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[Sammelthread] Addys
Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
01/27/2012, 13:49
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#1951
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Join Date: Dec 2011
Posts: 129
Received Thanks: 82
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Quote:
#define ADR_NICKNAME 0x008B7168
#define ADR_PSW (ADR_NICKNAME-0x40)
#define ADR_ID (ADR_NICKNAME-0x240)
#define ADR_D3DNAME 0x00A45804
#define ADR_D3DIP (ADR_D3DNAME-0x2F0)
#define ADR_USERHP (ADR_D3DNAME+0x11D0)
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Have Fun!
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01/27/2012, 17:20
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#1952
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elite*gold: 8
Join Date: Oct 2011
Posts: 656
Received Thanks: 1,895
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Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0x9EEB8C
#define ADR_SERVERPOINTER 0x9EEB28
#define ADR_REMOTEPOINTER 0xB0CD20
#define ADR_INFOPOINTER 0xA44E40
#define ADR_BASEPOINTER 0xA44E40
#define ADR_VEHICLEBASE 0x9EE838
#define ADR_DEVICEPOINTER 0x8519EC
#define ADR_ANGELVIEW 0x9EE6D8
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE 0x1CF8
#define ADR_WEAPONSTATERELOAD 0x9EEAD4
#define ADR_WEAPONSTATE 0xC4BC
#define ADR_WEAPONSHOT 0x9EEBD8
#define ADR_WEAPONRELOAD 0x9EEAD4
#define ADR_BREAKLIMIT 0x854848
#define ADR_CROSSHAIR 0x9F35A8
#define ADR_ANTIAFK 0xB1BA38
#define ADR_WEAPONGRAVITY 0x855900
#define ADR_LADDERQUICKLY 0x854CE0
#define ADR_DEADSPINNER 0x8B103C
#define ADR_SUPEREXPLOSION 0x8553A8
#define ADR_HIDEWEAPON 0x826044
#define ADR_FASTLOCKON 0x9EE748
#define ADR_GLASSWALLS 0x9EE7C4
#define ADR_COLORSHOT1 0x9EF804
#define ADR_COLORSHOT2 0x9EF808
#define ADR_COLORSHOT3 0x9EF80C
#define ADR_QUICKSPAWN1 0xB1C0C4
#define ADR_QUICKSPAWN2 0xB2A0C0
#define ADR_NOBOUNDS1 0xB1BA60
#define ADR_NOBOUNDS2 0xB1BA64
#define ADR_NOBOUNDS3 0xB1BA68
#define ADR_SPEED 0x854D18
#define ADR_VIRTUALJUMP 0x8549B4
#define ADR_IMDRUNK 0x9EEA94
#define ADR_NEARFOG 0x9F5DAC
#define ADR_FARFOG 0x9F5DB4
#define ADR_SCOPE 0x8B4824
#define ADR_SCOPESIZE 0x8B482C
#define ADR_FULLBRIGHT1 0x9EF804
#define ADR_FULLBRIGHT2 0x9EF808
#define ADR_FULLBRIGHT3 0x9EF808
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS 0x9F3624
#define MEM_WALKUNDERWATER 0x9F357C
#define MEM_BONESHOT 0x855970
#define MEM_WTW 0x825C88
#define MEM_STW 0x822EE4
#define MEM_WTH 0x825F14
#define MEM_NODELAY 0x103E0
#define MEM_NORELOAD 0x103DD
#define MEM_QUICKPLANT 0x9EE6FC
#define MEM_QUICKDEFUSE 0x9EE6FC
#define MEM_AUTOREPAIR 0x9EE6F3
#define MEM_RADARHIDEME 0x9F5DCC
#define MEM_INVISIBLE 0x11A2BC
#define MEM_FASTNADEBLAST 0x10100
#define MEM_CRAZYNADE 0x10100
#define MEM_PLANTANYWHERE 0x9EE71B
#define MEM_DEFUSEANYWHERE 0x8B4838
#define MEM_SUPERNOSPREAD 0x854A00
#define MEM_UNLAMMO 0x9EEB04
#define MEM_STAMINA1 0x82603C
#define MEM_STAMINA2 0x826040
#define MEM_STAMINA3 0x826044
