Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Rappelz > Rappelz Private Server
You last visited: Today at 18:41

  • Please register to post and access all features, it's quick, easy and FREE!

 

[Help Thread] Please post your questions here.

Reply
 
Old   #5836
 
elite*gold: 0
Join Date: Dec 2015
Posts: 11
Received Thanks: 0
Quote:
Originally Posted by LamiaCore View Post
Insert a new row in your ItemResource with 'on_use_item' in script_text-column.
(you could copy,edit and paste for example any potion, change values and add 'on_use_item' in script_text-column)

Then open your NPC_DarkMarket.lua and add a new IF-case to that on_use_item_by_design_team-function for your new item-id.
For example:
Code:
	
        if ID==104 then
	
	   add_state(BuffID1,bufflevel,duration)
	   add_state(BuffID2,bufflevel,duration)
           add_state(BuffID3,bufflevel,duration)
           [...]
	end

There are ofc different ways how to reach this result,
but that would be one possibility ^^
Thanks alot, what i did was add buffs for the "Deva's blessing" Item and modify some buffs in it, i tried to add a new item, but it was non located, so i also added it in string resource and hashed item database/String resource and added them to my client resource file.. still non located, for that new item i copied the same details of the "Deva's blessing" the only thing different is the id, but for some reason it's still non located.

Thanks alot for the help!



hellokitty12210 is offline  
Old   #5837
Moderator
 
elite*gold: 1
Join Date: Dec 2012
Posts: 3,148
Received Thanks: 1,032
Did you hash the correct hash names?

They are different for ascii or non ascii launches.


ThunderNikk is offline  
Thanks
1 User
Old   #5838
 
elite*gold: 0
Join Date: Jun 2015
Posts: 21
Received Thanks: 1
Cool

Quote:
Originally Posted by TheOnlyOneRaskim View Post
Allready answered a thousand times

Code:
T:game.monster_wandering:1
T:game.no_collision_check:0
T:game.skip_loading_attribute:0
T:game.monster_pathfinding:1
Thanks man i shreach in elite ^_^ and i didnt found anything about this
Thanks again ^-*
elbatouri is offline  
Old   #5839
 
elite*gold: 0
Join Date: Dec 2015
Posts: 11
Received Thanks: 0
Quote:
Originally Posted by thndr View Post
Did you hash the correct hash names?

They are different for ascii or non ascii launches.
If it won't be a trouble for you, would to u tell me what's the correct hash name for (ItemDataBase) and (StringResource) What i used for (ItemDataBase) was

(db_item.rdb) and for (StringResource) was (db_string.rdb), they do have random numbers/letters as names later when they get hashed.

Thanks


hellokitty12210 is offline  
Old   #5840
Moderator
 
elite*gold: 1
Join Date: Dec 2012
Posts: 3,148
Received Thanks: 1,032
I cant unless you tell me if you launch ascii or code page.
ThunderNikk is offline  
Old   #5841
 
elite*gold: 0
Join Date: Dec 2015
Posts: 11
Received Thanks: 0
Quote:
Originally Posted by thndr View Post
I cant unless you tell me if you launch ascii or code page.
Thanks, it's ascii launch, it worked when i did this db.xxxx(ascii).rdb!

One thing thou.. the string resource file, it screwed up everything, like i got a name on my item, but everything else is "??????????????????"??????????"

But, i can live with empty:string, idc am really happy i could even get that item to work xD

Am really sorry if my questions sounds so stupid, never in my life did anything like this before!
hellokitty12210 is offline  
Old   #5842
Moderator
 
elite*gold: 1
Join Date: Dec 2012
Posts: 3,148
Received Thanks: 1,032
Make sure you are using and creating the string rdb from the english string resource in your database.

