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[Help Thread] Please post your questions here.
Discussion on [Help Thread] Please post your questions here. within the Rappelz Private Server forum part of the Rappelz category.
03/12/2015, 15:13
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#4336
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elite*gold: 0
Join Date: Oct 2013
Posts: 474
Received Thanks: 41
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Quote:
Originally Posted by thndr
Local_flag
-1 will hide the NC completely
0 will hide the NPC from view but it will still be visible on the map.
1 will allow you to see target and use the NPC and also show it on the map
I hope thats what you meant because most of the time I have a hard time understanding what you are asking.
Like what is hidden TP
A TP exchange NPC that someone added to further destroy the already unbalanced game mechanics.
Or a Native American tent that no one can find.
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sorry for my bad english but what I mean that i cant found hidden NPC , but in the map i can see it
the problem still coming
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03/12/2015, 15:54
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#4337
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elite*gold: 20
Join Date: Sep 2010
Posts: 57
Received Thanks: 25
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Quote:
Originally Posted by mmno
server be vary laggy when i make
N game.cash_usable_server:1
it keep lagging so much any idea how to fix this? , i want to keep that on and i want to keep my server out of lag some help here please
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N log.working:0
N log.chat.working:0
If this dont work, adjust your billing smps (read_purchased_item_list/takeout_commercial_item/check_purchased_item)
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03/12/2015, 17:38
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#4338
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Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,915
Received Thanks: 1,492
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Quote:
Originally Posted by Sherock
sorry for my bad english but what I mean that i cant found hidden NPC , but in the map i can see it
the problem still coming 
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So you changed the local_flag in your arcadia.dbo.NPCResource to the proper value that it needed to be from the values I gave you.
And then you created a new db_NPC.rdb or whatever it is called for your client resources and you still have the issue?
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03/12/2015, 19:50
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#4339
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elite*gold: 0
Join Date: Oct 2013
Posts: 474
Received Thanks: 41
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guys i want 9.1 monster codes
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03/13/2015, 13:13
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#4340
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elite*gold: 0
Join Date: Sep 2009
Posts: 103
Received Thanks: 0
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can some one make for me command to evolution all the pet in my formation ?
can some one make for me command to evolution all the pet in my formation ?
example
/run evolt("player")
this will evolution all pet that player has in the formation to the next evolution
thank alot all
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03/13/2015, 16:38
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#4341
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elite*gold: 20
Join Date: Sep 2010
Posts: 57
Received Thanks: 25
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Quote:
Originally Posted by mmno
can some one make for me command to evolution all the pet in my formation ?
can some one make for me command to evolution all the pet in my formation ?
example
/run evolt("player")
this will evolution all pet that player has in the formation to the next evolution
thank alot all
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Next Time check the allready given LUA files pls...
Code:
function pet_to_170(slot)
local creature_evolution_depth, lv, id, temp
handle = get_creature_handle(slot)
summon_state = get_creature_value( handle, "summon_state" )
if summon_state == 0 then
for i = 0,2 do
learn_creature_all_skill(slot+1)
Creature_Evolution_exe(handle)
end
else
whisper(gv("name"),get_creature_value( handle, "name" ).." Recall!")
end
end
Usage like this: /run pet_to_170(0) --first formation pet will be auto evolve until lv 170
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03/13/2015, 19:42
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#4342
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elite*gold: 0
Join Date: Apr 2012
Posts: 99
Received Thanks: 35
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Quote:
Originally Posted by Sherock
guys i want 9.1 monster codes
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load monster db 8.1 and monster rdb 9.1
compare row_id by row_id the two datagridview and if row.exist in 8.1 dgv , delete it in dgv 9.1 , at the end you have all the new rows (monsters) .
if you load the 9.1 rdb on an 8.1 dgv format , you can easily add this new rows on your bdd and generate new rdb for your client .
There is a lot of new rows , if an guy have all the id's and want to wrote it
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03/14/2015, 00:57
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#4343
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elite*gold: 0
Join Date: Feb 2014
Posts: 146
Received Thanks: 35
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03/15/2015, 11:06
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#4344
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elite*gold: 0
Join Date: Jul 2014
Posts: 12
Received Thanks: 0
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can some one make a command to open a npc windows ?
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03/15/2015, 11:24
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#4345
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elite*gold: 0
Join Date: Apr 2012
Posts: 99
Received Thanks: 35
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Quote:
Originally Posted by louka2
can some one make a command to open a npc windows ?
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hy , i'm think the only way is by talking to an npc but not sure .
if you look the bank scroll or frag scroll open the 'market' directly without npc dialog .
but with an item is probably possible to spawn an npc near the player like the genie out of his bottle lol
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03/15/2015, 12:39
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#4346
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elite*gold: 0
Join Date: May 2014
Posts: 44
Received Thanks: 13
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Quote:
Originally Posted by louka2
can some one make a command to open a npc windows ?
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Hi, easy for market. For Npc : No tested.
LUA.
if ID == ITEMID then
open_market( 'functionnpcname' ) --You just put the ID and name of the function of NPCs
end
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03/15/2015, 13:42
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#4347
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Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,915
Received Thanks: 1,492
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Or you can do it without an item as long as it is attached to a market or warehouse, by using the GM commands...
show_auction_window
show_huntaholic_lobby_window
show_creature_farm_window
creature_name_change_box
show_donation_prop
show_guild_create
show_alliance_create
open_storage
show_creature_dialog
open_market
The syntax for all of them is given in that thread.
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03/15/2015, 14:58
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#4348
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elite*gold: 0
Join Date: Feb 2014
Posts: 146
Received Thanks: 35
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Quote:
Originally Posted by Aurorauser
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Do you know ?
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03/15/2015, 16:10
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#4349
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Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,915
Received Thanks: 1,492
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I am not sure what you are asking.
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03/15/2015, 18:27
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#4350
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elite*gold: 0
Join Date: Feb 2014
Posts: 146
Received Thanks: 35
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Quote:
Originally Posted by thndr
I am not sure what you are asking.
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Attack now end item lost where problem source sframe or itemresource or captainherlock ?
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