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[Sammelthread] Addys

Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

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Old 01/27/2012, 13:49   #1951
 
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Quote:
#define ADR_NICKNAME 0x008B7168
#define ADR_PSW (ADR_NICKNAME-0x40)
#define ADR_ID (ADR_NICKNAME-0x240)
#define ADR_D3DNAME 0x00A45804
#define ADR_D3DIP (ADR_D3DNAME-0x2F0)
#define ADR_USERHP (ADR_D3DNAME+0x11D0)

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Old 01/27/2012, 17:20   #1952
 
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Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER           0x9EEB8C
#define ADR_SERVERPOINTER           0x9EEB28
#define ADR_REMOTEPOINTER           0xB0CD20
#define ADR_INFOPOINTER             0xA44E40
#define ADR_BASEPOINTER             0xA44E40
#define ADR_VEHICLEBASE             0x9EE838
#define ADR_DEVICEPOINTER           0x8519EC
#define ADR_ANGELVIEW               0x9EE6D8
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE              0x1CF8
#define ADR_WEAPONSTATERELOAD       0x9EEAD4
#define ADR_WEAPONSTATE             0xC4BC
#define ADR_WEAPONSHOT              0x9EEBD8
#define ADR_WEAPONRELOAD            0x9EEAD4
#define ADR_BREAKLIMIT              0x854848
#define ADR_CROSSHAIR               0x9F35A8
#define ADR_ANTIAFK                 0xB1BA38
#define ADR_WEAPONGRAVITY           0x855900
#define ADR_LADDERQUICKLY           0x854CE0
#define ADR_DEADSPINNER             0x8B103C
#define ADR_SUPEREXPLOSION          0x8553A8
#define ADR_HIDEWEAPON              0x826044
#define ADR_FASTLOCKON              0x9EE748
#define ADR_GLASSWALLS              0x9EE7C4
#define ADR_COLORSHOT1              0x9EF804
#define ADR_COLORSHOT2              0x9EF808
#define ADR_COLORSHOT3              0x9EF80C
#define ADR_QUICKSPAWN1             0xB1C0C4
#define ADR_QUICKSPAWN2             0xB2A0C0
#define ADR_NOBOUNDS1               0xB1BA60
#define ADR_NOBOUNDS2               0xB1BA64
#define ADR_NOBOUNDS3               0xB1BA68
#define ADR_SPEED                   0x854D18
#define ADR_VIRTUALJUMP             0x8549B4
#define ADR_IMDRUNK                 0x9EEA94
#define ADR_NEARFOG                 0x9F5DAC
#define ADR_FARFOG                  0x9F5DB4
#define ADR_SCOPE                   0x8B4824
#define ADR_SCOPESIZE               0x8B482C
#define ADR_FULLBRIGHT1             0x9EF804
#define ADR_FULLBRIGHT2             0x9EF808
#define ADR_FULLBRIGHT3             0x9EF808
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS              0x9F3624
#define MEM_WALKUNDERWATER          0x9F357C
#define MEM_BONESHOT                0x855970
#define MEM_WTW                     0x825C88
#define MEM_STW                     0x822EE4
#define MEM_WTH                     0x825F14
#define MEM_NODELAY                 0x103E0
#define MEM_NORELOAD                0x103DD
#define MEM_QUICKPLANT              0x9EE6FC
#define MEM_QUICKDEFUSE             0x9EE6FC
#define MEM_AUTOREPAIR              0x9EE6F3
#define MEM_RADARHIDEME             0x9F5DCC
#define MEM_INVISIBLE               0x11A2BC
#define MEM_FASTNADEBLAST           0x10100
#define MEM_CRAZYNADE               0x10100
#define MEM_PLANTANYWHERE           0x9EE71B
#define MEM_DEFUSEANYWHERE          0x8B4838
#define MEM_SUPERNOSPREAD           0x854A00
#define MEM_UNLAMMO                 0x9EEB04
#define MEM_STAMINA1                0x82603C
#define MEM_STAMINA2                0x826040
#define MEM_STAMINA3                0x826044
#define MEM_STAMINA4                0x826048
#define MEM_STAMINA5                0x82604C
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO              0x9EE85E
#define PX_SNIPERAMMO               0x9EE72F
#define PX_BANDAGE                  0x9EE738
#define PX_EXTRAAMMO1               0x9EE85E
#define PX_EXTRAAMMO2               0x9EE72F
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO                0x9F357C
#define ADR_FASTHEALTH              0x9F358C
#define ADR_FASTFLAG                0x9F3594
#define ADR_FASTREPAIR              0x9F3584
/*=================[ D3D ]===================*/
#define ADR_USERNAME                0xA45804
#define ADR_USERIP                  0xA45518
#define ADR_USERHP                  0xA44634
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY              0xC4A8
#define OFS_NOM134IDLE              0x103C4
#define OFS_NOSPREAD                0x100FC
#define OFS_DINAR                   0x11A2A8
#define OFS_LEVEL                   0x11A298
#define OFS_NFD                     0x102C8
#define OFS_X                       0x102E0
#define OFS_Y                       0x102F0
#define OFS_Z                       0x102E8
#define OFS_PLAYERANIMATION         0xC4BC
#define OFS_1SLOT                   0x1021B4
#define OFS_2SLOT                   0x1021B5
#define OFS_3SLOT                   0x1021B6
#define OFS_4SLOT                   0x1021B7
#define OFS_5SLOT                   0x1021BC
#define OFS_6SLOT                   0x1021B9
#define OFS_7SLOT                   0x1021BA
#define OFS_8SLOT                   0x1021BB
#define OFS_NORECOIL1               0xC34C
#define OFS_NORECOIL2               0xC440
#define OFS_NORECOIL3               0xC444
#define OFS_PREMIUM1                0x58C
#define OFS_PREMIUM2                0x590
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE              0x9EEB28
#define ADR_WEAPONBASE              0xA0BE2C
#define ADR_CLASSBASE               0xA469E0
#define ADR_SLOTBASE                0x101018
#define OFS_PLAYERSLOT              0x11B804
#define OFS_PLAYERID                0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CALLBACK                0x4DFB9D
#define ASM_CRCPATCH                0x4185B3
#define ASM_WTW                     0x70E1C2
#define ASM_SUPERCARSOUND           0x422BE9
#define ASM_NORELOAD                0x579A6C
#define ASM_BULLETS                 0x4D4564
#define ASM_QUICKPLANT              0x436D95
#define ASM_QUICKDEFUSE             0x4D32E7
/*==================[ cBase ]=================*/
struct CBase
{
	CPlayer* pLocal;
	char* Unknown0[1171856]
	CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0x9EEB8C;
/*============================================*/
/*===============[ Enjoy it! ]=================*/
/*============================================*/

