Register for your free account! | Forgot your password?

Go Back   elitepvpers > Popular Games > Silkroad Online
You last visited: Today at 09:57

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Silkroad Online in Unity 3d - Progress

Discussion on Silkroad Online in Unity 3d - Progress within the Silkroad Online forum part of the Popular Games category.

Reply
 
Old 12/18/2022, 15:43   #181
 
elite*gold: 0
Join Date: Aug 2018
Posts: 54
Received Thanks: 76
blender

Quote:
Originally Posted by Guar_dianS View Post
How are you getting the maps? Honestly all i want is the actual city of jangan. Dont even care about mobs, or npc.
I use blender to import all models, but I have to place them by hand, dunno the solution how to import whole map. Contact me on discord dssob#7488 I will show you more.
Attached Images
File Type: png jangan.png (2.34 MB, 699 views)
ssorpeg is offline  
Old 12/29/2022, 20:00   #182
 
elite*gold: 0
Join Date: Aug 2018
Posts: 54
Received Thanks: 76
Progress using ummorpg asset. Supports up to 500 players. Jangan map import almost done.

ssorpeg is offline  
Thanks
7 Users
Old 01/13/2023, 20:01   #183
 
elite*gold: 0
Join Date: Aug 2018
Posts: 54
Received Thanks: 76
Testing SilkRoad online remake on unity server. Actual gameplay with friend. Follow me on discord. There is lot of bugs, so be patient I am struggling with an animation, maybe you can help me to get animation ban/bsk? Would be great to implement original animation to the game. Next step is to import more monsters,weapons and finish creating JANGAN map, because it has lot to fix...


dssob#7488

ssorpeg is offline  
Thanks
1 User
Old 01/13/2023, 22:31   #184
 
elite*gold: 0
Join Date: Jul 2009
Posts: 54
Received Thanks: 4
qwertzui92 work in unity looks better will you approach this level of appearance?
Apex1995 is offline  
Old 01/14/2023, 18:23   #185
 
elite*gold: 0
Join Date: Aug 2018
Posts: 54
Received Thanks: 76
Quote:
Originally Posted by Apex1995 View Post
qwertzui92 work in unity looks better will you approach this level of appearance?
Sure! But main The main goal of remaking an MMORPG game should be to create a playable and original experience, rather than simply striving to make the game's art better than that of other games. This means focusing on the gameplay mechanics, player interaction, and overall immersion of the game. Additionally, a global system that allows players from all over the world to come together and experience the game together is also crucial. By prioritizing these elements, the game can offer a truly unique and enjoyable experience for players.

Art is the easy part.
ssorpeg is offline  
Old 01/22/2023, 11:53   #186
 
elite*gold: 0
Join Date: Aug 2018
Posts: 54
Received Thanks: 76
Some screenshots of recent SRO remake in unity gameplay with 4 players.




ssorpeg is offline  
Old 01/27/2023, 14:09   #187
 
elite*gold: 0
Join Date: May 2009
Posts: 62
Received Thanks: 211
Smile

Quote:
Originally Posted by ssorpeg View Post
Some screenshots of recent SRO remake in unity gameplay with 4 players.






Hi there,

as the thread seems to be more active again, I have to admit that I really appreciate any effort and time put into future "Silkroad Remaster" projects. The game not only shaped my childhood but also that of many others, so that more and more people want a remake of the game.
Unfortunately, the call for an official solution would be in vain, we all know that the topic is already history.
I started with the same intention back then, had to place everything by hand, which would be unthinkable today and very time-consuming.
However, the experiences I had with the project are irreplaceable and I enjoyed streaming or capturing any progress using other media.

But one thing is for sure: creating an MMO from scratch is a lot of work that I felt. I was too naive at the time and just kept going. Today I've specialized in 3D design and I don't regret it for a second. I think that was the lateral start for me to get into the scene.

I wish everyone who joins the "Silkroad Remake" project every success. Should you ever reach the point where you will throw everything away, think of the experiences and successes that you have taken with you in the course of your own project.

Until then, I'll continue to follow the project by ssorpeg and look forward to any progress.

Warm greetings,
Vanek
qwertzui92 is offline  
Thanks
5 Users
Old 01/27/2023, 14:20   #188
Trade Restricted


 
elite*gold: LOCKED
The Black Market: 115/0/0
Join Date: Apr 2022
Posts: 1,334
Received Thanks: 490
Looks like Metin 2 engine.. sigh
Athena' is offline  
Old 01/28/2023, 12:30   #189
 
elite*gold: 0
Join Date: Aug 2018
Posts: 54
Received Thanks: 76
Quote:
Originally Posted by qwertzui92 View Post
Hi there,

as the thread seems to be more active again, I have to admit that I really appreciate any effort and time put into future "Silkroad Remaster" projects. The game not only shaped my childhood but also that of many others, so that more and more people want a remake of the game.
Unfortunately, the call for an official solution would be in vain, we all know that the topic is already history.
I started with the same intention back then, had to place everything by hand, which would be unthinkable today and very time-consuming.
However, the experiences I had with the project are irreplaceable and I enjoyed streaming or capturing any progress using other media.

