMAL4 0x361
#define OFS_X 0x102EC
#define OFS_Y 0x102E4
#define OFS_Z 0x102F4
#define OFS_GRAVITYX 0xC4A4
#define OFS_GRAVITYY 0xC4A8
#define OFS_GRAVITYZ 0xC4AC
#define OFS_INVISIBLE 0x11A2BC
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_NOM134IDLE 0x103DC
#define OFS_SUPERMASTER 0xFCD40
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define OFS_WEAPON1 0x101D8
#define OFS_WEAPON2 0x101DA
#define OFS_WEAPON3 0x101DC
#define OFS_DINAR 0x2B7B8
#define OFS_LEVEL 0x2B7A8
#define OFS_PITCH 0x10194
#define OFS_YAW 0x101B0
#define OFS_VEHICLEPITCH 0xA01394
#define OFS_VEHICLEYAW 0xA01398
#define OFS_PLAYERSPEED 0x100F8
#define OFS_PLAYERSTATE 0x10238
#define OFS_VIEWX 0x101C0
#define OFS_VIEWY 0x101C4
#define OFS_VIEWZ 0x101C8
#define OFS_INDEX 0xC48D
#define OFS_PLAYERANIMATION 0xC4C8
#define OFS_WEAPONSTATE 0xC4BC
#define OFS_EXTRAAMMO1 0xA0143E
#define OFS_EXTRAAMMO2 0xA0143B
#define OFS_SNIPERAMMO 0xA0143B
#define OFS_BANDAGE 0xA01444
/*=================== [Structs] ===================*/
struct CPlayer
{
char xUnknown1[50236];//0x00
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char xUnknown2[69];//0xC448
BYTE Index;//0xC48D
char xUnknown3[22];//0xC48E
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char xUnknown4[12];//0xC4B0
int WeaponState;//0xC4BC
char xUnknown5[15420];//0xC4C0
float NoSpread;//0x100FC
float FastNadeBlast;//0x10100
char xUnknown6[144];//0x10104
float Pitch;//0x10194
char xUnknown7[24];//0x10198
float Yaw;//0x101B0
char xUnknown8[12];//0x101B4
float ViewX;//0x101C0
float ViewY;//0x101C4
float ViewZ;//0x101C8
char xUnknown9[12];//0x101CC
WORD Weapon1;//0x101D8
WORD Weapon2;//0x101DA
WORD Weapon3;//0x101DC
char xUnknown10[90];//0x101DE
BYTE PlayerState;//0x10238
char xUnknown11[155];//0x10239
float NoFallDamage;//0x102D4
char xUnknown12[20];//0x102D8
float PosX;//0x102EC
char xUnknown13[12];//0x102F0
float PosY;//0x102E4
char xUnknown14[12];//0x102E8
float PosZ;//0x102F4
char xUnknown15[96];//0x102F8
DWORD AutoPlant;//0x10358
DWORD AutoDefuse;//0x1035C
char xUnknown16[14];//0x10360
DWORD AutoShot;//0x1036E
char xUnknown17[106];//0x10372
float NoM134Idle;//0x103DC
};
struct CBase
{
CPlayer* pLocal;
char* xUnknown1[1171732];
CPlayer** pGlobal;
};
/*=================================================*/
/*============== [Credits to BuRn3R] ==============*/
/*================== [Enjoy It!] ==================*/
/*=================================================*/
Enjoy & give credits!
