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NFS World Offline Developement Thread
Discussion on NFS World Offline Developement Thread within the Need for Speed World forum part of the Other Online Games category.
02/08/2016, 05:57
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#1531
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lol I ignored nacho
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02/12/2016, 05:30
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#1532
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So I'm working on adding level requirements to the car dealer just for fun.
The level requirements for all cars will vary between 1-50 with the Veyron possibly as a level 60 or 70 car.
I'm unsure if I will have this as an official release for my price pack as I think that most people would rather have everything unlocked from level 1. I should have it done over the weekend or probably earlier knowing me.
NOTE: There are some cars that will not show up with a level requirement even if I change it. I may remove these cars altogether, not sure.
EDIT: So adding level requirements seems to not work with a lot of cars. I thought it would only be the old rental cars that this would happen for. I think I'm just going to drop the idea now.
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02/12/2016, 10:27
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#1533
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I never know that not all cars accept level lock. Anyway, thanks to your work.
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02/12/2016, 11:15
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#1534
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Quote:
Originally Posted by Hypercycle
I never know that not all cars accept level lock.
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Yeah, I thought it would only be rental cars that did it because they never had a level requirement to begin with.
That being said, if anyone manages to figure out how to make all cars have level requirements, i'd be more than happy to have another go. For now it would just be a waste of time like the pricing I did for skillmods.
I'd love to get back as many level requirements in game as possible. Those were part of the glory days of NFSW for me. Finally getting to level 30 so I could buy my very first tier 3 car which was an Audi R8. No skill mods, you unlocked perks by actually playing the game and levelling up. I really really hope we can play old builds on the server eventually. I'm absolutely busting to try the game when it was in Beta.
I miss those days a lot.
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02/12/2016, 23:39
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#1535
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What cars didn't work with the level locks if you mind me asking?
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02/13/2016, 01:16
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#1536
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Quote:
Originally Posted by Bxx88
What cars didn't work with the level locks if you mind me asking?
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Not at all. So I did some more research and found that some cars will not show levels depending on what level requirement you choose.
For example, I set Nissan GT-R (R35) (Stator Package) as a level 5 requirement and it didn't appear in game. Then I set it as level 10 and still nothing. Then I set it to level 30 and it wasn't until then that it appeared in game.
Then I tried Nissan Silvia (S15) (Lustra) and the exact same thing happend. I set it to level 5, nothing. I set it to level 10, nothing. I set it to level 30 and the level requirement appears in game.
So what I can conclude is that it is possible to set a level requirement on all cars, but it has to be a specific level and some cars which are lower class will not be able to have a low level requirement.
Not worth the hassle. I wish it was simpler because I want level requirements in game.
EDIT: All of this is false due to a simple mistake on my end. Sorry about that.
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02/13/2016, 01:28
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#1537
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Quote:
Originally Posted by Benno4
Not at all. So I did some more research and found that some cars will not show levels depending on what level requirement you choose.
For example, I set Nissan GT-R (R35) (Stator Package) as a level 5 requirement and it didn't appear in game. Then I set it as level 10 and still nothing. Then I set it to level 30 and it wasn't until then that it appeared in game.
Then I tried Nissan Silvia (S15) (Lustra) and the exact same thing happend. I set it to level 5, nothing. I set it to level 10, nothing. I set it to level 30 and the level requirement appears in game.
So what I can conclude is that it is possible to set a level requirement on all cars, but it has to be a specific level and some cars which are lower class will not be able to have a low level requirement.
Not worth the hassle. I wish it was simpler because I want level requirements in game.
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Are you sure that the driver you're using isn't above the level lock you're setting?
Because here it works just fine for low levels:
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02/13/2016, 02:23
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#1538
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Quote:
Originally Posted by Bxx88
Are you sure that the driver you're using isn't above the level lock you're setting?
Because here it works just fine for low levels:
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I actually didn't consider that. Now I feel incredibly stupid. I guess everything I said in my last post can be disregarded now.
EDIT: I've done it. I added a level requirement to all cars except all E class cars. I hope you guys enjoy it!
Car Level Req's by Benno V1
Link removed, the file can be downloaded through downloading the Price Pack.
Some of the levels are pretty self explanatory by looking at them, but I'll add what I did here just incase:
The level requirements are based off the class of the car, the performance parts equipped to the car and the different variants of the same car.
E class cars have no level requirement
D class cars start at level 10
C class cars start at level 20
B class cars start at level 30
A class cars start at level 40
S class cars start at level 50
The Bugatti Veyron is unlocked at level 60
However, if there is a class D car with a class B variant, the level will be significantly lower to unlock the B class version of that car as the slowest version of that car would start at level 10.
If there are multiple versions of the same car, the levelling is chosen by the performance parts equipped to the car. If the car is a variant of the stock car but has no performance parts, the level requirement stays the same. The level increases depending on how good the performance parts are with the best performance parts typically being 5-7 levels higher than the stock version.
The most common level requirements you will see will go up a factor of 3 levels from the stock version. I tried to make the levels diverse so that the player is constantly unlocking new cars.
Level requirements may be subject to change in the future.
Benno's Price Pack V2 has also been updated with the level requirements mod added into the "Other Projects" folder.
Thanks!
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02/13/2016, 19:07
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#1539
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Quote:
Originally Posted by Benno4
I actually didn't consider that. Now I feel incredibly stupid. I guess everything I said in my last post can be disregarded now.
EDIT: I've done it. I added a level requirement to all cars except all E class cars. I hope you guys enjoy it!
Car Level Req's by Benno V1
Some of the levels are pretty self explanatory by looking at them, but I'll add what I did here just incase:
The level requirements are based off the class of the car, the performance parts equipped to the car and the different variants of the same car.
