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[Sammelthread] Addys
Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
02/19/2012, 14:10
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#2086
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elite*gold: 15
Join Date: Nov 2011
Posts: 556
Received Thanks: 1,002
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Local Pitch Vehicle - 9ED91C
Local Yaw Vehicle - 9ED920
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02/19/2012, 15:53
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#2087
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elite*gold: 0
Join Date: Dec 2011
Posts: 129
Received Thanks: 82
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request
#define ADR_ASM_ARTILLERY 3-6
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02/19/2012, 18:42
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#2088
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elite*gold: 0
Join Date: Jan 2012
Posts: 26
Received Thanks: 5
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I Have Big Problem witch "Party Program Detected"
In My hack can some one help me i use only this addys ..
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02/19/2012, 18:44
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#2089
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elite*gold: 15
Join Date: Nov 2011
Posts: 556
Received Thanks: 1,002
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Quote:
Originally Posted by Kniifezz
I Have Big Problem witch "Party Program Detected"
In My hack can some one help me i use only this addys ..
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Delete your dip and hook only reset & present with a midfunction
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02/20/2012, 11:54
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#2090
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elite*gold: 0
Join Date: May 2010
Posts: 8
Received Thanks: 0
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wo kann mann es runterladen :S
how dis hack to download :O ?
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02/20/2012, 12:41
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#2091
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elite*gold: 8
Join Date: Oct 2011
Posts: 656
Received Thanks: 1,895
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Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0x9EDD6C
#define ADR_SERVERPOINTER 0x9EDD08
#define ADR_REMOTEPOINTER 0xB0BF00
#define ADR_INFOPOINTER 0xA44020
#define ADR_ROOM 0x9EE758
#define ADR_BASEPOINTER 0xA44020
#define ADR_VEHICLEBASE 0x9EDA18
#define ADR_DEVICEPOINTER 0x8519D4
#define ADR_ANGELVIEW 0x9ED8B8
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE 0x1CF8
#define ADR_ROOMSTATE 0x9EDD94
#define ADR_GMWARNING 0xA5250C
#define ADR_WEAPONSTATERELOAD 0x9EDCB4
#define ADR_WEAPONSTATE 0xC4BC
#define ADR_WEAPONSHOT 0x9EDDB8
#define ADR_WEAPONRELOAD 0x9EDCB4
#define ADR_BREAKLIMIT 0x854830
#define ADR_CROSSHAIR 0x9F2788
#define ADR_ANTIAFK 0xB1AC18
#define ADR_WEAPONGRAVITY 0x8558F0
#define ADR_LADDERQUICKLY 0x854CD0
#define ADR_DEADSPINNER 0x8AFE54
#define ADR_SUPEREXPLOSION 0x855398
#define ADR_HIDEWEAPON 0x826044
#define ADR_FASTLOCKON 0x9ED928
#define ADR_GLASSWALLS 0x9ED9A4
#define ADR_COLORSHOT1 0x9EE9E4
#define ADR_COLORSHOT2 0x9EE9E8
#define ADR_COLORSHOT3 0x9EE9EC
#define ADR_QUICKSPAWN1 0xAD1F60
#define ADR_QUICKSPAWN2 0xB292A0
#define ADR_QUICKSPAWN3 0xAD1F5C
#define ADR_NOBOUNDS1 0xB1AC40
#define ADR_NOBOUNDS2 0xB1AC44
#define ADR_NOBOUNDS3 0xB1AC48
#define ADR_SPEED 0x854D08
#define ADR_VIRTUALJUMP 0x8549A4
#define ADR_IMDRUNK 0x9EDC74
#define ADR_NEARFOG 0x9F4F8C
#define ADR_FARFOG 0x9F4F94
