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[Help Thread] Please post your questions here.
Discussion on [Help Thread] Please post your questions here. within the Rappelz Private Server forum part of the Rappelz category.
08/06/2016, 03:54
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#5836
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Moderator
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Join Date: Dec 2012
Posts: 4,915
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Did you hash the correct hash names?
They are different for ascii or non ascii launches.
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08/06/2016, 04:27
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#5837
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elite*gold: 0
Join Date: Jun 2015
Posts: 21
Received Thanks: 1
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Quote:
Originally Posted by TheOnlyOneRaskim
Allready answered a thousand times
Code:
T:game.monster_wandering:1
T:game.no_collision_check:0
T:game.skip_loading_attribute:0
T:game.monster_pathfinding:1
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Thanks man i shreach in elite ^_^ and i didnt found anything about this 
Thanks again ^-*
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08/07/2016, 07:06
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#5838
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elite*gold: 0
Join Date: Dec 2015
Posts: 12
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Quote:
Originally Posted by thndr
Did you hash the correct hash names?
They are different for ascii or non ascii launches.
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If it won't be a trouble for you, would to u tell me what's the correct hash name for (ItemDataBase) and (StringResource) What i used for (ItemDataBase) was
(db_item.rdb) and for (StringResource) was (db_string.rdb), they do have random numbers/letters as names later when they get hashed.
Thanks
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08/07/2016, 15:09
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#5839
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Moderator
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Join Date: Dec 2012
Posts: 4,915
Received Thanks: 1,492
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I cant unless you tell me if you launch ascii or code page.
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08/07/2016, 22:01
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#5840
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elite*gold: 0
Join Date: Dec 2015
Posts: 12
Received Thanks: 0
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Quote:
Originally Posted by thndr
I cant unless you tell me if you launch ascii or code page.
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Thanks, it's ascii launch, it worked when i did this db.xxxx(ascii).rdb!
One thing thou.. the string resource file, it screwed up everything, like i got a name on my item, but everything else is "??????????????????"??????????"
But, i can live with empty:string, idc am really happy i could even get that item to work xD
Am really sorry if my questions sounds so stupid, never in my life did anything like this before!
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08/08/2016, 01:29
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#5841
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Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,915
Received Thanks: 1,492
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Make sure you are using and creating the string rdb from the english string resource in your database.
By default they use an Arabic one since the files came from Game Power 7.
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08/08/2016, 13:48
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#5842
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elite*gold: 0
Join Date: Aug 2011
Posts: 28
Received Thanks: 0
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Hi,
i've problem with collisiontoline ...
i use the smp files for fix this bug
but nothing ,always bugs !
i've server 9.1 and client 9.1 and sframe 9.1
i need help !
look :
2016-08-08 13:42:31 AuctionInfo without related item detected: auction_id(54) item_id(124198) seller_id(0) registration_tax(0) bidder_list() highest_bidder_id(0) bidding_price(100000)
2016-08-08 13:42:31 AuctionInfo without related item detected: auction_id(55) item_id(124199) seller_id(0) registration_tax(0) bidder_list() highest_bidder_id(0) bidding_price(100000)
2016-08-08 13:42:31 AuctionInfo without related item detected: auction_id(56) item_id(124200) seller_id(0) registration_tax(0) bidder_list() highest_bidder_id(0) bidding_price(100000)
2016-08-08 13:42:31 AuctionInfo without related item detected: auction_id(57) item_id(124201) seller_id(0) registration_tax(0) bidder_list() highest_bidder_id(0) bidding_price(100000)
2016-08-08 13:42:31 Total 8/65 AuctionInfo loaded...
2016-08-08 13:42:31 Total 0/0 ItemKeepingInfo loaded...
2016-08-08 13:42:31 Total 8 deathmatch info loading complete...
2016-08-08 13:42:31 RankingInfo: id(0), next_settling_time(2016-09-01 00:00:00, 2016-09-01 00:00:00,1 = 1472680800)
2016-08-08 13:42:31 RankingInfo: id(1), next_settling_time(2016-09-01 00:00:00, 2016-09-01 00:00:00,1 = 1472680800)
2016-08-08 13:42:31 RankingInfo: id(2), next_settling_time(2016-09-01 00:00:00, 2016-09-01 00:00:00,1 = 1472680800)
2016-08-08 13:42:31 Total 108 creature farm info loading complete...
2016-08-08 13:42:31 RankingInfo: id(3), next_settling_time(2016-09-01 00:00:00, 2016-09-01 00:00:00,1 = 1472680800)
2016-08-08 13:42:31 Total 4 RankingInfo, 0 RankingScore loaded...