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Old 01/27/2012, 19:43   #1953
 
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Quote:
Originally Posted by _TradEmArk_ ™ View Post
Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER           0x9EEB8C
#define ADR_SERVERPOINTER           0x9EEB28
#define ADR_REMOTEPOINTER           0xB0CD20
#define ADR_INFOPOINTER             0xA44E40
#define ADR_BASEPOINTER             0xA44E40
#define ADR_VEHICLEBASE             0x9EE838
#define ADR_DEVICEPOINTER           0x8519EC
#define ADR_ANGELVIEW               0x9EE6D8
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE              0x1CF8
#define ADR_WEAPONSTATERELOAD       0x9EEAD4
#define ADR_WEAPONSTATE             0xC4BC
#define ADR_WEAPONSHOT              0x9EEBD8
#define ADR_WEAPONRELOAD            0x9EEAD4
#define ADR_BREAKLIMIT              0x854848
#define ADR_CROSSHAIR               0x9F35A8
#define ADR_ANTIAFK                 0xB1BA38
#define ADR_WEAPONGRAVITY           0x855900
#define ADR_LADDERQUICKLY           0x854CE0
#define ADR_DEADSPINNER             0x8B103C
#define ADR_SUPEREXPLOSION          0x8553A8
#define ADR_HIDEWEAPON              0x826044
#define ADR_FASTLOCKON              0x9EE748
#define ADR_GLASSWALLS              0x9EE7C4
#define ADR_COLORSHOT1              0x9EF804
#define ADR_COLORSHOT2              0x9EF808
#define ADR_COLORSHOT3              0x9EF80C
#define ADR_QUICKSPAWN1             0xB1C0C4
#define ADR_QUICKSPAWN2             0xB2A0C0
#define ADR_NOBOUNDS1               0xB1BA60
#define ADR_NOBOUNDS2               0xB1BA64
#define ADR_NOBOUNDS3               0xB1BA68
#define ADR_SPEED                   0x854D18
#define ADR_VIRTUALJUMP             0x8549B4
#define ADR_IMDRUNK                 0x9EEA94
#define ADR_NEARFOG                 0x9F5DAC
#define ADR_FARFOG                  0x9F5DB4
#define ADR_SCOPE                   0x8B4824
#define ADR_SCOPESIZE               0x8B482C
#define ADR_FULLBRIGHT1             0x9EF804
#define ADR_FULLBRIGHT2             0x9EF808
#define ADR_FULLBRIGHT3             0x9EF808
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS              0x9F3624
#define MEM_WALKUNDERWATER          0x9F357C
#define MEM_BONESHOT                0x855970
#define MEM_WTW                     0x825C88
#define MEM_STW                     0x822EE4
#define MEM_WTH                     0x825F14
#define MEM_NODELAY                 0x103E0
#define MEM_NORELOAD                0x103DD
#define MEM_QUICKPLANT              0x9EE6FC
#define MEM_QUICKDEFUSE             0x9EE6FC
#define MEM_AUTOREPAIR              0x9EE6F3
#define MEM_RADARHIDEME             0x9F5DCC
#define MEM_INVISIBLE               0x11A2BC
#define MEM_FASTNADEBLAST           0x10100
#define MEM_CRAZYNADE               0x10100
#define MEM_PLANTANYWHERE           0x9EE71B
#define MEM_DEFUSEANYWHERE          0x8B4838
#define MEM_SUPERNOSPREAD           0x854A00
#define MEM_UNLAMMO                 0x9EEB04
#define MEM_STAMINA1                0x82603C
#define MEM_STAMINA2                0x826040
#define MEM_STAMINA3                0x826044
#define MEM_STAMINA4                0x826048
#define MEM_STAMINA5                0x82604C
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO              0x9EE85E
#define PX_SNIPERAMMO               0x9EE72F
#define PX_BANDAGE                  0x9EE738
#define PX_EXTRAAMMO1               0x9EE85E
#define PX_EXTRAAMMO2               0x9EE72F
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO                0x9F357C
#define ADR_FASTHEALTH              0x9F358C
#define ADR_FASTFLAG                0x9F3594
#define ADR_FASTREPAIR              0x9F3584
/*=================[ D3D ]===================*/
#define ADR_USERNAME                0xA45804
#define ADR_USERIP                  0xA45518
#define ADR_USERHP                  0xA44634
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY              0xC4A8
#define OFS_NOM134IDLE              0x103C4
#define OFS_NOSPREAD                0x100FC
#define OFS_DINAR                   0x11A2A8
#define OFS_LEVEL                   0x11A298
#define OFS_NFD                     0x102C8
#define OFS_X                       0x102E0
#define OFS_Y                       0x102F0
#define OFS_Z                       0x102E8
#define OFS_PLAYERANIMATION         0xC4BC
#define OFS_1SLOT                   0x1021B4
#define OFS_2SLOT                   0x1021B5
#define OFS_3SLOT                   0x1021B6
#define OFS_4SLOT                   0x1021B7
#define OFS_5SLOT                   0x1021BC
#define OFS_6SLOT                   0x1021B9
#define OFS_7SLOT                   0x1021BA
#define OFS_8SLOT                   0x1021BB
#define OFS_NORECOIL1               0xC34C
#define OFS_NORECOIL2               0xC440
#define OFS_NORECOIL3               0xC444
#define OFS_PREMIUM1                0x58C
#define OFS_PREMIUM2                0x590
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE              0x9EEB28
#define ADR_WEAPONBASE              0xA0BE2C
#define ADR_CLASSBASE               0xA469E0
#define ADR_SLOTBASE                0x101018
#define OFS_PLAYERSLOT              0x11B804
#define OFS_PLAYERID                0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CALLBACK                0x4DFB9D
#define ASM_CRCPATCH                0x4185B3
#define ASM_WTW                     0x70E1C2
#define ASM_SUPERCARSOUND           0x422BE9
#define ASM_NORELOAD                0x579A6C
#define ASM_BULLETS                 0x4D4564
#define ASM_QUICKPLANT              0x436D95
#define ASM_QUICKDEFUSE             0x4D32E7
/*==================[ cBase ]=================*/
struct CBase
{
	CPlayer* pLocal;
	char* Unknown0[1171856]
	CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0x9EEB8C;
/*============================================*/
/*===============[ Enjoy it! ]=================*/
/*============================================*/

