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[Info] 9.4 GS-Commands + Description

Discussion on [Info] 9.4 GS-Commands + Description within the Rappelz Private Server forum part of the Rappelz category.

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Lightbulb [Info] 9.4 GS-Commands + Description

Hi there ePvPers,
since there are more commands in 9.4 than in 8.1, and people with odler server would try to use comamnds which don't exist for their version,
I decided to make a new list for all commands in 9.4.
Including the list of @ (see ), I've continued figuring out parameters, descriptions, etc, added those I've known by myself.

I've used this list in one of my tools, but yeah, I hope this list can be useful for others,too.
Using a table for it, so the last column can be used to sort the commands for their usage.


▬▬▬▬Just click on one of the column-headnames to sort.▬▬▬▬

(xD I'm sorry for the size of the table)


Command Parameters Description type(for Sort)
insert_item(item_id, item_count [, item_enhance, item_level, item_flag])inserts an item with specified values into function caller's inventoryItem
insert_item_target(item_id, item_count [, item_enhance, item_level, item_flag])inserts an item with specified values into target-characters inventoryItem
insert_item_near(item_id, item_count [, item_enhance, item_level, item_flag])Adds an item to all players around a selected targetItem
insert_item_all(parameters)descriptionItem
delete_item(item_handle, count)removes an item with specified item handle from function caller's inventoryItem
putoff_item(item_handle)Unequip item with targeted handleItem
is_erasable_item(item_handle)gets a value representing if its possible to erase an item from character's inventory using destroy or etcItem
find_item(item_code)gets count of specified items by its code in function caller's inventory.Returns items countItem
drop_item(X, Y, layer, item_id, count)drops amount of items on a ground on specified ingame coodinatesItem
drop_gold(X, Y, count)drops amount of gold on a ground on specified ingame coodinatestype
insert_gold(count [, charname])adds a specified value of gold to a specified charactertype
has_item(item_code [, charname])gets a value represents if characterItem
get_item_handle(item_code)gets a handle of a first item in function caller's inventory with specified item codeItem
get_item_handle_list(item_code)gets a list of handles of items with specified item code.Returns a table!Item
get_item_name(item_handle)gets a string name of an item with specified handleItem
get_item_code(item_handle)gets an item code from its handleItem
get_item_level(item_handle)gets a level of a specified itemItem
set_item_level(item_handle, value)sets a level value for an item with specified handleItem
set_item_enhance(item_handle, value)sets an enhance level value for an item with specified handleItem
set_item_enhance_fail(item_handle)Breaks a handled item as enhance-failItem
get_item_enhance(item_handle)gets an enhance level of a specified itemItem
get_item_grade(item_handle)gets a grade of a specified itemItem
get_item_rank(item_handle)gets a rank of a specified itemItem
get_item_price(item_handle)gets a price of a specified itemItem
get_item_endurance(item_handle)gets an endurance time for a specified itemItem
set_item_endurance(item_handle, time)sets an endurance time for a specified itemItem
get_socket_info(item_handle, socket_num) gets a socket_x(as socket_num) value of an item with specified handleItem
set_socket_info(item_handle, socket_num, socket_value)sets a socket info for a specified item(0-3 for soulstones,1-5 for belts)Item
set_item_element(item_handle,shard_code)Sets a shard with specified code on a handled itemItem
set_item_element_parameter(item_handle,type (1= p.atk,2=matk),value)Sets additional damage on a handled itemItem
get_item_name_by_code(item code)string containing name of an item with specified codeItem
get_item_name_id(item_code)gets a name_id value from dbo.ItemResource for the specified itemItem
get_wear_item_handle(wear_type)gets a handle of currently equipped item on a function caller with specified wear type (see column wear_type in dbo.ItemResource)Item
get_item_appearance_code(item_handle)get the item apperance idItem
set_item_appearance_code(item_handle, new_shape_item_id)change the item's apperance to a new shapeItem
insert_awaken(item_handle,5,5)Inserts 5 awakening-stats to an equipmentItem
delete_awaken(item_handle)deletes the awaken stats of an itemItem
identify_item(item_handle,preset_id)identifies an item with a specific preset_idItem
insert_summon_by_summon_id(summon_id)descriptionCreature
insert_summon(parameters)descriptionCreature
insert_summon_by_monster_id(parameters)descriptionCreature
change_item_code(item_handle,new_item_code)Exchanges an item with an other codeItem
get_item_random_option(item_handle,effect_line)[array_item](1= effect_type,2 = opt_type,3 = opt_value)descriptionItem
set_item_random_option(item_handle,effect_line,effect_type,opt_type,opt_value)Sets a custom random-effect on chosen identified equipItem
pick_item_in_drop_group(parameters)descriptionItem
get_item_ethereal_durability(item_handle)gets current durability value of an itemItem
set_item_ethereal_durability(item_handle, durability)sets a durability count for an itemItem
get_max_item_ethereal_durability(item_handle)gets a maximum item ethereal durabilityItem
show_soulstone_craft_window([charname])shows a soulstone craft window to a characterSoulstone
get_item_soulstone_endurance(item_handle)Returns soulstone-endurance of an itemSoulstone
get_max_item_soulstone_endurance(item_handle)Returns maximal soulstone-endurance of an itemSoulstone
show_soulstone_repair_window([charname])shows a soulstone repair window to a character Soulstone
refresh_event_drop([id]) refresh event item drop with specified ID or the whole table if got nil parameterEvent