E class cars have no level requirement
D class cars start at level 10
C class cars start at level 20
B class cars start at level 30
A class cars start at level 40
S class cars start at level 50
The Bugatti Veyron is unlocked at level 60
However, if there is a class D car with a class B variant, the level will be significantly lower to unlock the B class version of that car as the slowest version of that car would start at level 10.
If there are multiple versions of the same car, the levelling is chosen by the performance parts equipped to the car. If the car is a variant of the stock car but has no performance parts, the level requirement stays the same. The level increases depending on how good the performance parts are with the best performance parts typically being 5-7 levels higher than the stock version.
The most common level requirements you will see will go up a factor of 3 levels from the stock version. I tried to make the levels diverse so that the player is constantly unlocking new cars.
Level requirements may be subject to change in the future.
Benno's Price Pack V2 has also been updated with the level requirements mod added into the "Other Projects" folder.
Thanks!
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This is awesome Benno!!
Now I/we/someone have to figure out how to accomplish this with the map events, unlocking as you level up!.......
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02/13/2016, 20:54
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#1540
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Through which the program detects a compute/calculate algorithm of the game NFS World?
This applies to Performance shop and calculation of performance tuning cars.
I found that doing value1 and value through the arithmetic mean and value0 the stock value of the car.
Percent there are not used.
I'm working on spreadsheets for performance parts.
Group gearhead, I have finished.
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02/14/2016, 00:48
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#1541
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Quote:
Originally Posted by GlideImage
This is awesome Benno!!
Now I/we/someone have to figure out how to accomplish this with the map events, unlocking as you level up!.......
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Glad you like it! Yup, tracks would be the next step. Sadly I wouldn't be able to help with that as I wouldn't know the first thing about it. We'll probably need Berkay to help us out on what we'd need to do.
So Berkay, have you got any advice for us? It would be greatly appreciated!
I may also update the Price Pack again today and change it to 2.5, I found some prices while adding levels last night that need a few minor changes.
Quote:
Originally Posted by marek17
Through which the program detects a compute/calculate algorithm of the game NFS World?
This applies to Performance shop and calculation of performance tuning cars.
I found that doing value1 and value through the arithmetic mean and value0 the stock value of the car.
Percent there are not used.
I'm working on spreadsheets for performance parts.
Group gearhead, I have finished.
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Nice work dude, keep at it!
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02/14/2016, 00:55
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#1542
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I've been trying to level lock the tracks since a month ago, and still had no success with it.
Tried a bunch of different tags and none of them give results, so yeah, maybe Berkay will have to show us the light on this one because I also have no clue what else can I try.
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02/14/2016, 02:57
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#1543
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Join Date: Jul 2015
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I have made some adjustments to my Price Pack and has since been upgraded to Version 2.5. This update includes the following:
- Minor price adjustments to a variety of cars which combined make a significant price drop. Cars included in spoiler list here:
Audi R8 4.2 FSI Quattro (Royal Purple)
Audi R8 4.2 FSI Quattro (Frequency)
Audi S5 (Buffer Package)
BMW 1 Series M Coupe ("Schnell" Drag)
BMW M3 E92 (Heritage)
BMW M3 GTR E46 (Limited Edition)
BMW M3 GTR E46 (BMW M3 GTR (E46)
Chevrolet Corvette Z06 (Advance Package)
Chevrolet Corvette Z06 (Top Gear)
Dodge Viper SRT10 (Limited Edition)
Ford Escort RS Cosworth (Limited Edition)
Ford Escort MK1 RS1600 FIA Group 2 (Touring)
Ford Focus RS (Achievement Edition)
Ford Focus RS ("Pro FWD" Drag)
Ford GT40 MK.1 (Yellow)
Ford Lotus Cortina (World Vintage Series)
Ford Mustang Boss 302 '69 (B-Spec)
Ford Mustang RTR-X (Stockcar)
Koenigsegg CCX (Achievement Edition)
Lamborghini Gallaro LP550-2 Valentino Balboni (Achievement Ed)
Lamborghini Gallardo LP560-4 (Limited Edition)
Lamborghini Gallardo LP560-4 (Tensor)
Lexus IS F (Synthes Package)
Lexus LFA (Easter Edition)
Mazda RX-7 (Sidestep Package)
Mazda RX-7 RZ (Cherry Blossom)
Mazda RX-7 RZ (Drift King)
Mazda RX-8 '09 (Rockport Rotary)
Mitsubishi Eclipse ("4G63" Drag)
Mitsubishi Eclipse (Elite)
Nissan 370Z (Z34) (Limited Edition)
Nissan 370Z (Z34) (Shard)
Nissan GT-R (R35) (Limited Edition)
Nissan Skyline 2000GT-R (C10) (Limited Edition)
Porsche Cayman S (Limited Edition)
Porsche Cayman S (Lissom Package)
Subaru Impreza WRX STi (Royal Purple)
Subaru Impreza WRX STi (Lapse)
- Benno's Car Prices is now Version 3.5
- Resell prices have been adjusted to cater the new prices set
- The level req's mod has been upgraded to 1.5 since it received the same price adjustments as the Car Prices by Benno V3.5 mod.
Download here:
Thanks!
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02/15/2016, 01:37
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#1544
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Quote:
Originally Posted by Benno4
- The level req's mod has been upgraded to 1.5 since it received the same price adjustments as the Car Prices by Benno V3.5 mod.
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Where find mod ver. 1.5 ?
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02/15/2016, 05:08
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#1545
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Quote:
Originally Posted by BumbleJake
Where find mod ver. 1.5 ?
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It will be in the "Other Projects" folder if you download Benno's Price Pack V2.5.
Click on the link in my last post to download it.
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