#define MEM_STAMINA4 0x826048
#define MEM_STAMINA5 0x82604C
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO 0x9EE85E
#define PX_SNIPERAMMO 0x9EE72F
#define PX_BANDAGE 0x9EE738
#define PX_EXTRAAMMO1 0x9EE85E
#define PX_EXTRAAMMO2 0x9EE72F
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO 0x9F357C
#define ADR_FASTHEALTH 0x9F358C
#define ADR_FASTFLAG 0x9F3594
#define ADR_FASTREPAIR 0x9F3584
/*=================[ D3D ]===================*/
#define ADR_USERNAME 0xA45804
#define ADR_USERIP 0xA45518
#define ADR_USERHP 0xA44634
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_NOM134IDLE 0x103C4
#define OFS_NOSPREAD 0x100FC
#define OFS_DINAR 0x11A2A8
#define OFS_LEVEL 0x11A298
#define OFS_NFD 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_PLAYERANIMATION 0xC4BC
#define OFS_1SLOT 0x1021B4
#define OFS_2SLOT 0x1021B5
#define OFS_3SLOT 0x1021B6
#define OFS_4SLOT 0x1021B7
#define OFS_5SLOT 0x1021BC
#define OFS_6SLOT 0x1021B9
#define OFS_7SLOT 0x1021BA
#define OFS_8SLOT 0x1021BB
#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE 0x9EEB28
#define ADR_WEAPONBASE 0xA0BE2C
#define ADR_CLASSBASE 0xA469E0
#define ADR_SLOTBASE 0x101018
#define OFS_PLAYERSLOT 0x11B804
#define OFS_PLAYERID 0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CALLBACK 0x4DFB9D
#define ASM_CRCPATCH 0x4185B3
#define ASM_WTW 0x70E1C2
#define ASM_SUPERCARSOUND 0x422BE9
#define ASM_NORELOAD 0x579A6C
#define ASM_BULLETS 0x4D4564
#define ASM_QUICKPLANT 0x436D95
#define ASM_QUICKDEFUSE 0x4D32E7
/*==================[ cBase ]=================*/
struct CBase
{
CPlayer* pLocal;
char* Unknown0[1171856]
CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0x9EEB8C;
/*============================================*/
/*===============[ Enjoy it! ]=================*/
/*============================================*/
Give Thanks & Credits!
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01/27/2012, 19:43
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#1953
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elite*gold: 0
Join Date: Dec 2009
Posts: 44
Received Thanks: 9
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Quote:
Originally Posted by _TradEmArk_ ™
Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0x9EEB8C
#define ADR_SERVERPOINTER 0x9EEB28
#define ADR_REMOTEPOINTER 0xB0CD20
#define ADR_INFOPOINTER 0xA44E40
#define ADR_BASEPOINTER 0xA44E40
#define ADR_VEHICLEBASE 0x9EE838
#define ADR_DEVICEPOINTER 0x8519EC
#define ADR_ANGELVIEW 0x9EE6D8
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE 0x1CF8
#define ADR_WEAPONSTATERELOAD 0x9EEAD4
#define ADR_WEAPONSTATE 0xC4BC
#define ADR_WEAPONSHOT 0x9EEBD8
#define ADR_WEAPONRELOAD 0x9EEAD4
#define ADR_BREAKLIMIT 0x854848
#define ADR_CROSSHAIR 0x9F35A8
#define ADR_ANTIAFK 0xB1BA38
#define ADR_WEAPONGRAVITY 0x855900
#define ADR_LADDERQUICKLY 0x854CE0
#define ADR_DEADSPINNER 0x8B103C
#define ADR_SUPEREXPLOSION 0x8553A8
#define ADR_HIDEWEAPON 0x826044
#define ADR_FASTLOCKON 0x9EE748
#define ADR_GLASSWALLS 0x9EE7C4
#define ADR_COLORSHOT1 0x9EF804
#define ADR_COLORSHOT2 0x9EF808
