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01/05/2023, 14:51
#8491
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Why do the db_item.ref that I see in all the videos have a plain text structure that can be modified and the one that rdbtool or grimore takes out has a database structure? Thank you
01/05/2023, 15:52
#8492
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Screen shot differences?
I ask because I am not really sure what you are trying to describe.
Database structure is plain text and modifiable, yet you describe them like they are two different things.
01/05/2023, 17:20
#8493
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Quote:
Originally Posted by
ThunderNikk
Screen shot differences?
I ask because I am not really sure what you are trying to describe.
Database structure is plain text and modifiable, yet you describe them like they are two different things.
My db_item.ref when i extract when i extract it from grimore or rdbtool they create a db_item.ref (after can i hash it)
open con notepad++
20230105 Written by Archemedes v0.1.0 I" 0 drop_etc_pouch icon_item_etc_0065 sword009 drop_weapon_sword icon_weapon_0061 sword001 icon_weapon_0011 sword002 icon_weapon_0001
sword003 icon_weapon_0023 sword004
icon_weapon_0024 sword010 icon_weapon_0062 sword006 icon_weapon_0041 sword008 icon_weapon_0043 sword011 icon_weapon_0063 1handswd_magiceater icon_1handswd_magiceater 1handswd_victory Icon_1handswd_victory 1handswd_bloodseek icon_1handswd_bloodseek 1handswd_aydakatti icon_1handswd_aydakatti 1handswd_beowulf icon_1handswd_beowulf 1handswd_master ! icon_1handswd_master " 1handswd_berserk_5rank # icon_1handswd_berserk_5rank $ 1handswd_parasiticevil % icon_1handswd_parasiticevil & 1handswd_gods ' icon_1handswd_gods ( 1handswd_caladbolg ) icon_1handswd_caladbolg * 1handswd_fragarach + icon_1handswd_fragarach , 1handswd_berserk_6rank - icon_1handswd_berserk_6rank . 1handswd_reactioncutter / icon_whitedragon_reactioncutter 0 1handswd_reactioncutter_b 1 icon_blackdragon_reactioncutter 2 1handswd_reactioncutter_r 3 icon_bluedragon_reactioncutter 4 1handswd_grupang 5 icon_1handswd_grupang 6 1handswd_berserk_7rank 7 icon_1handswd_berserk_7rank 8 1handswd_themoonofblood 9 icon_1handswd_themoonofblood : sword001_th ; drop_weapon_sword_twohand < sword002_th = icon_weapon_0015 > sword005_th ? icon_weapon_0025 @ sword012_th A icon_weapon_0064 B sword007_th C icon_weapon_0042 D sword013_th E icon_weapon_0065 F 2handswd_dosal G Icon_2handswd_dosal H 2handswd_clay I Icon_2handswd_clay J sword014_th K icon_weapon_0066 L 2handswd_doublesickle M icon_2handswd_doublesickle N 2handswd_executioner O icon_2handswd_executioner P 2handswd_ilwoon Q icon_2handswd_ilwoon R 2handswd_luneswordofdeath S Icon_2handswd_luneswordofdeath T 2handswd_lament U Icon_2handswd_lament V 2handswd_bloodblade W icon_2handswd_bloodblade X 2handswd_orientalfair Y icon_2handswd_orientalfair Z 2handswd_luneswordofvictory [ Icon_2handswd_luneswordofvictory \ 2handswd_sunblade ] icon_whitedragon_sunblade ^ 2handswd_sunblade_b _ icon_blackdragon_sunblade ` 2handswd_sunblade_r a icon_bluedragon_sunblade b 2handswd_dignityofload c Icon_2handswd_dignityofload d 2handswd_luneswordofstorm e Icon_2handswd_luneswordofstorm f 2handswd_myload g Icon_2handswd_myload h dagger001 i drop_weapon_dagger j icon_weapon_0006 k dagger005 l icon_weapon_0073 m dagger002 n icon_weapon_0017 o dagger003 p icon_weapon_0026 q dagger006 r icon_weapon_0074 s dagger004 t icon_weapon_0044 u dagger007 v icon_weapon_0075 w dagger_lasdagger x icon_dagger_lasdagger y dagger_saw z icon_dagger_saw { dagger_angelring | icon_dagger_angelring } dagger_deathbreath ~ icon_dagger_deathbreath dagger_twist € icon_dagger_twist dagger_chilanum ‚ icon_dagger_chilanum ƒ dagger_warglaive_5rank „ icon_dagger_warglaive_5rank … dagger_lovesword † icon_dagger_lovesword ‡ dagger_god ˆ icon_dagger_god ‰ dagger_orihalcon Š icon_dagger_orihalcon ‹ dagger_warglaive_6rank Œ icon_dagger_warglaive_6rank dagger_damagesetter Ž icon_whitedragon_damagesetter dagger_damagesetter_b icon_blackdragon_damagesetter ‘ dagger_damagesetter_r ’ icon_bluedragon_damagesetter “ dagger_bladeofknife ” icon_dagger_bladeofknife • dagger_warglaive_7rank – icon_dagger_warglaive_7rank — dagger_royalstraight ˜ icon_dagger_royalstraight ™ icon_dagger_crystal š spear001_th › drop_weapon_lance œ icon_weapon_0003 spear002_th ž icon_weapon_0002 Ÿ spear007_th * icon_weapon_0058 spear003_th icon_weapon_0014 spear004_th icon_weapon_0027 spear008_th icon_weapon_0059 spear005_th icon_weapon_0045 spear006_th icon_weapon_0046 spear009_th icon_weapon_0060 * spear_ferventspear icon_spear_ferventspear spear_lunar icon_spear_lunar spear_aslan icon_spear_aslan spear_lunarfang icon_spear_lunarfang spear_crimsonedge icon_spear_crimsonedge spear_bloodybillow icon_spear_vbloodybillow spear_Blades_battle Icon_spear_Blades_battle spear_rollingstones icon_spear_rollingstones spear_valkyriewing icon_spear_valkyriewing spear_berdysh icon_spear_berdysh spear_Blades_tyrant Icon_spear_Blades_tyrant spear_demonspear icon_whitedragon_demonspear spear_demonspear_b icon_blackdragon_demonspear spear_demonspear_r icon_bluedragon_demonspear spear_nothealdragon Icon_spear_nothealdragon spear_Blades_imperator Icon_spear_Blades_imperator spear_gloryofreon Icon_spear_gloryofreon axe001_th drop_weapon_axe icon_weapon_0009 axe006_th icon_weapon_0067 axe002_th icon_weapon_0012 axe003_th icon_weapon_0028 axe007_th icon_weapon_0068 axe004_th icon_weapon_0037 axe005_th icon_weapon_0038 axe008_th icon_weapon_0069 2handaxe_evilenchanter Icon_2handaxe_evilenchanter axe_greataxe icon_axe_greataxe 2handaxe_majoraxe icon_axe_majoraxe 1handaxe_tornadosoul icon_axe_tornadosoul 2handaxe_dubleax_bat icon_2handaxe_dubleax_bat 2handaxe_pillarofhorizon Icon_2handaxe_pillarofhorizon 2handaxe_bluedragonaxe icon_2handaxe_bluedragonaxe 2handaxe_massivethunder icon_2handaxe_massivethunder 2handaxe_dubleax_wind Icon_2handaxe_dubleax_wind 2handaxe_powerbraker icon_whitedragon_powerbraker 2handaxe_powerbraker_b icon_blackdragon_powerbraker 2handaxe_powerbraker_r icon_bluedragon_powerbraker 2handaxe_gaiaenergy Icon_2handaxe_gaiaenergy 2handaxe_dubleax_GrimReaper Icon_2handaxe_dubleax_GrimReaper 2handaxe_dawnofhektor Icon_2handaxe_dawnofhektor mace001 drop_weapon_mace icon_weapon_0005 mace009 icon_weapon_0050 mace002 icon_weapon_0010 mace003 icon_weapon_0018 mace010 icon_weapon_0051 mace004
icon_weapon_0039 mace006 icon_weapon_0031
mace011 icon_weapon_0052 1handmace_impactor icon_1handmace_impactor 1handmace_scepter icon_1handmace_scepter 1handmace_mist icon_1handmace_mist 1handmace_gurz icon_1handmace_gurz 1handmace_saint icon_1handmace_saint 1handmace_meteorofdarkness Icon_1handmace_meteorofdarkness 1handmace_songofwind icon_1handmace_songofwind 1handmace_gods icon_1handmace_gods 1handmace_wearbuster icon_1handmace_wearbuster ! 1handmace_meteoroffire " icon_1handmace_meteoroffire # 1handmace_godofwaste $ icon_whitedragon_godofwaste % 1handmace_godofwaste_b & icon_blackdragon_godofwaste ' 1handmace_godofwaste_r ( icon_bluedragon_godofwaste ) 1handmace_heartdragon * icon_1handmace_heartdragon + 1handmace_meteoroflight , icon_1handmace_meteoroflight - 1handmace_poinsettia . icon_1handmace_poinsettia / mace012_th 0 icon_weapon_0047 1 mace008_th 2 icon_weapon_0019 3 mace013_th 4 icon_weapon_0048 5 mace005_th 6 icon_weapon_0040 7 mace007_th 8 icon_weapon_0032 9 mace014_th : icon_weapon_0049 ; 2handmace_blessingkainen < icon_2handmace_blessingkainen = 2handmace_hammer > icon_2handmace_hammer ? 2handmace_sledgehammer @ icon_2handmace_sledgehammer A 2handmace_meteocudgel B icon_2handmace_meteocudgel C 2handmace_hellrising D icon_2handmace_hellrising E 2handmace_Crusher_Darkness F Icon_2handmace_Crusher_Darkness G 2handmace_relentless H icon_2handmace_relentless I 2handmace_maceofhera J icon_2handmace_maceofhera K 2handmace_salgatanurse L icon_2handmace_salgatanurse M 2handmace_Crusher_bloodletting N Icon_2handmace_Crusher_bloodletting O 2handmace_hellscrum P icon_whitedragon_hellscrum Q 2handmace_hellscrum_b R icon_blackdragon_hellscrum S 2handmace_hellscrum_r T icon_bluedragon_hellscrum U 2handmace_immortalgrupain V Icon_2handmace_immortalgrupain W 2handmace_Crusher_predestinate X Icon_2handmace_Crusher_predestinate Y 2handmace_baeum Z Icon_2handmace_baeum [ bow005 \ drop_weapon_bow ] icon_weapon_0070 ^ bow006 _ icon_weapon_0071 ` bow002 a icon_weapon_0020 b bow004 c icon_weapon_0034 d bow007 e icon_weapon_0072 f bow003 g icon_weapon_0033 h bow001 i icon_weapon_0008 j bow_rashumubow k icon_bow_rashumubow l bow_giantbow m icon_bow_giantbow n bow_deathbride o icon_bow_deathbride p bow_critical q icon_bow_critical r bow_stalacticarch s icon_bow_stalacticarch t bow_Reflex_5rank u icon_bow_Reflex_5rank v bow_nonamedeath w icon_bow_nonamedeath x bow_thunderwave y icon_bow_thunderwave z bow_violentgale { icon_bow_violentgale | bow_Reflex_6rank } icon_bow_Reflex_6rank ~ bow_holystring icon_whitedragon_holystring € bow_holystring_b icon_blackdragon_holystring ‚ bow_holystring_r ƒ icon_bluedragon_holystring „ bow_keepeyesteeth … icon_bow_keepeyesteeth † bow_Reflex_7rank ‡ icon_bow_Reflex_7rank ˆ bow_dragonslayer ‰ icon_bow_dragonslayer Š crossbow001 ‹ icon_weapon_0007 Œ crossbow_bone icon_weapon_0022 Ž crossbow_great icon_weapon_0036 crossbow_windy ‘ crossbow_marktoob ’ icon_crossbow_marktoob “ crossbow_mark ” icon_crossbow_mark • crossbow_assaultbowgun – icon_crossbow_assaultbowgun — crossbow_grand ˜ icon_crossbow_grand ™ crossbow_heavy š icon_crossbow_heavy › Crossbow_blade_marksman œ Icon_Crossbow_blade_marksman crossbow_shuratoss ž icon_crossbow_shuratoss Ÿ crossbow_dragoneruct * icon_crossbow_dragoneruct crossbow_eyeofruin icon_crossbow_eyeofruin Crossbow_blade_Darkness Icon_Crossbow_blade_Darkness crossbow_antipiercing icon_whitedragon_antipiercing crossbow_antipiercing_b icon_blackdragon_antipiercing crossbow_antipiercing_r icon_bluedragon_antipiercing crossbow_redload Icon_crossbow_redload * Crossbow_blade_storm Icon_Crossbow_blade_storm crossbow_spitlukas Icon_crossbow_spitlukas wand_rod drop_weapon_staff icon_wand_rod wand002 icon_weapon_0055 wand_greatrod icon_wand_greatrod wand003 icon_weapon_0057 wand_wandofivory icon_wand_wandofivory wand_meteoricrod icon_wand_meteoricrod wand_prominencerod icon_wand_prominencerod wand_thunderjujube icon_wand_thunderjujube wand_wizardry icon_wand_wizardry wand_mephistocomtract icon_wand_mephistocomtract wand_retribution_5rank icon_wand_retribution_5rank wand_beastmaster icon_wand_beastmaster wand_gaia icon_wand_gaia wand_virtuous icon_wand_virtuous wand_retribution_6rank icon_wand_retribution_6rank wand_soulcontrol icon_whitedragon_soulcontrol wand_soulcontrol_b icon_blackdragon_soulcontrol wand_soulcontrol_r icon_bluedragon_soulcontrol wand_divisionwand icon_wand_divisionwand wand_retribution_7rank icon_wand_retribution_7rank wand_blessofselena icon_wand_blessofselena magicstick001_th icon_weapon_0004 magicstick006_th icon_weapon_0053 magicstick002_th icon_weapon_0013 magicstick003_th icon_weapon_0021 magicstick007_th icon_weapon_0054 magicstick004_th icon_weapon_0029 magicstick005_th icon_weapon_0030 magicstick008_th icon_weapon_0056 staff_secretofrenka icon_staff_secretofrenka staff_roundstaff icon_staff_roundstaff staff_nucleusgaia icon_staff_nucleusgaia staff_sagestaff icon_staff_sagestaff staff_retribution_5rank icon_staff_retribution_5rank staff_Vow_Blackdragon Icon_staff_Vow_Blackdragon staff_arcanewarrior icon_staff_arcanewarrior staff_doomsummoner icon_staff_doomsummoner staff_dragonscream icon_staff_dragonscream staff_retribution_6rank icon_staff_retribution_6rank staff_Vow_Whitedragon Icon_staff_Vow_Whitedragon staff_majesticword icon_whitedragon_majesticword staff_majesticword_b icon_blackdragon_majesticword staff_majesticword_r icon_bluedragon_majesticword staff_chaosancient Icon_staff_chaosancient
staff_retribution_7rank icon_staff_retribution_7rank staff_Vow_FuryDragon
Icon_staff_Vow_FuryDragon staff_genesisofmagic Icon_staff_genesisofmagic 1handaxe_smallaxe icon_1handaxe_smallaxe 1handaxe_ice icon_1handaxe_ice 1handaxe_bloody icon_1handaxe_bloody 1handaxe_royalaxe icon_1handaxe_rayalaxe 1handaxe_thunder icon_1handaxe_thunder 1handaxe_jaggedbroadax icon_1handaxe_jaggedbroadax 1handaxe_wildhatchet icon_1handaxe_wildhatchet 1handaxe_gale icon_1handaxe_gale 1handaxe_Birusknill ! icon_1handaxe_Birusknill " 1handaxe_double_headed_5rank # icon_1handaxe_double_headed_5rank $ 1handaxe_antimagic % icon_1handaxe_antimagic & 1handaxe_earthquake ' icon_1handaxe_earthquake ( 1handaxe_devilaxe ) icon_1handaxe_devilaxe * 1handaxe_double_headed_6rank + icon_1handaxe_double_headed_6rank , 1handaxe_sluggeraxe - icon_whitedragon_sluggeraxe . 1handaxe_sluggeraxe_b / icon_blackdragon_sluggeraxe 0 1handaxe_sluggeraxe_r 1 icon_bluedragon_sluggeraxe 2 1handaxe_gaiavigor 3 icon_1handaxe_gaiavigor 4 1handaxe_double_headed_7rank 5 icon_1handaxe_double_headed_7rank 6 1handaxe_legendmarduka 7 icon_1handaxe_legendmarduka 8 gam_body_under001 9 asm_body_under001 : gaf_body_under001 ; dem_body_common001 < def_body_common003 = asf_body_under001 > drop_wear_armor ? icon_clothe_deva_common001 @ dem_body_common101 A def_body_common101 B icon_clothe_deva_common101 C dem_body_common102 D def_body_common102 E icon_clothe_deva_common102 F def_body_common002 G dem_body_common002 H icon_clothe_deva_common002 I dem_body_warrior001 J def_body_warrior001 K icon_clothe_deva_warrior201 L def_body_warrior002 M dem_body_warrior002 N icon_clothe_deva_warrior202 O asf_body_warrior204 P gaf_body_warrior204 Q gam_body_warrior204 R dem_body_warrior204 S def_body_warrior204 T asm_body_warrior204 U icon_body_warrior204 V def_body_warrior203 W asm_body_warrior203 X gam_body_warrior203 Y gaf_body_warrior203 Z asf_body_warrior203 [ dem_body_warrior203 \ icon_body_warrior203 ] def_body_warrior301 ^ dem_body_warrior301 _ icon_clothe_deva_warrior301 ` dem_body_warrior302 a def_body_warrior302 b icon_clothe_deva_warrior302 c def_body_warrior401 d dem_body_warrior401 e icon_clothe_deva_warrior401 f dem_body_archer001 g def_body_archer001 h icon_clothe_deva_archer201 i def_body_archer204 j gaf_body_archer204 k asm_body_archer204 l asf_body_archer204 m dem_body_archer204 n gam_body_archer204 o icon_body_archer204 p asf_body_archer203 q gaf_body_archer203 r gam_body_archer203 s def_body_archer203 t dem_body_archer203 u asm_body_archer203 v icon_body_archer203 w dem_body_archer301 x def_body_archer301 y icon_clothe_deva_archer301 z def_body_archer302 { dem_body_archer302 | icon_clothe_deva_archer302 } def_body_archer401 ~ dem_body_archer401 icon_clothe_deva_archer401 € def_body_priest001 dem_body_priest001 ‚ drop_wear_robe ƒ icon_clothe_deva_priest201 „ dem_body_priest002 … def_body_priest002 † icon_clothe_deva_priest202 ‡ dem_body_priest204 ˆ asm_body_priest204 ‰ def_body_priest204 Š gaf_body_priest204 ‹ gam_body_priest204 Œ asf_body_priest204 icon_body_priest204 Ž gam_body_priest203 def_body_priest203 gaf_body_priest203 ‘ dem_body_priest203 ’ asf_body_priest203 “ asm_body_priest203 ” icon_body_priest203 • dem_body_priest301 – def_body_priest301 — icon_clothe_deva_priest301 ˜ def_body_priest302 ™ dem_body_priest302 š icon_clothe_deva_priest302 › def_body_priest401 œ dem_body_priest401 icon_clothe_deva_priest401 ž def_body_summoner001 Ÿ dem_body_summoner001 * icon_clothe_deva_summoner201 def_body_summoner002 dem_body_summoner002 icon_clothe_deva_summoner202 asm_body_summoner204 asf_body_summoner204 dem_body_summoner204 gaf_body_summoner204 gam_body_summoner204 def_body_summoner204 icon_body_summoner204 asm_body_summoner203 asf_body_summoner203 * def_body_summoner203 dem_body_summoner203 gam_body_summoner203 gaf_body_summoner203 icon_body_summoner203 def_body_summoner301 dem_body_summoner301 icon_clothe_deva_summoner301 dem_body_summoner302 def_body_summoner302 icon_clothe_deva_summoner302 def_body_summoner401 dem_body_summoner401 icon_clothe_deva_summoner401 def_body_under001 asm_body_common001 dem_body_under001 asf_body_common001 icon_clothe_asura_common001 asm_body_common101 asf_body_common101 icon_clothe_asura_common101 asf_body_common102 asm_body_common102 icon_clothe_asura_common102 asm_body_common002 asf_body_common002 icon_clothe_asura_common002 asm_body_warrior001 asf_body_warrior001 icon_clothe_asura_warrior201 asf_body_warrior002 asm_body_warrior002 icon_clothe_asura_warrior202 asf_body_warrior301 asm_body_warrior301 icon_clothe_asura_warrior301 asm_body_warrior302 asf_body_warrior302 icon_clothe_asura_warrior302 asm_body_warrior401 asf_body_warrior401 icon_clothe_asura_warrior401 asf_body_archer001 asm_body_archer001 icon_clothe_asura_archer201 asf_body_archer002 asm_body_archer002 icon_clothe_asura_archer202 asm_body_archer301 asf_body_archer301 icon_clothe_asura_archer301 asf_body_archer302 asm_body_archer302 icon_clothe_asura_archer302 asf_body_archer401 asm_body_archer401 icon_clothe_asura_archer401 asm_body_priest001 asf_body_priest001 icon_clothe_asura_priest201 asf_body_priest002 asm_body_priest002 icon_clothe_asura_priest202 asm_body_priest301 asf_body_priest301 icon_clothe_asura_priest301 asf_body_priest302 asm_body_priest302 icon_clothe_asura_priest302 asf_body_priest401 asm_body_priest401 icon_clothe_asura_priest401 asm_body_summoner001 asf_body_summoner001 icon_clothe_asura_summoner201 asf_body_summoner002 asm_body_summoner002 icon_clothe_asura_summoner202 asm_body_summoner301 asf_body_summoner301 icon_clothe_asura_summoner301 asm_body_summoner302 asf_body_summoner302 icon_clothe_asura_summoner302 asm_body_summoner401 asf_body_summoner401 icon_clothe_asura_summoner401 gaf_body_common001 gam_body_common001 icon_clothe_gaia_common001 gaf_body_common101 gam_body_common101
icon_clothe_gaia_common101 gaf_body_common102 gam_body_common102
