before I came to the conclusion to bring this project to life I was searching for already existing projects and got some results. I contacted these creative and motivated people to join their project, contributed to one of them but the conversations among each other became fewer and I retired.
In July 2017 I started to mess around with some Silkroad objects inside Unreal Engine 4. Through the help of a friend we managed to import the heightmaps into UE4. After we talked to each other about the workflow we decided to switch over to Unity 3d since my friend and coder is more familiar to C#. I put the effort to start with texturing all the terrains from Eastern China to Taklamakan, which took alot of work but also finally brought us were we are today. It was also a mess to write a decisive shader for the materials, some of them are alpha or originally animated.
In September 2017 I was streaming for the first time to let people be part of the progress within this project. I prefer to let people see the changes whenever they like to instead of just reading them weekly or else.
In November 2017 I opened a website for more details about the content and gameplay which is currently offline. I'm going to put it back online asap.
During the past fews months I actually never started to doubt on this project, it is more sad many fan projects cancelled their work after a certain time. But I know that's it's a hard way to work on this.
Without being conceited I'm proud enough to see how the community and supporters grew with the project. The world map itself is also almost done. Afterwards we can finally head over to the technical stuff and put all the effort in it.
If you got any questions or concern feel free to contact me via elitepvpers (pm) or Discord.
Silkroad Online in Unity
The following list represents the region and its current progress.
Good work and a bad idea. I suggest you to modify/change the models and get away from using any thing that might get you a DMCA report. The saying we had back in the days "joymax doesn't care" is no longer being used after the recent events. You will be saving some money from the advertising due to the fact that you're targeting a specific fans can be used to buy models from the asset store instead of using the SRO models. I was probably inactive when you posted this, I can see you put lots of hardwork into this and I wish you nothing but luck.
»UpRise« sucht für HC-Semi-Progress und Mythic-Progress 07/18/2014 - World of Warcraft - 0 Replies Aktualisiert am 18.07.2014
»UpRise« sucht für HC-Semi-Progress und WoD-Mythic-Progress
Halt! Du hast auf diesen Beitrag geklickt und nun, da du schon mal hier bist, nehme dir doch kurz die Zeit und lese was hier niedergeschrieben steht. Immerhin wissen wir doch alle, dass das Glück manchmal ganz unverhofft kommt.
Wer wir sind?
Im Mai 2014 wurde die Gilde »UpRise« von einigen Progressraidern gegründet. Das Ziel war von Anfang an klar gesteckt: Den aktuellen Content bestreiten! Und...