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Old   #3886
 
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Quote:
Originally Posted by c1ph3r View Post
You will have to change some things in telecaster to make it Semi working but you won't be able to get a fourth page without sFrame and gameserver sourcecode. Rappelz and it's complete database structure is build for 3 jobs for the moment. You will bug your chars with normal telecaster structure because there are only columns for three jobs. How do you want to insert a 4th Job if there is no place for it? You have to remove one Job to do that. So you have to find a way to keep all Information you will delete by adding the 4th Job which means telecaster modifications in smp and tables to create a workaround.

Thanks C1ph3r once again, appreciate the information and it does help me to where to start editing .



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Old   #3887
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Quote:
Originally Posted by nimoht View Post
What is the image size for your serverselection please ?
Thanks, I figured I might have to add a style sheet. Your method worked very well.

BTW with a border around it I was using 480 x 370 but only because the borders are not even and I was trying to center it.

The box for selection images is 500 x 400 to fill it completely.

If you are going to go like official though they make the images smaller in height and use back ground images in the HTML and a scroll bar for added height for text information.

Their background images are 500 x 400 static meaning they do not move with the scroll bar but everything else moves over top of the back ground image.


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Old   #3888
 
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Sorry for multiple of questions,

to change the Rec. and Limit Lv. on the weapons and armors, is that in the SQL tables or in the sFrame?
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Old   #3889
 
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Quote:
Originally Posted by stivenson2005 View Post
Sorry for multiple of questions,

to change the Rec. and Limit Lv. on the weapons and armors, is that in the SQL tables or in the sFrame?
Rank, use_min_level, use_max_level in itemresource should help you


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Old   #3890
 
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Quote:
Originally Posted by c1ph3r View Post
Rank, use_min_level, use_max_level in itemresource should help you


Thanks tons again,

have a pleasant evening.
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Old   #3891
 
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Thank you thndr and glad I could help you .
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Old   #3892
 
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DEVs i wonder if anyone can make a new emulator for rappelz epic 8.1
that uses mysql database with c# ??

i am not a programer ???
i am just poor developer with big dreams

for ppl who ask (why) ??
simply because (sqlserver) >>
1. you need to reinstall it (sqlserver) after every time you format your Pc
2. you need to reinstall the server database (auth,arcadia,..) after....
3. you need busy updates to install the sqlserver on your Pc like (sp1)
4. sqlserver with size 1GB
5. work just with windows ??


and mysql (the opposite)
hope that anyone cares and maybe someone will turn my my dream to truth

at last sorry for my bad eng...
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Old   #3893
 
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Quote:
Originally Posted by hassuny View Post
DEVs i wonder if anyone can make a new emulator for rappelz epic 8.1
that uses mysql database with c# ??

i am not a programer ???
i am just poor developer with big dreams

for ppl who ask (why) ??
simply because (sqlserver) >>
1. you need to reinstall it (sqlserver) after every time you format your Pc
2. you need to reinstall the server database (auth,arcadia,..) after....
3. you need busy updates to install the sqlserver on your Pc like (sp1)
4. sqlserver with size 1GB
5. work just with windows ??


and mysql (the opposite)
hope that anyone cares and maybe someone will turn my my dream to truth

at last sorry for my bad eng...
No one is going to do that for you mate , at least not for free . & it's a project that need a lot of devs
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Old   #3894
 
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soul pets

Im using FilesRappelz Epic 8.2/8.3 9.1 by and Strange2010's Telecaster

My problem is soul pets buff skills are not working, for example the unity skill,
the skill tab works when selected, mana consumed when skill selected, the skill tab shows as active but player and soul pet do not receive the buff skill.

can somebody help me as to what I need to look at to sort this problem out, normal pets unity skill works fine
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Old   #3895
 
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Hallo ich habe mal eine frage, wie kann ich einstellen das man neue objekte hinzufügt?
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Old   #3896
 
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Hello,

by any chance is there a command to give and remove pk counts I have tried

sv("pkc", "10","name") and sv('pkc', 1000)

no luck, any help is highly appreciated.
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Old   #3897
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How about sv(pkc,10,"charactername")

Taken from here...

[Discussion] GS 8.1 commands + descriptions

Parameters: (type, value, [charname])
Usage: sets a value of a character for specified type which is a member of StructPlayer. Sets a value for a function caller character if charname parameter is nil.
Returns nil.

So it may be sv(pkc, 10, [charactername])

Or set_value(pkc, 10, [charactername])
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Old   #3898
 
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Quote:
Originally Posted by thndr View Post
How about sv(pkc,10,"charactername")

Taken from here...

[Discussion] GS 8.1 commands + descriptions

Parameters: (type, value, [charname])
Usage: sets a value of a character for specified type which is a member of StructPlayer. Sets a value for a function caller character if charname parameter is nil.
Returns nil.

So it may be sv(pkc, 10, [charactername])

Or set_value(pkc, 10, [charactername])

Thanks lot for your help and responding.

I have tried,

sv(pkc, 10, "charactername")
set_value(pkc, 10, "charactername")

no luck,

if i figured it out I'll post it here for sure.
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Old   #3899
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Stop putting character name in quotes...according to the syntax list in the command thread it should be brackets...

So it may be sv(pkc, 10, [charactername])

Or set_value(pkc, 10, [charactername])

These things [[[[ ]]]] brackets
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Old   #3900
 
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Quote:
Originally Posted by thndr View Post
Stop putting character name in quotes...according to the syntax list in the command thread it should be brackets...

So it may be sv(pkc, 10, [charactername])

Or set_value(pkc, 10, [charactername])

These things [[[[ ]]]] brackets

I know , And I used them that way aswell and didn't work.

also doing like /run set_value(pkc, 3000, [name]) returns in error unexpected symbole near '['

so is with sv(pkc, 10, [charactername])


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