icon_clothe_gaia_common102 gaf_body_common002 gam_body_common002 icon_clothe_gaia_common002 gaf_body_warrior001 gam_body_warrior001 icon_clothe_gaia_warrior201 gaf_body_warrior002 gam_body_warrior002 icon_clothe_gaia_warrior202 gaf_body_warrior301 gam_body_warrior301 icon_clothe_gaia_warrior301 gaf_body_warrior302 gam_body_warrior302 icon_clothe_gaia_warrior302 gaf_body_warrior401 gam_body_warrior401 icon_clothe_gaia_warrior401 gaf_body_archer001 ! gam_body_archer001 " icon_clothe_gaia_archer201 # gaf_body_archer301 $ gam_body_archer301 % icon_clothe_gaia_archer301 & gaf_body_archer302 ' gam_body_archer302 ( icon_clothe_gaia_archer302 ) gaf_body_archer401 * gam_body_archer401 + icon_clothe_gaia_archer401 , gam_body_priest001 - gaf_body_priest001 . icon_clothe_gaia_priest201 / gam_body_priest002 0 gaf_body_priest002 1 icon_clothe_gaia_priest202 2 gaf_body_priest301 3 gam_body_priest301 4 icon_clothe_gaia_priest301 5 gaf_body_priest302 6 gam_body_priest302 7 icon_clothe_gaia_priest302 8 gaf_body_priest401 9 gam_body_priest401 : icon_clothe_gaia_priest401 ; gaf_body_summoner001 < gam_body_summoner001 = icon_clothe_gaia_summoner201 > gam_body_summoner002 ? gaf_body_summoner002 @ icon_clothe_gaia_summoner202 A gaf_body_summoner301 B gam_body_summoner301 C icon_clothe_gaia_summoner301 D gaf_body_summoner302 E gam_body_summoner302 F icon_clothe_gaia_summoner302 G gam_body_summoner401 H gaf_body_summoner401 I icon_clothe_gaia_summoner401 J gaf_body_begininstructor01 K icon_clothe_0026 L npc_body_intermedinstructor01 M npc_body_seniorinstructor01 N npc_body_denavigator01 O npc_body_astourguide01 P npc_body_gapioneer01 Q npc_body_demsmithydealer01 R npc_body_defsmithydealer01 S npc_body_asfsmithydealer01 T npc_body_asmsmithydealer01 U npc_body_gamsmithydealer01 V npc_body_gafsmithydealer01 W dem_helmet_removecurs X def_helmet_removecurs Y gam_helmet_removecurs Z asf_helmet_removecurs [ asm_helmet_removecurs \ gaf_helmet_removecurs ] drop_wear_helmet ^ icon_helmet_shadowhearts _ def_helmet_archer_501 ` asm_helmet_archer_501 a gaf_helmet_archer_501 b asf_helmet_archer_501 c dem_helmet_archer_501 d gam_helmet_archer_501 e icon_helmet_escapeearth f asm_helmet_priest_501 g gam_helmet_priest_501 h gaf_helmet_priest_501 i def_helmet_priest_501 j asf_helmet_priest_501 k dem_helmet_priest_501 l icon_helmet_fusinomind m gaf_helmet_summoner_501 n def_helmet_summoner_501 o asm_helmet_summoner_501 p asf_helmet_summoner_501 q gam_helmet_summoner_501 r dem_helmet_summoner_501 s icon_helmet_soulcrash t dem_helmet_priest_601 u gam_helmet_priest_601 v asm_helmet_priest_601 w asf_helmet_priest_601 x gaf_helmet_priest_601 y def_helmet_priest_601 z icon_helmet_totemintelli { gam_helmet_summoner_601 | dem_helmet_summoner_601 } asf_helmet_summoner_601 ~ gaf_helmet_summoner_601 def_helmet_summoner_601 € asm_helmet_summoner_601 icon_helmet_wickedawake ‚ gaf_helmet_warrior_601 ƒ asm_helmet_warrior_601 „ asf_helmet_warrior_601 … gam_helmet_warrior_601 † def_helmet_warrior_601 ‡ dem_helmet_warrior_601 ˆ icon_helmet_tribeassualt ‰ gaf_helmet_summoner_bluedragon Š def_helmet_summoner_bluedragon ‹ gam_helmet_summoner_bluedragon Œ asm_helmet_summoner_bluedragon asf_helmet_summoner_bluedragon Ž dem_helmet_summoner_bluedragon icon_helmet_summoner_bluedragon dem_helmet_warrior_blackdragon ‘ gaf_helmet_warrior_blackdragon ’ asm_helmet_warrior_blackdragon “ asf_helmet_warrior_blackdragon ” def_helmet_warrior_blackdragon • gam_helmet_warrior_blackdragon – icon_helmet_warrior_blackdragon — dem_helmet_archer_blackdragon ˜ def_helmet_archer_blackdragon ™ asm_helmet_archer_blackdragon š gaf_helmet_archer_blackdragon › gam_helmet_archer_blackdragon œ asf_helmet_archer_blackdragon icon_helmet_archer_blackdragon ž asf_helmet_priest_blackdragon Ÿ gaf_helmet_priest_blackdragon * asm_helmet_priest_blackdragon gam_helmet_priest_blackdragon def_helmet_priest_blackdragon dem_helmet_priest_blackdragon icon_helmet_priest_blackdragon asm_helmet_summoner_blackdragon gam_helmet_summoner_blackdragon dem_helmet_summoner_blackdragon asf_helmet_summoner_blackdragon gaf_helmet_summoner_blackdragon def_helmet_summoner_blackdragon icon_helmet_summoner_blackdragon asm_helmet_warrior_whitedragon * gaf_helmet_warrior_whitedragon gam_helmet_warrior_whitedragon asf_helmet_warrior_whitedragon dem_helmet_warrior_whitedragon def_helmet_warrior_whitedragon icon_helmet_warrior_whitedragon gaf_helmet_archer_whitedragon asm_helmet_archer_whitedragon dem_helmet_archer_whitedragon gam_helmet_archer_whitedragon def_helmet_archer_whitedragon asf_helmet_archer_whitedragon icon_helmet_archer_whitedragon gam_helmet_priest_whitedragon def_helmet_priest_whitedragon asf_helmet_priest_whitedragon asm_helmet_priest_whitedragon dem_helmet_priest_whitedragon gaf_helmet_priest_whitedragon icon_helmet_priest_whitedragon gaf_helmet_summoner_whitedragon gam_helmet_summoner_whitedragon asm_helmet_summoner_whitedragon asf_helmet_summoner_whitedragon def_helmet_summoner_whitedragon dem_helmet_summoner_whitedragon icon_helmet_summoner_whitedragon asm_helmet_warrior_bluedragon asf_helmet_warrior_bluedragon gaf_helmet_warrior_bluedragon dem_helmet_warrior_bluedragon gam_helmet_warrior_bluedragon def_helmet_warrior_bluedragon icon_helmet_warrior_bluedragon gam_helmet_archer_bluedragon asm_helmet_archer_bluedragon asf_helmet_archer_bluedragon dem_helmet_archer_bluedragon def_helmet_archer_bluedragon gaf_helmet_archer_bluedragon icon_helmet_archer_bluedragon gaf_helmet_priest_bluedragon dem_helmet_priest_bluedragon asm_helmet_priest_bluedragon gam_helmet_priest_bluedragon asf_helmet_priest_bluedragon def_helmet_priest_bluedragon icon_helmet_priest_bluedragon asm_body_warrior303 dem_body_warrior303 gaf_body_warrior303 def_body_warrior303 asf_body_warrior303 gam_body_warrior303 icon_body_warrior303 def_body_warrior402 gam_body_warrior402 asf_body_warrior402 asm_body_warrior402 dem_body_warrior402 gaf_body_warrior402 icon_body_warrior402 asf_body_warrior405 dem_body_warrior405 asm_body_warrior405 def_body_warrior405 gam_body_warrior405 gaf_body_warrior405 icon_body_warrior405 def_body_warrior501 gam_body_warrior501 asf_body_warrior501 asm_body_warrior501 gaf_body_warrior501 dem_body_warrior501 icon_body_warrior501 gam_body_warrior502 asm_body_warrior502 dem_body_warrior502 asf_body_warrior502 gaf_body_warrior502 def_body_warrior502 icon_body_warrior502 dem_body_warrior505 gaf_body_warrior505 def_body_warrior505 asm_body_warrior505 asf_body_warrior505 gam_body_warrior505 icon_body_warrior505 dem_body_warrior_601 def_body_warrior_601 asf_body_warrior_601
gaf_body_warrior_601 gam_body_warrior_601 asm_body_warrior_601
icon_body_warrior601 def_body_warrior605 gaf_body_warrior605 dem_body_warrior605 gam_body_warrior605 asm_body_warrior605 asf_body_warrior605 icon_body_warrior605 asm_body_warrior_master gam_body_warrior_master dem_body_warrior_master asf_body_warrior_master gaf_body_warrior_master def_body_warrior_master icon_clothe_warrior_master def_body_archer303 asf_body_archer303 asm_body_archer303 gam_body_archer303 dem_body_archer303 ! gaf_body_archer303 " icon_body_archer303 # gam_body_archer402 $ asm_body_archer402 % dem_body_archer402 & def_body_archer402 ' asf_body_archer402 ( gaf_body_archer402 ) icon_body_archer402 * gam_body_archer405 + gaf_body_archer405 , dem_body_archer405 - asm_body_archer405 . def_body_archer405 / asf_body_archer405 0 icon_body_archer405 1 asf_body_archer501 2 asm_body_archer501 3 gam_body_archer501 4 dem_body_archer501 5 gaf_body_archer501 6 def_body_archer501 7 icon_body_archer501 8 dem_body_archer502 9 gaf_body_archer502 : gam_body_archer502 ; asm_body_archer502 < asf_body_archer502 = def_body_archer502 > icon_body_archer502 ? def_body_archer505 @ asf_body_archer505 A gam_body_archer505 B gaf_body_archer505 C dem_body_archer505 D asm_body_archer505 E icon_body_archer505 F dem_body_archer_601 G asf_body_archer_601 H def_body_archer_601 I gam_body_archer_601 J gaf_body_archer_601 K asm_body_archer_601 L icon_body_archer601 M gam_body_archer605 N dem_body_archer605 O asm_body_archer605 P asf_body_archer605 Q gaf_body_archer605 R def_body_archer605 S icon_body_archer605 T asf_body_archer_master U def_body_archer_master V gaf_body_archer_master W asm_body_archer_master X dem_body_archer_master Y gam_body_archer_master Z icon_clothe_archer_master [ dem_body_priest303 \ def_body_priest303 ] asf_body_priest303 ^ gam_body_priest303 _ asm_body_priest303 ` gaf_body_priest303 a icon_body_priest303 b asf_body_priest402 c asm_body_priest402 d gam_body_priest402 e def_body_priest402 f gaf_body_priest402 g dem_body_priest402 h icon_body_priest402 i def_body_priest405 j asm_body_priest405 k gam_body_priest405 l gaf_body_priest405 m dem_body_priest405 n asf_body_priest405 o icon_body_priest405 p asf_body_priest501 q gam_body_priest501 r dem_body_priest501 s asm_body_priest501 t def_body_priest501 u gaf_body_priest501 v icon_body_priest501 w asm_body_priest502 x asf_body_priest502 y def_body_priest502 z gaf_body_priest502 { gam_body_priest502 | dem_body_priest502 } icon_body_priest502 ~ asf_body_priest505 asm_body_priest505 € gaf_body_priest505 def_body_priest505 ‚ dem_body_priest505 ƒ gam_body_priest505 „ icon_body_priest505 … dem_body_priest_601 † gam_body_priest_601 ‡ asm_body_priest_601 ˆ asf_body_priest_601 ‰ def_body_priest_601 Š gaf_body_priest_601 ‹ icon_body_priest601 Œ def_body_priest605 dem_body_priest605 Ž gam_body_priest605 asm_body_priest605 asf_body_priest605 ‘ gaf_body_priest605 ’ icon_body_priest605 “ def_body_priest_master ” gaf_body_priest_master • gam_body_priest_master – dem_body_priest_master — asm_body_priest_master ˜ asf_body_priest_master ™ icon_clothe_priest_master š gaf_body_summoner303 › gam_body_summoner303 œ def_body_summoner303 asm_body_summoner303 ž dem_body_summoner303 Ÿ asf_body_summoner303 * icon_body_summoner303 gaf_body_summoner402 asm_body_summoner402 dem_body_summoner402 asf_body_summoner402 gam_body_summoner402 def_body_summoner402 icon_body_summoner402 gaf_body_summoner405 asm_body_summoner405 def_body_summoner405 asf_body_summoner405 gam_body_summoner405 * dem_body_summoner405 icon_body_summoner405 asm_body_summoner501 gaf_body_summoner501 asf_body_summoner501 dem_body_summoner501 gam_body_summoner501 def_body_summoner501 icon_body_summoner501 def_body_summoner502 asm_body_summoner502 dem_body_summoner502 