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[Sammelthread] Addys
Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
02/21/2012, 14:58
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#2101
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elite*gold: 0
Join Date: Apr 2011
Posts: 17
Received Thanks: 5
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WarRock ph addies please..
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02/21/2012, 16:03
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#2102
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elite*gold: 0
Join Date: Aug 2011
Posts: 726
Received Thanks: 3,211
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Quote:
Originally Posted by boknoy24
Is there a anti-mines Memory?
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Ya but its hard to find ..
Quote:
Originally Posted by SkinnLaw
FlyHack source pls
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Go to source thread ...
Quote:
Originally Posted by boknoy24
and btw i mean flyhack is that you flying not superjump..
flyhack i meaning is like superman.
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OFS Z AND Pointer -> +30
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02/21/2012, 16:23
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#2103
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elite*gold: 0
Join Date: Feb 2012
Posts: 59
Received Thanks: 17
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Addy Stw?
Addy ServerPointer No ADR_ ?
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02/21/2012, 16:28
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#2104
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elite*gold: 15
Join Date: Apr 2011
Posts: 1,524
Received Thanks: 971
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Quote:
Originally Posted by xMarekiarox
Addy Stw?
Addy ServerPointer No ADR_ ?
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Code:
#define PTR_Serverpointer_________0x9EDD08
#define ADR_STW___________________0x822EE4
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02/21/2012, 16:51
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#2105
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elite*gold: 0
Join Date: Jan 2012
Posts: 26
Received Thanks: 5
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GMwarning?
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02/23/2012, 16:26
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#2106
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elite*gold: 0
Join Date: Jul 2010
Posts: 310
Received Thanks: 338
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Quote:
Originally Posted by Kniifezz
GMwarning?
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Code:
#define ADR_GMWARNING 0xA5250C
Credits:
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02/23/2012, 18:51
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#2107
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elite*gold: 0
Join Date: Oct 2011
Posts: 150
Received Thanks: 167
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Device-, Matrix- und Statepointer?
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02/23/2012, 18:59
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#2108
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elite*gold: 0
Join Date: Feb 2012
Posts: 59
Received Thanks: 17
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//=========================================\
//=============== Marekiarox Addy =============
//============= Start=============\
//=========================================\
#~~~~~~~~~~~~Pointers~~~~~~~~~~~~#
#define Playerpointer 0x00C7D918
#define Serverpointer 0x00B78290
#define Basepointer 0x00BB28F0
#define Healthpointer 0x00BB4484
#define Weaponpointer 0x00A2229C
#define Userpointer 0x00C7D964
#~~~~~~~~~~~~Addys~~~~~~~~~~~~#
#define FastAmmo 0x00B01E74
#define FastRepair 0x00B01E78
#define FastHealth 0x00B01E7C
#define FastFlag 0x00B01E80
#define Map_Bounds1 0x00B290E8
#define Map_Bounds2 0x00B290EC
#define Map_Bounds3 0x00B290F0
#define Spawnwait1 0x00B31CF8
#define Spawnwait2 0x00B31CFC
#define Spawnwait3 0x00B31D00
#define WalkUnderWater 0x00B048C0
#define NoWater 0x00A22170
#define NoSpread 0x00AFE9C8
#define Player_Speed 0x0099BAD4
#define WaterColor1 0x00A22174
#define WaterColor2 0x00A22178
#define WaterColor3 0x00A2217C
#define FogColor1 0x00B04870
#define FogColor2 0x00B04874
#define FogColor3 0x00B04878
#define FullBright1 0x00B04828
#define FullBright2 0x00B0482C
#define FullBright3 0x00B04830
#define Near_Fog 0x00B048C8
#define Far_Fog 0x00B048CC
#define GlassWalls 0x00B047C8
#define CQC_Prone 0x00A220B8
#define D3D_Ping 0x000
#define D3D_Name 0x00BB32B4
#define D3D_IP 0x00BB2FC4
#define D3D_Branche 0x00BB4490
#define D3D_Health 0x00BB4484
#~~~~~~~~~~~~Offsets~~~~~~~~~~~~#
#define Slot1_Ofs 0x001021A0
#define Slot2_Ofs 0x001021A1
#define Slot3_Ofs 0x001021A2
#define Slot4_Ofs 0x001021A3
#define Slot5_Ofs 0x001021A4
#define Slot6_Ofs 0x001021A5
#define Slot7_Ofs 0x001021A6
#define Slot8_Ofs 0x001021A7
#define X_Axis 0x00102D4
#define Y_Axis 0x00102DC
#define Z_Axis 0x00102D8
#define NoFallDamage_Ofs 0x00103A8
#define Gravity_X 0x00C498
#define Gravity_Y 0x00C4A0
#define Gravity_Z 0x00C49C
#define Recoil_Ofs1 0x001C
#define Recoil_Ofs2 0x0020
#define Recoil_Ofs3 0x0024
#define Level_Ofs 0x0011A288
#define Dinar_Ofs 0x0011A298
#define RoomMaster_Ofs 0x00FD148
#define SuperMaster_Ofs 0x00FCD30
#define Premium1_Ofs 0x0057C
#define Premium2_Ofs 0x00580
#~~~~~~~~~~~~ASM~~~~~~~~~~~~#
