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[Sammelthread] Addys

Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

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Old 04/12/2012, 17:40   #2356
 
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Da wieder fast alle falsche FullBright Adressen haben hier:
Code:
#define ADR_FullBright1					0x0A02474
#define ADR_FullBright2					0x0A02470
#define ADR_FullBright3					0x0A0246C
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Old 04/13/2012, 12:13   #2357
 
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Code:
#define ADR_MapColor1					0x0A024A4
#define ADR_MapColor2					0x0A024A0
#define ADR_MapColor3					0x0A0249C
#define ADR_FogColor1					0x0A024BC
#define ADR_FogColor2					0x0A024B8
#define ADR_FogColor3					0x0A024B4
#define ADR_WaterShallowColor1				0x8C5D60
#define ADR_WaterShallowColor2				0x8C5D5C
#define ADR_WaterShallowColor3				0x8C5D58
#define ADR_WaterDeepColor1				0x8C5D6C
#define ADR_WaterDeepColor2				0x8C5D68
#define ADR_WaterDeepColor3				0x8C5D64
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Old 04/13/2012, 14:45   #2358
 
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Paar Addys

#define ADR_STAMINA1 0x835168
#define ADR_STAMINA2 0x83516C
#define ADR_STAMINA3 0x835170
#define ADR_STAMINA4 0x835174
#define ADR_STAMINA5 0x835178

#define Ofs_Slot5 0x1021BC
#define Ofs_Slot6 0x1021B9
#define Ofs_Slot7 0x1021BA
#define Ofs_Slot8 0x1021BB

#define ADR_PLAYERPOINTER 0xA017E8
#define ADR_SERVERPOINTER 0xA01784

#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590

#define ADR_BONESHOT 0x865690

#define ADR_MEM_VIRTUALJUMP 0x834DD4

#define ADR_QUICKSPAWN1 0xAE5C20
#define ADR_QUICKSPAWN2 0xB3CF60
#define ADR_QUICKSPAWN3 0xAE5C1C

#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444

#define ADR_ANTIAFK 0xB2E850

#define MEM_GMWARNING 0xA65F0C

#define OFS_DINAR 0x0011A2A8

#define PX_EXTRAAMMO1 0xA014BA
#define PX_EXTRAAMMO2 0xA01387

#define ADR_CQCPRONE 0x8C5880

#define ADR_NOBOUNDS1 0xB2E878
#define ADR_NOBOUNDS2 0xB2E87C
#define ADR_NOBOUNDS3 0xB2E880
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Old 04/13/2012, 16:05   #2359
 
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no fog addys please
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Old 04/13/2012, 16:11   #2360
 
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Quote:
Originally Posted by d3m0ni4k View Post
no fog addys please

#define ADR_NEARFOG 0xA0898C
#define ADR_FARFOG 0xA08994

Code:
*(float*)ADR_FARFOG  =   1166127104;
*(float*)ADR_NEARFOG = 0;
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Old 04/13/2012, 16:16   #2361
 
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Updated Addys & Structs:

