Register for your free account! | Forgot your password?

You last visited: Today at 18:39

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[Sammelthread] Addys

Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

Closed Thread
 
Old 02/19/2012, 14:10   #2086
 
xBioK1ngz's Avatar
 
elite*gold: 15
Join Date: Nov 2011
Posts: 556
Received Thanks: 1,002
Local Pitch Vehicle - 9ED91C
Local Yaw Vehicle - 9ED920
xBioK1ngz is offline  
Old 02/19/2012, 15:53   #2087
 
UnknownData's Avatar
 
elite*gold: 0
Join Date: Dec 2011
Posts: 129
Received Thanks: 82
request

#define ADR_ASM_ARTILLERY 3-6
UnknownData is offline  
Old 02/19/2012, 18:42   #2088
 
elite*gold: 0
Join Date: Jan 2012
Posts: 26
Received Thanks: 5
I Have Big Problem witch "Party Program Detected"

In My hack can some one help me i use only this addys ..
Kniifezz is offline  
Old 02/19/2012, 18:44   #2089
 
xBioK1ngz's Avatar
 
elite*gold: 15
Join Date: Nov 2011
Posts: 556
Received Thanks: 1,002
Quote:
Originally Posted by Kniifezz View Post
I Have Big Problem witch "Party Program Detected"

In My hack can some one help me i use only this addys ..
Delete your dip and hook only reset & present with a midfunction
xBioK1ngz is offline  
Old 02/20/2012, 11:54   #2090
 
elite*gold: 0
Join Date: May 2010
Posts: 8
Received Thanks: 0
wo kann mann es runterladen :S

