Register for your free account! | Forgot your password?

You last visited: Today at 13:19

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[Sammelthread] Addys

Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

Closed Thread
 
Old 04/08/2012, 00:56   #2326
 
elite*gold: 5
Join Date: Aug 2010
Posts: 642
Received Thanks: 500
Quote:
Originally Posted by .Anonymous' View Post
hatt wer getestete addys ich steige nicht mer durch weiss nicht obs an meinen addys oder an meiner source liegt

0x00864A48 speed
meine addys (ein paar) :

Code:
#define Serverpointer		    0xA017A4
#define Playerpointer		    0xA01808

#define ADR_SPEED				0x864A48
#define ADR_VIRTUALJUMP			0x834DF4
#define ADR_STAMINA1			0x835188
#define ADR_STAMINA2			0x83518C
#define ADR_STAMINA3			0x835190
#define ADR_STAMINA4			0x835194
#define ADR_STAMINA5			0x835198
#define ADR_FASTAMMO			0xA06184
#define ADR_FASTHEALTH			0xA0618C
#define ADR_FASTFLAG			0xA06194
#define ADR_NOBOUNDS1			0xB3E780
#define ADR_NOBOUNDS2			0xB3E784
#define ADR_NOBOUNDS3			0xB3E788
#define MEM_CrazyNade			0x10100
#define ADR_NOWATER			    0xA08994
#define ADR_NOWATER2			0xA08998
#define ADR_PlantAnyWhere		0xA01392
#define ADR_DEFUSEANYWHERE		0x8C58C0
#define OFS_NORECOIL1			0xC43C
#define OFS_NORECOIL2			0xC440
#define OFS_NORECOIL3			0xC444
#define OFS_NFD					0x102D4
#define OFS_X					0x102EC
#define OFS_Y					0x102FC
#define OFS_Z					0x102F4
#define OFS_SLOTS5				0x001021BC
#define OFS_SLOTS6				0x001021BD
#define OFS_SLOTS7				0x001021BE
#define OFS_SLOTS8				0x001021BF
#define OFS_PREMIUM1			0x58C
#define OFS_PREMIUM2			0x590
#define FullBright1				0xA02480
#define FullBright2				0xA02484
#define FullBright3				0xA02488
#define MEMUNLAMMO			0xA01780
#define OFS_Weapon1				0x101D8
#define OFS_Weapon2				0x101DA
#define OFS_Weapon3				0x101DC
Versuch mal mit denen was zusammen zu bauen ^^
xx120xx is offline  
Thanks
1 User
Old 04/08/2012, 01:17   #2327
 
elite*gold: 1
Join Date: Nov 2011
Posts: 283
Received Thanks: 34
#define Playerpointer 0xA01808
#define Serverpointer 0xA017A4
#define Slot5 0x001021BC
#define NoRecoil1 0xC43C
#define NoRecoil2 0xC440
#define NoRecoil3 0xC444
#define STAMINA1 0x835188
#define STAMINA2 0x83518C
#define STAMINA3 0x835190
#define STAMINA4 0x835194
#define STAMINA5 0x835198

die gehen auf jedenfall bist du dir sicher das speed und ofs z richtig sind wenn ja sind meine alten sourcen falsch
.Anonymous' is offline  
Old 04/08/2012, 03:15   #2328
 
elite*gold: 5
Join Date: Aug 2010
Posts: 642
Received Thanks: 500
Quote:
Originally Posted by .Anonymous' View Post
#define Playerpointer 0xA01808
#define Serverpointer 0xA017A4
#define Slot5 0x001021BC
#define NoRecoil1 0xC43C
#define NoRecoil2 0xC440
#define NoRecoil3 0xC444
#define STAMINA1 0x835188
#define STAMINA2 0x83518C
#define STAMINA3 0x835190
#define STAMINA4 0x835194
#define STAMINA5 0x835198

die gehen auf jedenfall bist du dir sicher das speed und ofs z richtig sind wenn ja sind meine alten sourcen falsch
100% sicher sind die richtig .
sind die die ich benutze ^^

vergess nicht .. speed 8 bytes also double zu nehmen !

ofs_Z wird mit playerpointer geändert . der muss vorher DWORD sein also ..

DWORD dwPlayerPtr = *(DWORD*)Playerpointeraddy;
und dann halt .. *(float*)(dwPlayerPtr+OFS_Z) = 1000; // höhe halt hier hehe ^^

du schaffst das schon . sonst schreib mich in skype an ^^
xx120xx is offline  
Thanks
1 User
Old 04/08/2012, 11:37   #2329
 
