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NFS World Offline Developement Thread

Discussion on NFS World Offline Developement Thread within the Need for Speed World forum part of the Other Online Games category.

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Old 08/13/2015, 01:29   #841
 
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Bring it on

Quote:
Originally Posted by berkay2578 View Post
Circuit/Sprint Prizes
1st -> 20k IGC
2nd -> 10k IGC
3rd -> 5k IGC
4th, 5th etc -> 1k IGC

Drag Prizes
1st -> 10k IGC
2nd -> 5k IGC
3rd -> 2.5k IGC
4th, 5th etc -> 500 IGC

Number of Collisions (aka ramming)
0 -> Extra 500 IGC
1 -> Extra 100 IGC
2, 3 etc -> 0 IGC

Perfect Start will give an extra 1k IGC, regardless of event type and leaderboard position

Drop Types (event type not important)
1st -> Performance Parts, Visual Parts, Skill Mods, Powerups
2nd -> Visual Parts, Skill Mods, Powerups
3rd -> Skill Mods, Powerups
4th, 5th etc -> Powerups

I tried to make a list that makes sense, any input?
Fantastic, sounds great to me! Can't wait, what a super startup idea!

Thanks bud!
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Old 08/13/2015, 02:09   #842
 
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Quote:
Originally Posted by berkay2578 View Post
Circuit/Sprint Prizes
1st -> 20k IGC
2nd -> 10k IGC
3rd -> 5k IGC
4th, 5th etc -> 1k IGC

Drag Prizes
1st -> 10k IGC
2nd -> 5k IGC
3rd -> 2.5k IGC
4th, 5th etc -> 500 IGC

Number of Collisions (aka ramming)
0 -> Extra 500 IGC
1 -> Extra 100 IGC
2, 3 etc -> 0 IGC

Perfect Start will give an extra 1k IGC, regardless of event type and leaderboard position

Drop Types (event type not important)
1st -> Performance Parts, Visual Parts, Skill Mods, Powerups
2nd -> Visual Parts, Skill Mods, Powerups
3rd -> Skill Mods, Powerups
4th, 5th etc -> Powerups

I tried to make a list that makes sense, any input?
I like it, but a penalty for ramming seems more challenging, than a bonus for ramming.
Ramming Ai's is simple, but to avoid them, is super hard.
Same as if the same becomes multi again.
It is much harder to avoid ramming other players, than it is to ram them.
0 rams...bonus cash
1 ram minus some cash even if you win
2 rams minus even more cash even if you win
etc.
maybe even, if you ram 5 times, you get nothing in the end...
Something like that.

The perfect start bonus is a tad bit much, considering the Redline skill mod that will make perfect start 100% easy to hit it.
Only in Drag races where the Redline skill mod is non effective, would the bonus seem logical.

Hard to believe you are able to tweak the game to this level, you are the man.
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Old 08/13/2015, 03:45   #843
 
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Quote:
Originally Posted by berkay2578 View Post
Circuit/Sprint Prizes
1st -> 20k IGC
2nd -> 10k IGC
3rd -> 5k IGC
4th, 5th etc -> 1k IGC

Drag Prizes
1st -> 10k IGC
2nd -> 5k IGC
3rd -> 2.5k IGC
4th, 5th etc -> 500 IGC

Number of Collisions (aka ramming)
0 -> Extra 500 IGC
1 -> Extra 100 IGC
2, 3 etc -> 0 IGC

Perfect Start will give an extra 1k IGC, regardless of event type and leaderboard position

Drop Types (event type not important)
1st -> Performance Parts, Visual Parts, Skill Mods, Powerups
2nd -> Visual Parts, Skill Mods, Powerups
3rd -> Skill Mods, Powerups
4th, 5th etc -> Powerups

I tried to make a list that makes sense, any input?
Sweet! Thanks for the list Berkay! Your server is the BEST! Hope all is going well for you and the team!
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Old 08/13/2015, 04:20   #844
 
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Quote:
Originally Posted by gamermca View Post
I come to have realized that the basket file for the Supra Drag Mod Edition was corrupt and you could not buy the car.
I have repaired it.

For those who have already downloaded my previous Basket Folder share, just replace this car file in your basket folder and you will be able to buy the Supra.
Awesome. That was the one car I couldn't buy!

gamermca, question in the new complete download the 2 catalog files
productsInCategory_STORE_CARS.xml
productsInCategory_STORE_OWNEDCARS.xml

are smaller in size then from your original download these new ones show 1kb each and the previous show 22kb and 400kb/

Just thought i'd mention it.

One other thing that is happening now, example the Alfa Romeo if I purchase the red boost version one after I click ok and it is added to my garage it then converts to the black igc version without parts. Just wanted to mention this.

EDIT: The Alfa Romeo one seems to be the only doing that when I buy the Red boost with the performance parts it changes to the Black igc version. Not a big deal for me as I would get the custom A class one anyway. That seems to be the only car doing it so far.