#define WalkThroughWalls_Asm 0x007FCD57
#define Stamina5_Asm 0x0043C4C3
#define Stamina10_Asm 0x0043C4F3
#define ADR_HAWKMODE 0x008E41D0
#define MEMUNLAMMO 0xB36720//
#define ADR_PLAYERPOINTER 0x00C7D918
#define ADR_SERVERPOINTER 0x00B78290
#define ADR_BASEPOINTER 0x00BB28F0
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_NFD 0x00103A8
#define Gravity_X 0x00C498
#define Gravity_Y 0x00C4A0
#define Gravity_Z 0x00C49C
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
#define OFS_LEVEL 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_ROOMMASTER 0x00FD148
#define OFS_SUPERMASTER 0x00FCD30
#define OFS_PREM 0x0057C
#define OFS_PREMIUM1 0x00580
#define ADR_FASTAMMO 0x00B01E74
#define ADR_FASTREPAIR 0x00B01E78
#define OFS_MAXPLAYERS 0x0FD14C
#define ADR_FASTHEALTH 0x00B01E7C
#define ADR_FASTFLAG 0x00B01E80
#define ADR_NOBOUNDS1 0x00B290E8
#define ADR_NOBOUNDS2 0x00B290EC
#define ADR_NOBOUNDS3 0x00B290F0
#define ADR_SPAWN1 0x00B31CF8
#define ADR_SPAWN2 0x00B31CFC
#define ADR_SPAWN3 0x00B31D00
#define OFS_NOSPREAD 0x00AFE9C8
#define ADR_SPEED 0x0099BAD4
#define ADR_STRUCTSIZE 0x001CE8
#define CQCPRONE 0x00A220B8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define ADR_IMDRUNK 0x00B2DF00
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_NFD 0x00103A8
#define Gravity_X 0x00C498
#define Gravity_Y 0x00C4A0
#define Gravity_Z 0x00C49C
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
#define OFS_LEVEL 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_ROOMMASTER 0x00FD148
#define OFS_SUPERMASTER 0x00FCD30
#define OFS_PREM 0x0057C
#define OFS_PREMIUM1 0x00580
#define ADR_PLAYERPOINTER 0x00C7D918
#define ADR_SERVERPOINTER 0x00B78290
#define ADR_BASEPOINTER 0x00BB28F0
#define DevicePointer 0x009B43C8
#define WeaponPointer 0x00A2229C
#define HealthPointer 0x00BB4484
#define ADR_SCOPE 0x00A220C8
#define ADR_ViewAngels 0xAFDAFC
#define ADR_PLANTANYWHERE 0x00AFE9A0
#define UserPointer 0x00C7D964
#define ADR_CROSSMEM 0x00A2212C
#define ADR_SPEED 0x0099BAD4
#define ADR_FASTAMMO 0x00B01E74
#define ADR_FASTFLAG 0x00B01E80
#define ADR_FASTHEALTH 0x00B01E7C
#define ADR_FASTREPAIR 0x00B01E78
#define NoBounds1 0x00B290E8
#define NoBounds2 0x00B290EC
#define NoBounds3 0x00B290F0
#define ADR_NOSPAWNWAIT1 0x00B31CF8
#define ADR_NOSPAWNWAIT2 0x00B31CFC
#define ADR_NOSPAWNWAIT3 0x00B31D00
#define ImDrunk 0x00B2DF00
#define ADR_PRONE_CQC_MEM 0x00A220B8
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define Fullbright1 0x00B04828
#define Fullbright2 0x00B0482C
#define Fullbright3 0x00B04830
#define ADR_WATERHEIGHT 0x00B048C0
#define Premium1 0x0057C
#define Premium2 0x00580
#define NoWater 0x00A22170
#define hawk 0x0098E2A0
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_X 0x00102D4
#define OFS_Z 0x00102D8
#define OFS_Y 0x00102DC
#define OFS_NFD 0x00103A8
#define OFS_ROOMMASTER 0x00FD148
#define OFS_SUPERMASTER 0x00FCD30
#define ADR_FASTLOCKON 0x00C97514
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define ADR_FULLBRIGHT1 0x00B04828
#define ADR_FULLBRIGHT2 0x00B0482C
#define ADR_FULLBRIGHT3 0x00B04830
#define ADR_NOWATER 0x00A22170
#define ADR_NOSPREAD 0x00AFE9C8
#define ADR_IMDRUNK 0x00B2DF00
#define ADR_NOBOUNDS1 0x00B290E8
#define ADR_NOBOUNDS2 0x00B290EC
#define ADR_NOBOUNDS3 0x00B290F0
#define OFS_LOWGRAVITY 0x00C49C
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
#define ADR_EXTRCLIP1 0x00AFE9AC
#define ADR_EXTRCLIP2 0x00AFE9AD
#define ADR_BANDAGE 0x00AFE9B2
#define ADR_ASSAULT2X 0x00AFE9B0
#define ADR_SNIPER2X 0x00AFE9AE
#define ADR_WATERCOLOR1 0x00A22174
#define ADR_WATERCOLOR2 0x00A22178
#define ADR_WATERCOLOR3 0x00A2217C
#define
ADR_PLAYERPOINTER
0x00C7D918
#define ADR_SERVERPOINTER 0x00B78290
#define ADR_BASEPOINTER 0x00BB28F0
#define Healthpointer 0x00BB4484
#define Weaponpointer 0x00A2229C
#define Userpointer 0x00C7D964
#define ADR_FASTAMMO 0x00B01E74
#define ADR_FASTREPAIR 0x00B01E78
#define ADR_FASTHEALTH 0x00B01E7C
#define ADR_FASTFLAG 0x00B01E80
#define Map_Bounds1 0x00B290E8
#define Map_Bounds2 0x00B290EC
#define Map_Bounds3 0x00B290F0
#define ADR_NOSPAWNWAIT1 0x00B31CF8
#define ADR_NOSPAWNWAIT2 0x00B31CFC
#define ADR_NOSPAWNWAIT3 0x00B31D00
#define WalkUnderWater 0x00B048C0
#define NoWater 0x00A22170
#define ADR_NOSPREAD 0x00AFE9C8
#define ADR_SPEED 0x0099BAD4
#define WaterColor1 0x00A22174
#define WaterColor2 0x00A22178
#define WaterColor3 0x00A2217C
#define FogColor1 0x00B04870
#define FogColor2 0x00B04874
#define FogColor3 0x00B04878
#define FullBright1 0x00B04828
#define FullBright2 0x00B0482C
#define FullBright3 0x00B04830
#define ADR_FogNear 0x00B048C8
#define ADR_FogFar 0x00B048CC
#define GlassWalls 0x00B047C8
#define CQC_Prone 0x00A220B8
#define ADR_D3D_EspPing 0x000
#define ADR_UserNameD3D 0x00BB32B4
#define ADR_D3D_EspName 0x00BB32B4
#define ADR_D3D_EspIP 0x00BB2FC4
#define ADR_D3D_EspBranche 0x00BB4490
#define ADR_D3D_EspHealth 0x00BB4484
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_NFD 0x00103A8
#define ADR_VIRTUALJUMP 0x00C498
#define Gravity_Y 0x00C4A0
#define Gravity_Z 0x00C49C
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define ADR_HAWKMODE 0x008E41D0
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
#define ADR_NOBOUNDS1 0x00B290E8
#define ADR_NOBOUNDS2 0x00B290EC
#define ADR_NOBOUNDS3 0x00B290F0
#define ADR_StructSize 0x001CE8
#define OFS_ROOMMASTER 0x00FD148
#define OFS_SUPERMASTER 0x00FCD30
#define WaterColor1 0x00A22174
#define WaterColor2 0x00A22178
#define WaterColor3 0x00A2217C
#define FogColor1 0x00B04870
#define FogColor2 0x00B04874
#define FogColor3 0x00B04878
#define ADR_IMDRUNK 0x00B2DF00
#define ADR_SCOPE 0x00A220C8