2016-08-08 13:42:31 Total 7 Instance Dungeon info loaded...
2016-08-08 13:42:31 Total 35 Instance Dungeon Type info loaded...
2016-08-08 13:42:31 Total 1552 Instance Dungeon Monster Respawn info loaded...
2016-08-08 13:42:31 Total 356 Instance Dungeon Healing Prop info loaded...
2016-08-08 13:42:31 Total 12 BattleArena info loaded...
2016-08-08 13:42:31 Total 52 BattleArena Field Prop info loaded...
2016-08-08 13:42:31 Total 1 BattleArena Monster Respawn info loaded...
2016-08-08 13:42:31 Total 22(112pts) BattleArena Begin Area info loaded...
2016-08-08 13:42:31 Total 243 Title table loaded...
2016-08-08 13:42:31 Total 580 Title Condition table loaded...
2016-08-08 13:42:31 Total 277 Title Condition Type table loaded...
2016-08-08 13:42:31 Total 313 Random item option info loaded...
2016-08-08 13:42:31 Total 53 Random item preset info loaded...
2016-08-08 13:42:31 17 Awaken info loading complete...
2016-08-08 13:42:31 40 AwakenProbability info loading complete...
2016-08-08 13:42:32 Lua run string failed. mob( 1002 167538,53382,169050,54432)([string "mob( 1002 167538,53382,169050,54432)"]:1: ')' expected near '167538')
2016-08-08 13:42:32 Lua run string failed. mob( 1002 169050,53928,169344,54642)([string "mob( 1002 169050,53928,169344,54642)"]:1: ')' expected near '169050')
2016-08-08 13:42:32 Lua run string failed. mob( 1002 167328,53508,167538,54180)([string "mob( 1002 167328,53508,167538,54180)"]:1: ')' expected near '167328')
2016-08-08 13:42:32 Lua run string failed. mob( 1002 167034,53844,167328,54264)([string "mob( 1002 167034,53844,167328,54264)"]:1: ')' expected near '167034')
2016-08-08 13:42:32 Lua run string failed. mob( 1002 166950,54264,167286,54642)([string "mob( 1002 166950,54264,167286,54642)"]:1: ')' expected near '166950')
2016-08-08 13:42:32 Event state added successfully.
2016-08-08 13:42:32
2016-08-08 13:42:32 Event state added successfully.
2016-08-08 13:42:32
2016-08-08 13:42:32 Event state added successfully.
2016-08-08 13:42:32
2016-08-08 13:42:32 GameContent::IsBlocked: 0.000048 (s), (119506.000000,9866.000000) -> (0.000000,0.000000)
2016-08-08 13:42:32 Invalid Monster Id : 153015
2016-08-08 13:42:32 GameContent::IsBlocked: 0.000055 (s), (18131.000000,40428.000000) -> (0.000000,0.000000)
2016-08-08 13:42:32 Invalid Monster Id : 153013
2016-08-08 13:42:32 Invalid Monster Id : 153015
2016-08-08 13:42:32 GameContent::IsBlocked: 0.000084 (s), (190318.000000,36205.000000) -> (0.000000,0.000000)
2016-08-08 13:42:32 GameContent::IsBlocked: 0.000110 (s), (187458.000000,39688.000000) -> (0.000000,0.000000)
2016-08-08 13:42:32 GameContent::IsBlocked: 0.000116 (s), (111151.000000,56449.000000) -> (0.000000,0.000000)
2016-08-08 13:42:32 GameContent::IsBlocked: 0.000119 (s), (130453.000000,63281.000000) -> (0.000000,0.000000)
2016-08-08 13:42:32 Connect To Auth... ok
2016-08-08 13:42:32 Adding auth connection to IOCP... ok
2016-08-08 13:42:32 Invalid Monster Id : 95002
2016-08-08 13:42:32 Invalid Monster Id : 95002
2016-08-08 13:42:32 Invalid Monster Id : 95002
2016-08-08 13:42:32 Invalid Monster Id : 95002
2016-08-08 13:42:32 Invalid Monster Id : 95002
2016-08-08 13:42:32 Invalid Monster Id : 95002
2016-08-08 13:42:32 Invalid Monster Id : 95002
2016-08-08 13:42:32 Invalid Monster Id : 95002
2016-08-08 13:42:32 Invalid Monster Id : 95002
2016-08-08 13:42:32 Invalid Monster Id : 95002
2016-08-08 13:42:32 Invalid Monster Id : 95002
2016-08-08 13:42:32 GameContent::IsBlocked: 0.000151 (s), (215431.000000,129531.000000) -> (0.000000,0.000000)
2016-08-08 13:42:32 GameContent::IsBlocked: 0.001022 (s), (216659.000000,129857.000000) -> (0.000000,0.000000)
2016-08-08 13:42:33 GameContent::IsBlocked: 0.045624 (s), (125547.000000,138427.000000) -> (0.000000,0.000000)
2016-08-08 13:42:33 Invalid Monster Id : 9129001
2016-08-08 13:42:33 Invalid Monster Id : 9129001
2016-08-08 13:42:33 Invalid Monster Id : 9129001
2016-08-08 13:42:33 Invalid Monster Id : 9127001
2016-08-08 13:42:33 Connect To Upload... failed
2016-08-08 13:42:33 Connecting to the upload server failed. Check upload server status. IP:127.0.0.1 / PORT:4616