gam_body_summoner502 gaf_body_summoner502 asf_body_summoner502 icon_body_summoner502 dem_body_summoner505 gaf_body_summoner505 def_body_summoner505 asf_body_summoner505 gam_body_summoner505 asm_body_summoner505 icon_body_summoner505 dem_body_summoner_601 def_body_summoner_601 asm_body_summoner_601 gaf_body_summoner_601 gam_body_summoner_601 asf_body_summoner_601 icon_body_summoner601 gam_body_summoner605 asf_body_summoner605 dem_body_summoner605 gaf_body_summoner605 def_body_summoner605 asm_body_summoner605 icon_body_summoner605 asm_body_summoner_master def_body_summoner_master gam_body_summoner_master gaf_body_summoner_master asf_body_summoner_master dem_body_summoner_master icon_clothe_summoner_master def_body_warrior_whitedragon gaf_body_warrior_whitedragon asf_body_warrior_whitedragon asm_body_warrior_whitedragon gam_body_warrior_whitedragon dem_body_warrior_whitedragon icon_body_warrior_whitedragon dem_body_warrior_blackdragon gam_body_warrior_blackdragon asm_body_warrior_blackdragon asf_body_warrior_blackdragon gaf_body_warrior_blackdragon def_body_warrior_blackdragon icon_body_warrior_blackdragon asm_body_warrior_bluedragon gaf_body_warrior_bluedragon def_body_warrior_bluedragon gam_body_warrior_bluedragon dem_body_warrior_bluedragon asf_body_warrior_bluedragon icon_body_warrior_bluedragon gam_body_warrior_702 dem_body_warrior_702 asf_body_warrior_702 gaf_body_warrior_702 def_body_warrior_702 asm_body_warrior_702 icon_body_warrior_ergonkratos gam_body_archer_whitedragon asm_body_archer_whitedragon asf_body_archer_whitedragon dem_body_archer_whitedragon gaf_body_archer_whitedragon def_body_archer_whitedragon icon_body_archer_whitedragon asf_body_archer_blackdragon dem_body_archer_blackdragon asm_body_archer_blackdragon def_body_archer_blackdragon gaf_body_archer_blackdragon gam_body_archer_blackdragon icon_body_archer_blackdragon gaf_body_archer_bluedragon def_body_archer_bluedragon asm_body_archer_bluedragon asf_body_archer_bluedragon gam_body_archer_bluedragon dem_body_archer_bluedragon icon_body_archer_bluedragon
asm_body_archer_702 gam_body_archer_702 dem_body_archer_702
asf_body_archer_702 def_body_archer_702 gaf_body_archer_702 icon_body_archer_ergonkratos dem_body_priest_whitedragon def_body_priest_whitedragon gaf_body_priest_whitedragon gam_body_priest_whitedragon asf_body_priest_whitedragon asm_body_priest_whitedragon icon_body_priest_whitedragon def_body_priest_blackdragon gam_body_priest_blackdragon asm_body_priest_blackdragon asf_body_priest_blackdragon dem_body_priest_blackdragon gaf_body_priest_blackdragon icon_body_priest_blackdragon asf_body_priest_bluedragon dem_body_priest_bluedragon ! asm_body_priest_bluedragon " def_body_priest_bluedragon # gam_body_priest_bluedragon $ gaf_body_priest_bluedragon % icon_body_priest_bluedragon & dem_body_priest_702 ' gam_body_priest_702 ( gaf_body_priest_702 ) def_body_priest_702 * asm_body_priest_702 + asf_body_priest_702 , icon_body_priest_ergonkratos - gaf_body_summoner_whitedragon . def_body_summoner_whitedragon / gam_body_summoner_whitedragon 0 asm_body_summoner_whitedragon 1 asf_body_summoner_whitedragon 2 dem_body_summoner_whitedragon 3 icon_body_summoner_whitedragon 4 dem_body_summoner_blackdragon 5 asm_body_summoner_blackdragon 6 gaf_body_summoner_blackdragon 7 def_body_summoner_blackdragon 8 asf_body_summoner_blackdragon 9 gam_body_summoner_blackdragon : icon_body_summoner_blackdragon ; asm_body_summoner_bluedragon < asf_body_summoner_bluedragon = gaf_body_summoner_bluedragon > dem_body_summoner_bluedragon ? gam_body_summoner_bluedragon @ def_body_summoner_bluedragon A icon_body_summoner_bluedragon B gaf_body_summoner_702 C asm_body_summoner_702 D def_body_summoner_702 E dem_body_summoner_702 F gam_body_summoner_702 G asf_body_summoner_702 H icon_body_summoner_ergonkratos I gam_body_warrior606 J dem_body_warrior606 K def_body_warrior606 L gaf_body_warrior606 M asf_body_warrior606 N asm_body_warrior606 O icon_body_warrior_LostAcient P gaf_body_archer606 Q gam_body_archer606 R asf_body_archer606 S asm_body_archer606 T dem_body_archer606 U def_body_archer606 V icon_body_archer_LostAcient W dem_body_priest606 X asf_body_priest606 Y asm_body_priest606 Z gaf_body_priest606 [ def_body_priest606 \ gam_body_priest606 ] icon_body_priest_LostAcient ^ def_body_summoner606 _ asf_body_summoner606 ` dem_body_summoner606 a asm_body_summoner606 b gaf_body_summoner606 c gam_body_summoner606 d icon_body_summoner_LostAcient e shield004 f drop_shild g icon_shield_0002 h shield_magic_steel i Icon_shield_magic_steel j shield002 k icon_shield_0003 l shield_magic_warrior m Icon_shield_magic_warrior n shield001 o icon_shield_0001 p shield003 q icon_shield_0004 r shield_magic_fighter s Icon_shield_magic_fighter t shield_1000scrystal u icon_shield_1001scrystal v shield_magic_sairague w Icon_shield_magic_sairague x shield_excellent y icon_shield_excellent z shield_magic_imperator { Icon_shield_magic_imperator | shield_ancient } icon_shield_ancient ~ shield_trident_5rank icon_shield_trident_5rank € shield_magic_blood Icon_shield_magic_blood ‚ shield_castleshield ƒ icon_shield_castleshield „ shield_magic_lightofdarkness … Icon_shield_magic_lightofdarkness † shield_windcrust ‡ icon_shield_windcrust ˆ shield_trident_6rank ‰ icon_shield_trident_6rank Š shield_magic_eternalmagic ‹ Icon_shield_magic_eternalmagic Œ shield_luck icon_shield_luck Ž shield_talescream icon_whitedragon_talescream shield_talescream_b ‘ icon_blackdragon_talescream ’ shield_talescream_r “ icon_bluedragon_talescream ” shield_trident_7rank • icon_shield_trident_7rank – shield_magic_dragonfury — Icon_shield_magic_dragonfury ˜ shield_magic_dragonfury_b ™ Icon_shield_magic_dragonfury_b š shield_magic_dragonfury_r › Icon_shield_magic_dragonfury_r œ shield_ancientdragondesign icon_shield_ancientdragondesign ž shield_magic_facemirror Ÿ Icon_shield_magic_facemirror * shield_dooroflaksi icon_shield_dooroflaksi shield_magic_eclipse Icon_shield_magic_eclipse icon_helmet_0003 def_helmet_bandana gam_helmet_bandana gaf_helmet_bandana asm_helmet_bandana asf_helmet_bandana dem_helmet_bandana icon_helmet_bandana gaf_helmet_bornprotector * dem_helmet_bornprotector def_helmet_bornprotector asm_helmet_bornprotector gam_helmet_bornprotector asf_helmet_bornprotector icon_helmet_bornprotector icon_helmet_0002 icon_helmet_0004 gam_helmet_guardian gaf_helmet_guardian dem_helmet_guardian asm_helmet_guardian def_helmet_guardian asf_helmet_guardian icon_helmet_guardian dem_helmet_feathery gaf_helmet_feathery gam_helmet_feathery asf_helmet_feathery asm_helmet_feathery def_helmet_feathery icon_helmet_feathery asm_helmet_floppy dem_helmet_floppy gaf_helmet_floppy gam_helmet_floppy def_helmet_floppy asf_helmet_floppy icon_helmet_floppy dem_helmet_concent01 def_helmet_concent01 asf_helmet_concent01 gaf_helmet_concent01 gam_helmet_concent01 asm_helmet_concent01 icon_helmet_concent dem_helmet_kippa asf_helmet_kippa gam_helmet_kippa def_helmet_kippa asm_helmet_kippa gaf_helmet_kippa icon_helmet_kippa gam_helmet_santahat asm_helmet_santahat dem_helmet_santahat def_helmet_santahat asf_helmet_santahat gaf_helmet_santahat icon_helmet_santahat asf_helmet_virtualhead def_helmet_virtualhead gaf_helmet_virtualhead dem_helmet_virtualhead gam_helmet_virtualhead asm_helmet_virtualhead icon_helmet_virtualhead dem_helmet_gear asm_helmet_gear def_helmet_gear gam_helmet_gear gaf_helmet_gear asf_helmet_gear def_helmet_bloodyhorn gam_helmet_bloodyhorn gaf_helmet_bloodyhorn asm_helmet_bloodyhorn dem_helmet_bloodyhorn asf_helmet_bloodyhorn icon_helmet_bloodyhorn def_helmet_avenger gaf_helmet_avenger asm_helmet_avenger dem_helmet_avenger asf_helmet_avenger gam_helmet_avenger icon_helmet_avenger asf_helmet_breeder def_helmet_breeder asm_helmet_breeder gam_helmet_breeder dem_helmet_breeder gaf_helmet_breeder icon_helmet_breeder asm_helmet_spiritlinker01 gam_helmet_spiritlinker01 dem_helmet_spiritlinker01 def_helmet_spiritlinker01 asf_helmet_spiritlinker01 gaf_helmet_spiritlinker01 icon_helmet_spiritlinker dem_helmet_duelhelm asf_helmet_duelhelm
asm_helmet_duelhelm def_helmet_duelhelm gaf_helmet_duelhelm