#define ANGELVIEW 0xAFDAFC
#define PLANTANYWHERE_MEM 0x00AFE9A0
#define ADR_ExtraAmmo1 0x00AFE9AC
#define ADR_ExtraAmmo2 0x00AFE9AD
#define ADR_BANDAGE 0x00AFE9B2
#define ADR_AssultPx2 0x00AFE9B0
#define OFS_LOWGRAVITY 0x00C49C
#define ADR_SniperPx2 0x00AFE9AE
#define GMWARN 0x00BB445C
#define ADR_SERVERPOINTER 0x00ABCE28
#define ADR_PLAYERPOINTER 0x00BC2248
#define ADR_BASEPOINTER 0x00AF7420
#define ADR_WeaponPointer 0x0096718C
#define ADR_DevicePointer 0x00A429C0
#define ADR_UserPointer 0x00BC2294
#define ADR_HealthPointer 0x00AF8FB4
#define ADR_PLAYERBASE 0x00BC3274
#define OFS_SUPERMASTER 0xFCD30
#define ADR_UserNameD3D 0x00AF7DE4
#define ADR_StructSize 0x001CE8
#define ADR_AntiAfk 0x00A438A8
#define ADR_WalkUnderWater 0x00A49780
#define ADR_CQCProne 0x00A1000001
#define ADR_CQCSpawn 0x00A1000001
#define ADR_FASTHEALTH 0x00A46D38
#define ADR_FASTAMMO 0x00A46D34
#define ADR_FASTFLAG 0x00A46D40
#define ADR_FASTREPAIR 0x00A46D2C
#define ADR_NOSPREAD 0x00A43888
#define ADR_NOBOUNDS1 0x00A6E0A8
#define ADR_NOBOUNDS2 0x00A6E0A0
#define ADR_NOBOUNDS2 0x00A6E0A4
#define ADR_SPEED 0x008F1F5C
#define ADR_NOSPAWNWAIT1 0x00A76CB8
#define ADR_NOSPAWNWAIT2 0x00A76CB4
#define ADR_NOSPAWNWAIT3 0x00A76CB0
#define ADR_FogFar 0x00A4978C
#define ADR_FogNear 0x00A49788
#define ADR_VIRTUALJUMP 0x008E285C
#define ADR_Fullbright1 0x00A496E8
#define ADR_Fullbright2 0x00A496EC
#define ADR_FullBright3 0x00A496F0
#define ADR_WaterColor1 0x0096702C
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x00967034
#define ADR_ExtraAmmo1 0x00A4386C
#define ADR_ExtraAmmo2 0x00A4386D
#define ADR_SniperPx2 0x00A4386E
#define ADR_AssultPx2 0x00A43870
#define ADR_BANDAGE 0x00A43872
#define OFS_LOWGRAVITY 0x00C49C
#define ADR_D3D_EspName 0x00AF7DE4
#define ESP_D3D_EspHealth 0x00AF8FB4
#define ESP_D3D_EspTeam 0x00AF90F0
#define OFS_Max_Player 0x00FCD1C
#define ADR_GlassWalls 0x00A49688
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define OFS_Stamina5 0x0041BB7E
#define OFS_Stamina10 0x0041BB9C
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_WTW 0x0078CF67
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
#define ADR_IMDRUNK 0x00A72EB8
#define ADR_SCOPE 0x00966F80
#define OFS_NORECOIL1 0x0001C
#define OFS_NORECOIL2 0x00020
#define OFS_NORECOIL3 0x00024
#define ANGELVIEW 0x00A429BC
#define GMWARN 0x00AF8F8C
#define ADR_FASTLOCKON 0xA44874
#define ADR_HAWKMODE 0x008E41D0
#define ADR_WEAPONGRAVITY 0x008F1EA0
#define ADR_TRIGGERBOT 0x00A46DD0
#define PLANTANYWHERE_MEM 0xA43860
#define ADR_COLORSHOT1 0x0A49714
#define ADR_COLORSHOT2 0x0A49710
#define ADR_COLORSHOT3 0x0A4970C
#define ADR_SuperSpread 0x005077E4
#define ADR_PRONE_CQC_MEM 0x967F70
#define ADR_PRONE_CQC_ASM 0x4EF60E
#define ADR_STW 0x5D5FA0
#define ADR_CROSSMEM 0x00967FE4
#define OFS_ROOMMASTER 0xFD148
#define OFS_FORCEKICK 0x0F99B8
#define
ADR_SERVERPOINTER
0x00ABCE28
#define ADR_PLAYERPOINTER 0x00BC2248
#define ADR_BASEPOINTER 0x00AF7420
#define ADR_WeaponPointer 0x0096718C
#define ADR_DevicePointer 0x00A429C0
#define ADR_UserPointer 0x00BC2294
#define ADR_HealthPointer 0x00AF8FB4
#define ADR_PLAYERBASE 0x00BC3274
#define OFS_SUPERMASTER 0xFCD30
#define ADR_UserNameD3D 0x00AF7DE4
#define ADR_StructSize 0x001CE8
#define ADR_AntiAfk 0x00A438A8
#define ADR_WalkUnderWater 0x00A49780
#define ADR_CQCProne 0x00A1000001
#define ADR_CQCSpawn 0x00A1000001
#define ADR_FASTHEALTH 0x00A46D38
#define ADR_FASTAMMO 0x00A46D34
#define ADR_FASTFLAG 0x00A46D40
#define ADR_FASTREPAIR 0x00A46D2C
#define ADR_NOSPREAD 0x00A43888
#define ADR_NOBOUNDS1 0x00A6E0A8
#define ADR_NOBOUNDS2 0x00A6E0A0
#define ADR_NOBOUNDS2 0x00A6E0A4
#define ADR_SPEED 0x008F1F5C
#define ADR_NOSPAWNWAIT1 0x00A76CB8
#define ADR_NOSPAWNWAIT2 0x00A76CB4
#define ADR_NOSPAWNWAIT3 0x00A76CB0
#define ADR_FogFar 0x00A4978C
#define ADR_FogNear 0x00A49788
#define ADR_VIRTUALJUMP 0x008E285C
#define ADR_Fullbright1 0x00A496E8
#define ADR_Fullbright2 0x00A496EC
#define ADR_FullBright3 0x00A496F0
#define ADR_WaterColor1 0x0096702C
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x00967034
#define ADR_ExtraAmmo1 0x00A4386C
#define ADR_ExtraAmmo2 0x00A4386D
#define ADR_SniperPx2 0x00A4386E
#define ADR_AssultPx2 0x00A43870
#define ADR_BANDAGE 0x00A43872
#define OFS_LOWGRAVITY 0x00C49C
#define ADR_D3D_EspName 0x00AF7DE4
#define ESP_D3D_EspHealth 0x00AF8FB4
#define ESP_D3D_EspTeam 0x00AF90F0
#define OFS_Max_Player 0x00FCD1C
#define ADR_GlassWalls 0x00A49688
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define OFS_Stamina5 0x0041BB7E
#define OFS_Stamina10 0x0041BB9C
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_WTW 0x0078CF67
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
#define ADR_IMDRUNK 0x00A72EB8
#define ADR_SCOPE 0x00966F80
#define OFS_NORECOIL1 0x0001C
#define OFS_NORECOIL2 0x00020
#define OFS_NORECOIL3 0x00024
#define ANGELVIEW 0x00A429BC
#define GMWARN 0x00AF8F8C
#define ADR_FASTLOCKON 0xA44874
#define ADR_HAWKMODE 0x008E41D0
#define ADR_WEAPONGRAVITY 0x008F1EA0
#define ADR_TRIGGERBOT 0x00A46DD0
#define PLANTANYWHERE_MEM 0xA43860
#define ADR_COLORSHOT1 0x0A49714
#define ADR_COLORSHOT2 0x0A49710
#define ADR_COLORSHOT3 0x0A4970C
#define ADR_SuperSpread 0x005077E4
#define ADR_PRONE_CQC_MEM 0x967F70
#define ADR_PRONE_CQC_ASM 0x4EF60E
#define ADR_STW 0x5D5FA0
#define ADR_CROSSMEM 0x00967FE4
#define OFS_ROOMMASTER 0xFD148
#define OFS_FORCEKICK 0x0F99B8
#define ADR_SERVERPOINTER 0x00ABCE28
#define ADR_PLAYERPOINTER 0x00BC2248
#define ADR_BASEPOINTER 0x00AF7420
#define ADR_WeaponPointer 0x0096718C
#define ADR_DevicePointer 0x00A429C0
#define ADR_UserPointer 0x00BC2294
