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Nos Suite

Discussion on Nos Suite within the Nostale forum part of the MMORPGs category.

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Old 08/28/2014, 14:27   #46
 
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C#

Code:
private void Print()
        {
            BinaryReader Reader = new BinaryReader(File.Open(Path, FileMode.Open));

            Int16 Width = Reader.ReadInt16();
            Int16 Height = Reader.ReadInt16();

            Bitmap Image = new Bitmap(Width, Height);

            Byte Alpha, Red, Green, Blue;

            for (Int16 Index = 1; Index <= 4; Index++)
            {
                for (Int16 Y = 0; Y < Height; Y++)
                {
                    for (Int16 X = (Int16)(256 * (Index - 1)); X < (Int16)((Width / 4) * Index); X++)
                    {
                        Blue = Reader.ReadByte();
                        Green = Reader.ReadByte();
                        Red = Reader.ReadByte();
                        Alpha = Reader.ReadByte();

                        Image.SetPixel(X, Y, Color.FromArgb(Alpha, Red, Green, Blue));
                    }
                }
            }

            this.ClientSize = new System.Drawing.Size(Width, Height+ 24);
            this.DesktopLocation = new Point((SystemInformation.VirtualScreen.Width / 2) - ((Width / 2) + 8), (SystemInformation.VirtualScreen.Height / 2) - ((Height / 2) + 31));
            pictureBox1.Image = Image;

            Reader.Close();
        }
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Old 08/28/2014, 16:35   #47
 
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Quote:
Originally Posted by ernilos View Post

*muahahahahahahahah*
I finished my tool for parse image type 547069832 (NS4BbData.NOS), it's really easy to use, enjoy !
If anyone want's the source just PM me :P
Uhh Sakura Trick ;-)
Do you know any other good shoujo-ai Anime?


b2t: Elektrochemie, also weißt du schon, wie die Maps gespeichert sind? Es ist ja scheinbar nicht so einfach so einen Map-Editor dafür zu programmieren, oder?
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Old 08/28/2014, 16:46   #48
 
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Quote:
Originally Posted by ernilos View Post

*muahahahahahahahah*
I finished my tool for parse image type 547069832 (NS4BbData.NOS), it's really easy to use, enjoy !
If anyone want's the source just PM me :P
GJ Most of the other Images are kind of the same.

Δbraxas
Das Problem ist nicht das Map Format ansich. Eher dass da alles zusammenkommt.
Bspw. du braucht komplett alles. Models, Texturen aller Art, Shadow Maps, etc. das dauert :P
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Old 08/28/2014, 16:53   #49
 
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My IMG Editor



How it looks at login screen

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Old 08/28/2014, 16:55   #50
 
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Quote:
Originally Posted by Elektrochemie View Post
GJ Most of the other Images are kind of the same.

Δbraxas
Das Problem ist nicht das Map Format ansich. Eher dass da alles zusammenkommt.
Bspw. du braucht komplett alles. Models, Texturen aller Art, Mip & Shadow Maps, etc. das dauert :P
Okay das macht natürlich Sinn. Ich finde es ja echt super, dass sich da noch was tut und hoffentlich wird es dann bald auch mal einen richtigen P-Server geben ;-)

Quote:
(Das ganze macht nur mit einem PServer Sinn - daher wollte ich eigentlich erst auf DreamNos warten. Aber was solls.)
Aber das Tool funktioniert doch auch für den normalen Client oder nicht?
Da gibt es doch bestimmt ein paar nette Sachen, die man damit anstellen kann... Vielleicht kann man die Sprites so bearbeiten, dass man unsichtbare Schurken etc. sehen kann (wobei das ja auch so schon irgendwie mal ging), sofern das überhaupt mit Sprites gemacht wird.
Aber irgendwas wird man damit auch schon so machen können, auch wenns nur aufgemalte Schnurrbärte für jeden Charakter sind ;-)
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Old 08/28/2014, 17:52   #51
 
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@ernilos your program doesn't work for me. even after replacing (with the same picture as NT normally has) i've got black screen instead of picture :/ am i doing something wrong?
(Image>Open, Binary>Save [with normal image from NT], then replacing in NosPack)
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Old 08/28/2014, 17:56   #52
 
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It should have the same amount of bytes like the original resource (after saving). (if its the same size)
Is it like that? Else something's wrong.

Edit:
Working on String files atm.

Live Sträääm
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Old 08/28/2014, 17:59   #53
 
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Quote:
Originally Posted by Bejine View Post
@ernilos your program doesn't work for me. even after replacing (with the same picture as NT normally has) i've got black screen instead of picture :/ am i doing something wrong?
(Image>Open, Binary>Save [with normal image from NT], then replacing in NosPack)
You can use my tool

1. How To Open a Raw File || IMG -> Open -> Chose A Raw File
2. How to Replace an Image || T -> Replace -> Chose Your Image
3. How to Insert an Image || T -> Include -> IMG -> Chose Your Logo Or You Image To Insert

How to apply the Included Image || T -> Include -> Render
How to remove the Included Image || T -> Include -> Remove

4. How To Save The New File || T -> Encode
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Old 08/28/2014, 18:06   #54
 
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Devil i hope you dont mind if i take a look at your source


Thanks for that :P
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Old 08/28/2014, 18:07   #55
 
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Still black. I'm doing everything as I should but it doesn't work... Bytes and type are the same as old.
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Old 08/28/2014, 18:08   #56
 
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Quote:
Originally Posted by Elektrochemie View Post
Devil i hope you dont mind if i take a look at your source


Thanks for that :P
Nope man.. If it can help you then use it.. Is easy and complete.. While for .lst files contained into .NOS string files.. You can decrypt it with Xor 0x01

Edit. Can you add me on skype ? jmii89 thanks
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Old 08/28/2014, 18:18   #57
 
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Ok, nevermind. I was adding instead of replacing resource in NosPacker. Now it's working, thank you all.
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Old 08/28/2014, 18:52   #58
 
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Hey Elektro schaffst du es zufällig, diese .NOS Datei zu entpacken?
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Old 08/28/2014, 18:58   #59
 
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Quote:
Originally Posted by Δbraxas View Post
Hey Elektro schaffst du es zufällig, diese .NOS Datei zu entpacken?
das is ne executable du ochse
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Old 08/28/2014, 19:19   #60
 
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Quote:
Originally Posted by Elektrochemie View Post
das is ne executable du ochse
Achso? Arghh.. Wieso hat die denn auch die Endung .nos :P
War halt beim alten GM-Tool dabei. Hab gedacht, da wär vielleicht was interessantes drin oder so...
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