It's true!! I have to buy glasses because I'm blind! I just saw it yesterday. Finally a game without pink!!! By the way. Thank you very much for your help. Thanks to you I already have my first pet created by me with a personalized card and image. Next achievement to put the pets of 9.7 !!!!. Really thank you very much
If you want add more ap points you need to change the lua code not the bbdd.
set_value( "jp", jp - 1000000 )
set_arena_point( ap + 50 ) # <- this number
cprint( "You got <B>1.000 Holicpoint</B>." )
cprint( text2 )
arena_sub()
I can't just change that because I changed everything. Where you see the set_arena_point(ap +50 ) it was originally set_huntaholic_point( holic + 1000 )
Im not sure but it looks like you are trying to declare local variables but you are putting them in quotes which makes them a string
local jp = get_value( "jp" )
local ap = get_value( "arena_point" )
Look at some other lua functions and make sure I am right first but I think you need to remove the quotes from those so then you can do math on the number returned...
local jp = get_value( jp )
local ap = get_value( arena_point )
Oh and huntaholic points I am pretty sure are ursa caverns so not the same as arena points, it looks like you have a mess of confusion in your script there.
I can't just change that because I changed everything. Where you see the set_arena_point(ap +50 ) it was originally set_huntaholic_point( holic + 1000 )
My eyes hurt when I see your scribbles in lua
I will write you very simple functions, please draw conclusions from them.
Quote:
function Add_JP(amount)
local jp = get_value( 'jp' )
set_value( 'jp', jp + amount )
end
Quote:
function Add_AP(amount)
local ap = get_value( 'ap' )
set_value( 'ap', ap + amount )
end
when you add these functions to your scripts you can add any number of points to the current value using the command:
/run Add_AP(1000)
your value will not be replaced, it will be added to the current value.
also remember that with set_value, function arguments are separated by a comma!
e.g:
set_value( 'ap' , ap + amount )
My eyes hurt when I see your scribbles in lua
I will write you very simple functions, please draw conclusions from them.
when you add these functions to your scripts you can add any number of points to the current value using the command:
/run Add_AP(1000)
your value will not be replaced, it will be added to the current value.
also remember that with set_value, function arguments are separated by a comma!
e.g:
set_value( 'ap' , ap + amount )
Thank you that was from one of the codes I found for JP to rupee, genpoint and tp I was just trying to add in AP but couldn't figure it out
How would one go about changing the level of a mob I tried to do it in the monster resource dbo but it didn't change what's shown in the game same with the r7 gear I'm trying to put the back to what they were when they came out at 150, 155, 160.
How would one go about changing the level of a mob I tried to do it in the monster resource dbo but it didn't change what's shown in the game same with the r7 gear I'm trying to put the back to what they were when they came out at 150, 155, 160.
When making changes in database resource tables you also need to update the rdb file in game client. All changes should, or rather must, be in sync between game client and game server database.
The same goes with the rank 7 gear. You do not have the rdb with changes in game client folder. Do note that when changing ItemResource you also need to sync the itemref along with other files.
When making changes in database resource tables you also need to update the rdb file in game client. All changes should, or rather must, be in sync between game client and game server database.
The same goes with the rank 7 gear. You do not have the rdb with changes in game client folder. Do note that when changing ItemResource you also need to sync the itemref along with other files.
You could use Grimoire for this -
Feel free to join OpenRZ community in Discord -
thanks i tried downloading and using grimoire but it keeps giving me the .net error and idk what .net its wanting tba ive also tried using the rappelz rdb tool but that just ends up messing my files up to where i have to start all over cause im apparently not doing it right
I've been looking but can't find it.
Does anyone know where the random stats are located and the skill that appears on the distorted gear?
Another question, does anyone have the lua code for the npc that mixes the skill cards and opens the already identified disrtoted armor? Thank you
thanks i tried downloading and using grimoire but it keeps giving me the .net error and idk what .net its wanting tba ive also tried using the rappelz rdb tool but that just ends up messing my files up to where i have to start all over cause im apparently not doing it right
.NET is the framework used in c# for most applications, It should tell you what version it is missing then simply google .NET c# version {insert_version}
.NET is the framework used in c# for most applications, It should tell you what version it is missing then simply google .NET c# version {insert_version}
Hi, my lua script somehow does not work, I get the following Error from GS:
Lua run string failed. NPC_Pesqoo([string "NPC_Pesqoo"]:1: '=' expected near '<eof>')
Here's my lua file:
Quote:
function get_module_name()
return "NPC_Pesqoo"
end
function NPC_Pesqoo()
dlg_title("Pesqoo")
dlg_text("Buffs for testing")
dlg_menu("Buffs please!", "buffs_please()")
end
function buffs_please()
for i = 1051, 1064 do
add_state(i, 7, 900000)
end
end
Edit: i forgot "()" after "NPC_Pesqoo" in contact script
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