#define ADR_SCOPE 0x8B3854
#define ADR_SCOPESIZE 0x8B385C
#define ADR_FULLBRIGHT1 0x9EE9E4
#define ADR_FULLBRIGHT2 0x9EE9E8
#define ADR_FULLBRIGHT3 0x9EE9E8
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS 0x9F2804
#define MEM_ARTILLERY 0x854A70
#define MEM_WALKUNDERWATER 0x9F275C
#define MEM_BONESHOT 0x855960
#define MEM_WTW 0x825C88
#define MEM_STW 0x822EE4
#define MEM_WTH 0x825F14
#define MEM_AUTOMEDIC 0x855958
#define MEM_AUTOAMMO 0x855958
#define MEM_NODELAY 0x103E0
#define MEM_NORELOAD 0x103DD
#define MEM_QUICKPLANT 0x9ED8DC
#define MEM_QUICKDEFUSE 0x9ED8DC
#define MEM_AUTOREPAIR 0x9ED8D3
#define MEM_RADARHIDEME 0x9F4FAC
#define MEM_INVISIBLE 0x11A2BC
#define MEM_FASTNADEBLAST 0x10100
#define MEM_CRAZYNADE 0x10100
#define MEM_PLANTANYWHERE 0x9ED8FB
#define MEM_DEFUSEANYWHERE 0x8B3868
#define MEM_SUPERNOSPREAD 0x8549F0
#define MEM_UNLAMMO 0x9EDCE4
#define MEM_STAMINA1 0x82603C
#define MEM_STAMINA2 0x826040
#define MEM_STAMINA3 0x826044
#define MEM_STAMINA4 0x826048
#define MEM_STAMINA5 0x82604C
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO 0x9EDA3E
#define PX_SNIPERAMMO 0x9ED90F
#define PX_BANDAGE 0x9ED918
#define PX_EXTRAAMMO1 0x9EDA3E
#define PX_EXTRAAMMO2 0x9ED90F
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO 0x9F275C
#define ADR_FASTHEALTH 0x9F276C
#define ADR_FASTFLAG 0x9F2774
#define ADR_FASTREPAIR 0x9F2764
/*=================[ D3D ]===================*/
#define ADR_USERNAME 0xA449E4
#define ADR_USERIP 0xA446F8
#define ADR_USERHEALTH 0xA43814
#define ADR_USERREADY 0xA45C50
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_GLOBALINDEX 0x1CF8
#define OFS_LOCALINDEX 0x16104
#define OFS_WEAPON1 0x101DA
#define OFS_WEAPON2 0x101DE
#define OFS_WEAPON3 0x101E2
#define OFS_MAP 0xFCD34
#define OFS_MASTER 0xFD160
#define OFS_NOM134IDLE 0x103C4
#define OFS_NOSPREAD 0x100FC
#define OFS_DINAR 0x11A2A8
#define OFS_LEVEL 0x11A298
#define OFS_NFD 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_AUTOPLANT 0x10340
#define OFS_AUTODEFUSE 0x10344
#define OFS_AUTOSHOT 0x10356
#define OFS_VIEW_X 0x101C0
#define OFS_VIEW_Y 0x101C4
#define OFS_VIEW_Z 0x101C8
#define OFS_PITCH 0x10194
#define OFS_YAW 0x101B0
#define OFS_PLAYERANIMATION 0xC4BC
#define OFS_ANTISERVERKICK 0x361
#define OFS_1SLOT 0x1021B4
#define OFS_2SLOT 0x1021B5
#define OFS_3SLOT 0x1021B6
#define OFS_4SLOT 0x1021B7
#define OFS_5SLOT 0x1021BC
#define OFS_6SLOT 0x1021B9
#define OFS_7SLOT 0x1021BA
#define OFS_8SLOT 0x1021BB
#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE 0x9EDD08
#define ADR_WEAPONBASE 0xA0B00C
#define ADR_CLASSBASE 0xA45BC0
#define ADR_SLOTBASE 0x101018
#define OFS_PLAYERSLOT 0x11B804
#define OFS_PLAYERID 0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CALLBACK 0x4DFD25
#define ASM_CRCPATCH 0x417F4B
#define ASM_WTW 0x70DD12
#define ASM_SUPERCARSOUND 0x4225EA
#define ASM_NORELOAD 0x579AD6
#define ASM_BULLETS 0x4D4741
#define ASM_AUTOREADY 0x50C243
#define ASM_AUTOSTART 0x50C243
#define ASM_QUICKPLANT 0x4367C4
#define ASM_QUICKDEFUSE 0x4D34C4
#define ASM_MESSAGEBOX 0x418B01
/*==================[ cBase ]=================*/
struct CBase
{
CPlayer* pLocal;
char* Unknown0[1171856]
CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0x9EDD6C;
/*============================================*/
/*===========[ Logged 143 Addys ]=============*/
/*==============[ Enjoy it! ]=================*/
/*============================================*/
THX: BlackOne
Give Credits & Thanks
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02/20/2012, 18:27
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#2092
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elite*gold: 0
Join Date: Jan 2012
Posts: 26
Received Thanks: 5
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PlayerSize ?