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04/13/2012, 18:34
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#2362
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elite*gold: 0
Join Date: Nov 2009
Posts: 126
Received Thanks: 95
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Code:
//===================================================
//============== GigaByte AddieLogger ===============
//===================================================
//===================================================
//==================== Pointers =====================
//===================================================
#define ADR_PLAYERPOINTER 0x00A017E8
#define ADR_SERVERPOINTER 0x00A01784
#define OFS_SLOTBASE 0x00101018
#define ADR_VIEWANGEL 0x00A01330
#define ADR_WEAPONPOINTER 0x008C57BC
#define ADR_USERPOINTER 0x00A01784
#define ADR_DEVICEPOINTER 0x00861624
#define ADR_BASEPOINTER 0x00A57A20
#define ADR_REMOTEPOINTER 0x00B1F900
#define ADR_WEAPONBASE 0x00A1EA0C
//===================================================
//======================= ADR =======================
//===================================================
#define ADR_ImDrunk 0x00A016F0
#define ADR_WalkSpeed 0x00864968
#define ADR_RollSpeed 0x00864790
#define ADR_SprintSpeed 0x00864790
#define ADR_NoBounds1 0x00B3E770
#define ADR_NoBounds2 0x00B3E76C
#define ADR_NoSpawn1 0x00B2EF58
#define ADR_NoSpawn2 0x00B3CF60
#define ADR_ProneCQC 0x008C5880
#define ADR_Stamina1 0x00835188
#define ADR_Stamina2 0x0083518C
#define ADR_Stamina3 0x00835190
#define ADR_Stamina4 0x00835194
#define ADR_Stamina5 0x00835198
#define ADR_StaminaRefill 0x0098BF88
#define ADR_NoWater1 0x00A08978
#define ADR_NoWater2 0x00A0897C
#define ADR_VirtualJump 0x00834DF4
#define ADR_AntiAFK 0x00B2E850
#define ADR_BreakLimit 0x00864560
#define ADR_RadarHideMe 0x00A089AC
#define ADR_ChangeRoll 0x00864648
#define ADR_DeathCam 0x00B36780
#define ADR_ImExplosion 0x00864748
#define ADR_SuperExplosion 0x00865000
#define ADR_HighMode 0x00864A38
#define ADR_LadderQuickly 0x00864930
#define ADR_DeadSpinner 0x008C1E8C
#define ADR_AmmoMedicDistance 0x008655C8
#define ADR_Crosshair 0x00A06188
#define ADR_AccuracyAs 0x00A06204
//===================================================
//======================= OFS =======================
//===================================================
#define OFS_Nade 0x0010100
#define OFS_Slot1 0x001021B8
#define OFS_Slot2 0x001021B9
#define OFS_Slot3 0x001021BA
#define OFS_Slot4 0x001021BB
#define OFS_Slot5 0x001021BC
#define OFS_Slot6 0x001021BD
#define OFS_Slot7 0x001021BE
#define OFS_Slot8 0x001021BF
#define OFS_NoRecoil1 0x00C43C
#define OFS_NoRecoil2 0x00C440
#define OFS_NoRecoil3 0x00C444
#define OFS_Level 0x0011A298
#define OFS_Dinar 0x0011A2A8
#define OFS_NFD 0x00102D4
#define OFS_X 0x00102EC
#define OFS_Y 0x00102FC
#define OFS_Z 0x00102F4
#define OFS_Prem 0x0058C
#define OFS_Weapon1 0x00101D8
#define OFS_Weapon2 0x00101DA
#define OFS_Weapon3 0x00101DC
#define OFS_ViewX 0x00101C0
#define OFS_ViewY 0x00101C4
#define OFS_ViewZ 0x00101C8
#define OFS_Yaw 0x00101B0
#define OFS_Pitch 0x0010194
#define OFS_PlayerState 0x00C4B8
#define OFS_GravityX 0x00C4A4
#define OFS_GravityY 0x00C4A8
#define OFS_GravityZ 0x00C4AC
//===================================================
//==================== Ambient ======================
//===================================================
#define ADR_NearFog 0x00A0898C
#define ADR_FarFog 0x00A08994
#define ADR_GlassWalls 0x00A01420
#define ADR_FullBright1 0x00A02460
#define ADR_FullBright2 0x00A02464
#define ADR_FullBright3 0x00A02464
//===================================================
//=================== Fast Hacks ====================
//===================================================
#define ADR_FastAmmo 0x00A06164
#define ADR_FastHealth 0x00A0616C
#define ADR_FastRepair 0x00A0616C
#define ADR_FastFlag 0x00A06174
#define ADR_FastLockOn 0x00A013A0
//===================================================
//==================== Weapon =======================
//===================================================
#define ADR_HideWeapon 0x008BD7A8
#define ADR_WeaponShot1 0x00A01838
#define ADR_WeaponShot2 0x00A01858
#define ADR_SuperNoSpread 0x00864650
#define ADR_Scope 0x008C588C
#define ADR_ScopeSize 0x008C5894
#define ADR_ColorShot1 0x00A02460
#define ADR_ColorShot2 0x00A02464
#define ADR_ColorShot3 0x00A02468
#define ADR_NoWeaponGravity 0x008645B8
//===================================================
//======================== PX =======================
//===================================================
#define ADR_SniperPX 0x00A0138C
#define ADR_AssaultPX 0x00A0138E