Code:
/*=================================================*/
/*========== [BuRn3R Struct & AddyLogger] =========*/
/*=================================================*/
/*================== [Pointers] ===================*/
#define ADR_PLAYERPOINTER    0xA017E8
#define ADR_SERVERPOINTER    0xA01784
#define ADR_REMOTEPOINTER    0xB1F900
#define ADR_BASEPOINTER      0xA57A20
#define ADR_ANGELS           0xA01330
#define ADR_ROOM             0xA021D4
/*=================== [Adresses] ===================*/
#define ADR_VEHICLEANIMATION 0xA0182C
#define ADR_SCOPE            0x8C588C
#define ADR_SCOPESIZE        0x8C5894
#define ADR_IMDRUNK          0xA016F0
#define ADR_CQCPRONE         0x8C5880
#define ADR_NOSPREAD         0x100FC
#define ADR_SUPERNOSPREAD    0x864650
#define ADR_NOBOUNDS1        0xB2E878
#define ADR_NOBOUNDS2        0xB2E87C
#define ADR_NOBOUNDS3        0xB2E880
#define ADR_ANTIAFK          0xB2E694
#define ADR_FASTHEALTH       0xA06164
#define ADR_FASTREPAIR       0xA06174
#define ADR_FASTFLAG         0xA0616C
#define ADR_FASTAMMO         0xA0615C
#define ADR_COLORSHOOT1      0xA02460
#define ADR_COLORSHOOT2      0xA02464
#define ADR_COLORSHOOT3      0xA02468
#define ADR_ACCURACYAS       0xA0615C
#define ADR_GMWARNING        0xA65F0C
#define ADR_STAMINA1         0x835CA4
#define ADR_STAMINA2         0x835CA8
#define ADR_STAMINA3         0x835CAC
#define ADR_STAMINA4         0x835CB0
#define ADR_STAMINA5         0x835CB4
#define ADR_PLANTANYWHERE    0xA01373
#define ADR_DEFUSEANYWHERE   0x8C58A0
#define ADR_BONESHOOT        0x8655D0
#define ADR_WTW              0x834DC0
#define ADR_STW              0x832004
#define ADR_AUTOREPAIR       0xA0134B
#define ADR_AUTOMDEICAMMO    0xB99BFC
#define ADR_QUICKPLANTDEFUSE 0xA01354
#define ADR_UNLAMMO          0xA01870
#define ADR_WEAPONRELOAD     0xA01730
/*=================== [Offsets] ====================*/
#define OFS_AUTOSHOT         0x1036E
#define OFS_AUTOPLANT        0x10358
#define OFS_AUTODEFUSE       0x1035C
#define OFS_HEADPOS          0x10264
#define OFS_NOFALLDAMAGE     0x102D4
#define OFS_GLOBALINDEX      0x1CF8
#define OFS_LOCALINDEX       0x160FC
#define OFS_PLAYERSIZE       0x1CF8
#define OFS_FASTNADEBLAST    0x10100
#define OFS_ANTIABNORMAL1    0x124
#define OFS_ANTIABNORMAL2    0x125
#define OFS_ANTIABNORMAL3    0x360
#define OFS_ANTIABNORMAL4    0x361
#define OFS_X                0x102EC
#define OFS_Y                0x102E4
#define OFS_Z                0x102F4
#define OFS_GRAVITYX         0xC4A4
#define OFS_GRAVITYY         0xC4A8
#define OFS_GRAVITYZ         0xC4AC
#define OFS_INVISIBLE        0x11A2BC
#define OFS_NORECOIL1        0xC43C
#define OFS_NORECOIL2        0xC440
#define OFS_NORECOIL3        0xC444
#define OFS_NOM134IDLE       0x103DC
#define OFS_SUPERMASTER      0xFCD40
#define OFS_PREMIUM1         0x58C
#define OFS_PREMIUM2         0x590
#define OFS_WEAPON1          0x101D8
#define OFS_WEAPON2          0x101DA
#define OFS_WEAPON3          0x101DC
#define OFS_DINAR            0x2B7B8
#define OFS_LEVEL            0x2B7A8
#define OFS_PITCH            0x10194
#define OFS_YAW              0x101B0
#define OFS_VEHICLEPITCH     0xA01394
#define OFS_VEHICLEYAW       0xA01398
#define OFS_PLAYERSPEED      0x100F8
#define OFS_PLAYERSTATE      0x10238
#define OFS_VIEWX            0x101C0
#define OFS_VIEWY            0x101C4
#define OFS_VIEWZ            0x101C8
#define OFS_INDEX            0xC48D
#define OFS_PLAYERANIMATION  0xC4C8
#define OFS_WEAPONSTATE      0xC4BC
#define OFS_EXTRAAMMO1       0xA0143E
#define OFS_EXTRAAMMO2       0xA0143B
#define OFS_SNIPERAMMO       0xA0143B
#define OFS_BANDAGE          0xA01444
/*=================== [Structs] ===================*/
struct CPlayer
{
	char xUnknown1[50236];//0x00
	float NoRecoil1;//0xC43C
	float NoRecoil2;//0xC440
	float NoRecoil3;//0xC444
	char xUnknown2[69];//0xC448
	BYTE Index;//0xC48D
	char xUnknown3[22];//0xC48E
	float GravityX;//0xC4A4
	float GravityY;//0xC4A8
	float GravityZ;//0xC4AC
	char xUnknown4[12];//0xC4B0
	int WeaponState;//0xC4BC
	char xUnknown5[15420];//0xC4C0
	float NoSpread;//0x100FC
	float FastNadeBlast;//0x10100
	char xUnknown6[144];//0x10104
	float Pitch;//0x10194
	char xUnknown7[24];//0x10198
	float Yaw;//0x101B0
	char xUnknown8[12];//0x101B4
	float ViewX;//0x101C0
	float ViewY;//0x101C4
	float ViewZ;//0x101C8
	char xUnknown9[12];//0x101CC
	WORD Weapon1;//0x101D8
	WORD Weapon2;//0x101DA
	WORD Weapon3;//0x101DC
	char xUnknown10[90];//0x101DE
	BYTE PlayerState;//0x10238
	char xUnknown11[155];//0x10239
	float NoFallDamage;//0x102D4
	char xUnknown12[20];//0x102D8
	float PosX;//0x102EC
	char xUnknown13[12];//0x102F0
	float PosY;//0x102E4
	char xUnknown14[12];//0x102E8
	float PosZ;//0x102F4
	char xUnknown15[96];//0x102F8
	DWORD AutoPlant;//0x10358
	DWORD AutoDefuse;//0x1035C
	char xUnknown16[14];//0x10360
	DWORD AutoShot;//0x1036E
	char xUnknown17[106];//0x10372
	float NoM134Idle;//0x103DC
};