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02/20/2012, 19:57
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#2093
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elite*gold: 0
Join Date: Feb 2012
Posts: 59
Received Thanks: 17
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All Server? Weapon Gravity?
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02/21/2012, 03:04
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#2094
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elite*gold: 22
Join Date: Feb 2012
Posts: 478
Received Thanks: 61
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Addys vom *21.2.2012*
Code:
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0x9EDD6C
#define ADR_ServerPointer 0x9EDD08
#define ADR_RemotePointer 0xB0BF00
#define ADR_WeaponPointer 0x8B3784
#define ADR_DevicePointer 0x8519D4
#define ADR_HealthPointer 0x31FB8
#define ADR_BasePointer 0xA44020
#define ADR_ViewAngels 0x9ED8B8
#define ADR_UserBase 0x9EEB38
#define ADR_PlayerSize 0x1CF8
#define ADR_StructSize 0x1CF8
#define ADR_RoomClass 0x9EEB2C
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0x9EDC74
#define ADR_CqCProne 0x8B3848
#define ADR_NoSpawnWaitCqC 0x9EDB44
#define ADR_VirtualJump 0x8549A4
#define ADR_NearFog 0x9F4F8C
#define ADR_FarFog 0x9F4F94
#define ADR_NoWater1 0x9F4F78
#define ADR_NoWater2 0x9F4F74
#define ADR_AntiAfk 0xB1AC18
#define ADR_Scope 0x8B3854
#define ADR_Speed 0x854D08
#define ADR_SpeedRoll 0x854B30
#define ADR_GlassWall 0x82603C
#define ADR_NoBounds1 0xB1AC40
#define ADR_NoBounds2 0xB1AC44
#define ADR_NoBounds3 0xB1AC48
#define ADR_NoSpawnWait1 0xB1B2A4
#define ADR_NoSpawnWait2 0xB292A0
#define ADR_NoSpawnWait3 0xB1B2AC
#define ADR_FullBright1 0x9EE9E4
#define ADR_FullBright2 0x9EE9E8
#define ADR_FullBright3 0x9EE9E8
#define ADR_ColorShot1 0x9EE9E4
#define ADR_ColorShot2 0x9EE9E8
#define ADR_ColorShot3 0x9EE9EC
#define ADR_Crosshair 0x9F2788
#define ADR_NoSpread 0x9F2804
#define ADR_DeathCam 0xB22AC8
#define ADR_ImmExplosion 0x854AE8
#define ADR_SuperExplosion 0x855398
#define ADR_HighMode 0x854DD8
#define ADR_CameraView 0x8549A4
#define ADR_NoWeaponGravity 0x854968
#define ADR_BreakLimit 0x854910
#define ADR_FastLockOn 0x9ED928
#define ADR_LadderQuickly 0x854CD0
#define ADR_DeadSpinner 0x8AFE54
#define ADR_HideWeapon 0x8AB770
#define ADR_WeaponShot1 0x9EDDBC
#define ADR_WeaponShot2 0x9EDDDC
#define ADR_ChangeRoll 0x8549E8
#define ADR_SilentWalk 0x8500B1AC
#define ADR_PlayerProne 0x9EEB20
#define ADR_CameraPosition1 0x9E7784
#define ADR_CameraPosition2 0x9E7788
#define ADR_QuickPlant 0x9ED8DC
#define ADR_AntiRadar 0x9F4FAC
#define ADR_StaminaRefill 0x979790
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot 0x1021B8
#define OFS_2thSlot 0x1021B9
#define OFS_3thSlot 0x1021BA
#define OFS_4thSlot 0x1021BB
#define OFS_5thSlot 0x1021BC
#define OFS_6thSlot 0x1021BD
#define OFS_7thSlot 0x1021BE
#define OFS_8thSlot 0x1021BF
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoFallDamage 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_OPK_X 0x1024C
#define OFS_Dinar 0x11A2A8
#define OFS_Level 0x11A298
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Master 0xFD160
#define OFS_RoomMaster 0x11B800
#define OFS_NoM134Idle 0x103D8
