Well, i got an idea to punish Player on my Server, wich abuse a High EXP mob bug (e.g. an lv 1 char hits an hardmode mob first and an highchar kills it -> lv 1 char gains all exp)
Anyone knows a safe way to check if a player gained exp?
The first and immediate thing I would think: level lock the portals into those dungeons to say you can simply not use the portal (prop) if you are under / over these levels.
For instance take the Secret Dungeon for TOA and lock it so only like 145-170 can enter or so.
Edit:
You could also couple that with NFE scripts, that fire when a player enters m0xx_0xx.nfe map, you could then have a check saying if level is outside of accepted level range, kick player back to return point
You could also couple that with NFE scripts, that fire when a player enters m0xx_0xx.nfe map, you could then have a check saying if level is outside of accepted level range, kick player back to return point
Any idea why my custom created commands in lua don't work ingame? dbo.AllowedCommandBlaBla had it's row and the command could be executed via GS using # method.
Hello
do the creature code change to support new taming system in 9.1 files ?
e.g.
normal code for naga s5 :
/run insert_item(540059,1, 5 , 0, -2147483648,"charname")
/run insert_item(itemi_d(card_id),Quantity, stage , 0, (tamed),(Character_Name))
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