|
You last visited: Today at 19:52
Advertisement
[PK2 TOOL] BMS Model converter
Discussion on [PK2 TOOL] BMS Model converter within the SRO Coding Corner forum part of the Silkroad Online category.
08/06/2013, 20:02
|
#361
|
elite*gold: 0
Join Date: Jul 2009
Posts: 71
Received Thanks: 11
|
Thanks, that helps I'll get right on learning about that =)!
Would file size being too large cause a crashing client? I'm trying to work a maya based OBJ into your converter that will then go into the client and work fine. HOWEVER... when everything gets done the highest file size i see is 29.9k, and then there is the one i added... 196.5k. could that cause a crash? I based my export options by your blender ones, there are surprisingly a lot of the same options but anyways, thoughts? and by crash i mean the client closes and I get "Silkroad Online has stopped responding" windows error.
|
|
|
08/07/2013, 20:28
|
#362
|
elite*gold: 0
Join Date: Feb 2008
Posts: 226
Received Thanks: 531
|
200 kb is not that big, should not be a problem at all, if the converter works you might want to check if you have the right material name in the bms and the right references everywhere else (no typo's?). Also to comment on the export settings, it's not surprising at all that maya has roughly the same options blender has, since they are both programs that work with 3D models and are both performing the same functionality (exporting as obj).
|
|
|
08/07/2013, 21:11
|
#363
|
elite*gold: 0
Join Date: Dec 2008
Posts: 1,600
Received Thanks: 1,154
|
OBJ has more Size then a BMS File, like I already converted a 2 MB OBJ Model into the BMS Format and it became 1,1 MB. That's normal.
All you have to check is the right Export Settings in Blender and if the VU Map is correct for the Model.
Just tick :
Selection Only
Include Normals
Include VU's
Triangulare Faces
and export it again to the OBJ Format. That's how I do it and it works everytime =)
Oh and before the Export Phase, smooth the Model, it always look better if you do that.
|
|
|
08/08/2013, 02:52
|
#364
|
elite*gold: 0
Join Date: Jul 2009
Posts: 71
Received Thanks: 11
|
i don't think i was quite clear on this... what i was referring to is the BMS after converting is monstrous in comparison to all of the other models, but i'll definately try some of the other things you two have suggested and get back to ya
|
|
|
08/20/2013, 20:47
|
#365
|
elite*gold: 0
Join Date: Jun 2008
Posts: 54
Received Thanks: 4
|
i still have the same problem, i can't undestand why i can see the model on character selection and it crashes ingame. Simply i don't undestand it, it's the same character selec - ingame -.-'
|
|
|
08/20/2013, 22:20
|
#366
|
elite*gold: 0
Join Date: Feb 2008
Posts: 226
Received Thanks: 531
|
The model converter worked fine since you can see the model, I have no influence over anything else.
|
|
|
08/21/2013, 22:23
|
#367
|
elite*gold: 0
Join Date: Dec 2008
Posts: 1,600
Received Thanks: 1,154
|
Quote:
Originally Posted by arracho
i still have the same problem, i can't undestand why i can see the model on character selection and it crashes ingame. Simply i don't undestand it, it's the same character selec - ingame -.-'
|
Prolly PK2 Error or you did not choose the right Export Settings.
Both of these, be sure to replace only Grappets at the beginning (Easiest to replace in my Opinion)
If you should get a Crash after you replaced one, then you did choose the wrong Export Settings.
(You should replace the Raccoon Dog Grappet, that one hasn't much Files in the PK2, maybe the Squirrel as well  )
|
|
|
08/26/2013, 16:10
|
#368
|
elite*gold: 26
Join Date: May 2008
Posts: 574
Received Thanks: 437
|
Hello,
what does this error means? I tried to import mangyang_part1.
Thank you
|
|
|
08/26/2013, 17:14
|
#369
|
elite*gold: 0
Join Date: Feb 2008
Posts: 226
Received Thanks: 531
|
You're using the wrong plugin with the wrong version of blender. Try downloading blender 2.63 and using the latest plugins.
|
|
|
09/02/2013, 00:14
|
#370
|
elite*gold: 0
Join Date: Mar 2011
Posts: 3
Received Thanks: 1
|
Being finally done with sro(like anyone cares :P), I thought I'd upload just a few of things I've made with this tool. So.. I'm gonna just go ahead and assume it's ok to show some stuff I made here:
Wolverine claws
Full album (from other/better angles):
Scythe
Full album (from other/better angles):
Light sabre:
A bow(don't even remember where it's from)
Jupiter's spear
[IMG]i.imgur.com/be553xG.jpg[/IMG]
Thanks again to Perry for making it.
Also I'm sure people would appreciate that .ban or .bsk converter/editor you spoke of.
EDIT: well those images clearly didn't show up -.- Guess you gotta copy the links
|
|
|
09/02/2013, 00:57
|
#371
|
elite*gold: 0
Join Date: May 2011
Posts: 669
Received Thanks: 407
|
That bow is the accessory of one of the avatars.
|
|
|
09/02/2013, 15:06
|
#372
|
elite*gold: 0
Join Date: Feb 2008
Posts: 226
Received Thanks: 531
|
Quote:
|
Originally Posted by Cruuzie
Being finally done with sro(like anyone cares :P), I thought I'd upload just a few of things I've made with this tool. So.. I'm gonna just go ahead and assume it's ok to show some stuff I made here:
Wolverine claws
 Full album (from other/better angles):
Scythe
 