#define ADR_HealthPointer 0x00AF8FB4
#define ADR_PLAYERBASE 0x00BC3274
#define OFS_SUPERMASTER 0xFCD30
#define ADR_UserNameD3D 0x00AF7DE4
#define ADR_StructSize 0x001CE8
#define ADR_AntiAfk 0x00A438A8
#define ADR_WalkUnderWater 0x00A49780
#define ADR_CQCProne 0x00A1000001
#define ADR_CQCSpawn 0x00A1000001
#define ADR_FASTHEALTH 0x00A46D38
#define ADR_FASTAMMO 0x00A46D34
#define ADR_FASTFLAG 0x00A46D40
#define ADR_FASTREPAIR 0x00A46D2C
#define ADR_NOSPREAD 0x00A43888
#define ADR_NOBOUNDS1 0x00A6E0A8
#define ADR_NOBOUNDS2 0x00A6E0A0
#define ADR_NOBOUNDS2 0x00A6E0A4
#define ADR_SPEED 0x008F1F5C
#define ADR_NOSPAWNWAIT1 0x00A76CB8
#define ADR_NOSPAWNWAIT2 0x00A76CB4
#define ADR_NOSPAWNWAIT3 0x00A76CB0
#define ADR_FogFar 0x00A4978C
#define ADR_FogNear 0x00A49788
#define ADR_VIRTUALJUMP 0x008E285C
#define ADR_Fullbright1 0x00A496E8
#define ADR_Fullbright2 0x00A496EC
#define ADR_FullBright3 0x00A496F0
#define ADR_WaterColor1 0x0096702C
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x00967034
#define ADR_ExtraAmmo1 0x00A4386C
#define ADR_ExtraAmmo2 0x00A4386D
#define ADR_SniperPx2 0x00A4386E
#define ADR_AssultPx2 0x00A43870
#define ADR_BANDAGE 0x00A43872
#define OFS_LOWGRAVITY 0x00C49C
#define ADR_D3D_EspName 0x00AF7DE4
#define ESP_D3D_EspHealth 0x00AF8FB4
#define ESP_D3D_EspTeam 0x00AF90F0
#define OFS_Max_Player 0x00FCD1C
#define ADR_GlassWalls 0x00A49688
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define OFS_Stamina5 0x0041BB7E
#define OFS_Stamina10 0x0041BB9C
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_WTW 0x0078CF67
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
#define ADR_IMDRUNK 0x00A72EB8
#define ADR_SCOPE 0x00966F80
#define OFS_NORECOIL1 0x0001C
#define OFS_NORECOIL2 0x00020
#define OFS_NORECOIL3 0x00024
#define ANGELVIEW 0x00A429BC
#define GMWARN 0x00AF8F8C
#define ADR_FASTLOCKON 0xA44874
#define ADR_HAWKMODE 0x008E41D0
#define ADR_WEAPONGRAVITY 0x008F1EA0
#define ADR_TRIGGERBOT 0x00A46DD0
#define PLANTANYWHERE_MEM 0xA43860
#define ADR_COLORSHOT1 0x0A49714
#define ADR_COLORSHOT2 0x0A49710
#define ADR_COLORSHOT3 0x0A4970C
#define ADR_SuperSpread 0x005077E4
#define ADR_PRONE_CQC_MEM 0x967F70
#define ADR_PRONE_CQC_ASM 0x4EF60E
#define ADR_STW 0x5D5FA0
#define ADR_CROSSMEM 0x00967FE4
#define OFS_ROOMMASTER 0xFD148
#define OFS_FORCEKICK 0x0F99B8
#define ADR_SERVERPOINTER 0x00ABCE28
#define ADR_PLAYERPOINTER 0x00BC2248
#define ADR_BASEPOINTER 0x00AF7420
#define ADR_WeaponPointer 0x0096718C
#define ADR_DevicePointer 0x00A429C0
#define ADR_UserPointer 0x00BC2294
#define ADR_HealthPointer 0x00AF8FB4
#define ADR_PLAYERBASE 0x00BC3274
#define OFS_SUPERMASTER 0xFCD30
#define ADR_UserNameD3D 0x00AF7DE4
#define ADR_StructSize 0x001CE8
#define ADR_AntiAfk 0x00A438A8
#define ADR_WalkUnderWater 0x00A49780
#define ADR_CQCProne 0x00A1000001
#define ADR_CQCSpawn 0x00A1000001
#define ADR_FASTHEALTH 0x00A46D38
#define ADR_FASTAMMO 0x00A46D34
#define ADR_FASTFLAG 0x00A46D40
#define ADR_FASTREPAIR 0x00A46D2C
#define ADR_NOSPREAD 0x00A43888
#define ADR_NOBOUNDS1 0x00A6E0A8
#define ADR_NOBOUNDS2 0x00A6E0A0
#define ADR_NOBOUNDS2 0x00A6E0A4
#define ADR_SPEED 0x008F1F5C
#define ADR_NOSPAWNWAIT1 0x00A76CB8
#define ADR_NOSPAWNWAIT2 0x00A76CB4
#define ADR_NOSPAWNWAIT3 0x00A76CB0
#define ADR_FogFar 0x00A4978C
#define ADR_FogNear 0x00A49788
#define ADR_VIRTUALJUMP 0x008E285C
#define ADR_Fullbright1 0x00A496E8
#define ADR_Fullbright2 0x00A496EC
#define ADR_FullBright3 0x00A496F0
#define ADR_WaterColor1 0x0096702C
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x00967034
#define ADR_ExtraAmmo1 0x00A4386C
#define ADR_ExtraAmmo2 0x00A4386D
#define ADR_SniperPx2 0x00A4386E
#define ADR_AssultPx2 0x00A43870
#define ADR_BANDAGE 0x00A43872
#define OFS_LOWGRAVITY 0x00C49C
#define ADR_D3D_EspName 0x00AF7DE4
#define ESP_D3D_EspHealth 0x00AF8FB4
#define ESP_D3D_EspTeam 0x00AF90F0
#define OFS_Max_Player 0x00FCD1C
#define ADR_GlassWalls 0x00A49688
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define OFS_Stamina5 0x0041BB7E
#define OFS_Stamina10 0x0041BB9C
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_WTW 0x0078CF67
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
#define ADR_IMDRUNK 0x00A72EB8
#define ADR_SCOPE 0x00966F80
#define OFS_NORECOIL1 0x0001C
#define OFS_NORECOIL2 0x00020
#define OFS_NORECOIL3 0x00024
#define ANGELVIEW 0x00A429BC
#define GMWARN 0x00AF8F8C
#define ADR_FASTLOCKON 0xA44874
#define ADR_HAWKMODE 0x008E41D0
#define ADR_WEAPONGRAVITY 0x008F1EA0
#define ADR_TRIGGERBOT 0x00A46DD0
#define PLANTANYWHERE_MEM 0xA43860
#define ADR_COLORSHOT1 0x0A49714
#define ADR_COLORSHOT2 0x0A49710
#define ADR_COLORSHOT3 0x0A4970C
#define ADR_SuperSpread 0x005077E4
#define ADR_PRONE_CQC_MEM 0x967F70
#define ADR_PRONE_CQC_ASM 0x4EF60E
#define ADR_STW 0x5D5FA0
#define ADR_CROSSMEM 0x00967FE4
#define OFS_ROOMMASTER 0xFD148
#define OFS_FORCEKICK 0x0F99B8
--------------------Pointer--------------------------
#define ADR_Serverpointer 0x00B78290
#define ADR_Playerpointer 0x00C7D918
#define ADR_BasePointer 0x00BB28F0
#define ADR_WeaponPointer 0x00A2229C
#define ADR_DevicePointer 0x00AFDB00
#define ADR_UserPointer 0x00C7D964
#define ADR_HealthPointer 0x00BB4484
-----------------------------------------------------
--------------------Menorys--------------------------
#define ADR_AntiAfk 0x00AFE9E8
#define ADR_WalkUnderWater 0x00B048C0
#define ADR_HeightWater 0x00B048C0
#define ADR_FastHealth 0x00B01E78
#define ADR_FastAmmo 0x00B01E74
#define ADR_FastFlag 0x00B01E80
#define ADR_FastRepair 0x00B01E6C
#define ADR_NoSpread 0x00AFE9C8
#define ADR_NoBounds1 0x00B290F0
#define ADR_NoBounds2 0x00B290E8