how dis hack to download :O ?
beni1 is offline  
Old 02/20/2012, 12:41   #2091
 
elite*gold: 8
Join Date: Oct 2011
Posts: 656
Received Thanks: 1,895
Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER           0x9EDD6C
#define ADR_SERVERPOINTER           0x9EDD08
#define ADR_REMOTEPOINTER           0xB0BF00
#define ADR_INFOPOINTER             0xA44020
#define ADR_ROOM                    0x9EE758
#define ADR_BASEPOINTER             0xA44020
#define ADR_VEHICLEBASE             0x9EDA18
#define ADR_DEVICEPOINTER           0x8519D4
#define ADR_ANGELVIEW               0x9ED8B8
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE              0x1CF8
#define ADR_ROOMSTATE               0x9EDD94
#define ADR_GMWARNING               0xA5250C
#define ADR_WEAPONSTATERELOAD       0x9EDCB4
#define ADR_WEAPONSTATE             0xC4BC
#define ADR_WEAPONSHOT              0x9EDDB8
#define ADR_WEAPONRELOAD            0x9EDCB4
#define ADR_BREAKLIMIT              0x854830
#define ADR_CROSSHAIR               0x9F2788
#define ADR_ANTIAFK                 0xB1AC18
#define ADR_WEAPONGRAVITY           0x8558F0
#define ADR_LADDERQUICKLY           0x854CD0
#define ADR_DEADSPINNER             0x8AFE54
#define ADR_SUPEREXPLOSION          0x855398
#define ADR_HIDEWEAPON              0x826044
#define ADR_FASTLOCKON              0x9ED928
#define ADR_GLASSWALLS              0x9ED9A4
#define ADR_COLORSHOT1              0x9EE9E4
#define ADR_COLORSHOT2              0x9EE9E8
#define ADR_COLORSHOT3              0x9EE9EC
#define ADR_QUICKSPAWN1             0xAD1F60
#define ADR_QUICKSPAWN2             0xB292A0
#define ADR_QUICKSPAWN3             0xAD1F5C
#define ADR_NOBOUNDS1               0xB1AC40
#define ADR_NOBOUNDS2               0xB1AC44
#define ADR_NOBOUNDS3               0xB1AC48
#define ADR_SPEED                   0x854D08
#define ADR_VIRTUALJUMP             0x8549A4
#define ADR_IMDRUNK                 0x9EDC74
#define ADR_NEARFOG                 0x9F4F8C
#define ADR_FARFOG                  0x9F4F94
#define ADR_SCOPE                   0x8B3854
#define ADR_SCOPESIZE               0x8B385C
#define ADR_FULLBRIGHT1             0x9EE9E4
#define ADR_FULLBRIGHT2             0x9EE9E8
#define ADR_FULLBRIGHT3             0x9EE9E8
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS              0x9F2804
#define MEM_ARTILLERY               0x854A70
#define MEM_WALKUNDERWATER          0x9F275C
#define MEM_BONESHOT                0x855960
#define MEM_WTW                     0x825C88
#define MEM_STW                     0x822EE4
#define MEM_WTH                     0x825F14
#define MEM_AUTOMEDIC               0x855958
#define MEM_AUTOAMMO                0x855958
#define MEM_NODELAY                 0x103E0
#define MEM_NORELOAD                0x103DD
#define MEM_QUICKPLANT              0x9ED8DC
#define MEM_QUICKDEFUSE             0x9ED8DC
#define MEM_AUTOREPAIR              0x9ED8D3
#define MEM_RADARHIDEME             0x9F4FAC
#define MEM_INVISIBLE               0x11A2BC
#define MEM_FASTNADEBLAST           0x10100
#define MEM_CRAZYNADE               0x10100
#define MEM_PLANTANYWHERE           0x9ED8FB
#define MEM_DEFUSEANYWHERE          0x8B3868
#define MEM_SUPERNOSPREAD           0x8549F0
#define MEM_UNLAMMO                 0x9EDCE4
#define MEM_STAMINA1                0x82603C
#define MEM_STAMINA2                0x826040
#define MEM_STAMINA3                0x826044
#define MEM_STAMINA4                0x826048
#define MEM_STAMINA5                0x82604C
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO              0x9EDA3E
#define PX_SNIPERAMMO               0x9ED90F
#define PX_BANDAGE                  0x9ED918
#define PX_EXTRAAMMO1               0x9EDA3E
#define PX_EXTRAAMMO2               0x9ED90F
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO                0x9F275C
#define ADR_FASTHEALTH              0x9F276C
#define ADR_FASTFLAG                0x9F2774
#define ADR_FASTREPAIR              0x9F2764
/*=================[ D3D ]===================*/
#define ADR_USERNAME                0xA449E4
#define ADR_USERIP                  0xA446F8
#define ADR_USERHEALTH              0xA43814
#define ADR_USERREADY               0xA45C50
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY              0xC4A8
#define OFS_GLOBALINDEX             0x1CF8
#define OFS_LOCALINDEX              0x16104
#define OFS_WEAPON1                 0x101DA
#define OFS_WEAPON2                 0x101DE
#define OFS_WEAPON3                 0x101E2
#define OFS_MAP                     0xFCD34
#define OFS_MASTER                  0xFD160
#define OFS_NOM134IDLE              0x103C4
#define OFS_NOSPREAD                0x100FC
#define OFS_DINAR                   0x11A2A8
#define OFS_LEVEL                   0x11A298
#define OFS_NFD                     0x102C8
#define OFS_X                       0x102E0
#define OFS_Y                       0x102F0
#define OFS_Z                       0x102E8
#define OFS_AUTOPLANT               0x10340
#define OFS_AUTODEFUSE              0x10344
#define OFS_AUTOSHOT                0x10356
#define OFS_VIEW_X                  0x101C0
#define OFS_VIEW_Y                  0x101C4
#define OFS_VIEW_Z                  0x101C8
#define OFS_PITCH                   0x10194
#define OFS_YAW                     0x101B0
#define OFS_PLAYERANIMATION         0xC4BC
#define OFS_ANTISERVERKICK          0x361
#define OFS_1SLOT                   0x1021B4
#define OFS_2SLOT                   0x1021B5
#define OFS_3SLOT                   0x1021B6
#define OFS_4SLOT                   0x1021B7
#define OFS_5SLOT                   0x1021BC
#define OFS_6SLOT                   0x1021B9
#define OFS_7SLOT                   0x1021BA
#define OFS_8SLOT                   0x1021BB
#define OFS_NORECOIL1               0xC34C
#define OFS_NORECOIL2               0xC440
#define OFS_NORECOIL3               0xC444
#define OFS_PREMIUM1                0x58C
#define OFS_PREMIUM2                0x590
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE              0x9EDD08
#define ADR_WEAPONBASE              0xA0B00C
#define ADR_CLASSBASE               0xA45BC0
#define ADR_SLOTBASE                0x101018
#define OFS_PLAYERSLOT              0x11B804
#define OFS_PLAYERID                0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CALLBACK                0x4DFD25
#define ASM_CRCPATCH                0x417F4B
#define ASM_WTW                     0x70DD12
#define ASM_SUPERCARSOUND           0x4225EA
#define ASM_NORELOAD                0x579AD6
#define ASM_BULLETS                 0x4D4741
#define ASM_AUTOREADY               0x50C243
#define ASM_AUTOSTART               0x50C243
#define ASM_QUICKPLANT              0x4367C4
#define ASM_QUICKDEFUSE             0x4D34C4
#define ASM_MESSAGEBOX              0x418B01
/*==================[ cBase ]=================*/
struct CBase
{
	CPlayer* pLocal;
	char* Unknown0[1171856]
	CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0x9EDD6C;
/*============================================*/
/*===========[ Logged 143 Addys ]=============*/
/*==============[ Enjoy it! ]=================*/
/*============================================*/
THX: BlackOne
Give Credits & Thanks
_TradEmArk_ ™ is offline  
Thanks
7 Users
Old 02/20/2012, 18:27   #2092
 
