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[PK2 TOOL] BMS Model converter
Discussion on [PK2 TOOL] BMS Model converter within the SRO Coding Corner forum part of the Silkroad Online category.
06/03/2013, 16:04
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#331
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Quote:
Originally Posted by yurka333
Seems u used Sublivision Subface to make that stone, sro doesn't allow using any addons from blender, only polygons and that all
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Addon? I didn't used any Addon in Blender, those are default Settings, I used Subdivide to create more Vertices on the Model and than "Smooth" nothing more.
I made that Stone simply by adding more Vertices on the Cube which appears once you start Blender, took me one hour to form that Model.
The Stone appears ingame, though it's totally Black which means something is wrong with the Texture but hurrdurr ... This was enough for today.
You can use any Addons as long as your Export Settings are correctly.
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06/03/2013, 18:08
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#332
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Quote:
Originally Posted by Lolill0
You can use any Addons as long as your Export Settings are correctly.
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This
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06/03/2013, 18:18
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#333
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Quote:
Originally Posted by perrytje
This
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Any good Advice how I should edit the Texture? Well, I got the UV Texture from the Model but the Picture just shows me the Model itself (Vertices).
Not sure how to edit that (Not a Photo Editor Pro ~_~)
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06/03/2013, 20:27
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#334
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You can go to UV > export UV layout in the uv window, which will basically give you a template to color in using for example photoshop or any other painting program. If you unwrapped in a smart way that shouldn't be too hard.
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06/23/2013, 15:13
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#335
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Aowesome :O
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07/04/2013, 22:38
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#336
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I doubt you're interested in SRO anymore or Perry?
I can also assume there won't be any Tools that will convert Animations Q_Q
I have discovered this Addon for Blender, it wouldn't even take long to create nicely done Animations.
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07/05/2013, 14:05
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#337
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Still working on projects just for fun with the old venture team, who knows what will come out of this.
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07/05/2013, 21:52
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#338
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i hope a re-open xD
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07/08/2013, 14:50
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#339
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07/09/2013, 15:44
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#340
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Any one could give me a hint on why you think my item looks like this in-game  when it should look like this
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07/09/2013, 15:48
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#341
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Quote:
Originally Posted by Guar_dianS
Any one could give me a hint on why you think my item looks like this in-game  when it should look like this 
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Looks like you have to triangulate your faces. (You can do this by pressing Ctrl+T in edit mode or by going to Mesh > Faces > Triangulate faces(also in edit mode).)
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07/14/2013, 00:36
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#342
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convert obj to bms is not working 4 me :/ it throws an exception
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07/14/2013, 01:29
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#343
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Quote:
Originally Posted by arracho
convert obj to bms is not working 4 me :/ it throws an exception
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That means you did something wrong in Blender for the Export Settings.
Normally you just need to select :
Selection Only
Include Normals
Invlude VUs
Triangulare Faces
and it should work. Well it does work ... always ...
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07/14/2013, 10:04
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#344
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okay i'll check it again. Thank you!
edit: i tried it, now i can convert to bms but client crash on load, if i open the model converted with XVI32, the file has much less text than original
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07/14/2013, 11:51
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#345
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Quote:
Originally Posted by arracho
okay i'll check it again. Thank you!
edit: i tried it, now i can convert to bms but client crash on load, if i open the model converted with XVI32, the file has much less text than original
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Make sure you had your object selected when you exported. Also if you get an error, please state it here. I don't have psychic powers, I don't know what's going on. It's like going to the doctor and saying "give me medicine", you will have to be a bit more specific.
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