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Old 01/28/2012, 02:58   #1954
 
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Code:
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
/* ~~~~~~~~~~~~~[ .Case™ Addyloger 0.1 ] ~~~~~~~~~~~~~~~~~*/
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
#define ADR_PLAYERPOINTER			0x9EEB8C
#define ADR_SERVERPOINTER           0x9EEB28
#define ADR_REMOTEPOINTER           0xB0CD20
#define ADR_BASEPOINTER             0xA44E40
#define ADR_VEHICLEBASE             0x9EE838
#define ADR_DEVICEPOINTER           0x8519EC
#define ANGELS						0x9EE6D8
#define INFO						0xA47E60
#define ADR_GMWARN					0xA36954
/*~~~~~~~~~~~~~[ Adresses ]~~~~~~~~~~~~~*/
#define ADR_STRUCTSIZE              0x1CF8
#define ADR_CROSSHAIR               0x9F35A8
#define ADR_ANTIAFK                    0xB1BA38
#define ADR_WEAPONGRAVITY        0x855900
#define ADR_LADDERQUICKLY          0x854CE0
#define ADR_DEADSPINNER             0x8B103C
#define ADR_SUPEREXPLOSION        0x8553A8
#define ADR_HIDEWEAPON              0x826044
#define ADR_FASTLOCKON              0x9EE748
#define ADR_GLASSWALLS              0x9EE7C4
#define ADR_COLORSHOT1              0x9EF804
#define ADR_COLORSHOT2              0x9EF808
#define ADR_COLORSHOT3              0x9EF80C
#define ADR_GmWarning		 0xA36964
#define WalkSpeed			 0x854D18
#define RollSpeed				 0x00854B40
#define SprintSpeed					0x00854D18
#define MEM_STAMINA1                0x82603C
#define MEM_STAMINA2                0x826040
#define MEM_STAMINA3                0x826044
#define MEM_STAMINA4                0x826048
#define MEM_STAMINA5                0x82604C
#define ADR_NOSPAWNWAITCQC	 0x9EE964
#define ADR_QUICKSPAWN1             0xB1C0C4
#define ADR_QUICKSPAWN2             0xB2A0C0
#define ADR_QUICKSPAWN3             0xB1EBC8
#define ADR_NOBOUNDS1               0xB1BA60
#define ADR_NOBOUNDS2               0xB1BA64
#define ADR_NOBOUNDS3               0xB1BA68
#define ADR_WALKSPEED               0x00854D18
#define ADR_VIRTUALJUMP             0x8549B4
#define ADR_NEARFOG                 0x9F5DAC
#define ADR_FARFOG                  0x9F5DB4
#define ADR_SCOPE                   0x8B4824
#define ADR_SCOPESIZE               0x8B482C
#define ADR_FULLBRIGHT1             0x9EF804
#define ADR_FULLBRIGHT2             0x9EF808
#define ADR_FULLBRIGHT3             0x9EF808
/*~~~~~~~~~~~~~[ Memorys ]~~~~~~~~~~~~~*/
#define WeaponReload			0x103DD
#define WeaponShot			0x9F1BF8 
#define MEM_ACCURACYAS            0x9F3624
#define MEM_WALKUNDERWATER    0x9F357C
#define MEM_BONESHOT               0x855970
#define MEM_WTW                       0x825C88
#define MEM_STW                        0x822EE4
#define MEM_NODELAY                 0x103E0
#define Mem_Bullets			0x4D4564
#define MEM_QUICKPLANT              0x436D95
#define MEM_QUICKDEFUSE             0x4D32E7
#define MEM_RADARHIDEME             0x9F5DCC
#define MEM_INVISIBLE                0x11A2BC
#define MEM_FASTNADEBLAST           0x10100
#define MEM_CRAZYNADE               0x10100
#define MEM_PLANTANYWHERE           0x9EE71B
#define MEM_DEFUSEANYWHERE          0x8B4838
#define MEM_SUPERNOSPREAD           0x854A00
#define MEM_UNLAMMO                 0x9EEB04
#define MEM_STAMINA1                0x82603C
#define MEM_STAMINA2                0x826040