elite*gold: 0
Join Date: Mar 2012
Posts: 281
Received Thanks: 158
////////////////////////////////////////////////////////////////////////////////////////////
Start Marekiarox Logger v2
////////////////////////////////////////////////////////////////////////////////////////////
// POINTER //
#define ADR_PLAYERPOINTER 0x00A01808 //Update
#define ADR_SERVERPOINTER 0x00A017A4 //Update
#define ADR_BASEPOINTER 0x00A57A40 //Update
#define ADR_MATRIX 0x00991690 //Update
//////////////////////////////////////////////
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO 0x00A013AE //Update
#define PX_SNIPERAMMO 0x00A013AC //Update
#define PX_BANDAGE 0x00A013B0 //Update
#define PX_EXTRAAMMO1 0x00A013AA //Update
#define PX_EXTRAAMMO2 0x00A013AB //Update
/////////////////////////////////////////////
#define MEM_LADDERQUICKLY 0x00864A10 //Update
#define ADR_FASTLOCKON 0x00A013C0b //Update
#define ADR_VIRTUALJUMP 0x00834DF4 //Update
#define MEM_DEADSPINNER 0x008C1EAC //Update
#define MEM_PLANTANYWHERE 0x00A01392 //Update
#define MEM_DEFUSEANYWHERE 0x008C58C0 //Update
#define OFS_NOM134IDLE 0x103C4 //Update
#define OFS_DINAR 0x0011A2A8 //Update
#define ADR_GLASSWALLS 0x00A01440 //Update
#define OFS_NODELAY 0x004E6342 //Update
#define ADR_SUPERNOSPREAD 0x00864730 //Update
#define FullBright1 0xA02480//Update
#define FullBright2 0x00A02484 //Update
#define FullBright3 0x00A02484 //Update
#define ADR_NEARFOG 0x00A089AC //Update
#define ADR_FARFOG 0x00A089B4 //Update
#define ADR_ROLLSPEED 0x00864870 //Update
#define ADR_ImDrunk 0x00A01710 //Update
#define OFS_PREMIUM1 0x00150 //Update
#define OFS_PREMIUM2 0x00154 //Update
#define ADR_BONESHOT 0x008656B0 //Update
#define MEM_STW 0x00832004 //Update
#define OFS_INVISIBLE 0x0011A2BC //Update
// OFFSET //
#define MEM_GMWARNING 0xA5250C
#define ADR_SuperExplosion 0x008650E0 //Update
#define Ofs_Slot5 0x001021BC //Update
#define Ofs_Slot6 0x001021BD //Update
#define Ofs_Slot7 0x001021BE //Update
#define Ofs_Slot8 0x001021BF //Update
#define OFS_X 0x102EC //Update Credit DaviRulezITA
#define OFS_Y 0x102FC //Update Credit DaviRulezITA
#define OFS_Z 0x102F4 //Update Credit DaviRulezIta
#define OFFSET_PREM 0x00150 //Update
#define OFFSET_PREM2 0x00154 //Update
#define OFS_NORECOIL1 0x00C438 //Update
#define OFS_NORECOIL2 0x00C43C //Update
#define OFS_NORECOIL3 0x00C440 //Update
#define OFS_DINAR 0x0011A2A8 //Update
#define OFS_Level 0x0011A298 //Update
#define OFS_LOWGRAVITY 0xC4A8 //Update
#define OFS_GMMODE 0xA5250C
#define OFS_ROOMMASTER 0x00FD160 //Update
#define OFS_SUPERMASTER 0x000FCD30
// MEMORY //
#define ADR_SPEED 0x00864A48 //Update
#define ADR_SCOPE 0x008C58AC //Update
#define ADR_QUICKSPAWN1 0xAD1F60
#define ADR_QUICKSPAWN2 0xB292A0
#define OFS_NFD 0x00102D4 //Update
#define ADR_NOSPREAD 0x00A06224 //Update
#define MEM_NOSPAWN1 0x00B2EA10 //Update
#define MEM_NOSPAWN2 0x00B2EA14 //Update
#define MEM_NOSPAWN3 0x00B2EA18 //Update
#define ADR_FASTAMMO 0x00A06184 //Update
#define ADR_FASTHEALTH 0x00A0618C //Update
#define ADR_FASTFLAG 0x00A06194 //Update
#define ADR_FASTREPAIR 0x00A0618C //Update
#define ADR_NOBOUNDS1 0x00B3E790 //Update
#define ADR_NOBOUNDS2 0x00B3E78C //Update
#define ADR_NOBOUNDS3 0x00B2E8A0 //Update
#define ADR_CQCPRONE 0x008C58A0 //Update
#define ADR_ANTIAFK 0x00B2E870 //Update
#define MEM_RADARHIDEME 0x00A0141C //Update
#define ADR_BREAKLIMIT 0x00864640 //Update
#define ADR_STAMINA1 0x00835188 //Update
#define ADR_STAMINA2 0x0083518C //Update
#define ADR_STAMINA3 0x00835190 //Update
#define ADR_STAMINA4 0x00835194 //Update
#define ADR_STAMINA5 0x00835198 //Update
#define ADR_UserName 0x11A4EC//Update
#define ADR_MEM_VIRTUALJUMP 0x00834DF4 //Update
#define MEM_COLORSHOT1 0x00A02480 //Update
#define MEM_COLORSHOT2 0x00A02484 //Update
#define MEM_COLORSHOT3 0x00A02488 //Update

////////////////////////////////////////////////////////////////////////////////////////////
Finish Marekiarox Logger v2
////////////////////////////////////////////////////////////////////////////////////////////
-Marekiarox- is offline  
Old 04/08/2012, 12:06   #2330
 
elite*gold: 1
Join Date: Nov 2011
Posts: 283
Received Thanks: 34
hat wer ne gehende glasswalls addy ??
.Anonymous' is offline  
Old 04/08/2012, 12:15   #2331
 
Phantom.'s Avatar
 
elite*gold: 0
Join Date: Apr 2012
Posts: 1,510
Received Thanks: 3,014
Quote:
Originally Posted by .Anonymous' View Post
hat wer ne gehende glasswalls addy ??
wohin soll sie den gehen?

