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[Help Thread] Please post your questions here.
Discussion on [Help Thread] Please post your questions here. within the Rappelz Private Server forum part of the Rappelz category.
09/18/2017, 15:37
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#6481
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elite*gold: 0
Join Date: Jan 2017
Posts: 15
Received Thanks: 0
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Item to all monsters.
Hello. Sorry for my English.
I want to add to all monsters an object such as a gold bar, how can I do this? You need to add all monsters, like events with a snowflake or cow cards.
Thank you.
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09/18/2017, 18:34
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#6482
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elite*gold: 0
Join Date: Oct 2013
Posts: 474
Received Thanks: 41
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Quote:
Originally Posted by Dadada23da
Hello. Sorry for my English.
I want to add to all monsters an object such as a gold bar, how can I do this? You need to add all monsters, like events with a snowflake or cow cards.
Thank you.
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DO NOT USE GOOGLE TRANSLATOR
Anyway
This is the way how it works
MonsteResource.drop_table_link_id = MonsterDropTableResource.id
(you will have two values , sub_id =1 and sub_id = 2)
MonsterDropTableResource.drop_id_0X = DropGroupResource.id
(where X is a number between 1 to 9, also the DropGroupResource.id always negative)
BTW
you can make MonsterDropTableResource.drop_id_0X = Gold Ingot's id so you can ignore DropGroupResource.id
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09/19/2017, 14:48
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#6483
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elite*gold: 0
Join Date: Aug 2011
Posts: 185
Received Thanks: 33
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Hi all ....
How I can restore database from file *.bak with an unknown password...
the file is protect with a password ...
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09/19/2017, 20:13
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#6484
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elite*gold: 15
Join Date: Jul 2010
Posts: 715
Received Thanks: 51
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Anyone mind helping me out?
1: How to increase rupee cap 100b to 1000b?
2:Buying defined and awakend items from auction. After reclogging it becomes back undefined and removes awaken on item...
3: Growth potions above lv 180. If i'll increase the max_level it makes player use and receives buff, but it doesn't give the exp bonuss effect.
4:How to make a monster when killed give player or world buff for certain amount of time. I've added a function call buff_1() on script_on_death and put his in npc_dungeon.lua. Doesn't seems to work. But it does work inserting item on killed... example code below
buff_1()
add_event_state(1014,15,12000)
notice("Behemoth has been defeated!")
end
5:Repair all breaks gear equipped if the recharge points is to low for example 1...
6:The + all stats increase doesn't seems to add up on passives like on retail. example (cystal aura)
7:Anyone could explain me some more about the skills how to increase the damage/atk formula.
Dark spiral for example
3027 50003027 0 40003027 1 6 1 1 1 1 0 0 0 1 1 20 20 0 0 600 80 -68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3.50 .00 0 .00 120.00 .00 0 0 0 0 0 0 0 1 1 1 1 0 2 263 0 0 0 0 0 .00 .00 .00 100 0 0 0 0 1 0 0 0 0 0 0,68 0,1 0,03 170 60 70 3 1 0,35 4 1 3 0 0 0 0 0 0 0 0 39000 46200 54000 76100 87400 121000 137000 154000 216000 253000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1536 icon_skill_active_0119 1 60 4 0
Thanks in advance
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09/22/2017, 19:09
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#6485
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elite*gold: 0
Join Date: Feb 2015
Posts: 100
Received Thanks: 3
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how i can use this in epic 9.1 update to 9.4 ??
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09/22/2017, 19:50
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#6486
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elite*gold: 0
Join Date: Mar 2012
Posts: 992
Received Thanks: 391
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Quote:
Originally Posted by king1king
how i can use this in epic 9.1 update to 9.4 ??
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You can't since that is GS related.
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09/23/2017, 12:09
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#6487
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elite*gold: 15
Join Date: Jul 2010
Posts: 715
Received Thanks: 51
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Anyone mind helping me with this?
Quote:
Originally Posted by exter16
1: How to increase rupee cap 100b to 1000b?
2:Buying defined and awakend items from auction. After reclogging it becomes back undefined and removes awaken on item...
3: Growth potions above lv 180. If i'll increase the max_level it makes player use and receives buff, but it doesn't give the exp bonuss effect.
4:How to make a monster when killed give player or world buff for certain amount of time. I've added a function call buff_1() on script_on_death and put his in npc_dungeon.lua. Doesn't seems to work. But it does work inserting item on killed... example code below
function buff_1()
add_event_state(1014,15,12000)
notice("Behemoth has been defeated!")
end
5:Repair all breaks gear equipped if the recharge points is to low for example 1...
6:The + all stats increase doesn't seems to add up on passives like on retail. example (cystal aura)
7:Anyone could explain me some more about the skills how to increase the damage/atk formula.