elite*gold: 0
Join Date: Jan 2012
Posts: 26
Received Thanks: 5
PlayerSize ?
Kniifezz is offline  
Old 02/20/2012, 19:57   #2093
 
elite*gold: 0
Join Date: Feb 2012
Posts: 59
Received Thanks: 17
All Server? Weapon Gravity?
xMarekiarox is offline  
Old 02/21/2012, 03:04   #2094

 
Subtronics's Avatar
 
elite*gold: 22
Join Date: Feb 2012
Posts: 478
Received Thanks: 61
Addys vom *21.2.2012*

Code:
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer		0x9EDD6C
#define ADR_ServerPointer		0x9EDD08
#define ADR_RemotePointer		0xB0BF00
#define ADR_WeaponPointer		0x8B3784
#define ADR_DevicePointer		0x8519D4
#define ADR_HealthPointer		0x31FB8
#define ADR_BasePointer 		0xA44020
#define ADR_ViewAngels			0x9ED8B8
#define ADR_UserBase			0x9EEB38
#define ADR_PlayerSize			0x1CF8
#define ADR_StructSize			0x1CF8
#define ADR_RoomClass			0x9EEB2C
																
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk			0x9EDC74
#define ADR_CqCProne			0x8B3848
#define ADR_NoSpawnWaitCqC		0x9EDB44
#define ADR_VirtualJump			0x8549A4
#define ADR_NearFog			0x9F4F8C
#define ADR_FarFog			0x9F4F94
#define ADR_NoWater1			0x9F4F78
#define ADR_NoWater2			0x9F4F74
#define ADR_AntiAfk			0xB1AC18
#define ADR_Scope			0x8B3854
#define ADR_Speed			0x854D08
#define ADR_SpeedRoll			0x854B30
#define ADR_GlassWall			0x82603C
#define ADR_NoBounds1			0xB1AC40
#define ADR_NoBounds2			0xB1AC44
#define ADR_NoBounds3			0xB1AC48
#define ADR_NoSpawnWait1		0xB1B2A4
#define ADR_NoSpawnWait2		0xB292A0
#define ADR_NoSpawnWait3		0xB1B2AC
#define ADR_FullBright1			0x9EE9E4
#define ADR_FullBright2			0x9EE9E8
#define ADR_FullBright3			0x9EE9E8
#define ADR_ColorShot1			0x9EE9E4
#define ADR_ColorShot2			0x9EE9E8
#define ADR_ColorShot3			0x9EE9EC
#define ADR_Crosshair			0x9F2788
#define ADR_NoSpread			0x9F2804
#define ADR_DeathCam			0xB22AC8
#define ADR_ImmExplosion		0x854AE8
#define ADR_SuperExplosion		0x855398
#define ADR_HighMode			0x854DD8
#define ADR_CameraView			0x8549A4
#define ADR_NoWeaponGravity		0x854968
#define ADR_BreakLimit			0x854910
#define ADR_FastLockOn			0x9ED928
#define ADR_LadderQuickly		0x854CD0
#define ADR_DeadSpinner			0x8AFE54
#define ADR_HideWeapon			0x8AB770
#define ADR_WeaponShot1			0x9EDDBC
#define ADR_WeaponShot2			0x9EDDDC
#define ADR_ChangeRoll			0x8549E8
#define ADR_SilentWalk			0x8500B1AC
#define ADR_PlayerProne			0x9EEB20
#define ADR_CameraPosition1		0x9E7784
#define ADR_CameraPosition2		0x9E7788
#define ADR_QuickPlant			0x9ED8DC
#define ADR_AntiRadar			0x9F4FAC
#define ADR_StaminaRefill		0x979790
																