Full album (from other/better angles):
Light sabre:

A bow(don't even remember where it's from)

Jupiter's spear
[IMG]i.imgur.com/be553xG.jpg[/IMG]
Thanks again to Perry for making it.
Also I'm sure people would appreciate that .ban or .bsk converter/editor you spoke of.
EDIT: well those images clearly didn't show up -.- Guess you gotta copy the links
|
Looks cool, I think I recognize some of the models. Thanks for sharing!
|
|
|
09/03/2013, 21:29
|
#373
|
elite*gold: 0
Join Date: Jul 2009
Posts: 32
Received Thanks: 0
|
@pery: see 2 pic.... i working with your guide.. but textures of item error.
How to fix it ? Help me

|
|
|
09/03/2013, 21:40
|
#374
|
elite*gold: 0
Join Date: Feb 2008
Posts: 226
Received Thanks: 531
|
Quote:
Originally Posted by jambovt05
@pery: see 2 pic.... i working with your guide.. but textures of item error.
How to fix it ? Help me
 
|
In blender it looks like you added the image while you are in object mode. Try duplicating the steps you took to take that first screenshot, but then put the model in edit mode. Then have a look at the UV map in the right window.
EDIT: looks like you are using the original texture (with the sro spears) in your second screenshot, check if you didn't mess anything up there.
|
|
|
09/04/2013, 12:41
|
#375
|
elite*gold: 0
Join Date: Apr 2013
Posts: 5
Received Thanks: 0
|
Help Me
|
|
|
 |
|
Similar Threads
|
[Tool] EDF converter
12/11/2012 - RFO Hacks, Bots, Cheats, Exploits & Guides - 26 Replies
Here is the Item edf Converter. I looked on the site to find it and still couldn't find it.
After about 3 hours of looking (google didnt even show up with it lol) I found it and thought i would post it here for you guys to use.
BTW im not A leecher If i PM you I Just lost the PW to the email on my other account and the account password look it up name is Dro in member list.
*********
Edit
*********
|
[TooL] AgBot Script Converter
09/08/2012 - SRO Hacks, Bots, Cheats & Exploits - 34 Replies
Hey E*PvP members.
Here is a litle tool me and hussert ware working on.
AgBot Script Converter
Current Version 1.00
Screenshot:
http://img126.imageshack.us/img126/7180/logonp1.pn g
Functions:
|
SIlkroad Model Converter + View Sample [C#]
11/26/2010 - SRO Coding Corner - 13 Replies
I am finished with my C# BMS Converter:
class BMSConverter
{
int charCount;
int vertCount;
int boneCount;
int faceCount;
string mtlLib;
string meshGroup;
|
[Tool] Model Changer
08/06/2009 - SRO Hacks, Bots, Cheats & Exploits - 3 Replies
....
|
[TOOL] dxtbmpx -dds converter
03/26/2009 - CO2 Private Server - 0 Replies
dxtbmp
I found a tool for converting dds files in normal grafic files and back.
But i donīt know if this here is the right forum part
How to use it?
I.install the programm
II. open the programm
Converting dds to bmp
III. press "File" and then "open" and chose the dds file that you want to convert
|
All times are GMT +1. The time now is 19:53.
|
|