start_event_drop(ID)starts event drop with specified ID from EventItemDropInfoEvent
stop_event_drop(ID)stop event drop with specified ID from EventItemDropInfoEvent
start_event_dungeon_droprate(parameters)descriptionEvent
stop_event_dungeon_droprate(parameters)descriptionEvent
refresh_event_dungeon_droprate(parameters)descriptionEvent
event_supply(parameters)descriptionEvent
refresh_event_supply(parameters)descriptionEvent
start_event_supply(parameters)descriptionEvent
stop_event_supply(parameters)descriptionEvent
supply_event_item(parameters)descriptionEvent
ss()gets all values of a function caller stored in dbo.Characterserver
cs()Calculates the span between the function-caller and the selected objectControl
get_target_value(type [, charname])gets a value of a target of a character which name is given by parameter charnameValue
gtv(type [, charname])gets a value of a target of a character which name is given by parameter charnameValue
get_handle_value(parameters)(get_handle_value) returns a value of a specific handleValue
ghv(parameters)(get_handle_value) returns a value of a specific handle Value
get_value(type [, charname])gets a specified type value which is a member of StructPlayer of characterValue
add_value(parameter,value[,Charactername])Adds a value of specified parameterValue
add_exp_jp(exp [, jp] [, charname])adds (or removes if negative value) specified experience (and job points if parameter is given) to a character Value
set_value(parameter,value[,Charactername])Sets a value of specified parameterValue
echo_value(type [,charname])works same as get_value() function, but returns string in format: "* type: value".Value
gv(type [, charname])gets a specified type value which is a member of StructPlayer of characterValue
av(parameter,value[,Charactername])Adds a value of specified parameterValue
sv(parameter,value[,Charactername])Sets a value of specified parameterValue
ev(type [,charname])works same as get_value() function, but returns string in format: "* type: value".Value
get_all_value(charname)gets a list of types with a value for each type as member of StructPlayer of specified characterValue
set_creature_value(handle, type, value)sets a value for one of members of StructSummon for specified creatureCreature-Value
get_creature_value(handle, type)gets a type-specified value of a handle-specified creature. Type is a string representing one of members of StructSummon. Int32!Creature-Value
change_creature_name(creature handle, name)sets new name to a creature with specified handleCreature-Value
scv(handle, type, value)sets a value for one of members of StructSummon for specified creatureCreature-Value
smcv (type, value [, charname])sets a value for a main currently summoned creature of a specified characterCreature-Value
gcv(handle, type)gets a type-specified value of a handle-specified creature. Type is a string representing one of members of StructSummon. int32!Creature-Value
gmcv(type [, charname])gets a value from a main currently summoned creature of a specified characterCreature-Value
emcv(type [, charname])works same as gmcv, but returns string in format "* type: value"Creature-Value
get_flag(flag_name)gets a value of existing character's flagCharacter-Flag
set_flag(flag_name, value)inserts a flag to character's flag_list or update a flag if it existsCharacter-Flag
del_flag(flag_name)removes a character's flag. Character flags are stored in flag_list of a character in dbo.Character table.(max flaglist 1024)Character-Flag
get_account_flag(flag_name)Returns the value for a specified account-flag of function-caller.Account-Flag
set_account_flag(flag_name,value)Sets the value for a specified account-flag of function-callerAccount-Flag
del_account_flag(flag_name)Deletes a specified account-flag of function-callerAccount-Flag
set_pk_mode(value [, charname])sets a PK mode of a specified character(0 off,1 on)PK
is_alliance_leader([charname])returns 0 if character function caller is not alliance leader, 1 if it isGuild
increase_max_alliance_member_count(parameters)descriptionGuild
get_max_alliance_member_count(parameters)descriptionGuild
dlg_title(title_string)sets a title for contacted NPC in contact windowNPC-Contact
dlg_text(text)shows NPC contacting text in NPC dialog. Goes after dlg_title and before dlg_menu'sNPC-Contact
dlg_menu(menu_text, script_text)adds a dialog menu points with script that will run on click at this menu. Goes after dlg_title and dlg_textNPC-Contact
dlg_show()shows an NPC dialog constructed by npc title, text and menuNPC-Contact
quest_text_without_quest_menu(parameters)descriptionQuest
dlg_text_without_quest_menu(text)shows NPC dialog ignoring NPC's and dont show it in menuQuest
start_quest(parameters)descriptionQuest
force_start_quest(quest_id, quest_description_string)starts a quest by function caller ignoring any data if its progressQuest
add_pending_quest(parameters)descriptionQuest
end_quest(quest_id, reward_id [, charname])an attempt to end a specified quest and insert a specified reward ID to a specified characterQuest
drop_quest(quest_id [, charname])drops a quest with specified ID from quests that are currently in progress by specified characterQuest
quest_info(quest_id, description_string_id [, charname])shows an info of a quest with specified description to a specified characterQuest
show_quest_info_without_npc(parameters)descriptionQuest
get_quest_progress(quest_id [, charname ])gets a value which represents quest completion progress value(-1 not existing, 0 not started,1 in progress,2 can get reward,100 aborted,255 already closed)Quest
get_quest_status(quest_id, status_id [, charname])gets a specified status of a specified quest. Doesnt print value as itselfQuest
set_quest_status(quest_id, status_id, value [, charname])sets a value for specified status of a quest.Statuses are stored in a dbo.Quest table as statusXQuest
get_last_accept_quest([charname])gets an ID of a last accepted quest of a specified characterQuest