#define MEM_STAMINA3                0x826044
#define MEM_STAMINA4                0x826048
#define MEM_STAMINA5                0x82604C
/*==================[ PX ]===================*/
#define ADR_FASTAMMO                0x9F357C
#define ADR_FASTHEALTH              0x9F358C
#define ADR_FASTFLAG                0x9F3594
#define ADR_FASTREPAIR              0x9F3584
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO                0x009F3584
#define ADR_FASTHEALTH              0x009F358C
#define ADR_FASTFLAG                0x009F5D9C
#define ADR_FASTREPAIR              0x009EF9DC
/*~~~~~~~~~~~~~[ D3D ]~~~~~~~~~~~~~*/
#define ADR_USERNAME                0xA45804
#define ADR_USERIP                  0xA45518
#define ADR_USERHP                  0xA44634
/*================[ Offsets ]================*/
#define ADR_BreakeLimit  0x854848
#define LocalIndex					0x16104 
#define OFS_LOWGRAVITY              0xC4A8
#define OFS_NOM134IDLE              0x103C4
#define OFS_NOSPREAD                0x100FC
#define OFS_DINAR                   0x11A2A8
#define OFS_LEVEL                   0x11A298
#define OFS_NFD                     0x102C8
#define OFS_X                       0x102E0
#define OFS_Y                       0x102F0
#define OFS_Z                       0x102E8
#define OFS_1SLOT                   0x1021B4
#define OFS_2SLOT                   0x1021B5
#define OFS_3SLOT                   0x1021B6
#define OFS_4SLOT                   0x1021B7
#define OFS_5SLOT                   0x1021BC
#define OFS_6SLOT                   0x1021B9
#define OFS_7SLOT                   0x1021BA
#define OFS_8SLOT                   0x1021BB
#define OFS_NORECOIL1               0xC34C
#define OFS_NORECOIL2               0xC440
#define OFS_NORECOIL3               0xC444
#define OFS_PREMIUM1                0x58C
#define OFS_PREMIUM2                0x590
#define OFS_INVISIBLE			 0x11A2BC
#define OFS_PLAYERMOVE		0x11B800
/*~~~~~~~~~~~~~[ Weapon Binder ]~~~~~~~~~~~~~*/
#define ADR_SERVERBASE              0x9EEB28
#define ADR_WEAPONBASE              0xA0BE2C
#define ADR_CLASSBASE               0xA469E0
#define ADR_SLOTBASE                0x101018
#define OFS_PLAYERSLOT              0x11B804
#define OFS_PLAYERID                0x1CE8
/*~~~~~~~~~~~~~[ Assembler ]~~~~~~~~~~~~~*/
#define ASM_CALLBACK                0x4DFB9D
#define ASM_CRCPATCH                0x4185B3
#define ASM_WTW                     0x70E1C2
#define ASM_SUPERCARSOUND           0x422BE9
#define ASM_NORELOAD                0x579A6C
#define ASM_BULLETS                 0x4D4564
#define ASM_QUICKPLANT              0x436D95
#define ASM_QUICKDEFUSE             0x4D32E7

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
/*~~~~~~~~~~~~~[ Have Fun Don't Forget Credits ;) ] ~~~~~~~~~~~~~*/
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
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Old 01/29/2012, 01:36   #1955
 
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#define ASM_CALLBACK 0x4DFB9D
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Old 01/29/2012, 01:38   #1956
 
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#define WallClimb_Int 0x8AC784
#define WallClimb_Phi 0x816FAC

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Old 01/29/2012, 09:06   #1957
 
