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A special request/open letter to the TSP project that is coming out soon.

Discussion on A special request/open letter to the TSP project that is coming out soon. within the Rappelz Private Server forum part of the Rappelz category.

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Old 02/05/2015, 09:06   #16

 
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Quote:
Originally Posted by joaobitu2 View Post
So, hi, I wanna give you a piece of advice.

I've seen the facebook page and I noticed a lot of people said they wanted masterclass.

An advice you probably already know beeing a developer: what the user wants may not be whats best for them.

Masterclass sounded good to me when it first came in, around 3 years ago (I think). but after a while it sort of ruined the whole experience for me. Specially after the Cube dungeon.

Well the main reason why I wouldn't like to see Master Class in TSP its because of the class balancing problem, I'll explain further a bit.
After Master class came out some classes got really nice boosts, and others, simply did not.
Exemple of classes that had a major problem with the masterclass updates in order: Overlord, Hunas, Oracles and slayers.

Overlords, I could simply say that, other than the perma DS (that other pet classes also got it) nothing changed that would really stand out to make it comparable to the other pet classes that got way greater improvements.

Hunas: the cooldown is a big problem that wasnt fixed with masterclass, the role it could play as an off healer is very unnecessary for the content. I dont think I need to state but 95% of hunas are buffslaves.

Oracle: this class actually has gotten pretty good, but... not needed, really a Cardinal is usually more than enough to heal a party in the most dificult piece of content rappelz has.

Slayers: well, you may disagree with this but, here is the thing, its not that slayers are useless or anything, its just that Slayers have less damage output than Berserker and even less than mercenary (that should be an off tank but basicly has more damage than any other DD melee class)
Compare these two videos and you'll see what I'm talking about when I say slayers were hurt by masterclass:


pay close attention, the slayer has less tanking capability and still deals less damage.

On the other hand, some classes got a HUGE boost to mess it all up, exemples, again, in order: Deadeye, Mercenary, Corruptor, Cardinal.

Have you ever seen deadeye in epic 7.4? they could reach insane amounts of HP while still having crazy damage output, not to mention mov speed reduction passives that work with auto attack stacks, simply insane. Their KS and tanking capacity is so insane they used to tank butkah in partys, and that doesnt make any sense for the role the class should play.

Well... Mercenary should be an off tank buut, instead it became the highest damage melee class off them all, simply insane the amount of damage output they can reach. not to mention it also tanks pretty well.

Corruptor... Well, corruptor became a jack of all trades as in mage, by far better than Void Mage. it has many CC skills combined with great Damage output and impressive dots, and probably the most important fact... M. Atack scales of of wis, making it so that it has great mp rec , M. Acc and M. Ress, making it almost impossible for a good Corruptor to lose against other mage classes.

Cardinal... two letters for you: AB, Artic blast is one VERY powerfull skill that can make soloing bosses a joke, specially the bosses in TOA/TOLS/TOE other than that I'd say the hybrid class got very good in Dealing damage while still providing enough healing to sustain in all of masterclass content, making Oracles useless.

Other than the balance issue (wich is a VERY BIG one) there is the fact that after feral was available to players not only we lost the builds variety but we lost the game challenge, as in the game got simply too much easy what once was a big challenge became a joke.

I could write a text way bigger than that but thats it for now
EDIT: forgot to mention that non pet classes basicly stopped using DD pets because the damage output the pets in them would reach was nothing compared to their own.
This guy is 100% telling a truth about everything

Quote:
Originally Posted by ismokedrow View Post
I do agree that some difficulty in obtaining higher tier pets needs to be adjusted because it is just plain out too easy and doesn't promote a sense of accomplishment. So expect to see something along these lines.

We will only feature a low level buffer whom will gives buffs you would be able to get via a normal buffer class (priest, huna, mage etc..) but are actually weaker and will be overwritten by any actual buffer class! Plus they are only available up to level 50.