reset_finished_quest(quest_id)resets all data about a quest and allow a function caller character to start it againQuest
dlg_general(text)textbox with a text message to a function callerWindow
dlg_special(window_type(confirm_window), confirm_script, text)shows a window with some text to a function caller and runs a confirm_script when function caller clicks confirm buttonWindow
force_unregister_account(parameters)descriptiontype
env(parameters)descriptionEnvironment-Variable
add_npc(x, y, npc_id, count [,lifetime,layer])used especially for spawning monsters without its respawn after deathMonster
add_instance_dungeon_monster(parameters)descriptionInstance
add_npc_to_world(x, y, npc_id)spawns an NPC on a specified positionNPC
add_field_prop(prop_id, time, x, y , layer, offset, rotate_x, rotate_y, rotate_z, scale_x, scale_y, scale_z) spawns clickable prop on a map (fieldprops are stored in dbo.FieldPropResource in a database)Fieldprop
respawn( spawn_id ,interval , x_min, y_min, x_max, y_max, monster_id , min_count , max_count )spawns a monster randomly is square specified by coordinates x_min, y_min, x_max, y_max.Monster
respawn_guardian(dungeon_id, guardian_type, interval, x, y, mob_id, count, is_wandering)respawns environmental guardians in a siege instance of spcified dungeon(0=Core,1=Control unit 1,2= Control unit 2)Monster
respawn_environmental_guardian(dungeon_id, guardian_type, interval, x, y, mob_id, count, is_wandering)respawns environmental guardians in a siege instance of spcified dungeon(0=Core,1=Control unit 1,2= Control unit 2)Monster
respawn_rare_mob(roaming_id, interval(sec*100), x, y, mob_id, count, is_wandering(0 if not))Spawns a monster on a map. Doesnt work after initializing acceptor (means only before server will be ready to play on it). So function could be run only from on_server_init() functionMonster
respawn_roaming_mob(roaming_id,monster_id,direction(winkel),Distance_to_roaming_line[,reaction_interval])Respawn of a roaming monster with specific roaming-idMonster
raid_respawn(parameters)descriptionMonster
raid_respawn_rare_mob(parameters)descriptionMonster
set_random_respawn(random_respawn_id, interval, random_area_id, inc, is_wandering(1 = walks, 0 = dont), way_point_id(???, 0 by default), prespawn_count(count of mobs as prespawned, means 1 if it spawned first, then starts an interval countdown, or 0 if it must be spawned in interval based time after spawn starts), except_raid_siege(1 if it should not appear in siege/raid))creates a random monsters respawn with specified interval between monster death and respawn in a specified random areaMonster
add_random_area(random_spawn_id, min_x, min_y, max_x, max_y)creates a random area for monsters respawn. There are more than one random area could be created with same ID but different coordinate.Every monster spawned by a specified spawn id will randomly appear in one of these areas by its random coordinates inside an areaMonster
add_random_monster(random_spawn_ID, monster_ID, ratio(1% = 1000000))adds a monster to a monsters spawn list for the specified random monsters spawnMonster
add_random_monster_group(parameters)descriptionMonster
kill_target([charname])Kills a target of a scpecified characterControl
get_os_time(<table>)gets current system time as a count of seconds after 01 Jan 1970 00:00 UTCControl
get_os_date()gets a string with current system date. Doesnt print value as itselfControl
tt(parameters)descriptionunknown
get_minute()Return the current minute-number of gameserver to next hour.Control
private_notice(text)shows a notice only to a function callerMessage
announce(text)shows a text as a notice with green colorMessage
whisper(charname, text)shows a text as a notice only to a specified characterMessage
recall_player(charname[,target_name])teleports a specified character to a function caller character without any confirmation from recalled character sideTeleport
is_in_siege_dungeon(parameters)descriptionSiege/Raid
respawn_guardian_object(parameters)descriptionSiege/Raid
show_dungeon_stone(dungeon_id [, charname])shows a dungeon stone menu of a specified dungeon to a characterSiege/Raid
change_tactical_position_owner(parameters)descriptionSiege/Raid
request_dungeon_raid(parameters)descriptionSiege/Raid
cancel_dungeon_raid(parameters)descriptionSiege/Raid
enter_secret_dungeon(dungeon ID)teleports a function caller character to a secret dungeon of a specified dungeonDungeon-Enter
enter_instance_dungeon(instance_dungeon_id [, charname])teleports a character to a specified instance dungeon and run dungeon enter scriptsDungeon-Enter
enter_other_instance_dungeon(dungeon_id, floor, next_floor, current_item_count, next_item_count)shows a dialog box that let you choose to stay in this floor or go to the next floor ( it's currently used in volcanus dungeon )Dungeon-Enter
leave_instance_dungeon(instance_dungeon_id)shows a confirmation window with a choice to leave instance dungeon or notDungeon-Leave
quit_instance_dungeon(instance_dungeon_id [, charname])teleports a character to a revive position if character (or function caller if charname parameter is nil) located in specified dungeonDungeon-Leave
get_instance_dungeon_id([charname])gets an instance dungeon ID where character is currently locatedInstance-Dungeon
get_instance_dungeon_type_id(instance_dungeon_id, layer)gets an instance type id for specified instance dungeon on specified layerInstance-Dungeon
set_instance_dungeon_flag(instance_dungeon_id, layer, flag_name, value )sets a value for instance dungeon layer's flag with specified nameInstance-Dungeon
get_instance_dungeon_flag(instance_dungeon_id, layer, flag_name )gets an instance dungeon flag. Every instance dungeon has a local flags list on every layerInstance-Dungeon