By default they use an Arabic one since the files came from Game Power 7.
ThunderNikk is offline  
Old   #5843
 
elite*gold: 0
Join Date: Aug 2011
Posts: 27
Received Thanks: 0
Hi,
i've problem with collisiontoline ...
i use the smp files for fix this bug
but nothing ,always bugs !
i've server 9.1 and client 9.1 and sframe 9.1

i need help !

look :

2016-08-08 13:42:31 AuctionInfo without related item detected: auction_id(54) item_id(124198) seller_id(0) registration_tax(0) bidder_list() highest_bidder_id(0) bidding_price(100000)

2016-08-08 13:42:31 AuctionInfo without related item detected: auction_id(55) item_id(124199) seller_id(0) registration_tax(0) bidder_list() highest_bidder_id(0) bidding_price(100000)

2016-08-08 13:42:31 AuctionInfo without related item detected: auction_id(56) item_id(124200) seller_id(0) registration_tax(0) bidder_list() highest_bidder_id(0) bidding_price(100000)

2016-08-08 13:42:31 AuctionInfo without related item detected: auction_id(57) item_id(124201) seller_id(0) registration_tax(0) bidder_list() highest_bidder_id(0) bidding_price(100000)

2016-08-08 13:42:31 Total 8/65 AuctionInfo loaded...

2016-08-08 13:42:31 Total 0/0 ItemKeepingInfo loaded...

2016-08-08 13:42:31 Total 8 deathmatch info loading complete...

2016-08-08 13:42:31 RankingInfo: id(0), next_settling_time(2016-09-01 00:00:00, 2016-09-01 00:00:00,1 = 1472680800)

2016-08-08 13:42:31 RankingInfo: id(1), next_settling_time(2016-09-01 00:00:00, 2016-09-01 00:00:00,1 = 1472680800)

2016-08-08 13:42:31 RankingInfo: id(2), next_settling_time(2016-09-01 00:00:00, 2016-09-01 00:00:00,1 = 1472680800)

2016-08-08 13:42:31 Total 108 creature farm info loading complete...

2016-08-08 13:42:31 RankingInfo: id(3), next_settling_time(2016-09-01 00:00:00, 2016-09-01 00:00:00,1 = 1472680800)

2016-08-08 13:42:31 Total 4 RankingInfo, 0 RankingScore loaded...

2016-08-08 13:42:31 Total 7 Instance Dungeon info loaded...

2016-08-08 13:42:31 Total 35 Instance Dungeon Type info loaded...

2016-08-08 13:42:31 Total 1552 Instance Dungeon Monster Respawn info loaded...

2016-08-08 13:42:31 Total 356 Instance Dungeon Healing Prop info loaded...

2016-08-08 13:42:31 Total 12 BattleArena info loaded...

2016-08-08 13:42:31 Total 52 BattleArena Field Prop info loaded...

2016-08-08 13:42:31 Total 1 BattleArena Monster Respawn info loaded...

2016-08-08 13:42:31 Total 22(112pts) BattleArena Begin Area info loaded...

2016-08-08 13:42:31 Total 243 Title table loaded...

2016-08-08 13:42:31 Total 580 Title Condition table loaded...

2016-08-08 13:42:31 Total 277 Title Condition Type table loaded...

2016-08-08 13:42:31 Total 313 Random item option info loaded...

2016-08-08 13:42:31 Total 53 Random item preset info loaded...

2016-08-08 13:42:31 17 Awaken info loading complete...

2016-08-08 13:42:31 40 AwakenProbability info loading complete...

2016-08-08 13:42:32 Lua run string failed. mob( 1002 167538,53382,169050,54432)([string "mob( 1002 167538,53382,169050,54432)"]:1: ')' expected near '167538')

2016-08-08 13:42:32 Lua run string failed. mob( 1002 169050,53928,169344,54642)([string "mob( 1002 169050,53928,169344,54642)"]:1: ')' expected near '169050')

2016-08-08 13:42:32 Lua run string failed. mob( 1002 167328,53508,167538,54180)([string "mob( 1002 167328,53508,167538,54180)"]:1: ')' expected near '167328')

2016-08-08 13:42:32 Lua run string failed. mob( 1002 167034,53844,167328,54264)([string "mob( 1002 167034,53844,167328,54264)"]:1: ')' expected near '167034')

2016-08-08 13:42:32 Lua run string failed. mob( 1002 166950,54264,167286,54642)([string "mob( 1002 166950,54264,167286,54642)"]:1: ')' expected near '166950')

2016-08-08 13:42:32 Event state added successfully.

