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[Help Thread] Please post your questions here.
Discussion on [Help Thread] Please post your questions here. within the Rappelz Private Server forum part of the Rappelz category.
04/01/2015, 13:40
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#4396
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elite*gold: 0
Join Date: Feb 2014
Posts: 146
Received Thanks: 35
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Pk dead to drop setting ?
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04/01/2015, 13:50
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#4397
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elite*gold: 0
Join Date: Oct 2013
Posts: 474
Received Thanks: 41
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there is a problem with 9.1 files
there are some codes does not work when you write it as script
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04/01/2015, 14:30
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#4398
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elite*gold: 0
Join Date: Feb 2014
Posts: 146
Received Thanks: 35
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No 9.1 files I am gameserver.opt making where problem pk dead to drop not fix 😠😠
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04/01/2015, 15:15
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#4399
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elite*gold: 20
Join Date: Sep 2010
Posts: 57
Received Thanks: 25
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Game.pk_server:1 or something like that. I'm not @ home to check that.
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04/01/2015, 15:26
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#4400
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elite*gold: 0
Join Date: Feb 2014
Posts: 146
Received Thanks: 35
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I am game server picture
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04/01/2015, 15:26
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#4401
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Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,912
Received Thanks: 1,490
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I posted that 2 days ago, or yesterday.
PK server set to 0 will be no dropping items on death and no lak guard.
set to 1 will be dropping items on death and lak guard, like old US server Pantera
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04/01/2015, 18:20
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#4402
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elite*gold: 0
Join Date: Feb 2014
Posts: 146
Received Thanks: 35
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Quote:
Originally Posted by Saltaya
Game.pk_server:1 or something like that. I'm not @ home to check that.
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Quote:
Originally Posted by thndr
I posted that 2 days ago, or yesterday.
PK server set to 0 will be no dropping items on death and no lak guard.
set to 1 will be dropping items on death and lak guard, like old US server Pantera
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thndr King  Very Big Thanks Mean!
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04/01/2015, 19:38
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#4403
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elite*gold: 0
Join Date: Oct 2010
Posts: 2,555
Received Thanks: 2,460
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Quote:
Originally Posted by Aurorauser
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04/02/2015, 18:46
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#4404
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elite*gold: 20
Join Date: Sep 2010
Posts: 57
Received Thanks: 25
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Idea searching
Hey, my first Post with an request xD
Well, i got an idea to punish Player on my Server, wich abuse a High EXP mob bug (e.g. an lv 1 char hits an hardmode mob first and an highchar kills it -> lv 1 char gains all exp)
Anyone knows a safe way to check if a player gained exp?
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04/02/2015, 18:48
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#4405
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elite*gold: 0
Join Date: Oct 2010
Posts: 2,555
Received Thanks: 2,460
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The first and immediate thing I would think: level lock the portals into those dungeons to say you can simply not use the portal (prop) if you are under / over these levels.
For instance take the Secret Dungeon for TOA and lock it so only like 145-170 can enter or so.
Edit:
You could also couple that with NFE scripts, that fire when a player enters m0xx_0xx.nfe map, you could then have a check saying if level is outside of accepted level range, kick player back to return point
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04/02/2015, 21:07
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#4406
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elite*gold: 0
Join Date: Aug 2013
Posts: 2
Received Thanks: 0
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How can i add icon on new item? [34x34]
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04/02/2015, 22:00
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#4407
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elite*gold: 20
Join Date: Sep 2010
Posts: 57
Received Thanks: 25
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Quote:
Originally Posted by ismokedrow
Edit:
You could also couple that with NFE scripts, that fire when a player enters m0xx_0xx.nfe map, you could then have a check saying if level is outside of accepted level range, kick player back to return point
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Totally forgot NFE. xD
Thanks ^^
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04/03/2015, 09:27
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#4408
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elite*gold: 0
Join Date: Mar 2012
Posts: 53
Received Thanks: 1
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how can i get a pass for the hidden village
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04/05/2015, 20:44
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#4409
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elite*gold: 0
Join Date: Aug 2011
Posts: 532
Received Thanks: 234
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Quote:
Originally Posted by claro28111
how can i get a pass for the hidden village
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/run insert_item(910001, 1, 0, 0, 2, 'Fyben')
Any idea why my custom created commands in lua don't work ingame? dbo.AllowedCommandBlaBla had it's row and the command could be executed via GS using # method.
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04/06/2015, 00:59
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#4410
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elite*gold: 0
Join Date: Oct 2012
Posts: 130
Received Thanks: 13
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Hello
do the creature code change to support new taming system in 9.1 files ?
e.g.
normal code for naga s5 :
/run insert_item(540059,1, 5 , 0, -2147483648,"charname")
/run insert_item(itemi_d(card_id),Quantity, stage , 0, (tamed),(Character_Name))
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