#define ADR_COLORSHOT3 0x9EF80C
#define ADR_QUICKSPAWN1 0xB1C0C4
#define ADR_QUICKSPAWN2 0xB2A0C0
#define ADR_NOBOUNDS1 0xB1BA60
#define ADR_NOBOUNDS2 0xB1BA64
#define ADR_NOBOUNDS3 0xB1BA68
#define ADR_SPEED 0x854D18
#define ADR_VIRTUALJUMP 0x8549B4
#define ADR_IMDRUNK 0x9EEA94
#define ADR_NEARFOG 0x9F5DAC
#define ADR_FARFOG 0x9F5DB4
#define ADR_SCOPE 0x8B4824
#define ADR_SCOPESIZE 0x8B482C
#define ADR_FULLBRIGHT1 0x9EF804
#define ADR_FULLBRIGHT2 0x9EF808
#define ADR_FULLBRIGHT3 0x9EF808
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS 0x9F3624
#define MEM_WALKUNDERWATER 0x9F357C
#define MEM_BONESHOT 0x855970
#define MEM_WTW 0x825C88
#define MEM_STW 0x822EE4
#define MEM_WTH 0x825F14
#define MEM_NODELAY 0x103E0
#define MEM_NORELOAD 0x103DD
#define MEM_QUICKPLANT 0x9EE6FC
#define MEM_QUICKDEFUSE 0x9EE6FC
#define MEM_AUTOREPAIR 0x9EE6F3
#define MEM_RADARHIDEME 0x9F5DCC
#define MEM_INVISIBLE 0x11A2BC
#define MEM_FASTNADEBLAST 0x10100
#define MEM_CRAZYNADE 0x10100
#define MEM_PLANTANYWHERE 0x9EE71B
#define MEM_DEFUSEANYWHERE 0x8B4838
#define MEM_SUPERNOSPREAD 0x854A00
#define MEM_UNLAMMO 0x9EEB04
#define MEM_STAMINA1 0x82603C
#define MEM_STAMINA2 0x826040
#define MEM_STAMINA3 0x826044
#define MEM_STAMINA4 0x826048
#define MEM_STAMINA5 0x82604C
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO 0x9EE85E
#define PX_SNIPERAMMO 0x9EE72F
#define PX_BANDAGE 0x9EE738
#define PX_EXTRAAMMO1 0x9EE85E
#define PX_EXTRAAMMO2 0x9EE72F
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO 0x9F357C
#define ADR_FASTHEALTH 0x9F358C
#define ADR_FASTFLAG 0x9F3594
#define ADR_FASTREPAIR 0x9F3584
/*=================[ D3D ]===================*/
#define ADR_USERNAME 0xA45804
#define ADR_USERIP 0xA45518
#define ADR_USERHP 0xA44634
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_NOM134IDLE 0x103C4
#define OFS_NOSPREAD 0x100FC
#define OFS_DINAR 0x11A2A8
#define OFS_LEVEL 0x11A298
#define OFS_NFD 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_PLAYERANIMATION 0xC4BC
#define OFS_1SLOT 0x1021B4
#define OFS_2SLOT 0x1021B5
#define OFS_3SLOT 0x1021B6
#define OFS_4SLOT 0x1021B7
#define OFS_5SLOT 0x1021BC
#define OFS_6SLOT 0x1021B9
#define OFS_7SLOT 0x1021BA
#define OFS_8SLOT 0x1021BB
#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE 0x9EEB28
#define ADR_WEAPONBASE 0xA0BE2C
#define ADR_CLASSBASE 0xA469E0
#define ADR_SLOTBASE 0x101018
#define OFS_PLAYERSLOT 0x11B804
#define OFS_PLAYERID 0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CALLBACK 0x4DFB9D
#define ASM_CRCPATCH 0x4185B3
#define ASM_WTW 0x70E1C2
#define ASM_SUPERCARSOUND 0x422BE9
#define ASM_NORELOAD 0x579A6C
#define ASM_BULLETS 0x4D4564
#define ASM_QUICKPLANT 0x436D95
#define ASM_QUICKDEFUSE 0x4D32E7
/*==================[ cBase ]=================*/
struct CBase
{
CPlayer* pLocal;
char* Unknown0[1171856]
CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0x9EEB8C;
/*============================================*/
/*===============[ Enjoy it! ]=================*/
/*============================================*/
Give Thanks & Credits!
