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[Release] NX3 import/export plugin for blender

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Old   #136
 
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Quote:
Originally Posted by glandu2 View Post
post your original nx3 and the saved one so i can test it and see what's wrong
sorry late reply.. here is the example of the nx3 for wing before and after export..



tq...



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Old   #137
 
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I didn't understand


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Old   #138
 
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Quote:
Originally Posted by jebonkul View Post
sorry late reply.. here is the example of the nx3 for wing before and after export..



tq...
I finally found the issue, vertex were not exported with correct order. Just update export_nx3.py file from
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Smile

Quote:
Originally Posted by glandu2 View Post
I finally found the issue, vertex were not exported with correct order. Just update export_nx3.py file from

Thank You..


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HI Glandu, i have another problem, i try to change dds file for armor nx3 file, when export and import again in blender all no problem, but when put in resource its bug look like wing before, i try use old plugin for export also same. why that happen?

Print Screen below..

Thank You..
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Quote:
Originally Posted by jebonkul View Post
HI Glandu, i have another problem, i try to change dds file for armor nx3 file, when export and import again in blender all no problem, but when put in resource its bug look like wing before, i try use old plugin for export also same. why that happen?

Print Screen below..

Thank You..
I guess u have problem with bones .... read in first page
Assign an object to an armature to have bones
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Old   #142
 
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if even with correct bones as said by Modamer9 it does not work, then post you original nx3 (that works) and the modified one (that does not work)
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Quote:
Originally Posted by glandu2 View Post
if even with correct bones as said by Modamer9 it does not work, then post you original nx3 (that works) and the modified one (that does not work)
OK, this is my nx3 file, original and modified..



tq..
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Old   #144
 
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thanx man , you are the best
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I have a problem in form of the object ... does not appear very well...
@glandu if you have any idea to fix that


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Quote:
Originally Posted by jebonkul View Post
OK, this is my nx3 file, original and modified..



tq..
It takes me long time to figure out, but the client does not use bone names in fact ...
I used a original nx3 file, hexed the file to change the name of all bones and it appeared as without modification in the client.

The client only use the bone order in the nx3 file. It seems that the order is arbitrary (at least not alphabetical). And i am not sure that blender can keep them in order ...
I hope there is still a solution anyway to find bone order ...

Quote:
Originally Posted by Modamer9 View Post
I have a problem in form of the object ... does not appear very well...
@glandu if you have any idea to fix that


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Can you send me the original (without bug) file ? (either a nx3 or a .blend if you created it) (by PM if you don't want it to be public)
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@Modamer9

You use quads in your mesh. Before exporting to nx3, you must have only triangles.
You can do that by selecting your object, then go into Edit mode. Then select all vertices (with A shortcut) and triangulates all faces (with CTRL + T shortcut or in the menu Mesh -> Faces -> Triangulates Faces)
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Cool

thanks glandu ... there is some weapons I great from yours plugin


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Old   #149
 
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Great job glandu2 your plugin is really amazing

but i have a problem with solidify modifier

i downloaded some 3d model wings and i had a problem in texture paint when i change the view parts of the wings disappear and same thing in the game so i used the solidify modifier

but after use the wing appears corrupted first i thought it is from the models but when i used the modifier with the offical models it was the same thing

and thanks for the plugin

i attached the offical nx3 wings original and with the solidify modifier

------ edit

i use version 1.3 with the latest updates from github
blender x86 v 2.68
Attached Files
File Type: rar Wings.rar (65.0 KB, 20 views)
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Old   #150
 
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Hi, I have a problem , I can export it NX3 and all without any worries but no texture appears ... Here is my model:


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