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Rappelz server files

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Old   #1471
 
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Quote:
Originally Posted by darkside4125 View Post
i know its been answered but i got 6 npcs that are from kts, and custom made that people had but how do i get them to open ? i click open shop but nothing happens i saw it but i duno what page
typ this on you GameServer :::> set game.cash_usable_server 1 <::: and you can open all 6 KTS NPC



Andre318 is offline  
Old   #1472
 
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hey guy's i need help when i go to rondo or get near it game disconnect help plz


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Old   #1473
 
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thx andre i knew it was posted i just was serching the wrong thing
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Old   #1474
 
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Quote:
Originally Posted by zowy12 View Post
hey guy's i need help when i go to rondo or get near it game disconnect help plz
pls stop flaming , start tolerance ; D

why do you didn't search a solution by yourself ???


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Old   #1475
 
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Quote:
Originally Posted by Andre318 View Post
typ this on you GameServer :::> set game.cash_usable_server 1 <::: and you can open all 6 KTS NPC
id like to point out to all saying this yes it work but only if u have the npc's to start with jw88's repack doesnt have them.
and 2.
using this command will kill your skill bar u will have to add skills everytime u login

Quote:
Originally Posted by speedy-nl View Post
genie/nage pop true monsterrespam script wisp, ifrit cant be found in monsterrecource for the id
i understand that part :P
the probly i have is i see a sh^t load of gaps for spawns with 0,0,0,0
which spots is it? i could fill all of them but that would be foolish id have wrong mobs all over the place
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Old   #1476
 
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[QUOTE=wisp66;10734765]id like to point out to all saying this yes it work but only if u have the npc's to start with jw88's repack doesnt have them.
and 2.
using this command will kill your skill bar u will have to add skills everytime u login

my skill bar is Good Work i have soleil repack and this is Good Work
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Old   #1477
 
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if insert_item dont work for you and you don't want to make any query because youre mssql knowledge is bad..

Try this.

#insert_item(ID,HowMuch,LvL,"YourName")
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Old   #1478
 
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Quote:
Originally Posted by jw988 View Post
update for my repack

restore the database in file will fix pet names and naga, ifrit, genie, exp is 100% right now, kts npcs are there and ive fixed the items in the r5 r6 r7 one, the creature card seller has all pet cards (minus koala) and the "ETC Script Function" goes in the script folder and makes the npcs work with "Set game.cash_usable_server 0" so skills dont get lost.

very nice work. I have added a lot of mobs in the map. In a few weeks i hope i can release my db too.
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Old   #1479
 
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[quote=Andre318;10734903]
Quote:
Originally Posted by wisp66 View Post
id like to point out to all saying this yes it work but only if u have the npc's to start with jw88's repack doesnt have them.
and 2.
using this command will kill your skill bar u will have to add skills everytime u login

my skill bar is Good Work i have soleil repack and this is Good Work
ill check that out sometime
thnx jw988
always leave me pleasently suprised and always amazed ^^
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Old   #1480
 
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btw Set game.cash_usable_server 0 doesnt appear to work
anyone else get invalid? it worked before
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Old   #1481
 
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Set game.cash_usable_server 0 is default configuration.

You don't have to write this in the Herlock server I think.
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Old   #1482
 
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i just have "T game.cash_usable_server:0" in gameserver.opt
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Old   #1483
 
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Quote:
Originally Posted by jw988 View Post
update for my repack

restore the database (will only replace Arcadia database) in file will fix pet summons and naga, ifrit, genie, exp is 100% right now, kts npcs are there and ive fixed the items in the r5 r6 r7 one, the creature card seller has all pet cards (minus koala) also adds a bag person to each town with 7k 8k 9k bags and the "ETC Script Function" goes in the script folder and makes the npcs work with "Set game.cash_usable_server 0" so skills dont get lost.


Hey, JW, can you comment your LUA when making updates, sorry to be ****, ,but it would help some of us that have been modifying them to keep our files updated too.

Also, the ETC_Script_Functions.lua you gave in this pack, appears to be identical to the one in your original pack. Gnu "diff" agree's with me here. :/
DaJohnson is offline  
Old   #1484
 
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Yeah, that looks better, thanks JW.
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Old   #1485
 
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Quote:
Originally Posted by DaJohnson View Post
Hey, JW, can you comment your LUA when making updates, sorry to be ****, ,but it would help some of us that have been modifying them to keep our files updated too.

Also, the ETC_Script_Functions.lua you gave in this pack, appears to be identical to the one in your original pack. Gnu "diff" agree's with me here. :/
thats a good idea, because if we changed some things and you make an update, where should we know what we have to update ?


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