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Quote:
Originally Posted by .Case™ View Post
Code:
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
/* ~~~~~~~~~~~~~[ .Case™ Addyloger 0.1 ] ~~~~~~~~~~~~~~~~~*/
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
#define ADR_PLAYERPOINTER			0x9EEB8C
#define ADR_SERVERPOINTER           0x9EEB28
#define ADR_REMOTEPOINTER           0xB0CD20
#define ADR_BASEPOINTER             0xA44E40
#define ADR_VEHICLEBASE             0x9EE838
#define ADR_DEVICEPOINTER           0x8519EC
#define ANGELS						0x9EE6D8
#define INFO						0xA47E60
#define ADR_GMWARN					0xA36954
/*~~~~~~~~~~~~~[ Adresses ]~~~~~~~~~~~~~*/
#define ADR_STRUCTSIZE              0x1CF8
#define ADR_CROSSHAIR               0x9F35A8
#define ADR_ANTIAFK                    0xB1BA38
#define ADR_WEAPONGRAVITY        0x855900
#define ADR_LADDERQUICKLY          0x854CE0
#define ADR_DEADSPINNER             0x8B103C
#define ADR_SUPEREXPLOSION        0x8553A8
#define ADR_HIDEWEAPON              0x826044
#define ADR_FASTLOCKON              0x9EE748
#define ADR_GLASSWALLS              0x9EE7C4
#define ADR_COLORSHOT1              0x9EF804
#define ADR_COLORSHOT2              0x9EF808
#define ADR_COLORSHOT3              0x9EF80C
#define ADR_GmWarning		 0xA36964
#define WalkSpeed			 0x854D18
#define RollSpeed				 0x00854B40
#define SprintSpeed					0x00854D18
#define MEM_STAMINA1                0x82603C
#define MEM_STAMINA2                0x826040
#define MEM_STAMINA3                0x826044
#define MEM_STAMINA4                0x826048
#define MEM_STAMINA5                0x82604C
#define ADR_NOSPAWNWAITCQC	 0x9EE964
#define ADR_QUICKSPAWN1             0xB1C0C4
#define ADR_QUICKSPAWN2             0xB2A0C0
#define ADR_QUICKSPAWN3             0xB1EBC8
#define ADR_NOBOUNDS1               0xB1BA60
#define ADR_NOBOUNDS2               0xB1BA64
#define ADR_NOBOUNDS3               0xB1BA68
#define ADR_WALKSPEED               0x00854D18
#define ADR_VIRTUALJUMP             0x8549B4
#define ADR_NEARFOG                 0x9F5DAC
#define ADR_FARFOG                  0x9F5DB4
#define ADR_SCOPE                   0x8B4824
#define ADR_SCOPESIZE               0x8B482C
#define ADR_FULLBRIGHT1             0x9EF804
#define ADR_FULLBRIGHT2             0x9EF808
#define ADR_FULLBRIGHT3             0x9EF808
/*~~~~~~~~~~~~~[ Memorys ]~~~~~~~~~~~~~*/
#define WeaponReload			0x103DD
#define WeaponShot			0x9F1BF8 
#define MEM_ACCURACYAS            0x9F3624
#define MEM_WALKUNDERWATER    0x9F357C
#define MEM_BONESHOT               0x855970
#define MEM_WTW                       0x825C88
#define MEM_STW                        0x822EE4
#define MEM_NODELAY                 0x103E0
#define Mem_Bullets			0x4D4564
#define MEM_QUICKPLANT              0x436D95
#define MEM_QUICKDEFUSE             0x4D32E7
#define MEM_RADARHIDEME             0x9F5DCC
#define MEM_INVISIBLE                0x11A2BC
#define MEM_FASTNADEBLAST           0x10100