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thx for credits again
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01/28/2012, 02:58
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#1954
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elite*gold: 0
Join Date: Jan 2012
Posts: 171
Received Thanks: 170
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Code:
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
/* ~~~~~~~~~~~~~[ .Case™ Addyloger 0.1 ] ~~~~~~~~~~~~~~~~~*/
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
#define ADR_PLAYERPOINTER 0x9EEB8C
#define ADR_SERVERPOINTER 0x9EEB28
#define ADR_REMOTEPOINTER 0xB0CD20
#define ADR_BASEPOINTER 0xA44E40
#define ADR_VEHICLEBASE 0x9EE838
#define ADR_DEVICEPOINTER 0x8519EC
#define ANGELS 0x9EE6D8
#define INFO 0xA47E60
#define ADR_GMWARN 0xA36954
/*~~~~~~~~~~~~~[ Adresses ]~~~~~~~~~~~~~*/
#define ADR_STRUCTSIZE 0x1CF8
#define ADR_CROSSHAIR 0x9F35A8
#define ADR_ANTIAFK 0xB1BA38
#define ADR_WEAPONGRAVITY 0x855900
#define ADR_LADDERQUICKLY 0x854CE0
#define ADR_DEADSPINNER 0x8B103C
#define ADR_SUPEREXPLOSION 0x8553A8
#define ADR_HIDEWEAPON 0x826044
#define ADR_FASTLOCKON 0x9EE748
#define ADR_GLASSWALLS 0x9EE7C4
#define ADR_COLORSHOT1 0x9EF804
#define ADR_COLORSHOT2 0x9EF808
#define ADR_COLORSHOT3 0x9EF80C
#define ADR_GmWarning 0xA36964
#define WalkSpeed 0x854D18
#define RollSpeed 0x00854B40
#define SprintSpeed 0x00854D18
#define MEM_STAMINA1 0x82603C
#define MEM_STAMINA2 0x826040
#define MEM_STAMINA3 0x826044
#define MEM_STAMINA4 0x826048
#define MEM_STAMINA5 0x82604C
#define ADR_NOSPAWNWAITCQC 0x9EE964
#define ADR_QUICKSPAWN1 0xB1C0C4
#define ADR_QUICKSPAWN2 0xB2A0C0
#define ADR_QUICKSPAWN3 0xB1EBC8
#define ADR_NOBOUNDS1 0xB1BA60
#define ADR_NOBOUNDS2 0xB1BA64
#define ADR_NOBOUNDS3 0xB1BA68
#define ADR_WALKSPEED 0x00854D18
#define ADR_VIRTUALJUMP 0x8549B4
#define ADR_NEARFOG 0x9F5DAC
#define ADR_FARFOG 0x9F5DB4
#define ADR_SCOPE 0x8B4824
#define ADR_SCOPESIZE 0x8B482C
#define ADR_FULLBRIGHT1 0x9EF804
#define ADR_FULLBRIGHT2 0x9EF808
#define ADR_FULLBRIGHT3 0x9EF808
/*~~~~~~~~~~~~~[ Memorys ]~~~~~~~~~~~~~*/
#define WeaponReload 0x103DD
#define WeaponShot 0x9F1BF8
#define MEM_ACCURACYAS 0x9F3624
#define MEM_WALKUNDERWATER 0x9F357C
#define MEM_BONESHOT 0x855970
#define MEM_WTW 0x825C88
#define MEM_STW 0x822EE4
#define MEM_NODELAY 0x103E0
#define Mem_Bullets 0x4D4564
#define MEM_QUICKPLANT 0x436D95
#define MEM_QUICKDEFUSE 0x4D32E7
#define MEM_RADARHIDEME 0x9F5DCC
#define MEM_INVISIBLE 0x11A2BC
#define MEM_FASTNADEBLAST 0x10100
#define MEM_CRAZYNADE 0x10100
#define MEM_PLANTANYWHERE 0x9EE71B
#define MEM_DEFUSEANYWHERE 0x8B4838
#define MEM_SUPERNOSPREAD 0x854A00
#define MEM_UNLAMMO 0x9EEB04
#define MEM_STAMINA1 0x82603C
#define MEM_STAMINA2 0x826040
#define MEM_STAMINA3 0x826044
#define MEM_STAMINA4 0x826048
#define MEM_STAMINA5 0x82604C
/*==================[ PX ]===================*/
#define ADR_FASTAMMO 0x9F357C
#define ADR_FASTHEALTH 0x9F358C
#define ADR_FASTFLAG 0x9F3594
#define ADR_FASTREPAIR 0x9F3584