2016-08-08 13:42:33 Acceptor initialize... ok(IP: 0.0.0.0, Port: 4514)
2016-08-08 13:42:33 Adding acceptor to IOCP... ok
2016-08-08 13:44:33 GameContent::CollisionToLine: 0.000008 (s), (77108.000000,224119.000000) -> (77108.000000,224119.000000)
2016-08-08 13:44:33 GameContent::CollisionToLine: 0.000008 (s), (77108.000000,224119.000000) -> (77017.000000,224054.000000)
2016-08-08 13:44:35 GameContent::CollisionToLine: 0.000009 (s), (76881.039063,223925.328125) -> (76886.429688,223930.078125)
2016-08-08 13:44:48 GameContent::CollisionToLine: 0.012319 (s), (76679.000000,223786.000000) -> (76679.000000,223786.000000)
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08/08/2016, 15:25
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#5843
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Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,915
Received Thanks: 1,492
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I am not sure if that is actually an issue that will keep you from running the server.
I think that is just a path finding warning when they made the updates with not being able to shoot or chip monsters through obstacles.
I believe it has to do with monster spawn points and areas they are not allowed to travel in.
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08/08/2016, 16:16
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#5844
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elite*gold: 0
Join Date: Aug 2013
Posts: 52
Received Thanks: 4
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I want to unpack SFrame so can any one help me
i just want to know where i shoud begin
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08/08/2016, 18:10
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#5845
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elite*gold: 0
Join Date: Aug 2011
Posts: 28
Received Thanks: 0
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so... i can't fix it ?
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08/08/2016, 20:10
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#5846
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Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,915
Received Thanks: 1,492
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Quote:
Originally Posted by mogoi54
so... i can't fix it ?
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Whats broken about it.
I think you can fix it by turning off collision check in the .opt file but why would you want the monsters walking through walls again?
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08/09/2016, 00:13
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#5847
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elite*gold: 0
Join Date: Nov 2011
Posts: 978
Received Thanks: 1,011
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Quote:
Originally Posted by mogoi54
Hi,
i've problem with collisiontoline ...
i use the smp files for fix this bug
but nothing ,always bugs !
i've server 9.1 and client 9.1 and sframe 9.1
i need help !
look :
lua run string failed [...]
Code:
2016-08-08 13:42:32 Lua run string failed. mob( 1002 167538,53382,169050,54432)([string "mob( 1002 167538,53382,169050,54432)"]:1: ')' expected near '167538')
2016-08-08 13:42:32 Lua run string failed. mob( 1002 169050,53928,169344,54642)([string "mob( 1002 169050,53928,169344,54642)"]:1: ')' expected near '169050')
2016-08-08 13:42:32 Lua run string failed. mob( 1002 167328,53508,167538,54180)([string "mob( 1002 167328,53508,167538,54180)"]:1: ')' expected near '167328')
2016-08-08 13:42:32 Lua run string failed. mob( 1002 167034,53844,167328,54264)([string "mob( 1002 167034,53844,167328,54264)"]:1: ')' expected near '167034')
2016-08-08 13:42:32 Lua run string failed. mob( 1002 166950,54264,167286,54642)([string "mob( 1002 166950,54264,167286,54642)"]:1: ')' expected near '166950')
That`s an Error, wich get`s thrown, because in the .nfs file of the trainee island, there are some spawn id`s, wich are missing an "," between the id (1002) and the first coord.
GameContent::IsBlocked [...]