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot			0x1021B8
#define OFS_2thSlot			0x1021B9
#define OFS_3thSlot			0x1021BA
#define OFS_4thSlot			0x1021BB
#define OFS_5thSlot			0x1021BC
#define OFS_6thSlot			0x1021BD
#define OFS_7thSlot			0x1021BE
#define OFS_8thSlot			0x1021BF
#define OFS_NoRecoil1			0xC43C
#define OFS_NoRecoil2			0xC440
#define OFS_NoRecoil3			0xC444
#define OFS_NoFallDamage		0x102C8
#define OFS_X				0x102E0
#define OFS_Y				0x102F0
#define OFS_Z				0x102E8
#define OFS_GravityX			0xC4A4
#define OFS_GravityY			0xC4A8
#define OFS_GravityZ			0xC4AC
#define OFS_OPK_X			0x1024C
#define OFS_Dinar			0x11A2A8
#define OFS_Level			0x11A298
#define OFS_Premium1			0x58C
#define OFS_Premium2			0x590
#define OFS_Master			0xFD160
#define OFS_RoomMaster			0x11B800
#define OFS_NoM134Idle			0x103D8
#define OFS_NoSpread			0x100FC
#define OFS_NoReload			0x103DD
#define OFS_NoDelay			0x103E0
#define OFS_Weapon1			0x101DA
#define OFS_Weapon2			0x101DE
#define OFS_Weapon3			0x101E2
																
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot			0x855960
#define MEM_WTW				0x825C88
#define MEM_STW				0x822EE4
#define MEM_WUW				0x9F4F7C
#define MEM_WTH				0x820BFC
#define MEM_CrazyNade			0x10100
#define MEM_FastNadeBlast		0x10100
#define MEM_UnlimitedAmmo		0x9EDCE4
#define MEM_Invisible			0x11A2BC
#define MEM_PlantAnyWhere		0x9EDA3E
#define MEM_Stamina1			0x82603C
#define MEM_Stamina2			0x826040
#define MEM_Stamina3			0x826044
#define MEM_Stamina4			0x826048
#define MEM_Stamina5			0x82604C
																
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo			0x9ED916
#define PX_SniperAmmo			0x9ED914
#define PX_Bandage			0x9ED918
																
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic			0x9F276C
#define ADR_FastAmmo			0x9F2764
#define ADR_FastFlag			0x9F2774
#define ADR_FastRepair			0x9EEBBC
																
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName			0x854B50
#define ADR_CrazyCar			0x854840
																
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName			0xA449E4
																
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase			0x9EDD08
#define ADR_ClassBase			0xA45BC0
#define ADR_WeaponBase			0xA0B00C
#define ADR_SlotBase			0x101018
																
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair		0x52557C
#define ASM_NoReload			0x579AD6
#define ASM_Bullets			0x4D4741
#define ASM_OPK				0x407DEA
#define ASM_WTW				0x70DD12
#define ASM_STW				0x5D1990
#define ASM_QuickPlant			0x4D34C4
#define ASM_QuickDefuse			0x4367C4
#define ASM_Artillery1			0x40869E
#define ASM_Artillery2			0x4BDB54
#define ASM_EngineText			0x401073
#define ASM_MessageBox			0x418B01
#define ASM_SwitchTime			0x4D9FBB
#define ASM_CRCPatch			0x417F4B
#define ASM_AutoStart			0x50C243
#define ASM_BackToLobby			0x4AA8E7
#define ASM_BackToLobby			0x4A9FD9
#define ASM_SuperCarSound		0x4225EA