#define ADR_NoBounds2 0x00B290EC
#define ADR_Speed 0x0099BAD4
#define ADR_Spawn1 0x00B31D00
#define ADR_Spawn2 0x00B31CFC
#define ADR_Spawn3 0x00B31CF8
#define ADR_FogFar 0x00B048CC
#define ADR_FogNear 0x00B048C8
#define ADR_ForceKick 0x00F99B8
#define ADR_VisualJump 0x0098C9C4
#define ADR_Fullbright1 0x00B04828
#define ADR_Fullbright2 0x00B0482C
#define ADR_FullBright3 0x00B04830
#define ADR_WaterColor1 0x00A22174
#define ADR_WaterColor2 0x00A22178
#define ADR_WaterColor3 0x00A2217C
#define ADR_SuperNoSpread **ZENSIERT**
#define ADR_Angelviewer 0x00AFDAFC
---------------------PXItems-------------------------
#define ADR_ExtraAmmo1 0x00AFE9AC
#define ADR_ExtraAmmo2 0x00AFE9AD
#define ADR_SniperPx2 0x00AFE9AE
#define ADR_AssultPx2 0x00AFE9B0
#define ADR_Bandage 0x00AFE9B2
-------------------D3DESPItems-----------------------
#define ESP_D3DHealth 0x00BB4484
#define ESP_D3DTeam 0x00BB45C4
---------------------Offsets-------------------------
#define OFS_Max_Player 0x002B94C*
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_Slot1 0x001021A0
#define OFS_Slot2 0x001021A1
#define OFS_Slot3 0x001021A2
#define OFS_Slot4 0x001021A3
#define OFS_Slot5 0x001021A4
#define OFS_Slot6 0x001021A5
#define OFS_Slot7 0x001021A6
#define OFS_Slot8 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_Dinar 0x0011A298
#define OFS_Prem1 0x0057C
#define OFS_Prem2 0x00580
#define OFS_GmWarn 0x00BB445C
--------------------AsmAddys-------------------------
#define OFS_Stamina5 0x0043C4C3
#define OFS_Stamina10 0x0043C4E1
#define ADR_Ossigen 0x005239C3
#define ADR_QuickPlant 0x00530C75
#define ADR_Quick_Defuse 0x00530080
#define ADR_WTW 0x007FCD57
#define ADR_Escalator1 0x007FDBA7
#define ADR_Escalator2 0x007FDCE4
DWORD dwADR_PLAYERPOINTER = 0xC7D918;
DWORD dwADR_SERVERPOINTER = 0xB78290;
DWORD dwADR_BASEPOINTER = 0xBB28F0;
DWORD dwADR_VIEWANGLES = 0xAFDAFC;
DWORD dwADR_NOBOUNDS1 = 0xB290F0;
DWORD dwADR_NOBOUNDS2 = 0xB290F4;
DWORD dwADR_FASTLOCKON = 0xAFE9D4;
DWORD dwADR_FASTAMMO = 0xB01E74;
DWORD dwADR_FASTHEALTH = 0xB01E78;
DWORD dwADR_FASTFLAG = 0xB01E80;
DWORD dwADR_FASTREPAIR = 0xB01E7C;
DWORD dwADR_NOSPREAD = 0xAFE9C8;
DWORD dwADR_SUPERNOSPREAD = 0x98EE10;
DWORD dwADR_ALWAYSCROSS = 0xA2212C;
DWORD dwADR_SCOPE = 0xA220C8;
DWORD dwADR_SCOPESIZE = 0xA220D0;
DWORD dwADR_IMDRUNK = 0xB2DF00;
DWORD dwADR_SPEED = 0x99BAD4;
DWORD dwADR_NOWATER = 0xA22170;
DWORD dwADR_NOSPAWNWAIT1 = 0xB31CF8;
DWORD dwADR_NOSPAWNWAIT2 = 0xB31CFC;
DWORD dwADR_NOSPAWNWAIT3 = 0xB31D00;
DWORD dwADR_WATERCOLOR1 = 0xA22188;
DWORD dwADR_WATERCOLOR2 = 0xA22184;
DWORD dwADR_WATERCOLOR3 = 0xA22180;
DWORD dwADR_FULLBRIGHT1 = 0xB04830;
DWORD dwADR_FULLBRIGHT2 = 0xB0482C;
DWORD dwADR_FULLBRIGHT3 = 0xB04828;
DWORD dwADR_NOSPAWNWAITCQC = 0xA220B8;
DWORD dwADR_UNLIMITED_AMMO = 0xB36720;
DWORD dwADR_VIRTUALJUMP = 0x98BCC4;
DWORD dwADR_WALKUNDERWATER = 0xB048C0;
DWORD dwADR_PRONE_CQC = 0xA220B8;
DWORD dwADR_ANTIAFKKICK = 0xAFE9E8;
DWORD dwADR_PLANTANYWHERE = 0xAFE9A0;
DWORD dwADR_BULLETGRAVITY = 0x98ED48;
DWORD dwADR_EXTRCLIP1 = 0xAFE9AC;
DWORD dwADR_EXTRCLIP2 = 0xAFE9AD;
DWORD dwADR_SNIPER2X = 0xAFE9AE;
DWORD dwADR_ASSAULT2X = 0xAFE9B0;
DWORD dwADR_BANDAGE = 0xAFE9B2;
DWORD dwADR_ASM_STAM5 = 0x43C4C3;
DWORD dwADR_ASM_STAM10 = 0x43C4F3;
DWORD dwADR_ASM_QUICKPLANT = 0x530C75;
DWORD dwADR_ASM_QUICKDEFUSE = 0x530080;
DWORD dwADR_ASM_PRONE_CQC = 0x513895;
DWORD dwADR_ASM_PLANTANYWHERE = 0x52E5E3;
DWORD dwADR_ASM_WTW = 0x7FCD57;
DWORD dwADR_ASM_STW = 0x6134B0;
DWORD dwADR_USER_NAME = 0xBB32B4;
DWORD dwADR_USER_IP = 0xBB2FC4;
DWORD dwADR_USER_EXP = 0xBB3060;
DWORD dwADR_USER_HEALTH = 0xBB4484;
DWORD dwADR_USER_TEAM = 0xBB45C4;
DWORD dwADR_USER_BRANCH = 0xBB4490;
DWORD dwADR_USER_PING = 0xBB2FAC;
DWORD dwADR_USER_POINTS = 0xBB445C;
DWORD dwADR_USER_FLAGS = 0xBB4480;
DWORD dwADR_USER_KILLS = 0xBB4478;
DWORD dwADR_USER_DEATHS = 0xBB447C;
DWORD dwOFS_X = 0x0102D4;
DWORD dwOFS_Y = 0x0102DC;
DWORD dwOFS_Z = 0x0102D8;
DWORD dwOFS_NORECOIL1 = 0x00001C;
DWORD dwOFS_NORECOIL2 = 0x000020;
DWORD dwOFS_NORECOIL3 = 0x000024;
DWORD dwOFS_ROOMMASTER = 0x0FD148;
DWORD dwOFS_SUPERMASTER = 0x0FCD30;
DWORD dwOFS_GRAVITY_X = 0x00C498;
DWORD dwOFS_GRAVITY_Z = 0x00C49C;
DWORD dwOFS_GRAVITY_Y = 0x00C4A0;
DWORD dwOFS_NFD = 0x0103A8;
DWORD dwOFS_PREMIUM1 = 0x00057C;
DWORD dwOFS_PREMIUM2 = 0x000580;
DWORD dwOFS_LEVEL = 0x11A288;
DWORD dwOFS_DINAR = 0x11A298;
DWORD dwOFS_1SLOT = 0x1021A0;
DWORD dwOFS_2SLOT = 0x1021A1;
DWORD dwOFS_3SLOT = 0x1021A2;
DWORD dwOFS_4SLOT = 0x1021A3;
DWORD dwOFS_5SLOT = 0x1021A4;
DWORD dwOFS_6SLOT = 0x1021A5;
DWORD dwOFS_7SLOT = 0x1021A6;
DWORD dwOFS_8SLOT = 0x1021A7;
DWORD dwOFS_WEAPON1 = 0x010100;
DWORD dwOFS_WEAPON2 = 0x0101D0;
DWORD dwOFS_WEAPON3 = 0x0101D2;
DWORD dwOFS_GAMEMODE = 0x0FC8C0;
DWORD dwOFS_SERVERNAME = 0x000014;
DWORD dwOFS_IDXSIZE = 0x001CF0;
DWORD dwOFS_MAXPLAYERS = 0x0FCD1C;
DWORD dwOFS_FORCEKICK = 0x0F99B8;
//=========================================\
//=============== Marekiarox Addy =============
//============= Start=============\
//=========================================\
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02/23/2012, 19:27
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#2109
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elite*gold: 0
Join Date: Feb 2011
Posts: 460
Received Thanks: 794
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Marekiarox All Leeched 
And give really credit
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02/24/2012, 04:05
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#2110
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elite*gold: 0
Join Date: Feb 2012