get_alive_instance_respawn_group_monster_count(instance_dungeon_id, layer, respawn_group)gets a boolean value representing how much monsters is still alive from specified monsters respawn group(respawn_group column in dbp.InstanceDungeonMonsterRespawnResource) of a specified instance dungeon on a specified layerInstance-Dungeon
do_each_player_in_instance_dungeon(instance_dungeon_id, layer, script_text)runs a script handled to every player in specified instance dungeon on a specified layerInstance-Dungeon
send_mission_title(text, charname)Display window and set title.Removes window if the text is emptyInstance-Dungeon
send_mission_reward(text, charname)Display reward windowInstance-Dungeon
send_mission_objective(status_id, max_value, text, name)Set objectiveInstance-Dungeon
send_mission_objective_progress(status_id, value, name)Update the objective windowInstance-Dungeon
broadcast_mission_title(1[?], text, instance_id, layer)Set or update title for all the player in instance layer Instance-Dungeon
broadcast_mission_reward (1[?], text, instance_id, layer)Set or update reward for all the player in instance layerInstance-Dungeon
broadcast_mission_objective(1[?], status_id, max_value, text, instance_id, layer)Set objective for all the player in instance layerInstance-Dungeon
broadcast_mission_objective_progress(1?, status_id, value, instance_id, layer)Update objective progress for all the player in instance layerInstance-Dungeon
broadcast_notice(parameters)descriptionInstance-Dungeon
activate_battle_arena_prop(parameters)descriptionBattle-Arena
set_battle_arena_instance_flag(parameters)descriptionBattle-Arena
get_battle_arena_instance_flag(parameters)descriptionBattle-Arena
do_each_player_in_battle_arena_instance(arena_id, instance_no, script_text)runs a script handled to every player on specified arena instanceBattle-Arena
do_each_player_in_battle_arena_team(arena_id, instance_no, team_no, script_text) runs a script handled to every member of a specified team on specified arena instanceBattle-Arena
get_battle_arena_block_time(charname)battle arena block time of a specified character in secondsBattle-Arena
set_battle_arena_block_time(time in seconds, charname)sets battle arena block time to a specified characterBattle-Arena
get_battle_arena_penalty_count(parameters)descriptionBattle-Arena
set_battle_arena_penalty_count(parameters)descriptionBattle-Arena
get_battle_arena_next_penalty_dec_time(parameters)descriptionBattle-Arena
set_battle_arena_next_penalty_dec_time(parameters)descriptionBattle-Arena
get_battle_arena_team_no([charname])gets a battle arena team number of a specified characterBattle-Arena
set_secroute_free_pass(parameters)descriptionHV-Pass
set_chat_block_time(parameters)descriptionControl
set_invisible(value[,name])sets the character invisible or visible (1 for invisible,0 for visible)Control
set_level(level[,charname])Sets a specified Level to a characterValue
enter_dungeon(dungeon_id [, charname])warps a player with specified name or a function caller if a name is not given to a dungeon with specified IDDungeon-Enter
warp_to_stored_position([Charname])teleports a character to revive position. Revive position X and Y is stored in character flags "rx" and "ry"Teleport
drop_dungeon_owner_ship()removes an ownership data of a dungeon which is already by own of a function caller's guildDungeon
change_dungeon_owner(dungeon_id, guild_id) force changes a relation of a specified dungeon to own by specified guildDungeon
clear_dungeon_core_guardian(parameters)descriptionDungeon
get_own_dungeon_id([charname])gets dungeon ID that is owned by a guild where player existsDungeon
get_siege_dungeon_id([charname])gets dungeon ID that is under siege by a guild where player existsDungeon
stat(Charname)prints character's name, client's IP and ingame coordinates. Works if a character is onlineControl
setspeed(value)sets the speed of a characterValue
saveall()saves all data stored in a memory to a databaseServer
shutdown(countdown)shut the srver down with saving all the data after a couple of seconds set by cooldownServer
delete_block_account(parameters)descriptionServer
save([charname])saves player data in a database. If parameter is not given, saves a data of a function caller characterServer
respawn_near_monster(monster_handle, spawn_monster_id, count)spawns monsters with specified spawn_monster_id and specified count near monster that has monster_handleunknown
monster_skill_cast(skill_id, monster_handle, target_handle)casts a skill with its ID in a database by a handled monster to a handled monster targetMonster
get_monster_skill_target_position(parameters)descriptionMonster
set_monster_skill_target_position(parameters)descriptionMonster
set_next_attackable_time(delay, monster_handle)sets a delay before continue an attack for a monster with specified handle.Works only with monster handle given by default stored functionsMonster
get_monster_id(monster_handle) gets a monster ID by its handle. Monster handle is given only by several functions stored by defaultMonster
db_trace_dump()Function builds current database on-work query trace dump in text format into Log folder in format: DB_Debug_year-month-day.logServer
force_monster_proc_dead(parameters)descriptionMonster
open_market(market_name [, charname])opens a specified market for characterMarket
gametime()gets "engine.ar_time" env valueControl
refresh([refresh_type])reading all the data from DB again(allowed_commands_list,etc,item,quest,monster,skill,script,string,scheduled_command)Server
learn_skill(skill_id)insert a skill with specified ID if it does not exit or increase its level by 1 if it doesSkill-Character
learn_all_skill([charname])learns all skills of a specified character and sets him to Level 300Skill-Character
learn_creature_all_skill([form_slot ] [, charname]) learns all skills and increases a level of a creature to maximum for curren evo(0 for all, 1 for first etc)Skill-Creature
reset_skill(job_level [, charname])resets all skills for specified job level for specified character(0-main,1-1st,2-2nd,3-Master-Class)Skill-Character