/*|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer		0x9EDD6C
#define ADR_ServerPointer		0x9EDD08
#define ADR_RemotePointer		0xB0BF00
#define ADR_WeaponPointer		0x8B3784
#define ADR_DevicePointer		0x8519D4
#define ADR_HealthPointer		0x31FB8
#define ADR_BasePointer 		0xA44020
#define ADR_ViewAngels			0x9ED8B8
#define ADR_UserBase			0x9EEB38
#define ADR_PlayerSize			0x1CF8
#define ADR_StructSize			0x1CF8
#define ADR_RoomClass			0x9EEB2C
																
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk			0x9EDC74
#define ADR_CqCProne			0x8B3848
#define ADR_NoSpawnWaitCqC		0x9EDB44
#define ADR_VirtualJump			0x8549A4
#define ADR_NearFog			0x9F4F8C
#define ADR_FarFog			0x9F4F94
#define ADR_NoWater1			0x9F4F78
#define ADR_NoWater2			0x9F4F74
#define ADR_AntiAfk			0xB1AC18
#define ADR_Scope			0x8B3854
#define ADR_Speed			0x854D08
#define ADR_SpeedRoll			0x854B30
#define ADR_GlassWall			0x82603C
#define ADR_NoBounds1			0xB1AC40
#define ADR_NoBounds2			0xB1AC44
#define ADR_NoBounds3			0xB1AC48
#define ADR_NoSpawnWait1		0xB1B2A4
#define ADR_NoSpawnWait2		0xB292A0
#define ADR_NoSpawnWait3		0xB1B2AC
#define ADR_FullBright1			0x9EE9E4
#define ADR_FullBright2			0x9EE9E8
#define ADR_FullBright3			0x9EE9E8
#define ADR_ColorShot1			0x9EE9E4
#define ADR_ColorShot2			0x9EE9E8
#define ADR_ColorShot3			0x9EE9EC
#define ADR_Crosshair			0x9F2788
#define ADR_NoSpread			0x9F2804
#define ADR_DeathCam			0xB22AC8
#define ADR_ImmExplosion		0x854AE8
#define ADR_SuperExplosion		0x855398
#define ADR_HighMode			0x854DD8
#define ADR_CameraView			0x8549A4
#define ADR_NoWeaponGravity		0x854968
#define ADR_BreakLimit			0x854910
#define ADR_FastLockOn			0x9ED928
#define ADR_LadderQuickly		0x854CD0
#define ADR_DeadSpinner			0x8AFE54
#define ADR_HideWeapon			0x8AB770
#define ADR_WeaponShot1			0x9EDDBC
#define ADR_WeaponShot2			0x9EDDDC
#define ADR_ChangeRoll			0x8549E8
#define ADR_SilentWalk			0x8500B1AC
#define ADR_PlayerProne			0x9EEB20
#define ADR_CameraPosition1		0x9E7784
#define ADR_CameraPosition2		0x9E7788
#define ADR_QuickPlant			0x9ED8DC
#define ADR_AntiRadar			0x9F4FAC
#define ADR_StaminaRefill		0x979790
																
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot			0x1021B8
#define OFS_2thSlot			0x1021B9
#define OFS_3thSlot			0x1021BA
#define OFS_4thSlot			0x1021BB
#define OFS_5thSlot			0x1021BC
#define OFS_6thSlot			0x1021BD
#define OFS_7thSlot			0x1021BE
#define OFS_8thSlot			0x1021BF
#define OFS_NoRecoil1			0xC43C
#define OFS_NoRecoil2			0xC440
#define OFS_NoRecoil3			0xC444
#define OFS_NoFallDamage		0x102C8
#define OFS_X				0x102E0
#define OFS_Y				0x102F0
#define OFS_Z				0x102E8
#define OFS_GravityX			0xC4A4
#define OFS_GravityY			0xC4A8
#define OFS_GravityZ			0xC4AC
#define OFS_OPK_X			0x1024C
#define OFS_Dinar			0x11A2A8
#define OFS_Level			0x11A298
#define OFS_Premium1			0x58C
#define OFS_Premium2			0x590
#define OFS_Master			0xFD160
#define OFS_RoomMaster			0x11B800
#define OFS_NoM134Idle			0x103D8
#define OFS_NoSpread			0x100FC
#define OFS_NoReload			0x103DD
#define OFS_NoDelay			0x103E0
#define OFS_Weapon1			0x101DA
#define OFS_Weapon2			0x101DE
#define OFS_Weapon3			0x101E2
																
