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[Release] NX3 import/export plugin for blender
Discussion on [Release] NX3 import/export plugin for blender within the Rappelz Private Server forum part of the Rappelz category.
03/08/2015, 21:43
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#166
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Join Date: May 2014
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Hi , I have some questions. That I edit Mephisto body NX3 but when I invoke my sframe not responding to or could it come?
and I wanted to know if there was way to create new creature animations? Thank you for your reply and sorry for my bad English .
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03/09/2015, 09:35
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#167
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yes ... some times when you have crash file ... sframe cann't read it .so the games will be crash ....
to creat a new mob ... as i said befor u must be assign weight to all vertices of object for every bones in that mob ...to do that u must read all bones u have in that example and assign for each bones the correct vertices ...
so if u have assign bones(head) to vertices (arms) u will be have a random mob or will be crash...
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03/09/2015, 10:36
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#168
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I understand . But if I set everything as it should be but its not working , what to do ? or it could come from exactly ?
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03/09/2015, 11:11
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#169
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not 100% ... but u can make it 70%-80% if u have set the correct bones
like i did in my mob ... it does not complet 100% ... but i keep the bones correct
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03/09/2015, 18:02
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#170
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Thank you for the info. That I wanted to know why I do not see my creature when I join a two- frame alone. These are existing creatures. (Death Tyrant Dragon white. )
EDIT : I wanted to know how to add the height of a building ?
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03/14/2015, 15:42
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#171
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hi , i create a model from an image. But I have a problem with the texture , how to solve?
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03/14/2015, 17:09
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#172
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Version 2.68 use different texture coords order than 2.64 or 2.70 (don't know why)
You can install Blender 2.70 using one of these links:
(Newer versions may also work correctly)
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03/14/2015, 23:32
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#173
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Hi, new error...
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03/15/2015, 00:27
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#174
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what's the issue ?
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03/15/2015, 00:45
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#175
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texture ground :/
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03/15/2015, 12:44
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#176
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if the ground should be green everywhere, try to move you object higher in blender
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03/15/2015, 18:18
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#177
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I already try but when i solidifies or i put the height , the model and deformed
Possible to put new animation via blender or export does not yet support this content ?
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04/19/2015, 12:12
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#178
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Hello I am having this problem is to solve the problem?
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04/19/2015, 13:39
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#179
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export does not support animation content
Quote:
Originally Posted by bazokaking1999
Hello I am having this problem is to solve the problem?
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Just ignore that, it should work anyway (i have this too, not sure why but it works perfectly both import and export)
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04/19/2015, 20:26
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#180
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Quote:
Originally Posted by glandu2
export does not support animation content
Just ignore that, it should work anyway (i have this too, not sure why but it works perfectly both import and export)
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Look at this:
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