Posts: 113
Received Thanks: 29
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All Slots
S.T.W
GM Warning
&
nfd pls
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02/24/2012, 07:04
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#2111
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elite*gold: 0
Join Date: Sep 2011
Posts: 112
Received Thanks: 165
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Quote:
Originally Posted by Punchilla
All Slots
S.T.W
GM Warning
&
nfd pls
|
Code:
#define OFS_1thSlot 0x1021B8
#define OFS_2thSlot 0x1021B9
#define OFS_3thSlot 0x1021BA
#define OFS_4thSlot 0x1021BB
#define OFS_5thSlot 0x1021BC
#define OFS_6thSlot 0x1021BD
#define OFS_7thSlot 0x1021BE
#define OFS_8thSlot 0x1021BF
#define OFS_NoFallDamage 0x102C8
#define OFS_GmWarn 0xA5250C
#define MEM_STW 0x822EE4
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02/24/2012, 21:42
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#2112
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elite*gold: 0
Join Date: Dec 2011
Posts: 129
Received Thanks: 82
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//**********************************************//
//*********** UnknownData AddyLogger ***********//
//*********** War Rock International ***********//
//**********************************************//
//================ [ Pointers ] ================//
#define ADR_PLAYERPOINTER 0x9EDD6C
#define ADR_SERVERPOINTER 0x9EDD08
#define ADR_WEAPONPOINTER 0xA0B00C
#define ADR_BASEPOINTER 0xA44020
#define ADR_ROOMPOINTER 0x9EE758
#define ADR_MATRIXPOINTER 0x97DD68
#define ADR_STATEPOINTER 0x9EDD94
#define ADR_REMOTEPOINTER 0xB0BF00
#define ADR_DEVICEPOINTER 0x9ED8BC
#define ADR_VIEWANGLES 0x9ED8B8
//================ [ Address ] =================//
#define ADR_NOBOUNDS 0xB2AAA8
#define ADR_NOSPAWNWAIT 0xB292A4
#define ADR_FASTLOCKON 0x984DC0
#define ADR_SUPERNOSPREAD 0x8549F0
#define ADR_PLANTANYWHERE 0x9ED8FA
#define ADR_DEFUSEANYWHERE 0x8B3868
#define ADR_NOWATER1 0x9F4F74
#define ADR_NOWATER2 0x9F4F78
#define ADR_AUTOREPAIR 0x9ED903
#define ADR_SCOPE 0x8B3854
#define ADR_WTW 0x825C88
#define ADR_ANTIAFK 0xB1AC40
#define ADR_UNLAMMO 0x9EDCE4
#define ADR_FASTAMMO 0x9F2764
#define ADR_FASTFLAG 0x9F2774
#define ADR_FASTMEDIC 0x9F276C
#define ADR_FASTREPAIR 0x9EEBBC
#define ADR_SPEED 0x854D08
#define ADR_IMDRUNK 0x9EDC74
#define ADR_USERREADY 0xA45C50
//================ [ Offsets ] =================//
#define OFS_SLOT5 0x1021BC
#define OFS_SLOT6 0x1021BD
#define OFS_SLOT7 0x1021BE
#define OFS_SLOT8 0x1021BF
#define OFS_NOSERVERKICK 0x361
#define OFS_PITCH 0x10194
#define OFS_YAW 0x101B0
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_VIEW_X 0x101C0
#define OFS_VIEW_Y 0x101C8
#define OFS_VIEW_Z 0x101C4
#define OFS_LOCALSIZE 0x16104
#define OFS_GLOBALSIZE 0x1CF8
#define OFS_DINAR 0x11A2A8
#define OFS_EXP 0x11A298
#define OFS_PREMIUM 0x58C
#define OFS_INVISIBLE 0x11A2BC
#define OFS_GRAVITY_Y 0xC4A8
#define OFS_WEAPON1 0x101D8
#define OFS_WEAPON2 0x101DA
#define OFS_WEAPON3 0x101DC
#define OFS_WEAPONSTATE 0xC4BC
#define OFS_PLAYERSTATE 0xC4B8
#define OFS_NFD 0x102C8
#define OFS_MASTER 0xFD160
#define OFS_MAP 0xFCD14
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_SWITCHTIME 0x103DD
#define OFS_NODELAY 0x103E0
#define OFS_NORELOAD 0x103DD
#define OFS_3DVIEW 0x1018C
#define OFS_CRAZYNADE 0x10100
#define OFS_FASTNADEBLAST 0x10100
#define OFS_READYROOMSIZE 0x8E0
#define OFS_STARTROOMSIZE 0xA4
//=============== [ D3D USER ] ===============//
#define ADR_D3DNAME 0xA449E4
#define ADR_D3DHEALTH 0xA45BB4
#define ADR_D3DPOINTS 0xA45038
#define ADR_D3DPING 0xA446DC
#define ADR_D3DTEAM 0xA45CFC
//=============== [ Assemlber ] ===============//
#define ASM_WRSELFCRC 0x417F4B
#define ASM_ARTILERY1 0x42EF50
#define ASM_ARTILERY2 0x4BDB54
#define ASM_MSGBOX 0x418B01
#define ASM_FAKEKICK 0x53B4AC
#define ASM_VEHICLENFD 0x401D69
#define ASM_DAMAGEAS 0x4D1308
#define ASM_OXIGEN 0x4D0ACF
#define ASM_RADAR 0x547408
#define ASM_FFARADAR 0x0
#define ASM_ALLSERVER 0x4B05B6
#define ASM_SERVERJMP 0x4B05BD
#define ASM_SERVERS 0xA25721
//=============== [ Structs ] ===============//
struct CBase
{
CPlayer* pLocal;
char* unknow[0x11E190];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x09EDD6C);
//**********************************************//
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02/24/2012, 21:53
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#2113
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elite*gold: 0
Join Date: Dec 2009
Posts: 44
Received Thanks: 9
|
Quote:
Originally Posted by UnknownData
//**********************************************//
//*********** UnknownData AddyLogger ***********//
//*********** War Rock International ***********//
//**********************************************//
//================ [ Pointers ] ================//
#define ADR_PLAYERPOINTER 0x9EDD6C
#define ADR_SERVERPOINTER 0x9EDD08
#define ADR_WEAPONPOINTER 0xA0B00C
#define ADR_BASEPOINTER 0xA44020
#define ADR_ROOMPOINTER 0x9EE758
#define ADR_MATRIXPOINTER 0x97DD68
#define ADR_STATEPOINTER 0x9EDD94
#define ADR_REMOTEPOINTER 0xB0BF00
#define ADR_DEVICEPOINTER 0x9ED8BC
#define ADR_VIEWANGLES 0x9ED8B8
//================ [ Address ] =================//
#define ADR_NOBOUNDS 0xB2AAA8
#define ADR_NOSPAWNWAIT 0xB292A4
#define ADR_FASTLOCKON 0x984DC0
#define ADR_SUPERNOSPREAD 0x8549F0
#define ADR_PLANTANYWHERE 0x9ED8FA
#define ADR_DEFUSEANYWHERE 0x8B3868
#define ADR_NOWATER1 0x9F4F74
#define ADR_NOWATER2 0x9F4F78
#define ADR_AUTOREPAIR 0x9ED903
#define ADR_SCOPE 0x8B3854
#define ADR_WTW 0x825C88