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot			0x855960
#define MEM_WTW				0x825C88
#define MEM_STW				0x822EE4
#define MEM_WUW				0x9F4F7C
#define MEM_WTH				0x820BFC
#define MEM_CrazyNade			0x10100
#define MEM_FastNadeBlast		0x10100
#define MEM_UnlimitedAmmo		0x9EDCE4
#define MEM_Invisible			0x11A2BC
#define MEM_PlantAnyWhere		0x9EDA3E
#define MEM_Stamina1			0x82603C
#define MEM_Stamina2			0x826040
#define MEM_Stamina3			0x826044
#define MEM_Stamina4			0x826048
#define MEM_Stamina5			0x82604C
																
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo			0x9ED916
#define PX_SniperAmmo			0x9ED914
#define PX_Bandage			0x9ED918
																
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic			0x9F276C
#define ADR_FastAmmo			0x9F2764
#define ADR_FastFlag			0x9F2774
#define ADR_FastRepair			0x9EEBBC
																
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName			0x854B50
#define ADR_CrazyCar			0x854840
																
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName			0xA449E4
																
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase			0x9EDD08
#define ADR_ClassBase			0xA45BC0
#define ADR_WeaponBase			0xA0B00C
#define ADR_SlotBase			0x101018
																
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair		0x52557C
#define ASM_NoReload			0x579AD6
#define ASM_Bullets			0x4D4741
#define ASM_OPK				0x407DEA
#define ASM_WTW				0x70DD12
#define ASM_STW				0x5D1990
#define ASM_QuickPlant			0x4D34C4
#define ASM_QuickDefuse			0x4367C4
#define ASM_Artillery1			0x40869E
#define ASM_Artillery2			0x4BDB54
#define ASM_EngineText			0x401073
#define ASM_MessageBox			0x418B01
#define ASM_SwitchTime			0x4D9FBB
#define ASM_CRCPatch			0x417F4B
#define ASM_AutoStart			0x50C243
#define ASM_BackToLobby			0x4AA8E7
#define ASM_BackToLobby			0x4A9FD9
#define ASM_SuperCarSound		0x4225EA

/*|#|*************|#|= Pointer =|#|*************|#|*/
#define ADR_PlayerPointer		0x9EDD6C
#define ADR_ServerPointer		0x9EDD08
#define ADR_RemotePointer		0xB0BF00
#define ADR_WeaponPointer		0x8B3784
#define ADR_DevicePointer		0x8519D4
#define ADR_HealthPointer		0x31FB8
#define ADR_BasePointer 		0xA44020
#define ADR_ViewAngels			0x9ED8B8
#define ADR_UserBase			0x9EEB38
#define ADR_PlayerSize			0x1CF8
#define ADR_StructSize			0x1CF8
#define ADR_RoomClass			0x9EEB2C
																
