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NFS World Offline Developement Thread
Discussion on NFS World Offline Developement Thread within the Need for Speed World forum part of the Other Online Games category.
08/12/2015, 07:37
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#811
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Quote:
Originally Posted by Supremo7
Especially when it can be changed to drop not only parts, skills, cash, and rep but also Elite parts, rare aftermarket stuff, Boost (maybe, not sure about this one) and even cars!
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I can already get that stuff.
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08/12/2015, 08:28
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#812
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Quote:
Originally Posted by GlideImage
Is there by chance a already edited map to just have all the original nfsw events? I can go in and remove all the extra xmls from the launchevents folder but they are still showing in the world map and I can drive to the event and it will show still in? I do appreciate the info for the id list. Thanks.
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events/availableatlevel.xml
Just add/delete EventDefinition's
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08/12/2015, 12:17
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#813
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Quote:
Originally Posted by Luqgreg
events/availableatlevel.xml
Just add/delete EventDefinition's
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Ok, I was looking in that file, it is a mess. Not sure where things start or end.
Thank you for the info, appreciate all your help!
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08/12/2015, 13:18
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#814
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delete
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08/12/2015, 13:41
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#815
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Quote:
Originally Posted by EliteDr1ver
Is it possible to edit quantity of laps (e.g. 99 laps) ?
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In the availableatlevel.xml in the events folder, has all the track's info for example track id5 is a circuit set to 2 laps, here is a list of track id's here
that file is a real mess, so not sure where it starts or ends for each id. I am not sure by editing the lap number will change the actual event. Maybe someone else will have better knowledge of this!
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08/12/2015, 14:39
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#816
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tehe.
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08/12/2015, 14:52
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#817
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All those 8's in the cash amount. Looking forward to the economy!
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08/12/2015, 14:53
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#818
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great work berkay
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08/12/2015, 16:10
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#819
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How do you guys want the drop rate?
The one I'm using is:
Quote:
Powerups -> 4 in 10 || %40
VisualPart -> 2 in 10 || %20
PerformancePart -> 2 in 10 || %20
SkillMod -> 2 in 10 || %20
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08/12/2015, 16:20
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#820
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Quote:
Originally Posted by berkay2578
How do you guys want the drop rate?
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To "real" lucky draw only cash left (ProductType - Reward), but hash for this....
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08/12/2015, 16:23
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#821
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Quote:
Originally Posted by Luqgreg
To "real" lucky draw only cash left (ProductType - Reward), but hash for this....
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I mapped everything myself, I'm just asking for drop rates atm.
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08/12/2015, 16:44
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#822
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Quote:
Originally Posted by berkay2578
How do you guys want the drop rate?
The one I'm using is:
Powerups -> 4 in 10 || %40
VisualPart -> 2 in 10 || %20
PerformancePart -> 2 in 10 || %20
SkillMod -> 2 in 10 || %20
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Seems decent to me.
Forgive me, if I am sounding demanding, I am just suggesting this and because I have no idea on the work involved, I am not trying to cause you huge amounts of work.
What about the rare $1,000,000 drop card?
Couldn't you change the Powerups to say %39 giving the %1 for it?
Maybe take 1% from all four, giving 4% chance of the million dollar card?
Never the less, no matter how you set it, it will be a huge improvement and much appreciated by all of us.
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08/12/2015, 17:24
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#823
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Quote:
Originally Posted by gamermca
Seems decent to me.
Forgive me, if I am sounding demanding, I am just suggesting this and because I have no idea on the work involved, I am not trying to cause you huge amounts of work.
What about the rare $1,000,000 drop card?
Couldn't you change the Powerups to say %39 giving the %1 for it?
Maybe take 1% from all four, giving 4% chance of the million dollar card?
Never the less, no matter how you set it, it will be a huge improvement and much appreciated by all of us.

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5% for "nothing", 5% for 1m IGC and/or 1k boost, 30% for powerups?
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08/12/2015, 17:40
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#824
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it's very good  (for me)
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08/12/2015, 18:09
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#825
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Drop rate is good!
What about having a .05% chance to win a car in draw, you know, for ***** and giggles!
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