#define ADR_GLASSWALLS 0xA01440
Phantom. is offline  
Old 04/08/2012, 12:17   #2332
 
elite*gold: 0
Join Date: Mar 2012
Posts: 281
Received Thanks: 158
#define ADR_GLASSWALLS 0x00A01440 @.Anonmous'

Addy GmWarning???
-Marekiarox- is offline  
Old 04/08/2012, 12:35   #2333
 
Phantom.'s Avatar
 
elite*gold: 0
Join Date: Apr 2012
Posts: 1,510
Received Thanks: 3,014
Quote:
Originally Posted by -Marekiarox- View Post
#define ADR_GLASSWALLS 0x00A01440 @.Anonmous'

Addy GmWarning???
#define ADR_GMWARNING 0xA65F2C

Have Fun
Phantom. is offline  
Old 04/09/2012, 17:18   #2334
 
elite*gold: 0
Join Date: Nov 2008
Posts: 128
Received Thanks: 3
Wrong place for the post I did ps sry...
aerrow107 is offline  
Old 04/10/2012, 00:40   #2335
 
elite*gold: 0
Join Date: Dec 2010
Posts: 6
Received Thanks: 0
need actually ON and OFF bytes of STW please
tiomas is offline  
Old 04/10/2012, 17:36   #2336
 
elite*gold: 0
Join Date: Feb 2012
Posts: 85
Received Thanks: 18
help

AddyLoger ??
alfmkwndk is offline  
Old 04/10/2012, 20:15   #2337
 
elite*gold: 0
Join Date: Mar 2012
Posts: 9
Received Thanks: 7
Code:
//**********************************************//
//*********** CyberRazzer AddyLogger ***********//
//*********** War Rock International ***********//
//************** Version Private ***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER          = 0xA01808;
DWORD ADR_POINTER_SERVER          = 0xA017A4;
DWORD ADR_POINTER_WEAPON          = 0xA1EA2C;
DWORD ADR_POINTER_DEVICE          = 0xA01354;
DWORD ADR_POINTER_MATRIX          = 0x991690;
DWORD ADR_POINTER_ANGELS          = 0xA01350;
DWORD ADR_POINTER_STATE           = 0xA01830;
DWORD ADR_POINTER_BASE            = 0xA57A40;
DWORD ADR_POINTER_ROOM            = 0xA021F4;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x834DC0;
DWORD ADR_MEMORY_DEFUSEANYWHERE   = 0x8C58C0;
DWORD ADR_MEMORY_PLANTANYWHERE    = 0xA01392;
DWORD ADR_MEMORY_SUPERNOSPREAD    = 0x864730;
DWORD ADR_MEMORY_ANTIAFKKICK      = 0xB2E898;
DWORD ADR_MEMORY_NOSPAWNWAIT      = 0x0;
DWORD ADR_MEMORY_QUICKDEFUSE      = 0xA01374;
DWORD ADR_MEMORY_QUICKPLANT       = 0xA01374;
DWORD ADR_MEMORY_FASTLOCKON       = 0x998748;
DWORD ADR_MEMORY_AUTOREPAIR       = 0xA0139B;
DWORD ADR_MEMORY_FASTREPAIR       = 0xA02658;
DWORD ADR_MEMORY_FASTHEALTH       = 0xA0618C;
DWORD ADR_MEMORY_NOWATER_1        = 0xA08994;
DWORD ADR_MEMORY_NOWATER_2        = 0xA08998;
DWORD ADR_MEMORY_AUTOMEDIC        = 0x8656A8;
DWORD ADR_MEMORY_AUTOAMMO         = 0x8656A8;
DWORD ADR_MEMORY_FASTAMMO         = 0xA06184;
DWORD ADR_MEMORY_FASTFLAG         = 0xA06194;
DWORD ADR_MEMORY_NOBOUNDS         = 0xB3E788;
DWORD ADR_MEMORY_NODELAY          = 0xA0BA40;
DWORD ADR_MEMORY_UNLAMMO          = 0xA01780;
DWORD ADR_MEMORY_SCOPE            = 0x8C58AC;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE  = 0x16104;
DWORD ADR_OFFSET_READYROOMSIZE    = 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE    = 0xA8;
DWORD ADR_OFFSET_FASTNADEBLAST    = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE     = 0x102D4;