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO 0x009F3584
#define ADR_FASTHEALTH 0x009F358C
#define ADR_FASTFLAG 0x009F5D9C
#define ADR_FASTREPAIR 0x009EF9DC
/*~~~~~~~~~~~~~[ D3D ]~~~~~~~~~~~~~*/
#define ADR_USERNAME 0xA45804
#define ADR_USERIP 0xA45518
#define ADR_USERHP 0xA44634
/*================[ Offsets ]================*/
#define ADR_BreakeLimit 0x854848
#define LocalIndex 0x16104
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_NOM134IDLE 0x103C4
#define OFS_NOSPREAD 0x100FC
#define OFS_DINAR 0x11A2A8
#define OFS_LEVEL 0x11A298
#define OFS_NFD 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_1SLOT 0x1021B4
#define OFS_2SLOT 0x1021B5
#define OFS_3SLOT 0x1021B6
#define OFS_4SLOT 0x1021B7
#define OFS_5SLOT 0x1021BC
#define OFS_6SLOT 0x1021B9
#define OFS_7SLOT 0x1021BA
#define OFS_8SLOT 0x1021BB
#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define OFS_INVISIBLE 0x11A2BC
#define OFS_PLAYERMOVE 0x11B800
/*~~~~~~~~~~~~~[ Weapon Binder ]~~~~~~~~~~~~~*/
#define ADR_SERVERBASE 0x9EEB28
#define ADR_WEAPONBASE 0xA0BE2C
#define ADR_CLASSBASE 0xA469E0
#define ADR_SLOTBASE 0x101018
#define OFS_PLAYERSLOT 0x11B804
#define OFS_PLAYERID 0x1CE8
/*~~~~~~~~~~~~~[ Assembler ]~~~~~~~~~~~~~*/
#define ASM_CALLBACK 0x4DFB9D
#define ASM_CRCPATCH 0x4185B3
#define ASM_WTW 0x70E1C2
#define ASM_SUPERCARSOUND 0x422BE9
#define ASM_NORELOAD 0x579A6C
#define ASM_BULLETS 0x4D4564
#define ASM_QUICKPLANT 0x436D95
#define ASM_QUICKDEFUSE 0x4D32E7
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
/*~~~~~~~~~~~~~[ Have Fun Don't Forget Credits ;) ] ~~~~~~~~~~~~~*/
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
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01/29/2012, 01:36
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#1955
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elite*gold: 0
Join Date: Jan 2012
Posts: 55
Received Thanks: 36
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#define ASM_CALLBACK 0x4DFB9D
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01/29/2012, 01:38
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#1956
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elite*gold: 0
Join Date: Jan 2012
Posts: 171
Received Thanks: 170
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#define WallClimb_Int 0x8AC784
#define WallClimb_Phi 0x816FAC
Cedits: xflick13
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01/29/2012, 09:06
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#1957
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elite*gold: 0
Join Date: Feb 2011
Posts: 460
Received Thanks: 794
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Quote:
Originally Posted by .Case™
Code:
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
/* ~~~~~~~~~~~~~[ .Case™ Addyloger 0.1 ] ~~~~~~~~~~~~~~~~~*/
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
#define ADR_PLAYERPOINTER 0x9EEB8C
#define ADR_SERVERPOINTER 0x9EEB28
#define ADR_REMOTEPOINTER 0xB0CD20
#define ADR_BASEPOINTER 0xA44E40
#define ADR_VEHICLEBASE 0x9EE838
#define ADR_DEVICEPOINTER 0x8519EC