#define OFS_NoSpread 0x100FC
#define OFS_NoReload 0x103DD
#define OFS_NoDelay 0x103E0
#define OFS_Weapon1 0x101DA
#define OFS_Weapon2 0x101DE
#define OFS_Weapon3 0x101E2
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x855960
#define MEM_WTW 0x825C88
#define MEM_STW 0x822EE4
#define MEM_WUW 0x9F4F7C
#define MEM_WTH 0x820BFC
#define MEM_CrazyNade 0x10100
#define MEM_FastNadeBlast 0x10100
#define MEM_UnlimitedAmmo 0x9EDCE4
#define MEM_Invisible 0x11A2BC
#define MEM_PlantAnyWhere 0x9EDA3E
#define MEM_Stamina1 0x82603C
#define MEM_Stamina2 0x826040
#define MEM_Stamina3 0x826044
#define MEM_Stamina4 0x826048
#define MEM_Stamina5 0x82604C
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo 0x9ED916
#define PX_SniperAmmo 0x9ED914
#define PX_Bandage 0x9ED918
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0x9F276C
#define ADR_FastAmmo 0x9F2764
#define ADR_FastFlag 0x9F2774
#define ADR_FastRepair 0x9EEBBC
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName 0x854B50
#define ADR_CrazyCar 0x854840
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName 0xA449E4
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase 0x9EDD08
#define ADR_ClassBase 0xA45BC0
#define ADR_WeaponBase 0xA0B00C
#define ADR_SlotBase 0x101018
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair 0x52557C
#define ASM_NoReload 0x579AD6
#define ASM_Bullets 0x4D4741
#define ASM_OPK 0x407DEA
#define ASM_WTW 0x70DD12
#define ASM_STW 0x5D1990
#define ASM_QuickPlant 0x4D34C4
#define ASM_QuickDefuse 0x4367C4
#define ASM_Artillery1 0x40869E
#define ASM_Artillery2 0x4BDB54
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x418B01
#define ASM_SwitchTime 0x4D9FBB
#define ASM_CRCPatch 0x417F4B
#define ASM_AutoStart 0x50C243
#define ASM_BackToLobby 0x4AA8E7
#define ASM_BackToLobby 0x4A9FD9
#define ASM_SuperCarSound 0x4225EA
/*|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0x9EDD6C
#define ADR_ServerPointer 0x9EDD08
#define ADR_RemotePointer 0xB0BF00
#define ADR_WeaponPointer 0x8B3784
#define ADR_DevicePointer 0x8519D4
#define ADR_HealthPointer 0x31FB8
#define ADR_BasePointer 0xA44020
#define ADR_ViewAngels 0x9ED8B8
#define ADR_UserBase 0x9EEB38
#define ADR_PlayerSize 0x1CF8
#define ADR_StructSize 0x1CF8
#define ADR_RoomClass 0x9EEB2C
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0x9EDC74
#define ADR_CqCProne 0x8B3848
#define ADR_NoSpawnWaitCqC 0x9EDB44
#define ADR_VirtualJump 0x8549A4
#define ADR_NearFog 0x9F4F8C
#define ADR_FarFog 0x9F4F94
#define ADR_NoWater1 0x9F4F78
#define ADR_NoWater2 0x9F4F74
#define ADR_AntiAfk 0xB1AC18
#define ADR_Scope 0x8B3854
#define ADR_Speed 0x854D08
#define ADR_SpeedRoll 0x854B30
#define ADR_GlassWall 0x82603C
#define ADR_NoBounds1 0xB1AC40
#define ADR_NoBounds2 0xB1AC44
#define ADR_NoBounds3 0xB1AC48
#define ADR_NoSpawnWait1 0xB1B2A4
#define ADR_NoSpawnWait2 0xB292A0
#define ADR_NoSpawnWait3 0xB1B2AC
#define ADR_FullBright1 0x9EE9E4
#define ADR_FullBright2 0x9EE9E8
#define ADR_FullBright3 0x9EE9E8
#define ADR_ColorShot1 0x9EE9E4
#define ADR_ColorShot2 0x9EE9E8
#define ADR_ColorShot3 0x9EE9EC
#define ADR_Crosshair 0x9F2788
#define ADR_NoSpread 0x9F2804
#define ADR_DeathCam 0xB22AC8
#define ADR_ImmExplosion 0x854AE8
#define ADR_SuperExplosion 0x855398
#define ADR_HighMode 0x854DD8