DWORD ADR_OFFSET_3DPLAYERVIEW     = 0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK     = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED      = 0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE      = 0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE      = 0x0;
DWORD ADR_OFFSET_POSITION_X       = 0x102EC;
DWORD ADR_OFFSET_POSITION_Y       = 0x102FC;
DWORD ADR_OFFSET_POSITION_Z       = 0x102F4;
DWORD ADR_OFFSET_NORECOIL_1       = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2       = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3       = 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE       = 0x1035C;
DWORD ADR_OFFSET_AUTOPLANT        = 0x10358;
DWORD ADR_OFFSET_INVISIBLE        = 0x11A2BC;
DWORD ADR_OFFSET_GRAVITY_Y        = 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT         = 0x1036E;
DWORD ADR_OFFSET_WEAPON_1         = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2         = 0x101DA;
DWORD ADR_OFFSET_WEAPON_3         = 0x101DC;
DWORD ADR_OFFSET_SLOTBASE         = 0x101018;
DWORD ADR_OFFSET_NOSWITCH         = 0x103F5;
DWORD ADR_OFFSET_NORELOAD         = 0x103F5;
DWORD ADR_OFFSET_NOSPREAD         = 0x100FC;
DWORD ADR_OFFSET_USERNAME         = 0x11A4EC;
DWORD ADR_OFFSET_PREMIUM          = 0x58C;
DWORD ADR_OFFSET_NODELAY          = 0x0;
DWORD ADR_OFFSET_VIEW_X           = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y           = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z           = 0x101C4;
DWORD ADR_OFFSET_SLOT_1           = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2           = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3           = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4           = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5           = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6           = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7           = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8           = 0x1021BF;
DWORD ADR_OFFSET_MASTER           = 0xFD160;
DWORD ADR_OFFSET_LEVEL            = 0x11A298;
DWORD ADR_OFFSET_DINAR            = 0x11A2A8;
DWORD ADR_OFFSET_PITCH            = 0x10194;
DWORD ADR_OFFSET_YAW              = 0x101B0;
DWORD ADR_OFFSET_MAP              = 0xFCD14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD     = 0xA01860;
DWORD ADR_STATE_WEAPON_SHOT       = 0xA01854;
DWORD ADR_STATE_PLAYER_VEHICLE    = 0xA0184C;
DWORD ADR_STATE_PLAYER_PRONE      = 0xA01840;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH             = 0xA595D4;
DWORD ADR_USER_POINTS             = 0xA58A58;
DWORD ADR_USER_READY              = 0xA59670;
DWORD ADR_USER_PING               = 0xA580FC;
DWORD ADR_USER_NAME               = 0xA58404;
DWORD ADR_USER_TEAM               = 0xA5971C;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX     = 0x418B8D;
DWORD ADR_ASSEMBLY_AUTOREADY      = 0x5118FC;
DWORD ADR_ASSEMBLY_AUTOSTART      = 0x5118FC;
DWORD ADR_ASSEMBLY_UNLAMMO        = 0x4DCCE5;
//**********************************************//
//***************** Logged: 76 *****************//
//***************** End Logging ****************//
//**********************************************//
Werden bestimmt einige falsch sein, egal ..
xWarLeon is offline  
Thanks
5 Users
Old 04/10/2012, 21:50   #2338
 
elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
Code:
/*=================================================*/
/*========= [BuRn3R Struct & AddyLogger] ==========*/
/*=================================================*/
/*================== [Pointers] ===================*/
#define ADR_PLAYERPOINTER    0xA01808
#define ADR_SERVERPOINTER    0xA017A4
#define ADR_REMOTEPOINTER    0xB1F920
#define ADR_BASEPOINTER      0xA57A40
#define ADR_ANGELS           0xA01350
#define ADR_ROOM             0xA021F4
/*=================== [Adresses] ===================*/
#define ADR_VEHICLEANIMATION 0xA0184C
#define ADR_SCOPE            0x8C58AC
#define ADR_SCOPESIZE        0x8C58B4
#define ADR_IMDRUNK          0xA01710
#define ADR_CQCPRONE         0x8C58A0
#define ADR_SUPERNOSPREAD    0x864730
#define ADR_NOBOUNDS1        0xB2E898
#define ADR_NOBOUNDS2        0xB2E89C
#define ADR_NOBOUNDS3        0xB2E8A0
#define ADR_ANTIAFK          0xB2E6B4
#define ADR_FASTHEALTH       0xA06184
#define ADR_FASTREPAIR       0xA06194
#define ADR_FASTFLAG         0xA0618C
#define ADR_FASTAMMO         0xA0617C
#define ADR_COLORSHOOT1      0xA02480
#define ADR_COLORSHOOT2      0xA02484
#define ADR_COLORSHOOT3      0xA02488
#define ADR_ACCURACYAS       0xA0617C
#define ADR_GMWARNING        0xA65F2C
#define ADR_STAMINA1         0x835D84
#define ADR_STAMINA2         0x835D88
#define ADR_STAMINA3         0x835D8C
#define ADR_STAMINA4         0x835D90
#define ADR_STAMINA5         0x835D94
#define ADR_PLANTANYWHERE    0xA01393
#define ADR_DEFUSEANYWHERE   0x8C58C0
#define ADR_BONESHOOT        0x8656B0
#define ADR_WTW              0x834DC0
#define ADR_STW              0x832004
#define ADR_AUTOREPAIR       0xA0136B
#define ADR_AUTOMDEICAMMO    0xB99C1C
#define ADR_QUICKPLANTDEFUSE 0xA01374
#define ADR_UNLAMMO          0xA01890
#define ADR_WEAPONRELOAD     0xA01750
/*=================== [Offsets] ====================*/
#define OFS_AUTOSHOT         0x1036E
#define OFS_AUTOPLANT        0x10358
#define OFS_AUTODEFUSE       0x1035C
#define OFS_HEADPOS          0x***** // Nä
#define OFS_NOFALLDAMAGE     0x102D4
#define OFS_GLOBALINDEX      0x1CF8
#define OFS_LOCALINDEX       0x160FC
#define OFS_PLAYERSIZE       0x1CF8
#define OFS_FASTNADEBLAST    0x10100
#define OFS_NOSPREAD         0x100FC
#define OFS_ANTIABNORMAL1    0x124
#define OFS_ANTIABNORMAL2    0x125
#define OFS_ANTIABNORMAL3    0x360
#define OFS_ANTIABNORMAL4    0x361
#define OFS_X                0x102EC
#define OFS_Y                0x102E4
#define OFS_Z                0x102F4
#define OFS_GRAVITYX         0xC4A4
#define OFS_GRAVITYY         0xC4A8
#define OFS_GRAVITYZ         0xC4AC
#define OFS_INVISIBLE        0x11A2BC
#define OFS_NORECOIL1        0xC43C
#define OFS_NORECOIL2        0xC440
#define OFS_NORECOIL3        0xC444
#define OFS_NOM134IDLE       0x103DC
#define OFS_SUPERMASTER      0xFCD40
#define OFS_PREMIUM1         0x58C
#define OFS_PREMIUM2         0x590
#define OFS_WEAPON1          0x101D8
#define OFS_WEAPON2          0x101DA
#define OFS_WEAPON3          0x101DC
#define OFS_DINAR            0x2B7B8
#define OFS_LEVEL            0x2B7A8
#define OFS_PITCH            0x10194
#define OFS_YAW              0x101B0
#define OFS_VEHICLEPITCH     0xA013B4
#define OFS_VEHICLEYAW       0xA013B8
#define OFS_PLAYERSPEED      0x100F8
#define OFS_PLAYERSTATE      0x10238
#define OFS_VIEWX            0x101C0
#define OFS_VIEWY            0x101C4
#define OFS_VIEWZ            0x101C8
#define OFS_INDEX            0xC48D
#define OFS_PLAYERANIMATION  0xC4C8
#define OFS_WEAPONSTATE      0xC4BC
#define OFS_EXTRAAMMO1       0xA0145E
#define OFS_EXTRAAMMO2       0xA0145B
#define OFS_SNIPERAMMO       0xA0145B
#define OFS_BANDAGE          0xA01464
/*=================== [Structs] ===================*/
struct CPlayer
{
	char xUnknown1[50236];//0x00
	float NoRecoil1;//0xC43C
	float NoRecoil2;//0xC440
	float NoRecoil3;//0xC444
	char xUnknown2[69];//0xC448
	BYTE Index;//0xC48D
	char xUnknown3[22];//0xC48E
	float GravityX;//0xC4A4
	float GravityY;//0xC4A8
	float GravityZ;//0xC4AC
	char xUnknown4[12];//0xC4B0
	int WeaponState;//0xC4BC
	char xUnknown5[15420];//0xC4C0
	float NoSpread;//0x100FC
	float FastNadeBlast;//0x10100
	char xUnknown6[144];//0x10104
	float Pitch;//0x10194
	char xUnknown7[24];//0x10198
	float Yaw;//0x101B0
	char xUnknown8[12];//0x101B4
	float ViewX;//0x101C0
	float ViewY;//0x101C4
	float ViewZ;//0x101C8
	char xUnknown9[12];//0x101CC
	WORD Weapon1;//0x101D8
	WORD Weapon2;//0x101DA
	WORD Weapon3;//0x101DC
	char xUnknown10[90];//0x101DE
	BYTE PlayerState;//0x10238
	char xUnknown11[155];//0x10239
	float NoFallDamage;//0x102D4
	char xUnknown12[20];//0x102D8
	float PosX;//0x102EC
	char xUnknown13[12];//0x102F0
	float PosY;//0x102E4
	char xUnknown14[12];//0x102E8
	float PosZ;//0x102F4
	char xUnknown15[96];//0x102F8
	DWORD AutoPlant;//0x10358
	DWORD AutoDefuse;//0x1035C
	char xUnknown16[14];//0x10360
	DWORD AutoShot;//0x1036E
	char xUnknown17[106];//0x10372
	float NoM134Idle;//0x103DC
};