2016-08-08 13:42:32


2016-08-08 13:42:32 Event state added successfully.

2016-08-08 13:42:32


2016-08-08 13:42:32 Event state added successfully.

2016-08-08 13:42:32


2016-08-08 13:42:32 GameContent::IsBlocked: 0.000048 (s), (119506.000000,9866.000000) -> (0.000000,0.000000)

2016-08-08 13:42:32 Invalid Monster Id : 153015

2016-08-08 13:42:32 GameContent::IsBlocked: 0.000055 (s), (18131.000000,40428.000000) -> (0.000000,0.000000)

2016-08-08 13:42:32 Invalid Monster Id : 153013

2016-08-08 13:42:32 Invalid Monster Id : 153015

2016-08-08 13:42:32 GameContent::IsBlocked: 0.000084 (s), (190318.000000,36205.000000) -> (0.000000,0.000000)

2016-08-08 13:42:32 GameContent::IsBlocked: 0.000110 (s), (187458.000000,39688.000000) -> (0.000000,0.000000)

2016-08-08 13:42:32 GameContent::IsBlocked: 0.000116 (s), (111151.000000,56449.000000) -> (0.000000,0.000000)

2016-08-08 13:42:32 GameContent::IsBlocked: 0.000119 (s), (130453.000000,63281.000000) -> (0.000000,0.000000)

2016-08-08 13:42:32 Connect To Auth... ok

2016-08-08 13:42:32 Adding auth connection to IOCP... ok

2016-08-08 13:42:32 Invalid Monster Id : 95002

2016-08-08 13:42:32 Invalid Monster Id : 95002

2016-08-08 13:42:32 Invalid Monster Id : 95002

2016-08-08 13:42:32 Invalid Monster Id : 95002

2016-08-08 13:42:32 Invalid Monster Id : 95002

2016-08-08 13:42:32 Invalid Monster Id : 95002

2016-08-08 13:42:32 Invalid Monster Id : 95002

2016-08-08 13:42:32 Invalid Monster Id : 95002

2016-08-08 13:42:32 Invalid Monster Id : 95002

2016-08-08 13:42:32 Invalid Monster Id : 95002

2016-08-08 13:42:32 Invalid Monster Id : 95002

2016-08-08 13:42:32 GameContent::IsBlocked: 0.000151 (s), (215431.000000,129531.000000) -> (0.000000,0.000000)

2016-08-08 13:42:32 GameContent::IsBlocked: 0.001022 (s), (216659.000000,129857.000000) -> (0.000000,0.000000)

2016-08-08 13:42:33 GameContent::IsBlocked: 0.045624 (s), (125547.000000,138427.000000) -> (0.000000,0.000000)

2016-08-08 13:42:33 Invalid Monster Id : 9129001

2016-08-08 13:42:33 Invalid Monster Id : 9129001

2016-08-08 13:42:33 Invalid Monster Id : 9129001

2016-08-08 13:42:33 Invalid Monster Id : 9127001

2016-08-08 13:42:33 Connect To Upload... failed

2016-08-08 13:42:33 Connecting to the upload server failed. Check upload server status. IP:127.0.0.1 / PORT:4616

2016-08-08 13:42:33 Acceptor initialize... ok(IP: 0.0.0.0, Port: 4514)

2016-08-08 13:42:33 Adding acceptor to IOCP... ok

2016-08-08 13:44:33 GameContent::CollisionToLine: 0.000008 (s), (77108.000000,224119.000000) -> (77108.000000,224119.000000)