Dark spiral for example
3027 50003027 0 40003027 1 6 1 1 1 1 0 0 0 1 1 20 20 0 0 600 80 -68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3.50 .00 0 .00 120.00 .00 0 0 0 0 0 0 0 1 1 1 1 0 2 263 0 0 0 0 0 .00 .00 .00 100 0 0 0 0 1 0 0 0 0 0 0,68 0,1 0,03 170 60 70 3 1 0,35 4 1 3 0 0 0 0 0 0 0 0 39000 46200 54000 76100 87400 121000 137000 154000 216000 253000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1536 icon_skill_active_0119 1 60 4 0
Thanks in advance
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09/23/2017, 12:52
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#6488
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elite*gold: 0
Join Date: Sep 2015
Posts: 595
Received Thanks: 1,189
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Quote:
Originally Posted by exter16
Anyone mind helping me with this?
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1: How to increase rupee cap 100b to 1000b?
- You need to hex your gameserver to crack that limit.
3. Growth-Potion-Question
Open your GameServer.opt and try if your growth-potion works if you add a line with
Code:
T:game.super_save_level_max_limit_6:200
4. Script_on_dead-question
If you want to cast a timed Buff on all players online, then you have to use
Code:
cast_world_state(id,level,duration)
Add_event_state() is for permanent states as Serverbuff.
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09/28/2017, 11:19
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#6489
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elite*gold: 0
Join Date: Mar 2012
Posts: 992
Received Thanks: 391
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anyone have clean 9.4 client?any region looks like i messed up my.
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09/28/2017, 12:53
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#6490
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Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,780
Received Thanks: 1,462
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I think I have a US client I will upload it later.
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09/28/2017, 21:26
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#6491
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elite*gold: 0
Join Date: Mar 2010
Posts: 160
Received Thanks: 24
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[Humbly requesting help with database question(s)]
Hello friends,
I had posted some time ago about a problem I was having with starting the gameserver. After a thorough search, I found the culprit turned out to be ....the ports are different.
I am using (trying to......desperately trying to..) the 9.1 with 9.4 elements (files shared in the Rappelz forum.) and ...I finally have the server started (Hazaah for us old people).
However...
Things are....a bit...wonky.
examples:
There are no mobs on trainee island.
Most shops (anywhere on any map will not sell items..(clicking on "buy" does nothing).
Even if I use admin commands and give myself an hv pass...and use an admin command to give myself hv buff.....hv shops wont respond.
So...I noticed...when I looked at the files....I saw 9.1 database.....but also a second set of database files auth, arcadia94,Shop, and telecaster94..
If someone has a moment to explain the dual dbs...I would really appreciate it ever so much.
I first restored the 9.1 databases as usual...
then restored the 9.4 databases ....(I thought data would overwrite some 9.1 files....but instead...this created new databases in sql with "94" at the end.
Example database:
Auth
Auth94
Arcadia
Arcadia94
I'm hoping I am explaining my situation correctly.
My question is...did I restore the databases correctly? Do I create new databases in sql that has "94" ? I'm just not sure why many things are missing/broken. I am almost positive it is my fault...I am not very knowledgeable with sql.....but I am trying very hard.
If anyone could shed some light .....set me in the right direction..it sure would mean a great deal.
(also....I am using the shared client located in those files...it said it was a custom client....made for those files. Do I need to do anything with the client...I saw some loose files in a folder within the client folder...is why I asked.)
It's a struggle for me....but I really am trying. Thank you for any assistance.
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09/29/2017, 10:07
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#6492
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elite*gold: 15
Join Date: Jul 2010
Posts: 715
Received Thanks: 51
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If you are just new into rappelz. Stick with 9.1 or 9.4 because if you try to merge and do stuff right in the beginning you will face many problems like you have right now. Focus on 1 server files and work your way up, adding new content etc. Good luck!
Quote:
Originally Posted by Azreil
Hello friends,
I had posted some time ago about a problem I was having with starting the gameserver. After a thorough search, I found the culprit turned out to be ....the ports are different.
I am using (trying to......desperately trying to..) the 9.1 with 9.4 elements (files shared in the Rappelz forum.) and ...I finally have the server started (Hazaah for us old people).
However...
Things are....a bit...wonky.
examples:
There are no mobs on trainee island.
Most shops (anywhere on any map will not sell items..(clicking on "buy" does nothing).
Even if I use admin commands and give myself an hv pass...and use an admin command to give myself hv buff.....hv shops wont respond.
So...I noticed...when I looked at the files....I saw 9.1 database.....but also a second set of database files auth, arcadia94,Shop, and telecaster94..
If someone has a moment to explain the dual dbs...I would really appreciate it ever so much.
