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DaxterSoul DaxterSoul is offline

Senior Member

Visitor Messages

Showing Visitor Messages 1 to 10 of 10
  1. Devsome
    08/04/2020 15:08 - permalink
    Devsome
    Hast ja ein richtiges Buch geschrieben bei dem einen Beitrag
  2. waa2
    04/12/2020 13:21 - permalink
    waa2
    Hey,
    sir, I tried to add the hidden emotions in sro_client, I know how to do them with fake gm console but when I tried to import your .1337 patch file to the client via x32dbg program it says 'No patches to apply in the current process" I don't know what to do. May you help me? I'll be very thankful.
    https://imgur.com/a/XDGbFQR this is a link to screenshots.
    Thx
  3. bende16
    01/26/2020 09:27 - permalink
    bende16
    Silkroad.ResourceConverter by DaxterSoul
    Download Link please
    I need program
    thanks
  4. darch11
    12/21/2018 20:33 - permalink
    darch11
    hey what's up bro
    i wanna import silkroad animations into my game engine so how to convert these.ban files into fbx to work with the engine ?!
  5. Satanson
    10/02/2018 06:59 - permalink
    Satanson
    Do you know 0x610a (ISRO passcode) packet?
  6. WarTuneSro
    03/03/2018 15:14 - permalink
    WarTuneSro
    hey hätte mal eine frage hättest du noch den navmesh editor?
  7. devtekve
    01/16/2017 19:59 - permalink
    devtekve
    hi
  8. DaxterSoul
    01/03/2013 06:35 - permalink
    DaxterSoul
  9. vitalka
    12/26/2012 15:19 - permalink
    vitalka
    und an mich
  10. Tyl1er
    01/18/2012 23:09 - permalink
    Tyl1er
    Hey. Erinnerst du dich noch an mich?

About Me

  • About DaxterSoul
    Discord
    DummkopfOfHachtenduden#1591

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General Information
  • Join Date: 01/05/2009

Friends

Showing Friends 1 to 3 of 3

Mentions

03/13/2021
08:44 - Vaasneht mentioned DaxterSoul in post Custom TypeID 4.
... assembly and patching up the IGObj::IsTownPortal function to include your custom TID4. I’ll give it a try and I’ll let you know, thank you for the tips. EDIT: DaxterSoul Dude you are a genius, this is exactly what I wanted to do, as you said, creating a new SN_ITEM_TOOLTIP_GROUPING in textdata_object and, assigning that custom item tooltip gro...
10/02/2020
18:59 - ZeroCool1987 mentioned DaxterSoul in post A pickpet separate program.
DaxterSoul .. wow your explication was so detailed. I have no skill in coding but I was curious if is hard for someone that is, lets say a good coder, and he know what he needs to do. A ...
08/31/2020
04:41 - sarkoplata mentioned DaxterSoul in post Creddy v-PvP | 110 | EU&CH | LONG TERM | AMAZING EVENTS | SINCE 9 YEARS | G.O 11.09
...n Standing| ----- |23:30|Lucky Global 00:00|Roc| ----- |00:30|Drunk Arena https://i.hizliresim.com/MmKWl1.png Shoutout to florian0, DaxterSoul, #HB for their releases/helps for some of these features we dreamed becoming reality. Thanks to Destan Graphic for helping with graphics. We thank you ...
08/12/2018
02:52 - #HB mentioned DaxterSoul in post Reading RegionID through 3013
Hey there, Recently, I was tryin' to read the RegionID through 3013, I saw DaxterSoul topic, here. But I don't wanna read all these stuff, I just want the Region ID. So, I tried to use byte array, it succeeded but it works on a specific character which I used...
07/11/2018
19:51 - #HB mentioned DaxterSoul in post Creating new world
Trying to make it a instance is why you see game world in the db. The meda lines will half to match or will get dc. And will get a error in the db as well. I used to make new game worlds...
00:22 - #HB mentioned DaxterSoul in post Creating new world
DaxterSoul, have you got an idea about this?
06/14/2018
09:18 - B1Q mentioned DaxterSoul in post Expanding party member to be 10-12 player?
...meone to release the source or a group of programmers come together to code a module emulator along with the necessary asm edits to achieve some of these features points at DaxterSoul
11/22/2016
13:42 - sarkoplata mentioned DaxterSoul in post Editing navmesh file (.nvm)
...the map or make impasssable objects passable. In short i am trying to change the collision of the objects located on the map. I am using the navmesh structure released by DaxterSoul at github: https://github.com/DummkopfOfHachtenduden/SilkroadDoc/blob/master/Formats/JMXVNVM%201000.cs for example i want to make bagh_barricade01.bsr passable: http://im...
06/18/2016
11:13 - AceSpace mentioned DaxterSoul in post If you have the opportunity to pick a server.
Oh right i forgot Cherno But Cherno is so unreliable Nobody in the SRO scene is a Real C# dev Drew was one but if you in Contact with other ppl they do .NET As Long As you Life then ...
04/06/2016
22:36 - ​Exo mentioned DaxterSoul in post [Exploit-Discussion] Consignment Item Duplication [Dupes]
...r: On injecting a buy request (a legit one), the item is bought but, not shown at the inventory except after a teleport. Been trying since yesterday to find that dupe with DaxterSoul since a lot of people confirmed its existence, but with no success yet. If you have any question/information/rumors about this issue, your contribution is welcomed. The only ...

