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[Release] NX3 import/export plugin for blender

Discussion on [Release] NX3 import/export plugin for blender within the Rappelz Private Server forum part of the Rappelz category.

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Old 03/08/2015, 21:43   #166
 
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Hi , I have some questions. That I edit Mephisto body NX3 but when I invoke my sframe not responding to or could it come?
and I wanted to know if there was way to create new creature animations? Thank you for your reply and sorry for my bad English .
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Old 03/09/2015, 09:35   #167
 
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yes ... some times when you have crash file ... sframe cann't read it .so the games will be crash ....
to creat a new mob ... as i said befor u must be assign weight to all vertices of object for every bones in that mob ...to do that u must read all bones u have in that example and assign for each bones the correct vertices ...
so if u have assign bones(head) to vertices (arms) u will be have a random mob or will be crash...
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Old 03/09/2015, 10:36   #168
 
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I understand . But if I set everything as it should be but its not working , what to do ? or it could come from exactly ?
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Old 03/09/2015, 11:11   #169
 
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not 100% ... but u can make it 70%-80% if u have set the correct bones
like i did in my mob ... it does not complet 100% ... but i keep the bones correct
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Old 03/09/2015, 18:02   #170
 
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Thank you for the info. That I wanted to know why I do not see my creature when I join a two- frame alone. These are existing creatures. (Death Tyrant Dragon white. )

EDIT : I wanted to know how to add the height of a building ?
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Old 03/14/2015, 15:42   #171
 
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hi , i create a model from an image. But I have a problem with the texture , how to solve?

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Old 03/14/2015, 17:09   #172
 
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Version 2.68 use different texture coords order than 2.64 or 2.70 (don't know why)

You can install Blender 2.70 using one of these links:



(Newer versions may also work correctly)
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Old 03/14/2015, 23:32   #173
 
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Hi, new error...
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Old 03/15/2015, 00:27   #174
 
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what's the issue ?
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Old 03/15/2015, 00:45   #175
 
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texture ground :/
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Old 03/15/2015, 12:44   #176
 
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if the ground should be green everywhere, try to move you object higher in blender
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Old 03/15/2015, 18:18   #177
 
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I already try but when i solidifies or i put the height , the model and deformed

Possible to put new animation via blender or export does not yet support this content ?
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Old 04/19/2015, 12:12   #178
 
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Hello I am having this problem is to solve the problem?

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Old 04/19/2015, 13:39   #179
 
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export does not support animation content

Quote:
Originally Posted by bazokaking1999 View Post
Hello I am having this problem is to solve the problem?

Just ignore that, it should work anyway (i have this too, not sure why but it works perfectly both import and export)
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Old 04/19/2015, 20:26   #180
 
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Quote:
Originally Posted by glandu2 View Post
export does not support animation content



Just ignore that, it should work anyway (i have this too, not sure why but it works perfectly both import and export)
Look at this:

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