set_job(parameters)descriptionJob
reset_job(parameters)descriptionJob
set_race(race_id [, charname])sets a race of specified character(3,4,5;gaia,Deva,Asura)Job
get_base_skill_level(skill_id)gets a current level of a specified skill of a function caller characterSkill
show_creature_dialog([charname])shows a creature form window to a specified characterwindow
sconv(text[,text,text...])concatenates client strings with string functions and given string parameters following the client strings formatControl
message(text)prints a specified text to a function callerMessage
is_changeable_job(parameters)descriptionunknown
add_state(state_id, state_power, state_time[, charname])descriptionBuff
get_state_level(state_id [, charname])gets a state power of a state with specified ID of a characterBuff
remove_state(state_id, state_power[, charname]) removes a state with specified ID and power from a specified characterBuff
rs2()Removes all non-permanent buffs from the function callerBuff
add_cstate(state_id, state_power, state_time[, charname])gives a state with specified ID and power to a character's main summon creatureBuff
remove_cstate(state_id, state_power[, charname])removes state with specified ID and power from a character's main summon creatureBuff
add_event_state(state_id, state_power)gives a specified state with specified power to all characters currently in game until state will be removed by remove_state functionBuff
remove_event_state(state_id, state_power) removes already given event state with specified ID and powerBuff
clear_event_state()removes all of event states already given on a serverBuff
get_event_state_list()gets a list of all currently added event states in a format: ID power.Returns string containing list of statesBuff
cast_world_state(state_id, state_level, state_time)gives a specified state with specified power and expiration time to all characters currently in gameBuff
set_env(env_name, value)insert an environmental value with specified name or update it if it does already exist in a server memory.Environment-Variables
get_env(env_name)gets an environmental value of an emulation by its env_name. Environmental values are stored in .eopEnvironment-Variables
set_global_variable(variable_name, value) inserts a global variable with specified name and value into server memory and a database asynchronously or update it if it does already existGlobal-Variables
get_global_variable(variable_name)gets a global variable with specified name from a server memoryGlobal-Variables
del_global_variable(variable_name)deletes a global variable with specified name from a server memory and from a databaseGlobal-Variables
get_string(parameters)descriptionControl
get_creature_handle(form_slot [, charname])gets a handle of a creature which is located in specified slot of a character(starts with 0!)Creature
open_storage([charname])opens a warehouse for a characterStorage
get_user_count_near(parameters)descriptionControl
create_guild(guild_name)an attempt to create a guild with specified name and set a function caller character as its leaderGuild
destroy_guild(guild_id)destroy a guild with specified IDGuild
show_guild_create([charname])shows an guild creation window to characterGuild
show_alliance_create([charname])shows an alliance creation window to characterGuild
force_change_guild_name(guild_id, new_name)replaces a guild name of a guild with specified guild_id to a string value set in new_nameGuild
force_promote_guild_leader(guild ID, character ID)force promotes guild leadership to specified characterGuild
check_valid_guild_name(guild_name)Checks validity of a string guild_name to be used as guild nameGuild
create_alliance(alliance_name)creates an alliance with specified name and sets a current function caller's guild as a leader of an allianceGuild
destroy_alliance()an attempt to destroy alliance where player existsGuild
check_valid_alliance_name(alliance_name)checks validity of a string alliance_name to be used as alliance name.Returns 2 or 4 if the name is validGuild
get_npc_id()used only in contact scripts. gets an ID of NPC which has been contacted by a contact function caller characterNPC
get_npc_name(parameters)prints out the name_text_id of the last contacted NPC NPC
get_npc_type(parameters)prints out the text_id of the last contacted NPC NPC
get_npc_handle([charname])gets a handle value of last contacted NPC by a specified playerNPC
creature_evolution(handle)set the next evolution level for a creature with given handle. Returns Returns 1 if succeedCreature
creature_enhance(slot,enhance)Sets a specified enhance on a creature in your formation (slots starting with 0!)Creature
call_lc_In(parameters)descriptionLocation
creature_learn_skill(skill_id, get_creature_value(creature_handle, "handle"), charname)specified creature learns specified skillSkill-Creature
get_proper_channel_num(parameters)descriptionChannel
get_min_channel_num(parameters)descriptionChannel
get_max_channel_num(parameters)descriptionChannel
get_user_count_in_channel(parameters)descriptionChannel
get_layer_of_channel(parameters)descriptionChannel
get_summon_name_id(parameters)descriptionCreature
equip_summon_card(card_item_code [, charname])moves first found tamed summon card to a form window of a specified characterItem
show_channel_set([charname])shows a channel set window to a specified character or a function caller if charname parameter is not given.Channel IDs are stored in dbo.ChannelResource tableChannel
update_guild_info(parameters)descriptionGuild
update_guild_banner_info(parameters)descriptionGuild
is_guild_leader([charname])gets an info is character a leader of his guild. Doesnt show value as itself. Returns 1 if a character is a leader or 0 if notGuild
set_guild_block_time(value [,charname])sets a guild block time in seconds for a characterGuild
get_guild_block_time([Charname])gets a time to remove guild entering block of a character.Returns time in secGuild