#define ADR_ANTIAFK 0xB1AC40
#define ADR_UNLAMMO 0x9EDCE4
#define ADR_FASTAMMO 0x9F2764
#define ADR_FASTFLAG 0x9F2774
#define ADR_FASTMEDIC 0x9F276C
#define ADR_FASTREPAIR 0x9EEBBC
#define ADR_SPEED 0x854D08
#define ADR_IMDRUNK 0x9EDC74
#define ADR_USERREADY 0xA45C50
//================ [ Offsets ] =================//
#define OFS_SLOT5 0x1021BC
#define OFS_SLOT6 0x1021BD
#define OFS_SLOT7 0x1021BE
#define OFS_SLOT8 0x1021BF
#define OFS_NOSERVERKICK 0x361
#define OFS_PITCH 0x10194
#define OFS_YAW 0x101B0
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_VIEW_X 0x101C0
#define OFS_VIEW_Y 0x101C8
#define OFS_VIEW_Z 0x101C4
#define OFS_LOCALSIZE 0x16104
#define OFS_GLOBALSIZE 0x1CF8
#define OFS_DINAR 0x11A2A8
#define OFS_EXP 0x11A298
#define OFS_PREMIUM 0x58C
#define OFS_INVISIBLE 0x11A2BC
#define OFS_GRAVITY_Y 0xC4A8
#define OFS_WEAPON1 0x101D8
#define OFS_WEAPON2 0x101DA
#define OFS_WEAPON3 0x101DC
#define OFS_WEAPONSTATE 0xC4BC
#define OFS_PLAYERSTATE 0xC4B8
#define OFS_NFD 0x102C8
#define OFS_MASTER 0xFD160
#define OFS_MAP 0xFCD14
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_SWITCHTIME 0x103DD
#define OFS_NODELAY 0x103E0
#define OFS_NORELOAD 0x103DD
#define OFS_3DVIEW 0x1018C
#define OFS_CRAZYNADE 0x10100
#define OFS_FASTNADEBLAST 0x10100
#define OFS_READYROOMSIZE 0x8E0
#define OFS_STARTROOMSIZE 0xA4
//=============== [ D3D USER ] ===============//
#define ADR_D3DNAME 0xA449E4
#define ADR_D3DHEALTH 0xA45BB4
#define ADR_D3DPOINTS 0xA45038
#define ADR_D3DPING 0xA446DC
#define ADR_D3DTEAM 0xA45CFC
//=============== [ Assemlber ] ===============//
#define ASM_WRSELFCRC 0x417F4B
#define ASM_ARTILERY1 0x42EF50
#define ASM_ARTILERY2 0x4BDB54
#define ASM_MSGBOX 0x418B01
#define ASM_FAKEKICK 0x53B4AC
#define ASM_VEHICLENFD 0x401D69
#define ASM_DAMAGEAS 0x4D1308
#define ASM_OXIGEN 0x4D0ACF
#define ASM_RADAR 0x547408
#define ASM_FFARADAR 0x0
#define ASM_ALLSERVER 0x4B05B6
#define ASM_SERVERJMP 0x4B05BD
#define ASM_SERVERS 0xA25721
//=============== [ Structs ] ===============//
struct CBase
{
CPlayer* pLocal;
char* unknow[0x11E190];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x09EDD6C);
//**********************************************//
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some otudated stuff
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02/24/2012, 22:04
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#2114
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elite*gold: 0
Join Date: Sep 2011
Posts: 112
Received Thanks: 165
|
Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v2.5 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
~ Started...
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0x9EDD6C
#define ADR_ServerPointer 0x9EDD08
#define ADR_RemotePointer 0xB0BF00
#define ADR_WeaponPointer 0x8B3784
#define ADR_DevicePointer 0x8519D4
#define ADR_HealthPointer 0x31FB8
#define ADR_BasePointer 0xA44020
#define ADR_ViewAngels 0x9ED8B8
#define ADR_UserBase 0x9EEB38
#define ADR_PlayerSize 0x1CF8
#define ADR_StructSize 0x1CF8
#define ADR_RoomClass 0x9EEB2C
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0x9EDC74
#define ADR_CqCProne 0x8B3848
#define ADR_NoSpawnWaitCqC 0x9EDB44
#define ADR_VirtualJump 0x8549A4
#define ADR_NearFog 0x9F4F8C
#define ADR_FarFog 0x9F4F94
#define ADR_NoWater1 0x9F4F78
#define ADR_NoWater2 0x9F4F74
#define ADR_AntiAfk 0xB1AC18
#define ADR_Scope 0x8B3854
#define ADR_Speed 0x854D08
#define ADR_SpeedRoll 0x854B30
#define ADR_GlassWall 0x82603C
#define ADR_NoBounds1 0xB1AC40
#define ADR_NoBounds2 0xB1AC44
#define ADR_NoBounds3 0xB1AC48
#define ADR_NoSpawnWait1 0xB1B2A4
#define ADR_NoSpawnWait2 0xB292A0
#define ADR_NoSpawnWait3 0xB1B2AC
#define ADR_FullBright1 0x9EE9E4
#define ADR_FullBright2 0x9EE9E8
#define ADR_FullBright3 0x9EE9E8
#define ADR_ColorShot1 0x9EE9E4
#define ADR_ColorShot2 0x9EE9E8
#define ADR_ColorShot3 0x9EE9EC
#define ADR_Crosshair 0x9F2788
#define ADR_NoSpread 0x9F2804
#define ADR_DeathCam 0xB22AC8
#define ADR_ImmExplosion 0x854AE8
#define ADR_SuperExplosion 0x855398
#define ADR_HighMode 0x854DD8
#define ADR_CameraView 0x8549A4
#define ADR_NoWeaponGravity 0x854968
#define ADR_BreakLimit 0x854910
#define ADR_FastLockOn 0x9ED928
#define ADR_LadderQuickly 0x854CD0
#define ADR_DeadSpinner 0x8AFE54
#define ADR_HideWeapon 0x8AB770
#define ADR_WeaponShot1 0x9EDDBC
#define ADR_WeaponShot2 0x9EDDDC
#define ADR_ChangeRoll 0x8549E8
#define ADR_SilentWalk 0x8500B1AC
#define ADR_PlayerProne 0x9EEB20
#define ADR_CameraPosition1 0x9E7784
#define ADR_CameraPosition2 0x9E7788
#define ADR_QuickPlant 0x9ED8DC
#define ADR_AntiRadar 0x9F4FAC
#define ADR_StaminaRefill 0x979790
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot 0x1021B8
#define OFS_2thSlot 0x1021B9
#define OFS_3thSlot 0x1021BA
#define OFS_4thSlot 0x1021BB
#define OFS_5thSlot 0x1021BC
#define OFS_6thSlot 0x1021BD
#define OFS_7thSlot 0x1021BE
#define OFS_8thSlot 0x1021BF
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoFallDamage 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_OPK_X 0x1024C
#define OFS_Dinar 0x11A2A8
#define OFS_Level 0x11A298
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Master 0xFD160
#define OFS_RoomMaster 0x11B800
#define OFS_NoM134Idle 0x103D8
#define OFS_NoSpread 0x100FC
#define OFS_NoReload 0x103DD
#define OFS_NoDelay 0x103E0
#define OFS_Weapon1 0x101DA
#define OFS_Weapon2 0x101DE
#define OFS_Weapon3 0x101E2
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x855960
#define MEM_WTW 0x825C88
#define MEM_STW 0x822EE4
#define MEM_WUW 0x9F4F7C
#define MEM_WTH 0x820BFC
#define MEM_CrazyNade 0x10100
#define MEM_FastNadeBlast 0x10100