As far as the "old-school" feel: I call the TSP's new direction "7.2 Reimplemented in the 7.3 Engine" So expect an older feel with all the power 7.3 has to offer (for custom quests, instanced dungeons, hair colors and styles, pet staging and creature farm)

I appreciate all of your feedback, you and the responders on facebook have been invaluable in the decision making process regarding Master Class. I will post my decision publicly in a few days!
Please don't do mistake like last time,when u had beta testing and once u go live u dint restart server so it was unbalanced.
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Old 02/05/2015, 12:11   #17
 
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well I see u should avoid staging pets, it waste pets value
in the past when you tame hawk,angel or WD Was considered Great achievement but now it is nothing, you need 32 pet to make s5 (lol) + the strange skins of stage pets
it will be better if decreased rate of tame with slightly increase of it is power will Obviates the need of staging pets
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Old 02/05/2015, 17:11   #18
 
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for voidmages you don't want highest damage output, rise cast speed instead of crit power in pvp and corruptors might start crying for permanent crowd control until stuns will dodge.
if corruptor argoth proceeded and you still manage to mightmare them hit with dispell magic and hope it will suceed xD gg wp argoth off and the buffs gone xd
smart voidmage would not want dirty move with dispell, they can stop casting with spellbreaker. it takes small timing but works well.
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Old 02/05/2015, 17:11   #19
 
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Quote:
Originally Posted by gohary_24 View Post
well I see u should avoid staging pets, it waste pets value
in the past when you tame hawk,angel or WD Was considered Great achievement but now it is nothing, you need 32 pet to make s5 (lol) + the strange skins of stage pets
it will be better if decreased rate of tame with slightly increase of it is power will Obviates the need of staging pets
As long as the pets stay dificult to get, stage only becomes a greater achievment and a good solution for those that wanna use lower tier pets and have the power of higher tier.

Quote:
Originally Posted by Dev0uring View Post
for voidmages you don't want highest damage output, rise cast speed instead of crit power in pvp and corruptors might start crying for permanent crowd control until stuns will dodge.
if corruptor argoth proceeded and you still manage to mightmare them hit with dispell magic and hope it will suceed xD gg wp argoth off and the buffs gone xd
smart voidmage would not want dirty move with dispell, they can stop casting with spellbreaker. it takes small timing but works well.
Void Mages are nothing compare to the power that Chaos Mages once were, and yes, since the void mage is squishy it should have more DD, but trying to balance master class as it is, its a lost cause.
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Old 02/05/2015, 17:22   #20
 
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Quote:
Originally Posted by joaobitu2 View Post
As long as the pets stay dificult to get, stage only becomes a greater achievment and a good solution for those that wanna use lower tier pets and have the power of higher tier.



Void Mages are nothing compare to the power that Chaos Mages once were, and yes, since the void mage is squishy it should have more DD, but trying to balance master class as it is, its a lost cause.
3rd tp skill tree passive column xD casting dd spells reducing other skill's cooldowns, so as high cast speed with stable damage you have as faster you remove cds on your self buffs haste and ms XD
people don't read skills and all they see critical power. at last what you can see on 90% private servers. fireball touched and they say they are good lying dead to let dot do the job in full wisdom build.
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Old 02/05/2015, 17:37   #21
 
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I have a recipe on how to make rappelz private server 100% successful

1. Reduce exp rate to X1 or even X 0.5

why?

gameplay should start when you are lvl 1 stading in the trainee island, not when you lvl 50, 80, or 100 or whatever...

what I want to see

people questing in the trainee island, organizing parties to kill mountain anatemas, paradise lost, red drill and so on. playing with panteras, tortuses. upgrading theyr R2 armors, sitting in moonlight dungeons shouting for parties.

what I dont want to see:

empty trainee island, people running around with angels, and death tyrants.
reaching lvl 50 in 20 minutes then soloing CV with HLP.

