You're right, i've dumped the db_creatureenhance.rdb out the clients, 9.4 and 9.5, in both cases the durability values are as in your picture from RDB Tool starting with 18 at S1, ending with 10 at S5
While the server DB contains values starting with 15 at S1, then 10 at S2
Simple solution update your Arcadia.dbo.CreatureEnhance
Code:
USE Arcadia
GO
UPDATE dbo.CreatureEnhance SET card_durability = 18 WHERE enhance_level = 1;
UPDATE dbo.CreatureEnhance SET card_durability = 16 WHERE enhance_level = 2;
UPDATE dbo.CreatureEnhance SET card_durability = 14 WHERE enhance_level = 3;
UPDATE dbo.CreatureEnhance SET card_durability = 12 WHERE enhance_level = 4;
UPDATE dbo.CreatureEnhance SET card_durability = 10 WHERE enhance_level = 5;
Thank you @ for finding the bug reason.
Edit: Works like a charm. Now was able to successfully repair durability of creatures i staged before the fix and cards show 100 durability
In Glandu2s RDB tool the Item94Database.lua the definition of the RDB has about 25 columns more then my actual Arcadia.dbo.ItemResource.
My dbo.ItemResource matches Item91Database.lua, although it comes from the Revolution 9.4 release.
How to make an RDB from Arcadia.dbo.ItemResource that does not match the columns of the db_item.rdb
After create a db_item.rdb, where should i put it ?
In the client/Resource folder or shall I updating the data.*** ?
In Glandu2s RDB tool the Item94Database.lua the definition of the RDB has about 25 columns more then my actual Arcadia.dbo.ItemResource.
My dbo.ItemResource matches Item91Database.lua, although it comes from the Revolution 9.4 release.
How to make an RDB from Arcadia.dbo.ItemResource that does not match the columns of the db_item.rdb
After create a db_item.rdb, where should i put it ?
In the client/Resource folder or shall I updating the data.xxx ?
First, you have to use the item94Database.lua, and create the view, which was released by Gangor in his ItemReference-thread (click )
You also need db_item.rdb AND fitting db_item.ref!!!
Then you can choose if you want to put it into your datas (I would not suggest doing this before you tested those files), or you only put them hashed into your Resource-Folder of your client ( that's what I would do first).
Quote:
Originally Posted by YuhaBah
I do all what you said and all durability gone far-far away.
But now i can equip any item and ALL item seems like enchanted for pet equip with golden border around it ( include pieces, blesses, pet cards etc)
=(
What the hell did you do? oO
I only used my Arcadia.dbo.ItemResource-query I posted first, created then db_item.rdb and db_item.ref and it works fine, as you can see in following screen:
to make all items have no dura just set durability to 0 in itemresource and make .rdb , no need to do the telecaster step.
Just mentioned this step in case the rest-durability would cause issues with items - better to prepared with thoughts than not to know what to do in case if
But even if ethereal_durability is set in Telecaster to 0, the result shouldn't be the problem he wrote about.
Just mentioned this step in case the rest-durability would cause issues with items - better to prepared with thoughts than not to know what to do in case if
But even if ethereal_durability is set in Telecaster to 0, the result shouldn't be the problem he wrote about.
i tried on 7.2 and 9.1 if you put 0 dura in itemresource and hash it to resource its enough to fix the broken gear,
Look, 9.4 client have 9.4 ItemResource while db have 9.1 and its work fine, but when i put hashed file to client from bd ( 9.1 structure ) then ALL items became undefined
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