/*|#|*************|#|= Address =|#|*************|#|*/
#define ADR_ImDrunk			0x9EDC74
#define ADR_CqCProne			0x8B3848
#define ADR_NoSpawnWaitCqC		0x9EDB44
#define ADR_VirtualJump			0x8549A4
#define ADR_NearFog			0x9F4F8C
#define ADR_FarFog			0x9F4F94
#define ADR_NoWater1			0x9F4F78
#define ADR_NoWater2			0x9F4F74
#define ADR_AntiAfk			0xB1AC18
#define ADR_Scope			0x8B3854
#define ADR_Speed			0x854D08
#define ADR_SpeedRoll			0x854B30
#define ADR_GlassWall			0x82603C
#define ADR_NoBounds1			0xB1AC40
#define ADR_NoBounds2			0xB1AC44
#define ADR_NoBounds3			0xB1AC48
#define ADR_NoSpawnWait1		0xB1B2A4
#define ADR_NoSpawnWait2		0xB292A0
#define ADR_NoSpawnWait3		0xB1B2AC
#define ADR_FullBright1			0x9EE9E4
#define ADR_FullBright2			0x9EE9E8
#define ADR_FullBright3			0x9EE9E8
#define ADR_ColorShot1			0x9EE9E4
#define ADR_ColorShot2			0x9EE9E8
#define ADR_ColorShot3			0x9EE9EC
#define ADR_Crosshair			0x9F2788
#define ADR_NoSpread			0x9F2804
#define ADR_DeathCam			0xB22AC8
#define ADR_ImmExplosion		0x854AE8
#define ADR_SuperExplosion		0x855398
#define ADR_HighMode			0x854DD8
#define ADR_CameraView			0x8549A4
#define ADR_NoWeaponGravity		0x854968
#define ADR_BreakLimit			0x854910
#define ADR_FastLockOn			0x9ED928
#define ADR_LadderQuickly		0x854CD0
#define ADR_DeadSpinner			0x8AFE54
#define ADR_HideWeapon			0x8AB770
#define ADR_WeaponShot1			0x9EDDBC
#define ADR_WeaponShot2			0x9EDDDC
#define ADR_ChangeRoll			0x8549E8
#define ADR_SilentWalk			0x8500B1AC
#define ADR_PlayerProne			0x9EEB20
#define ADR_CameraPosition1		0x9E7784
#define ADR_CameraPosition2		0x9E7788
#define ADR_QuickPlant			0x9ED8DC
#define ADR_AntiRadar			0x9F4FAC
#define ADR_StaminaRefill		0x979790
																
/*|#|*************|#|= Offsets =|#|*************|#|*/
#define OFS_1thSlot			0x1021B8
#define OFS_2thSlot			0x1021B9
#define OFS_3thSlot			0x1021BA
#define OFS_4thSlot			0x1021BB
#define OFS_5thSlot			0x1021BC
#define OFS_6thSlot			0x1021BD
#define OFS_7thSlot			0x1021BE
#define OFS_8thSlot			0x1021BF
#define OFS_NoRecoil1			0xC43C
#define OFS_NoRecoil2			0xC440
#define OFS_NoRecoil3			0xC444
#define OFS_NoFallDamage		0x102C8
#define OFS_X				0x102E0
#define OFS_Y				0x102F0
#define OFS_Z				0x102E8
#define OFS_GravityX			0xC4A4
#define OFS_GravityY			0xC4A8
#define OFS_GravityZ			0xC4AC
#define OFS_OPK_X			0x1024C
#define OFS_Dinar			0x11A2A8
#define OFS_Level			0x11A298
#define OFS_Premium1			0x58C
#define OFS_Premium2			0x590
#define OFS_Master			0xFD160
#define OFS_RoomMaster			0x11B800
#define OFS_NoM134Idle			0x103D8
#define OFS_NoSpread			0x100FC
#define OFS_NoReload			0x103DD
#define OFS_NoDelay			0x103E0
#define OFS_Weapon1			0x101DA
#define OFS_Weapon2			0x101DE
#define OFS_Weapon3			0x101E2
																
/*|#|*************|#|= MEMORY =|#|*************|#|*/
#define MEM_BoneShot			0x855960
#define MEM_WTW				0x825C88
#define MEM_STW				0x822EE4
#define MEM_WUW				0x9F4F7C
#define MEM_WTH				0x820BFC
#define MEM_CrazyNade			0x10100
#define MEM_FastNadeBlast		0x10100
#define MEM_UnlimitedAmmo		0x9EDCE4
#define MEM_Invisible			0x11A2BC
#define MEM_PlantAnyWhere		0x9EDA3E
#define MEM_Stamina1			0x82603C
#define MEM_Stamina2			0x826040
#define MEM_Stamina3			0x826044
#define MEM_Stamina4			0x826048
#define MEM_Stamina5			0x82604C
																
/*|#|*************|#|= PX =|#|*************|#|*/
#define PX_AssaultAmmo			0x9ED916
#define PX_SniperAmmo			0x9ED914
#define PX_Bandage			0x9ED918
																
/*|#|*************|#|= Fast =|#|*************|#|*/
#define ADR_FastMedic			0x9F276C
#define ADR_FastAmmo			0x9F2764
#define ADR_FastFlag			0x9F2774
#define ADR_FastRepair			0x9EEBBC
																