EDIT: it seems when I use those 2 files I mentioned above it removes the boost versions of the cars. It removes cars as the file I had before that did not have all the extra cars yours did with the 6 skill slots. So I put back the other 2 files from the older upload I got from you and all the cars are back in.
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Old 08/13/2015, 06:26   #845
 
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Quote:
Originally Posted by GlideImage View Post
Awesome. That was the one car I couldn't buy!
I think it was your post that lead me to discover it myself.
I knew the Supra was un-buyable when I uploaded the basket folder, but could not solve the issue and figured everyone would enjoy the 6 skill mod edit in the meantime, man that took me several hours to do, but was fun, knowing that I was giving back something usable and completely unique.

I already explained how I managed to figure it out so I wont go into details again.
Just remember, once you buy a car, one of the CMD windows tells you which basket file number it is, even if you cant buy it, as with the Supra.
Something I did not know, but it came to me to check the CMD window for errors.
Once you have the basket file number, you can then locate it both in the basket folder and "Preset_Rides_All" file, however, in the "Preset_Rides_All" file, when searching, you have to change the basket file number to include ":" after the NA
example....
basket file number NFSW-NA117E2F13
becomes
NFSW-NA:117E2F13 in the Preset_Rides_All" file


To anyone wishing to answer these questions, please do.

1) Why in the "Preset_Rides_All" file are the hashes different than the ones in the basket file?
Example, with the Supra Street Mod car
In the "Preset_Rides_All" file its.....
<Hash>-1667427305</Hash>
In the Basket file its...
<CarClassHash>-406473455</CarClassHash>
Neither of those hash numbers are located in this car index file

How do we actually find a cars correct hash number, to search it in the "Preset_Rides_All" file to locate said car code?
Is there a list somewhere?

2) Some of the car codes <Hash>-1667427305</Hash> in the "Preset_Rides_All" file do not have the "-" before the number.
example:
<Hash>400182312</Hash>
Is there a reason for this, or is it irrelevant if it has the - or not?

I have no idea what car that even is, because its Product Title is "white"
So back to question 1, is there a list somewhere that has those hashes listed and what car it is?

Thanks in advanced.
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Old 08/13/2015, 06:59   #846
 
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Quote:
Originally Posted by gamermca View Post
You're most welcome, if it were not for Berkay's CMD windows, I would have had a hella time figuring out when basket file was the one for the Supra.
It also showed which line was the issue and it turned out that whoever created the file, had added in one of the BMW's code lines, thus, two whole code lines for two different cars were what the whole issue was.

About the Nissan.
That I believe has to do with using those 100 pt custom parts.
I installed them on my MR2 and it remained B class.
I then switched over to just using the Elite parts and the Mr2 showed the correct class level, which it became class A and the stats are correct.

I do believe using those 100 pt parts do actually reflect the cars performance, it just does not correctly change the HAT
No matter what part I added, the HAT kept going down; 100 PT parts are irrelevant. Also, the stock HAT for the Silvia Exclusive edition is in D class.
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Old 08/13/2015, 07:06   #847
 
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Quote:
Originally Posted by GlideImage View Post
Awesome. That was the one car I couldn't buy!

gamermca, question in the new complete download the 2 catalog files
productsInCategory_STORE_CARS.xml
productsInCategory_STORE_OWNEDCARS.xml

are smaller in size then from your original download these new ones show 1kb each and the previous show 22kb and 400kb/

Just thought i'd mention it.

One other thing that is happening now, example the Alfa Romeo if I purchase the red boost version one after I click ok and it is added to my garage it then converts to the black igc version without parts. Just wanted to mention this.
I just added the repaired Supra file to the basket folder, and reuploaded it.
I also just downloaded it and both those "products in Category" files are 177 bytes each, and the one I already had, which is the one I uploaded are 177 bytes each as well.
Same with the previous version I uploaded first.
I even checked in my server editor, those are 177 bytes as well.

As for the Alfa Romeo, mine is not a boost version, and sells for $0.
It remained Red with the all the stickers on it, as well as the parts remained attached.

The only thing I can think happened, is you downloaded my files, and somehow didnt add them in correctly and they did not overwrite yours.
None of my cars sell for boost, they all sell for $0.
This is because of how the productsInCategory_NFSW_NA_EP_PRESET_RIDES_ALL_Cat egory was coded.
So you cant have the correct one installed.

If you wish, I will upload my complete Server Editor, which contains almost everything, besides the Mods such as "hard opponents"
Then you will be sure to have everything installed correctly.

Or, since I know you have backups, instead of putting the basket folder and other files in and overwriting them, remove yours out of your server editor.
Then add mine in.