struct CBase
{
	CPlayer* pLocal;
	char* xUnknown1[1171732];
	CPlayer** pGlobal;
};
/*=================================================*/
/*============== [Credits to BuRn3R] ==============*/
/*================== [Enjoy It!] ==================*/
/*=================================================*/
Enjoy & give Credits.
__BuRn3R is offline  
Thanks
5 Users
Old 04/11/2012, 01:35   #2339
 
elite*gold: 26
The Black Market: 288/1/0
Join Date: Dec 2010
Posts: 4,343
Received Thanks: 2,395
Code:
/////////////////////////////////SkillZz Private AddyLogger//////////////////////////
//////////////////////////////////Warrock InterNational////////////////////////////////
//////////////////////////Thanks To Cyno And RunDll For Some Suggestions//////////////////////
/////////////////////////////Made For UnReal Skill And WR-LEGENDS///////////////////////////


//--------------------------------------------------------------------------------------------//
//==================================]-{ Pointers Started!! ]-{==========================================//
#define ADR_PlayerPointer                   0xA017E8
#define ADR_ServerPointer                   0xA01784
#define ADR_DevicePointer                   0x861624
#define ADR_VehiclePointer                  0x0
#define ADR_WeaponPointer                   0x8C57BC
#define ADR_HealthPointer                   0x31FB8
#define ADR_UserPointer                     0xA01784
#define ADR_AngelsPointer                   0xA01330
#define ADR_GlobalPointer                   0x1CF8
#define ADR_LocalPointer                    0x16104
#define ADR_StatePointer                    0xA01810
#define ADR_RoomPointer                     0xA021D4
#define ADR_CBasePointer                    0xB1F900
//==================================]-{ Pointers End!! ]-{==========================================//
//=============================]-{ Total Pointers Logged = 12 ]-{==========================================//
 
 
//====================================]-{ Adresses Started!! }-{======================================//
#define ADR_SilentWalk                      0x8500B2E8
#define ADR_BreakLimit                      0x864560
#define ADR_ColorShot                       0xA02460
#define ADR_Bullets                         0x4D8DDA
#define ADR_SuperExplosion                  0x865000
#define ADR_RollSpeed                       0x864790
#define ADR_ChangeRoll                      0x0
#define ADR_Stamina1                        0x835188
#define ADR_StaminaRefill                   0x98BF88
#define ADR_NoBounds1                       0xB2E878
#define ADR_NoBounds2                       0xB2E87C
#define ADR_NoBounds3                       0xB2E880
#define ADR_ImmExplosion                    0x864748
#define ADR_BreakLimit                      0x864560
#define ADR_CrossHair                       0xA06188
#define OPK_X                               0x1024C
#define ADR_WeaponShot1                     0xA01838
#define ADR_WeaponShot2                     0xA01858
#define ADR_HighMode                        0x864A38
#define ADR_HideWeapon                      0x8BD7A8
#define ADR_AntiRadar                       0xA089AC
#define ADR_FastLadder                      0x864930
#define ADR_CameraView                      0x86460C
#define ADR_CQCProne                        0x8C5880
#define ADR_DeadSpinner                     0x8C1E8C
#define ADR_NoReload                        0x103F5
#define ADR_QuickDefuse                     0x0
#define ADR_QuickPlant                      0xA01354
#define ADR_BoneShot                        0x8655D0
#define ADR_NoSpawn1                        0x0
#define ADR_NoSpawn2                        0xB3CF60
#define ADR_NoReload                        0x103F5
#define ADR_NoFallDamage                    0x102D4
#define ADR_CrazyNade                       0x150
#define ADR_ZeroDelay                       0x103F8
#define ADR_NoSpawnWait                     0x0
#define ADR_FastLockOn                      0x998728
#define ADR_SuperNoSpread                   0x864650
#define ADR_DefuseAnyWhere                  0x8C58A0
#define ADR_PlantAnyWhere                   0xA01372
#define ADR_WTH                             0x82FD1C
#define ADR_WUW                             0xA0897C
#define ADR_STW                             0x832004
#define ADR_WTW                             0x834DC0
#define ADR_Scope                           0x8C588C
#define ADR_ScopeSize                       0x0
#define ADR_Speed                           0x864968
#define ADR_WeaponGravity                   0x8645B8
#define ADR_UnlimitedAmmo                   0xA01760
//====================================]-{ Adresses END!! ]-{======================================//
//==============================}-{ Total Adresses Logged = 42 ]-{================================//
 
 
//===================================}-{ Memorys Started ]-{==================================//
#define MEM_Stamina                       0x0
#define MEM_Stamina1                      0x0
#define MEM_AccuracyAs                    0x0
#define MEM_UNL.AMOO                      0x0
#define MEM_WTW                           0x834DC0
#define MEM_STW                           0x832004
#define MEM_SuperNoSpread                 0x0
#define MEM_BoneShot                      0x8655D0
#define MEM_NoDelay                       0x103F8
#define MEM_NoReload                      0x103F5
//==================================]-[ Memorys End!!! ]-{==================================//
//==============================]-{ Total Memorys Logged = 10 ]-{===========================//
 