gam_helmet_duelhelm icon_helmet_duelhelm def_helmet_warhelm asf_helmet_warhelm gam_helmet_warhelm dem_helmet_warhelm gaf_helmet_warhelm asm_helmet_warhelm gaf_helmet_fiercefang gam_helmet_fiercefang def_helmet_fiercefang asf_helmet_fiercefang dem_helmet_fiercefang asm_helmet_fiercefang icon_helmet_fiercefang def_helmet_silentgale gam_helmet_silentgale asm_helmet_silentgale dem_helmet_silentgale gaf_helmet_silentgale ! asf_helmet_silentgale " icon_helmet_silentgale # gam_helmet_visionofsoul $ def_helmet_visionofsoul % asm_helmet_visionofsoul & gaf_helmet_visionofsoul ' asf_helmet_visionofsoul ( dem_helmet_visionofsoul ) icon_helmet_visionofsoul * asm_helmet_valiantroar + gam_helmet_valiantroar , dem_helmet_valiantroar - def_helmet_valiantroar . gaf_helmet_valiantroar / asf_helmet_valiantroar 0 icon_helmet_valiantroar 1 asm_helmet_mightyguard 2 dem_helmet_mightyguard 3 def_helmet_mightyguard 4 gam_helmet_mightyguard 5 gaf_helmet_mightyguard 6 asf_helmet_mightyguard 7 icon_helmet_mightyguard 8 icon_helmet_removecurs 9 icon_helmet_6rank_public : def_helmet_archer_601 ; asm_helmet_archer_601 < dem_helmet_archer_601 = gam_helmet_archer_601 > gaf_helmet_archer_601 ? asf_helmet_archer_601 @ icon_helmet_lightshift A icon_helmet_miragehelm B asm_helmet_deco_cat C gaf_helmet_deco_cat D def_helmet_deco_cat E dem_helmet_deco_cat F asf_helmet_deco_cat G gam_helmet_deco_cat H drop_event_box I icon_helmet_deco_cat J asf_helmet_warrior_master K asm_helmet_warrior_master L def_helmet_warrior_master M dem_helmet_warrior_master N gam_helmet_warrior_master O gaf_helmet_warrior_master P icon_helmet_warrior_master Q gam_helmet_archer_master R def_helmet_archer_master S dem_helmet_archer_master T asf_helmet_archer_master U gaf_helmet_archer_master V asm_helmet_archer_master W icon_helmet_archer_master X def_helmet_priest_master Y asf_helmet_priest_master Z gam_helmet_priest_master [ asm_helmet_priest_master \ dem_helmet_priest_master ] gaf_helmet_priest_master ^ icon_helmet_priest_master _ def_helmet_summoner_master ` dem_helmet_summoner_master a gam_helmet_summoner_master b gaf_helmet_summoner_master c asm_helmet_summoner_master d asf_helmet_summoner_master e icon_helmet_summoner_master f def_hand_1r001 g gam_hand_1r001 h dem_hand_1r001 i asm_hand_1r001 j asf_hand_1r001 k gaf_hand_1r001 l drop_wear_glove m icon_glove_0012 n gam_hand_2r001 o gaf_hand_2r001 p icon_glove_0015 q gam_hand_shady r dem_hand_shady s gaf_hand_shady t asm_hand_shady u asf_hand_shady v def_hand_shady w icon_hand_shady x asm_hand_tweed y gam_hand_tweed z gaf_hand_tweed { def_hand_tweed | dem_hand_tweed } asf_hand_tweed ~ icon_hand_tweed asm_hand_3r001 € gam_hand_3r001 gaf_hand_3r001 ‚ asf_hand_3r001 ƒ dem_hand_3r001 „ def_hand_3r001 … icon_glove_0016 † gam_hand_3r002 ‡ def_hand_3r002 ˆ asf_hand_3r002 ‰ dem_hand_3r002 Š asm_hand_3r002 ‹ gaf_hand_3r002 Œ icon_glove_0017 asm_hand_knuckle Ž dem_hand_knuckle gam_hand_knuckle asf_hand_knuckle ‘ gaf_hand_knuckle ’ def_hand_knuckle “ icon_hand_knuckle ” def_hand_nephrite • asm_hand_nephrite – gaf_hand_nephrite — dem_hand_nephrite ˜ gam_hand_nephrite ™ asf_hand_nephrite š icon_hand_nephrite › icon_glove_0003 œ asf_hand_dignity gam_hand_dignity ž asm_hand_dignity Ÿ dem_hand_dignity * gaf_hand_dignity def_hand_dignity icon_hand_dignity asm_hand_tortoise gam_hand_tortoise def_hand_tortoise asf_hand_tortoise gaf_hand_tortoise dem_hand_tortoise icon_hand_tortoise icon_glove_0005 icon_glove_0007 gam_hand_warrior_whitedragon * dem_hand_warrior_whitedragon gaf_hand_warrior_whitedragon asf_hand_warrior_whitedragon def_hand_warrior_whitedragon asm_hand_warrior_whitedragon icon_glove_warrior_whitedragon gaf_hand_archer_whitedragon asm_hand_archer_whitedragon def_hand_archer_whitedragon asf_hand_archer_whitedragon gam_hand_archer_whitedragon dem_hand_archer_whitedragon icon_glove_archer_whitedragon gaf_hand_priest_whitedragon def_hand_priest_whitedragon asm_hand_priest_whitedragon gam_hand_priest_whitedragon dem_hand_priest_whitedragon asf_hand_priest_whitedragon icon_glove_priest_whitedragon asf_hand_summoner_whitedragon gaf_hand_summoner_whitedragon gam_hand_summoner_whitedragon def_hand_summoner_whitedragon dem_hand_summoner_whitedragon asm_hand_summoner_whitedragon icon_glove_summoner_whitedragon asm_hand_warrior_702 def_hand_warrior_702 asf_hand_warrior_702 dem_hand_warrior_702 gaf_hand_warrior_702 gam_hand_warrior_702 icon_hand_warrior_ergonkratos gam_hand_archer_702 asf_hand_archer_702 def_hand_archer_702 asm_hand_archer_702 gaf_hand_archer_702 dem_hand_archer_702 icon_hand_archer_ergonkratos asm_hand_priest_702 gam_hand_priest_702 gaf_hand_priest_702 asf_hand_priest_702 def_hand_priest_702 dem_hand_priest_702 icon_hand_priest_ergonkratos def_hand_summoner_702 dem_hand_summoner_702 asf_hand_summoner_702 gaf_hand_summoner_702 asm_hand_summoner_702 gam_hand_summoner_702 icon_hand_summoner_ergonkratos dem_foot_common001 def_foot_common001 gam_foot_1r001 asf_foot_common001 asm_foot_common001 gaf_foot_1r001 drop_wear_boots icon_boots_0001 gaf_foot_2r001 def_foot_1r001 asm_foot_1r001 gam_foot_2r001 asf_foot_1r001 dem_foot_1r001 icon_boots_0023 def_foot_tanning dem_foot_tanning asf_foot_tanning gaf_foot_tanning gam_foot_tanning asm_foot_tanning icon_foot_tanning gam_foot_malleable asm_foot_malleable dem_foot_malleable asf_foot_malleable def_foot_malleable gaf_foot_malleable icon_foot_malleable def_foot_3r001 dem_foot_3r001 gaf_foot_3r001 gam_foot_3r001 asm_foot_3r001 asf_foot_3r001 icon_boots_0024 gam_foot_3r002 dem_foot_3r002
asm_foot_3r002 asf_foot_3r002 def_foot_3r002
gaf_foot_3r002 icon_boots_0025 asm_foot_shadow def_foot_shadow gaf_foot_shadow gam_foot_shadow dem_foot_shadow asf_foot_shadow icon_foot_shadow asm_foot_combat gaf_foot_combat dem_foot_combat gam_foot_combat def_foot_combat asf_foot_combat icon_foot_combat icon_boots_0007 gaf_foot_assault gam_foot_assault asm_foot_assault ! def_foot_assault " dem_foot_assault # asf_foot_assault $ icon_foot_assault % gaf_foot_dignity & asm_foot_dignity ' dem_foot_dignity ( asf_foot_dignity ) def_foot_dignity * gam_foot_dignity + icon_foot_dignity , icon_boots_0003 - icon_boots_0002 . gam_foot_warrior_whitedragon / def_foot_warrior_whitedragon 0 gaf_foot_warrior_whitedragon 1 asm_foot_warrior_whitedragon 2 asf_foot_warrior_whitedragon 3 dem_foot_warrior_whitedragon 4 icon_shoes_warrior_whitedragon 5 gaf_foot_archer_whitedragon 6 asf_foot_archer_whitedragon 7 gam_foot_archer_whitedragon 8 dem_foot_archer_whitedragon 9 def_foot_archer_whitedragon : asm_foot_archer_whitedragon ; icon_shoes_archer_whitedragon < dem_foot_priest_whitedragon = def_foot_priest_whitedragon > gaf_foot_priest_whitedragon ? asm_foot_priest_whitedragon @ asf_foot_priest_whitedragon A gam_foot_priest_whitedragon B icon_shoes_priest_whitedragon C def_foot_summoner_whitedragon D asm_foot_summoner_whitedragon E gam_foot_summoner_whitedragon F gaf_foot_summoner_whitedragon G dem_foot_summoner_whitedragon H asf_foot_summoner_whitedragon I icon_shoes_summoner_whitedragon J drop_acc_belt K icon_belt_light L icon_belt_great M icon_belt_excellent N icon_belt_ancient O icon_belt_godly P icon_belt_corona Q icon_belt_ash R icon_belt_resurrection S icon_belt_master T icon_belt_7rank_anesachaos U icon_belt_7rank_beltofendiron V icon_belt_7rank_beltofsilralion W icon_belt_7rank_beltofsalraoil X icon_belt_7rank_sadwordssiren Y icon_belt_7rank_beltofamon Z icon_belt_7rank_beltofearthspirit [ icon_belt_7rank_mastersavereign \ icon_belt_7rank_phantomcrystal ] icon_belt_7rank_rudraslimbelt ^ gam_mantle_skinny _ asf_mantle_skinny ` def_mantle_skinny a dem_mantle_skinny b asm_mantle_skinny c gaf_mantle_skinny d icon_mantle_skinny e gam_mantle_woven f def_mantle_woven g gaf_mantle_woven h dem_mantle_woven i asm_mantle_woven j asf_mantle_woven k icon_mantle_woven l gam_mantle_guardian m gaf_mantle_guardian n asm_mantle_guardian o def_mantle_guardian p asf_mantle_guardian q dem_mantle_guardian r icon_mantle_guardian s asf_mantle_protector t asm_mantle_protector u gam_mantle_protector v def_mantle_protector w dem_mantle_protector x gaf_mantle_protector y icon_mantle_protector z asm_mantle_christmas { def_mantle_christmas | asf_mantle_christmas } dem_mantle_christmas ~ gam_mantle_christmas gaf_mantle_christmas € icon_mantle_christmas dem_mantle_2015xmas ‚ asf_mantle_2015xmas ƒ def_mantle_2015xmas „ gaf_mantle_2015xmas … gam_mantle_2015xmas † asm_mantle_2015xmas ‡ icon_mantle_2015xmas ˆ gaf_mantle001 ‰ gam_mantle001 Š dem_mantle001 ‹ asf_mantle001 Œ def_mantle001 asm_mantle001 Ž icon_mantle_0001 def_mantle_dignity asm_mantle_dignity ‘ asf_mantle_dignity ’ gam_mantle_dignity “ gaf_mantle_dignity ” dem_mantle_dignity • icon_mantle_dignity – gam_mantle_archaic — def_mantle_archaic ˜ asf_mantle_archaic ™ dem_mantle_archaic š gaf_mantle_archaic › asm_mantle_archaic œ icon_mantle_archaic dem_mantle_fightspirit ž gaf_mantle_fightspirit Ÿ asm_mantle_fightspirit * asf_mantle_fightspirit gam_mantle_fightspirit def_mantle_fightspirit icon_mantle_fightspirit asm_mantle_angel dem_mantle_angel def_mantle_angel gam_mantle_angel gaf_mantle_angel asf_mantle_angel icon_mantle_angel def_mantle_optative gaf_mantle_optative * asm_mantle_optative asf_mantle_optative dem_mantle_optative gam_mantle_optative icon_mantle_optative dem_mantle_brave asm_mantle_brave def_mantle_brave gaf_mantle_brave gam_mantle_brave asf_mantle_brave icon_mantle_brave gaf_mantle_raptorla dem_mantle_raptoral def_mantle_raptorla asf_mantle_raptorla gam_mantle_raptoral asm_mantle_raptoral icon_mantle_raptoral def_mantle_hero asf_mantle_hero gam_mantle_hero asm_mantle_hero gaf_mantle_hero dem_mantle_hero icon_mantle_hero asf_mantle_forcegaia gam_mantle_forcegaia gaf_mantle_forcegaia asm_mantle_forcegaia dem_mantle_forcegaia def_mantle_forcegaia icon_mantle_forcegaia asm_mantle_forcedeva asf_mantle_forcedeva gam_mantle_forcedeva def_mantle_forcedeva gaf_mantle_forcedeva dem_mantle_forcedeva icon_mantle_forcedeva asm_mantle_forceasura gam_mantle_forceasura def_mantle_forceasura asf_mantle_forceasura gaf_mantle_forceasura dem_mantle_forceasura icon_mantle_forceasura gam_mantle_nest gaf_mantle_nest def_mantle_nest asm_mantle_nest asf_mantle_nest dem_mantle_nest icon_mantle_nest asm_mantle_monarch def_mantle_monarch dem_mantle_monarch asf_mantle_monarch gaf_mantle_monarch gam_mantle_monarch icon_mantle_monarch gam_mantle_divine def_mantle_divine asm_mantle_divine gaf_mantle_divine dem_mantle_divine asf_mantle_divine mantle_divine icon_mantle_divine gaf_mantle_darkwing asf_mantle_darkwing asm_mantle_darkwing dem_mantle_darkwing gam_mantle_darkwing def_mantle_darkwing icon_mantle_darkwing dem_mantle_astraydragon gam_mantle_astraydragon asm_mantle_astraydragon asf_mantle_astraydragon gaf_mantle_astraydragon def_mantle_astraydragon icon_mantle_astraydragon dem_mantle_base def_mantle_base gam_mantle_base asf_mantle_base gaf_mantle_base asm_mantle_base mantle_USA drop_card icon_card_creature_NB icon_card_boss