Quotes

04/21/2021
18:07 - bimbum* quoted DaxterSoul in post question about selling items to npc
If you send a fake pick up when buying then send a fake drop when selling. But imho you should use ADD_ITEM_BY_SERVER and DEL_ITEM_BY_SERVER instead. You can find them for example i...
03/21/2021
20:06 - NorseGodTyr quoted DaxterSoul in post Legend 1 Script
https://www.youtube.com/watch?v=_q8HF79s248 The scripts for spawning the people in the town are hardcoded in the client. The original code for this is still there and can be executed wit...
03/12/2021
23:30 - Vaasneht quoted DaxterSoul in post Custom TypeID 4.
... assembly and patching up the IGObj::IsTownPortal function to include your custom TID4. I’ll give it a try and I’ll let you know, thank you for the tips. EDIT: DaxterSoul Dude you are a genius, this is exactly what I wanted to do, as you said, creating a new SN_ITEM_TOOLTIP_GROUPING in textdata_object and, assigning that custom item tooltip gro...
03/04/2021
11:40 - iZexo quoted DaxterSoul in post How to completely remove captcha system VSRO188
The login process in the GatewayServer is actually quite complex because it talks with both the GlobalManager and an AgentServer before handing out a successful Login acknowledge (0xA102...
12/28/2020
14:10 - Exner. quoted DaxterSoul in post Is it possible to disable snowfall animation?
If the client is not protected you can patch the weather update handler and force the client to see every weather as clear sky. http://i.epvpimg.com/lFxNbab.png This code overwrite...
12/19/2020
22:08 - confict quoted DaxterSoul in post Is it possible to disable snowfall animation?
The text references you found are actually the GM commands. You're probably breaking the CIFConsole initialization code with your NOPs hence the crash. The "Snow, Rain, Clear" labels ...
17:49 - confict quoted DaxterSoul in post Is it possible to disable snowfall animation?
If the client is not protected you can patch the weather update handler and force the client to see every weather as clear sky. http://i.epvpimg.com/lFxNbab.png This code overwrites an...
09/18/2020
09:40 - florian0 quoted DaxterSoul in post Notify
Oh, look my packet documentation :D Uuuuuuuuhhhhhm ... how did that link end up in my post ... I even went to Silkroad Doc to get the link and still failed ... :confused:
08/05/2020
06:56 - vietnguyen09 quoted DaxterSoul in post [Discussion] Is any other Silkroad Security API out there?
Drew's SilkroadSecurityAPI is great at what it does but was probably never intended to be used in a scenario where it becomes part of the horrible choke point we know as filters today. ...
05/07/2020
20:46 - JellyBitz quoted DaxterSoul in post SROptionSet.dat structure?
Haven't looked that closely into the unknown fields. - SilkCfg - SROptionSet - SRExtQSOption - wndpos - SRChattingBlockingList - gmwpfort Wow, the whole structure is like gold f...
04/03/2020
15:12 - hadescik quoted DaxterSoul in post What is the maximum packet byte ?
The theoretical maximum of those packets could very well be around 100 megabytes, even tho it's unlikely you'll actually see this. I'd advise against allocating static buffer for split o...
04/01/2020
20:47 - gigola123 quoted DaxterSoul in post [In progress] Collision Add / Remove to new object in map
Yeah my time to shine, since I'm currently working on something related to this. https://www.youtube.com/watch?v=4SgWcmloJ1U So here is a breakdown of how (i think) the navmesh is build...
17:14 - qoaway quoted DaxterSoul in post [In progress] Collision Add / Remove to new object in map
Yeah my time to shine, since I'm currently working on something related to this. https://www.youtube.com/watch?v=4SgWcmloJ1U So here is a breakdown of how (i think) the navmesh is bui...
11/27/2019
00:15 - Deleted Posts
06/12/2019
04:38 - sandsnip3r quoted DaxterSoul in post Movement packets
time = distance / speed The client and the server both do the math to keep track of a character's location? Then that means for any actor, I need to know his speed to calculate where he...
05/07/2019
15:42 - oksn123 quoted DaxterSoul in post [Help]need help with zBot c8 error
Not sure who this DexterSoul guy is, but you should definitely avoid using zBot source at all cost. It is/was functional at it's time and I guess that was Zeteris's goal, but it's bad ...
04/12/2019
15:44 - $WeGs quoted DaxterSoul in post Problem with cave teleport
...t ? so i can do the same for https://i.ibb.co/QQVDjF1/Screenshot-36.png thanks in advance... i tried to understand the .bak u made, but no success i only followed DaxterSoul reply and this one https://github.com/DummkopfOfHachtenduden/SilkroadDoc/wiki/JMXVRES-0109 The effect (system\system_dungeonpotal.efp) is defined as a ModDataParticle con...
01:38 - $WeGs quoted DaxterSoul in post Problem with cave teleport
I don't think cleaning the dungeon from spider webs is going to help disabling the teleporter effect :p The effect (system\system_dungeonpotal.efp) is defined as a ModDataParticle con...
04/03/2019
09:51 - FREDDY! quoted DaxterSoul in post GM Armor Suit
They've already been created. You can check AssocFileObj128 for the individual resource files. ID CodeName128 3892 ITEM_CH_M_HEAVY_07_AA_C_SUPER 3890 ITEM_CH_M_HEAVY_07_BA_C_SUPER ...
01/03/2019
02:35 - maryqueen quoted DaxterSoul in post opcode for silk and how to buy from item mall
"1F 00" is the string length and already written by the WriteAscii function. I suggest you look into public bot/emulator source code to get a general idea of how the packet is structure...

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