#define ADR_CameraView 0x8549A4
#define ADR_NoWeaponGravity 0x854968
#define ADR_BreakLimit 0x854910
#define ADR_FastLockOn 0x9ED928
#define ADR_LadderQuickly 0x854CD0
#define ADR_DeadSpinner 0x8AFE54
#define ADR_HideWeapon 0x8AB770
#define ADR_WeaponShot1 0x9EDDBC
#define ADR_WeaponShot2 0x9EDDDC
#define ADR_ChangeRoll 0x8549E8
#define ADR_SilentWalk 0x8500B1AC
#define ADR_PlayerProne 0x9EEB20
#define ADR_CameraPosition1 0x9E7784
#define ADR_CameraPosition2 0x9E7788
#define ADR_QuickPlant 0x9ED8DC
#define ADR_AntiRadar 0x9F4FAC
#define ADR_StaminaRefill 0x979790
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot 0x1021B8
#define OFS_2thSlot 0x1021B9
#define OFS_3thSlot 0x1021BA
#define OFS_4thSlot 0x1021BB
#define OFS_5thSlot 0x1021BC
#define OFS_6thSlot 0x1021BD
#define OFS_7thSlot 0x1021BE
#define OFS_8thSlot 0x1021BF
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoFallDamage 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_OPK_X 0x1024C
#define OFS_Dinar 0x11A2A8
#define OFS_Level 0x11A298
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Master 0xFD160
#define OFS_RoomMaster 0x11B800
#define OFS_NoM134Idle 0x103D8
#define OFS_NoSpread 0x100FC
#define OFS_NoReload 0x103DD
#define OFS_NoDelay 0x103E0
#define OFS_Weapon1 0x101DA
#define OFS_Weapon2 0x101DE
#define OFS_Weapon3 0x101E2
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x855960
#define MEM_WTW 0x825C88
#define MEM_STW 0x822EE4
#define MEM_WUW 0x9F4F7C
#define MEM_WTH 0x820BFC
#define MEM_CrazyNade 0x10100
#define MEM_FastNadeBlast 0x10100
#define MEM_UnlimitedAmmo 0x9EDCE4
#define MEM_Invisible 0x11A2BC
#define MEM_PlantAnyWhere 0x9EDA3E
#define MEM_Stamina1 0x82603C
#define MEM_Stamina2 0x826040
#define MEM_Stamina3 0x826044
#define MEM_Stamina4 0x826048
#define MEM_Stamina5 0x82604C
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo 0x9ED916
#define PX_SniperAmmo 0x9ED914
#define PX_Bandage 0x9ED918
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0x9F276C
#define ADR_FastAmmo 0x9F2764
#define ADR_FastFlag 0x9F2774
#define ADR_FastRepair 0x9EEBBC
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName 0x854B50
#define ADR_CrazyCar 0x854840
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName 0xA449E4
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase 0x9EDD08
#define ADR_ClassBase 0xA45BC0
#define ADR_WeaponBase 0xA0B00C
#define ADR_SlotBase 0x101018
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair 0x52557C
#define ASM_NoReload 0x579AD6
#define ASM_Bullets 0x4D4741
#define ASM_OPK 0x407DEA
#define ASM_WTW 0x70DD12
#define ASM_STW 0x5D1990
#define ASM_QuickPlant 0x4D34C4
#define ASM_QuickDefuse 0x4367C4
#define ASM_Artillery1 0x40869E
#define ASM_Artillery2 0x4BDB54
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x418B01
#define ASM_SwitchTime 0x4D9FBB
#define ASM_CRCPatch 0x417F4B
#define ASM_AutoStart 0x50C243
#define ASM_BackToLobby 0x4AA8E7
#define ASM_BackToLobby 0x4A9FD9
#define ASM_SuperCarSound 0x4225EA
/*|#|*************|#|= Pointer =|#|*************|#|*/
#define ADR_PlayerPointer 0x9EDD6C
#define ADR_ServerPointer 0x9EDD08
#define ADR_RemotePointer 0xB0BF00
#define ADR_WeaponPointer 0x8B3784
#define ADR_DevicePointer 0x8519D4
#define ADR_HealthPointer 0x31FB8