#define ADR_BandagePX 0x00A01390
//===================================================
//==================== Vehicle ======================
//===================================================
#define ADR_BigCarName 0x008647B0
#define ADR_CrazyCar 0x00864490
//===================================================
//======================= D3D =======================
//===================================================
#define ADR_D3DName 0x00A583E4
#define ADR_D3DIP 0x00A580F8
#define ADR_D3DHP 0x00A57214
//===================================================
//====================== Account ====================
//===================================================
#define OFS_Health 0x001B94
//===================================================
//====================== Memory =====================
//===================================================
#define MEM_BoneShot 0x008655D0
#define MEM_WTW 0x00834DC0
#define MEM_STW 0x00832004
#define MEM_WUW 0x00A0897C
#define MEM_WTH 0x0082FD1C
#define MEM_QuickPlant 0x00A01354
#define MEM_QuickDefuse 0x00A01354
#define MEM_UnlimitedAmmo 0x00A01760
#define MEM_PlantAnyWhere 0x00A014BA
#define MEM_DefuseAnyWhere 0x00A014BA
#define MEM_Artillery 0x008646D0
#define MEM_AutoMedic 0x008655C8
#define MEM_AutoAmmo 0x008655C8
#define MEM_AutoRepair 0x00A0137A
//===================================================
//=================== CBase Struct ==================
//===================================================
struct CBase
{
CPlayer* slocal;
char* unknown[1171732]
CPlayer** plocal;
};
CBase* g_pBase = (CBase*)(ADR_PLAYERPOINTER);
//===================================================
//================== CPlayer Struct =================
//===================================================
struct CPlayer
{
char GigaByte0[50236];//0x000000
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char GigaByte1[72];//0xC448
BYTE Index;//0xC490
char GigaByte2[19];//0xC491
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char GigaByte3[15588];//0xC4B0
float Pitch;//0x10194
char GigaByte4[24];//0x10198
float Yaw;//0x101B0
char GigaByte5[12];//0x101B4
float ViewX;//0x101C0
float ViewY;//0x101C4
float ViewZ;//0x101C8
char GigaByte6[288];//0x101CC
float PosX;//0x102EC
char GigaByte7[4];//0x102F0
float PosZ;//0x102F4
char GigaByte8[4];//0x102F8
float PosY;//0x102FC
};
//===================================================
//================ AddieLogger Ended ================
//================ Total Logged: 116 ================
//================ CBase: Successful ================
//============= For wWw.HacksMania.Com ==============
//===================================================
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04/14/2012, 12:54
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#2363
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elite*gold: 26
Join Date: Dec 2010
Posts: 4,343
Received Thanks: 2,395
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#request
OFS_StartRoomSize
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04/14/2012, 13:48
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#2364
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elite*gold: 0
Join Date: Apr 2012
Posts: 1,510
Received Thanks: 3,014
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Quote:
Originally Posted by hero9910
#request
OFS_StartRoomSize
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Code:
#define OFS_READYROOMSIZE 0x8E0
#define OFS_STARTROOMSIZE 0xA8
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04/14/2012, 14:44
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#2365
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elite*gold: 0
Join Date: Nov 2009
Posts: 126
Received Thanks: 95
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Request:
OFS_DevicePointer (NOT ADR_!)
Anti: #define ADR_AmmoMedicDistance 0x008655C8
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04/15/2012, 11:11
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#2366
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elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
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Code:
\||N4n033 Addys Logger Started||//
#define Addr_Playerpointer 0x00A017E8
#define Addr_Serverpointer 0x00A017E8
#define Addr_BasePointer 0x00A57A20
#define Addr_RoomPointer 0x00A021D4
#define Addr_HealthPointer 0x0031FB8
#define Addr_StatePointer 0x00A01810
#define Addr_WeaponPointer 0x008C57BC
#define Addr_DevicePointer 0x00861624
#define Addr_MatrixPointer 0x00991670
#define Addr_UserPointer 0x00A01784
#define Addr_UserBase 0x00A025B4
#define Addr_ViewAngels 0x00A01330