icon_card_creature_108301 icon_card_creature_108601 icon_card_creature_110100
icon_pet_ultimatebear icon_card_creature_105401 icon_pet_abhuva icon_pet_primalscream icon_card_creature_104301 icon_card_creature_105101 icon_card_creature_105201 icon_card_creature_105601 icon_pet_takin icon_card_creature_109502 icon_pet_house icon_card_creature_108402 icon_card_creature_106201 icon_card_creature_109801 icon_card_creature_109201 icon_card_creature_106303 icon_card_creature_108503 icon_card_creature_107301 icon_card_creature_107901 icon_card_creature_108001 ! icon_card_creature_105013 " icon_card_creature_103702 # icon_card_creature_100204 $ icon_card_creature_112801 % icon_card_creature_114101 & icon_card_creature_114301 ' icon_card_creature_114501 ( icon_card_creature_114701 ) icon_card_creature_115103 * icon_card_creature_115203 + icon_card_creature_115801 , icon_card_creature_110301 - icon_card_creature_113701 . icon_card_creature_113001 / icon_card_creature_111103 0 icon_card_creature_307045 1 icon_card_creature_307046 2 icon_card_creature_307047 3 icon_card_creature_307048 4 icon_card_creature_307049 5 icon_card_creature_307050 6 icon_card_creature_307051 7 icon_card_creature_307052 8 icon_card_creature_307053 9 icon_card_creature_307054 : icon_card_creature_307055 ; gaf_hand_warrior_blackdragon < gam_hand_warrior_blackdragon = asm_hand_warrior_blackdragon > asf_hand_warrior_blackdragon ? def_hand_warrior_blackdragon @ dem_hand_warrior_blackdragon A icon_glove_warrior_blackdragon B asf_hand_archer_blackdragon C def_hand_archer_blackdragon D asm_hand_archer_blackdragon E dem_hand_archer_blackdragon F gam_hand_archer_blackdragon G gaf_hand_archer_blackdragon H icon_glove_archer_blackdragon I gaf_hand_priest_blackdragon J asf_hand_priest_blackdragon K asm_hand_priest_blackdragon L def_hand_priest_blackdragon M dem_hand_priest_blackdragon N gam_hand_priest_blackdragon O icon_glove_priest_blackdragon P dem_hand_summoner_blackdragon Q asf_hand_summoner_blackdragon R asm_hand_summoner_blackdragon S def_hand_summoner_blackdragon T gaf_hand_summoner_blackdragon U gam_hand_summoner_blackdragon V icon_glove_summoner_blackdragon W asm_hand_warrior_bluedragon X def_hand_warrior_bluedragon Y asf_hand_warrior_bluedragon Z gam_hand_warrior_bluedragon [ gaf_hand_warrior_bluedragon \ dem_hand_warrior_bluedragon ] icon_glove_warrior_bluedragon ^ asm_hand_archer_bluedragon _ def_hand_archer_bluedragon ` gaf_hand_archer_bluedragon a gam_hand_archer_bluedragon b dem_hand_archer_bluedragon c asf_hand_archer_bluedragon d icon_glove_archer_bluedragon e def_hand_priest_bluedragon f asf_hand_priest_bluedragon g dem_hand_priest_bluedragon h gaf_hand_priest_bluedragon i gam_hand_priest_bluedragon j asm_hand_priest_bluedragon k icon_glove_priest_bluedragon l asm_hand_summoner_bluedragon m def_hand_summoner_bluedragon n gaf_hand_summoner_bluedragon o dem_hand_summoner_bluedragon p gam_hand_summoner_bluedragon q asf_hand_summoner_bluedragon r icon_glove_summoner_bluedragon s gaf_foot_warrior_blackdragon t def_foot_warrior_blackdragon u dem_foot_warrior_blackdragon v gam_foot_warrior_blackdragon w asf_foot_warrior_blackdragon x asm_foot_warrior_blackdragon y icon_shoes_warrior_blackdragon z dem_foot_priest_blackdragon { gaf_foot_priest_blackdragon | def_foot_priest_blackdragon } gam_foot_priest_blackdragon ~ asm_foot_priest_blackdragon asf_foot_priest_blackdragon € icon_shoes_priest_blackdragon asm_foot_archer_blackdragon ‚ gaf_foot_archer_blackdragon ƒ asf_foot_archer_blackdragon „ dem_foot_archer_blackdragon … gam_foot_archer_blackdragon † def_foot_archer_blackdragon ‡ icon_shoes_archer_blackdragon ˆ dem_foot_summoner_blackdragon ‰ asm_foot_summoner_blackdragon Š gam_foot_summoner_blackdragon ‹ gaf_foot_summoner_blackdragon Œ def_foot_summoner_blackdragon asf_foot_summoner_blackdragon Ž icon_shoes_summoner_blackdragon dem_foot_warrior_bluedragon asm_foot_warrior_bluedragon ‘ gam_foot_warrior_bluedragon ’ def_foot_warrior_bluedragon “ gaf_foot_warrior_bluedragon ” asf_foot_warrior_bluedragon • icon_shoes_warrior_bluedragon – def_foot_archer_bluedragon — asm_foot_archer_bluedragon ˜ dem_foot_archer_bluedragon ™ gaf_foot_archer_bluedragon š asf_foot_archer_bluedragon › gam_foot_archer_bluedragon œ icon_shoes_archer_bluedragon dem_foot_priest_bluedragon ž gam_foot_priest_bluedragon Ÿ asm_foot_priest_bluedragon * def_foot_priest_bluedragon asf_foot_priest_bluedragon gaf_foot_priest_bluedragon icon_shoes_priest_bluedragon asf_foot_summoner_bluedragon gaf_foot_summoner_bluedragon dem_foot_summoner_bluedragon gam_foot_summoner_bluedragon asm_foot_summoner_bluedragon def_foot_summoner_bluedragon icon_shoes_summoner_bluedragon asm_foot_warrior_702 dem_foot_warrior_702 * gaf_foot_warrior_702 asf_foot_warrior_702 def_foot_warrior_702 gam_foot_warrior_702 icon_foot_warrior_ergonkratos gam_foot_archer_702 def_foot_archer_702 asm_foot_archer_702 dem_foot_archer_702 gaf_foot_archer_702 asf_foot_archer_702 icon_foot_archer_ergonkratos gam_foot_priest_702 dem_foot_priest_702 def_foot_priest_702 asf_foot_priest_702 gaf_foot_priest_702 asm_foot_priest_702 icon_foot_priest_ergonkratos asm_foot_summoner_702 dem_foot_summoner_702 gaf_foot_summoner_702 gam_foot_summoner_702 asf_foot_summoner_702 def_foot_summoner_702 icon_foot_summoner_ergonkratos asf_hand_warrior_master def_hand_warrior_master asm_hand_warrior_master gam_hand_warrior_master gaf_hand_warrior_master dem_hand_warrior_master icon_glove_warrior_master gam_hand_archer_master asf_hand_archer_master dem_hand_archer_master asm_hand_archer_master def_hand_archer_master gaf_hand_archer_master icon_glove_archer_master asf_hand_priest_master asm_hand_priest_master gaf_hand_priest_master dem_hand_priest_master gam_hand_priest_master def_hand_priest_master icon_glove_priest_master gam_hand_summoner_master dem_hand_summoner_master gaf_hand_summoner_master asm_hand_summoner_master def_hand_summoner_master asf_hand_summoner_master icon_glove_summoner_master asf_foot_warrior_master gam_foot_warrior_master gaf_foot_warrior_master def_foot_warrior_master asm_foot_warrior_master dem_foot_warrior_master icon_foot_warrior_master gaf_foot_archer_master def_foot_archer_master dem_foot_archer_master asm_foot_archer_master asf_foot_archer_master gam_foot_archer_master icon_foot_archer_master gaf_foot_priest_master gam_foot_priest_master dem_foot_priest_master asm_foot_priest_master def_foot_priest_master asf_foot_priest_master icon_foot_priest_master dem_foot_summoner_master def_foot_summoner_master asf_foot_summoner_master asm_foot_summoner_master gaf_foot_summoner_master gam_foot_summoner_master icon_foot_summoner_master asf_necklace001 gam_necklace001 asm_necklace001 gaf_necklace001 dem_necklace001 def_necklace001 drop_necklace icon_accessory_0005 gam_necklace_tearglass asf_necklace_tearglass gaf_necklace_tearglass
dem_necklace_tearglass def_necklace_tearglass asm_necklace_tearglass
icon_accessory_0042 gaf_necklace_redfever dem_necklace_redfever gam_necklace_redfever def_necklace_redfever asf_necklace_redfever asm_necklace_redfever def_necklace_spiritseeker gaf_necklace_spiritseeker dem_necklace_spiritseeker asm_necklace_spiritseeker gam_necklace_spiritseeker asf_necklace_spiritseeker icon_necklace_spiritseeker gam_necklace_soulmirror asf_necklace_soulmirror asm_necklace_soulmirror def_necklace_soulmirror dem_necklace_soulmirror gaf_necklace_soulmirror ! icon_accessory_0041 " gam_necklace_blodflow # gaf_necklace_blodflow $ dem_necklace_blodflow % asm_necklace_blodflow & def_necklace_blodflow ' asf_necklace_blodflow ( asm_necklace_soulcatcher ) asf_necklace_soulcatcher * dem_necklace_soulcatcher + gam_necklace_soulcatcher , def_necklace_soulcatcher - gaf_necklace_soulcatcher . icon_necklace_soulcatcher / gam_necklace_titania 0 asm_necklace_titania 1 dem_necklace_titania 2 asf_necklace_titania 3 gaf_necklace_titania 4 def_necklace_titania 5 icon_accessory_0040 6 asm_necklace_bloodrust 7 asf_necklace_bloodrust 8 gaf_necklace_bloodrust 9 gam_necklace_bloodrust : dem_necklace_bloodrust ; def_necklace_bloodrust < gam_necklace_soulbringer = def_necklace_soulbringer > asm_necklace_soulbringer ? gaf_necklace_soulbringer @ dem_necklace_soulbringer A asf_necklace_soulbringer B icon_necklace_soulbringer C dem_necklace_ariel D def_necklace_ariel E asf_necklace_ariel F asm_necklace_ariel G gaf_necklace_ariel H gam_necklace_ariel I icon_necklace_ariel J gam_necklace_bloodrain K asm_necklace_bloodrain L gaf_necklace_bloodrain M def_necklace_bloodrain N asf_necklace_bloodrain O dem_necklace_bloodrain P icon_necklace_bloodrain Q dem_necklace_felicecutter R gaf_necklace_felicecutter S asm_necklace_felicecutter T def_necklace_felicecutter U asf_necklace_felicecutter V gam_necklace_felicecutter W icon_necklace_felicecutter X asm_necklace_gloom Y gam_necklace_gloom Z dem_necklace_gloom [ asf_necklace_gloom \ def_necklace_gloom ] gaf_necklace_gloom ^ icon_necklace_gloom _ def_necklace_ruin ` gam_necklace_ruin a dem_necklace_ruin b asf_necklace_ruin c asm_necklace_ruin d gaf_necklace_ruin e icon_necklace_ruin f def_necklace_holystar g gaf_necklace_holystar h asm_necklace_holystar i