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[Release] NX3 import/export plugin for blender

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Old   #151
 
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Quote:
Originally Posted by pprfds View Post
Great job glandu2 your plugin is really amazing

but i have a problem with solidify modifier

i downloaded some 3d model wings and i had a problem in texture paint when i change the view parts of the wings disappear and same thing in the game so i used the solidify modifier

but after use the wing appears corrupted first i thought it is from the models but when i used the modifier with the offical models it was the same thing

and thanks for the plugin

i attached the offical nx3 wings original and with the solidify modifier

------ edit

i use version 1.3 with the latest updates from github
blender x86 v 2.68
When you do something, always be sure to only have triangles before exporting. To do that, go i edit mode for each objects, select all vertices and do CTRL + T to triangulate all faces.

Quote:
Originally Posted by Taktiik View Post
Hi, I have a problem , I can export it NX3 and all without any worries but no texture appears ... Here is my model:
Be sure to put your nx3 and it's textures too in the resources/ folder.
Don't use mega.co.nz but instead the forum's attachment feature, i cant get the download to work on this site.

Also if you have texture issue with blender 2.68, use blender 2.73, i use that one now and there is no DDS texture issue



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Old   #152
 
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Hello, thank you for your answer , maybe you will be easier to understand and ...
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Old   #153
 
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Animation corruption when using an edited file with bones should be fixed now.

I had already checked the source of this issue without success believing it was not fixable (due to blender not ordering bones)

But i rechecked and i found that blender keep the bone order
I was using unordered collection when reading and writing bones from/to nx3

So the fixed version is here (both import_nx3.py and export_nx3.py need to be updated):
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Old   #154
 
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yes ... the cordination is work to me when change order of bones ... thanks glandu



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Old   #155
 
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Hi i am trying for some time to do mask, but that is what gives her ...
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Old   #156
 
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Check that your model is attached to the head bone (to check that, go in pose mode and move the head bone, your model should move too).
Also be sure to use that lastest version of export_nx3.py and import_nx3.py.
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Old   #157
 
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No luck.. and yes i well using the latest version.

watch (ps : have testing mask) You must register and activate your account in order to view images.
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follow the step :
1-creat your object(head or mask).
2-import you example mask in game (*.nx3)...(like:asm_face_ninja.nx3)
3-Assign your object(mask) to an armature and choose "With Empty Groups"
4-select yours object and choose mode weight paint and follow the next image

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5-export and enjoy

example of tobi mask (it not good ^_^ ... just put in your resource game and /insert_item 2011029
Attached Files
File Type: rar tobi.rar (55.4 KB, 8 views)
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Old   #159
 
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I did but he gets into space and not to the face ..
He gets in another movement like that of the weapon or buttocks
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Can you send a .blend file of your model to check what's the issue ? (either here or as pm)
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Is good just me blender bug !
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File Type: rar Nouveau dossier (8).rar (169.7 KB, 15 views)
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Old   #162
 
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the problem is you are not use the last version of both files import_nx3.py and export_nx3.py
* in your bones it those not order in correct sequence ....
- update the both files and replace it .... in link
P.S :and must be begin in zero of your project like i said in last comment by following the step
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Old   #163
 
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Yes I managed , I create a mask, NPC , and I made a creature only problem but does not move his arms.
Yeah You must register and activate your account in order to view images.
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Where i can find .nx3 file Rappelz!??!?!??!!?!?!? ?.?
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Old   #165
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You can dump them out of the data files with the tools available in the sticky thread at the top of the forums.

You really need to start with baby steps.


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