#define ANGELS 0x9EE6D8
#define INFO 0xA47E60
#define ADR_GMWARN 0xA36954
/*~~~~~~~~~~~~~[ Adresses ]~~~~~~~~~~~~~*/
#define ADR_STRUCTSIZE 0x1CF8
#define ADR_CROSSHAIR 0x9F35A8
#define ADR_ANTIAFK 0xB1BA38
#define ADR_WEAPONGRAVITY 0x855900
#define ADR_LADDERQUICKLY 0x854CE0
#define ADR_DEADSPINNER 0x8B103C
#define ADR_SUPEREXPLOSION 0x8553A8
#define ADR_HIDEWEAPON 0x826044
#define ADR_FASTLOCKON 0x9EE748
#define ADR_GLASSWALLS 0x9EE7C4
#define ADR_COLORSHOT1 0x9EF804
#define ADR_COLORSHOT2 0x9EF808
#define ADR_COLORSHOT3 0x9EF80C
#define ADR_GmWarning 0xA36964
#define WalkSpeed 0x854D18
#define RollSpeed 0x00854B40
#define SprintSpeed 0x00854D18
#define MEM_STAMINA1 0x82603C
#define MEM_STAMINA2 0x826040
#define MEM_STAMINA3 0x826044
#define MEM_STAMINA4 0x826048
#define MEM_STAMINA5 0x82604C
#define ADR_NOSPAWNWAITCQC 0x9EE964
#define ADR_QUICKSPAWN1 0xB1C0C4
#define ADR_QUICKSPAWN2 0xB2A0C0
#define ADR_QUICKSPAWN3 0xB1EBC8
#define ADR_NOBOUNDS1 0xB1BA60
#define ADR_NOBOUNDS2 0xB1BA64
#define ADR_NOBOUNDS3 0xB1BA68
#define ADR_WALKSPEED 0x00854D18
#define ADR_VIRTUALJUMP 0x8549B4
#define ADR_NEARFOG 0x9F5DAC
#define ADR_FARFOG 0x9F5DB4
#define ADR_SCOPE 0x8B4824
#define ADR_SCOPESIZE 0x8B482C
#define ADR_FULLBRIGHT1 0x9EF804
#define ADR_FULLBRIGHT2 0x9EF808
#define ADR_FULLBRIGHT3 0x9EF808
/*~~~~~~~~~~~~~[ Memorys ]~~~~~~~~~~~~~*/
#define WeaponReload 0x103DD
#define WeaponShot 0x9F1BF8
#define MEM_ACCURACYAS 0x9F3624
#define MEM_WALKUNDERWATER 0x9F357C
#define MEM_BONESHOT 0x855970
#define MEM_WTW 0x825C88
#define MEM_STW 0x822EE4
#define MEM_NODELAY 0x103E0
#define Mem_Bullets 0x4D4564
#define MEM_QUICKPLANT 0x436D95
#define MEM_QUICKDEFUSE 0x4D32E7
#define MEM_RADARHIDEME 0x9F5DCC
#define MEM_INVISIBLE 0x11A2BC
#define MEM_FASTNADEBLAST 0x10100
#define MEM_CRAZYNADE 0x10100
#define MEM_PLANTANYWHERE 0x9EE71B
#define MEM_DEFUSEANYWHERE 0x8B4838
#define MEM_SUPERNOSPREAD 0x854A00
#define MEM_UNLAMMO 0x9EEB04
#define MEM_STAMINA1 0x82603C
#define MEM_STAMINA2 0x826040
#define MEM_STAMINA3 0x826044
#define MEM_STAMINA4 0x826048
#define MEM_STAMINA5 0x82604C
/*==================[ PX ]===================*/
#define ADR_FASTAMMO 0x9F357C
#define ADR_FASTHEALTH 0x9F358C
#define ADR_FASTFLAG 0x9F3594
#define ADR_FASTREPAIR 0x9F3584
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO 0x009F3584
#define ADR_FASTHEALTH 0x009F358C
#define ADR_FASTFLAG 0x009F5D9C
#define ADR_FASTREPAIR 0x009EF9DC
/*~~~~~~~~~~~~~[ D3D ]~~~~~~~~~~~~~*/
#define ADR_USERNAME 0xA45804
#define ADR_USERIP 0xA45518
#define ADR_USERHP 0xA44634
/*================[ Offsets ]================*/
#define ADR_BreakeLimit 0x854848
#define LocalIndex 0x16104
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_NOM134IDLE 0x103C4
#define OFS_NOSPREAD 0x100FC
#define OFS_DINAR 0x11A2A8
#define OFS_LEVEL 0x11A298
#define OFS_NFD 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_1SLOT 0x1021B4
#define OFS_2SLOT 0x1021B5
#define OFS_3SLOT 0x1021B6
#define OFS_4SLOT 0x1021B7
#define OFS_5SLOT 0x1021BC
#define OFS_6SLOT 0x1021B9
#define OFS_7SLOT 0x1021BA