2. better quest rewards, maybe more quests and quest lines

questing should be another way to lvl up and progress. not just farming and soloing dungeons

3. somehow remove abilities to use HLP

no more alts soloing lost mines with r7 genies and so on. so people has to learn how to play their class, how to party, how to upgrade equipment, how to trade, how to communicate and how awesome it feels to achieve something

4. no overpowered world buffs. (maybe just movening speed)

5. nothing unbalanced, game breaking. including master classes

thanks.

anyone who played rappelz back in epic 3 should understand my reasons
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Old 02/05/2015, 17:45   #22
 
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Ok first, I'm talking about PVE mainly... pvp is masterclass is just pathetic and doesnt require skills, most fights last a second or two... meanwhile, here is a video from PVP before masterclass:
, if you look closely you there is sense in the skill he uses and 1shots are non existent.

Quote:
Originally Posted by kreminis View Post
I have a recipe on how to make rappelz private server 100% successful

1. Reduce exp rate to X1 or even X 0.5

why?

gameplay should start when you are lvl 1 stading in the trainee island, not when you lvl 50, 80, or 100 or whatever...

what I want to see

people questing in the trainee island, organizing parties to kill mountain anatemas, paradise lost, red drill and so on. playing with panteras, tortuses. upgrading theyr R2 armors, sitting in moonlight dungeons shouting for parties.

what I dont want to see:

empty trainee island, people running around with angels, and death tyrants.
reaching lvl 50 in 20 minutes then soloing CV with HLP.

2. better quest rewards, maybe more quests and quest lines

questing should be another way to lvl up and progress. not just farming and soloing dungeons

3. somehow remove abilities to use HLP

no more alts soloing lost mines with r7 genies and so on. so people has to learn how to play their class, how to party, how to upgrade equipment, how to trade, how to communicate and how awesome it feels to achieve something

4. no overpowered world buffs. (maybe just movening speed)

5. nothing unbalanced, game breaking. including master classes

thanks.

anyone who played rappelz back in epic 3 should understand my reasons
Rappelz has never been a questing game, and changing that would take the essence out of the game.
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Old 02/05/2015, 18:01   #23
 
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"Rappelz has never been a questing game"

yes it was, about questing and dungeon parting. but once you increase the exp rate, drop rate, taming rate, give people overpowered buffs and items it removes any sense about doing any of that.

"and changing that "

changing what and how?

"take the essence out of the game."

essence of the game was removed back in epic 4 and later, when people started HLP parties and levelled up soloing LM and cv with R7 hawks and yetis.

and a bit later it was completely destroyed with an introduction of witch quest. where people stopped carrying about any gameplay at all...
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Old 02/05/2015, 18:08   #24
 
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Quote:
Originally Posted by kreminis View Post
"Rappelz has never been a questing game"

yes it was, about questing and dungeon parting. but once you increase the exp rate, drop rate, taming rate, give people overpowered buffs and items it removes any sense about doing any of that.

"and changing that "

changing what and how?

"take the essence out of the game."

essence of the game was removed back in epic 4 and later, when people started HLP parties and levelled up soloing LM and cv with R7 hawks and yetis.

and a bit later it was completely destroyed with an introduction of witch quest. where people stopped carrying about any gameplay at all...
You are very conservative, my friend. Yes, I do agree Witch Class was a bad idea, but I disagree completely on your understanding of "ruinig the game" post epic 4, I mean epic 5.2 was basicly the same thing, epic 6.2 made things a bit faster, but with low resources it would still take quite a while to get to r7 (endgame), and for me that is enjoying the game.
Partys should exist, yes, they should and back in epic 6.2 they still needed to happen, trust me THEY DID. I can safely say the solo from 1 to 120 era only begun in epic 7.
Questing? not so much rappelz has never really been a questing game, as I said, the cool about it as that you dont worry about questing, only building up your character, getting new pets, etc.
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Old 02/05/2015, 18:18   #25
 