 
//===================================}-{ OffSets Started!! ]-{========================================//
#define OFS_Yaw                          0x101B0
#define OFS_Pitch                        0x10194
#define OFS_PlayerView                   0x1018C
#define OFS_NoSpread                     0x100FC
#define OFS_FastNadeBlast                0x10100
#define OFS_NoServerKick                 0x361
#define OFS_OPKX                         0x101C4
#define OFS_OPKY                         0x101C8
#define OFS_OPKZ                         0x101C0
#define OFS_NFD                          0x102D4
#define OFS_Weapon1                      0x101D8
#define OFS_Weapon2                      0x101DA
#define OFS_Weapon3                      0x101DC
#define OFS_ReadyRoomSize                0x8E0
#define OFS_StartRoomSize                0xA8
#define OFS_LocalSize                    0x16104
#define OFS_SuperMaster                  0xFD160
#define OFS_Invisible                    0x11A2BC
#define OFS_Map                          0xFCD14
#define OFS_WeaponState                  0x0
#define OFS_PlayerState                  0xC4B8
#define OFS_Slot1                        0x1021B8
#define OFS_Slot2                        0x1021B9
#define OFS_Slot3                        0x1021BA
#define OFS_Slot4                        0x1021BB
#define OFS_Slot5                        0x1021BC
#define OFS_Slot6                        0x1021BD
#define OFS_Slot7                        0x1021BE
#define OFS_Slot8                        0x1021BF
#define OFS_Premium                      0x58C
#define OFS_NoRecoil3                    0xC444
#define OFS_NoRecoil2                    0xC440
#define OFS_NoRecoil1                    0xC43C
#define OFS_NoSwitch                     0x103F5
#define OFS_NoReload                     0x103F5
#define OFS_ZeroDelay                    0x0
#define OFS_Level                        0x11A298
#define OFS_Dinar                        0x11A2A8
#define OFS_X                            0x0
#define OFS_Y                            0x10
#define OFS_Z                            0x8
//====================================]-{ OffSets END!! ]-{======================================//
//==============================}-{ Total Adresses Logged = 40 ]-{================================//
 
 
//===================================]-{ User Infos Started!!}-[============================================//
#define ADR_HealUser                    0x1B94
#define ADR_NameUSer                    0x9C4
#define ADR_TeamUser                    0x1CDC
#define ADR_PointsUser                  0x1018
#define ADR_PingUser                    0x6BC
//====================================]-{ User Info END!! ]-{======================================//
//==============================}-{ Total Adresses Logged = 5 ]-{================================//
 
 
//====================================]-{ WeaponBinder Started!! ]-{==============================//
#define ADR_WeaponBase                  0xA1EA0C
#define ADR_ServerBase                  0xA01784
#define ADR_ClassBase                   0xA595C0
#define ADR_SlotBase                    0x101018
//===================================]-{ WeaponBinder End!! ]-{=================================//
//==========================]-{ Total Weaponbinder Adress Logged  = 4 ]-{======================//
 
 
=================================]-{ FastStuff Addys Started }-[===========================//
#define ADR_FastMedic                 0xA0616C
#define ADR_FastAmmo                  0XA06164
#define ADR_FastRepair                0xA02638
#define ADR_FastFlag                  0xA0897C
//=================================]-{ FastStuff Addys End!! ]-{============================//
//===========================]-{ Total FastStuff Logged = 4 ]-{==============================//
 
 
//=================================]-{ D3D Related Addys Started!! }-[=================================//
#define ADR_NoWater1                   0xA08974
#define ADR_NoWater2                   0xA08978
#define ADR_FullBright1                0xA02460
#define ADR_FullBright2                0xA02464
#define ADR_FullBright3                0xA02464
#define ADR_GlassWalls                 0x835188
#define ADR_Crosshair                  0xA06188
Work after update : 11.04.2012
hero9910 is offline  
Thanks
1 User
Old 04/11/2012, 02:35   #2340
 
'Naayo<3's Avatar
 
elite*gold: 0
Join Date: Apr 2012
Posts: 70
Received Thanks: 46
Code:
//============================== [-[*--------------------*]-]==================================//
//===============================[-[*-Naayo Addylogger-*]-]==================================//
//================================ [-[-Update: 11.04.12-]-]===================================//
//==============================[-[*-Enjoy and give Credits-*]-]================================//
//============================== [-[*-WR-SELECTION.NET-*]-]=================================//
//============================== [-[*---------------------*]-]=================================//

