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[PK2 TOOL] BMS Model converter

Discussion on [PK2 TOOL] BMS Model converter within the SRO Coding Corner forum part of the Silkroad Online category.

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Old 07/31/2012, 17:28   #166
 
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ITEM_MALL_AVATAR_M_CELL_HAT and ITEM_MALL_AVATAR_M_GOGE_HAT why I in GM stealth show normal. But not stealth or normal role when there is no color all white


[IMG]http://forum.********.com/attachments/f475/110325d1343749755-item_mall_avatar_m_hat-.jpg[/IMG]
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Old 07/31/2012, 19:20   #167
 
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Originally Posted by huang0787 View Post
ITEM_MALL_AVATAR_M_CELL_HAT and ITEM_MALL_AVATAR_M_GOGE_HAT why I in GM stealth show normal. But not stealth or normal role when there is no color all white


[IMG]http://forum.********.com/attachments/f475/110325d1343749755-item_mall_avatar_m_hat-.jpg[/IMG]
1) You're waaaaaaaay off-topic since this has nothing to do with the object editor.
2) I dont know what causes this.
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Old 07/31/2012, 20:31   #168
 
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Best bet is to import the srobj of another dress, and copy the vertex groups from the vertices there to the vertices in your own dress at roughly the same position. Then export as srobj and inject into sro.
Sorry but i don't know blender well can u hlp me with a video or ss ?
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Old 08/01/2012, 13:54   #169
 
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Originally Posted by DeheniAsaf View Post
Sorry but i don't know blender well can u hlp me with a video or ss ?


Read the thread there already have been links to tutorials and stuff
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Old 08/01/2012, 15:20   #170
 
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hey perrytje id like to ask how to export models from autodesk maya i did with OBJexport all works client don't crash but weapon is invisible any ideas? even if i change the original model by moving few vertexes the weapon is still invisible

p.s using maya 2012
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Old 08/01/2012, 20:08   #171
 
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Originally Posted by alexftr666 View Post
hey perrytje id like to ask how to export models from autodesk maya i did with OBJexport all works client don't crash but weapon is invisible any ideas? even if i change the original model by moving few vertexes the weapon is still invisible

p.s using maya 2012
I don't know what the deal is with maya, I've only tested in Blender. If you are using the usual wavefront obj export it should work. The srobj scripts however were written for blender and will only work there.
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Old 08/01/2012, 21:51   #172
 
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Read the thread there already have been links to tutorials and stuff
Haha what a joke :/ i can't open SRObj ... Never mind
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Old 08/03/2012, 22:25   #173
 
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How i can change colour of items with blender please any1 help me.
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Old 08/04/2012, 11:54   #174
 
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How i can change colour of items with blender please any1 help me.
You don't need blender. Just edit the texture (the .ddj file, after you converted it to dds)
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Old 08/04/2012, 14:43   #175
 
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Originally Posted by perrytje View Post
You don't need blender. Just edit the texture (the .ddj file, after you converted it to dds)
Not colour of icons i said colour of items :S

PS: i must edit textures in particles?
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Old 08/04/2012, 19:47   #176
 
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Originally Posted by firat0909 View Post
Not colour of icons i said colour of items :S

PS: i must edit textures in particles?
In data...
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Old 08/04/2012, 20:10   #177
 
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what version of blender did you use when you made the tutorial? i don't have the same export options
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Old 08/04/2012, 20:12   #178
 
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what version of blender did you use when you made the tutorial? i don't have the same export options
2.63, the checked settings are basic, althoug the layout of the export settings might not be the same, the options will be the same, just read them and look if you need it.
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Old 08/04/2012, 20:24   #179
 
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sorry if i am noob but what boxes should i tick here? i am using 2.63

i tried to apply modifiers and its worked
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Old 08/04/2012, 21:02   #180
 
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please give me source

For example:
Data/prim.........
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bms, model, obj, pk2, tool


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