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when was the last time anyone shouted for two healers, 50 + holy warrior and an archer with poison arrow skill in order to make a party and complete oforia quest in moonlight dungeon. dont tell me you never did that. thats what was the real gameplay for me its about knowing your class, about friends, about communication, about spending great time.

not about reaching lvl 20 after killing 5 mobs, then reaching lvl 50 as fast as possible, then R4, R5, R6. farming in veiled island, getting stage 5 white dragon and pking noobs
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Old 02/05/2015, 18:22   #26
 
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Quote:
Originally Posted by kreminis View Post
when was the last time anyone shouted for two healers, 50 + holy warrior and an archer with poison arrow skill in order to make a party and complete oforia quest in moonlight dungeon. dont tell me you never did that. thats what was the real gameplay for me its about knowing your class, about friends, about communication, about spending great time.

not about reaching lvl 20 after killing 5 mobs, then reaching lvl 50 as fast as possible, then R4, R5, R6. farming in veiled island, getting stage 5 white dragon and pking noobs
epic 6.2 I did that.
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Old 02/05/2015, 18:36   #27
 
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Quote:
Originally Posted by joaobitu2 View Post
epic 6.2 I did that.
so its cool

its not about an epic

its about how gameplay degraded over time. and how I would love to see a server where you enjoy a proper gameplay how it used to be.
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Old 02/06/2015, 02:21   #28
 
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HP\MP is a one of important secrets of players so it should be hide from other players like old epics.
low rate server is not attract many players and high rate will be bored hmm i geuss x25 will be fine better than make 2 servers rappelz players should be Assembling in one server
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Old 02/06/2015, 18:57   #29
 
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I really love this influx of idea's and suggestions. I just wanna say to you all that NONE of you should consider yourselves 'right" or "wrong" because any idea that helps take the TSP into the future and helps it to flourish is just fine with me.

I agree overall that Master Class should have a close magnifying glass stuck on him and reviewed from top to bottom with an actual battle plan to fix it's quite obviously rushed development. So I think for new we will simply turn these options off at the TSP (while keeping them available to the team for future review/reimplementation)

I agree that two server may be a bit much and that we should find a nice middle ground. I'm thinking such a thing could be x10-15 weekday and double exp weekends? As I said before I'm open to talks about this.

In regards to the staging pets, I want to say that I also think it's a feature that should be implemented with possible revision to staging difficulty + staged rewards (jp, skills etc) but I do feel it should stay at the TSP (even with reimplemented pet taming chances)

As per the quest discussion here are my personal thoughts:

I am currently rebuilding an old tool of mine called NaviQuest whose specific function is editing/creating quest/questlines, this should tell you my primary stance on questing in Rappelz. I do believe that Rappelz was originally a quest-based korean grinder who kinda lost his way. I believe with a delicate touch and some ingenuity on the communities part we could take this a long way! (I plan to allow users to submit questlines (with a template) for review and possible implementation into the game!)

I feel Rappelz has become 'too easy' while also having become 'too casino' I think it has lost it's since of joy and accomplishment and those things must be focused on in order to ever attempt a fix or reconciliation.

Final Words:

I spent that last several days computerless after my personal laptop crashed on me. I am back and working again however, so please excuse the silence. Within the coming week an actual forum for the discussions regarding the TSP will become available as-well as Mareks shiny new TSP website!

I'd like to thank you all again for your participation and I hope it becomes a mainstay of the Teal Sky Project! (if I did not address your concern feel free to bring it to my attention)
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Old 02/06/2015, 23:10   #30
 
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comparison between pvp now and before, now there is no chance to defense or heal duel or pk end with 1 or 2 skills and pet is not useful (heal or damage)
so there is some things must avoid to Achieve balance
1- server buffs
2- critical rate\pow system
3- master class
4- slot 6 belt
5- soul pets for sure
6- any over power weapons\gear
7- high max lvls (190-200) !
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