#define OFS_8SLOT 0x1021BB
#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define OFS_INVISIBLE 0x11A2BC
#define OFS_PLAYERMOVE 0x11B800
/*~~~~~~~~~~~~~[ Weapon Binder ]~~~~~~~~~~~~~*/
#define ADR_SERVERBASE 0x9EEB28
#define ADR_WEAPONBASE 0xA0BE2C
#define ADR_CLASSBASE 0xA469E0
#define ADR_SLOTBASE 0x101018
#define OFS_PLAYERSLOT 0x11B804
#define OFS_PLAYERID 0x1CE8
/*~~~~~~~~~~~~~[ Assembler ]~~~~~~~~~~~~~*/
#define ASM_CALLBACK 0x4DFB9D
#define ASM_CRCPATCH 0x4185B3
#define ASM_WTW 0x70E1C2
#define ASM_SUPERCARSOUND 0x422BE9
#define ASM_NORELOAD 0x579A6C
#define ASM_BULLETS 0x4D4564
#define ASM_QUICKPLANT 0x436D95
#define ASM_QUICKDEFUSE 0x4D32E7
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
/*~~~~~~~~~~~~~[ Have Fun Don't Forget Credits ;) ] ~~~~~~~~~~~~~*/
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
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Credit : _TradEmArk_ ?
Quote:
Originally Posted by .Case™
#define WallClimb_Int 0x8AC784
#define WallClimb_Phi 0x816FAC
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Credit : xflick13 (****)
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01/29/2012, 13:40
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#1958
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elite*gold: 0
Join Date: Jan 2011
Posts: 28
Received Thanks: 3
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bitte addys für :
#define HackShield
#define AUTOMEDIC
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01/29/2012, 18:48
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#1959
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elite*gold: 678
Join Date: Sep 2011
Posts: 877
Received Thanks: 2,492
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Quote:
Originally Posted by .Xen0n'
#define ASM_CALLBACK 0x4DFB9D
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die addy ist falsch ! .
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01/30/2012, 14:18
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#1960
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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Quote:
Originally Posted by bayern1112
bitte addys für :
#define HackShield
#define AUTOMEDIC
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1. #define HackShield die Addy gibt es nicht.
2. AutoMedic gibt es in Memory oder als Assembler deshalb ist es schlauer da hinter zu schreiben MEM oder ASM..
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01/30/2012, 14:38
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#1961
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elite*gold: 1
Join Date: May 2011
Posts: 1,490
Received Thanks: 196
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Quote:
Originally Posted by _BuRn3R_
1. #define HackShield die Addy gibt es nicht.
2. AutoMedic gibt es in Memory oder als Assembler deshalb ist es schlauer da hinter zu schreiben MEM oder ASM..
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wann lernt ihr endlich das das nur ne Definition ist ?