get_own_guild_name(dungeon_id)gets a name of a guild that wons a dungeon with dungeon_id. Doesnt print a returned value as itselfGuild
get_dungeon_relation(dungeon_id)gets a dungeon relation type to a function caller's guildGuild
get_tax_rate(dungeon_id)gets a gold-chaos tax value of specified dungeon. Doesnt print a value as itselfDungeon
set_tax_rate(dungeon_id, percents)sets a tax rate for gold and chaos for a specified dungeon in %.Doesnt work even for gameserver permissions if a function caller is not a dungeon owning guild leader.Percents value could be from 1 to 10.Requires to call tax_rate_adjust(dungeon_id) by the same handler to update a valueDungeon
get_tax_amount()gets a value of current gold got by tax on an owned dungeon scoreDungeon
get_tax_chaos_amount()gets a value of current laks got by tax on an owned dungeon scoreDungeon
draw_tax()transfers all gold stored in a dungeon counter got by dungeon tax to a function caller gold.Requires save() or update_gold_chaos() function call to update gold value.Returns 0 if there was no gold got from tax score or if access denied in case character is not a dungeon owning guild leaderDungeon
draw_tax_chaos()transfers all chaos stored in a dungeon counter got by dungeon tax to a function caller laks score.Requires save() or update_gold_chaos() function call to update laks value.Returns 0 if there was no laks got from tax score or if access denied in case character is not a dungeon owning guildDungeon
add_chaos(amount[,Charname])Adds a specific chaos-value to a character of function-callerValue
add_way_point(parameters)descriptionMonster
set_way_point_type(parameters)descriptionMonster
set_way_point_speed(parameters)descriptionMonster
recall_feather(charname)shows a call reather window to a character. After confirm, character which name is given in parameter will be teleported to a function caller characterTeleport
warp_to_revive_position([charname])teleports a character to revive position. Revive position X and Y is stored in character flags "rx" and "ry"Teleport
get_server_category()gets a server category valueServer
find_npc(parameters)descriptionNPC
set_auto_account(parameters)descriptionControl
clear_auto_account(parameters)descriptionControl
open_url(url, 0[?])opens a web page with url given in parameter (not an env value, simply url) to a function caller characterWindow
open_popup(url_env_name, 1[?], 0[?])opens a browser window with opened web link, which address is stored in environmental value, to a function caller characterWindow
open_popup_and_set_size( url, width, height, get, 0? )open popup with custom sizeWindow
get_local_info()gets local server infoServer
update_gold_chaos([charname])updates gold and chaos values of a character in dbServer
show_donation_prop([charname])shows Altar of the Goddess donation prop window to a specified characterDonation
set_pcbang_user(parameters)descriptionControl
set_continuous_play_time(parameters)descriptionControl
get_creature_name_id(creature_handle)gets a string code (name_id in SummonResource) of creature name with given handleCreature
creature_name_change_box(creature_handle [, charname])Shows a creature name change box for creature with given handle to a characterCreature
reset_summon_skill(creature_handle)resets all skills of a creature which handle is given in parameterCreature
fix_summon_jp(parameters)descriptionCreature
show_creature_farm_window([charname])shows a creature farm window to a characterCreature-Farm
get_summon_list(parameters)descriptiontype
get_farmed_summon_list(parameters)descriptiontype
get_farmed_summon_count(parameters)descriptiontype
get_farmed_summon_value(parameters)descriptiontype
get_farmed_summon_level(parameters)descriptiontype
get_summon_rate(summon ID)returns rate of a summon got from SummonResource with specified ID in SummonResourceCreature
farm_summon(parameters)descriptiontype
regain_summon(parameters)descriptiontype
nurse_summon(parameters)descriptiontype
open_title(title_id [, charname])opens all requires to ahieve a title, but do not achieve a title for characterTitle
achieve_title(title_id [, charname])completes all requires to achieve a title and gives a title to a characterTitle
get_main_title([charname])gets the main title IDTitle
set_main_title(title_id [, charname])sets a specified title as a main titleTitle
get_sub_title(slot [, charname])get the sub title idTitle
set_sub_title(slot[starting with 0],title_id [,charname])update the sub title id the title must be in the achieved title list so u can use itTitle
update_title_condition(condition_type_id, value [, charname])sets a value for a title condition for character or to a function callerTitle
set_remain_title_time(time in milisec)update the remain time so you can change the main titleTitle
show_auction_window([charname])Shows an auction window for function-caller or a characterAuction
cancel_auction_by_seller(character_id)Cancel all auction selling lots of a playerAuction
show_huntaholic_lobby_window([Charname])shows huntaholic lobby window for function-caller or a character, which name is given in parameterHuntaholic
set_huntaholic_point(count [, charname])Sets a huntaholic points count for a character or function-callerValue
set_event_area_enter_count(event_area_id, count)sets an enter count for an event area event_area_idEvent-Area
get_event_area_enter_count(event_area_id)gets an enter count for an event_area_idEvent-Area
suicide()Crashs GameserverServer
set_scheduled_command_manager_priority(parameters)descriptiontype
clear_inventory()Clears inventory of function-callerItem
set_account_authority(parameters)descriptionControl
set_auto_user(value, character_handle)gives an autouser status to a specified character if value parameter is 1 and removes if 0. Autouser is a character that get a ban by teleporting to abyss and getting a strong debuffControl
kick([Charname])Kicks a character from serverControl


