i just follow the steps but it does not work my problom is like the problem of themember virus1998 look at the page 4 and you are going to know the problem
i just follow the steps but it does not work my problom is like the problem of themember virus1998 look at the page 4 and you are going to know the problem
it not works the problem is that when i open the file his color is gray
That sounds like you do not have the correct texture file in the same folder as the NX3 file and it is not loading the textures.
Some NX3 files are not working because of how many layers they have in the texture files as well.
If you are having a specific issue with a specific model file you should post more information on what model file you are trying to work on. It is difficult to try and help someone with an issue when they don't give any information on what they are running into.
After study-ing a picture i found on google somewhere (this picture you could see part of an rappelz developer's screen, <kinda saw him 3d tools etc.>) i found this website ;
the 3th left picture actually looks REALLY close to whats on their screen, someone gave it a try?
yea that one, iam searching the picture again.... its been a long time since i had it but i remember the layout and stuff cuz i stared at it soooo long. i'll try to find it again.
Note; these pictures dont exist anymore from the 'official' source. their websites are eitherway long gone or the pictures have been deleted during the time of the existince of the game.
@Glandu ; i'll take my time on searching the picture again, as this picture was not existing anymore either.
i have to find other server sources again to find it. but as i how remember it that looks almost like it. and so i was wondering if anyone tried it. > perhaps good for you ^^
I don't think that devs use public programs to edit their files. Most rappelz file formats are special ones made for just rappelz, so if they use a public program, it's not to edit files. Files like nx3, cob, naf, map files, quest prop files, etc use specials formats made only for rappelz. They must have some devs working on their tools which allow them to edit files easily (as the tools we do here)
Also I updated the plugin to use a more object oriented way to use exported class from C++.
I also added support for channel_id, this might correct some texture bugs (but I never saw a file using channel_id ...)
Also, I added support for multi-mesh files like betrayal. So when importing betrayal, there is all mesh.
The exporter has not changed and will probably not be able to export an imported model because of the new changes in the importer. (A model imported before this update and saved as .blend will be still exportable as before)
I tested several import bugs that were posted here:
1handaxe_smallaxe.nx3
asf_body_deco_roma.nx3
all beast_moonrabbit0*_body.nx3 files
betrayal_body.nx3
ga_vil001_centerbuil001.nx3
All of them are working.
Also, note that the import plugin is now for the 2.68 (or latest) blender, else the texture mapping can be wrong. Also, the exporter will probably wrongly export texture for the same reason (exporter expect 2.64 behavior, importer expect 2.68 behavior)
So for now, the imported has been improved, but the exporter need to be updated (there is more to do to support all combination of object parent/child relation), and I am moving to blender 2.68.
If someone find a bug when importing a model with blender 2.68 and the updated IMPORTER, please post it here (exporter bugs are normal, don't post them here)
New importer is in io_scene_btrf-new.zip
If you want to rollback to the old one (because you want a more working exporter) use io_scene_btrf-old.zip.
The better is to save your old import_btrf.py and export_btrf.py files before overwriting them with the new files.
I don't think that devs use public programs to edit their files. Most rappelz file formats are special ones made for just rappelz, so if they use a public program, it's not to edit files. Files like nx3, cob, naf, map files, quest prop files, etc use specials formats made only for rappelz. They must have some devs working on their tools which allow them to edit files easily (as the tools we do here)
Actually if you look in the e2 client they use softimage to create the models and save then as scn files. Then they used a special plugin to export them to nx3.
Yes indeed, some nx3 files contain materials named Scene_Material1 for example, which google associate to softimage. there is also Material #0 (with 0 a number) and Material0. Maybe several version of softimage, I also found some webpages talking about these material names and softimage ...
I have done with the exporter and reworked the importer.
The importer now import nx3 files more correctly, it support nx3 with more than one mesh. Mesh with multiple blocks are merged, block are used in fact to separate faces that use different textures.
So now, the importer works better. The exporter export correctly scene with several meshes, which may or may not have bones, can have multiple texture and a mix of all these possibilities. So I think exporting a 3D model is easier now.
Also, blender crashs are far less common now, at most blender will show the error with the line in the python script the caused the error.
Note that if you have weird textures, but sure to use blender 2.68 or newer.
I think that the next step is animation support based on vertices positions (not bones) and mesh children (but this feature is not commonly used)
[S]3ds Max GR2 import/Export? 10/29/2016 - Metin2 Private Server - 4 Replies Hey Com,
da ich mich zukünftig etwas mit dem modellieren beschäftigen möchte, bin ich gerade dabei mir alle nötigen Plugins für 3ds Max runterzuladen usw.
Leider finde ich keinen gültigen Download mehr im Netz.
Es wäre super wenn einer von euch mir den Gr2 Decode schicken könnte.
Wäre echt super! (:
Danke im voraus.
mfg. Fuzzy
[S] 3D's Max 7 granny import & export plugin 08/01/2013 - Metin2 Private Server - 0 Replies Guten Mittag elitepvpers Community,
ich bin seit knapp einer Woche auf der suche nach einem
gr2 export & import plugin für 3ds max 7, wenn jemand es noch auf dem Pc liegen hat, könnte er es derjenige evtl irgendwo hochladen?
Danke im Vorraus.
slk.dat import and export.. 06/20/2013 - Battle of the Immortals - 0 Replies Really want to know is how to add a pet
May need to modify slk.dat?
How to import .ebm files to blender? 04/03/2012 - Cabal Online - 0 Replies Please could someone help me with importing the .ebm files to blender? I readed a thread in other forum about it but i just get this error on the console: "No named module tempfile"
Please I really need it, I'll pay i someone helps me to get the models I want, pm me, reply here or add me to skype please: wrong_bunkay
Gb <-> Blender/3dsmax export with working bones 10/12/2011 - Kal Online - 12 Replies topic can be closed.
i have a fully working gb -> 3dsmax importer and 3dsmax -> gb exporter, which supports texture and animations and bones ;)
that means i can add graphics from other games or designers to ryuu!