#define ADR_PLAYERPOINTER 0x9EEB8C
könnt ich auch #define ADR_Hackshield nennen
oder AutoMedic könnt ich auch givemehp nennen
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01/30/2012, 14:57
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#1962
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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Quote:
Originally Posted by Dogukan47
wann lernt ihr endlich das das nur ne Definition ist ?
#define ADR_PLAYERPOINTER 0x9EEB8C
könnt ich auch #define ADR_Hackshield nennen
oder AutoMedic könnt ich auch givemehp nennen
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du schlaumeier ich meine damit man erkennt was für ne addy der sucht ob mem oder asm einfach AUTOMEDIC ist schlau...
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01/30/2012, 15:12
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#1963
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elite*gold: 1
Join Date: May 2011
Posts: 1,490
Received Thanks: 196
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Quote:
Originally Posted by _BuRn3R_
du schlaumeier ich meine damit man erkennt was für ne addy der sucht ob mem oder asm einfach AUTOMEDIC ist schlau...
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das war auch nur ein Beispiel genauso gut hätte ich givemeammo oder sowas schreiben können ich habe mich garnicht auf deine Aussage mit Automedic bezogen da die richtig war nur auf das Hackshield
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01/30/2012, 20:21
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#1964
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elite*gold: 0
Join Date: Mar 2011
Posts: 397
Received Thanks: 187
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#define Playerpointer 0x00C7D918
#define Serverpointer 0x00B78290
#define BasePointer 0x00BB28F0
#define DevicePointer 0x009B43C8
#define WeaponPointer 0x00A2229C
#define HealthPointer 0x00BB4484
#define UserPointer 0x00C7D964
#define NoSpread 0x00AFE9C8
#define AllWaysCross 0x00A2212C
#define Speed 0x0099BAD4
#define FastAmmo 0x00B01E74
#define FastFlag 0x00B01E80
#define FastHealth 0x00B01E7C
#define FastRepair 0x00B01E78
#define NoBounds1 0x00B290E8
#define NoBounds2 0x00B290EC
#define NoBounds3 0x00B290F0
#define NoSpawnWait1 0x00B31CF8
#define NoSpawnWait2 0x00B31CFC
#define NoSpawnWait3 0x00B31D00
#define ImDrunk 0x00B2DF00
#define CQC Prone Mem 0x00A220B8
#define WTW 0x007FCD57
#define Stamina 5 0x0043C4C3
#define ForceKick 0x005068E9
#define NFD 0x00103A8
#define PlayerSize 0x001CF0
#define LowGravityZ 0x00C49C
#define LowGravityX 0x00C498
#define LowGravityY 0x00C4A0
#define X 0x00102D4
#define Z 0x00102D8
#define Y 0x00102DC
#define D3DName 0x00BB32B4
#define D3DBranche 0x00BB4490
#define D3DHealth 0x00BB4484
#define FastLockOn 0x00C97514
#define Fullbright1 0x00B04828
#define Fullbright2 0x00B0482C
#define Fullbright3 0x00B04830
#define WUW 0x00B048C0
#define Premium1 0x0057C
#define Premium2 0x00580
#define NoWater 0x00A22170
#define HawkMode 0x0098E2A0
#define 1Slot 0x001021A0
#define 2Slot 0x001021A1
#define 3Slot 0x001021A2
#define 4Slot 0x001021A3
#define 5Slot 0x001021A4
#define 6Slot 0x001021A5
#define 7Slot 0x001021A6
#define 8Slot 0x001021A7
#define ExtraAmmo1 0x00AFE9AC
#define ExtraAmmo2 0x00AFEAD3
#define Bandage 0x00AFE9B2
#define AssaultAmmo 0x00AFE9B0
#define SniperAmmo 0x00AFE9AE
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01/31/2012, 07:42
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#1965
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elite*gold: 0
Join Date: Feb 2011
Posts: 460
Received Thanks: 794
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Fail...New Pointer Are:
Code:
#define ADR_PLAYERPOINTER 0x009EBC0C
#define ADR_SERVERPOINTER 0x009EBBA8
#define ADR_BASEPOINTER 0x00A41EC0
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