#define MEM_CRAZYNADE               0x10100
#define MEM_PLANTANYWHERE           0x9EE71B
#define MEM_DEFUSEANYWHERE          0x8B4838
#define MEM_SUPERNOSPREAD           0x854A00
#define MEM_UNLAMMO                 0x9EEB04
#define MEM_STAMINA1                0x82603C
#define MEM_STAMINA2                0x826040
#define MEM_STAMINA3                0x826044
#define MEM_STAMINA4                0x826048
#define MEM_STAMINA5                0x82604C
/*==================[ PX ]===================*/
#define ADR_FASTAMMO                0x9F357C
#define ADR_FASTHEALTH              0x9F358C
#define ADR_FASTFLAG                0x9F3594
#define ADR_FASTREPAIR              0x9F3584
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO                0x009F3584
#define ADR_FASTHEALTH              0x009F358C
#define ADR_FASTFLAG                0x009F5D9C
#define ADR_FASTREPAIR              0x009EF9DC
/*~~~~~~~~~~~~~[ D3D ]~~~~~~~~~~~~~*/
#define ADR_USERNAME                0xA45804
#define ADR_USERIP                  0xA45518
#define ADR_USERHP                  0xA44634
/*================[ Offsets ]================*/
#define ADR_BreakeLimit  0x854848
#define LocalIndex					0x16104 
#define OFS_LOWGRAVITY              0xC4A8
#define OFS_NOM134IDLE              0x103C4
#define OFS_NOSPREAD                0x100FC
#define OFS_DINAR                   0x11A2A8
#define OFS_LEVEL                   0x11A298
#define OFS_NFD                     0x102C8
#define OFS_X                       0x102E0
#define OFS_Y                       0x102F0
#define OFS_Z                       0x102E8
#define OFS_1SLOT                   0x1021B4
#define OFS_2SLOT                   0x1021B5
#define OFS_3SLOT                   0x1021B6
#define OFS_4SLOT                   0x1021B7
#define OFS_5SLOT                   0x1021BC
#define OFS_6SLOT                   0x1021B9
#define OFS_7SLOT                   0x1021BA
#define OFS_8SLOT                   0x1021BB
#define OFS_NORECOIL1               0xC34C
#define OFS_NORECOIL2               0xC440
#define OFS_NORECOIL3               0xC444
#define OFS_PREMIUM1                0x58C
#define OFS_PREMIUM2                0x590
#define OFS_INVISIBLE			 0x11A2BC
#define OFS_PLAYERMOVE		0x11B800
/*~~~~~~~~~~~~~[ Weapon Binder ]~~~~~~~~~~~~~*/
#define ADR_SERVERBASE              0x9EEB28
#define ADR_WEAPONBASE              0xA0BE2C
#define ADR_CLASSBASE               0xA469E0
#define ADR_SLOTBASE                0x101018
#define OFS_PLAYERSLOT              0x11B804
#define OFS_PLAYERID                0x1CE8
/*~~~~~~~~~~~~~[ Assembler ]~~~~~~~~~~~~~*/
#define ASM_CALLBACK                0x4DFB9D
#define ASM_CRCPATCH                0x4185B3
#define ASM_WTW                     0x70E1C2
#define ASM_SUPERCARSOUND           0x422BE9
#define ASM_NORELOAD                0x579A6C
#define ASM_BULLETS                 0x4D4564
#define ASM_QUICKPLANT              0x436D95
#define ASM_QUICKDEFUSE             0x4D32E7