#define Addr_CBasePointer 0x00B1F900
\||Memory addys||//
#define Addr_FastAmmmo 0x00B27434
#define Addr_FastRepair 0x00B27438
#define Addr_FastHealth 0x00B2743C
#define Addr_FastFlag 0x00B27440
#define Addr_Spawn1 0x00B2E9F0
#define Addr_Spawn2 0x00B2E9F4
#define Addr_Spawn3 0x00B2E9F8
#define Addr_NoWater 0x009917E8
#define Addr_NoSpread 0x00B2E838
#define Addr_WaterColor1 0x00502464D8
#define Addr_WaterColor2 0x00502464DC
#define Addr_WaterColor3 0x00502464E0
#define Addr_CQCProneMem 0x008C5880
#define Addr_D3DEspName 0x00A09668
#define Addr_D3DEspHealth 0x0031FB8
#define Addr_ImDrunk 0x00A016F0
\||Offsets addys||//
#define Ofs_PlayerSize 0x001CF8
#define Ofs_5thSlot 0x00FFFFFEBC
#define Ofs_NewsBox 0x006D05848D
#define Ofs_X 0x00102EC
#define Ofs_Y 0x00102F4
#define Ofs_Z 0x00102F0
#define Ofs_GravityX 0x00C4A4
#define Ofs_GravityY 0x00C4A8
#define Ofs_GravityZ 0x00C4AC
#define Ofs_Lvl 0x0011A298
#define Ofs_Dinar 0x0011A2A8
#define Ofs_RoomMaster 0x0011B800
#define Ofs_Premium1 0x00150
#define Ofs_Premium2 0x00154
#define Ofs_SniperAmmo 0x00A0138C
#define Ofs_ExtraAmmo1 0x00A0138A
#define Ofs_ExtraAmmo2 0x00A0138B
#define Ofs_AssaultAmmo 0x00A0138E
#define Ofs_Bandage 0x00A01390
\||ASM addys||//
#define ASM_Stamina5 0x0051ED69 //Not Sure
#define ASM_Bullets 0x004D9134 //Not Sure
#define ASM_Artillery1 0x00745157 //Not Sure
\||N4n033 Addys Logger Ended||//
Credits :
N4n033
Aeroman
NoName
GigaByte™
SkillZ
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04/15/2012, 14:36
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#2367
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elite*gold: 0
Join Date: Feb 2012
Posts: 85
Received Thanks: 18
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help
addy:
#define ADR_ServerBase 0x??
#define ADR_ClassBase 0x??
#define ADR_HealthPointer 0x??
#define OFS_PlayerSize 0x??
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04/15/2012, 15:22
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#2368
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elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
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Quote:
Originally Posted by alfmkwndk
help
addy:
#define ADR_ServerBase 0x??
#define ADR_ClassBase 0x??
#define ADR_HealthPointer 0x??
#define OFS_PlayerSize 0x??
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#define Addr_Serverpointer 0x00A017E8 ( = ServerBase )
#define Ofs_PlayerSize 0x001CF8
#define Addr_HealthPointer 0x0031FB8
#define ADR_CLASSBASE 0xA595C0
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04/15/2012, 19:02
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#2369
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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#Request Auto Wins Addy
Anti: DWORD AntiAfk = 0xB2E850;
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04/15/2012, 22:46
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#2370
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elite*gold: 15
Join Date: Nov 2011
Posts: 556
Received Thanks: 1,002
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Code:
struct CLocalPlayer
{
CHAR _Jump1[0xC440];//0x00
FLOAT Recoil;//0xC440
CHAR _Jump3[0x3CB8];//0xC444
FLOAT Spread;//0x100FC
CHAR _Jump4[0x1D4];//0x10100
FLOAT FallDamage;//0x102D4
CHAR _Jump5[0x1C];//0x102D8
FLOAT PositionZ;//0x102F4
};
struct CPlayerBase
{
CLocalPlayer* pLocal;
}*pPlayer = (CPlayerBase*)0xA017E8;
struct CLocalServer
{
CHAR _Jump1[0x58C];//0x00
INT Premium;//0x58C
CHAR _Jump2[0x101C2C];//0x590
BYTE Slot5;//0x1021BC
};
struct CServerBase
{
CLocalServer* pLocal;
}*pServer = (CServerBase*)0xA01784;
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Similar Threads
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[Sammelthread] Addys
11/22/2010 - WarRock Hacks, Bots, Cheats & Exploits - 54 Replies
Hi leute,
ich hab mir einfach mal gedacht das wir auch ein sammelthread für addys machen könnten(falls es so was schon gibt bitte closen).
Ja also wie der Threadname schon sagt sollten hier ausschließlich Addys geposted werden.
Ich hab mich nur noch nicht entschieden ob ich sie imemr hier oben hin schreiben soll(also die aktuellen Addys), oder ob man einfach immer auf die letzte seite gehen soll um die addys dann so zu finden.
Aber ihr könnt mir eine pn schicken damit meine wahl...
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[Sammelthread]PSN addys
09/16/2010 - Consoles - 2 Replies
so daher das ich noch kein theard gesehen habe erstelle ich so einen theard mal.
So hier kann jeder seine PSN
addy hinschreiben:
ich fange mal an:err0rC0de123
so jetzt seit ihr dran^^
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