But one thing is for sure: creating an MMO from scratch is a lot of work that I felt. I was too naive at the time and just kept going. Today I've specialized in 3D design and I don't regret it for a second. I think that was the lateral start for me to get into the scene.

I wish everyone who joins the "Silkroad Remake" project every success. Should you ever reach the point where you will throw everything away, think of the experiences and successes that you have taken with you in the course of your own project.

Until then, I'll continue to follow the project by ssorpeg and look forward to any progress.

Warm greetings,
Vanek
Thank you for your support and motivation it means a lot for me. This project is motivation for me to learn, meet new awesome people like you. I'm going forward slow but with confidence maybe get some playable game in the future. During this journey I learnt so much about 3D and programing, reverse engineering. Even if I will fail, I will be mastered skills about game development so much. I will post as much updates as I have, the process is incredibly serious and complex, but with community and todays tools I think/hope that is possible. I will be pleased to use this forum thread if you if you don't mind.



Crane*, this is UNITY engine
ssorpeg is offline  
Old 02/09/2023, 16:21   #190
 
elite*gold: 0
Join Date: Aug 2018
Posts: 54
Received Thanks: 76
Few updates

UI update


Wearable clothes/armor




Few more monster added



Character animation/skills added




ssorpeg is offline  
Thanks
3 Users
Old 02/12/2023, 14:29   #191
 
elite*gold: 0
Join Date: Feb 2008
Posts: 456
Received Thanks: 249
Thanks for the continuous updates. I love following this thread
ltsune is offline  
Thanks
1 User
Old 02/21/2023, 14:23   #192
 
elite*gold: 0
Join Date: Aug 2018
Posts: 54
Received Thanks: 76
Cool

Some progress here. Lot of bugs, we are fixing them. BLADE / GLAIVE class available. Skills implemented.


Milestone:

Create working quest system, which will be different from original game, instead of grinding, there will be more funny quests.

Skills area damage in progress. Unfortunately now its able to hit only one mob at once. With area damage there will be opportunity to use skills to effect all mobs around you.

Fishing implementation. Have you ever dream about fishing in silkroad? It will happen in SRO remake. You will be able to fish near the lakes, get some resources and use them to enhance you armor, weapon, earn gold and complete quests.

Import more mobs, we are working on importing more map data and recreating them.

Create epic job system

Lots of work, but still, we are enjoying the process so we are going to keep updating as much as we can.

Special thanks for qwertzui92 for the support. Follow the discord if you want get updates much faster.

Any help is appreciated, if you would like to join dev team, just write me a message.
ssorpeg is offline  
Thanks
2 Users
Old 03/12/2023, 17:21   #193
 
elite*gold: 0
Join Date: Aug 2018
Posts: 54
Received Thanks: 76
Hello folks, no, this project is not dead ha ha , sharing some screenshots and updates.







When mounted, weapons position changes on players back





Area damage skill added




ssorpeg is offline  
Thanks
4 Users
Old 03/13/2023, 00:32   #194
 
Mc-Diesel's Avatar
 
elite*gold: 80
Join Date: May 2015
Posts: 374
Received Thanks: 118
Great Effort since it was my plan years ago but in go and c++ respect for your effort and good luck
Mc-Diesel is offline  
Thanks
1 User
Old 03/16/2023, 12:21   #195
 
COSTEXXL's Avatar
 
elite*gold: 6
Join Date: Feb 2019
Posts: 295
Received Thanks: 88
I'm amazed about your project but please try to make your own mmorpg if you are already at this point. It would feel better to create something on your own than taking from someone work. Is just my opinion. Anyway good luck with your project and I hope the success hit you. I really appreciate your time and efforts spending into this.
COSTEXXL is offline  
Thanks
1 User
Reply

Tags
silkroad online private


Similar Threads Similar Threads
Unity/C# Coder gesucht. - Looking for a Unity/C# programmer
11/28/2017 - Coders Trading - 14 Replies
... Gehen sie bitte weiter, hier gibt es nichts zu sehen.
»UpRise« sucht für HC-Semi-Progress und Mythic-Progress
07/18/2014 - World of Warcraft - 0 Replies
Aktualisiert am 18.07.2014 »UpRise« sucht für HC-Semi-Progress und WoD-Mythic-Progress Halt! Du hast auf diesen Beitrag geklickt und nun, da du schon mal hier bist, nehme dir doch kurz die Zeit und lese was hier niedergeschrieben steht. Immerhin wissen wir doch alle, dass das Glück manchmal ganz unverhofft kommt. Wer wir sind? Im Mai 2014 wurde die Gilde »UpRise« von einigen Progressraidern gegründet. Das Ziel war von Anfang an klar gesteckt: Den aktuellen Content bestreiten! Und...



All times are GMT +1. The time now is 09:59.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.