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[PK2 TOOL] BMS Model converter

Discussion on [PK2 TOOL] BMS Model converter within the SRO Coding Corner forum part of the Silkroad Online category.

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Old 06/03/2013, 16:04   #331
 
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Quote:
Originally Posted by yurka333 View Post
Seems u used Sublivision Subface to make that stone, sro doesn't allow using any addons from blender, only polygons and that all
Addon? I didn't used any Addon in Blender, those are default Settings, I used Subdivide to create more Vertices on the Model and than "Smooth" nothing more.

I made that Stone simply by adding more Vertices on the Cube which appears once you start Blender, took me one hour to form that Model.

The Stone appears ingame, though it's totally Black which means something is wrong with the Texture but hurrdurr ... This was enough for today.

You can use any Addons as long as your Export Settings are correctly.
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Old 06/03/2013, 18:08   #332
 
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Originally Posted by Lolill0 View Post
You can use any Addons as long as your Export Settings are correctly.
This
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Old 06/03/2013, 18:18   #333
 
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Originally Posted by perrytje View Post
This
Any good Advice how I should edit the Texture? Well, I got the UV Texture from the Model but the Picture just shows me the Model itself (Vertices).

Not sure how to edit that (Not a Photo Editor Pro ~_~)
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Old 06/03/2013, 20:27   #334
 
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You can go to UV > export UV layout in the uv window, which will basically give you a template to color in using for example photoshop or any other painting program. If you unwrapped in a smart way that shouldn't be too hard.
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Old 06/23/2013, 15:13   #335
 
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Aowesome :O
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Old 07/04/2013, 22:38   #336
 
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I doubt you're interested in SRO anymore or Perry?

I can also assume there won't be any Tools that will convert Animations Q_Q

I have discovered this Addon for Blender, it wouldn't even take long to create nicely done Animations.

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Old 07/05/2013, 14:05   #337
 
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Still working on projects just for fun with the old venture team, who knows what will come out of this.
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Old 07/05/2013, 21:52   #338
 
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i hope a re-open xD
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Old 07/08/2013, 14:50   #339
 
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Old 07/09/2013, 15:44   #340
 
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Any one could give me a hint on why you think my item looks like this in-game when it should look like this
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Old 07/09/2013, 15:48   #341
 
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Originally Posted by Guar_dianS View Post
Any one could give me a hint on why you think my item looks like this in-game when it should look like this
Looks like you have to triangulate your faces. (You can do this by pressing Ctrl+T in edit mode or by going to Mesh > Faces > Triangulate faces(also in edit mode).)
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Old 07/14/2013, 00:36   #342
 
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convert obj to bms is not working 4 me :/ it throws an exception
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Old 07/14/2013, 01:29   #343
 
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Originally Posted by arracho View Post
convert obj to bms is not working 4 me :/ it throws an exception
That means you did something wrong in Blender for the Export Settings.

Normally you just need to select :

Selection Only
Include Normals
Invlude VUs
Triangulare Faces

and it should work. Well it does work ... always ...
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Old 07/14/2013, 10:04   #344
 
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okay i'll check it again. Thank you!

edit: i tried it, now i can convert to bms but client crash on load, if i open the model converted with XVI32, the file has much less text than original
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Old 07/14/2013, 11:51   #345
 
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Originally Posted by arracho View Post
okay i'll check it again. Thank you!

edit: i tried it, now i can convert to bms but client crash on load, if i open the model converted with XVI32, the file has much less text than original
Make sure you had your object selected when you exported. Also if you get an error, please state it here. I don't have psychic powers, I don't know what's going on. It's like going to the doctor and saying "give me medicine", you will have to be a bit more specific.
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bms, model, obj, pk2, tool


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