#define MEM_UnlimitedAmmo 0x9EDCE4
#define MEM_Invisible 0x11A2BC
#define MEM_PlantAnyWhere 0x9EDA3E
#define MEM_Stamina1 0x82603C
#define MEM_Stamina2 0x826040
#define MEM_Stamina3 0x826044
#define MEM_Stamina4 0x826048
#define MEM_Stamina5 0x82604C
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo 0x9ED916
#define PX_SniperAmmo 0x9ED914
#define PX_Bandage 0x9ED918
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0x9F276C
#define ADR_FastAmmo 0x9F2764
#define ADR_FastFlag 0x9F2774
#define ADR_FastRepair 0x9EEBBC
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName 0x854B50
#define ADR_CrazyCar 0x854840
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName 0xA449E4
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase 0x9EDD08
#define ADR_ClassBase 0xA45BC0
#define ADR_WeaponBase 0xA0B00C
#define ADR_SlotBase 0x101018
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair 0x52557C
#define ASM_NoReload 0x579AD6
#define ASM_Bullets 0x4D4741
#define ASM_OPK 0x407DEA
#define ASM_WTW 0x70DD12
#define ASM_STW 0x5D1990
#define ASM_QuickPlant 0x4D34C4
#define ASM_QuickDefuse 0x4367C4
#define ASM_Artillery1 0x40869E
#define ASM_Artillery2 0x4BDB54
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x418B01
#define ASM_SwitchTime 0x4D9FBB
#define ASM_CRCPatch 0x417F4B
#define ASM_AutoStart 0x50C243
#define ASM_BackToLobby 0x4AA8E7
#define ASM_BackToLobby 0x4A9FD9
#define ASM_SuperCarSound 0x4225EA
~ Stopped...
|#|******************************************************************************|#|
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02/25/2012, 12:29
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#2115
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elite*gold: 0
Join Date: Dec 2011
Posts: 218
Received Thanks: 271
|
PHP Code:
//--------------------|SiroSkill Logger|-------------------// //---------------------------------------------------------// //--------------------|Start Logging...|--------------------// //---------------------------------------------------------// //----------------------|Pointers|-------------------------// #define ADR_PLAYERPOINTER 0x009EDD6C #define ADR_SERVERPOINTER 0x009EDD6C #define ADR_BASEPOINTER 0x0010BD4C #define ADR_HEALTHPOINTER 0x0031FB8 #define ADR_USERPOINTER 0x009ED9A8 #define ADR_WEAPONPOINTER 0x008B3784
//----------------------|Adresses|----------------------// #define ADR_ANGELVIEW 0x009ED9B0 #define ADR_QuickDefuse 0x000 #define ADR_AntiAfk 0x000 #define ADR_FORCEKICK 0x000 #define ADR_SuperNoSpread 0x000 #define ADR_VIRTUALJUMP 0x000 #define ADR_FAST_AMMO 0x00B137FC #define ADR_FAST_REPAIR 0x00B13800 #define ADR_FAST_HEATLH 0x00B13804 #define ADR_FAST_FLAG 0x00B13808 #define ADR_BOUNDS_1 0x000 #define ADR_BOUNDS_2 0x004 #define ADR_BOUNDS_3 0x008 #define ADR_NOSPAWN 1 0x00B1AD80 #define ADR_NOSPAWN 2 0x00B1AD84 #define ADR_NOSPAWN 3 0x00B1AD88 #define ADR_NOWATER 0x0097DEE0 #define ADR_WUW 0x000 #define OFS_NOSPREAD 0x00B1AC00 #define OFS_NORECOIL1 0x007D8B3C24 #define OFS_NORECOIL2 0x00CFC #define OFS_NORECOIL3 0x0015024 #define OFS_Speed 0x000 #define ADR_WATERCOLOR1 0x00502464D8 #define ADR_WATERCOLOR2 0x00502464DC #define ADR_WATERCOLOR3 0x00502464E0 #define Full_Bright_1 0x000 #define Full_Bright_2 0x004 #define Full_Bright_3 0x008 #define Near_Fog 0x000 #define ADR_FarFog 0x004 #define ADR_GLASSWALLS 0x00FFFFFF00 #define ADR_CQC Prone 0x008B3848 #define ADR_CQC Spawn 0x000
//----------------------|Offsets|----------------------// #define OFS_MaxPlayer 0x0015C #define OFS_1SLOT 0x000 #define OFS_2SLOT 0x001 #define OFS_3SLOT 0x002 #define OFS_4SLOT 0x003 #define OFS_5SLOT 0x004 #define OFS_6SLOT 0x005 #define OFS_7SLOT 0x006 #define OFS_8SLOT 0x007 #define OFS_X 0x000 #define OFS_Y 0x008 #define OFS_Z 0x004 #define OFS_NFD 0x009A #define OFS_Gravity X 0x0077400FC #define OFS_Gravity Y 0x007740104 #define OFS_Gravity Z 0x007740100 #define OFS_LEVEL 0x0011A298 #define OFS_DINAR 0x0011A2A8 #define OFS_Room_Master 0x0011B800 #define OFS_Premium 1 0x0000150 #define OFS_Premium 2 0x0000154
//----------------------|D3D ESP Addys|----------------------// #define ADR_Esp_Name 0x009F5C68 #define ADR_Esp_Branche 0x000 #define ADR_Esp_Health 0x0031FB8
//----------------------|PX Item Addys|----------------------// #define ADR_SniperAmmo 0x009ED914 #define ADR_ExtraAmmo1 0x009ED912 #define ADR_ExtraAmmo2 0x009ED913 #define ADR_AssultAmmo 0x009ED916 #define ADR_Bandage 0x009ED918
//----------------------|Special Addys|----------------------// #define OFS_ColorShot1 0x000 #define OFS_ColorShot2 0x004 #define OFS_ColorShot3 0x008
//----------------------|ASM Addys|----------------------// #define ASM_NODELAY 0x000 #define ASM_WTW 0x000 #define ASM_Stamina5 0x00519611
//----------------------------------------------------------// //-----------------------|End Logging|-----------------------// //----------------------------------------------------------//
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Hi leute,
ich hab mir einfach mal gedacht das wir auch ein sammelthread für addys machen könnten(falls es so was schon gibt bitte closen).
Ja also wie der Threadname schon sagt sollten hier ausschließlich Addys geposted werden.
Ich hab mich nur noch nicht entschieden ob ich sie imemr hier oben hin schreiben soll(also die aktuellen Addys), oder ob man einfach immer auf die letzte seite gehen soll um die addys dann so zu finden.
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so daher das ich noch kein theard gesehen habe erstelle ich so einen theard mal.
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