  • if parameters are in [ ], then they're optional
  • if parameters show (parameters) or description show (description), then I didn't know it
If you have any more informations, I'd appreciate to complete this list =)

I want also to remember those who have worked to get previous informations about parameters and informations, as written in mongrels thread.
Since this was just my personal list, I haven't written each helper to their command...
Sorry for that - but I'm thankful for everyone of them.



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Old 09/20/2018, 00:45   #2
 
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wew , awesome stuff.

thanks ink.


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Old 07/19/2019, 04:22   #3
 
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Additional commands for 9.5.2:

Command Parameters Description type(for Sort)
sch()prints out all active ScheduledCommand-Entries with intervall and commandControl
ipblock('type IP') type = add/remove IP = user IP Control
show_npc(x,y,npc_id, active)Shows a npc on targeted position. active 1 = hide, 0 = show NPC
remove_npc(npc_id)removes all NPCs with npc_id from worldmapNPC
update_wear()Visually updates if an item is changed via change_item_code()Item
get_item_in_belt(card_id)Checks if a petcard or bosscard is in function callers beltslots. Returns 1 if yes, 0 if notitem
get_os_second()returns seconds?control
remove_field_prop(fieldprop_handle) Removes a fieldprop by handle. Handle is returned when using add_field_propfieldprop
get_guild_point(guild_id)Returns current guild-points of targted guildGuild
add_guild_point(guild_id,point_amount)Adds a specific amount of points to a targeted guildGuild
get_guild_name(guild_id)Returns name of specified guild_id as StringGuild
get_own_guild_name()Returns name of own Guild as stringGuild
set_home(monster_handle,x,y)Sets a x,y home for a monster. It moves to this position and stays there.Control
dlg_special_menu(title, window_id, menu1,function1[,menu2, function2,... ])Opens a special Windows where you can choose between Minimum 1 and maximum 5 menu options to execute. You can use any window_id you want. Title is obvious.window
show_event_drop([ID])Shows drop-event-status as notice ingame. if ID is not given, shows all.Event
update_event_drop(event_sid, amount, duration_add)Updates a specific drop-event with specified sid for new amount and additional timeEvent
insert_event_drop(item_id,count,duration)Inserts an event-drop with specified amount & durationEvent
add_monster( monster_id , x, y, layer ,lifetime)Spawns a single monster to a specific positionMonster
warp_to_exit_position(parameters)DescriptionTeleport


+ add_cstate() works now on all active pets instead of just mainpet

Thanks to @ for informations to Remove_field_prop,Set_home and get_os_second!
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Old 07/24/2019, 21:20   #4
 
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some infos:
Remove_field_prop(handle) -> the prop handle is now the return of add_field_prop
Set_home(handle,x,y) -> the handle is the monster handle .. can be obtained from add_npc , the monster will move to the given x,y and stay there ..
Get_os_second() ( no parameters )


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Old 07/24/2019, 21:33   #5
 
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Quote:
Originally Posted by MohcenMaher View Post
some infos:
Remove_field_prop(handle) -> the prop handle is now the return of add_field_prop
Set_home(handle,x,y) -> the handle is the monster handle .. can be obtained from add_npc , the monster will move to the given x,y and stay there ..
Get_os_second() ( no parameters )
Thanks. Edited.

I'd be interested in how set_home() exactly affects a spawned monster...because that one didn't work for me.
You use it like
local m_handle = add_npc(blabla)
set_home(m_handle ,x,y) ?