2016-08-08 13:44:33 GameContent::CollisionToLine: 0.000008 (s), (77108.000000,224119.000000) -> (77017.000000,224054.000000)

2016-08-08 13:44:35 GameContent::CollisionToLine: 0.000009 (s), (76881.039063,223925.328125) -> (76886.429688,223930.078125)

2016-08-08 13:44:48 GameContent::CollisionToLine: 0.012319 (s), (76679.000000,223786.000000) -> (76679.000000,223786.000000)
mogoi54 is offline  
Old   #5844
Moderator
 
elite*gold: 1
Join Date: Dec 2012
Posts: 3,148
Received Thanks: 1,032
I am not sure if that is actually an issue that will keep you from running the server.

I think that is just a path finding warning when they made the updates with not being able to shoot or chip monsters through obstacles.

I believe it has to do with monster spawn points and areas they are not allowed to travel in.
ThunderNikk is offline  
Old   #5845
 
elite*gold: 0
Join Date: Aug 2013
Posts: 52
Received Thanks: 4
I want to unpack SFrame so can any one help me
i just want to know where i shoud begin
omaromar1 is offline  
Old   #5846
 
elite*gold: 0
Join Date: Aug 2011
Posts: 27
Received Thanks: 0
so... i can't fix it ?
mogoi54 is offline  
Old   #5847
Moderator
 
elite*gold: 1
Join Date: Dec 2012
Posts: 3,148
Received Thanks: 1,032
Quote:
Originally Posted by mogoi54 View Post
so... i can't fix it ?
Whats broken about it.

I think you can fix it by turning off collision check in the .opt file but why would you want the monsters walking through walls again?
ThunderNikk is offline  
Old   #5848
 
elite*gold: 0
Join Date: Nov 2011
Posts: 980
Received Thanks: 1,007
Quote:
Originally Posted by mogoi54 View Post
Hi,
i've problem with collisiontoline ...
i use the smp files for fix this bug
but nothing ,always bugs !
i've server 9.1 and client 9.1 and sframe 9.1

i need help !

look :

lua run string failed [...]
That`s an Error, wich get`s thrown, because in the .nfs file of the trainee island, there are some spawn id`s, wich are missing an "," between the id (1002) and the first coord.


GameContent::IsBlocked [...]

This Error can be ignored,because that`s nothing more than a debug message.



Invalid Monster Id [...]

This mean`s there are Monster Id`s written in the *.nfs file, wich can`t be found in the Database.

GameContent::CollisionToLine [...]
Can be ignored, too. Debug Message ftw.
Just read in the Quote and next Time use Spoiler`s, please.

And a little Side Note : If your really are annoyed by these Debug-Message`s, you can easily hex them off in the GameServer.

Offset : 3877592 - 3877628
TheOnlyOneRaskim is offline  
Thanks
1 User
Old   #5849
 
elite*gold: 0
Join Date: Aug 2011
Posts: 27
Received Thanks: 0
i add : Offset 3877592 - 3877628 in my gs ?
mogoi54 is offline  
Old   #5850
 
elite*gold: 0
Join Date: Nov 2011
Posts: 980
Received Thanks: 1,007
Quote:
Originally Posted by mogoi54 View Post
i add : Offset 3877592 - 3877628 in my gs ?
Let me quote your own tag.

Code:
Developper Fr #[Dev]Djo#
My Opinion.... You are anything else than a Developer if you dont know what to do with an clear Offset


TheOnlyOneRaskim is offline  
Reply

Tags
7.4, client, rappelz



« Previous Thread | Next Thread »

Similar Threads
[Helping Topic] 24/7 Helping Services!
stucked on anything while setuping your server? post your problem here and you will get answer as fast as possible better than spamming with posts...
31 Replies - EO PServer Hosting



All times are GMT +1. The time now is 18:41.


Powered by vBulletin®
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Abuse
Copyright ©2017 elitepvpers All Rights Reserved.