struct CBase
{
	CPlayer* pLocal;
	char* xUnknown1[1171732];
	CPlayer** pGlobal;
};
/*=================================================*/
/*============== [Credits to BuRn3R] ==============*/
/*================== [Enjoy It!] ==================*/
/*=================================================*/
Enjoy & give credits!
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Old 04/13/2012, 18:34   #2362
 
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Code:
//===================================================
//============== GigaByte AddieLogger ===============
//===================================================
                                                     
                                                     
//===================================================
//==================== Pointers =====================
//===================================================
#define ADR_PLAYERPOINTER         0x00A017E8
#define ADR_SERVERPOINTER         0x00A01784
#define OFS_SLOTBASE              0x00101018
#define ADR_VIEWANGEL             0x00A01330
#define ADR_WEAPONPOINTER         0x008C57BC
#define ADR_USERPOINTER           0x00A01784
#define ADR_DEVICEPOINTER         0x00861624
#define ADR_BASEPOINTER           0x00A57A20
#define ADR_REMOTEPOINTER         0x00B1F900
#define ADR_WEAPONBASE            0x00A1EA0C
                                                     
                                                     
//===================================================
//======================= ADR =======================
//===================================================
#define ADR_ImDrunk               0x00A016F0
#define ADR_WalkSpeed             0x00864968
#define ADR_RollSpeed             0x00864790
#define ADR_SprintSpeed           0x00864790
#define ADR_NoBounds1	          0x00B3E770
#define ADR_NoBounds2	          0x00B3E76C
#define ADR_NoSpawn1	          0x00B2EF58
#define ADR_NoSpawn2	          0x00B3CF60
#define ADR_ProneCQC              0x008C5880
#define ADR_Stamina1              0x00835188
#define ADR_Stamina2              0x0083518C
#define ADR_Stamina3              0x00835190
#define ADR_Stamina4              0x00835194
#define ADR_Stamina5              0x00835198
#define ADR_StaminaRefill         0x0098BF88
#define ADR_NoWater1              0x00A08978
#define ADR_NoWater2              0x00A0897C
#define ADR_VirtualJump           0x00834DF4
#define ADR_AntiAFK               0x00B2E850
#define ADR_BreakLimit            0x00864560
#define ADR_RadarHideMe           0x00A089AC
#define ADR_ChangeRoll            0x00864648
#define ADR_DeathCam              0x00B36780
#define ADR_ImExplosion           0x00864748
#define ADR_SuperExplosion        0x00865000
#define ADR_HighMode              0x00864A38
#define ADR_LadderQuickly         0x00864930
#define ADR_DeadSpinner           0x008C1E8C
#define ADR_AmmoMedicDistance     0x008655C8
#define ADR_Crosshair             0x00A06188
#define ADR_AccuracyAs            0x00A06204
                                                     