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
/*~~~~~~~~~~~~~[ Have Fun Don't Forget Credits ;) ] ~~~~~~~~~~~~~*/
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
Credit : _TradEmArk_ ?


Quote:
Originally Posted by .Case™ View Post
#define WallClimb_Int 0x8AC784
#define WallClimb_Phi 0x816FAC
Credit : xflick13 (****)
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Old 01/29/2012, 13:40   #1958
 
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bitte addys für :
#define HackShield
#define AUTOMEDIC
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Old 01/29/2012, 18:48   #1959



 
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Quote:
Originally Posted by .Xen0n' View Post
#define ASM_CALLBACK 0x4DFB9D
die addy ist falsch ! .
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Old 01/30/2012, 14:18   #1960
 
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Quote:
Originally Posted by bayern1112 View Post
bitte addys für :
#define HackShield
#define AUTOMEDIC
1. #define HackShield die Addy gibt es nicht.
2. AutoMedic gibt es in Memory oder als Assembler deshalb ist es schlauer da hinter zu schreiben MEM oder ASM..
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Old 01/30/2012, 14:38   #1961
 
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Quote:
Originally Posted by _BuRn3R_ View Post
1. #define HackShield die Addy gibt es nicht.
2. AutoMedic gibt es in Memory oder als Assembler deshalb ist es schlauer da hinter zu schreiben MEM oder ASM..
wann lernt ihr endlich das das nur ne Definition ist ?