#define ADR_BasePointer 0xA44020
#define ADR_ViewAngels 0x9ED8B8
#define ADR_UserBase 0x9EEB38
#define ADR_PlayerSize 0x1CF8
#define ADR_StructSize 0x1CF8
#define ADR_RoomClass 0x9EEB2C
/*|#|*************|#|= Address =|#|*************|#|*/
#define ADR_ImDrunk 0x9EDC74
#define ADR_CqCProne 0x8B3848
#define ADR_NoSpawnWaitCqC 0x9EDB44
#define ADR_VirtualJump 0x8549A4
#define ADR_NearFog 0x9F4F8C
#define ADR_FarFog 0x9F4F94
#define ADR_NoWater1 0x9F4F78
#define ADR_NoWater2 0x9F4F74
#define ADR_AntiAfk 0xB1AC18
#define ADR_Scope 0x8B3854
#define ADR_Speed 0x854D08
#define ADR_SpeedRoll 0x854B30
#define ADR_GlassWall 0x82603C
#define ADR_NoBounds1 0xB1AC40
#define ADR_NoBounds2 0xB1AC44
#define ADR_NoBounds3 0xB1AC48
#define ADR_NoSpawnWait1 0xB1B2A4
#define ADR_NoSpawnWait2 0xB292A0
#define ADR_NoSpawnWait3 0xB1B2AC
#define ADR_FullBright1 0x9EE9E4
#define ADR_FullBright2 0x9EE9E8
#define ADR_FullBright3 0x9EE9E8
#define ADR_ColorShot1 0x9EE9E4
#define ADR_ColorShot2 0x9EE9E8
#define ADR_ColorShot3 0x9EE9EC
#define ADR_Crosshair 0x9F2788
#define ADR_NoSpread 0x9F2804
#define ADR_DeathCam 0xB22AC8
#define ADR_ImmExplosion 0x854AE8
#define ADR_SuperExplosion 0x855398
#define ADR_HighMode 0x854DD8
#define ADR_CameraView 0x8549A4
#define ADR_NoWeaponGravity 0x854968
#define ADR_BreakLimit 0x854910
#define ADR_FastLockOn 0x9ED928
#define ADR_LadderQuickly 0x854CD0
#define ADR_DeadSpinner 0x8AFE54
#define ADR_HideWeapon 0x8AB770
#define ADR_WeaponShot1 0x9EDDBC
#define ADR_WeaponShot2 0x9EDDDC
#define ADR_ChangeRoll 0x8549E8
#define ADR_SilentWalk 0x8500B1AC
#define ADR_PlayerProne 0x9EEB20
#define ADR_CameraPosition1 0x9E7784
#define ADR_CameraPosition2 0x9E7788
#define ADR_QuickPlant 0x9ED8DC
#define ADR_AntiRadar 0x9F4FAC
#define ADR_StaminaRefill 0x979790
/*|#|*************|#|= Offsets =|#|*************|#|*/
#define OFS_1thSlot 0x1021B8
#define OFS_2thSlot 0x1021B9
#define OFS_3thSlot 0x1021BA
#define OFS_4thSlot 0x1021BB
#define OFS_5thSlot 0x1021BC
#define OFS_6thSlot 0x1021BD
#define OFS_7thSlot 0x1021BE
#define OFS_8thSlot 0x1021BF
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoFallDamage 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_OPK_X 0x1024C
#define OFS_Dinar 0x11A2A8
#define OFS_Level 0x11A298
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Master 0xFD160
#define OFS_RoomMaster 0x11B800
#define OFS_NoM134Idle 0x103D8
#define OFS_NoSpread 0x100FC
#define OFS_NoReload 0x103DD
#define OFS_NoDelay 0x103E0
#define OFS_Weapon1 0x101DA
#define OFS_Weapon2 0x101DE
#define OFS_Weapon3 0x101E2
/*|#|*************|#|= MEMORY =|#|*************|#|*/
#define MEM_BoneShot 0x855960
#define MEM_WTW 0x825C88
#define MEM_STW 0x822EE4
#define MEM_WUW 0x9F4F7C
#define MEM_WTH 0x820BFC
#define MEM_CrazyNade 0x10100
#define MEM_FastNadeBlast 0x10100
#define MEM_UnlimitedAmmo 0x9EDCE4
#define MEM_Invisible 0x11A2BC
#define MEM_PlantAnyWhere 0x9EDA3E
#define MEM_Stamina1 0x82603C
#define MEM_Stamina2 0x826040
#define MEM_Stamina3 0x826044
#define MEM_Stamina4 0x826048
#define MEM_Stamina5 0x82604C
/*|#|*************|#|= PX =|#|*************|#|*/
#define PX_AssaultAmmo 0x9ED916
#define PX_SniperAmmo 0x9ED914
#define PX_Bandage 0x9ED918
/*|#|*************|#|= Fast =|#|*************|#|*/
