Quote:
Originally Posted by DaxterSoul
item_grouping.txt has 2 sections. GROUPING_TID which assigns group names as Return Scroll by TID. But it also has GROUPING_CODENAME where you can define a specific item codename and assign a group name to that. Now I don't know if the GROUPING_CODENAME will override the GROUPING_TID if there already is but it might be worth a try. You could still use the original TID of the Return Scroll for your "Awesome Item" and retain it's functionally without going into the GameServer assembly and patching up the IGObj::IsTownPortal function to include your custom TID4.
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I’ll give it a try and I’ll let you know, thank you for the tips.
EDIT: @

Dude you are a genius, this is exactly what I wanted to do, as you said, creating a new SN_ITEM_TOOLTIP_GROUPING in textdata_object and, assigning that custom item tooltip grouping to an existing item in GROUPING_CODENAME, override the text and the item is functional. Also, other items with the same TID doesn't change, they keep the original text, like for example Return Scroll. Thank you so much for your tip and help, I really appreciate it.
EDIT 2: If a moderator wants to close this thread, you are more than welcome to do it.