/*|#|*************|#|= Vehicle =|#|*************|#|*/
#define ADR_BigCarName			0x854B50
#define ADR_CrazyCar			0x854840
																
/*|#|*************|#|= D3D =|#|*************|#|*/
#define ADR_D3DName			0xA449E4
																
/*|#|*************|#|= Weapon Binder =|#|*************|#|*/
#define ADR_ServerBase			0x9EDD08
#define ADR_ClassBase			0xA45BC0
#define ADR_WeaponBase			0xA0B00C
#define ADR_SlotBase			0x101018
																
/*|#|*************|#|= Assembler =|#|*************|#|*/
#define ASM_AlwaysCrosshair		0x52557C
#define ASM_NoReload			0x579AD6
#define ASM_Bullets			0x4D4741
#define ASM_OPK				0x407DEA
#define ASM_WTW				0x70DD12
#define ASM_STW				0x5D1990
#define ASM_QuickPlant			0x4D34C4
#define ASM_QuickDefuse			0x4367C4
#define ASM_Artillery1			0x40869E
#define ASM_Artillery2			0x4BDB54
#define ASM_EngineText			0x401073
#define ASM_MessageBox			0x418B01
#define ASM_SwitchTime			0x4D9FBB
#define ASM_CRCPatch			0x417F4B
#define ASM_AutoStart			0x50C243
#define ASM_BackToLobby			0x4AA8E7
#define ASM_BackToLobby			0x4A9FD9
#define ASM_SuperCarSound		0x4225EA
stastik094
Subtronics is offline  
Thanks
1 User
Old 02/21/2012, 08:52   #2095
 
xMicroX's Avatar
 
elite*gold: 0
Join Date: Feb 2011
Posts: 460
Received Thanks: 794
Credit : AdrenalinaPL
xMicroX is offline  
Old 02/21/2012, 09:46   #2096
 
boknoy24's Avatar
 
elite*gold: 0
Join Date: Nov 2007
Posts: 119
Received Thanks: 45
Anti Mines
FlyHack

Addies Please ^^
boknoy24 is offline  
Old 02/21/2012, 11:17   #2097
 
xMicroX's Avatar
 
elite*gold: 0
Join Date: Feb 2011
Posts: 460
Received Thanks: 794
Anti Mines -> ASM
FlyHack -> #define OFS_Z 0x102E8
xMicroX is offline  
Thanks
1 User
Old 02/21/2012, 11:24   #2098
 
boknoy24's Avatar
 
elite*gold: 0
Join Date: Nov 2007
Posts: 119
Received Thanks: 45
Is there a anti-mines Memory?
boknoy24 is offline  
Old 02/21/2012, 12:21   #2099
 
elite*gold: 0
Join Date: Apr 2011
Posts: 17
Received Thanks: 5
FlyHack source pls
SkinnLaw is offline  
Old 02/21/2012, 13:13   #2100
 
boknoy24's Avatar
 
elite*gold: 0
Join Date: Nov 2007
Posts: 119
Received Thanks: 45
and btw i mean flyhack is that you flying not superjump..


flyhack i meaning is like superman.
boknoy24 is offline  
Closed Thread


Similar Threads Similar Threads
[Sammelthread] Addys
11/22/2010 - WarRock Hacks, Bots, Cheats & Exploits - 54 Replies
Hi leute, ich hab mir einfach mal gedacht das wir auch ein sammelthread für addys machen könnten(falls es so was schon gibt bitte closen). Ja also wie der Threadname schon sagt sollten hier ausschließlich Addys geposted werden. Ich hab mich nur noch nicht entschieden ob ich sie imemr hier oben hin schreiben soll(also die aktuellen Addys), oder ob man einfach immer auf die letzte seite gehen soll um die addys dann so zu finden. Aber ihr könnt mir eine pn schicken damit meine wahl...
[Sammelthread]PSN addys
09/16/2010 - Consoles - 2 Replies
so daher das ich noch kein theard gesehen habe erstelle ich so einen theard mal. So hier kann jeder seine PSN addy hinschreiben: ich fange mal an:err0rC0de123 so jetzt seit ihr dran^^



All times are GMT +1. The time now is 18:41.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.