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Nos Suite
Discussion on Nos Suite within the Nostale forum part of the MMORPGs category.
08/28/2014, 14:27
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#46
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Join Date: Dec 2011
Posts: 367
Received Thanks: 199
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C#
Code:
private void Print()
{
BinaryReader Reader = new BinaryReader(File.Open(Path, FileMode.Open));
Int16 Width = Reader.ReadInt16();
Int16 Height = Reader.ReadInt16();
Bitmap Image = new Bitmap(Width, Height);
Byte Alpha, Red, Green, Blue;
for (Int16 Index = 1; Index <= 4; Index++)
{
for (Int16 Y = 0; Y < Height; Y++)
{
for (Int16 X = (Int16)(256 * (Index - 1)); X < (Int16)((Width / 4) * Index); X++)
{
Blue = Reader.ReadByte();
Green = Reader.ReadByte();
Red = Reader.ReadByte();
Alpha = Reader.ReadByte();
Image.SetPixel(X, Y, Color.FromArgb(Alpha, Red, Green, Blue));
}
}
}
this.ClientSize = new System.Drawing.Size(Width, Height+ 24);
this.DesktopLocation = new Point((SystemInformation.VirtualScreen.Width / 2) - ((Width / 2) + 8), (SystemInformation.VirtualScreen.Height / 2) - ((Height / 2) + 31));
pictureBox1.Image = Image;
Reader.Close();
}
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08/28/2014, 16:35
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#47
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elite*gold: 32
Join Date: Jul 2010
Posts: 2,377
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Quote:
Originally Posted by ernilos
*muahahahahahahahah*
I finished my tool for parse image type 547069832 (NS4BbData.NOS), it's really easy to use, enjoy  !
If anyone want's the source just PM me :P
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Uhh Sakura Trick ;-)
Do you know any other good shoujo-ai Anime?
b2t: Elektrochemie, also weißt du schon, wie die Maps gespeichert sind? Es ist ja scheinbar nicht so einfach so einen Map-Editor dafür zu programmieren, oder?
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08/28/2014, 16:46
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#48
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Join Date: Apr 2010
Posts: 2,832
Received Thanks: 4,152
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Quote:
Originally Posted by ernilos
*muahahahahahahahah*
I finished my tool for parse image type 547069832 (NS4BbData.NOS), it's really easy to use, enjoy  !
If anyone want's the source just PM me :P
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GJ  Most of the other Images are kind of the same.
Δbraxas
Das Problem ist nicht das Map Format ansich. Eher dass da alles zusammenkommt.
Bspw. du braucht komplett alles. Models, Texturen aller Art, Shadow Maps, etc. das dauert :P
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08/28/2014, 16:53
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#49
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Join Date: Dec 2011
Posts: 367
Received Thanks: 199
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My IMG Editor
How it looks at login screen
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08/28/2014, 16:55
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#50
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elite*gold: 32
Join Date: Jul 2010
Posts: 2,377
Received Thanks: 1,167
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Quote:
Originally Posted by Elektrochemie
GJ  Most of the other Images are kind of the same.
Δbraxas
Das Problem ist nicht das Map Format ansich. Eher dass da alles zusammenkommt.
Bspw. du braucht komplett alles. Models, Texturen aller Art, Mip & Shadow Maps, etc. das dauert :P
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Okay das macht natürlich Sinn. Ich finde es ja echt super, dass sich da noch was tut und hoffentlich wird es dann bald auch mal einen richtigen P-Server geben ;-)
Quote:
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(Das ganze macht nur mit einem PServer Sinn - daher wollte ich eigentlich erst auf DreamNos warten. Aber was solls.)
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Aber das Tool funktioniert doch auch für den normalen Client oder nicht?
Da gibt es doch bestimmt ein paar nette Sachen, die man damit anstellen kann... Vielleicht kann man die Sprites so bearbeiten, dass man unsichtbare Schurken etc. sehen kann (wobei das ja auch so schon irgendwie mal ging), sofern das überhaupt mit Sprites gemacht wird.
Aber irgendwas wird man damit auch schon so machen können, auch wenns nur aufgemalte Schnurrbärte für jeden Charakter sind ;-)
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08/28/2014, 17:52
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#51
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@ernilos your program doesn't work for me. even after replacing (with the same picture as NT normally has) i've got black screen instead of picture :/ am i doing something wrong?
(Image>Open, Binary>Save [with normal image from NT], then replacing in NosPack)
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08/28/2014, 17:56
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#52
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It should have the same amount of bytes like the original resource (after saving). (if its the same size)
Is it like that? Else something's wrong.
Edit:
Working on String files atm.
Live Sträääm
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08/28/2014, 17:59
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#53
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Join Date: Dec 2011
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Received Thanks: 199
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Quote:
Originally Posted by Bejine
@ernilos your program doesn't work for me. even after replacing (with the same picture as NT normally has) i've got black screen instead of picture :/ am i doing something wrong?
(Image>Open, Binary>Save [with normal image from NT], then replacing in NosPack)
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You can use my tool
1. How To Open a Raw File || IMG -> Open -> Chose A Raw File
2. How to Replace an Image || T -> Replace -> Chose Your Image
3. How to Insert an Image || T -> Include -> IMG -> Chose Your Logo Or You Image To Insert
How to apply the Included Image || T -> Include -> Render
How to remove the Included Image || T -> Include -> Remove
4. How To Save The New File || T -> Encode
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08/28/2014, 18:06
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#54
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Devil i hope you dont mind if i take a look at your source
Thanks for that :P
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08/28/2014, 18:07
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#55
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Still black. I'm doing everything as I should but it doesn't work... Bytes and type are the same as old.
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08/28/2014, 18:08
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#56
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Join Date: Dec 2011
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Quote:
Originally Posted by Elektrochemie
Devil i hope you dont mind if i take a look at your source
Thanks for that :P
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Nope man.. If it can help you then use it.. Is easy and complete.. While for .lst files contained into .NOS string files.. You can decrypt it with Xor 0x01
Edit. Can you add me on skype ? jmii89 thanks
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08/28/2014, 18:18
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#57
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Join Date: Jul 2014
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Received Thanks: 317
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Ok, nevermind. I was adding instead of replacing resource in NosPacker. Now it's working, thank you all.
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08/28/2014, 18:52
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#58
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Join Date: Jul 2010
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Hey Elektro schaffst du es zufällig, diese .NOS Datei zu entpacken?
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08/28/2014, 18:58
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#59
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Quote:
Originally Posted by Δbraxas
Hey Elektro schaffst du es zufällig, diese .NOS Datei zu entpacken?

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das is ne executable du ochse
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08/28/2014, 19:19
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#60
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elite*gold: 32
Join Date: Jul 2010
Posts: 2,377
Received Thanks: 1,167
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Quote:
Originally Posted by Elektrochemie
das is ne executable du ochse 
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Achso? Arghh.. Wieso hat die denn auch die Endung .nos :P
War halt beim alten GM-Tool dabei. Hab gedacht, da wär vielleicht was interessantes drin oder so...
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