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[PK2 TOOL] BMS Model converter

Discussion on [PK2 TOOL] BMS Model converter within the SRO Coding Corner forum part of the Silkroad Online category.

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Old 05/21/2013, 15:22   #316
 
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Every Model works fine Ingame, didn't tested yet a Model with more Meshes since I lack Knowledge of the BSR / BMT Files =)

Well that's enough for today, maybe I'll try this in some Days



Hope the end result will be this

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Old 05/21/2013, 20:28   #317
 
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what the hell is that green thing LOL
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Old 05/21/2013, 22:23   #318
 
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You mean that Tentacle Monster? A Morbol. Doesn't it look cute?
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Old 05/25/2013, 01:22   #319
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Quote:
Originally Posted by Lolill0 View Post
You mean that Tentacle Monster? A Morbol. Doesn't it look cute?
just a question
are this models on a static position or they have animations?
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Old 05/25/2013, 11:30   #320
 
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You need a bsk and a ban indeed, dont know if and when I'll release my scripts to do that
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Old 05/25/2013, 15:20   #321
 
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You need a bsk and a ban indeed, dont know if and when I'll release my scripts to do that
So, you've already made scripts for converting .ban files? I'm not sure if 'converting' is the right term.
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Old 05/25/2013, 15:37   #322
 
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So, you've already made scripts for converting .ban files? I'm not sure if 'converting' is the right term.
bsk files yes, ban files I have parts but stil have to finish it
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Old 05/25/2013, 16:05   #323
 
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bsk files yes, ban files I have parts but stil have to finish it
Nice, really nice.
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Old 06/02/2013, 22:12   #324
 
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did u guyz really make these weps with that program ? how ? ! isnt there any simple description :S
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Old 06/02/2013, 23:00   #325
 
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It's just a converter that converts "OBJ" Files to the "BMS" Format which Silkroad uses, you can get the BMS Files also from the PK2 Files and convert the BMS File to the OBJ Format or SrObj Format (Multibone). That's just important if you want to add / edit something on the Model itself.

You can create your own Weapons in Blender or other 3D Programs and Import them into SRO but Importing Monsters from the Scratch or Monsters taken from another Game, this won't work that easily.

You're missing a lot of things : .BSK Files, .BAN Files, .EFP Files, .AVI Files (For the Sound which the Object will produce) and ya. Without that, it's pretty much dumb to have a Object that will only make a T-Stance after all.

Though, there are only a few Members here that created 1-2 Weapons and after that, you never heard something from them again.
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Old 06/03/2013, 04:17   #326
 
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whats the easiest way to model a weapon !
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Old 06/03/2013, 05:42   #327
 
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It's not easy, imagine a Balloon, you surely need 3-5 Hours to make the Vertices in Blender.

Now if you go for a Weapon like this (Red Lines are the Vertices outside, if I include every Vertice... you would see Red everywhere <_<*)



Well heres the Spear in Blender (Black Lines are the Vertices)



It would take simply Days to make a Weapon like that from the Beginning...

But ya, go ahead with Blender.
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Old 06/03/2013, 09:00   #328
 
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1) It's .wav files for sounds not .avi
2) That is a terribly complicated way to make models. What I usually do is start with a cube, then extrude as many vertices as I need, and merge them where I need to get points/edges. A tutorial can be found here:
I notice that this guy is using the face selection mode, I would recommend using vertex selection mode, which gives you more control. You can press alt+M to merge two vertices into one.
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Old 06/03/2013, 10:18   #329
 
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Originally Posted by perrytje View Post
1) It's .wav files for sounds not .avi
2) That is a terribly complicated way to make models. What I usually do is start with a cube, then extrude as many vertices as I need, and merge them where I need to get points/edges. A tutorial can be found here: I notice that this guy is using the face selection mode, I would recommend using vertex selection mode, which gives you more control. You can press alt+M to merge two vertices into one.
Oups .AVI was Video Format xD, .wav Files belong to Data.PK2 / Prim / Snd, (How could I forget that...)

Well, I fail hardly somehow to put two cubes next to each others...

Nevermind, ... xD





Honestly, I have no Idea what I am doing at this moment, just using my creativity *lol*

Would be nice to have you on Skype (Though, you're working on your Server so no time for lessons xD)

Alright, made it so far



Now how do I make a Texture or put a Texture on that Stone whatever I created thingy?

Nevermind again ....



It's a .... SIMPLY STONE! Amazing isn't it xD
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Old 06/03/2013, 15:42   #330
 
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Seems u used Sublivision Subface to make that stone, sro doesn't allow using any addons from blender, only polygons and that all
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bms, model, obj, pk2, tool


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