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Silkroad Online in Unity 3d - Progress
Discussion on Silkroad Online in Unity 3d - Progress within the Silkroad Online forum part of the Popular Games category.
05/07/2018, 14:19
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#61
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that's pretty good news!
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05/20/2018, 16:12
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#62
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Join Date: Sep 2009
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dead?
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05/29/2018, 01:15
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#63
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05/29/2018, 17:43
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#64
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Quote:
Originally Posted by qwertzui92
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awesome work dude
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05/30/2018, 10:41
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#65
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Join Date: Mar 2013
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just curious: even if you exchange all visual files / assets with new ones, the area, layout and naming are mostly still 99% the same - so I would think that doesn't make your project less sueable
not a lawyer, but just my 2 cents
I love the style of the map, looks cool! Still hyped for the project, maybe you could open a discord server (its free) to share some news and discuss changes etc with your fans (lul)
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05/30/2018, 15:10
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#66
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It is super clear that the project may never be **legally** commercialized even if all images, server & client codes are redone from scratch as IP clause governs all viable aspects of the game.
Nevertheless you can come up with an IP such as SilkroadTimes and build an mmo with similar names of cities such as jangan donwhang and hotan as those are actual city names.
Though the structure of map should be different. The quests should be different. The character visuals should be different. The npcs and mobs should be different.
Most importantly, the caravan system should be addressed differently.
How I see this project is a couple of die hard fans with skills acting with their passion. And I really support it for that amateur spirit.
For all that work they put there, they can always display it if they want to pursue a career in game industry.
If they have commercial ambitions it is a bad business decision since they can't release it beyond sites like epvp.
And neither Unity nor Unreal has got **ready made** efficient foundation for mmo networking. It is a challenge and marketed assets on that manner are a big hassle to provide a solution. Yet if unreal engine was the medium I d have contacted people like Drew Benton who is still active on gamedev site. I am sure he wouldn't mind sharing a couple of words around ASIO library w C++ implementations.
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05/30/2018, 15:29
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#67
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Hi contact me i do networking for games might be interested in joining
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06/05/2018, 21:56
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#68
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Discord Server:
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06/09/2018, 05:40
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#69
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Quote:
Originally Posted by qwertzui92
Discord Server: 
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that's the deadiest discord server  maybe post some pics there or more info instead of the paper art
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07/02/2018, 03:21
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#70
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@
twitch and discord link please and thx
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07/03/2018, 01:48
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#71
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Quote:
Originally Posted by megaman4999
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twitch and discord link please and thx 
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07/04/2018, 23:56
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#72
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Good job!
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07/05/2018, 22:15
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#73
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Join Date: Feb 2018
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Looks awesome! Great job!
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07/06/2018, 19:59
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#74
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@
Any news? some images or a video would be nice to how it looks
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07/09/2018, 01:49
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#75
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Join Date: May 2009
Posts: 62
Received Thanks: 211
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Quote:
Originally Posted by NoPainNoFun
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Any news? some images or a video would be nice to how it looks 
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Our open Discord server: 
News will be announced soon
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