                                                     
//===================================================
//======================= OFS =======================
//===================================================
#define OFS_Nade                  0x0010100
#define OFS_Slot1                 0x001021B8
#define OFS_Slot2                 0x001021B9
#define OFS_Slot3                 0x001021BA
#define OFS_Slot4                 0x001021BB
#define OFS_Slot5                 0x001021BC
#define OFS_Slot6                 0x001021BD
#define OFS_Slot7                 0x001021BE
#define OFS_Slot8                 0x001021BF
#define OFS_NoRecoil1             0x00C43C
#define OFS_NoRecoil2             0x00C440
#define OFS_NoRecoil3             0x00C444
#define OFS_Level                 0x0011A298
#define OFS_Dinar                 0x0011A2A8
#define OFS_NFD                   0x00102D4
#define OFS_X                     0x00102EC
#define OFS_Y                     0x00102FC
#define OFS_Z                     0x00102F4
#define OFS_Prem                  0x0058C
#define OFS_Weapon1               0x00101D8
#define OFS_Weapon2               0x00101DA
#define OFS_Weapon3               0x00101DC
#define OFS_ViewX                 0x00101C0
#define OFS_ViewY                 0x00101C4
#define OFS_ViewZ                 0x00101C8
#define OFS_Yaw                   0x00101B0
#define OFS_Pitch                 0x0010194
#define OFS_PlayerState           0x00C4B8
#define OFS_GravityX              0x00C4A4
#define OFS_GravityY              0x00C4A8
#define OFS_GravityZ              0x00C4AC
                                                     
                                                     
//===================================================
//==================== Ambient ======================
//===================================================
#define ADR_NearFog               0x00A0898C
#define ADR_FarFog                0x00A08994
#define ADR_GlassWalls            0x00A01420
#define ADR_FullBright1           0x00A02460
#define ADR_FullBright2           0x00A02464
#define ADR_FullBright3           0x00A02464
                                                     
                                                     
//===================================================
//=================== Fast Hacks ====================
//===================================================
#define ADR_FastAmmo              0x00A06164
#define ADR_FastHealth            0x00A0616C
#define ADR_FastRepair            0x00A0616C
#define ADR_FastFlag              0x00A06174
#define ADR_FastLockOn            0x00A013A0
                                                     
                                                     
//===================================================
//==================== Weapon =======================
//===================================================
#define ADR_HideWeapon            0x008BD7A8
#define ADR_WeaponShot1           0x00A01838
#define ADR_WeaponShot2           0x00A01858
#define ADR_SuperNoSpread         0x00864650
#define ADR_Scope                 0x008C588C
#define ADR_ScopeSize             0x008C5894
#define ADR_ColorShot1            0x00A02460
#define ADR_ColorShot2            0x00A02464
#define ADR_ColorShot3            0x00A02468
#define ADR_NoWeaponGravity       0x008645B8
                                                     
                                                     
//===================================================
//======================== PX =======================
//===================================================
#define ADR_SniperPX              0x00A0138C
#define ADR_AssaultPX             0x00A0138E
#define ADR_BandagePX             0x00A01390
                                                     
                                                     
//===================================================
//==================== Vehicle ======================
//===================================================
#define ADR_BigCarName            0x008647B0
#define ADR_CrazyCar              0x00864490
                                                     
