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[Help Thread] Please post your questions here.
Discussion on [Help Thread] Please post your questions here. within the Rappelz Private Server forum part of the Rappelz category.
10/25/2014, 16:34
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#3886
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Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,915
Received Thanks: 1,492
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Quote:
Originally Posted by nimoht
What is the image size for your serverselection please ? 
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Thanks, I figured I might have to add a style sheet. Your method worked very well.
BTW with a border around it I was using 480 x 370 but only because the borders are not even and I was trying to center it.
The box for selection images is 500 x 400 to fill it completely.
If you are going to go like official though they make the images smaller in height and use back ground images in the HTML and a scroll bar for added height for text information.
Their background images are 500 x 400 static meaning they do not move with the scroll bar but everything else moves over top of the back ground image.
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10/25/2014, 18:50
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#3887
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elite*gold: 0
Join Date: May 2010
Posts: 85
Received Thanks: 15
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Sorry for multiple of questions,
to change the Rec. and Limit Lv. on the weapons and armors, is that in the SQL tables or in the sFrame?
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10/25/2014, 19:33
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#3888
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elite*gold: 0
Join Date: Sep 2008
Posts: 1,606
Received Thanks: 1,210
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Quote:
Originally Posted by stivenson2005
Sorry for multiple of questions,
to change the Rec. and Limit Lv. on the weapons and armors, is that in the SQL tables or in the sFrame?
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Rank, use_min_level, use_max_level in itemresource should help you
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10/25/2014, 22:07
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#3889
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elite*gold: 0
Join Date: May 2010
Posts: 85
Received Thanks: 15
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Quote:
Originally Posted by c1ph3r
Rank, use_min_level, use_max_level in itemresource should help you
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Thanks tons again,
have a pleasant evening.
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10/25/2014, 22:09
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#3890
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elite*gold: 0
Join Date: Apr 2012
Posts: 99
Received Thanks: 35
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Thank you thndr and glad I could help you .
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10/28/2014, 15:39
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#3891
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elite*gold: 0
Join Date: Mar 2013
Posts: 125
Received Thanks: 15
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DEVs i wonder if anyone can make a new emulator for rappelz epic 8.1
that uses mysql database with c# ??
i am not a programer ???
i am just poor developer with big dreams
for ppl who ask (why) ??
simply because (sqlserver) >>
1. you need to reinstall it (sqlserver) after every time you format your Pc
2. you need to reinstall the server database (auth,arcadia,..) after....
3. you need busy updates to install the sqlserver on your Pc like (sp1)
4. sqlserver with size 1GB
5. work just with windows ??
and mysql (the opposite)
hope that anyone cares and maybe someone will turn my my dream to truth
at last sorry for my bad eng...
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10/28/2014, 17:40
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#3892
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elite*gold: 70
Join Date: Dec 2012
Posts: 278
Received Thanks: 156
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Quote:
Originally Posted by hassuny
DEVs i wonder if anyone can make a new emulator for rappelz epic 8.1
that uses mysql database with c# ??
i am not a programer ???
i am just poor developer with big dreams
for ppl who ask (why) ??
simply because (sqlserver) >>
1. you need to reinstall it (sqlserver) after every time you format your Pc
2. you need to reinstall the server database (auth,arcadia,..) after....
3. you need busy updates to install the sqlserver on your Pc like (sp1)
4. sqlserver with size 1GB
5. work just with windows ??
and mysql (the opposite)
hope that anyone cares and maybe someone will turn my my dream to truth
at last sorry for my bad eng...
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No one is going to do that for you mate , at least not for free . & it's a project that need a lot of devs
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10/29/2014, 16:19
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#3893
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elite*gold: 0
Join Date: May 2010
Posts: 91
Received Thanks: 7
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soul pets
Im using FilesRappelz Epic 8.2/8.3 9.1 by and Strange2010's Telecaster
My problem is soul pets buff skills are not working, for example the unity skill,
the skill tab works when selected, mana consumed when skill selected, the skill tab shows as active but player and soul pet do not receive the buff skill.
can somebody help me as to what I need to look at to sort this problem out, normal pets unity skill works fine
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11/01/2014, 01:34
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#3894
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elite*gold: 0
Join Date: Jun 2013
Posts: 8
Received Thanks: 1
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Hallo ich habe mal eine frage, wie kann ich einstellen das man neue objekte hinzufügt?
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11/03/2014, 22:22
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#3895
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elite*gold: 0
Join Date: May 2010
Posts: 85
Received Thanks: 15
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Hello,
by any chance is there a command to give and remove pk counts I have tried
sv("pkc", "10","name") and sv('pkc', 1000)
no luck, any help is highly appreciated.
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11/03/2014, 23:50
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#3896
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Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,915
Received Thanks: 1,492
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How about sv(pkc,10,"charactername")
Taken from here...
Parameters: (type, value, [charname])
Usage: sets a value of a character for specified type which is a member of StructPlayer. Sets a value for a function caller character if charname parameter is nil.
Returns nil.
So it may be sv(pkc, 10, [charactername])
Or set_value(pkc, 10, [charactername])
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11/04/2014, 02:54
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#3897
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elite*gold: 0
Join Date: May 2010
Posts: 85
Received Thanks: 15
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Quote:
Originally Posted by thndr
How about sv(pkc,10,"charactername")
Taken from here...
Parameters: (type, value, [charname])
Usage: sets a value of a character for specified type which is a member of StructPlayer. Sets a value for a function caller character if charname parameter is nil.
Returns nil.
So it may be sv(pkc, 10, [charactername])
Or set_value(pkc, 10, [charactername])
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Thanks lot for your help and responding.
I have tried,
sv(pkc, 10, "charactername")
set_value(pkc, 10, "charactername")
no luck,
if i figured it out I'll post it here for sure.
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11/04/2014, 03:34
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#3898
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Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,915
Received Thanks: 1,492
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Stop putting character name in quotes...according to the syntax list in the command thread it should be brackets...
So it may be sv(pkc, 10, [charactername])
Or set_value(pkc, 10, [charactername])
These things [[[[ ]]]] brackets
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11/04/2014, 04:06
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#3899
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elite*gold: 0
Join Date: May 2010
Posts: 85
Received Thanks: 15
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Quote:
Originally Posted by thndr
Stop putting character name in quotes...according to the syntax list in the command thread it should be brackets...
So it may be sv(pkc, 10, [charactername])
Or set_value(pkc, 10, [charactername])
These things [[[[ ]]]] brackets
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I know  , And I used them that way aswell and didn't work.
also doing like /run set_value(pkc, 3000, [name]) returns in error unexpected symbole near '['
so is with sv(pkc, 10, [charactername])
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11/04/2014, 11:51
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#3900
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elite*gold: 0
Join Date: Sep 2008
Posts: 1,606
Received Thanks: 1,210
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Quote:
Originally Posted by stivenson2005
I know  , And I used them that way aswell and didn't work.
also doing like /run set_value(pkc, 3000, [name]) returns in error unexpected symbole near '['
so is with sv(pkc, 10, [charactername])
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Syntax for character "test"
PKs
/run sv("pk_count",3000,"test")
Bloodys
/run sv("dk_count",3000,"test")
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