asf_necklace_holystar j gam_necklace_holystar k dem_necklace_holystar l icon_necklace_holystar m def_necklace_7rank_Tritonnecklace n asm_necklace_7rank_Tritonnecklace o asf_necklace_7rank_Tritonnecklace p dem_necklace_7rank_Tritonnecklace q gaf_necklace_7rank_Tritonnecklace r gam_necklace_7rank_Tritonnecklace s icon_necklace_7rank_Tritonnecklace t def_necklace_7rank_bloodmoon u gam_necklace_7rank_bloodmoon v dem_necklace_7rank_bloodmoon w asf_necklace_7rank_bloodmoon x gaf_necklace_7rank_bloodmoon y asm_necklace_7rank_bloodmoon z icon_necklace_7rank_bloodmoon { asm_necklace_7rank_darkstar | dem_necklace_7rank_darkstar } gam_necklace_7rank_darkstar ~ def_necklace_7rank_darkstar asf_necklace_7rank_darkstar € gaf_necklace_7rank_darkstar icon_necklace_7rank_darkstar ‚ gam_necklace_7rank_masterdarkmoon ƒ def_necklace_7rank_masterdarkmoon „ gaf_necklace_7rank_masterdarkmoon … dem_necklace_7rank_masterdarkmoon † asm_necklace_7rank_masterdarkmoon ‡ asf_necklace_7rank_masterdarkmoon ˆ icon_necklace_7rank_darkmoon ‰ gaf_earring_cuspid_of_rushing_wind Š asm_earring_cuspid_of_rushing_wind ‹ gam_earring_cuspid_of_rushing_wind Œ def_earring_cuspid_of_rushing_wind asf_earring_cuspid_of_rushing_wind Ž dem_earring_cuspid_of_rushing_wind drop_acc_ear icon_accessory_0046 ‘ gaf_earring_neophyte ’ def_earring_neophyte “ dem_earring_neophyte ” gam_earring_neophyte • asm_earring_neophyte – asf_earring_neophyte — icon_accessory_0045 ˜ def_earring_guardian ™ gam_earring_guardian š asm_earring_guardian › gaf_earring_guardian œ asf_earring_guardian dem_earring_guardian ž icon_accessory_0049 Ÿ asf_earring_magical * def_earring_magical asm_earring_magical gam_earring_magical dem_earring_magical gaf_earring_magical icon_accessory_0052 asm_earing_attacker def_earing_attacker gaf_earing_attacker asf_earing_attacker gam_earing_attacker dem_earing_attacker earing_attacker * asf_earing_reverb gam_earing_reverb asm_earing_reverb dem_earing_reverb gaf_earing_reverb def_earing_reverb earing_reverb gaf_earing_raincrust asm_earing_raincrust dem_earing_raincrust gam_earing_raincrust def_earing_raincrust asf_earing_raincrust asm_earing_wicca gaf_earing_wicca dem_earing_wicca def_earing_wicca asf_earing_wicca gam_earing_wicca asf_accessory_earing_wicca asf_earing_jeopardy gaf_earing_jeopardy dem_earing_jeopardy asm_earing_jeopardy def_earing_jeopardy gam_earing_jeopardy asf_accessory_earing_jeopardy dem_earing_vassago asm_earing_vassago asf_earing_vassago gam_earing_vassago gaf_earing_vassago def_earing_vassago earing_vassago dem_earing_gothic asm_earing_gothic def_earing_gothic asf_earing_gothic gam_earing_gothic gaf_earing_gothic dem_earing_tablet asf_earing_tablet asm_earing_tablet def_earing_tablet gaf_earing_tablet gam_earing_tablet earing_tablet asf_earing_teardrop gaf_earing_teardrop gam_earing_teardrop def_earing_teardrop dem_earing_teardrop asm_earing_teardrop icon_earing_teardrop def_earing_critical dem_earing_critical asf_earing_critical gaf_earing_critical gam_earing_critical asm_earing_critical def_earing_owleye dem_earing_owleye gam_earing_owleye asm_earing_owleye asf_earing_owleye gaf_earing_owleye icon_earing_owleye gam_earing_soundshadow asm_earing_soundshadow asf_earing_soundshadow def_earing_soundshadow gaf_earing_soundshadow dem_earing_soundshadow icon_earing_soundshadow def_earring_cuspid_of_storm dem_earring_cuspid_of_storm gaf_earring_cuspid_of_storm asm_earring_cuspid_of_storm asf_earring_cuspid_of_storm gam_earring_cuspid_of_storm icon_accessory_0047 gam_earring_gale asf_earring_gale
dem_earring_gale
gaf_earring_gale
def_earring_gale
asm_earring_gale
icon_accessory_0044
asm_earring_strongguardian
open with Sublime text
3230 3233 3031 3035 0000 0000 0000 0000
5772 6974 7465 6e20 6279 2041 7263 6865
6d65 6465 7320 7630 2e31 2e30 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
4922 0000 0000 0000 3000 0100 0000 6472
6f70 5f65 7463 5f70 6f75 6368 0002 0000
0069 636f 6e5f 6974 656d 5f65 7463 5f30
3036 3500 0300 0000 7377 6f72 6430 3039
0004 0000 0064 726f 705f 7765 6170 6f6e
5f73 776f 7264 0005 0000 0069 636f 6e5f
7765 6170 6f6e 5f30 3036 3100 0600 0000
7377 6f72 6430 3031 0007 0000 0069 636f
6e5f 7765 6170 6f6e 5f30 3031 3100 0800
0000 7377 6f72 6430 3032 0009 0000 0069
636f 6e5f 7765 6170 6f6e 5f30 3030 3100
0a00 0000 7377 6f72 6430 3033 000b 0000
0069 636f 6e5f 7765 6170 6f6e 5f30 3032
3300 0c00 0000 7377 6f72 6430 3034 000d
0000 0069 636f 6e5f 7765 6170 6f6e 5f30
3032 3400 0e00 0000 7377 6f72 6430 3130
000f 0000 0069 636f 6e5f 7765 6170 6f6e
5f30 3036 3200 1000 0000 7377 6f72 6430
3036 0011 0000 0069 636f 6e5f 7765 6170
6f6e 5f30 3034 3100 1200 0000 7377 6f72
6430 3038 0013 0000 0069 636f 6e5f 7765
6170 6f6e 5f30 3034 3300 1400 0000 7377
6f72 6430 3131 0015 0000 0069 636f 6e5f
And for other side an example with a video of akira
01/05/2023, 18:18
#8494
Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,912
Received Thanks: 1,490
Are you using the correct structure file for the client editing tools.
I will have to look at mine when I get home in front of my computer tonight, but it possibly looks like your structure file you are loading for the item ref may not be correct.
I had no trouble loading an item.ref with grimoire and dumping it to a CSV file which also looks normal
Grimoire runs a little clunky for my tastes but I did managed to struggle my way through it.
Are you using the latest version of Grim 5.1.6
Attached Images
Refrence Loaded in Grim.PNG
(55.1 KB, 31 views)
Export to CSV.PNG
(112.5 KB, 31 views)
01/06/2023, 10:06
#8495
elite*gold: 0
Join Date: Oct 2022
Posts: 71
Received Thanks: 1
Quote:
Originally Posted by
ThunderNikk
Are you using the correct structure file for the client editing tools.
I will have to look at mine when I get home in front of my computer tonight, but it possibly looks like your structure file you are loading for the item ref may not be correct.
I had no trouble loading an item.ref with grimoire and dumping it to a CSV file which also looks normal
Grimoire runs a little clunky for my tastes but I did managed to struggle my way through it.
Are you using the latest version of Grim 5.1.6
But I see that you open the file in csv format, I don't see plain text. the file that you save in the grimore for the revive folder has to be in csv or rdb? Thank you very much for being interested.
01/06/2023, 11:59
#8496
Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,912
Received Thanks: 1,490
Its not an RDB it is a REF it needs to be saved from grimoire for reinsertion as a .ref in the ref folder
Also what you show the other person editing up above is not the item.ref but it is the item.spr file which can be opened and edited in plain text.
01/07/2023, 15:04
#8497
elite*gold: 0
Join Date: Oct 2022
Posts: 71
Received Thanks: 1
Quote:
Originally Posted by
ThunderNikk
Its not an RDB it is a REF it needs to be saved from grimoire for reinsertion as a .ref in the ref folder
Also what you show the other person editing up above is not the item.ref but it is the item.spr file which can be opened and edited in plain text.
And the second one what you say, item.spr how can I create it? And is necessary for add new content to the game? Ty for the help , right now you are the more helper person in this forum
01/07/2023, 16:03
#8498
Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,912
Received Thanks: 1,490
The item.spr is already in the client but it is necessary to update it to add new items to the game and have the icons work
Consider it like an icon registry
01/08/2023, 02:11
#8499
elite*gold: 0
Join Date: Jun 2015
Posts: 11
Received Thanks: 1
somebody have client 9.5.2 i have this error at log server ( in game server consol) client checksum failed: (201507080,20180117) at 127.0.0.1
01/08/2023, 03:49
#8500
Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,912
Received Thanks: 1,490
You need this line in your gameserver.opt...
N game.version:20181211
But the number needs to be set to one of those 2 numbers you have listed there...
201507080 or
20180117
Other than that client downloads are listed in the collection thread...
01/09/2023, 10:30
#8501
elite*gold: 0
Join Date: Oct 2022
Posts: 71
Received Thanks: 1
Quote:
Originally Posted by
ThunderNikk
You need this line in your gameserver.opt...
N game.version:20181211
But the number needs to be set to one of those 2 numbers you have listed there...
201507080 or
20180117
Other than that client downloads are listed in the collection thread...
Taking advantage of this information I have tested the 9.5 kts version published in this forum and I even choose a server. I don't go from here, no matter how much I click, it doesn't advance. I wanted to try a different version than the one published by Fear in their 9.5.2 guide to remove the neon pink from the menus and clothing modifications since it is the Arab client.
01/09/2023, 11:43
#8502
Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,912
Received Thanks: 1,490
You know there is an English Client that is posted there right?
No pink
01/09/2023, 18:21
#8503
elite*gold: 0
Join Date: Jun 2015
Posts: 11
Received Thanks: 1
Quote:
Originally Posted by
ThunderNikk
You need this line in your gameserver.opt...
N game.version:20181211
But the number needs to be set to one of those 2 numbers you have listed there...
201507080 or
20180117
Other than that client downloads are listed in the collection thread...