Code:
2016-08-08 13:42:32 GameContent::IsBlocked: 0.000048 (s), (119506.000000,9866.000000) -> (0.000000,0.000000)
2016-08-08 13:42:32 GameContent::IsBlocked: 0.000055 (s), (18131.000000,40428.000000) -> (0.000000,0.000000)
2016-08-08 13:42:32 GameContent::IsBlocked: 0.000084 (s), (190318.000000,36205.000000) -> (0.000000,0.000000)
2016-08-08 13:42:32 GameContent::IsBlocked: 0.000110 (s), (187458.000000,39688.000000) -> (0.000000,0.000000)
2016-08-08 13:42:32 GameContent::IsBlocked: 0.000116 (s), (111151.000000,56449.000000) -> (0.000000,0.000000)
2016-08-08 13:42:32 GameContent::IsBlocked: 0.000119 (s), (130453.000000,63281.000000) -> (0.000000,0.000000)
2016-08-08 13:42:32 GameContent::IsBlocked: 0.000151 (s), (215431.000000,129531.000000) -> (0.000000,0.000000)
2016-08-08 13:42:32 GameContent::IsBlocked: 0.001022 (s), (216659.000000,129857.000000) -> (0.000000,0.000000)
2016-08-08 13:42:33 GameContent::IsBlocked: 0.045624 (s), (125547.000000,138427.000000) -> (0.000000,0.000000)
This Error can be ignored,because that`s nothing more than a debug message.
Invalid Monster Id [...]
Code:
2016-08-08 13:42:32 Invalid Monster Id : 153015
2016-08-08 13:42:32 Invalid Monster Id : 153013
2016-08-08 13:42:32 Invalid Monster Id : 153015
2016-08-08 13:42:32 Invalid Monster Id : 95002
2016-08-08 13:42:32 Invalid Monster Id : 95002
2016-08-08 13:42:32 Invalid Monster Id : 95002
2016-08-08 13:42:32 Invalid Monster Id : 95002
2016-08-08 13:42:32 Invalid Monster Id : 95002
2016-08-08 13:42:32 Invalid Monster Id : 95002
2016-08-08 13:42:32 Invalid Monster Id : 95002
2016-08-08 13:42:32 Invalid Monster Id : 95002
2016-08-08 13:42:32 Invalid Monster Id : 95002
2016-08-08 13:42:32 Invalid Monster Id : 95002
2016-08-08 13:42:32 Invalid Monster Id : 95002
2016-08-08 13:42:33 Invalid Monster Id : 9129001
2016-08-08 13:42:33 Invalid Monster Id : 9129001
2016-08-08 13:42:33 Invalid Monster Id : 9129001
2016-08-08 13:42:33 Invalid Monster Id : 9127001
This mean`s there are Monster Id`s written in the *.nfs file, wich can`t be found in the Database.
GameContent::CollisionToLine [...]
Code:
2016-08-08 13:44:33 GameContent::CollisionToLine: 0.000008 (s), (77108.000000,224119.000000) -> (77108.000000,224119.000000)
2016-08-08 13:44:33 GameContent::CollisionToLine: 0.000008 (s), (77108.000000,224119.000000) -> (77017.000000,224054.000000)
2016-08-08 13:44:35 GameContent::CollisionToLine: 0.000009 (s), (76881.039063,223925.328125) -> (76886.429688,223930.078125)
2016-08-08 13:44:48 GameContent::CollisionToLine: 0.012319 (s), (76679.000000,223786.000000) -> (76679.000000,223786.000000)
Can be ignored, too. Debug Message ftw.
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Just read in the Quote and next Time use Spoiler`s, please.
And a little Side Note : If your really are annoyed by these Debug-Message`s, you can easily hex them off in the GameServer.
Offset : 3877592 - 3877628
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08/09/2016, 20:04
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#5848
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elite*gold: 0
Join Date: Aug 2011
Posts: 28
Received Thanks: 0
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i add : Offset 3877592 - 3877628 in my gs ?
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08/09/2016, 20:45
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#5849
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elite*gold: 0
Join Date: Nov 2011
Posts: 978
Received Thanks: 1,011
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Quote:
Originally Posted by mogoi54
i add : Offset 3877592 - 3877628 in my gs ?
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Let me quote your own tag.
Code:
Developper Fr #[Dev]Djo#
My Opinion.... You are anything else than a Developer if you dont know what to do with an clear Offset
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08/09/2016, 21:47
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#5850
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elite*gold: 0
Join Date: Nov 2012
Posts: 10
Received Thanks: 0
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Hello everyone i have question i have 9.1 server files all working fine now i downloaded and unpacked the data.00etc files for 9.3 and i want to add what is in 9.3 to my database i followed a tutorial using RDBtool i launch the server and i was able to spawn Hector the boss ok but i still have missing like icons and npc text and weapons icons although i made sure i took the RDP from the 9.3 client and put them in my database and i encrypt them and put them in my resource folder . P.S my 9.3 files are fresh not update thanks in advance.
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