Also, when you download the rar, right click it, click properties, and insure it is not being blocked by windows, before extracting it.
If you do not, then by default, they will not load properly.
Every file I have downloaded, became blocked by windows, so as I said, before extracting the rar/zips or even just a simple xml file, etc.
Right click them, click properties, and insure they are not blocked by windows, and if so click unblock, apply, and then ok to close it, then add it in to the server editor.
I even have to do that when importing in a save persona.

But yah, you want a copy of my server editor?

Quote:
Originally Posted by Mr Explosive View Post
No matter what part I added, the HAT kept going down; 100 PT parts are irrelevant. Also, the stock HAT for the Silvia Exclusive edition is in D class.
I bought it and the exact same thing is happening to me.
Have you tested its performance to see if it is actually faster with installing at least Ultra parts on it?

As for the HAT, it is irrelevant to the actual improvements made by adding parts.
There is no direct connection to what the parts do to the car, to what the HAT shows other than EA's attempt to reflect the HAT to mimic the improvement.
I hope that makes sense.
In other words, even if you could manually change the HAT itself, it will do nothing to any of the cars performance.

Try the car with it's stock version and then add ultra parts and see if it runs faster.
If so, than all is good, just ignore that HAT, if is does not preform any better, than I may not have the ability to do anything about it.
Either or though, I will attempt to see what I can do.
I am learning as I go.
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Old 08/13/2015, 08:04   #848
 
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Hard Opponents (no basic)

This is and improvement of the basic hard opponent modd (last update 08/12/2015)

The IA of this car list was modified to be faster.

1.- porsche carrera gt
2.- porsche carrera s
3.- porsche gt2 996
4.- Nissan Nismo Z-Tune
5.- Nissan GTR V-Spec
6.- Bmw m3 gts
7.- Chevrolette Z06 CLE
8.- Chevrolette ZR1
9.- Lamborghini Murcielago SV
10.- Ford Mustang Boss '12
11.- Lexus LFA
12.- Audi R8 5.2
13.- Lotus Evora
14.- Pagani Zonda F
15.- Aston Martin DBS.
16.- Bentley SuperSport Continental Coupe
17.- Jaguar XKR
18.- BMW M1 Procar
19.- Ford Shelby GT500 Super Snake
20.- Gallardo Valentino Balboni
21.- Mercedes benz SLR 722
22.- McLaren MP4
23.- Porsche gt2 997
24.- Sesto Elemento
25.- Marussia B2
26.- Porsche gt3rs
27.- Murcielago LP-640
28.- Murcielgo Roadster LP-650
29.- Porsche 959
30.- Porsche Boxter Spyder
31.- Keonigsegg CCX
32.- Alfa Rome C8
33.- Bentley Convertible
34.- Corvette Z06
35.- Aston Martin V12 Vantage
Attached Files
File Type: rar Hard_Opponents_Pack_3.rar (431.6 KB, 28 views)
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Old 08/13/2015, 08:45   #849
 
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I want to back cars/prizes counts from 2010 (Nissan Silvia S15 - 20,000$ for example). Current money amounts of cars and prizes totally unrealistic, IMHO
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Old 08/13/2015, 09:19   #850
 
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Quote:
In other words, even if you could manually change the HAT itself, it will do nothing to any of the cars performance.
You can manually change the HAT itself, Supremo7 posted how somewhere upthread.

I was going to do it after I finished the chart, but then ran out of time
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Old 08/13/2015, 10:44   #851
 
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Quote:
Originally Posted by berkay2578 View Post
Circuit/Sprint Prizes
1st -> 20k IGC
2nd -> 10k IGC
3rd -> 5k IGC
4th, 5th etc -> 1k IGC

Drag Prizes
1st -> 10k IGC
2nd -> 5k IGC
3rd -> 2.5k IGC
4th, 5th etc -> 500 IGC

Number of Collisions (aka ramming)
0 -> Extra 500 IGC
1 -> Extra 100 IGC
2, 3 etc -> 0 IGC

Perfect Start will give an extra 1k IGC, regardless of event type and leaderboard position

Drop Types (event type not important)
1st -> Performance Parts, Visual Parts, Skill Mods, Powerups
2nd -> Visual Parts, Skill Mods, Powerups
3rd -> Skill Mods, Powerups
4th, 5th etc -> Powerups

I tried to make a list that makes sense, any input?
Drag rewards are too high compared to the other ones. This way it will be more tempting to do drags than other events. No team escape rewards?
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Old 08/13/2015, 11:48   #852
 
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drag it's ok for me.but the sprint rewards?
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Old 08/13/2015, 12:09   #853
 
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Rewards are OK (excepct Construction Route....), but what with Pursuit and TE?

TH rewards (now working!):
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Old 08/13/2015, 13:30   #854
 
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Why do you guys want grind-ino back? I don't want to see people grind races when it's literally offline and local. 100 sprints will be equal to 2m IGC, sounds fine for me.
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Old 08/13/2015, 13:36   #855
 
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I think the rewards are good. Is it possible to make a pause menu?
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