Tanks you but i have version game i try 2 version idk for what and how but now i cant log in game nothing message pop nothing error in the consol if you have discord for help me is apreciate
01/10/2023, 00:00
#8504
elite*gold: 0
Join Date: Jun 2011
Posts: 15
Received Thanks: 1
jp tp ap
so im using the npc job point lua script in my own NPC and was wanting to add in exchange JP for AP but i keep getting this attempt to perform arithmetic on local 'ap'( a string value) i honest cant figure it out so thanks and heres what i have i was hoping changing it from holicpoint to ap or arena would work but i guess not
function jp_exchange()
dlg_title( "Jobpoint Manager" )
dlg_text( "You can exchange your hard-earned Job Points with me. Your Choice?" )
dlg_menu( "JP -> Rupee", "rup_sub()" )
dlg_menu( "JP -> HuntaholicPoint", "holic_sub()" )
dlg_menu( "JP -> Talentpoint", "tp_sub()" )
dlg_menu( "JP -> Arenapoint", "arena_sub()" )
dlg_menu( "Goodbye.", " " )
dlg_show()
end
function arena_sub()
dlg_title( "Job Point Manager" )
dlg_text( "20.000 Job points equal 1 Arenapoint. How many should I change?" )
dlg_menu( "1.000.000 JP", "ap_exchange(1)" )
dlg_menu( "2.500.000 JP", "ap_exchange(2)" )
dlg_menu( "5.000.000 JP", "ap_exchange(3)" )
dlg_menu( "10.000.000 JP", "ap_exchange(4)" )
dlg_menu( "25.000.000 JP", "ap_exchange(5)" )
dlg_menu( "50.000.000 JP", "ap_exchange(6)" )
dlg_menu( "100.000.000 JP", "ap_exchange(7)" )
dlg_menu( "@90010003", "NPC_jp_exchange_contact()" )
dlg_menu( "Goodbye.", " " )
dlg_show()
end
function ap_exchange( arena_id )
local jp = get_value( "jp" )
local ap = get_value( "arena_point" )
text2 = "<#7B68EE>Your job points have been chaged for Holic Points."
if arena_id == 1 then
if jp >= 1000000 then
set_value( "jp", jp - 1000000 )
set_arena_point( ap + 50 )
cprint( "You got <B>1.000 Holicpoint</B>." )
cprint( text2 )
arena_sub()
else
dlg_title( "Jobpoint Manager" )
dlg_text( "Unfortunatly, You dont have enough JP!" )
dlg_menu( "@90010003", "rup_sub()" )
dlg_menu( "Goodbye.", " " )
dlg_show()
end
return
end
if arena_id == 2 then
if jp >= 2500000 then
set_value( "jp", jp - 2500000 )
set_arena_point( ap + 100 )
cprint( "You got<B>2.500 Holicpoint/B>." )
cprint( text2 )
arena_sub()
else
dlg_title( "Jobpoint Manager" )
dlg_text( "Unfortunatly, You dont have enough JP!" )
dlg_menu( "@90010003", "rup_sub()" )
dlg_menu( "Goodbye.", " " )
dlg_show()
end
return
end
if arena_id == 3 then
if jp >= 5000000 then
set_value( "jp", jp - 5000000 )
set_arena_point( arena + 150 )
cprint( "You got <B>5.000 Holicpoint</B>." )
cprint( text2 )
arena_sub()
else
dlg_title( "Jobpoint Manager" )
dlg_text( "Unfortunatly, You dont have enough JP!" )
dlg_menu( "@90010003", "rup_sub()" )
dlg_menu( "Goodbye.", " " )
dlg_show()
end
return
end
if arena_id == 4 then
if jp >= 10000000 then
set_value( "jp", jp - 10000000 )
set_arena_point( ap + 200 )
cprint( "You got <B>10.000 Holicpoint</B>." )
cprint( text2 )
arena_sub()
else
dlg_title( "Jobpoint Manager" )
dlg_text( "Unfortunatly, You dont have enough JP!" )
dlg_menu( "@90010003", "rup_sub()" )
dlg_menu( "Goodbye.", " " )
dlg_show()
end
return
end
if arena_id == 5 then
if jp >= 25000000 then
set_value( "jp", jp - 25000000 )
set_arena_point( ap + 250 )
cprint( "You got <B>25.000 Holicpunkte</B>." )
cprint( text2 )
arena_sub()
else
dlg_title( "Jobpoint Manager" )
dlg_text( "Unfortunatly, You dont have enough JP!" )
dlg_menu( "@90010003", "rup_sub()" )
dlg_menu( "Goodbye.", " " )
dlg_show()
end
return
end
if arena_id == 6 then
if jp >= 50000000 then
set_value( "jp", jp - 50000000 )
set_arena_point( ap + 300 )
cprint( "You got <B>50.000 Holicpunkte</B>." )
cprint( text2 )
arena_sub()
else
dlg_title( "Jobpoint Manager" )
dlg_text( "Unfortunatly, You dont have enough JP!" )
dlg_menu( "@90010003", "rup_sub()" )
dlg_menu( "Goodbye.", " " )
dlg_show()
end
return
end
if arena_id == 7 then
if jp >= 100000000 then
set_value( "jp", jp - 100000000 )
set_arena_point( ap+ 350 )
cprint( "You got <B>100.000 Holicpunkte</B> aa." )
cprint( text2 )
arena_sub()
else
dlg_title( "Jobpoint Manager" )
dlg_text( "Unfortunatly, You dont have enough JP!" )
dlg_menu( "@90010003", "rup_sub()" )
dlg_menu( "Goodbye.", " " )
dlg_show()
end
return
end
end
01/10/2023, 08:32
#8505
elite*gold: 0
Join Date: Oct 2022
Posts: 71
Received Thanks: 1
Quote:
Originally Posted by
ThunderNikk
You know there is an English Client that is posted there right?
No pink
It's true!! I have to buy glasses because I'm blind! I just saw it yesterday. Finally a game without pink!!! By the way. Thank you very much for your help. Thanks to you I already have my first pet created by me with a personalized card and image. Next achievement to put the pets of 9.7 !!!!. Really thank you very much
Quote:
Originally Posted by
spiderking69
so im using the npc job point lua script in my own NPC and was wanting to add in exchange JP for AP but i keep getting this attempt to perform arithmetic on local 'ap'( a string value) i honest cant figure it out so thanks and heres what i have i was hoping changing it from holicpoint to ap or arena would work but i guess not
function jp_exchange()
dlg_title( "Jobpoint Manager" )
dlg_text( "You can exchange your hard-earned Job Points with me. Your Choice?" )
dlg_menu( "JP -> Rupee", "rup_sub()" )
dlg_menu( "JP -> HuntaholicPoint", "holic_sub()" )
dlg_menu( "JP -> Talentpoint", "tp_sub()" )
dlg_menu( "JP -> Arenapoint", "arena_sub()" )
dlg_menu( "Goodbye.", " " )
dlg_show()
end
function arena_sub()
dlg_title( "Job Point Manager" )
dlg_text( "20.000 Job points equal 1 Arenapoint. How many should I change?" )
dlg_menu( "1.000.000 JP", "ap_exchange(1)" )
dlg_menu( "2.500.000 JP", "ap_exchange(2)" )
dlg_menu( "5.000.000 JP", "ap_exchange(3)" )
dlg_menu( "10.000.000 JP", "ap_exchange(4)" )
dlg_menu( "25.000.000 JP", "ap_exchange(5)" )
dlg_menu( "50.000.000 JP", "ap_exchange(6)" )
dlg_menu( "100.000.000 JP", "ap_exchange(7)" )
dlg_menu( "@90010003", "NPC_jp_exchange_contact()" )
dlg_menu( "Goodbye.", " " )
dlg_show()
end
function ap_exchange( arena_id )
local jp = get_value( "jp" )
local ap = get_value( "arena_point" )
text2 = "<#7B68EE>Your job points have been chaged for Holic Points."
if arena_id == 1 then
if jp >= 1000000 then
set_value( "jp", jp - 1000000 )
set_arena_point( ap + 50 )
cprint( "You got <B>1.000 Holicpoint</B>." )
cprint( text2 )
arena_sub()
else
dlg_title( "Jobpoint Manager" )
dlg_text( "Unfortunatly, You dont have enough JP!" )
dlg_menu( "@90010003", "rup_sub()" )
dlg_menu( "Goodbye.", " " )
dlg_show()
end
return
end
if arena_id == 2 then
if jp >= 2500000 then
set_value( "jp", jp - 2500000 )
set_arena_point( ap + 100 )
cprint( "You got<B>2.500 Holicpoint/B>." )
cprint( text2 )
arena_sub()
else
dlg_title( "Jobpoint Manager" )
dlg_text( "Unfortunatly, You dont have enough JP!" )
dlg_menu( "@90010003", "rup_sub()" )
dlg_menu( "Goodbye.", " " )
dlg_show()
end
return
end
if arena_id == 3 then
if jp >= 5000000 then
set_value( "jp", jp - 5000000 )
set_arena_point( arena + 150 )
cprint( "You got <B>5.000 Holicpoint</B>." )
cprint( text2 )
arena_sub()
else
dlg_title( "Jobpoint Manager" )
dlg_text( "Unfortunatly, You dont have enough JP!" )
dlg_menu( "@90010003", "rup_sub()" )
dlg_menu( "Goodbye.", " " )
dlg_show()
end
return
end
if arena_id == 4 then
if jp >= 10000000 then
set_value( "jp", jp - 10000000 )
set_arena_point( ap + 200 )
cprint( "You got <B>10.000 Holicpoint</B>." )
cprint( text2 )
arena_sub()
else
dlg_title( "Jobpoint Manager" )
dlg_text( "Unfortunatly, You dont have enough JP!" )
dlg_menu( "@90010003", "rup_sub()" )
dlg_menu( "Goodbye.", " " )
dlg_show()
end
return
end
if arena_id == 5 then
if jp >= 25000000 then
set_value( "jp", jp - 25000000 )
set_arena_point( ap + 250 )
cprint( "You got <B>25.000 Holicpunkte</B>." )
cprint( text2 )
arena_sub()
else
dlg_title( "Jobpoint Manager" )
dlg_text( "Unfortunatly, You dont have enough JP!" )
dlg_menu( "@90010003", "rup_sub()" )
dlg_menu( "Goodbye.", " " )
dlg_show()
end
return
end
if arena_id == 6 then
if jp >= 50000000 then
set_value( "jp", jp - 50000000 )
set_arena_point( ap + 300 )
cprint( "You got <B>50.000 Holicpunkte</B>." )
cprint( text2 )
arena_sub()
else
dlg_title( "Jobpoint Manager" )
dlg_text( "Unfortunatly, You dont have enough JP!" )
dlg_menu( "@90010003", "rup_sub()" )
dlg_menu( "Goodbye.", " " )
dlg_show()
end
return
end
if arena_id == 7 then
if jp >= 100000000 then
set_value( "jp", jp - 100000000 )
set_arena_point( ap+ 350 )
cprint( "You got <B>100.000 Holicpunkte</B> aa." )
cprint( text2 )
arena_sub()
else
dlg_title( "Jobpoint Manager" )
dlg_text( "Unfortunatly, You dont have enough JP!" )
dlg_menu( "@90010003", "rup_sub()" )
dlg_menu( "Goodbye.", " " )
dlg_show()
end
return
end
end
If you want add more ap points you need to change the lua code not the bbdd.
set_value( "jp", jp - 1000000 )
set_arena_point( ap + 50 ) # <- this number
cprint( "You got <B>1.000 Holicpoint</B>." )
cprint( text2 )
arena_sub()
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08/27/2008 - EO PServer Hosting - 31 Replies
stucked on anything while setuping your server?
post your problem here and you will get answer as fast as possible better than spamming with posts :cool:
first of all try reading Ahmedpotop's Pserver All thing guide.
if your couldn't solve it out post your problem down here
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