I first restored the 9.1 databases as usual...
then restored the 9.4 databases ....(I thought data would overwrite some 9.1 files....but instead...this created new databases in sql with "94" at the end.
Example database:
Auth
Auth94
Arcadia
Arcadia94
I'm hoping I am explaining my situation correctly.
My question is...did I restore the databases correctly? Do I create new databases in sql that has "94" ? I'm just not sure why many things are missing/broken. I am almost positive it is my fault...I am not very knowledgeable with sql.....but I am trying very hard.
If anyone could shed some light .....set me in the right direction..it sure would mean a great deal.
(also....I am using the shared client located in those files...it said it was a custom client....made for those files. Do I need to do anything with the client...I saw some loose files in a folder within the client folder...is why I asked.)
It's a struggle for me....but I really am trying. Thank you for any assistance.
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09/29/2017, 12:58
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#6493
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elite*gold: 0
Join Date: Sep 2017
Posts: 21
Received Thanks: 0
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Hi, i'm new to all this since a few days. I followed the guide to set up 9.1 and it worked like a charm. Some adjustments later it works on LAN as well. So great tutorial guys! I had stopped playing this game on the official server after many years when durability was introduced. I despise any kind of durability system in games.(they are a money drain while i don't resell and thus, have no money lol) XD Thus my question:
Is there a database resource. Once it is clear what every table/field is used for it will be easy to make global changes throughout the database.(such as turning all durability gear into normal gear XD). If no such resource exists yet, it may be a good idea to start one to lift modding to a new level.
Thank you in advance.
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09/29/2017, 15:23
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#6494
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elite*gold: 15
Join Date: Jul 2010
Posts: 715
Received Thanks: 51
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Hi again,
To know what each column field does. Learn this by comparing
existing items for example Dragon Shield. Normal and Dura
As you can see there is 1 field ethereal_durability 18600000 / 0
If you make this 0 it should make it non dura. But you need to dump itemresource.rdb into your client also or it will show the item as broken. This is your magic tool to do this.
Ancient Dragon Shield
301709 10301709 20301709 1 3 210 1 0 0 4 7 1 0 2 0 1 1 1 8 1 1 1 1 0 0 0 0 .00 144 27575000 0 0 0 0 3 0 16777216 0 0 0 21 213 3.2 19 27 0 0 0 0 0 0 0 97 512 3 98 262144 0.2 0 0 0 0 0 0 0 301709 0 0 0 0 0 0 0 0 0 0 0 0 0 shield_ancientdragondesign shield_ancientdragondesign shield_ancientdragondesign shield_ancientdragondesign shield_ancientdragondesign shield_ancientdragondesign shield_ancientdragondesign shield_ancientdragondesign shield_ancientdragondesign shield_ancientdragondesign shield_ancientdragondesign shield_ancientdragondesign shield_ancientdragondesign shield_ancientdragondesign shield_ancientdragondesign shield_ancientdragondesign shield_ancientdragondesign shield_ancientdragondesign 0 drop_shild 0 icon_shield_ancientdragondesign 0 1
Rapid Red Dragon Shield
210710301 210710301 1210710301 1 3 210 1 1113 2 1 7 1 0 2 0 1 1 1 15 1 1 1 1 160 300 0 0 .00 144 122500 0 0 18600000 0 3 0 16777216 0 0 0 21 203 3.2 19 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100708 210710301 0 0 0 0 0 0 0 0 0 0 0 0 0 shield_talescream_r shield_talescream_r shield_talescream_r shield_talescream_r shield_talescream_r shield_talescream_r shield_talescream_r shield_talescream_r shield_talescream_r shield_talescream_r shield_talescream_r shield_talescream_r shield_talescream_r shield_talescream_r shield_talescream_r shield_talescream_r shield_talescream_r shield_talescream_r 0 drop_shild 0 icon_bluedragon_talescream 0 1
Quote:
Originally Posted by Bakkerken
Hi, i'm new to all this since a few days. I followed the guide to set up 9.1 and it worked like a charm. Some adjustments later it works on LAN as well. So great tutorial guys! I had stopped playing this game on the official server after many years when durability was introduced. I despise any kind of durability system in games.(they are a money drain while i don't resell and thus, have no money lol) XD Thus my question:
Is there a database resource. Once it is clear what every table/field is used for it will be easy to make global changes throughout the database.(such as turning all durability gear into normal gear XD). If no such resource exists yet, it may be a good idea to start one to lift modding to a new level.
Thank you in advance.
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09/30/2017, 00:26
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#6495
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Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,780
Received Thanks: 1,462
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@アルカード
There may be some custom updates in the resource folder but if you want it clean all you need to do is copy a retail resource folder to it. The only thing in the resource folder on retail is music.
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