//===========================================[-[*- Pointers -*]-]=============================//
#define ADR_PlayerPointer                     0xA017E8
#define ADR_ServerPointer                     0xA01784
#define ADR_DevicePointer                     0xA01334
#define ADR_WeaponPointer                   0xA1EA0C
#define ADR_MatrixPointer                      0x991670
#define ADR_AngelsPointer                      0xA01330
#define ADR_StatePointer                       0xA01810
#define ADR_BasePointer                        0xA57A20
#define ADR_RoomPointer                       0xA021D4
#define ADR_HealthPointer                     0x31FB8
#define ADR_UserPointer                       0xA01784
#define ADR_UserBAse                          0xA025B4
#define ADR_StructCBase                       0xB1F900
#define ADR_MySizePointer                     0x11B800
#define ADR_GloBalPointer                     0x1CF8
#define ADR_LocalPointer                      0x16104
#define ADR_PlayerSize                        0x1CF8
//===========================================[-[*- Adresses -*]-]=============================//
#define ADR_Artillery                         0x8646D0
#define ADR_SuperExplosion                    0x865000
#define ADR_RollSpeed                         0x864790
#define ADR_FastLockOn                        0xA013A0
#define ADR_ChangeRoll                        0x864648
#define ADR_CQCProne                          0x8C5880
#define ADR_StaminaRefill                     0x98BF88
#define ADR_SwitchTime                        0x4DF3DF
#define ADR_DeathCam                          0xB36780
#define ADR_FastNadeBlast                     0x10100
#define ADR_VirtualJump                       0x834DF4
#define ADR_ImDrunk                           0xA016F0
#define ADR_UnlimitedAmmo                     0x4DCDA1
#define ADR_AntiAFK                           0xB2E850
#define ADR_BoneShot                          0x8655D0
#define ADR_WTW                               0x834DC0
#define ADR_STW                               0x832004
#define ADR_NoBounds1                         0xB2E878
#define ADR_NoBounds2                         0xB2E87C
#define ADR_NoBounds3                         0xB2E880
#define ADR_NoSpawnWait1                      0x0
#define ADR_NoSpawnWait2                      0x4
#define ADR_NoSpawnWait3                      0x8
#define ADR_Scope                             0x8C588C
#define ADR_Speed                             0x864968
#define ADR_WeaponGravity                     0x8645B8
#define ADR_PlantAnyWhere                     0xA014BA
#define ADR_DefuseAnyWhere                    0x8C58A0
#define ADR_QuickPlant                        0xA01354
#define ADR_DeadSpinner                       0x8C1E8C
#define ADR_WUW                               0xA0897C
#define ADR_WTH                               0x82FD1C
#define ADR_SilentWalk                        0xB2E87C
#define ADR_LadderQuickly                     0x864930
#define ADR_WeaponShot1                       0xA01838
#define ADR_WeaponShot2                       0xA01858
#define ADR_HighMode                          0x864A38
#define ADR_HideWeapon                        0x8BD7A8
#define ADR_AntiRadar                         0xA089AC
#define ADR_CrossHair                         0xA06188
#define ADR_BreakLimit                        0x864560
#define ADR_ImmeExplosion                     0x864748
#define ADR_AutoStart                         0x51190B
#define ADR_FullBright1                       0xA02460
#define ADR_FullBright2                       0xA02464
#define ADR_FullBright3                       0xA02468
#define ADR_NoWater1                          0xA08974
#define ADR_NoWater2                          0xA08978
#define ADR_AutoRepair                        0xA0137B
#define ADR_FastAmmo                          0xA06164
#define ADR_FastFlag                          0xA06174
#define ADR_FastHealth                        0xA0616C
#define ADR_FastRepair                        0xA02638
#define ADR_Stamina1                          0x835188
#define ADR_Stamina2                          0x83518C
#define ADR_Stamina3                          0x835190
#define ADR_Stamina4                          0x835194
#define ADR_Stamina5                          0x835198
#define ADR_CameraView                        0x9FB1FC
//===========================================[-[*- Offsets -*]-]=============================//
#define OFS_Premium                             0x58C
#define OFS_NoRecoil1                           0xC43C
#define OFS_NoRecoil2                           0xC440
#define OFS_NoRecoil3                           0xC444
#define OFS_PlayerSize                          0x1CF8
#define OFS_Dinar                               0x11A2A8
#define OFS_Invisible                           0x11A2BC
#define OFS_NFD                                 0x102D4
#define OFS_Nade                                0x10100
#define OFS_NoDelay                             0x103F8
#define OFS_NoReload                            0x103F5
#define OPS_SuperMasterPx                       0xFD160
#define OFS_NoSpread                            0xA06204
#define OFS_NoSwitch                            0x103F5
#define OFS_X                                    0x102EC
#define OFS_Y                                   0x102FC
#define OFS_Z                                   0x102F4
#define ViewX                                   0x101C0
#define ViewY                                   0x101C4
#define ViewZ                                   0x101C8
#define OFS_Slot1                               0x1021B8
#define OFS_Slot2                               0x1021B9
#define OFS_Slot3                               0x1021BA
#define OFS_Slot4                               0x1021BB
#define OFS_Slot5                               0x1021BC
#define OFS_Slot6                               0x1021BD
#define OFS_Slot7                               0x1021BE
#define OFS_Slot8                               0x1021BF
#define OFS_PlayerState                         0xC4B8
'Naayo<3 is offline  
Thanks
1 User
Closed Thread


Similar Threads Similar Threads
[Sammelthread] Addys
11/22/2010 - WarRock Hacks, Bots, Cheats & Exploits - 54 Replies
Hi leute, ich hab mir einfach mal gedacht das wir auch ein sammelthread für addys machen könnten(falls es so was schon gibt bitte closen). Ja also wie der Threadname schon sagt sollten hier ausschließlich Addys geposted werden. Ich hab mich nur noch nicht entschieden ob ich sie imemr hier oben hin schreiben soll(also die aktuellen Addys), oder ob man einfach immer auf die letzte seite gehen soll um die addys dann so zu finden. Aber ihr könnt mir eine pn schicken damit meine wahl...
[Sammelthread]PSN addys
09/16/2010 - Consoles - 2 Replies
so daher das ich noch kein theard gesehen habe erstelle ich so einen theard mal. So hier kann jeder seine PSN addy hinschreiben: ich fange mal an:err0rC0de123 so jetzt seit ihr dran^^



All times are GMT +1. The time now is 13:19.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.