As far as I remember monster_handle is only given by GS for stored functions like skill-castings via lua
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Old 07/25/2019, 00:19   #6
 
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*I am not sure if add_npc does return the handle anymore ( at least .. it was in 9.1 )
- set_home does change the reference return pos of monster .. ( when u run away of monster, he return to stabilize at the place u found him in , set_home change this place, and " force " him to go back to this pos until he is harassed again
- BTW ur list is still lacking a lot of funcs, these are all the new functions since 9.2 :
[IMG][/IMG]
* if u see any other lacks in my list please PM cuz I am updating my SC to 96
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Old 07/25/2019, 05:34   #7
 
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Quote:
Originally Posted by MohcenMaher View Post
*I am not sure if add_npc does return the handle anymore ( at least .. it was in 9.1 )
- set_home does change the reference return pos of monster .. ( when u run away of monster, he return to stabilize at the place u found him in , set_home change this place, and " force " him to go back to this pos until he is harassed again
- BTW ur list is still lacking a lot of funcs, these are all the new functions since 9.2 :
[IMG][/IMG]
* if u see any other lacks in my list please PM cuz I am updating my SC to 96
All your mentioned functions (except the drop-event ones) are listed above, so there's no real lack of functions.
You should probably take a better look on lists (9.5.2 functions are listed in an answer-post).
And add_npc does not return monster_handle. Checked it several times.
I already understood the working of set_home, that's not the issue ^^

Edit: Btw, even if you work with sourcecode add_npc does not return a useable monster_handle.
Also checked that out.
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Old 07/25/2019, 12:24   #8
 
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Quote:
Originally Posted by InkDevil View Post
All your mentioned functions (except the drop-event ones) are listed above, so there's no real lack of functions.
You should probably take a better look on lists (9.5.2 functions are listed in an answer-post).
And add_npc does not return monster_handle. Checked it several times.
I already understood the working of set_home, that's not the issue ^^

Edit: Btw, even if you work with sourcecode add_npc does not return a useable monster_handle.
Also checked that out.
- No, even warp_to_exit_position + add_monster are not listed above ..
- add_npc " does " return the handle, if you check the source, you will see that add_npc return an array .. like this : [index,handle,"n",cnt] ( index starting of one, if u add more than a monster the result would be like this : [1,handle1,2,handle2,...,"n"n,total_cnt] )

( maybe it merge all values in a one return .. )

- " add_monster" .. one of the un-listed funcs does return also the handle, anyways .. add_monster does not give the choice to choose count, so u always add a one monster

Thank you.
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Old 07/25/2019, 13:11   #9
 
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Quote:
Originally Posted by MohcenMaher View Post
- No, even warp_to_exit_position + add_monster are not listed above ..
- add_npc " does " return the handle, if you check the source, you will see that add_npc return an array .. like this : [index,handle,"n",cnt] ( index starting of one, if u add more than a monster the result would be like this : [1,handle1,2,handle2,...,"n"n,total_cnt] )

( maybe it merge all values in a one return .. )

- " add_monster" .. one of the un-listed funcs does return also the handle, anyways .. add_monster does not give the choice to choose count, so u always add a one monster

Thank you.
You know it would be more useful if you would say directly everything instead of always only giving partial informations to something per answer.

I did not check the sourcecode, just used selfcompiled files for testing.
add_npc returns a handle-array for ingame without included indexes.

Oh and yeah, blame my list to be "lacking" for not having added 5 functions of 9.5.2 ^^
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Old 07/30/2019, 00:25   #10
 
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I found out my haters by checking the thanks on ur last comment .. and I don't even know them , #kids
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Old 07/30/2019, 00:28   #11


 
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Quote:
Originally Posted by MohcenMaher View Post
I found out my haters by checking the thanks on ur last comment .. and I don't even know them , #kids
idk how we can be kind since you are 16 years old or 17 and we are all older....idk maybe new age logic
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Old 07/30/2019, 01:22   #12
 
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Quote:
Originally Posted by MohcenMaher View Post
I found out my haters by checking the thanks on ur last comment .. and I don't even know them , #kids
Haters? I'm afraid you got the wrong idea here.
I guess they only share the same thinking.

You have to take a look on your comments from someone else' position:

Someone posts information about commands, which I'm still thankful for,
but only with half explanation on some and seems also not really tested.
After getting a reply on this, that person gives more information, complaining about a lack of commands by posting a list of commands, which include more than what is actually missing,
but without explanation of parameters or anything else (since you posted your list, I'm pretty sure you could have done that)

This would lead me as TO to ask again and again, which is a bit annoying knowing that you'd be able to give these information in a proper answer.
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Old 07/30/2019, 04:23   #13
 
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sorry for the stupid question
but whats item_handle?
and i tried running these commands both as gm and dev but both couldnt work
i'm trying to find space gear id but i cant
i tried
/run get_item_code(Playername)
#get_item_code(playername)
and i tried playername
random number but nothing
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Old 07/30/2019, 06:25   #14
 
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Quote:
Originally Posted by frostwolf333 View Post
sorry for the stupid question
but whats item_handle?
and i tried running these commands both as gm and dev but both couldnt work
i'm trying to find space gear id but i cant
i tried
/run get_item_code(Playername)
#get_item_code(playername)
and i tried playername
random number but nothing
You can use for example
Code:
/run get_item_code(get_wear_item_handle(0))
or in general you can get item-handle by get_wear_item_handle() or get_item_handle() function.
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Old 08/01/2019, 07:28   #15
 
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Quote:
Originally Posted by InkDevil View Post
You can use for example
Code:
/run get_item_code(get_wear_item_handle(0))
or in general you can get item-handle by get_wear_item_handle() or get_item_handle() function.
i still dont get it when i wrote the exact code i got nothing

is there a way that i can press on an item i have and type a code n it shows me its id?
or i can write a code with the item name and it shows me its id?


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