                                                     
//===================================================
//======================= D3D =======================
//===================================================
#define ADR_D3DName              0x00A583E4
#define ADR_D3DIP                0x00A580F8
#define ADR_D3DHP                0x00A57214
                                                     
                                                     
//===================================================
//====================== Account ====================
//===================================================
#define OFS_Health                0x001B94
                                                     
                                                     
//===================================================
//====================== Memory =====================
//===================================================
#define MEM_BoneShot              0x008655D0
#define MEM_WTW                   0x00834DC0
#define MEM_STW                   0x00832004
#define MEM_WUW                   0x00A0897C
#define MEM_WTH                   0x0082FD1C
#define MEM_QuickPlant            0x00A01354
#define MEM_QuickDefuse           0x00A01354
#define MEM_UnlimitedAmmo         0x00A01760
#define MEM_PlantAnyWhere         0x00A014BA
#define MEM_DefuseAnyWhere        0x00A014BA
#define MEM_Artillery             0x008646D0
#define MEM_AutoMedic             0x008655C8
#define MEM_AutoAmmo              0x008655C8
#define MEM_AutoRepair            0x00A0137A
                                                     
                                                     
//===================================================
//=================== CBase Struct ==================
//===================================================
struct CBase
{
	CPlayer* slocal;
	char* unknown[1171732]
	CPlayer** plocal;
};
CBase* g_pBase = (CBase*)(ADR_PLAYERPOINTER);
                                                     
                                                     
                                                     
//===================================================
//================== CPlayer Struct =================
//===================================================
struct CPlayer
{
char GigaByte0[50236];//0x000000
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char GigaByte1[72];//0xC448
BYTE Index;//0xC490
char GigaByte2[19];//0xC491
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char GigaByte3[15588];//0xC4B0
float Pitch;//0x10194
char GigaByte4[24];//0x10198
float Yaw;//0x101B0
char GigaByte5[12];//0x101B4
float ViewX;//0x101C0
float ViewY;//0x101C4
float ViewZ;//0x101C8
char GigaByte6[288];//0x101CC
float PosX;//0x102EC
char GigaByte7[4];//0x102F0
float PosZ;//0x102F4
char GigaByte8[4];//0x102F8
float PosY;//0x102FC
};
//===================================================
//================ AddieLogger Ended ================
//================ Total Logged: 116 ================
//================ CBase: Successful ================
//============= For wWw.HacksMania.Com ==============
//===================================================
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Old 04/14/2012, 12:54   #2363
 
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#request
OFS_StartRoomSize
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Old 04/14/2012, 13:48   #2364
 
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Quote:
Originally Posted by hero9910 View Post
#request
OFS_StartRoomSize
Code:
#define OFS_READYROOMSIZE    0x8E0
#define OFS_STARTROOMSIZE    0xA8
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Old 04/14/2012, 14:44   #2365
 
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Request:

OFS_DevicePointer (NOT ADR_!)

Anti: #define ADR_AmmoMedicDistance 0x008655C8
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Old 04/15/2012, 11:11   #2366
 
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Code:
     \||N4n033 Addys Logger Started||//

#define Addr_Playerpointer     0x00A017E8
#define Addr_Serverpointer     0x00A017E8
#define Addr_BasePointer       0x00A57A20
#define Addr_RoomPointer       0x00A021D4
#define Addr_HealthPointer     0x0031FB8
#define Addr_StatePointer      0x00A01810
#define Addr_WeaponPointer     0x008C57BC
#define Addr_DevicePointer     0x00861624
#define Addr_MatrixPointer     0x00991670
#define Addr_UserPointer       0x00A01784
#define Addr_UserBase          0x00A025B4
#define Addr_ViewAngels        0x00A01330
#define Addr_CBasePointer      0x00B1F900