#define ADR_FastMedic 0x9F276C
#define ADR_FastAmmo 0x9F2764
#define ADR_FastFlag 0x9F2774
#define ADR_FastRepair 0x9EEBBC
/*|#|*************|#|= Vehicle =|#|*************|#|*/
#define ADR_BigCarName 0x854B50
#define ADR_CrazyCar 0x854840
/*|#|*************|#|= D3D =|#|*************|#|*/
#define ADR_D3DName 0xA449E4
/*|#|*************|#|= Weapon Binder =|#|*************|#|*/
#define ADR_ServerBase 0x9EDD08
#define ADR_ClassBase 0xA45BC0
#define ADR_WeaponBase 0xA0B00C
#define ADR_SlotBase 0x101018
/*|#|*************|#|= Assembler =|#|*************|#|*/
#define ASM_AlwaysCrosshair 0x52557C
#define ASM_NoReload 0x579AD6
#define ASM_Bullets 0x4D4741
#define ASM_OPK 0x407DEA
#define ASM_WTW 0x70DD12
#define ASM_STW 0x5D1990
#define ASM_QuickPlant 0x4D34C4
#define ASM_QuickDefuse 0x4367C4
#define ASM_Artillery1 0x40869E
#define ASM_Artillery2 0x4BDB54
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x418B01
#define ASM_SwitchTime 0x4D9FBB
#define ASM_CRCPatch 0x417F4B
#define ASM_AutoStart 0x50C243
#define ASM_BackToLobby 0x4AA8E7
#define ASM_BackToLobby 0x4A9FD9
#define ASM_SuperCarSound 0x4225EA
stastik094
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02/21/2012, 08:52
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#2095
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elite*gold: 0
Join Date: Feb 2011
Posts: 460
Received Thanks: 794
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Credit : AdrenalinaPL
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02/21/2012, 09:46
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#2096
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elite*gold: 0
Join Date: Nov 2007
Posts: 119
Received Thanks: 45
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Anti Mines
FlyHack
Addies Please ^^
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02/21/2012, 11:17
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#2097
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elite*gold: 0
Join Date: Feb 2011
Posts: 460
Received Thanks: 794
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Anti Mines -> ASM
FlyHack -> #define OFS_Z 0x102E8
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02/21/2012, 11:24
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#2098
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elite*gold: 0
Join Date: Nov 2007
Posts: 119
Received Thanks: 45
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Is there a anti-mines Memory?
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02/21/2012, 12:21
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#2099
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elite*gold: 0
Join Date: Apr 2011
Posts: 17
Received Thanks: 5
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FlyHack source pls
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02/21/2012, 13:13
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#2100
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elite*gold: 0
Join Date: Nov 2007
Posts: 119
Received Thanks: 45
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and btw i mean flyhack is that you flying not superjump..
flyhack i meaning is like superman.
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