#define ADR_PLAYERPOINTER 0x9EEB8C
könnt ich auch #define ADR_Hackshield nennen

oder AutoMedic könnt ich auch givemehp nennen
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Old 01/30/2012, 14:57   #1962
 
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Quote:
Originally Posted by Dogukan47 View Post
wann lernt ihr endlich das das nur ne Definition ist ?

#define ADR_PLAYERPOINTER 0x9EEB8C
könnt ich auch #define ADR_Hackshield nennen

oder AutoMedic könnt ich auch givemehp nennen
du schlaumeier ich meine damit man erkennt was für ne addy der sucht ob mem oder asm einfach AUTOMEDIC ist schlau...
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Old 01/30/2012, 15:12   #1963
 
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Quote:
Originally Posted by _BuRn3R_ View Post
du schlaumeier ich meine damit man erkennt was für ne addy der sucht ob mem oder asm einfach AUTOMEDIC ist schlau...
das war auch nur ein Beispiel genauso gut hätte ich givemeammo oder sowas schreiben können ich habe mich garnicht auf deine Aussage mit Automedic bezogen da die richtig war nur auf das Hackshield
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Old 01/30/2012, 20:21   #1964
 
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#define Playerpointer 0x00C7D918
#define Serverpointer 0x00B78290
#define BasePointer 0x00BB28F0
#define DevicePointer 0x009B43C8
#define WeaponPointer 0x00A2229C
#define HealthPointer 0x00BB4484
#define UserPointer 0x00C7D964
#define NoSpread 0x00AFE9C8
#define AllWaysCross 0x00A2212C
#define Speed 0x0099BAD4
#define FastAmmo 0x00B01E74
#define FastFlag 0x00B01E80
#define FastHealth 0x00B01E7C
#define FastRepair 0x00B01E78
#define NoBounds1 0x00B290E8
#define NoBounds2 0x00B290EC
#define NoBounds3 0x00B290F0
#define NoSpawnWait1 0x00B31CF8
#define NoSpawnWait2 0x00B31CFC
#define NoSpawnWait3 0x00B31D00
#define ImDrunk 0x00B2DF00
#define CQC Prone Mem 0x00A220B8
#define WTW 0x007FCD57
#define Stamina 5 0x0043C4C3
#define ForceKick 0x005068E9
#define NFD 0x00103A8
#define PlayerSize 0x001CF0
#define LowGravityZ 0x00C49C
#define LowGravityX 0x00C498
#define LowGravityY 0x00C4A0
#define X 0x00102D4
#define Z 0x00102D8
#define Y 0x00102DC
#define D3DName 0x00BB32B4
#define D3DBranche 0x00BB4490
#define D3DHealth 0x00BB4484
#define FastLockOn 0x00C97514
#define Fullbright1 0x00B04828
#define Fullbright2 0x00B0482C
#define Fullbright3 0x00B04830
#define WUW 0x00B048C0
#define Premium1 0x0057C
#define Premium2 0x00580
#define NoWater 0x00A22170
#define HawkMode 0x0098E2A0
#define 1Slot 0x001021A0
#define 2Slot 0x001021A1
#define 3Slot 0x001021A2
#define 4Slot 0x001021A3
#define 5Slot 0x001021A4
#define 6Slot 0x001021A5
#define 7Slot 0x001021A6
#define 8Slot 0x001021A7
#define ExtraAmmo1 0x00AFE9AC
#define ExtraAmmo2 0x00AFEAD3
#define Bandage 0x00AFE9B2
#define AssaultAmmo 0x00AFE9B0
#define SniperAmmo 0x00AFE9AE
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Old 01/31/2012, 07:42   #1965
 
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Fail...New Pointer Are:

Code:
#define ADR_PLAYERPOINTER     0x009EBC0C
#define ADR_SERVERPOINTER     0x009EBBA8
#define ADR_BASEPOINTER        0x00A41EC0
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