          \||Memory addys||//

#define Addr_FastAmmmo         0x00B27434
#define Addr_FastRepair        0x00B27438
#define Addr_FastHealth        0x00B2743C
#define Addr_FastFlag          0x00B27440
#define Addr_Spawn1            0x00B2E9F0
#define Addr_Spawn2            0x00B2E9F4
#define Addr_Spawn3            0x00B2E9F8
#define Addr_NoWater           0x009917E8
#define Addr_NoSpread          0x00B2E838
#define Addr_WaterColor1       0x00502464D8
#define Addr_WaterColor2       0x00502464DC
#define Addr_WaterColor3       0x00502464E0
#define Addr_CQCProneMem       0x008C5880
#define Addr_D3DEspName        0x00A09668
#define Addr_D3DEspHealth      0x0031FB8
#define Addr_ImDrunk           0x00A016F0

          \||Offsets addys||//

#define Ofs_PlayerSize         0x001CF8
#define Ofs_5thSlot            0x00FFFFFEBC
#define Ofs_NewsBox            0x006D05848D
#define Ofs_X                  0x00102EC
#define Ofs_Y                  0x00102F4
#define Ofs_Z                  0x00102F0
#define Ofs_GravityX           0x00C4A4
#define Ofs_GravityY           0x00C4A8
#define Ofs_GravityZ           0x00C4AC
#define Ofs_Lvl                0x0011A298
#define Ofs_Dinar              0x0011A2A8
#define Ofs_RoomMaster         0x0011B800
#define Ofs_Premium1           0x00150
#define Ofs_Premium2           0x00154
#define Ofs_SniperAmmo         0x00A0138C
#define Ofs_ExtraAmmo1         0x00A0138A
#define Ofs_ExtraAmmo2         0x00A0138B
#define Ofs_AssaultAmmo        0x00A0138E
#define Ofs_Bandage            0x00A01390

            \||ASM addys||//

#define ASM_Stamina5           0x0051ED69 //Not Sure
#define ASM_Bullets            0x004D9134 //Not Sure
#define ASM_Artillery1         0x00745157 //Not Sure

      \||N4n033 Addys Logger Ended||//

Credits :

N4n033
Aeroman
NoName
GigaByte™
SkillZ
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Old 04/15/2012, 14:36   #2367
 
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help

addy:

#define ADR_ServerBase 0x??
#define ADR_ClassBase 0x??
#define ADR_HealthPointer 0x??
#define OFS_PlayerSize 0x??
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Old 04/15/2012, 15:22   #2368
 
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Quote:
Originally Posted by alfmkwndk View Post
help

addy:

#define ADR_ServerBase 0x??
#define ADR_ClassBase 0x??
#define ADR_HealthPointer 0x??
#define OFS_PlayerSize 0x??
#define Addr_Serverpointer 0x00A017E8 ( = ServerBase )
#define Ofs_PlayerSize 0x001CF8
#define Addr_HealthPointer 0x0031FB8
#define ADR_CLASSBASE 0xA595C0
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Old 04/15/2012, 19:02   #2369
 
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#Request Auto Wins Addy

Anti: DWORD AntiAfk = 0xB2E850;
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Old 04/15/2012, 22:46   #2370
 
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Code:
struct CLocalPlayer
{
    CHAR _Jump1[0xC440];//0x00
    FLOAT Recoil;//0xC440
    CHAR _Jump3[0x3CB8];//0xC444
    FLOAT Spread;//0x100FC
    CHAR _Jump4[0x1D4];//0x10100
    FLOAT FallDamage;//0x102D4
    CHAR _Jump5[0x1C];//0x102D8
    FLOAT PositionZ;//0x102F4
};
struct CPlayerBase
{
    CLocalPlayer* pLocal;
}*pPlayer = (CPlayerBase*)0xA017E8;
struct CLocalServer
{
    CHAR _Jump1[0x58C];//0x00
    INT Premium;//0x58C
    CHAR _Jump2[0x101C2C];//0x590
    BYTE Slot5;//0x1021BC
};
struct CServerBase
{
    CLocalServer* pLocal;
}*pServer = (CServerBase*)0xA01784;
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