It's just a converter that converts "OBJ" Files to the "BMS" Format which Silkroad uses, you can get the BMS Files also from the PK2 Files and convert the BMS File to the OBJ Format or SrObj Format (Multibone). That's just important if you want to add / edit something on the Model itself.
You can create your own Weapons in Blender or other 3D Programs and Import them into SRO but Importing Monsters from the Scratch or Monsters taken from another Game, this won't work that easily.
You're missing a lot of things : .BSK Files, .BAN Files, .EFP Files, .AVI Files (For the Sound which the Object will produce) and ya. Without that, it's pretty much dumb to have a Object that will only make a T-Stance after all.
Though, there are only a few Members here that created 1-2 Weapons and after that, you never heard something from them again.
1) It's .wav files for sounds not .avi
2) That is a terribly complicated way to make models. What I usually do is start with a cube, then extrude as many vertices as I need, and merge them where I need to get points/edges. A tutorial can be found here:
I notice that this guy is using the face selection mode, I would recommend using vertex selection mode, which gives you more control. You can press alt+M to merge two vertices into one.
1) It's .wav files for sounds not .avi
2) That is a terribly complicated way to make models. What I usually do is start with a cube, then extrude as many vertices as I need, and merge them where I need to get points/edges. A tutorial can be found here: I notice that this guy is using the face selection mode, I would recommend using vertex selection mode, which gives you more control. You can press alt+M to merge two vertices into one.
Oups .AVI was Video Format xD, .wav Files belong to Data.PK2 / Prim / Snd, (How could I forget that...)
Well, I fail hardly somehow to put two cubes next to each others...
Nevermind, ... xD
Honestly, I have no Idea what I am doing at this moment, just using my creativity *lol*
Would be nice to have you on Skype (Though, you're working on your Server so no time for lessons xD)
Alright, made it so far
Now how do I make a Texture or put a Texture on that Stone whatever I created thingy?
[Tool] EDF converter 12/11/2012 - RFO Hacks, Bots, Cheats, Exploits & Guides - 26 Replies Here is the Item edf Converter. I looked on the site to find it and still couldn't find it.
After about 3 hours of looking (google didnt even show up with it lol) I found it and thought i would post it here for you guys to use.
BTW im not A leecher If i PM you I Just lost the PW to the email on my other account and the account password look it up name is Dro in member list.
*********
Edit
*********
[TooL] AgBot Script Converter 09/08/2012 - SRO Hacks, Bots, Cheats & Exploits - 34 Replies Hey E*PvP members.
Here is a litle tool me and hussert ware working on.
AgBot Script Converter
Current Version 1.00
Screenshot:
http://img126.imageshack.us/img126/7180/logonp1.pn g
Functions:
SIlkroad Model Converter + View Sample [C#] 11/26/2010 - SRO Coding Corner - 13 Replies I am finished with my C# BMS Converter:
class BMSConverter
{
int charCount;
int vertCount;
int boneCount;
int faceCount;
string mtlLib;
string meshGroup;
[TOOL] dxtbmpx -dds converter 03/26/2009 - CO2 Private Server - 0 Replies dxtbmp
I found a tool for converting dds files in normal grafic files and back.
But i donīt know if this here is the right forum part
How to use it?
I.install the programm
II. open the programm
Converting dds to bmp
III. press "File" and then "open" and chose the dds file that you want to convert